Table of Contents
Trainer
Pokemon Info
Pokemon Description
Its voice is staggering in volume. Obstagoon has a tendency to take on a threatening posture and shout—this move is known as Obstruct.
Table of Contents
Stats
Table of Contents
Moves
Type |
Dark |
Category |
 |
Power |
40 / 48
|
Accuracy |
100 |
Target |
An opponent |
Cost |
|
Critical hits land more easily.
Category |
 |
Power |
0 / 0
|
Accuracy |
0 |
Target |
All allies |
Uses |
2 |
Sharply raises the critical-hit rate of all allied sync pairs.
Category |
 |
Power |
0 / 0
|
Accuracy |
0 |
Target |
All allies |
Uses |
2 |
Charges the move gauges of all allied sync pairs by two. Makes the user able to endure the next hit it takes that would reduce it to 0 HP.
Type |
Dark |
Category |
 |
Power |
0 / 0
|
Accuracy |
0 |
Target |
Self |
Uses |
2 |
Cost |
|
The user takes up a defensive posture. Using this move again will make the user leave this defensive posture. No other actions can be taken when in this defensive posture. Nullifies an attack move that targets the user while it is in this defensive posture, then the user leaves the defensive posture. If the move was a physical attack move, sharply lowers the Defense of the opponent that used it.
Type |
Dark |
Category |
|
Power |
250 / 300 |
Accuracy |
- |
Target |
An opponent |
Effect Tag |
- |
Hunker Down 9
Raises the user’s Defense when the user nullifies an opponent’s move while in a defensive posture.
Hold Fast 9
Raises the user’s Sp. Def when the user nullifies an opponent’s move while in a defensive posture.
Team Riposte 9
Raises the Attack of all allied sync pairs when the user nullifies an opponent’s move while in a defensive posture.
Team Skills
Condition
Form a team with two or more sync pairs that share the same type.
Effect
Raises the maximum HP of all allied sync pairs by [Value].
- Lv1: +30
- Lv2: +40
- Lv3: +50
- Lv4: +60
Sync Grid
Sync Grid for Piers & Obstagoon
Link to Sync Grid Planner Tool
Icon |
Bonus |
Sync Orb Cost |
Energy Cost |
Req Sync Level |
Grid Pos (X,Y) |
|
Attack
+5
|
5 |
0 |
|
(-1,-1) |
|
Attack
+5
|
5 |
0 |
|
(1,-1) |
|
Attack
+5
|
24 |
2 |
|
(2,-4) |
|
Attack
+10
|
48 |
4 |
2 |
(2,8) |
|
HP
+10
|
5 |
0 |
|
(1,1) |
|
HP
+10
|
24 |
2 |
|
(-2,2) |
|
HP
+10
|
24 |
2 |
|
(2,4) |
|
HP
+20
|
48 |
4 |
2 |
(-2,-6) |
|
Speed
+5
|
5 |
0 |
|
(0,2) |
|
Speed
+5
|
24 |
2 |
|
(-2,-2) |
|
Speed
+5
|
24 |
2 |
|
(1,-5) |
|
Speed
+10
|
48 |
4 |
2 |
(1,-7) |
|
Speed
+10
|
48 |
4 |
2 |
(-3,5) |
|
Speed
+10
|
48 |
4 |
2 |
(1,7) |
|
Defense
+5
|
5 |
0 |
|
(0,-2) |
|
Defense
+5
|
24 |
2 |
|
(1,-3) |
|
Defense
+5
|
24 |
2 |
|
(1,3) |
|
Defense
+5
|
24 |
2 |
|
(-1,3) |
|
Defense
+20
|
48 |
4 |
2 |
(-1,5) |
|
Defense
+10
|
48 |
4 |
2 |
(-2,6) |
|
Sp. Def
+5
|
5 |
0 |
|
(-1,1) |
|
Sp. Def
+5
|
24 |
2 |
|
(3,-5) |
|
Sp. Def
+5
|
24 |
2 |
|
(1,5) |
|
Sp. Def
+5
|
24 |
2 |
|
(-1,-3) |
|
Sp. Def
+5
|
24 |
2 |
|
(3,7) |
|
Sp. Def
+20
|
84 |
7 |
3 |
(-1,-7) |
|
No Encores Throat Chop
:
Power
+25
|
60 |
5 |
3 |
(0,6) |
|
No Encores Throat Chop
:
Power
+25
|
60 |
5 |
3 |
(0,-6) |
|
Dire Hit All
:
MP Refresh 2
- Has a moderate chance of restoring one MP of the move used if the move is successful.
|
84 |
7 |
|
(-2,4) |
|
Night Slash
:
Move Gauge Refresh 3
- Has a moderately good chance of charging the user’s move gauge by one when a move is successful.
|
84 |
7 |
|
(-2,-4) |
|
Obstruct
:
Move Gauge Refresh 3
- Has a moderately good chance of charging the user’s move gauge by one when a move is successful.
|
84 |
7 |
2 |
(2,-8) |
|
Obstruct
:
MP Refresh 2
- Has a moderate chance of restoring one MP of the move used if the move is successful.
|
84 |
7 |
2 |
(3,-9) |
|
Obstruct
:
MP Refresh 2
- Has a moderate chance of restoring one MP of the move used if the move is successful.
|
84 |
7 |
|
(2,-6) |
|
Shout My Name!
:
MP Refresh 3
- Has a moderately good chance of restoring one MP of the move used if the move is successful.
|
84 |
7 |
|
(2,6) |
|
Stalwart
- Sp. Def cannot be lowered.
|
48 |
4 |
|
(-3,3) |
|
Unbending
- Defense cannot be lowered.
|
48 |
4 |
|
(3,5) |
|
On the Ropes 3
- Reduces damage when the Pokémon is in a pinch and is hit by a physical attack move.
|
120 |
10 |
2 |
(3,9) |
|
Gritty 5
- Powers up moves if the Pokémon is affected by a status condition.
|
120 |
10 |
3 |
(-1,7) |
|
Power Reserves 3
- Powers up moves in a pinch.
|
96 |
8 |
3 |
(-3,7) |
|
Critical Strike 1
- Powers up attacks if they become critical hits.
|
120 |
10 |
3 |
(-3,-7) |
|
Outrun 3
- Quickly charges the move gauge when the Pokémon is affected by a status condition.
|
84 |
7 |
3 |
(1,9) |
|
Unyielding 3
- When the user has endured the most recent hit and has 1 HP remaining, has a moderately good chance of allowing the user to endure an additional hit that would reduce it to 0 HP.
|
120 |
10 |
3 |
(2,10) |
|
Block and Heal 1
- Has a small chance of restoring the user’s HP when the user nullifies an opponent’s move while in a defensive posture.
|
96 |
8 |
3 |
(1,-9) |
|
Block and Lunge 1
- Has a small chance of reducing the user’s sync move countdown by one when the user nullifies an opponent’s move while in a defensive posture.
|
120 |
10 |
3 |
(2,-10) |
|
Starting Node
|
0 |
0 |
|
(0,0) |
|
Night Slash
:
Power
+3
|
48 |
4 |
|
(-3,-3) |
|
Night Slash
:
Power
+3
|
48 |
4 |
2 |
(-3,-5) |
|
Night Slash
:
Power
+3
|
48 |
4 |
|
(3,-7) |
|
Night Slash
:
Power
+3
|
48 |
4 |
2 |
(-1,-5) |