Table of Contents
Trainer
Pokemon Info
Pokemon Description
It has a body and heart of steel. Its glare is sufficient to make even an unruly Pokémon obey it.
Stats
Moves
Type
|
Fighting
|
Category
|
|
Power
|
46
/
55
|
Accuracy
|
100
|
Target
|
An opponent
|
Cost
|
|
Has a chance (50%) of lowering the target’s Defense by 1 stat rank.
Category
|
|
Power
|
0
/
0
|
Accuracy
|
0
|
Target
|
All allies
|
Uses
|
2
|
Raises the critical-hit rate of all allied sync pairs by 2 stat ranks.
Type
|
Fighting
|
Category
|
|
Power
|
90
/
108
|
Accuracy
|
100
|
Target
|
An opponent
|
Cost
|
|
Ignores the target’s raised stats.
Category
|
|
Power
|
0
/
0
|
Accuracy
|
0
|
Target
|
Allied side
|
Uses
|
2
|
Applies the Move Gauge Acceleration effect to the allied field of play. Raises the Defense of all allied sync pairs by 2 stat ranks.
Type |
Fighting |
Category |
|
Power |
250 / 300 |
Accuracy |
- |
Target |
An opponent |
Effect Tag |
- |
Fighting Teamwork
Powers up the moves of all allied sync pairs by 10%. Reduces attack move damage taken by all allied sync pairs by 10%. The more allied sync pairs with the Fighting theme you have on your team, the higher these percentages are. (Each additional sync pair powers up moves by 5% and reduces damage by 2%. The maximum power-up is 20%, and the maximum damage reduction is 14%.)
Team Fast-Track 4
Has a chance (50%) of raising the Speed of all allied sync pairs by one stat rank when the user’s Pokémon uses a move.
First Aid 4
Restores the user’s HP by approximately 40% of its maximum HP the first time it is in a pinch each battle.
On a Roll 1
Raises the chance of lowering stat values with the additional effects of moves.
Team Skills
Condition
Form a team with two or more sync pairs that share the same type.
Effect
Raises the maximum HP of all allied sync pairs by [Value].
- Lv1: +30
- Lv2: +40
- Lv3: +50
- Lv4: +60
Condition
Form a team with two or more sync pairs that share the same theme.
Effect
Raises the maximum HP of all allied sync pairs by [Value].
- Lv1: +4
- Lv2: +7
- Lv3: +10
- Lv4: +13
Sync Grid
Sync Grid for Player & Cobalion
Link to Sync Grid Planner Tool
Icon |
Bonus |
Sync Orb Cost |
Energy Cost |
Req Sync Level |
Grid Pos (X,Y) |
|
Attack
+5
|
5 |
0 |
|
(1,-1) |
|
Attack
+5
|
5 |
0 |
|
(-1,-1) |
|
Attack
+5
|
24 |
2 |
|
(-2,-4) |
|
Attack
+5
|
24 |
2 |
|
(1,5) |
|
HP
+10
|
5 |
0 |
|
(1,1) |
|
HP
+10
|
24 |
2 |
|
(2,-6) |
|
HP
+10
|
24 |
2 |
|
(-3,-3) |
|
HP
+10
|
24 |
2 |
|
(-2,4) |
|
Speed
+5
|
5 |
0 |
|
(0,2) |
|
Speed
+5
|
24 |
2 |
|
(-2,2) |
|
Speed
+5
|
24 |
2 |
|
(-2,-2) |
|
Speed
+10
|
48 |
4 |
2 |
(1,-7) |
|
Defense
+5
|
5 |
0 |
|
(0,-2) |
|
Defense
+5
|
24 |
2 |
|
(1,-3) |
|
Defense
+5
|
24 |
2 |
|
(-1,3) |
|
Defense
+5
|
24 |
2 |
|
(-3,3) |
|
Defense
+10
|
48 |
4 |
2 |
(-3,-5) |
|
Sp. Def
+5
|
5 |
0 |
|
(-1,1) |
|
Sp. Def
+5
|
24 |
2 |
|
(1,3) |
|
Sp. Def
+5
|
24 |
2 |
|
(1,-5) |
|
Sp. Def
+5
|
24 |
2 |
|
(-1,-3) |
|
Sp. Def
+10
|
48 |
4 |
2 |
(-3,5) |
|
Cobalt Justice Fighting Impact
:
Power
+25
|
60 |
5 |
3 |
(0,6) |
|
Cobalt Justice Fighting Impact
:
Power
+25
|
60 |
5 |
3 |
(0,-6) |
|
Rock Smash
:
Move Gauge Refresh 3
- Has a chance (40%) of charging the user’s move gauge by one when a move is successful.
|
72 |
6 |
2 |
(2,-8) |
|
Rock Smash
:
Ripple Effect 4
- When a move used by the user’s Pokémon lowers an opponent’s stat, has a chance (50%) of lowering the same stat for all opposing sync pairs instead.
|
120 |
10 |
3 |
(2,-10) |
|
Dire Hit All +
:
Move Gauge Refresh 3
- Has a chance (40%) of charging the user’s move gauge by one when a move is successful.
|
72 |
6 |
2 |
(-2,-6) |
|
Dire Hit All +
:
MP Refresh 3
- Has a chance (40%) of restoring one MP of the user’s move when that move is successful.
|
84 |
7 |
3 |
(-3,-7) |
|
Sacred Sword
:
Move Gauge Refresh 1
- Has a chance (20%) of charging the user’s move gauge by one when a move is successful.
|
60 |
5 |
|
(2,6) |
|
Sacred Sword
:
Move Gauge Refresh 3
- Has a chance (40%) of charging the user’s move gauge by one when a move is successful.
|
72 |
6 |
2 |
(2,8) |
|
Justice for All!
:
Move Gauge Refresh 3
- Has a chance (40%) of charging the user’s move gauge by one when a move is successful.
|
72 |
6 |
2 |
(-2,6) |
|
Justice for All!
:
MP Refresh 3
- Has a chance (40%) of restoring one MP of the user’s move when that move is successful.
|
84 |
7 |
3 |
(-3,7) |
|
Justice for All!
:
Shielded 1
- Raises the Defense of all allied sync pairs by 1 stat rank when the user’s move is successful.
|
120 |
10 |
3 |
(-1,7) |
|
Endurance
- When the user enters battle with full HP, applies the Enduring effect to it.
|
120 |
10 |
2 |
(1,7) |
|
Stalwart
- Sp. Def cannot be lowered.
|
96 |
8 |
2 |
(-1,-5) |
|
Unbending
- Defense cannot be lowered.
|
96 |
8 |
3 |
(-1,-7) |
|
Quick Cure
- Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle.
|
96 |
8 |
2 |
(-1,5) |
|
Toughen Up 1
- Has a chance (20%) of raising the user’s Defense by one stat rank when it is hit by an attack move.
|
108 |
9 |
2 |
(3,9) |
|
Tighten Up 1
- Has a chance (20%) of raising the user’s Sp. Def by one stat rank when it is hit by an attack move.
|
108 |
9 |
2 |
(3,-9) |
|
Healthy Healing
- Applies the Gradual Healing effect to the user when its HP is full when it enters a battle.
|
120 |
10 |
3 |
(1,9) |
|
Synchro Healing 1
- Restores the HP of all allied sync pairs by approximately 20% of their maximum HP after using the user’s sync move.
|
120 |
10 |
3 |
(2,10) |
|
Sync Cure
- Removes all status conditions from the user after using its sync move.
|
96 |
8 |
3 |
(1,-9) |
|
Starting Node
|
0 |
0 |
|
(0,0) |
|
Rock Smash
:
Power
+3
|
48 |
4 |
|
(3,-7) |
|
Rock Smash
:
Power
+3
|
48 |
4 |
|
(2,-4) |
|
Rock Smash
:
Power
+3
|
48 |
4 |
|
(3,-5) |
|
Sacred Sword
:
Power
+3
|
48 |
4 |
|
(3,5) |
|
Sacred Sword
:
Power
+3
|
48 |
4 |
|
(3,7) |
|
Sacred Sword
:
Power
+3
|
48 |
4 |
|
(2,4) |