Table of Contents
Hybrid Tier
6
- Normal
- Shiny
Other Forms
Trainer
Pokemon Info
Type | Water |
---|---|
Weak Vs | Electric |
Role | Tech |
Base Potential | |
Gender | Male |
Pokemon Description
It fires hyper beams in all directions, burning the surrounding area to ash. There are some regions where it’s called “the deity of destruction.”
Stats
1★
Moves
Type | Water |
---|---|
Category | |
Power |
45
/
54
|
Accuracy | 100 |
Target | An opponent |
Cost |
|
Has a chance (20%) of making the target flinch.
Type | Water |
---|---|
Category | |
Power |
0
/
0
|
Accuracy | 0 |
Target | Entire field |
Uses | 2 |
Cost |
|
Makes the weather rainy.
Category | |
---|---|
Power |
0
/
0
|
Accuracy | 0 |
Target | Self |
Uses | 2 |
Raises the user’s Defense and Sp. Def by 1 stat rank. Applies the Gradual Healing effect to the user.
Type | Normal |
---|---|
Category | |
Power |
223
/
267
|
Accuracy | 90 |
Target | An opponent |
Cost |
|
No additional effect.
Sync Move
Type | Water |
---|---|
Category | |
Power | 200 / 240 |
Accuracy | - |
Target | An opponent |
Effect Tag | - |
No additional effect.
Passive Skills
Water Shift
Normal-type moves become Water-type moves.
Move Gauge Refresh 2
Has a chance (30%) of charging the user’s move gauge by one when a move is successful.
Aggravation 2
Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves.
Team Skills
Water Tech
Condition
Form a team with two or more sync pairs that share the same type.
Effect
Raises the maximum HP of all allied sync pairs by [Value].
- Lv1: +12
- Lv2: +16
- Lv3: +20
- Lv4: +24
Raises allies’ Attack and Sp. Atk by [Value] when using Water-type attacks.
- Lv1: +12
- Lv2: +16
- Lv3: +20
- Lv4: +24
- Lv1: +12
- Lv2: +16
- Lv3: +20
- Lv4: +24
Raises allies’ Attack and Sp. Atk by [Value] when using Water-type attacks.
- Lv1: +12
- Lv2: +16
- Lv3: +20
- Lv4: +24
Main Character Tech
Condition
Form a team with two or more sync pairs that share the same theme.
Effect
Raises the maximum HP of all allied sync pairs by [Value].
- Lv1: +1
- Lv2: +3
- Lv3: +5
- Lv4: +7
Raises the Attack and Sp. Atk of all allied sync pairs by [Value].
- Lv1: +1
- Lv2: +2
- Lv3: +3
- Lv4: +4
- Lv1: +1
- Lv2: +3
- Lv3: +5
- Lv4: +7
Raises the Attack and Sp. Atk of all allied sync pairs by [Value].
- Lv1: +1
- Lv2: +2
- Lv3: +3
- Lv4: +4