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Player & Magikarp (Tech)

Table of Contents

Other Forms

Trainer

Pokemon Info

Type Water
Weak Vs Electric
Role Tech
Base Potential
Gender Male

Stats

1★
HP 52
ATK 10
DEF 5
Sp. ATK 10
Sp. DEF 5
Speed 10
HP 333
ATK 80
DEF 35
Sp. ATK 80
Sp. DEF 35
Speed 177
Bulk 191

Moves

Type Normal
Category
Power
0 / 0
Accuracy 0
Target Self
Cost
No additional effect. It's just a splash... Has no effect whatsoever.
Category
Power
0 / 0
Accuracy 0
Target Self
Uses 2
Raises the user’s Sp. Atk by 2 stat ranks.
Category
Power
0 / 0
Accuracy 0
Target Self
Uses 2
Raises the user’s Defense and Sp. Def by 1 stat rank. Applies the Gradual Healing effect to the user.
Type Normal
Category
Power
25 / 30
Accuracy 100
Target An opponent
Cost
No additional effect.

Sync Move

Type Water
Category
Power
200 / 240
Accuracy -
Target An opponent
Effect Tag -

No additional effect.

Passive Skills

Water Shift

Normal-type moves become Water-type moves.

Move Gauge Refresh 2

Has a chance (30%) of charging the user’s move gauge by one when a move is successful.

Aggravation 2

Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves.

Team Skills

Water Tech
Condition
Form a team with two or more sync pairs that share the same type.
Effect
Raises the maximum HP of all allied sync pairs by [Value].
- Lv1: +12
- Lv2: +16
- Lv3: +20
- Lv4: +24

Raises allies’ Attack and Sp. Atk by [Value] when using Water-type attacks.
- Lv1: +12
- Lv2: +16
- Lv3: +20
- Lv4: +24
Main Character Tech
Condition
Form a team with two or more sync pairs that share the same theme.
Effect
Raises the maximum HP of all allied sync pairs by [Value].
- Lv1: +1
- Lv2: +3
- Lv3: +5
- Lv4: +7

Raises the Attack and Sp. Atk of all allied sync pairs by [Value].
- Lv1: +1
- Lv2: +2
- Lv3: +3
- Lv4: +4