Table of Contents
Trainer
Pokemon Info
Pokemon Description
Known as “The Being of Emotion.” It taught humans the nobility of sorrow, pain, and joy.
Stats
Moves
Type
|
Psychic
|
Category
|
|
Power
|
18
/
21
|
Accuracy
|
100
|
Target
|
An opponent
|
Cost
|
|
Has a chance (10%) of leaving the target confused.
Type
|
Psychic
|
Category
|
|
Power
|
0
/
0
|
Accuracy
|
0
|
Target
|
Allied side
|
Uses
|
2
|
Cost
|
|
Applies the Physical Damage Reduction effect to the allied field of play.
Type
|
Psychic
|
Category
|
|
Power
|
0
/
0
|
Accuracy
|
0
|
Target
|
Allied side
|
Uses
|
2
|
Cost
|
|
Applies the Special Damage Reduction effect to the allied field of play.
Category
|
|
Power
|
0
/
0
|
Accuracy
|
0
|
Target
|
All allies
|
Uses
|
2
|
Raises the Sp. Atk of all allied sync pairs by 2 stat ranks. Raises the Speed of all allied sync pairs by 1 stat rank. Applies the Gradual Healing effect to all allied sync pairs.
Type |
Psychic |
Category |
|
Power |
250 / 300 |
Accuracy |
- |
Target |
An opponent |
Effect Tag |
- |
Psychic Teamwork
Powers up the moves of all allied sync pairs by 10%. Reduces attack move damage taken by all allied sync pairs by 10%. The more allied sync pairs with the Psychic theme you have on your team, the higher these percentages are. (Each additional sync pair powers up moves by 5% and reduces damage by 2%. The maximum power-up is 20%, and the maximum damage reduction is 14%.)
Freevenge 9
Applies the Free Move Next effect to the user when it is hit by an attack move.
Entry Freebie
Applies the Free Move Next effect to the user when it enters a battle.
Synchro Healing 1
Restores the HP of all allied sync pairs by approximately 20% of their maximum HP after using the user’s sync move.
Team Skills
Condition
Form a team with two or more sync pairs that share the same type.
Effect
Raises the maximum HP of all allied sync pairs by [Value].
- Lv1: +30
- Lv2: +40
- Lv3: +50
- Lv4: +60
Condition
Form a team with two or more sync pairs that share the same theme.
Effect
Raises the maximum HP of all allied sync pairs by [Value].
- Lv1: +4
- Lv2: +7
- Lv3: +10
- Lv4: +13
Sync Grid
Sync Grid for Player & Mesprit
Link to Sync Grid Planner Tool
Icon |
Bonus |
Sync Orb Cost |
Energy Cost |
Req Sync Level |
Grid Pos (X,Y) |
|
HP
+10
|
5 |
0 |
|
(1,1) |
|
HP
+10
|
24 |
2 |
|
(1,3) |
|
HP
+10
|
24 |
2 |
|
(-1,-3) |
|
HP
+10
|
24 |
2 |
|
(1,-3) |
|
HP
+20
|
48 |
4 |
2 |
(1,-7) |
|
Sp. Atk
+5
|
5 |
0 |
|
(1,-1) |
|
Sp. Atk
+5
|
5 |
0 |
|
(-1,-1) |
|
Sp. Atk
+5
|
24 |
2 |
|
(-3,-3) |
|
Speed
+5
|
5 |
0 |
|
(0,2) |
|
Speed
+5
|
24 |
2 |
|
(-1,3) |
|
Speed
+5
|
24 |
2 |
|
(3,7) |
|
Speed
+5
|
24 |
2 |
|
(3,-5) |
|
Defense
+5
|
5 |
0 |
|
(0,-2) |
|
Defense
+5
|
24 |
2 |
|
(1,-5) |
|
Defense
+5
|
24 |
2 |
|
(1,5) |
|
Defense
+5
|
24 |
2 |
|
(-2,-4) |
|
Defense
+10
|
48 |
4 |
2 |
(-3,5) |
|
Sp. Def
+5
|
5 |
0 |
|
(-1,1) |
|
Sp. Def
+5
|
24 |
2 |
|
(-3,3) |
|
Sp. Def
+5
|
24 |
2 |
|
(3,5) |
|
Sp. Def
+5
|
24 |
2 |
|
(2,-4) |
|
Sp. Def
+10
|
48 |
4 |
2 |
(-3,-5) |
|
Every Emotion Psychic Beam
:
Power
+25
|
60 |
5 |
3 |
(0,6) |
|
Every Emotion Psychic Beam
:
Power
+25
|
60 |
5 |
3 |
(0,-6) |
|
Confusion
:
Aggravation 4
- Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves.
|
96 |
8 |
3 |
(1,9) |
|
Confusion
:
Move Gauge Refresh 3
- Has a chance (40%) of charging the user’s move gauge by one when a move is successful.
|
84 |
7 |
2 |
(2,8) |
|
Confusion
:
Team Fast-Track 4
- Has a chance (50%) of raising the Speed of all allied sync pairs by one stat rank when the user’s Pokémon uses a move.
|
120 |
10 |
3 |
(2,10) |
|
Light Screen
:
Move Gauge Refresh 3
- Has a chance (40%) of charging the user’s move gauge by one when a move is successful.
|
84 |
7 |
2 |
(-2,-6) |
|
Light Screen
:
MP Refresh 2
- Has a chance (30%) of restoring one MP of the user’s move when that move is successful.
|
84 |
7 |
3 |
(-3,-7) |
|
Light Screen
:
Barricade Buddies 1
- Raises the Sp. Def of all allied sync pairs by 1 stat rank when the user’s move is successful.
|
120 |
10 |
3 |
(-1,-7) |
|
Reflect
:
Move Gauge Refresh 3
- Has a chance (40%) of charging the user’s move gauge by one when a move is successful.
|
84 |
7 |
2 |
(-2,6) |
|
Reflect
:
MP Refresh 2
- Has a chance (30%) of restoring one MP of the user’s move when that move is successful.
|
84 |
7 |
3 |
(-3,7) |
|
Reflect
:
Shielded 1
- Raises the Defense of all allied sync pairs by 1 stat rank when the user’s move is successful.
|
120 |
10 |
3 |
(-1,7) |
|
Curious Empathy!
:
MP Refresh 2
- Has a chance (30%) of restoring one MP of the user’s move when that move is successful.
|
84 |
7 |
2 |
(2,-8) |
|
Curious Empathy!
:
All Ramped Up 1
- Raises the Sp. Atk of all allied sync pairs by 1 stat rank when the user’s move is successful.
|
120 |
10 |
3 |
(2,-10) |
|
Stalwart
- Sp. Def cannot be lowered.
|
60 |
5 |
|
(-2,-2) |
|
Unbending
- Defense cannot be lowered.
|
60 |
5 |
|
(2,4) |
|
Toughen Up 3
- Has a chance (40%) of raising the user’s Defense by one stat rank when it is hit by an attack move.
|
108 |
9 |
2 |
(3,9) |
|
Tighten Up 3
- Has a chance (40%) of raising the user’s Sp. Def by one stat rank when it is hit by an attack move.
|
108 |
9 |
2 |
(3,-9) |
|
Team Inflict and Heal 3
- Has a chance (40%) of restoring the HP of all allied sync pairs when a status move used by the user’s Pokémon is successful.
|
120 |
10 |
3 |
(1,-9) |
|
Sync Wall
- Applies the Critical-Hit Defense effect to the allied field of play the first time the user’s sync move is used each battle.
|
96 |
8 |
2 |
(-1,5) |
|
Precognition 1
- Quickly charges the user’s move gauge when the terrain is Psychic Terrain.
|
96 |
8 |
2 |
(-1,-5) |
|
Starting Node
|
0 |
0 |
|
(0,0) |
|
Confusion
:
Power
+4
|
36 |
3 |
|
(-2,4) |
|
Confusion
:
Power
+4
|
36 |
3 |
|
(2,-6) |
|
Confusion
:
Power
+4
|
36 |
3 |
|
(2,6) |
|
Confusion
:
Power
+4
|
36 |
3 |
|
(-2,2) |
|
Confusion
:
Power
+4
|
36 |
3 |
|
(3,-7) |
|
Confusion
:
Power
+4
|
36 |
3 |
2 |
(1,7) |