Table of Contents
Trainer
Pokemon Info
Pokemon Description
Its nature is to store up electricity. Forests where nests of Pikachu live are dangerous, since the trees are so often struck by lightning.
Stats
Moves
Type
|
Electric
|
Category
|
|
Power
|
17
/
20
|
Accuracy
|
100
|
Target
|
An opponent
|
Cost
|
|
Has a chance (10%) of leaving the target paralyzed.
Category
|
|
Power
|
0
/
0
|
Accuracy
|
0
|
Target
|
An ally
|
Effect Tag
|
Heals
|
Uses
|
2
|
Restores an ally’s HP by approximately 40% of its maximum HP.
Type
|
Electric
|
Category
|
|
Power
|
47
/
56
|
Accuracy
|
100
|
Target
|
An opponent
|
Cost
|
|
Has a chance (10%) of leaving the target paralyzed.
Category
|
|
Power
|
0
/
0
|
Accuracy
|
0
|
Target
|
Self
|
Uses
|
2
|
Raises the user’s Sp. Atk by 2 stat ranks. Raises the user’s Speed by 1 stat rank.
Type |
Electric |
Category |
|
Power |
250 / 300 |
Accuracy |
- |
Target |
An opponent |
Effect Tag |
- |
Endurance
When the user enters battle with full HP, applies the Enduring effect to it.
Team Skills
Condition
Form a team with two or more sync pairs that share the same type.
Effect
Raises allies’ Attack and Sp. Atk by [Value] when using Electric-type attacks.
- Lv1: +15
- Lv2: +20
- Lv3: +25
- Lv4: +30
Condition
Form a team with two or more sync pairs that share the same theme.
Effect
Raises the Attack and Sp. Atk of all allied sync pairs by [Value].
- Lv1: +2
- Lv2: +4
- Lv3: +6
- Lv4: +8
Sync Grid
Sync Grid for Player & Pikachu
Link to Sync Grid Planner Tool
Icon |
Bonus |
Sync Orb Cost |
Energy Cost |
Req Sync Level |
Grid Pos (X,Y) |
|
HP
+10
|
5 |
0 |
1 |
(1,1) |
|
HP
+20
|
48 |
4 |
2 |
(-3,3) |
|
HP
+30
|
72 |
6 |
3 |
(2,-6) |
|
Sp. Atk
+5
|
5 |
0 |
1 |
(1,-1) |
|
Sp. Atk
+5
|
5 |
0 |
1 |
(-1,-1) |
|
Sp. Atk
+5
|
24 |
2 |
1 |
(1,3) |
|
Sp. Atk
+10
|
60 |
5 |
1 |
(2,6) |
|
Sp. Atk
+10
|
60 |
5 |
1 |
(-2,-6) |
|
Sp. Atk
+10
|
60 |
5 |
2 |
(-2,-8) |
|
Speed
+5
|
5 |
0 |
1 |
(0,2) |
|
Speed
+5
|
24 |
2 |
1 |
(-1,-3) |
|
Speed
+10
|
48 |
4 |
1 |
(3,-1) |
|
Defense
+5
|
5 |
0 |
1 |
(0,-2) |
|
Defense
+10
|
48 |
4 |
1 |
(-3,1) |
|
Defense
+10
|
48 |
4 |
2 |
(3,-3) |
|
Sp. Def
+5
|
5 |
0 |
1 |
(-1,1) |
|
Sp. Def
+10
|
48 |
4 |
2 |
(2,-4) |
|
Thunder of Newfound Passion
:
Power
+25
|
60 |
5 |
3 |
(0,-6) |
|
Thunder of Newfound Passion
:
Power
+25
|
60 |
5 |
3 |
(0,6) |
|
Thunderbolt
:
Hostile Environment 1
- Raises the chance of inflicting status conditions with the additional effects of moves.
|
60 |
5 |
3 |
(-1,-9) |
|
Thunderbolt
:
Move Gauge Refresh 3
- Has a chance (40%) of charging the user’s move gauge by one when a move is successful.
|
72 |
6 |
2 |
(3,9) |
|
Thunder Shock
:
Hostile Environment 1
- Raises the chance of inflicting status conditions with the additional effects of moves.
|
60 |
5 |
3 |
(-2,-10) |
|
Thunder Shock
:
Hostile Environment 1
- Raises the chance of inflicting status conditions with the additional effects of moves.
|
60 |
5 |
1 |
(-3,-7) |
|
Thunder Shock
:
Hostile Environment 1
- Raises the chance of inflicting status conditions with the additional effects of moves.
|
60 |
5 |
2 |
(-3,-9) |
|
Thunder Shock
:
Move Gauge Refresh 4
- Has a chance (50%) of charging the user’s move gauge by one when a move is successful.
|
72 |
6 |
3 |
(2,10) |
|
Potion
:
Master Healer 1
- Increases the amount of HP restored by the user’s healing moves.
|
120 |
10 |
3 |
(-3,5) |
|
Potion
:
Master Healer 1
- Increases the amount of HP restored by the user’s healing moves.
|
120 |
10 |
3 |
(-2,6) |
|
Potion
:
MP Refresh 3
- Has a chance (40%) of restoring one MP of the user’s move when that move is successful.
|
84 |
7 |
1 |
(-2,2) |
|
Jump Start!
:
MP Refresh 3
- Has a chance (40%) of restoring one MP of the user’s move when that move is successful.
|
84 |
7 |
2 |
(2,8) |
|
Power Reserves 5
- Powers up the user’s moves when it is in a pinch.
|
120 |
10 |
1 |
(2,-2) |
|
Paralysis Synergy 5
- Powers up the user’s moves when the target is paralyzed.
|
120 |
10 |
2 |
(1,-5) |
|
Unyielding 1
- Except in certain circumstances, when the user’s Enduring effect activates and the user has 1 HP remaining, has a chance (20%) of applying the Enduring effect to the user again.
|
132 |
11 |
2 |
(-1,5) |
|
Unyielding 1
- Except in certain circumstances, when the user’s Enduring effect activates and the user has 1 HP remaining, has a chance (20%) of applying the Enduring effect to the user again.
|
132 |
11 |
2 |
(-2,4) |
|
Starting Node
|
0 |
0 |
1 |
(0,0) |
|
Starting Node
|
0 |
0 |
|
(0,0) |
|
Thunderbolt
:
Power
+4
|
24 |
2 |
1 |
(3,5) |
|
Thunderbolt
:
Power
+4
|
24 |
2 |
1 |
(2,4) |
|
Thunderbolt
:
Power
+4
|
36 |
3 |
1 |
(-1,-5) |
|
Thunderbolt
:
Power
+5
|
36 |
3 |
1 |
(-2,0) |
|
Thunderbolt
:
Power
+4
|
36 |
3 |
1 |
(1,-3) |
|
Thunderbolt
:
Power
+6
|
36 |
3 |
1 |
(3,7) |
|
Thunderbolt
:
Power
+5
|
48 |
4 |
2 |
(-1,-7) |
|
Thunder Shock
:
Power
+3
|
24 |
2 |
1 |
(1,5) |
|
Thunder Shock
:
Power
+5
|
24 |
2 |
1 |
(-3,-5) |
|
Thunder Shock
:
Power
+4
|
24 |
2 |
1 |
(-1,3) |
|
Thunder Shock
:
Power
+4
|
24 |
2 |
1 |
(-2,-4) |
|
Thunder Shock
:
Power
+5
|
24 |
2 |
3 |
(1,9) |
|
Thunder Shock
:
Power
+3
|
24 |
2 |
2 |
(1,7) |
|
Thunder Shock
:
Power
+4
|
24 |
2 |
1 |
(2,0) |