Table of Contents
Trainer
Pokemon Info
Pokemon Description
Torchic sticks with its Trainer, following behind with unsteady steps. This Pokémon breathes fire of over 1,800 degrees Fahrenheit, including fireballs that leave the foe scorched black.
Stats
Moves
Type
|
Fire
|
Category
|
|
Power
|
30
/
36
|
Accuracy
|
100
|
Target
|
An opponent
|
Cost
|
|
Raises the user’s Speed by 1 stat rank.
Category
|
|
Power
|
0
/
0
|
Accuracy
|
0
|
Target
|
All allies
|
Uses
|
2
|
Raises the Attack of all allied sync pairs by 2 stat ranks.
Category
|
|
Power
|
0
/
0
|
Accuracy
|
0
|
Target
|
All allies
|
Uses
|
2
|
Raises the Sp. Atk of all allied sync pairs by 2 stat ranks. Raises the critical-hit rate of all allied sync pairs by 1 stat rank.
Type
|
Fire
|
Category
|
|
Power
|
47
/
56
|
Accuracy
|
100
|
Target
|
An opponent
|
Cost
|
|
Has a chance (10%) of leaving the target burned.
Type |
Fire |
Category |
|
Power |
200 / 240 |
Accuracy |
- |
Target |
An opponent |
Effect Tag |
- |
Team Skills
Condition
Form a team with two or more sync pairs that share the same type.
Effect
Raises the maximum HP of all allied sync pairs by [Value].
- Lv1: +30
- Lv2: +40
- Lv3: +50
- Lv4: +60
Condition
Form a team with two or more sync pairs that share the same theme.
Effect
Raises the maximum HP of all allied sync pairs by [Value].
- Lv1: +4
- Lv2: +7
- Lv3: +10
- Lv4: +13
Sync Grid
Sync Grid for Player & Torchic
Link to Sync Grid Planner Tool
Icon |
Bonus |
Sync Orb Cost |
Energy Cost |
Req Sync Level |
Grid Pos (X,Y) |
|
Flamethrower
:
Power
+3
|
36 |
3 |
|
(-2,-4) |
|
Flamethrower
:
Power
+3
|
36 |
3 |
2 |
(-3,-5) |
|
Flamethrower
:
Power
+3
|
36 |
3 |
|
(3,-7) |
|
Flamethrower
:
Power
+3
|
36 |
3 |
2 |
(2,-8) |
|
Flame Charge
:
Power
+3
|
36 |
3 |
|
(2,6) |
|
Flame Charge
:
Power
+3
|
36 |
3 |
2 |
(1,7) |
|
Flame Charge
:
Power
+3
|
36 |
3 |
|
(3,7) |
|
Flame Charge
:
Power
+3
|
36 |
3 |
|
(-3,3) |
|
Flame Charge
:
Power
+3
|
36 |
3 |
|
(-2,4) |
|
Attack
+5
|
5 |
0 |
|
(1,-1) |
|
Attack
+5
|
24 |
2 |
|
(2,-4) |
|
HP
+10
|
5 |
0 |
|
(1,1) |
|
HP
+10
|
24 |
2 |
|
(3,5) |
|
HP
+10
|
24 |
2 |
|
(-2,-2) |
|
HP
+10
|
24 |
2 |
|
(3,-5) |
|
Sp. Atk
+5
|
5 |
0 |
|
(-1,-1) |
|
Sp. Atk
+5
|
24 |
2 |
|
(-1,3) |
|
Speed
+5
|
5 |
0 |
|
(0,2) |
|
Speed
+5
|
24 |
2 |
|
(2,-6) |
|
Speed
+5
|
24 |
2 |
|
(-2,2) |
|
Speed
+5
|
24 |
2 |
|
(1,3) |
|
Defense
+5
|
5 |
0 |
|
(0,-2) |
|
Defense
+5
|
24 |
2 |
|
(1,-3) |
|
Defense
+5
|
24 |
2 |
|
(1,-5) |
|
Defense
+10
|
48 |
4 |
2 |
(-1,5) |
|
Defense
+20
|
84 |
7 |
3 |
(1,9) |
|
Sp. Def
+5
|
5 |
0 |
|
(-1,1) |
|
Sp. Def
+5
|
24 |
2 |
|
(2,4) |
|
Sp. Def
+5
|
24 |
2 |
|
(1,5) |
|
Sp. Def
+5
|
24 |
2 |
|
(-1,-3) |
|
Sp. Def
+20
|
84 |
7 |
3 |
(-3,7) |
|
Fire Sync Impact
:
Power
+25
|
60 |
5 |
3 |
(0,6) |
|
Fire Sync Impact
:
Power
+25
|
60 |
5 |
3 |
(0,-6) |
|
Flamethrower
:
Hostile Environment 5
- Raises the chance of inflicting status conditions with the additional effects of moves.
|
120 |
10 |
3 |
(1,-9) |
|
Flamethrower
:
Move Gauge Refresh 3
- Has a chance (40%) of charging the user’s move gauge by one when a move is successful.
|
84 |
7 |
2 |
(1,-7) |
|
X Attack All
:
MP Refresh 2
- Has a chance (30%) of restoring one MP of the user’s move when that move is successful.
|
84 |
7 |
2 |
(-1,-5) |
|
Flame Charge
:
Move Gauge Refresh 3
- Has a chance (40%) of charging the user’s move gauge by one when a move is successful.
|
84 |
7 |
2 |
(3,9) |
|
Blazing Hope!
:
MP Refresh 2
- Has a chance (30%) of restoring one MP of the user’s move when that move is successful.
|
84 |
7 |
2 |
(-2,6) |
|
Blazing Hope!
:
Hit and Heal 9
- Applies the Gradual Healing effect to the user when its move is successful.
|
120 |
10 |
3 |
(-1,7) |
|
Escape Artist
- Prevents the user from becoming trapped.
|
60 |
5 |
|
(-3,-3) |
|
Fast-Track 9
- Raises the user’s Speed by one stat rank when its Pokémon uses a move.
|
120 |
10 |
3 |
(-3,-7) |
|
Quick Cure
- Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle.
|
84 |
7 |
2 |
(-3,5) |
|
Adrenaline 1
- Reduces the sync move countdown by 1 the first time the user’s sync move is used each battle.
|
120 |
10 |
3 |
(2,10) |
|
Toughen Up 2
- Has a chance (30%) of raising the user’s Defense by one stat rank when it is hit by an attack move.
|
120 |
10 |
2 |
(2,8) |
|
Tighten Up 2
- Has a chance (30%) of raising the user’s Sp. Def by one stat rank when it is hit by an attack move.
|
96 |
8 |
2 |
(-2,-6) |
|
Synchro Healing 1
- Restores the HP of all allied sync pairs by approximately 20% of their maximum HP after using the user’s sync move.
|
120 |
10 |
3 |
(-1,-7) |
|
Emergency Barrier
- Applies the Physical Damage Reduction effect to the allied field of play the first time the user is in a pinch each battle.
|
108 |
9 |
2 |
(3,-9) |
|
Quick Tempo
- Applies the Move Gauge Acceleration effect to the allied field of play the first time the user enters a battle each battle.
|
120 |
10 |
3 |
(2,-10) |
|
Starting Node
|
0 |
0 |
|
(0,0) |