Table of Contents
Professor Sycamore & Xerneas
Trainer
Pokemon Info
Pokemon Description
Legends say it can share eternal life. It slept for a thousand years in the form of a tree before its revival.
Table of Contents
Stats
Table of Contents
Moves
Type |
Fairy |
Category |
 |
Power |
50 / 60
|
Accuracy |
100 |
Target |
All opponents |
Cost |
|
Type |
Fairy |
Category |
 |
Power |
98 / 117
|
Accuracy |
100 |
Target |
An opponent |
Cost |
|
Has a moderate chance of lowering the target’s Sp. Atk.
Category |
 |
Power |
0 / 0
|
Accuracy |
0 |
Target |
Allied side |
Uses |
1 |
Makes move gauges accelerate on the allied field of play. Removes all status conditions from all allied sync pairs. Makes all allied sync pairs gradually heal themselves.
Type |
Grass |
Category |
 |
Power |
91 / 109
|
Accuracy |
100 |
Target |
An opponent |
Cost |
|
Restores the user’s HP based on the amount of damage dealt to the target.
Type |
Fairy |
Category |
|
Power |
0 / 0 |
Accuracy |
- |
Target |
All allies |
Effect Tag |
- |
Charges the move gauges of all allied sync pairs by two. Raises the Sp. Atk, Sp. Def, and Speed of all allied sync pairs by up to six stat ranks based on the user’s move level.
Team Shout 4
Has a good chance of raising the Attack or Sp. Atk—or both—of all allied sync pairs when the user is hit by an attack move.
Team Skills
Condition
Form a team with two or more sync pairs that share the same type.
Effect
Raises the maximum HP of all allied sync pairs by [Value].
- Lv1: +30
- Lv2: +40
- Lv3: +50
- Lv4: +60
Condition
Form a team with two or more sync pairs that share the same theme.
Effect
Raises the maximum HP of all allied sync pairs by [Value].
- Lv1: +4
- Lv2: +7
- Lv3: +10
- Lv4: +13
Sync Grid
Sync Grid for Professor Sycamore & Xerneas
Link to Sync Grid Planner Tool
Icon |
Bonus |
Sync Orb Cost |
Energy Cost |
Req Sync Level |
Grid Pos (X,Y) |
|
Attack
+5
|
5 |
0 |
|
(1,-1) |
|
Attack
+5
|
24 |
2 |
|
(2,4) |
|
Attack
+20
|
84 |
7 |
3 |
(1,-9) |
|
HP
+10
|
5 |
0 |
|
(1,1) |
|
HP
+10
|
48 |
4 |
|
(-2,-2) |
|
HP
+40
|
96 |
8 |
3 |
(-1,-7) |
|
Sp. Atk
+5
|
5 |
0 |
|
(-1,-1) |
|
Sp. Atk
+5
|
24 |
2 |
|
(3,5) |
|
Sp. Atk
+5
|
24 |
2 |
|
(3,-5) |
|
Sp. Atk
+10
|
48 |
4 |
2 |
(-2,6) |
|
Speed
+5
|
5 |
0 |
|
(0,2) |
|
Speed
+5
|
24 |
2 |
|
(-1,3) |
|
Speed
+5
|
24 |
2 |
|
(1,-5) |
|
Speed
+10
|
48 |
4 |
2 |
(3,9) |
|
Defense
+5
|
5 |
0 |
|
(0,-2) |
|
Defense
+5
|
24 |
2 |
|
(-1,-3) |
|
Defense
+5
|
24 |
2 |
|
(1,-3) |
|
Defense
+5
|
24 |
2 |
|
(1,3) |
|
Sp. Def
+5
|
5 |
0 |
|
(-1,1) |
|
Sp. Def
+5
|
24 |
2 |
|
(-2,2) |
|
Sp. Def
+5
|
24 |
2 |
|
(2,-4) |
|
Sp. Def
+5
|
24 |
2 |
|
(1,5) |
|
Dazzling Gleam
:
Move Gauge Refresh 3
- Has a moderately good chance of charging the user’s move gauge by one when a move is successful.
|
84 |
7 |
|
(-2,-4) |
|
Moonblast
:
On a Roll 1
- Raises the chance of lowering stat values with the additional effects of moves.
|
96 |
8 |
3 |
(2,10) |
|
Moonblast
:
Move Gauge Refresh 3
- Has a moderately good chance of charging the user’s move gauge by one when a move is successful.
|
84 |
7 |
|
(2,6) |
|
Horn Leech
:
Master Healer 1
- Increases the amount of HP restored by the user’s healing moves.
|
96 |
8 |
2 |
(3,-9) |
|
Horn Leech
:
Master Healer 1
- Increases the amount of HP restored by the user’s healing moves.
|
96 |
8 |
3 |
(2,-10) |
|
Horn Leech
:
Move Gauge Refresh 3
- Has a moderately good chance of charging the user’s move gauge by one when a move is successful.
|
84 |
7 |
|
(2,-6) |
|
The World Is Vast!
:
MP Refresh 2
- Has a moderate chance of restoring one MP of the move used if the move is successful.
|
84 |
7 |
|
(-2,4) |
|
Impervious
- Stats cannot be lowered.
|
96 |
8 |
3 |
(-3,7) |
|
Healing Hand 2
- Has a moderate chance of removing all status conditions of all allied sync pairs after the Pokémon uses a move.
|
120 |
10 |
3 |
(-1,7) |
|
Recuperation 1
- Restores the user’s HP after using a sync move.
|
120 |
10 |
3 |
(0,-6) |
|
Force Field 1
- Has a small chance of raising the Sp. Def of all allied sync pairs when the user’s Pokémon uses a move.
|
120 |
10 |
3 |
(1,9) |
|
Adrenaline 1
- Reduces the sync move countdown by one when a sync move is used for the first time.
|
144 |
12 |
3 |
(0,6) |
|
Revenge Boost 4
- Has a good chance of charging the user’s move gauge by one when the user is hit by an attack move.
|
120 |
10 |
3 |
(-3,-7) |
|
Starting Node
|
0 |
0 |
|
(0,0) |
|
Dazzling Gleam
:
Power
+4
|
36 |
3 |
2 |
(-3,5) |
|
Dazzling Gleam
:
Power
+4
|
36 |
3 |
2 |
(-3,-5) |
|
Dazzling Gleam
:
Power
+4
|
36 |
3 |
2 |
(-2,-6) |
|
Dazzling Gleam
:
Power
+4
|
36 |
3 |
|
(-3,3) |
|
Dazzling Gleam
:
Power
+4
|
36 |
3 |
|
(-3,-3) |
|
Moonblast
:
Power
+3
|
48 |
4 |
2 |
(-1,5) |
|
Moonblast
:
Power
+3
|
48 |
4 |
2 |
(1,7) |
|
Moonblast
:
Power
+3
|
48 |
4 |
|
(3,7) |
|
Moonblast
:
Power
+3
|
48 |
4 |
2 |
(2,8) |
|
Horn Leech
:
Power
+3
|
48 |
4 |
2 |
(1,-7) |
|
Horn Leech
:
Power
+3
|
48 |
4 |
|
(3,-7) |
|
Horn Leech
:
Power
+3
|
48 |
4 |
2 |
(-1,-5) |
|
Horn Leech
:
Power
+3
|
48 |
4 |
2 |
(2,-8) |