Table of Contents
Other Forms
Trainer
Pokemon Info
Pokemon Description
It swims through the ocean at a speed of eight knots, searching for Pokémon that will become its prey. It’s especially fond of Wishiwashi.
Table of Contents
Stats
Table of Contents
Pokemon Analysis
Overview
In a Team, Dewgong’s ability to slow all Enemies at once and self-Buff is competing with his lack of Bulk and generally average or low stats.
The Superduper Effective Passive Skill makes would be more effective if there were more Sync Pairs that were weak against Ice Types but for now, it’s a decent but rarely utilized bonus.
Strengths
Buffs and Debuffs
All his Moves but the Sync Move do something--either to his own stats or those of the Enemy--he even has a small chance of Freezing his Opponent. If that weren’t enough, Icy Wind is AoE, slowing all Enemies.
Weaknesses
Not Very Bulky
None of his Offensive moves are effective enough on their own to make up for his low Speed, and a lack of Bulk means he won’t last long after the Team Support is taken out, either.
Team Synergy
Speed Teams
Despite not being very fast on his own, Dewgong is great for these kinds of Teams since his AoE Icy Wind can work to make the Enemies Slower as his Allies only get faster.
Table of Contents
Moves
Type |
Ice |
Category |
 |
Power |
46 / 55
|
Accuracy |
100 |
Target |
An opponent |
Cost |
|
Has a very small chance of leaving the target frozen.
Category |
 |
Power |
0 / 0
|
Accuracy |
0 |
Target |
Self |
Uses |
2 |
Raises the user’s critical-hit rate.
Type |
Ice |
Category |
 |
Power |
92 / 110
|
Accuracy |
95 |
Target |
All opponents |
Cost |
|
Lowers the target’s Speed.
Category |
 |
Power |
0 / 0
|
Accuracy |
0 |
Target |
Self |
Uses |
2 |
Sharply raises the user’s Sp. Atk and Sp. Def.
Type |
Ice |
Category |
|
Power |
250 / 300 |
Accuracy |
- |
Target |
An opponent |
Effect Tag |
- |
Team Skills
Condition
Form a team with two or more sync pairs that share the same type.
Effect
Raises allies’ Attack and Sp. Atk by [Value] when using Ice-type attacks.
- Lv1: +15
- Lv2: +20
- Lv3: +25
- Lv4: +30
Condition
Form a team with two or more sync pairs that share the same theme.
Effect
Raises the Attack and Sp. Atk of all allied sync pairs by [Value].
- Lv1: +2
- Lv2: +4
- Lv3: +6
- Lv4: +8
Sync Grid
Sync Grid for Pryce & Dewgong
Link to Sync Grid Planner Tool
Icon |
Bonus |
Sync Orb Cost |
Energy Cost |
Req Sync Level |
Grid Pos (X,Y) |
|
HP
+10
|
5 |
0 |
1 |
(1,1) |
|
HP
+10
|
24 |
2 |
1 |
(-1,-3) |
|
HP
+10
|
36 |
3 |
1 |
(2,-2) |
|
HP
+20
|
60 |
5 |
1 |
(-3,-7) |
|
HP
+20
|
60 |
5 |
3 |
(-1,-9) |
|
Sp. Atk
+5
|
5 |
0 |
1 |
(1,-1) |
|
Sp. Atk
+5
|
5 |
0 |
1 |
(-1,-1) |
|
Sp. Atk
+5
|
24 |
2 |
1 |
(1,3) |
|
Sp. Atk
+5
|
36 |
3 |
1 |
(-3,1) |
|
Sp. Atk
+10
|
48 |
4 |
1 |
(2,4) |
|
Sp. Atk
+10
|
48 |
4 |
1 |
(2,6) |
|
Sp. Atk
+10
|
60 |
5 |
3 |
(2,10) |
|
Speed
+5
|
5 |
0 |
1 |
(0,2) |
|
Speed
+5
|
36 |
3 |
1 |
(1,-3) |
|
Speed
+5
|
36 |
3 |
1 |
(2,0) |
|
Speed
+10
|
48 |
4 |
2 |
(-1,5) |
|
Speed
+20
|
60 |
5 |
1 |
(-2,-6) |
|
Defense
+5
|
5 |
0 |
1 |
(0,-2) |
|
Defense
+10
|
48 |
4 |
2 |
(-1,-7) |
|
Defense
+10
|
60 |
5 |
2 |
(-3,3) |
|
Sp. Def
+5
|
5 |
0 |
1 |
(-1,1) |
|
Sp. Def
+10
|
48 |
4 |
1 |
(-2,-4) |
|
Sp. Def
+10
|
60 |
5 |
2 |
(-2,4) |
|
Winter's Lesson Aurora Beam
:
Power
+25
|
60 |
5 |
3 |
(0,6) |
|
Winter's Lesson Aurora Beam
:
Power
+25
|
60 |
5 |
3 |
(0,-6) |
|
Ice Beam
:
Move Gauge Refresh 3
- Has a moderately good chance of charging the user’s move gauge by one when a move is successful.
|
72 |
6 |
2 |
(2,8) |
|
Dire Hit
:
MP Refresh 3
- Has a moderately good chance of restoring one MP of the move used if the move is successful.
|
84 |
7 |
1 |
(-2,2) |
|
Icy Wind
:
Move Gauge Refresh 4
- Has a good chance of charging the user’s move gauge by one when a move is successful.
|
96 |
8 |
3 |
(2,-6) |
|
I’ll Teach You a Lesson!
:
MP Refresh 3
- Has a moderately good chance of restoring one MP of the move used if the move is successful.
|
84 |
7 |
2 |
(-2,-8) |
|
Hostile Environment 1
- Raises the chance of inflicting status conditions with the additional effects of moves.
|
84 |
7 |
1 |
(-2,0) |
|
Hostile Environment 1
- Raises the chance of inflicting status conditions with the additional effects of moves.
|
84 |
7 |
1 |
(-1,3) |
|
Snow Shelter
- Protects the Pokémon from damage from a hailstorm.
|
84 |
7 |
1 |
(-1,-5) |
|
Healing Hail 1
- Restores the Pokémon’s HP whenever it takes an action during a hailstorm.
|
84 |
7 |
1 |
(-3,-5) |
|
Invigorating Hail 3
- Powers up moves in a hailstorm.
|
96 |
8 |
3 |
(-2,-10) |
|
Invigorating Hail 3
- Powers up moves in a hailstorm.
|
96 |
8 |
2 |
(-3,-9) |
|
Freeze Synergy 8
- Powers up moves when the target is frozen.
|
120 |
10 |
3 |
(-3,5) |
|
Freeze Synergy 8
- Powers up moves when the target is frozen.
|
120 |
10 |
3 |
(-2,6) |
|
Starting Node
|
0 |
0 |
1 |
(0,0) |
|
Icy Wind
:
Accuracy
+5
|
120 |
10 |
3 |
(3,-5) |
|
Ice Beam
:
Power
+4
|
36 |
3 |
2 |
(1,7) |
|
Ice Beam
:
Power
+4
|
36 |
3 |
1 |
(3,7) |
|
Ice Beam
:
Power
+4
|
36 |
3 |
1 |
(1,5) |
|
Ice Beam
:
Power
+4
|
36 |
3 |
1 |
(3,5) |
|
Ice Beam
:
Power
+4
|
48 |
4 |
3 |
(1,9) |
|
Ice Beam
:
Power
+4
|
48 |
4 |
2 |
(3,9) |
|
Icy Wind
:
Power
+5
|
60 |
5 |
2 |
(1,-5) |
|
Icy Wind
:
Power
+4
|
60 |
5 |
1 |
(3,-1) |
|
Icy Wind
:
Power
+5
|
60 |
5 |
2 |
(2,-4) |
|
Icy Wind
:
Power
+4
|
60 |
5 |
2 |
(3,-3) |