Table of Contents
Raihan & Duraludon
Raihan is the most powerful Steel-type in the game, having an extremely high output for a type often bemoaned for its poor move BP due to his four-bar Steel Beam. His combination of high Special Attack, high BP complemented by scaling, as well as extremely robust entry passives make him very explosive early on in battles. When paired with Ingo and Excadrill, he becomes the single fastest sync pair in the game in terms of dishing out full damage, being able to dish out maximized damage immediately with Burst In builds, and his unprecedentedly generous sync grid gives him a variety of options to choose from, ranging from entry passives to steroids of choice. Raihan’s more pronounced flaws that prevent him from sitting on the higher tiers include an unimpressive sync move and rather questionable gauge without the aid of specific passives or support.
Trainer
Pokemon Info
Pokemon Description
The special metal that composes its body is very light, so this Pokémon has considerable agility. It lives in caves because it dislikes the rain.
Stats
Pokemon Analysis
Tier List Explanation
Raihan is the most powerful Steel-type in the game, having an extremely high output for a type often bemoaned for its poor move BP due to his four-bar Steel Beam. His combination of high Special Attack, high BP complemented by scaling, as well as extremely robust entry passives make him very explosive early on in battles. When paired with Ingo and Excadrill, he becomes the single fastest sync pair in the game in terms of dishing out full damage, being able to dish out maximized damage immediately with Burst In builds, and his unprecedentedly generous sync grid gives him a variety of options to choose from, ranging from entry passives to steroids of choice. Raihan’s more pronounced flaws that prevent him from sitting on the higher tiers include an unimpressive sync move and rather questionable gauge without the aid of specific passives or support.
Moves
Type
|
Steel
|
Category
|
|
Power
|
199
/
238
|
Accuracy
|
95
|
Target
|
An opponent
|
Cost
|
|
The user takes damage equal to 50% of its maximum HP. The damage is taken even when the attack fails.
Type
|
Dragon
|
Category
|
|
Power
|
100
/
120
|
Accuracy
|
100
|
Target
|
An opponent
|
Cost
|
|
Type
|
Rock
|
Category
|
|
Power
|
105
/
126
|
Accuracy
|
90
|
Target
|
All opponents
|
Cost
|
|
Has a chance (30%) of making the target flinch.
Category
|
|
Power
|
0
/
0
|
Accuracy
|
0
|
Target
|
Self
|
Uses
|
1
|
Raises the user’s critical-hit rate by 2 stat ranks. Applies the Supereffective ↑ Next effect to the user. Applies the Free Move Next effect to the user. Applies the Gradual Healing effect to the user. Lowers the user’s Sp. Def by 1 stat rank.
Type |
Steel |
Category |
|
Power |
250 / 300 |
Accuracy |
- |
Target |
An opponent |
Effect Tag |
- |
Standfast 9
Reduces recoil damage received from using moves that have the recoil effect tag.
Ferocious Entry 4
Raises the user’s Attack and Sp. Atk by 4 stat ranks when it enters a battle.
Head Start 1
Reduces the user’s sync move countdown by 1 the first time it enters a battle each battle.
Team Skills
Condition
Form a team with two or more sync pairs that share the same type.
Effect
Raises allies’ Attack and Sp. Atk by [Value] when using Steel-type attacks.
- Lv1: +15
- Lv2: +20
- Lv3: +25
- Lv4: +30
Condition
Form a team with two or more sync pairs that share the same theme.
Effect
Raises the Attack and Sp. Atk of all allied sync pairs by [Value].
- Lv1: +2
- Lv2: +4
- Lv3: +6
- Lv4: +8
Condition
Form a team with two or more sync pairs that share the same theme.
Effect
Raises the Attack and Sp. Atk of all allied sync pairs by [Value].
- Lv1: +2
- Lv2: +4
- Lv3: +6
- Lv4: +8
Condition
Form a team with two or more sync pairs that share the same theme.
Effect
Raises the Attack and Sp. Atk of all allied sync pairs by [Value].
- Lv1: +3
- Lv2: +5
- Lv3: +7
- Lv4: +9
Condition
Form a team with two or more sync pairs that share the same theme.
Effect
Raises the Attack and Sp. Atk of all allied sync pairs by [Value].
- Lv1: +3
- Lv2: +5
- Lv3: +7
- Lv4: +9
Sync Grid
Sync Grid for Raihan & Duraludon
Link to Sync Grid Planner Tool
Icon |
Bonus |
Sync Orb Cost |
Energy Cost |
Req Sync Level |
Grid Pos (X,Y) |
|
HP
+10
|
5 |
0 |
|
(1,1) |
|
HP
+10
|
24 |
2 |
|
(-2,0) |
|
Sp. Atk
+5
|
5 |
0 |
|
(1,-1) |
|
Sp. Atk
+5
|
5 |
0 |
|
(-1,-1) |
|
Sp. Atk
+5
|
24 |
2 |
|
(2,4) |
|
Sp. Atk
+5
|
24 |
2 |
|
(3,5) |
|
Sp. Atk
+10
|
48 |
4 |
|
(-3,1) |
|
Speed
+5
|
5 |
0 |
|
(0,2) |
|
Speed
+5
|
24 |
2 |
|
(1,3) |
|
Speed
+5
|
24 |
2 |
|
(2,0) |
|
Defense
+5
|
5 |
0 |
|
(0,-2) |
|
Defense
+5
|
24 |
2 |
|
(-1,-3) |
|
Sp. Def
+5
|
5 |
0 |
|
(-1,1) |
|
Sp. Def
+5
|
24 |
2 |
|
(-1,-5) |
|
Storm Clout Steel Beam
:
Power
+25
|
60 |
5 |
3 |
(0,-6) |
|
Storm Clout Steel Beam
:
Power
+25
|
60 |
5 |
3 |
(0,6) |
|
Rock Slide
:
Move Gauge Refresh 3
- Has a chance (40%) of charging the user’s move gauge by one when a move is successful.
|
84 |
7 |
2 |
(-2,-8) |
|
Dragon Pulse
:
Move Gauge Refresh 3
- Has a chance (40%) of charging the user’s move gauge by one when a move is successful.
|
84 |
7 |
|
(1,-3) |
|
Dragon Pulse
:
Move Gauge Refresh 3
- Has a chance (40%) of charging the user’s move gauge by one when a move is successful.
|
84 |
7 |
2 |
(2,-4) |
|
Steel Beam
:
Move Gauge Refresh 3
- Has a chance (40%) of charging the user’s move gauge by one when a move is successful.
|
84 |
7 |
2 |
(2,8) |
|
Top This!
:
MP Refresh 2
- Has a chance (30%) of restoring one MP of the user’s move when that move is successful.
|
84 |
7 |
2 |
(-2,4) |
|
Stoic 2
- Has a chance (30%) of raising the user’s Defense by one stat rank when its Pokémon uses a move.
|
108 |
9 |
2 |
(3,-3) |
|
Stalwart
- Sp. Def cannot be lowered.
|
60 |
5 |
2 |
(0,4) |
|
Sand Shelter
- Protects the user from damage from a sandstorm.
|
48 |
4 |
|
(-2,-4) |
|
Unflappable
- Prevents the user from flinching.
|
60 |
5 |
|
(-2,2) |
|
Surging Sand 3
- Powers up the user’s moves during a sandstorm.
|
120 |
10 |
3 |
(-2,-10) |
|
Tough Cookie
- The more the user’s Defense is raised, the more it powers up the user’s moves.
|
120 |
10 |
3 |
(3,-5) |
|
Grand Entry 2
- Raises the user’s Sp. Atk by 2 stat ranks when it enters a battle.
|
144 |
12 |
3 |
(2,10) |
|
Sands of Time 3
- Quickly charges the move gauge during a sandstorm.
|
84 |
7 |
2 |
(-3,-9) |
|
Cakewalk
- The more the target’s Speed is lowered, the more it powers up the user’s sync move.
|
120 |
10 |
5 |
(-1,7) |
|
Burst In
- Applies the Critical Hit Next effect to the user when it enters a battle.
|
96 |
8 |
2 |
(-3,3) |
|
Fierce Entry 2
- Raises the user’s Attack by 2 stat ranks when it enters a battle.
|
120 |
10 |
2 |
(0,-4) |
|
Focus Rush 1
- Raises the user’s critical-hit rate by 1 stat rank after using its sync move.
|
96 |
8 |
3 |
(2,-6) |
|
Sand Blaster 5
- Powers up the user’s sync move during a sandstorm.
|
96 |
8 |
3 |
(-1,-9) |
|
Pinpoint Entry 1
- Raises the user’s accuracy by 1 stat rank when it enters a battle.
|
72 |
6 |
2 |
(-1,5) |
|
Entry Freebie
- Applies the Free Move Next effect to the user when it enters a battle.
|
108 |
9 |
3 |
(-3,5) |
|
Recoil Removal 9
- Negates recoil damage when using moves that have the recoil effect tag.
|
72 |
6 |
3 |
(1,9) |
|
Supreme Entry
- Applies the Supereffective ↑ Next effect to the user when it enters a battle.
|
120 |
10 |
3 |
(-2,6) |
|
Sand Sync
- Causes a sandstorm the first time the user’s sync move is used each battle.
|
120 |
10 |
5 |
(1,-7) |
|
Weathered Warrior 3
- Powers up the user’s moves and sync move when weather conditions are in effect.
|
120 |
10 |
4 |
(0,-8) |
|
Trip Twice 9
- Lowers the target’s Speed by 2 stat ranks when the user’s attack move against the target is successful.
|
120 |
10 |
4 |
(0,8) |
|
Starting Node
|
0 |
0 |
|
(0,0) |
|
Dragon Pulse
:
Power
+4
|
48 |
4 |
2 |
(1,-5) |
|
Dragon Pulse
:
Power
+4
|
48 |
4 |
|
(3,-1) |
|
Dragon Pulse
:
Power
+4
|
48 |
4 |
|
(2,-2) |
|
Rock Slide
:
Accuracy
+5
|
48 |
4 |
|
(-2,-6) |
|
Rock Slide
:
Accuracy
+5
|
48 |
4 |
2 |
(-1,-7) |
|
Rock Slide
:
Power
+4
|
48 |
4 |
|
(-3,-7) |
|
Rock Slide
:
Power
+4
|
48 |
4 |
|
(-1,3) |
|
Rock Slide
:
Power
+4
|
48 |
4 |
|
(-3,-5) |
|
Steel Beam
:
Accuracy
+5
|
48 |
4 |
|
(2,6) |
|
Steel Beam
:
Power
+3
|
48 |
4 |
|
(1,5) |
|
Steel Beam
:
Power
+3
|
48 |
4 |
|
(3,7) |
|
Steel Beam
:
Power
+3
|
48 |
4 |
2 |
(1,7) |
|
Steel Beam
:
Power
+3
|
48 |
4 |
2 |
(3,9) |