Table of Contents
Rosa & Servine
The Queen of F2P, Rosa & Serperior are very Bulky. They’re great at Defense and even give Move Gauge refills twice with “Time To Energize!”. Special Strike Sync Pairs get Boosted Offense through “Sp. ATK All”, raising all Allies’ Special Attack by +2 Stages.
When it comes to Serperior, her Moves are somewhat lacking, but her Bulkiness makes up for that. She also has the Passive Skill, “Stalwart”, that gives her immunity to any Sp. DEF lowering Attacks, so Enemies will always have trouble trying to get through her.
Other Forms
Trainer
Pokemon Info
Pokemon Description
It moves along the ground as if sliding. Its swift movements befuddle its foes, and it then attacks with a vine whip.
Stats
Moves
Type
|
Grass
|
Category
|
|
Power
|
49
/
58
|
Accuracy
|
100
|
Target
|
An opponent
|
Cost
|
|
Has a chance (10%) of lowering the target’s Sp. Def by 1 stat rank.
Category
|
|
Power
|
0
/
0
|
Accuracy
|
0
|
Target
|
All allies
|
Uses
|
2
|
Raises the Sp. Atk of all allied sync pairs by 2 stat ranks.
Category
|
|
Power
|
0
/
0
|
Accuracy
|
0
|
Target
|
All allies
|
Uses
|
2
|
Charges the user’s move gauge by 3 for each allied sync pair on the field. When used in a co-op battle, charges the move gauges of all allied players by 3 instead.
Type
|
Grass
|
Category
|
|
Power
|
91
/
109
|
Accuracy
|
100
|
Target
|
An opponent
|
Effect Tag
|
Absorbs
|
Cost
|
|
The more damage dealt to the target, the more this move restores the user’s HP.
Type |
Grass |
Category |
|
Power |
200 / 240 |
Accuracy |
- |
Target |
An opponent |
Effect Tag |
- |
Team Skills
Condition
Form a team with two or more sync pairs that share the same type.
Effect
Raises the maximum HP of all allied sync pairs by [Value].
- Lv1: +30
- Lv2: +40
- Lv3: +50
- Lv4: +60
Condition
Form a team with two or more sync pairs that share the same theme.
Effect
Raises the maximum HP of all allied sync pairs by [Value].
- Lv1: +4
- Lv2: +7
- Lv3: +10
- Lv4: +13
Condition
Form a team with two or more sync pairs that share the same theme.
Effect
Raises the maximum HP of all allied sync pairs by [Value].
- Lv1: +4
- Lv2: +7
- Lv3: +10
- Lv4: +13
Condition
Form a team with two or more sync pairs that share the same theme.
Effect
Raises the maximum HP of all allied sync pairs by [Value].
- Lv1: +6
- Lv2: +9
- Lv3: +12
- Lv4: +15
Condition
Form a team with two or more sync pairs that share the same theme.
Effect
Raises the maximum HP of all allied sync pairs by [Value].
- Lv1: +6
- Lv2: +9
- Lv3: +12
- Lv4: +15
Sync Grid
Sync Grid for Rosa & Serperior
Link to Sync Grid Planner Tool
Icon |
Bonus |
Sync Orb Cost |
Energy Cost |
Req Sync Level |
Grid Pos (X,Y) |
|
HP
+10
|
5 |
0 |
|
(1,1) |
|
HP
+20
|
60 |
5 |
2 |
(2,-8) |
|
HP
+20
|
72 |
6 |
2 |
(-2,6) |
|
Sp. Atk
+5
|
5 |
0 |
|
(1,-1) |
|
Sp. Atk
+5
|
5 |
0 |
|
(-1,-1) |
|
Sp. Atk
+5
|
24 |
2 |
|
(1,3) |
|
Sp. Atk
+10
|
48 |
4 |
|
(2,6) |
|
Sp. Atk
+20
|
120 |
10 |
2 |
(-2,-6) |
|
Speed
+5
|
5 |
0 |
|
(0,2) |
|
Speed
+10
|
36 |
3 |
|
(2,-6) |
|
Speed
+10
|
48 |
4 |
2 |
(-1,-5) |
|
Defense
+5
|
5 |
0 |
|
(0,-2) |
|
Defense
+5
|
24 |
2 |
|
(-2,-2) |
|
Defense
+5
|
24 |
2 |
|
(1,-3) |
|
Defense
+10
|
48 |
4 |
2 |
(-3,5) |
|
Defense
+10
|
48 |
4 |
2 |
(-1,5) |
|
Sp. Def
+5
|
5 |
0 |
|
(-1,1) |
|
Sp. Def
+5
|
24 |
2 |
|
(-1,-3) |
|
Sp. Def
+5
|
24 |
2 |
|
(-1,3) |
|
Sp. Def
+10
|
48 |
4 |
2 |
(-3,-5) |
|
Sp. Def
+10
|
72 |
6 |
2 |
(2,8) |
|
Shoot for the Stars Leaf Storm
:
Power
+25
|
60 |
5 |
3 |
(0,-6) |
|
Shoot for the Stars Leaf Storm
:
Power
+25
|
60 |
5 |
3 |
(0,6) |
|
Energy Ball
:
On a Roll 1
- Raises the chance of lowering stat values with the additional effects of moves.
|
84 |
7 |
|
(-2,2) |
|
Energy Ball
:
Move Gauge Refresh 3
- Has a chance (40%) of charging the user’s move gauge by one when a move is successful.
|
72 |
6 |
3 |
(2,10) |
|
X Sp. Atk All
:
MP Refresh 2
- Has a chance (30%) of restoring one MP of the user’s move when that move is successful.
|
84 |
7 |
2 |
(1,-7) |
|
X Sp. Atk All
:
MP Refresh 2
- Has a chance (30%) of restoring one MP of the user’s move when that move is successful.
|
84 |
7 |
3 |
(1,-9) |
|
Time to Energize!
:
MP Refresh 2
- Has a chance (30%) of restoring one MP of the user’s move when that move is successful.
|
84 |
7 |
|
(3,-5) |
|
Time to Energize!
:
MP Refresh 2
- Has a chance (30%) of restoring one MP of the user’s move when that move is successful.
|
84 |
7 |
|
(3,-7) |
|
Time to Energize!
:
Selfless
- Makes opponents target the user for a short time when the user’s move is successful while in a pinch.
|
60 |
5 |
2 |
(3,-9) |
|
Giga Drain
:
Master Healer 2
- Increases the amount of HP restored by the user’s healing moves.
|
120 |
10 |
3 |
(-3,-7) |
|
Giga Drain
:
Move Gauge Refresh 3
- Has a chance (40%) of charging the user’s move gauge by one when a move is successful.
|
72 |
6 |
2 |
(3,9) |
|
Power Flux 5
- The fuller the move gauge when moves are selected, the more this powers up moves.
|
120 |
10 |
|
(-2,-4) |
|
Speeding Sun 2
- Quickly charges the move gauge when the weather is sunny.
|
120 |
10 |
3 |
(-1,7) |
|
On the Ropes 3
- Reduces damage when the user is hit by a physical attack move while in a pinch.
|
120 |
10 |
3 |
(2,-10) |
|
Solar Shield
- Status conditions cannot be inflicted on the user when the weather is sunny.
|
84 |
7 |
3 |
(-3,7) |
|
Solar Flare 5
- Powers up the user’s sync moves when the weather is sunny.
|
60 |
5 |
|
(-2,4) |
|
Solar Flare 5
- Powers up the user’s sync moves when the weather is sunny.
|
60 |
5 |
3 |
(-1,-7) |
|
Starting Node
|
0 |
0 |
|
(0,0) |
|
Energy Ball
:
Power
+4
|
24 |
2 |
|
(1,5) |
|
Energy Ball
:
Power
+4
|
24 |
2 |
|
(-3,-3) |
|
Energy Ball
:
Power
+4
|
36 |
3 |
|
(2,-4) |
|
Energy Ball
:
Power
+4
|
36 |
3 |
3 |
(1,9) |
|
Energy Ball
:
Power
+4
|
36 |
3 |
2 |
(1,7) |
|
Giga Drain
:
Power
+3
|
24 |
2 |
|
(2,4) |
|
Giga Drain
:
Power
+3
|
24 |
2 |
|
(-3,3) |
|
Giga Drain
:
Power
+3
|
36 |
3 |
|
(3,7) |
|
Giga Drain
:
Power
+3
|
36 |
3 |
|
(3,5) |
|
Giga Drain
:
Power
+3
|
36 |
3 |
|
(1,-5) |