Table of Contents
Roxanne & Nosepass
Nosepass has one Supportive and one Offensive Move. Sadly, Offensive capabilities aren’t her strong suit, so there’s really no reason to use it, especially since the chance of making full use of Ancient Power is rare.
On the other hand, “Wide-Guard” has the ability to render any AoE useless, which is amazing but it’s also extremely situational. Keep in mind that this does not work against Sync Moves since they are considered single target Moves with splash Damage rather than true AoE.
What makes this Sync Pair so strong is Roxanne’s Supportive Trainer Moves that increase the overall Offensive capabilities of any Team, making the Pair a great pick.
Other Forms
Trainer
Pokemon Info
Pokemon Description
It moves less than an inch a year, but when it’s in a jam, it will spin and drill down into the ground in a split second.
Stats
Moves
Type
|
Rock
|
Category
|
|
Power
|
47
/
56
|
Accuracy
|
100
|
Target
|
An opponent
|
Cost
|
|
Has a chance (10%) of raising the user’s Attack, Defense, Sp. Atk, Sp. Def, and Speed by 1 stat rank.
Category
|
|
Power
|
0
/
0
|
Accuracy
|
0
|
Target
|
All allies
|
Uses
|
2
|
Raises the Defense of all allied sync pairs by 2 stat ranks.
Category
|
|
Power
|
0
/
0
|
Accuracy
|
0
|
Target
|
All allies
|
Uses
|
2
|
Raises the Sp. Atk and Speed of all allied sync pairs by 2 stat ranks.
Type
|
Rock
|
Category
|
|
Power
|
0
/
0
|
Accuracy
|
0
|
Target
|
Self
|
Uses
|
1
|
Cost
|
|
The user takes up a defensive posture. Using this move again will make the user leave this defensive posture. No other actions can be taken when in this defensive posture. Nullifies moves that target all allies when hit by such a move while in this defensive posture, then the user leaves the defensive posture.
Type |
Rock |
Category |
|
Power |
200 / 240 |
Accuracy |
- |
Target |
An opponent |
Effect Tag |
- |
Team Skills
Condition
Form a team with two or more sync pairs that share the same type.
Effect
Raises the maximum HP of all allied sync pairs by [Value].
- Lv1: +30
- Lv2: +40
- Lv3: +50
- Lv4: +60
Condition
Form a team with two or more sync pairs that share the same theme.
Effect
Raises the maximum HP of all allied sync pairs by [Value].
- Lv1: +4
- Lv2: +7
- Lv3: +10
- Lv4: +13
Condition
Form a team with two or more sync pairs that share the same theme.
Effect
Raises the maximum HP of all allied sync pairs by [Value].
- Lv1: +4
- Lv2: +7
- Lv3: +10
- Lv4: +13
Condition
Form a team with two or more sync pairs that share the same theme.
Effect
Raises the maximum HP of all allied sync pairs by [Value].
- Lv1: +6
- Lv2: +9
- Lv3: +12
- Lv4: +15
Condition
Form a team with two or more sync pairs that share the same theme.
Effect
Raises the maximum HP of all allied sync pairs by [Value].
- Lv1: +6
- Lv2: +9
- Lv3: +12
- Lv4: +15
Sync Grid
Sync Grid for Roxanne & Nosepass
Link to Sync Grid Planner Tool
Icon |
Bonus |
Sync Orb Cost |
Energy Cost |
Req Sync Level |
Grid Pos (X,Y) |
|
HP
+10
|
5 |
0 |
|
(1,1) |
|
HP
+10
|
24 |
2 |
|
(-1,-3) |
|
HP
+10
|
24 |
2 |
|
(-2,2) |
|
HP
+30
|
60 |
5 |
2 |
(-2,6) |
|
Sp. Atk
+5
|
5 |
0 |
|
(1,-1) |
|
Sp. Atk
+5
|
5 |
0 |
|
(-1,-1) |
|
Sp. Atk
+5
|
24 |
2 |
|
(1,3) |
|
Sp. Atk
+5
|
24 |
2 |
|
(2,-6) |
|
Sp. Atk
+5
|
24 |
2 |
|
(3,5) |
|
Sp. Atk
+5
|
24 |
2 |
|
(-2,-4) |
|
Speed
+5
|
5 |
0 |
|
(0,2) |
|
Speed
+5
|
24 |
2 |
|
(-3,3) |
|
Speed
+5
|
24 |
2 |
|
(-3,-3) |
|
Speed
+5
|
24 |
2 |
|
(3,-5) |
|
Defense
+5
|
5 |
0 |
|
(0,-2) |
|
Defense
+5
|
24 |
2 |
|
(-1,3) |
|
Defense
+5
|
24 |
2 |
|
(1,-5) |
|
Defense
+5
|
24 |
2 |
|
(1,5) |
|
Defense
+20
|
84 |
7 |
2 |
(3,9) |
|
Sp. Def
+5
|
5 |
0 |
|
(-1,1) |
|
Sp. Def
+5
|
24 |
2 |
|
(-2,-2) |
|
Sp. Def
+5
|
24 |
2 |
|
(2,4) |
|
Sp. Def
+5
|
24 |
2 |
|
(1,-3) |
|
Sp. Def
+20
|
84 |
7 |
2 |
(3,-9) |
|
Honor Student Power Gem
:
Power
+25
|
60 |
5 |
3 |
(0,6) |
|
Honor Student Power Gem
:
Power
+25
|
60 |
5 |
3 |
(0,-6) |
|
Ancient Power
:
Move Gauge Refresh 3
- Has a chance (40%) of charging the user’s move gauge by one when a move is successful.
|
84 |
7 |
2 |
(2,8) |
|
Ancient Power
:
Swag Bag 2
- Raises the chance of raising stat values with the additional effects of moves.
|
120 |
10 |
3 |
(2,10) |
|
X Defense All
:
MP Refresh 3
- Has a chance (40%) of restoring one MP of the user’s move when that move is successful.
|
84 |
7 |
2 |
(-2,-6) |
|
X Defense All
:
Shielded 1
- Raises the Defense of all allied sync pairs by 1 stat rank when the user’s move is successful.
|
120 |
10 |
3 |
(-3,-7) |
|
Study Buddies!
:
MP Refresh 3
- Has a chance (40%) of restoring one MP of the user’s move when that move is successful.
|
84 |
7 |
|
(3,-7) |
|
Study Buddies!
:
Barricade Buddies 1
- Raises the Sp. Def of all allied sync pairs by 1 stat rank when the user’s move is successful.
|
120 |
10 |
3 |
(2,-10) |
|
Wide Guard
:
MP Refresh 2
- Has a chance (30%) of restoring one MP of the user’s move when that move is successful.
|
84 |
7 |
3 |
(-1,7) |
|
Endurance
- When the user enters battle with full HP, applies the Enduring effect to it.
|
120 |
10 |
3 |
(-1,-7) |
|
Stalwart
- Sp. Def cannot be lowered.
|
96 |
8 |
2 |
(-1,-5) |
|
Sand Shelter
- Protects the user from damage from a sandstorm.
|
60 |
5 |
|
(2,-4) |
|
Unbending
- Defense cannot be lowered.
|
96 |
8 |
2 |
(-3,-5) |
|
Adrenaline 1
- Reduces the sync move countdown by 1 the first time the user’s sync move is used each battle.
|
120 |
10 |
3 |
(1,9) |
|
Soothing Sand 1
- Restores the user’s HP whenever its Pokémon takes an action during a sandstorm.
|
120 |
10 |
2 |
(2,-8) |
|
Sands of Time 1
- Quickly charges the move gauge during a sandstorm.
|
96 |
8 |
2 |
(1,-7) |
|
Block and Heal 1
- Has a chance (20%) of restoring the user’s HP by approximately 20% of its maximum HP when the user nullifies an opponent’s move while in a defensive posture.
|
84 |
7 |
3 |
(-3,7) |
|
Block and Charge 1
- Charges the user’s move gauge by 1 when it nullifies an opponent’s move while in a defensive posture.
|
120 |
10 |
2 |
(-3,5) |
|
Survivor Mentality 2
- Reduces damage when the user is hit by a special attack move while it is in a pinch.
|
120 |
10 |
3 |
(1,-9) |
|
Starting Node
|
0 |
0 |
|
(0,0) |
|
Ancient Power
:
Power
+4
|
36 |
3 |
2 |
(1,7) |
|
Ancient Power
:
Power
+4
|
36 |
3 |
|
(3,7) |
|
Ancient Power
:
Power
+4
|
36 |
3 |
|
(-2,4) |
|
Ancient Power
:
Power
+4
|
36 |
3 |
2 |
(-1,5) |
|
Ancient Power
:
Power
+4
|
36 |
3 |
|
(2,6) |