Table of Contents
Shauna (Special Costume) & Klefki
Trainer
Pokemon Info
Pokemon Description
Although it’s unclear why it collects keys, giving it a key makes Klefki very happy. However, it apparently only likes master keys.
Stats
Moves
Type
|
Normal
|
Category
|
|
Power
|
25
/
30
|
Accuracy
|
100
|
Target
|
An opponent
|
Cost
|
|
Category
|
|
Power
|
0
/
0
|
Accuracy
|
0
|
Target
|
An ally
|
Effect Tag
|
Heals
|
Uses
|
2
|
Restores an ally’s HP by approximately 40% of its maximum HP.
Type
|
Steel
|
Category
|
|
Power
|
57
/
68
|
Accuracy
|
85
|
Target
|
An opponent
|
Cost
|
|
Has a chance (30%) of lowering the target’s accuracy by 1 stat rank.
Category
|
|
Power
|
0
/
0
|
Accuracy
|
0
|
Target
|
Allied side
|
Uses
|
2
|
Applies the Status Move Defense effect to the allied field of play. Applies the Stat Reduction Defense effect to the allied field of play. Raises the critical-hit rate of all allied sync pairs by 2 stat ranks.
Type |
Steel |
Category |
|
Power |
250 / 300 |
Accuracy |
- |
Target |
An opponent |
Effect Tag |
- |
Team Stat Steal 9
Lowers one of the target’s following stats by 1 stat rank at random when the user’s attack move against it is successful: Attack, Defense, Sp. Atk, Sp. Def, or Speed. Raises this stat for all allied sync pairs by the same amount.
Retaliatory Stat Steal 9
Lowers one of the following stats of an opponent that attacked the user by 1 stat rank at random when the user is hit by an attack move: Attack, Defense, Sp. Atk, Sp. Def, or Speed. Raises the user’s stat by the same amount.
Team Skills
Condition
Form a team with two or more sync pairs that share the same type.
Effect
Raises the maximum HP of all allied sync pairs by [Value].
- Lv1: +30
- Lv2: +40
- Lv3: +50
- Lv4: +60
Condition
Form a team with two or more sync pairs that share the same theme.
Effect
Raises the maximum HP of all allied sync pairs by [Value].
- Lv1: +4
- Lv2: +7
- Lv3: +10
- Lv4: +13
Condition
Form a team with two or more sync pairs that share the same theme.
Effect
Raises the maximum HP of all allied sync pairs by [Value].
- Lv1: +6
- Lv2: +9
- Lv3: +12
- Lv4: +15
Condition
Form a team with two or more sync pairs that share the same theme.
Effect
Raises the maximum HP of all allied sync pairs by [Value].
- Lv1: +6
- Lv2: +9
- Lv3: +12
- Lv4: +15
Sync Grid
Sync Grid for Shauna (Special Costume) & Klefki
Link to Sync Grid Planner Tool
Icon |
Bonus |
Sync Orb Cost |
Energy Cost |
Req Sync Level |
Grid Pos (X,Y) |
|
Attack
+5
|
5 |
0 |
|
(1,-1) |
|
Attack
+5
|
24 |
2 |
|
(2,4) |
|
Attack
+5
|
24 |
2 |
|
(1,5) |
|
HP
+10
|
5 |
0 |
|
(1,1) |
|
HP
+10
|
24 |
2 |
|
(-1,-3) |
|
HP
+10
|
24 |
2 |
|
(1,-3) |
|
HP
+40
|
84 |
7 |
3 |
(2,-10) |
|
Sp. Atk
+5
|
5 |
0 |
|
(-1,-1) |
|
Sp. Atk
+5
|
24 |
2 |
|
(1,-5) |
|
Speed
+5
|
5 |
0 |
|
(0,2) |
|
Speed
+5
|
24 |
2 |
|
(1,3) |
|
Defense
+5
|
5 |
0 |
|
(0,-2) |
|
Defense
+5
|
24 |
2 |
|
(-2,-2) |
|
Sp. Def
+5
|
5 |
0 |
|
(-1,1) |
|
Sp. Def
+5
|
24 |
2 |
|
(-3,-3) |
|
Piece It Together Steel Beam
:
Power
+25
|
60 |
5 |
3 |
(0,6) |
|
Piece It Together Steel Beam
:
Power
+25
|
60 |
5 |
3 |
(0,-6) |
|
Potion
:
Master Healer 1
- Increases the amount of HP restored by the user’s healing moves.
|
120 |
10 |
2 |
(-2,-6) |
|
Potion
:
Master Healer 1
- Increases the amount of HP restored by the user’s healing moves.
|
120 |
10 |
3 |
(-1,-7) |
|
Potion
:
MP Refresh 2
- Has a chance (30%) of restoring one MP of the user’s move when that move is successful.
|
84 |
7 |
3 |
(-3,-7) |
|
Potion
:
MP Refresh 2
- Has a chance (30%) of restoring one MP of the user’s move when that move is successful.
|
84 |
7 |
2 |
(-3,-5) |
|
Tackle
:
Move Gauge Refresh 3
- Has a chance (40%) of charging the user’s move gauge by one when a move is successful.
|
84 |
7 |
2 |
(1,7) |
|
Mirror Shot
:
On a Roll 1
- Raises the chance of lowering stat values with the additional effects of moves.
|
84 |
7 |
2 |
(1,-7) |
|
Mirror Shot
:
Move Gauge Refresh 3
- Has a chance (40%) of charging the user’s move gauge by one when a move is successful.
|
84 |
7 |
2 |
(2,-8) |
|
I Think I’ve Got It!
:
MP Refresh 2
- Has a chance (30%) of restoring one MP of the user’s move when that move is successful.
|
84 |
7 |
2 |
(-2,6) |
|
I Think I’ve Got It!
:
Physical Damage Reducer 9
- Applies the Physical Damage Reduction effect to the allied field of play when the user’s move is successful.
|
120 |
10 |
3 |
(-3,7) |
|
Endurance
- When the user enters battle with full HP, applies the Enduring effect to it.
|
120 |
10 |
3 |
(2,10) |
|
Sand Shelter
- Protects the user from damage from a sandstorm.
|
60 |
5 |
|
(-2,2) |
|
Unbending
- Defense cannot be lowered.
|
60 |
5 |
|
(2,-4) |
|
Team Fierce Entry 1
- Raises the Attack of all allied sync pairs by 1 stat rank when the user enters a battle.
|
84 |
7 |
2 |
(-3,5) |
|
Team Grand Entry 1
- Raises the Sp. Atk of all allied sync pairs by 1 stat rank when the user enters a battle.
|
84 |
7 |
2 |
(3,9) |
|
Team Gimme Five 1
- Raises the Attack, Defense, Sp. Atk, Sp. Def, and Speed of all allied sync pairs by 1 stat rank the first time the user’s sync move is used each battle.
|
120 |
10 |
3 |
(1,-9) |
|
Debut Regen
- Applies the Gradual Healing effect to the user the first time the user enters a battle each battle.
|
84 |
7 |
2 |
(-1,5) |
|
Attack Trap 4
- Has a chance (50%) of leaving the target trapped when the user’s attack move against it is successful.
|
120 |
10 |
2 |
(2,8) |
|
Team Stat Steal 4
- Has a chance (50%) of lowering one of the target’s following stats by 1 stat rank at random when the user’s attack move against it is successful: Attack, Defense, Sp. Atk, Sp. Def, or Speed. Raises this stat for all allied sync pairs by the same amount.
|
120 |
10 |
3 |
(1,9) |
|
Retaliatory Stat Steal 9
- Lowers one of the following stats of an opponent that attacked the user by 1 stat rank at random when the user is hit by an attack move: Attack, Defense, Sp. Atk, Sp. Def, or Speed. Raises the user’s stat by the same amount.
|
120 |
10 |
3 |
(-1,7) |
|
Starting Node
|
0 |
0 |
|
(0,0) |
|
Tackle
:
Power
+4
|
36 |
3 |
2 |
(-1,-5) |
|
Tackle
:
Power
+4
|
36 |
3 |
|
(3,7) |
|
Tackle
:
Power
+4
|
36 |
3 |
|
(3,5) |
|
Tackle
:
Power
+4
|
36 |
3 |
|
(-2,-4) |
|
Tackle
:
Power
+4
|
36 |
3 |
|
(2,6) |
|
Mirror Shot
:
Accuracy
+5
|
36 |
3 |
|
(3,-5) |
|
Mirror Shot
:
Accuracy
+10
|
60 |
5 |
2 |
(3,-9) |
|
Mirror Shot
:
Power
+4
|
36 |
3 |
|
(-1,3) |
|
Mirror Shot
:
Power
+4
|
36 |
3 |
|
(-3,3) |
|
Mirror Shot
:
Power
+4
|
36 |
3 |
|
(-2,4) |
|
Mirror Shot
:
Power
+4
|
36 |
3 |
|
(2,-6) |
|
Mirror Shot
:
Power
+4
|
36 |
3 |
|
(3,-7) |