Table of Contents
Steven & Sandslash (Alola Form)
As far and away the best Hail Setter and Invigorating Hail user in the game, Alolan Sandslash's viability would already be assured as the pair that defines one of the major weather archetypes even without its myriad of other strengths. As it is, with the duo being mostly self sufficient, possessing what is effectively a 75-120 two bar move depending on Grid investment on top of a solid Attack stat, and applying Freeze more consistently than any other pair in the game, Steven can't be called anything but a top tier Striker. Its one and only real weakness, the fair bit of time it takes to reach max Crit as it waits for its Sync Move, is near completely mitigated by the sheer amount of damage the pair is capable of after the Sync Counter is quickly depleted by Icicle Spear's incredible spammability.
Trainer
Pokemon Info
Pokemon Description
It runs across snow-covered plains at high speeds. It developed thick, sharp claws to plow through the snow.
Table of Contents
Stats
Table of Contents
Moves
Type |
Ice |
Category |
 |
Power |
15 / 18
|
Accuracy |
100 |
Target |
An opponent |
Cost |
|
Attacks the target two to five times in a row.
Category |
 |
Power |
0 / 0
|
Accuracy |
0 |
Target |
Self |
Uses |
2 |
Sharply raises the user’s Attack.
Type |
Ice |
Category |
 |
Power |
105 / 126
|
Accuracy |
90 |
Target |
An opponent |
Cost |
|
Has a moderate chance of making the target flinch.
Category |
 |
Power |
0 / 0
|
Accuracy |
0 |
Target |
Self |
Uses |
2 |
Raises the user’s accuracy and critical-hit rate. In addition, sharply raises the user’s critical-hit rate in a hailstorm.
Type |
Ice |
Category |
|
Power |
250 / 300 |
Accuracy |
- |
Target |
An opponent |
Effect Tag |
- |
Snow Shelter
Protects the Pokémon from damage from a hailstorm.
Team Skills
Condition
Form a team with two or more sync pairs that share the same type.
Effect
Raises allies’ Attack and Sp. Atk by [Value] when using Ice-type attacks.
- Lv1: +15
- Lv2: +20
- Lv3: +25
- Lv4: +30
Condition
Form a team with two or more sync pairs that share the same theme.
Effect
Raises the Attack and Sp. Atk of all allied sync pairs by [Value].
- Lv1: +2
- Lv2: +4
- Lv3: +6
- Lv4: +8
Sync Grid
Sync Grid for Steven & Sandslash (Alola Form)
Link to Sync Grid Planner Tool
Icon |
Bonus |
Sync Orb Cost |
Energy Cost |
Req Sync Level |
Grid Pos (X,Y) |
|
Attack
+5
|
5 |
0 |
|
(1,-1) |
|
Attack
+5
|
5 |
0 |
|
(-1,-1) |
|
Attack
+5
|
24 |
2 |
|
(1,3) |
|
Attack
+5
|
24 |
2 |
2 |
(-3,3) |
|
Attack
+10
|
48 |
4 |
|
(-3,-7) |
|
HP
+10
|
5 |
0 |
|
(1,1) |
|
HP
+10
|
24 |
2 |
|
(-1,-3) |
|
HP
+20
|
48 |
4 |
2 |
(3,-3) |
|
HP
+20
|
48 |
4 |
2 |
(-3,-9) |
|
Speed
+5
|
5 |
0 |
|
(0,2) |
|
Speed
+5
|
24 |
2 |
|
(-1,-5) |
|
Speed
+20
|
84 |
7 |
2 |
(3,9) |
|
Defense
+5
|
5 |
0 |
|
(0,-2) |
|
Defense
+5
|
24 |
2 |
|
(2,0) |
|
Defense
+5
|
24 |
2 |
|
(-2,-4) |
|
Defense
+5
|
24 |
2 |
|
(1,5) |
|
Defense
+10
|
48 |
4 |
3 |
(-3,5) |
|
Sp. Def
+5
|
5 |
0 |
|
(-1,1) |
|
Sp. Def
+10
|
48 |
4 |
|
(2,6) |
|
Sp. Def
+10
|
48 |
4 |
2 |
(1,-5) |
|
Too Cool Icicle Crash
:
Power
+25
|
60 |
5 |
3 |
(0,-6) |
|
Too Cool Icicle Crash
:
Power
+25
|
60 |
5 |
3 |
(0,6) |
|
X Attack
:
MP Refresh 2
- Has a moderate chance of restoring one MP of the move used if the move is successful.
|
84 |
7 |
2 |
(2,-4) |
|
Icicle Spear
:
Move Gauge Refresh 3
- Has a moderately good chance of charging the user’s move gauge by one when a move is successful.
|
72 |
6 |
|
(2,4) |
|
Icicle Spear
:
Move Gauge Refresh 3
- Has a moderately good chance of charging the user’s move gauge by one when a move is successful.
|
72 |
6 |
2 |
(2,8) |
|
Icicle Spear
:
Cold Snap 2
- Has a moderate chance of leaving the target frozen when a move targeting an opponent is successful.
|
120 |
10 |
3 |
(2,-6) |
|
Icicle Crash
:
Move Gauge Refresh 3
- Has a moderately good chance of charging the user’s move gauge by one when a move is successful.
|
72 |
6 |
2 |
(-2,-8) |
|
Icicle Crash
:
Move Gauge Refresh 3
- Has a moderately good chance of charging the user’s move gauge by one when a move is successful.
|
72 |
6 |
|
(-3,-5) |
|
Icicle Crash
:
Freeze Synergy 3
- Powers up moves when the target is frozen.
|
120 |
10 |
3 |
(-2,-10) |
|
Icicle Crash
:
Harry 2
- Powers up moves when the target is flinching.
|
120 |
10 |
|
(-2,2) |
|
Coolest There Is!
:
MP Refresh 2
- Has a moderate chance of restoring one MP of the move used if the move is successful.
|
84 |
7 |
|
(-3,1) |
|
Stoic 2
- Has a moderate chance of raising the Pokémon’s Defense after it uses a move.
|
96 |
8 |
3 |
(1,9) |
|
Healing Hail 1
- Restores the Pokémon’s HP whenever it takes an action during a hailstorm.
|
84 |
7 |
|
(2,-2) |
|
No Quarter
- Maximizes the number of times the user hits with a multistrike move when that move is successful.
|
144 |
12 |
3 |
(2,10) |
|
Double Down 3
- Powers up sync moves that are super effective.
|
120 |
10 |
3 |
(-1,-9) |
|
Hasty Hail 2
- Quickly charges the move gauge in a hailstorm.
|
120 |
10 |
3 |
(3,-5) |
|
Freezer Burn 5
- Powers up sync moves when the target is frozen.
|
96 |
8 |
3 |
(-2,6) |
|
Flinch Hitter 5
- Powers up sync moves when the target is flinching.
|
96 |
8 |
2 |
(-1,5) |
|
Starting Node
|
0 |
0 |
|
(0,0) |
|
Icicle Spear
:
Power
+1
|
24 |
2 |
|
(1,-3) |
|
Icicle Spear
:
Power
+1
|
24 |
2 |
|
(3,7) |
|
Icicle Spear
:
Power
+1
|
24 |
2 |
2 |
(1,7) |
|
Icicle Spear
:
Power
+1
|
24 |
2 |
|
(3,-1) |
|
Icicle Spear
:
Power
+1
|
24 |
2 |
|
(3,5) |
|
Icicle Crash
:
Power
+3
|
36 |
3 |
2 |
(-2,4) |
|
Icicle Crash
:
Power
+3
|
36 |
3 |
|
(-2,-6) |
|
Icicle Crash
:
Power
+3
|
36 |
3 |
|
(-2,0) |
|
Icicle Crash
:
Power
+3
|
36 |
3 |
2 |
(-1,-7) |
|
Icicle Crash
:
Power
+3
|
36 |
3 |
|
(-1,3) |