Table of Contents
Sygna Suit Acerola & Tapu Bulu
Trainer
Pokemon Info
Pokemon Description
Although it’s called a guardian deity, it’s violent enough to crush anyone it sees as an enemy.
Stats
Moves
Type
|
Grass
|
Category
|
|
Power
|
15
/
18
|
Accuracy
|
100
|
Target
|
An opponent
|
Effect Tag
|
Continues
|
Cost
|
|
Attacks the target two to five times in a row.
Type
|
Fire
|
Category
|
|
Power
|
0
/
0
|
Accuracy
|
0
|
Target
|
Entire field
|
Uses
|
2
|
Cost
|
|
Type
|
Normal
|
Category
|
|
Power
|
0
/
0
|
Accuracy
|
0
|
Target
|
All allies
|
Uses
|
3
|
Activation Condition: When weather, terrain, or zone effects are activated. Deactivation Condition: When all weather, terrain, and zone effects are cleared. Raises the Attack of all allied sync pairs by 2 stat ranks. Increases the Physical Moves ↑ Next effect of all allied sync pairs by 1 rank. Charges the user’s move gauge by 2 when the weather is sunny.
Category
|
|
Power
|
0
/
0
|
Accuracy
|
0
|
Target
|
All allies
|
Uses
|
1
|
Raises the Defense of all allied sync pairs by 2 stat ranks. Raises the critical-hit rate of all allied sync pairs by 3 stat ranks. Raises the Speed of all allied sync pairs by 2 stat ranks when the weather is sunny.
Type |
Grass |
Category |
|
Power |
250 / 300 |
Accuracy |
- |
Target |
An opponent |
Effect Tag |
- |
Grassy Terrain Debut & Extension 5
Turns the field of play’s terrain into Grassy Terrain the first time the user enters a battle each battle. Extends the duration of Grassy Terrain when the terrain turns into Grassy Terrain while the user is on the field.
Ula’ula Ocean Breeze
Increases the Physical Moves ↑ Next effect of all allied sync pairs by 1 rank when an ally activates a weather, terrain, or zone effect.
Team Skills
Condition
Form a team with two or more sync pairs that share the same type.
Effect
Raises the maximum HP of all allied sync pairs by [Value].
- Lv1: +30
- Lv2: +40
- Lv3: +50
- Lv4: +60
Condition
Form a team with two or more sync pairs that share the same theme.
Effect
Raises the maximum HP of all allied sync pairs by [Value].
- Lv1: +4
- Lv2: +7
- Lv3: +10
- Lv4: +13
Condition
Form a team with two or more sync pairs that share the same theme.
Effect
Raises the maximum HP of all allied sync pairs by [Value].
- Lv1: +4
- Lv2: +7
- Lv3: +10
- Lv4: +13
Condition
Form a team with two or more sync pairs that share the same theme.
Effect
Raises the maximum HP of all allied sync pairs by [Value].
- Lv1: +6
- Lv2: +9
- Lv3: +12
- Lv4: +15
Condition
Form a team with two or more sync pairs that share the same theme.
Effect
Raises the maximum HP of all allied sync pairs by [Value].
- Lv1: +6
- Lv2: +9
- Lv3: +12
- Lv4: +15
Sync Grid
Sync Grid for Sygna Suit Acerola & Tapu Bulu
Link to Sync Grid Planner Tool
Icon |
Bonus |
Sync Orb Cost |
Energy Cost |
Req Sync Level |
Grid Pos (X,Y) |
|
Attack
+5
|
5 |
0 |
|
(1,-1) |
|
Attack
+5
|
5 |
0 |
|
(-1,-1) |
|
Attack
+5
|
24 |
2 |
|
(3,5) |
|
Attack
+5
|
24 |
2 |
|
(-3,3) |
|
HP
+10
|
5 |
0 |
|
(1,1) |
|
HP
+10
|
24 |
2 |
2 |
(-1,5) |
|
HP
+10
|
24 |
2 |
|
(1,-3) |
|
HP
+10
|
24 |
2 |
|
(-3,-3) |
|
HP
+10
|
24 |
2 |
|
(1,5) |
|
HP
+20
|
48 |
4 |
2 |
(3,9) |
|
Speed
+5
|
5 |
0 |
|
(0,2) |
|
Speed
+5
|
24 |
2 |
|
(-1,-3) |
|
Speed
+5
|
24 |
2 |
|
(-1,3) |
|
Speed
+5
|
24 |
2 |
|
(1,-5) |
|
Defense
+5
|
5 |
0 |
|
(0,-2) |
|
Defense
+5
|
24 |
2 |
|
(2,-4) |
|
Defense
+5
|
24 |
2 |
|
(1,3) |
|
Defense
+5
|
24 |
2 |
2 |
(-1,-5) |
|
Defense
+5
|
24 |
2 |
|
(-2,4) |
|
Defense
+20
|
84 |
7 |
2 |
(2,-8) |
|
Sp. Def
+5
|
5 |
0 |
|
(-1,1) |
|
Sp. Def
+5
|
24 |
2 |
|
(-2,-2) |
|
Sp. Def
+5
|
24 |
2 |
|
(2,4) |
|
Sp. Def
+5
|
24 |
2 |
|
(3,-5) |
|
Gentle Warning Bloom Doom
:
Power
+25
|
60 |
5 |
3 |
(0,6) |
|
Gentle Warning Bloom Doom
:
Power
+25
|
60 |
5 |
3 |
(0,-6) |
|
Sunny Day
:
Move Gauge Refresh 3
- Has a chance (40%) of charging the user’s move gauge by one when a move is successful.
|
84 |
7 |
2 |
(-2,6) |
|
Sunny Day
:
Shielded 1
- Raises the Defense of all allied sync pairs by 1 stat rank when the user’s move is successful.
|
96 |
8 |
3 |
(-1,7) |
|
Sunny Day
:
Team Brawn Gain 9
- Increases the Physical Moves ↑ Next effect of all allied sync pairs by 1 rank when the user’s move is successful.
|
96 |
8 |
3 |
(-3,7) |
|
Bullet Seed
:
Move Gauge Refresh 3
- Has a chance (40%) of charging the user’s move gauge by one when a move is successful.
|
84 |
7 |
2 |
(2,8) |
|
Bullet Seed
:
No Quarter
- Maximizes the number of times the user hits with a move that has the multistrike effect tag when that move is successful.
|
120 |
10 |
3 |
(2,10) |
|
Bullet Seed
:
Recharging Strike 2
- Has a chance (30%) of charging the user’s move gauge by one when its attack move hits. If the move has the multistrike effect tag, has a chance (30%) of charging the user’s move gauge by one for each hit.
|
120 |
10 |
4 |
(0,8) |
|
Bullet Seed
:
Punishing Strike 2
- Has a chance (30%) of lowering the target’s Defense by 1 stat rank when the user’s attack move against it hits. If the move has the multistrike effect tag, has a chance (30%) of lowering the target’s Defense by 1 stat rank for each hit.
|
120 |
10 |
5 |
(-2,8) |
|
Bullet Seed
:
Tripping Strike 4
- Has a chance (50%) of lowering the target’s Speed by 1 stat rank when the user’s attack move against it hits. If the move has the multistrike effect tag, has a chance (50%) of lowering the target’s Speed by 1 stat rank for each hit.
|
120 |
10 |
3 |
(1,9) |
|
Now I’m Angry!
:
MP Refresh 2
- Has a chance (30%) of restoring one MP of the user’s move when that move is successful.
|
84 |
7 |
2 |
(-2,-6) |
|
Now I’m Angry!
:
Pep Rally 1
- Raises the Speed of all allied sync pairs by 1 stat rank when the user’s move is successful.
|
84 |
7 |
2 |
(-3,-5) |
|
Unbending
- Defense cannot be lowered.
|
60 |
5 |
|
(-2,-4) |
|
Vigilance
- Protects the user against critical hits.
|
120 |
10 |
5 |
(-2,-8) |
|
Speeding Sun 2
- Quickly charges the move gauge when the weather is sunny.
|
108 |
9 |
2 |
(-3,5) |
|
Antitoxin
- Prevents the user from getting poisoned or badly poisoned.
|
60 |
5 |
|
(-2,2) |
|
First Aid 4
- Restores the user’s HP by approximately 40% of its maximum HP the first time it is in a pinch each battle.
|
120 |
10 |
3 |
(-3,-7) |
|
Natural Remedy
- Removes all status conditions from the user the first time it is inflicted by any status condition each battle.
|
84 |
7 |
2 |
(0,-4) |
|
Adrenaline 1
- Reduces the sync move countdown by 1 the first time the user’s sync move is used each battle.
|
120 |
10 |
4 |
(0,-8) |
|
Green Thumb
- Turns the field of play’s terrain into Grassy Terrain after using the user’s sync move.
|
144 |
12 |
3 |
(2,-10) |
|
Safety Tether
- Applies the Enduring effect to the user the first time its sync move is used each battle.
|
96 |
8 |
3 |
(-1,-7) |
|
Turbo Turf 2
- Quickly charges the move gauge when the terrain is Grassy Terrain.
|
108 |
9 |
2 |
(1,-7) |
|
Sunscreen 1
- Reduces damage when the user is hit by an attack move while the weather is sunny.
|
84 |
7 |
2 |
(0,4) |
|
Team Grassy Restoration 9
- Restores the HP of all allied sync pairs when the user uses a move while the terrain is Grassy Terrain.
|
120 |
10 |
3 |
(1,-9) |
|
Grassy Tenacity
- Prevents the user from flinching, becoming confused, or becoming trapped when the terrain is Grassy Terrain.
|
96 |
8 |
2 |
(3,-9) |
|
Starting Node
|
0 |
0 |
|
(0,0) |
|
Bullet Seed
:
Power
+1
|
36 |
3 |
|
(2,-6) |
|
Bullet Seed
:
Power
+1
|
36 |
3 |
|
(2,6) |
|
Bullet Seed
:
Power
+1
|
36 |
3 |
|
(3,-7) |
|
Bullet Seed
:
Power
+1
|
36 |
3 |
2 |
(1,7) |
|
Bullet Seed
:
Power
+1
|
36 |
3 |
|
(3,7) |