Table of Contents
Sygna Suit Cynthia (Aura) & Lucario
Other Forms
Trainer
Pokemon Info
Pokemon Description
It concentrates its mental energy and fires off mysterious waves called auras, which can crush boulders of large size to dust.
Stats
Pokemon Analysis
Moves
Type
|
Fighting
|
Category
|
|
Power
|
20
/
24
|
Accuracy
|
100
|
Target
|
An opponent
|
Cost
|
|
Category
|
|
Power
|
0
/
0
|
Accuracy
|
0
|
Target
|
An ally
|
Effect Tag
|
Heals
|
Uses
|
2
|
Restores an ally’s HP by approximately 40% of its maximum HP.
Type
|
Fighting
|
Category
|
|
Power
|
70
/
84
|
Accuracy
|
0
|
Target
|
An opponent
|
Uses
|
2
|
Activation Condition: When the user is hit by an attack move twice. Deactivation Condition: When this move is used. Never misses. Applies the Move Gauge Acceleration effect to the allied field of play. Increases the Physical Moves ↑ Next effect of all allied sync pairs by 2 ranks. Increases the Special Moves ↑ Next effect of all allied sync pairs by 2 ranks.
Category
|
|
Power
|
0
/
0
|
Accuracy
|
0
|
Target
|
All allies
|
Uses
|
1
|
Raises the Defense and Sp. Def of all allied sync pairs by 4 stat ranks. These stats are raised by 6 stat ranks instead when the zone is a Fighting Zone.
Type |
Fighting |
Category |
|
Power |
160 / 192 |
Accuracy |
- |
Target |
An opponent |
Effect Tag |
- |
Become Mega Lucario until the end of battle.
Sinnoh Flag Bearer
Powers up the moves of all allied sync pairs by 10%. Reduces attack move damage taken by all allied sync pairs by 20%. The more allied sync pairs with the Sinnoh theme you have on your team, the higher these percentages are. (Each additional sync pair powers up moves by 10% and reduces damage by 3%. The maximum power-up is 30%, and the maximum damage reduction is 26%.)
Cynthia’s Aura
Turns the field of play’s zone into a Fighting Zone the first time the user enters a battle each battle. Turns the field of play’s zone into a Fighting Zone after using the user’s sync move. (A Fighting Zone powers up Fighting-type attacks.)
Team Fist Bump 3
Has a chance (40%) of restoring the HP of all allied sync pairs when the user’s attack move is successful.
Initial Guard
Applies the Damage Guard Next effect to the user when it enters a battle.
Team Skills
Condition
Form a team with two or more sync pairs that share the same type.
Effect
Raises the maximum HP of all allied sync pairs by [Value].
- Lv1: +30
- Lv2: +40
- Lv3: +50
- Lv4: +60
Condition
Form a team with two or more sync pairs that share the same theme.
Effect
Raises the maximum HP of all allied sync pairs by [Value].
- Lv1: +4
- Lv2: +7
- Lv3: +10
- Lv4: +13
Condition
Form a team with two or more sync pairs that share the same theme.
Effect
Raises the maximum HP of all allied sync pairs by [Value].
- Lv1: +4
- Lv2: +7
- Lv3: +10
- Lv4: +13
Condition
Form a team with two or more sync pairs that share the same theme.
Effect
Raises the maximum HP of all allied sync pairs by [Value].
- Lv1: +6
- Lv2: +9
- Lv3: +12
- Lv4: +15
Passionate Spirit Support
Condition
Form a team with two or more sync pairs that share the same theme.
Effect
Raises the maximum HP of all allied sync pairs by [Value].
- Lv1: +6
- Lv2: +9
- Lv3: +12
- Lv4: +15
Sync Grid
Sync Grid for Sygna Suit Cynthia (Aura) & Lucario
Link to Sync Grid Planner Tool
Icon |
Bonus |
Sync Orb Cost |
Energy Cost |
Req Sync Level |
Grid Pos (X,Y) |
|
HP
+10
|
5 |
0 |
|
(1,1) |
|
HP
+10
|
24 |
2 |
|
(-1,3) |
|
HP
+50
|
96 |
8 |
3 |
(-3,-7) |
|
Sp. Atk
+5
|
5 |
0 |
|
(1,-1) |
|
Sp. Atk
+5
|
5 |
0 |
|
(-1,-1) |
|
Sp. Atk
+5
|
24 |
2 |
|
(3,-5) |
|
Speed
+5
|
5 |
0 |
|
(0,2) |
|
Speed
+5
|
24 |
2 |
|
(1,-5) |
|
Speed
+5
|
24 |
2 |
|
(-3,-3) |
|
Speed
+5
|
24 |
2 |
|
(1,5) |
|
Defense
+5
|
5 |
0 |
|
(0,-2) |
|
Defense
+5
|
24 |
2 |
|
(-2,2) |
|
Defense
+10
|
48 |
4 |
2 |
(1,7) |
|
Sp. Def
+5
|
5 |
0 |
|
(-1,1) |
|
Sp. Def
+5
|
24 |
2 |
|
(1,3) |
|
Sp. Def
+5
|
24 |
2 |
|
(2,-6) |
|
Sp. Def
+5
|
24 |
2 |
|
(1,-3) |
|
Learn by Battle Aura Sphere
:
Power
+25
|
60 |
5 |
3 |
(0,6) |
|
Learn by Battle Aura Sphere
:
Power
+25
|
60 |
5 |
3 |
(0,-6) |
|
Potion
:
Master Healer 1
- Increases the amount of HP restored by the user’s healing moves.
|
120 |
10 |
3 |
(2,10) |
|
Potion
:
Master Healer 1
- Increases the amount of HP restored by the user’s healing moves.
|
120 |
10 |
2 |
(2,8) |
|
Potion
:
MP Refresh 2
- Has a chance (30%) of restoring one MP of the user’s move when that move is successful.
|
84 |
7 |
3 |
(1,9) |
|
Potion
:
MP Refresh 2
- Has a chance (30%) of restoring one MP of the user’s move when that move is successful.
|
84 |
7 |
2 |
(3,9) |
|
Vacuum Wave
:
Move Gauge Refresh 3
- Has a chance (40%) of charging the user’s move gauge by one when a move is successful.
|
84 |
7 |
2 |
(2,-8) |
|
Vacuum Wave
:
Focus Group 9
- Raises the critical-hit rate of all allied sync pairs by one stat rank when the user’s Pokémon uses a move.
|
120 |
10 |
3 |
(2,-10) |
|
Vacuum Wave
:
Gobsmack 4
- Has a chance (50%) of leaving the target confused when the user’s attack move against it is successful.
|
96 |
8 |
2 |
(-1,5) |
|
Vacuum Wave
:
Numbing Blow 4
- Has a chance (50%) of leaving the target paralyzed when the user’s attack move against it is successful.
|
96 |
8 |
3 |
(-1,7) |
|
It Won’t End Here!
:
MP Refresh 2
- Has a chance (30%) of restoring one MP of the user’s move when that move is successful.
|
84 |
7 |
2 |
(-2,-6) |
|
Impervious
- The user’s stats cannot be lowered.
|
120 |
10 |
3 |
(-1,-7) |
|
Sand Shelter
- Protects the user from damage from a sandstorm.
|
60 |
5 |
|
(3,5) |
|
Haste
- Speed cannot be lowered.
|
60 |
5 |
|
(-2,-2) |
|
Antitoxin
- Prevents the user from getting poisoned or badly poisoned.
|
60 |
5 |
|
(2,-4) |
|
Head Start 1
- Reduces the user’s sync move countdown by 1 the first time it enters a battle each battle.
|
120 |
10 |
3 |
(-3,7) |
|
Tough Cookie
- The more the user’s Defense is raised, the more it powers up the user’s moves.
|
84 |
7 |
2 |
(-3,-5) |
|
Sync Free-for-All
- Applies the Free Move Next effect to all allied sync pairs the first time the user’s sync move is used each battle.
|
120 |
10 |
3 |
(1,-9) |
|
Fighting Zone Triage Tank 4
- Has a chance (50%) of restoring the user’s HP when it is hit by an attack move while the zone is a Fighting Zone.
|
84 |
7 |
2 |
(-2,6) |
|
Brawling Acceleration 2
- Quickly charges the move gauge when the zone is a Fighting Zone.
|
108 |
9 |
2 |
(-3,5) |
|
Team Staring Contest
- Prevents all allied sync pairs from flinching.
|
96 |
8 |
2 |
(3,-9) |
|
Starting Node
|
0 |
0 |
|
(0,0) |
|
Power
+4
|
36 |
3 |
|
(3,-7) |
|
Power
+4
|
36 |
3 |
2 |
(-1,-5) |
|
Power
+4
|
36 |
3 |
|
(-1,-3) |
|
Power
+4
|
36 |
3 |
|
(-2,-4) |
|
Power
+4
|
36 |
3 |
2 |
(1,-7) |
|
Vacuum Wave
:
Power
+4
|
36 |
3 |
|
(3,7) |
|
Vacuum Wave
:
Power
+4
|
36 |
3 |
|
(2,4) |
|
Vacuum Wave
:
Power
+4
|
36 |
3 |
|
(-3,3) |
|
Vacuum Wave
:
Power
+4
|
36 |
3 |
|
(-2,4) |
|
Vacuum Wave
:
Power
+4
|
36 |
3 |
|
(2,6) |