Table of Contents
Sygna Suit Cynthia (Aura) & Mega Lucario
Other Forms
Trainer
Pokemon Info
Stats
Moves
Type
|
Fighting
|
Category
|
|
Power
|
20
/
24
|
Accuracy
|
100
|
Target
|
An opponent
|
Cost
|
|
Category
|
|
Power
|
0
/
0
|
Accuracy
|
0
|
Target
|
An ally
|
Effect Tag
|
Heals
|
Uses
|
2
|
Restores an ally’s HP by approximately 40% of its maximum HP.
Type
|
Fighting
|
Category
|
|
Power
|
70
/
84
|
Accuracy
|
0
|
Target
|
An opponent
|
Uses
|
2
|
Activation Condition: When the user is hit by an attack move twice. Deactivation Condition: When this move is used. Never misses. Applies the Move Gauge Acceleration effect to the allied field of play. Increases the Physical Moves ↑ Next effect of all allied sync pairs by 2 ranks. Increases the Special Moves ↑ Next effect of all allied sync pairs by 2 ranks.
Category
|
|
Power
|
0
/
0
|
Accuracy
|
0
|
Target
|
All allies
|
Uses
|
1
|
Raises the Defense and Sp. Def of all allied sync pairs by 4 stat ranks. These stats are raised by 6 stat ranks instead when the zone is a Fighting Zone.
Type |
Fighting |
Category |
|
Power |
160 / 192 |
Accuracy |
- |
Target |
An opponent |
Effect Tag |
- |
Become Mega Lucario until the end of battle.
Sinnoh Flag Bearer
Powers up the moves of all allied sync pairs by 10%. Reduces attack move damage taken by all allied sync pairs by 20%. The more allied sync pairs with the Sinnoh theme you have on your team, the higher these percentages are. (Each additional sync pair powers up moves by 10% and reduces damage by 3%. The maximum power-up is 30%, and the maximum damage reduction is 26%.)
Cynthia’s Aura
Turns the field of play’s zone into a Fighting Zone the first time the user enters a battle each battle. Turns the field of play’s zone into a Fighting Zone after using the user’s sync move. (A Fighting Zone powers up Fighting-type attacks.)
Team Fist Bump 3
Has a chance (40%) of restoring the HP of all allied sync pairs when the user’s attack move is successful.
Initial Guard
Applies the Damage Guard Next effect to the user when it enters a battle.
Team Skills
Condition
Form a team with two or more sync pairs that share the same type.
Effect
Raises the maximum HP of all allied sync pairs by [Value].
- Lv1: +30
- Lv2: +40
- Lv3: +50
- Lv4: +60
Condition
Form a team with two or more sync pairs that share the same theme.
Effect
Raises the maximum HP of all allied sync pairs by [Value].
- Lv1: +4
- Lv2: +7
- Lv3: +10
- Lv4: +13
Condition
Form a team with two or more sync pairs that share the same theme.
Effect
Raises the maximum HP of all allied sync pairs by [Value].
- Lv1: +4
- Lv2: +7
- Lv3: +10
- Lv4: +13
Condition
Form a team with two or more sync pairs that share the same theme.
Effect
Raises the maximum HP of all allied sync pairs by [Value].
- Lv1: +6
- Lv2: +9
- Lv3: +12
- Lv4: +15
Passionate Spirit Support
Condition
Form a team with two or more sync pairs that share the same theme.
Effect
Raises the maximum HP of all allied sync pairs by [Value].
- Lv1: +6
- Lv2: +9
- Lv3: +12
- Lv4: +15
Sync Grid
Sync Grid for Sygna Suit Cynthia (Aura) & Lucario
Link to Sync Grid Planner Tool
Icon |
Bonus |
Sync Orb Cost |
Energy Cost |
Req Sync Level |
Grid Pos (X,Y) |
|
HP
+10
|
5 |
0 |
|
(1,1) |
|
HP
+10
|
24 |
2 |
|
(-1,3) |
|
HP
+50
|
96 |
8 |
3 |
(-3,-7) |
|
Sp. Atk
+5
|
5 |
0 |
|
(1,-1) |
|
Sp. Atk
+5
|
5 |
0 |
|
(-1,-1) |
|
Sp. Atk
+5
|
24 |
2 |
|
(3,-5) |
|
Speed
+5
|
5 |
0 |
|
(0,2) |
|
Speed
+5
|
24 |
2 |
|
(1,-5) |
|
Speed
+5
|
24 |
2 |
|
(-3,-3) |
|
Speed
+5
|
24 |
2 |
|
(1,5) |
|
Defense
+5
|
5 |
0 |
|
(0,-2) |
|
Defense
+5
|
24 |
2 |
|
(-2,2) |
|
Defense
+10
|
48 |
4 |
2 |
(1,7) |
|
Sp. Def
+5
|
5 |
0 |
|
(-1,1) |
|
Sp. Def
+5
|
24 |
2 |
|
(1,-3) |
|
Sp. Def
+5
|
24 |
2 |
|
(1,3) |
|
Sp. Def
+5
|
24 |
2 |
|
(2,-6) |
|
Learn by Battle Aura Sphere
:
Power
+25
|
60 |
5 |
3 |
(0,-6) |
|
Learn by Battle Aura Sphere
:
Power
+25
|
60 |
5 |
3 |
(0,6) |
|
Potion
:
Master Healer 1
- Increases the amount of HP restored by the user’s healing moves.
|
120 |
10 |
3 |
(2,10) |
|
Potion
:
Master Healer 1
- Increases the amount of HP restored by the user’s healing moves.
|
120 |
10 |
2 |
(2,8) |
|
Potion
:
MP Refresh 2
- Has a chance (30%) of restoring one MP of the user’s move when that move is successful.
|
84 |
7 |
2 |
(3,9) |
|
Potion
:
MP Refresh 2
- Has a chance (30%) of restoring one MP of the user’s move when that move is successful.
|
84 |
7 |
3 |
(1,9) |
|
Vacuum Wave
:
Move Gauge Refresh 3
- Has a chance (40%) of charging the user’s move gauge by one when a move is successful.
|
84 |
7 |
2 |
(2,-8) |
|
Vacuum Wave
:
Focus Group 9
- Raises the critical-hit rate of all allied sync pairs by one stat rank when the user’s Pokémon uses a move.
|
120 |
10 |
3 |
(2,-10) |
|
Vacuum Wave
:
Gobsmack 4
- Has a chance (50%) of leaving the target confused when the user’s attack move against it is successful.
|
96 |
8 |
2 |
(-1,5) |
|
Vacuum Wave
:
Numbing Blow 4
- Has a chance (50%) of leaving the target paralyzed when the user’s attack move against it is successful.
|
96 |
8 |
3 |
(-1,7) |
|
It Won’t End Here!
:
MP Refresh 2
- Has a chance (30%) of restoring one MP of the user’s move when that move is successful.
|
84 |
7 |
2 |
(-2,-6) |
|
Impervious
- The user’s stats cannot be lowered.
|
120 |
10 |
3 |
(-1,-7) |
|
Sand Shelter
- Protects the user from damage from a sandstorm.
|
60 |
5 |
|
(3,5) |
|
Haste
- Speed cannot be lowered.
|
60 |
5 |
|
(-2,-2) |
|
Antitoxin
- Prevents the user from getting poisoned or badly poisoned.
|
60 |
5 |
|
(2,-4) |
|
Head Start 1
- Reduces the user’s sync move countdown by 1 the first time it enters a battle each battle.
|
120 |
10 |
3 |
(-3,7) |
|
Tough Cookie
- The more the user’s Defense is raised, the more it powers up the user’s moves.
|
84 |
7 |
2 |
(-3,-5) |
|
Sync Free-for-All
- Applies the Free Move Next effect to all allied sync pairs the first time the user’s sync move is used each battle.
|
120 |
10 |
3 |
(1,-9) |
|
Fighting Zone Triage Tank 4
- Has a chance (50%) of restoring the user’s HP when it is hit by an attack move while the zone is a Fighting Zone.
|
84 |
7 |
2 |
(-2,6) |
|
Brawling Acceleration 2
- Quickly charges the move gauge when the zone is a Fighting Zone.
|
108 |
9 |
2 |
(-3,5) |
|
Team Staring Contest
- Prevents all allied sync pairs from flinching.
|
96 |
8 |
2 |
(3,-9) |
|
Starting Node
|
0 |
0 |
|
(0,0) |
|
Power
+4
|
36 |
3 |
2 |
(1,-7) |
|
Power
+4
|
36 |
3 |
|
(3,-7) |
|
Power
+4
|
36 |
3 |
2 |
(-1,-5) |
|
Power
+4
|
36 |
3 |
|
(-1,-3) |
|
Power
+4
|
36 |
3 |
|
(-2,-4) |
|
Vacuum Wave
:
Power
+4
|
36 |
3 |
|
(2,6) |
|
Vacuum Wave
:
Power
+4
|
36 |
3 |
|
(3,7) |
|
Vacuum Wave
:
Power
+4
|
36 |
3 |
|
(2,4) |
|
Vacuum Wave
:
Power
+4
|
36 |
3 |
|
(-3,3) |
|
Vacuum Wave
:
Power
+4
|
36 |
3 |
|
(-2,4) |