Table of Contents
Sygna Suit Leon & Eternatus
At first glance, Sygna Suit Leon may look like he has everything going for him: he's fast, has a good Sync Move multiplier, he can buff all of his relevant stats, has a 4 gauge move, a Max Move, and an incredible debuffing passive with Lucky Seven 4. However, upon a closer look, SS Leon does reveal some flaws: his low SpA combined with Dynamax Cannon's low BP for a 4 gauge move means that neither his nuke or his DPS are achieving any new levels of damage, and while his self buffs means he can choose what type of supports he'll want to bring, completely self buffing is not very realistic due to the time it takes. Eternatus' main claim to fame is the burst damage it can make between a AoE Sync Nuke followed by a Max Move, dishing out a great amount of damage in a short span of time, but this damage decays considerably after that up to the point where the opponent gets a Sync buff, where his DPS gets to a respectable level again.
Trainer
Pokemon Info
Pokemon Description
It was inside a meteorite that fell 20,000 years ago. There seems to be a connection between this Pokémon and the Dynamax phenomenon.
Stats
Pokemon Analysis
Tier List Explanation
At first glance, Sygna Suit Leon may look like he has everything going for him: he's fast, has a good Sync Move multiplier, he can buff all of his relevant stats, has a 4 gauge move, a Max Move, and an incredible debuffing passive with Lucky Seven 4. However, upon a closer look, SS Leon does reveal some flaws: his low SpA combined with Dynamax Cannon's low BP for a 4 gauge move means that neither his nuke or his DPS are achieving any new levels of damage, and while his self buffs means he can choose what type of supports he'll want to bring, completely self buffing is not very realistic due to the time it takes. Eternatus' main claim to fame is the burst damage it can make between a AoE Sync Nuke followed by a Max Move, dishing out a great amount of damage in a short span of time, but this damage decays considerably after that up to the point where the opponent gets a Sync buff, where his DPS gets to a respectable level again.
Moves
Type
|
Dragon
|
Category
|
|
Power
|
144
/
172
|
Accuracy
|
100
|
Target
|
An opponent
|
Cost
|
|
This attack’s power increases 50% when the target has a sync buff.
Category
|
|
Power
|
0
/
0
|
Accuracy
|
0
|
Target
|
Self
|
Uses
|
2
|
Raises the user’s critical-hit rate by 2 stat ranks.
Category
|
|
Power
|
0
/
0
|
Accuracy
|
0
|
Target
|
Self
|
Uses
|
2
|
Raises the user’s Speed by 3 stat ranks.
Category
|
|
Power
|
0
/
0
|
Accuracy
|
0
|
Target
|
Self
|
Uses
|
2
|
Reduces the user’s sync move countdown by 1. Raises the user’s Sp. Atk by 3 stat ranks. Applies the Supereffective ↑ Next effect to the user. Lowers the user’s Sp. Def by 1 stat rank.
Max Move
Type
|
Dragon
|
Category
|
|
Power
|
400
/
480
|
Accuracy
|
0
|
Target
|
An opponent
|
Charges the user’s move gauge by 3 for each allied sync pair on the field. When used in a co-op battle, charges the move gauges of all allied players by 3 instead.
Type |
Dragon |
Category |
|
Power |
250 / 300 |
Accuracy |
- |
Target |
An opponent |
Effect Tag |
- |
Lucky Seven 4
Has a chance (50%) of lowering the target’s Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, and evasiveness by one stat rank when the user’s attack move against it is successful.
MAX Damage Guard
Applies the Damage Guard Next effect to the user after using its max move. (If hit by an attack while this effect is applied, the attack will inflict no damage on the user, while the damage of some attacks such as sync moves will be halved. The effect is removed after it is activated.)
Ramming Speed
The more the user’s Speed is raised, the more it powers up the user’s moves.
Team Skills
Condition
Form a team with two or more sync pairs that share the same type.
Effect
Raises allies’ Attack and Sp. Atk by [Value] when using Dragon-type attacks.
- Lv1: +15
- Lv2: +20
- Lv3: +25
- Lv4: +30
Condition
Form a team with two or more sync pairs that share the same theme.
Effect
Raises the Attack and Sp. Atk of all allied sync pairs by [Value].
- Lv1: +2
- Lv2: +4
- Lv3: +6
- Lv4: +8
Condition
Form a team with two or more sync pairs that share the same theme.
Effect
Raises the Attack and Sp. Atk of all allied sync pairs by [Value].
- Lv1: +3
- Lv2: +5
- Lv3: +7
- Lv4: +9
Battle Facility Foe Strike
Condition
Form a team with two or more sync pairs that share the same theme.
Effect
Raises the Attack and Sp. Atk of all allied sync pairs by [Value].
- Lv1: +2
- Lv2: +4
- Lv3: +6
- Lv4: +8
Condition
Form a team with two or more sync pairs that share the same theme.
Effect
Raises the Attack and Sp. Atk of all allied sync pairs by [Value].
- Lv1: +3
- Lv2: +5
- Lv3: +7
- Lv4: +9
Sync Grid
Sync Grid for Sygna Suit Leon & Eternatus
Link to Sync Grid Planner Tool
Icon |
Bonus |
Sync Orb Cost |
Energy Cost |
Req Sync Level |
Grid Pos (X,Y) |
|
HP
+10
|
5 |
0 |
|
(1,1) |
|
HP
+10
|
24 |
2 |
|
(1,5) |
|
HP
+10
|
24 |
2 |
|
(-2,0) |
|
HP
+20
|
48 |
4 |
|
(-3,-7) |
|
Sp. Atk
+5
|
5 |
0 |
|
(-1,-1) |
|
Sp. Atk
+5
|
5 |
0 |
|
(1,-1) |
|
Sp. Atk
+5
|
24 |
2 |
|
(-3,-5) |
|
Sp. Atk
+5
|
24 |
2 |
|
(-3,1) |
|
Sp. Atk
+5
|
24 |
2 |
|
(2,0) |
|
Speed
+5
|
5 |
0 |
|
(0,2) |
|
Speed
+5
|
24 |
2 |
|
(-1,3) |
|
Speed
+5
|
24 |
2 |
|
(-1,-5) |
|
Speed
+5
|
24 |
2 |
|
(2,4) |
|
Speed
+10
|
48 |
4 |
|
(3,-1) |
|
Speed
+10
|
48 |
4 |
3 |
(2,10) |
|
Defense
+5
|
5 |
0 |
|
(0,-2) |
|
Defense
+5
|
24 |
2 |
|
(-2,-4) |
|
Defense
+5
|
24 |
2 |
|
(1,3) |
|
Defense
+10
|
48 |
4 |
2 |
(-3,3) |
|
Sp. Def
+5
|
5 |
0 |
|
(-1,1) |
|
Sp. Def
+5
|
24 |
2 |
|
(3,5) |
|
Sp. Def
+5
|
24 |
2 |
|
(1,-3) |
|
Sp. Def
+5
|
24 |
2 |
|
(-1,-3) |
|
Sp. Def
+10
|
48 |
4 |
3 |
(-3,5) |
|
Eternal Champion Dragon Beam
:
Power
+25
|
60 |
5 |
3 |
(0,6) |
|
Eternal Champion Dragon Beam
:
Power
+25
|
60 |
5 |
3 |
(0,-6) |
|
Dire Hit +
:
Move Gauge Refresh 4
- Has a chance (50%) of charging the user’s move gauge by one when a move is successful.
|
60 |
5 |
|
(2,-2) |
|
Dire Hit +
:
MP Refresh 3
- Has a chance (40%) of restoring one MP of the user’s move when that move is successful.
|
84 |
7 |
2 |
(2,-4) |
|
Dynamax Cannon
:
Move Gauge Refresh 4
- Has a chance (50%) of charging the user’s move gauge by one when a move is successful.
|
60 |
5 |
2 |
(-2,-8) |
|
Eternal Power!
:
Move Gauge Refresh 4
- Has a chance (50%) of charging the user’s move gauge by one when a move is successful.
|
60 |
5 |
|
(2,6) |
|
Eternal Power!
:
MP Refresh 3
- Has a chance (40%) of restoring one MP of the user’s move when that move is successful.
|
60 |
5 |
2 |
(2,8) |
|
X Speed +
:
Move Gauge Refresh 4
- Has a chance (50%) of charging the user’s move gauge by one when a move is successful.
|
60 |
5 |
|
(-2,2) |
|
X Speed +
:
MP Refresh 3
- Has a chance (40%) of restoring one MP of the user’s move when that move is successful.
|
84 |
7 |
2 |
(-2,4) |
|
Endurance
- When the user enters battle with full HP, applies the Enduring effect to it.
|
96 |
8 |
2 |
(1,-5) |
|
Stalwart
- Sp. Def cannot be lowered.
|
60 |
5 |
2 |
(-1,5) |
|
Unflappable
- Prevents the user from flinching.
|
60 |
5 |
2 |
(3,-3) |
|
Power Flux 3
- The fuller the move gauge when moves are selected, the more this powers up moves.
|
120 |
10 |
3 |
(2,-6) |
|
Sharp Entry 1
- Raises the user’s critical-hit rate by 1 stat rank when it enters a battle.
|
120 |
10 |
3 |
(-2,6) |
|
Inertia
- The more user’s Speed is raised, the more it powers up the user’s sync move.
|
96 |
8 |
3 |
(-1,-9) |
|
Hunter’s Instinct
- The more the target’s Speed is lowered, the more it powers up the user’s moves.
|
84 |
7 |
2 |
(3,9) |
|
MAX Countdown 1
- Reduces the user’s sync move countdown by 1 after using its max move.
|
96 |
8 |
3 |
(3,-5) |
|
MAX Slip Up 1
- Lowers the Speed of all opposing sync pairs by 1 stat rank after using the user’s max move.
|
120 |
10 |
3 |
(1,9) |
|
Starting Node
|
0 |
0 |
|
(0,0) |
|
Dynamax Cannon
:
Power
+2
|
48 |
4 |
2 |
(-3,-9) |
|
Dynamax Cannon
:
Power
+2
|
48 |
4 |
|
(-2,-6) |
|
Dynamax Cannon
:
Power
+2
|
48 |
4 |
|
(3,7) |
|
Dynamax Cannon
:
Power
+2
|
48 |
4 |
2 |
(1,7) |
|
Dynamax Cannon
:
Power
+2
|
48 |
4 |
2 |
(-1,-7) |
|
Eternabeam
:
Power
+100
|
96 |
8 |
3 |
(-2,-10) |