Table of Contents
Trainer
Pokemon Info
Pokemon Description
This Pokémon came from the future by crossing over time. It is thought that so long as Celebi appears, a bright and shining future awaits us.
Stats
Pokemon Analysis
Moves
Type
|
Grass
|
Category
|
|
Power
|
100
/
120
|
Accuracy
|
100
|
Target
|
An opponent
|
Cost
|
|
Will not consume the move gauge when the terrain is Grassy Terrain.
Category
|
|
Power
|
0
/
0
|
Accuracy
|
0
|
Target
|
All allies
|
Uses
|
2
|
Raises the critical-hit rate of all allied sync pairs by 2 stat ranks.
Type
|
Grass
|
Category
|
|
Power
|
0
/
0
|
Accuracy
|
0
|
Target
|
Entire field
|
Uses
|
2
|
Cost
|
|
Turns the field of play’s terrain into Grassy Terrain.
Category
|
|
Power
|
0
/
0
|
Accuracy
|
0
|
Target
|
An ally
|
Uses
|
2
|
Raises an ally’s Attack and Sp. Atk by 2 stat ranks. Applies the Gradual Healing effect to an ally.
Type |
Grass |
Category |
|
Power |
200 / 240 |
Accuracy |
- |
Target |
An opponent |
Effect Tag |
- |
This attack’s power increases when the terrain is Grassy Terrain.
Johto Pride
Powers up the physical attack moves of all allied sync pairs by 20%. Reduces physical attack move damage taken by all allied sync pairs by 25%. The more allied sync pairs with the Johto theme you have on your team, the higher these percentages are. (Each additional sync pair powers up moves by 15% and reduces damage by 3%. The maximum power-up is 50%, and the maximum damage reduction is 31%.)
Hassling Hit 9
Leaves the target flinching, confused, and trapped when the user’s attack move against it is successful.
Ruthless 9
Lowers one of the target’s following stats by two stat ranks at random when the user’s attack move is successful against a flinching, confused, or trapped opponent: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness.
Turbo Turf 2
Quickly charges the move gauge when the terrain is Grassy Terrain.
Team Skills
Condition
Form a team with two or more sync pairs that share the same type.
Effect
Raises the maximum HP of all allied sync pairs by [Value].
- Lv1: +12
- Lv2: +16
- Lv3: +20
- Lv4: +24
Raises allies’ Attack and Sp. Atk by [Value] when using Grass-type attacks.
- Lv1: +12
- Lv2: +16
- Lv3: +20
- Lv4: +24
Condition
Form a team with two or more sync pairs that share the same theme.
Effect
Raises the maximum HP of all allied sync pairs by [Value].
- Lv1: +1
- Lv2: +3
- Lv3: +5
- Lv4: +7
Raises the Attack and Sp. Atk of all allied sync pairs by [Value].
- Lv1: +1
- Lv2: +2
- Lv3: +3
- Lv4: +4
Condition
Form a team with two or more sync pairs that share the same theme.
Effect
Raises the maximum HP of all allied sync pairs by [Value].
- Lv1: +1
- Lv2: +3
- Lv3: +5
- Lv4: +7
Raises the Attack and Sp. Atk of all allied sync pairs by [Value].
- Lv1: +1
- Lv2: +2
- Lv3: +3
- Lv4: +4
Condition
Form a team with two or more sync pairs that share the same theme.
Effect
Raises the maximum HP of all allied sync pairs by [Value].
- Lv1: +2
- Lv2: +4
- Lv3: +6
- Lv4: +8
Raises the Attack and Sp. Atk of all allied sync pairs by [Value].
- Lv1: +2
- Lv2: +3
- Lv3: +4
- Lv4: +5
Condition
Form a team with two or more sync pairs that share the same theme.
Effect
Raises the maximum HP of all allied sync pairs by [Value].
- Lv1: +2
- Lv2: +4
- Lv3: +6
- Lv4: +8
Raises the Attack and Sp. Atk of all allied sync pairs by [Value].
- Lv1: +2
- Lv2: +3
- Lv3: +4
- Lv4: +5
Sync Grid
Sync Grid for Sygna Suit Lyra & Celebi
Link to Sync Grid Planner Tool
Icon |
Bonus |
Sync Orb Cost |
Energy Cost |
Req Sync Level |
Grid Pos (X,Y) |
|
Attack
+5
|
5 |
0 |
|
(1,-1) |
|
Attack
+5
|
24 |
2 |
|
(-1,-3) |
|
Attack
+5
|
24 |
2 |
|
(1,3) |
|
Attack
+5
|
24 |
2 |
|
(3,5) |
|
Attack
+20
|
84 |
7 |
2 |
(2,8) |
|
HP
+10
|
5 |
0 |
|
(1,1) |
|
HP
+10
|
24 |
2 |
|
(3,-1) |
|
HP
+10
|
24 |
2 |
|
(-2,0) |
|
HP
+10
|
24 |
2 |
|
(2,4) |
|
HP
+30
|
60 |
5 |
2 |
(2,-4) |
|
Sp. Atk
+5
|
5 |
0 |
|
(-1,-1) |
|
Sp. Atk
+5
|
24 |
2 |
|
(-3,5) |
|
Sp. Atk
+5
|
24 |
2 |
|
(1,-3) |
|
Sp. Atk
+5
|
24 |
2 |
|
(-1,3) |
|
Sp. Atk
+20
|
84 |
7 |
2 |
(-2,8) |
|
Speed
+5
|
5 |
0 |
|
(0,2) |
|
Speed
+5
|
24 |
2 |
|
(2,0) |
|
Speed
+5
|
24 |
2 |
|
(-3,-1) |
|
Speed
+5
|
24 |
2 |
|
(1,5) |
|
Speed
+20
|
84 |
7 |
2 |
(-2,-4) |
|
Defense
+5
|
5 |
0 |
|
(0,-2) |
|
Defense
+5
|
24 |
2 |
|
(-2,4) |
|
Sp. Def
+5
|
5 |
0 |
|
(-1,1) |
|
Sp. Def
+5
|
24 |
2 |
|
(-1,5) |
|
Time-Transcending Magical Leaf
:
Power
+25
|
60 |
5 |
3 |
(0,-6) |
|
Time-Transcending Magical Leaf
:
Power
+25
|
60 |
5 |
3 |
(0,6) |
|
Dire Hit All +
:
MP Refresh 2
- Has a chance (30%) of restoring one MP of the user’s move when that move is successful.
|
84 |
7 |
|
(-2,-2) |
|
Grassy Terrain
:
Move Gauge Refresh 3
- Has a chance (40%) of charging the user’s move gauge by one when a move is successful.
|
84 |
7 |
|
(2,-2) |
|
Grassy Terrain
:
MP Refresh 2
- Has a chance (30%) of restoring one MP of the user’s move when that move is successful.
|
84 |
7 |
3 |
(1,-5) |
|
Grassy Glide
:
Move Gauge Refresh 3
- Has a chance (40%) of charging the user’s move gauge by one when a move is successful.
|
84 |
7 |
|
(2,6) |
|
Voice of the Forest!
:
MP Refresh 2
- Has a chance (30%) of restoring one MP of the user’s move when that move is successful.
|
84 |
7 |
2 |
(-3,-5) |
|
Voice of the Forest!
:
Mighty Friend 9
- When the user’s move targeting an allied sync pair (excluding field effects) is successful, increases the Physical Moves ↑ Next effect of the allied sync pair affected by the move by one rank.
|
120 |
10 |
3 |
(-1,-5) |
|
Defense Crush 4
- Has a chance (50%) of lowering the target’s Defense by one stat rank when the user’s attack move against it is successful.
|
120 |
10 |
3 |
(-2,-6) |
|
Confusion Synergy 3
- Powers up the user’s moves when the target is confused.
|
96 |
8 |
3 |
(-1,9) |
|
Quick Cure
- Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle.
|
84 |
7 |
2 |
(-3,-3) |
|
Adrenaline 1
- Reduces the sync move countdown by 1 the first time the user’s sync move is used each battle.
|
120 |
10 |
3 |
(2,10) |
|
Grand Entry 2
- Raises the user’s Sp. Atk by 2 stat ranks when it enters a battle.
|
120 |
10 |
2 |
(-3,9) |
|
Stationary Target 3
- Powers up the user’s moves when the target is trapped.
|
120 |
10 |
3 |
(1,9) |
|
Fierce Entry 2
- Raises the user’s Attack by 2 stat ranks when it enters a battle.
|
120 |
10 |
2 |
(3,9) |
|
Mind Games 4
- Has a chance (50%) of lowering the target’s Sp. Def by one stat rank when the user’s attack move against it is successful.
|
120 |
10 |
3 |
(2,-6) |
|
Power Play
- The more the target’s stats are lowered, the more it powers up the user’s sync move.
|
120 |
10 |
3 |
(-2,10) |
|
Verdant Immunity
- Status conditions cannot be inflicted on the user when the terrain is Grassy Terrain.
|
96 |
8 |
2 |
(3,-3) |
|
Verdant Recovery 1
- Restores the user’s HP whenever its Pokémon takes an action when the terrain is Grassy Terrain.
|
96 |
8 |
2 |
(3,-5) |
|
Starting Node
|
0 |
0 |
|
(0,0) |
|
Grassy Glide
:
Power
+3
|
36 |
3 |
2 |
(1,7) |
|
Grassy Glide
:
Power
+3
|
36 |
3 |
|
(3,7) |
|
Grassy Glide
:
Power
+3
|
36 |
3 |
|
(-2,6) |
|
Grassy Glide
:
Power
+3
|
36 |
3 |
|
(-3,7) |
|
Grassy Glide
:
Power
+3
|
36 |
3 |
2 |
(-1,7) |