Table of Contents
Sygna Suit Serena & Zygarde
Other Forms
Trainer
Pokemon Info
Pokemon Description
This is Zygarde’s form when about half of its pieces have been assembled. It plays the role of monitoring the ecosystem.
Stats
Pokemon Analysis
Moves
Type
|
Ground
|
Category
|
|
Power
|
140
/
168
|
Accuracy
|
100
|
Target
|
All opponents
|
Cost
|
|
Applies the Restrain effect to the target.
Category
|
|
Power
|
0
/
0
|
Accuracy
|
0
|
Target
|
Self
|
Uses
|
2
|
Raises the user’s critical-hit rate by 2 stat ranks.
Type
|
Dragon
|
Category
|
|
Power
|
160
/
192
|
Accuracy
|
100
|
Target
|
All opponents
|
Cost
|
|
Category
|
|
Power
|
0
/
0
|
Accuracy
|
0
|
Target
|
Self
|
Uses
|
1
|
Cost
|
|
Raises the user’s Attack and Sp. Atk by 6 stat ranks. Applies the Gradual Healing effect to the user.
Type |
Dragon |
Category |
|
Power |
250 / 300 |
Accuracy |
- |
Target |
An opponent |
Effect Tag |
- |
Transform into Complete Forme until the end of battle.
Kalos Flag Bearer
Powers up the moves of all allied sync pairs by 10%. Reduces attack move damage taken by all allied sync pairs by 20%. The more allied sync pairs with the Kalos theme you have on your team, the higher these percentages are. (Each additional sync pair powers up moves by 10% and reduces damage by 3%. The maximum power-up is 30%, and the maximum damage reduction is 26%.)
Strong Start 1
Increases the user’s Physical Moves ↑ Next effect and Special Moves ↑ Next effect by 1 rank the first time the user enters a battle each battle.
Head Start 1
Reduces the user’s sync move countdown by 1 the first time it enters a battle each battle.
Team Skills
Condition
Form a team with two or more sync pairs that share the same type.
Effect
Raises allies’ Attack and Sp. Atk by [Value] when using Dragon-type attacks.
- Lv1: +15
- Lv2: +20
- Lv3: +25
- Lv4: +30
Condition
Form a team with two or more sync pairs that share the same theme.
Effect
Raises the Attack and Sp. Atk of all allied sync pairs by [Value].
- Lv1: +2
- Lv2: +4
- Lv3: +6
- Lv4: +8
Condition
Form a team with two or more sync pairs that share the same theme.
Effect
Raises the Attack and Sp. Atk of all allied sync pairs by [Value].
- Lv1: +2
- Lv2: +4
- Lv3: +6
- Lv4: +8
Condition
Form a team with two or more sync pairs that share the same theme.
Effect
Raises the Attack and Sp. Atk of all allied sync pairs by [Value].
- Lv1: +3
- Lv2: +5
- Lv3: +7
- Lv4: +9
Sync Grid
Sync Grid for Sygna Suit Serena & Zygarde
Link to Sync Grid Planner Tool
Icon |
Bonus |
Sync Orb Cost |
Energy Cost |
Req Sync Level |
Grid Pos (X,Y) |
|
Attack
+5
|
5 |
0 |
|
(1,-1) |
|
Attack
+5
|
24 |
2 |
2 |
(-1,-7) |
|
Attack
+5
|
24 |
2 |
|
(2,-2) |
|
HP
+10
|
5 |
0 |
|
(1,1) |
|
HP
+10
|
24 |
2 |
|
(-1,-3) |
|
HP
+10
|
24 |
2 |
|
(2,4) |
|
HP
+10
|
24 |
2 |
|
(1,-3) |
|
Sp. Atk
+5
|
5 |
0 |
|
(-1,-1) |
|
Sp. Atk
+5
|
24 |
2 |
|
(1,3) |
|
Sp. Atk
+5
|
24 |
2 |
|
(-1,3) |
|
Sp. Atk
+10
|
48 |
4 |
2 |
(3,9) |
|
Speed
+5
|
5 |
0 |
|
(0,2) |
|
Speed
+5
|
24 |
2 |
|
(-3,1) |
|
Speed
+5
|
24 |
2 |
|
(2,0) |
|
Speed
+5
|
24 |
2 |
|
(-2,-4) |
|
Defense
+5
|
5 |
0 |
|
(0,-2) |
|
Defense
+5
|
24 |
2 |
|
(3,-1) |
|
Defense
+5
|
24 |
2 |
|
(-1,-5) |
|
Sp. Def
+5
|
5 |
0 |
|
(-1,1) |
|
Sp. Def
+5
|
24 |
2 |
|
(-2,2) |
|
Sp. Def
+5
|
24 |
2 |
|
(1,5) |
|
Ecosystem Core Enforcer
:
Power
+25
|
60 |
5 |
3 |
(0,6) |
|
Ecosystem Core Enforcer
:
Power
+25
|
60 |
5 |
3 |
(0,-6) |
|
Dire Hit +
:
MP Refresh 3
- Has a chance (40%) of restoring one MP of the user’s move when that move is successful.
|
84 |
7 |
2 |
(-2,4) |
|
Thousand Waves
:
Move Gauge Refresh 2
- Has a chance (30%) of charging the user’s move gauge by one when a move is successful.
|
72 |
6 |
|
(-2,-6) |
|
Thousand Waves
:
Move Gauge Refresh 4
- Has a chance (50%) of charging the user’s move gauge by one when a move is successful.
|
84 |
7 |
2 |
(-2,-8) |
|
Core Enforcer
:
Move Gauge Refresh 2
- Has a chance (30%) of charging the user’s move gauge by one when a move is successful.
|
72 |
6 |
|
(2,6) |
|
Core Enforcer
:
Move Gauge Refresh 4
- Has a chance (50%) of charging the user’s move gauge by one when a move is successful.
|
84 |
7 |
2 |
(2,8) |
|
Feel Our Feelings!
:
MP Refresh 3
- Has a chance (40%) of restoring one MP of the user’s move when that move is successful.
|
84 |
7 |
2 |
(2,-4) |
|
Feel Our Feelings!
:
BOGO 9
- Applies the Free Move Next effect to the user when its move is successful.
|
96 |
8 |
3 |
(2,-6) |
|
Sand Shelter
- Protects the user from damage from a sandstorm.
|
60 |
5 |
|
(-2,0) |
|
Superduper Effective 2
- Powers up moves that are super effective.
|
120 |
10 |
3 |
(-1,-9) |
|
Rejuvenate 6
- Charges the user’s move gauge by 6 after using a sync move.
|
120 |
10 |
3 |
(-3,5) |
|
Sands of Time 2
- Quickly charges the move gauge during a sandstorm.
|
96 |
8 |
2 |
(-3,-9) |
|
Soften Up 1
- Critical hits land more easily when the user attacks with a sync move.
|
120 |
10 |
3 |
(2,10) |
|
Hold Hostage 1
- Powers up the user’s moves when the target is restrained.
|
108 |
9 |
2 |
(1,7) |
|
Super Syncer
- Applies the Supereffective ↑ Next effect to the user the first time its sync move is used each battle.
|
120 |
10 |
3 |
(1,9) |
|
Status Immunity
- Status conditions cannot be inflicted on the user.
|
96 |
8 |
3 |
(-2,-10) |
|
Sync Damage Guard
- Applies the Damage Guard Next effect to the user the first time its sync move is used each battle.
|
120 |
10 |
3 |
(3,-5) |
|
Brainpower
- The more the user’s Sp. Atk is raised, the more it powers up the user’s sync move.
|
120 |
10 |
3 |
(-2,6) |
|
Starting Node
|
0 |
0 |
|
(0,0) |
|
Core Enforcer
:
Power
+2
|
36 |
3 |
|
(3,5) |
|
Core Enforcer
:
Power
+2
|
36 |
3 |
|
(3,7) |
|
Core Enforcer
:
Power
+2
|
36 |
3 |
2 |
(-1,5) |
|
Core Enforcer
:
Power
+4
|
60 |
5 |
2 |
(-3,3) |
|
Thousand Waves
:
Power
+2
|
36 |
3 |
|
(-3,-7) |
|
Thousand Waves
:
Power
+2
|
36 |
3 |
2 |
(1,-5) |
|
Thousand Waves
:
Power
+2
|
36 |
3 |
|
(-3,-5) |
|
Thousand Waves
:
Power
+4
|
60 |
5 |
2 |
(3,-3) |