Table of Contents
Trainer
Pokemon Info
Pokemon Description
By drumming, it taps into the power of its special tree stump. The roots of the stump follow its direction in battle.
Stats
Pokemon Analysis
Moves
Type
|
Grass
|
Category
|
|
Power
|
160
/
192
|
Accuracy
|
100
|
Target
|
An opponent
|
Cost
|
|
Lowers the target’s Speed by 1 stat rank.
Category
|
|
Power
|
0
/
0
|
Accuracy
|
0
|
Target
|
Self
|
Uses
|
2
|
Raises the user’s critical-hit rate by 2 stat ranks.
Type
|
Ground
|
Category
|
|
Power
|
106
/
127
|
Accuracy
|
95
|
Target
|
An opponent
|
Cost
|
|
Category
|
|
Power
|
0
/
0
|
Accuracy
|
0
|
Target
|
Self
|
Uses
|
1
|
Raises the user’s Attack by 6 stat ranks. Applies the Free Move Next effect to the user. Increases the user’s Physical Moves ↑ Next effect by 1 rank.
Max Move
Type
|
Grass
|
Category
|
|
Power
|
450
/
540
|
Accuracy
|
0
|
Target
|
An opponent
|
Ignores passive skills that would reduce the damage of this attack. Ignores passive skills that would protect the target against a critical hit.
Type
|
Ground
|
Category
|
|
Power
|
400
/
480
|
Accuracy
|
0
|
Target
|
An opponent
|
Raises the Sp. Def of all allied sync pairs by 2 stat ranks.
Type |
Grass |
Category |
|
Power |
250 / 300 |
Accuracy |
- |
Target |
An opponent |
Effect Tag |
- |
Piercing Blows
Grants all of the following effects when the user is attacking: Ignores the target’s passive skills that would reduce the damage of attacks. Ignores the target’s passive skills that would protect the target against a critical hit. Ignores the target’s Enduring effect.
Chase Down 3
Powers up the user’s moves when the target’s Speed is lowered.
Targets Maxed
When the user’s max move attacks an opponent, the target becomes all opposing sync pairs. The power of max moves affected by this passive skill is not lowered even if there are multiple targets.
Team Skills
Condition
Form a team with two or more sync pairs that share the same type.
Effect
Raises allies’ Attack and Sp. Atk by [Value] when using Grass-type attacks.
- Lv1: +15
- Lv2: +20
- Lv3: +25
- Lv4: +30
Condition
Form a team with two or more sync pairs that share the same theme.
Effect
Raises the Attack and Sp. Atk of all allied sync pairs by [Value].
- Lv1: +2
- Lv2: +4
- Lv3: +6
- Lv4: +8
Condition
Form a team with two or more sync pairs that share the same theme.
Effect
Raises the Attack and Sp. Atk of all allied sync pairs by [Value].
- Lv1: +2
- Lv2: +4
- Lv3: +6
- Lv4: +8
Condition
Form a team with two or more sync pairs that share the same theme.
Effect
Raises the Attack and Sp. Atk of all allied sync pairs by [Value].
- Lv1: +3
- Lv2: +5
- Lv3: +7
- Lv4: +9
Sync Grid
Sync Grid for Victor & Rillaboom
Link to Sync Grid Planner Tool
Icon |
Bonus |
Sync Orb Cost |
Energy Cost |
Req Sync Level |
Grid Pos (X,Y) |
|
Attack
+5
|
5 |
0 |
|
(-1,-1) |
|
Attack
+5
|
5 |
0 |
|
(1,-1) |
|
Attack
+5
|
24 |
2 |
|
(1,-3) |
|
Attack
+5
|
24 |
2 |
|
(1,3) |
|
HP
+10
|
5 |
0 |
|
(1,1) |
|
HP
+10
|
24 |
2 |
|
(-2,-4) |
|
HP
+10
|
24 |
2 |
|
(-2,0) |
|
Speed
+5
|
5 |
0 |
|
(0,2) |
|
Speed
+5
|
24 |
2 |
|
(1,5) |
|
Speed
+5
|
24 |
2 |
|
(-1,-3) |
|
Speed
+5
|
24 |
2 |
|
(2,0) |
|
Defense
+5
|
5 |
0 |
|
(0,-2) |
|
Defense
+5
|
24 |
2 |
|
(2,4) |
|
Defense
+5
|
24 |
2 |
|
(-1,-5) |
|
Sp. Def
+5
|
5 |
0 |
|
(-1,1) |
|
Sp. Def
+5
|
24 |
2 |
|
(3,5) |
|
Sp. Def
+20
|
84 |
7 |
2 |
(3,9) |
|
Strategically Sound Grass Impact
:
Power
+25
|
60 |
5 |
3 |
(0,6) |
|
Strategically Sound Grass Impact
:
Power
+25
|
60 |
5 |
3 |
(0,-6) |
|
High Horsepower
:
Move Gauge Refresh 3
- Has a chance (40%) of charging the user’s move gauge by one when a move is successful.
|
84 |
7 |
|
(-2,-6) |
|
High Horsepower
:
BOGO 9
- Applies the Free Move Next effect to the user when its move is successful.
|
120 |
10 |
5 |
(1,-7) |
|
Dire Hit +
:
MP Refresh 2
- Has a chance (30%) of restoring one MP of the user’s move when that move is successful.
|
84 |
7 |
2 |
(-3,3) |
|
Drum Beating
:
Move Gauge Refresh 3
- Has a chance (40%) of charging the user’s move gauge by one when a move is successful.
|
84 |
7 |
|
(2,6) |
|
Attack Rhythm!
:
MP Refresh 2
- Has a chance (30%) of restoring one MP of the user’s move when that move is successful.
|
84 |
7 |
2 |
(2,-4) |
|
Attack Rhythm!
:
Critical Eye 1
- Raises the user’s critical-hit rate by 1 stat rank when its move is successful.
|
120 |
10 |
2 |
(3,-3) |
|
Superduper Effective 1
- Powers up moves that are super effective.
|
96 |
8 |
2 |
(0,4) |
|
Quick Cure
- Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle.
|
84 |
7 |
2 |
(2,8) |
|
Natural Remedy
- Removes all status conditions from the user the first time it is inflicted by any status condition each battle.
|
84 |
7 |
2 |
(1,-5) |
|
Rejuvenate 6
- Charges the user’s move gauge by 6 after using a sync move.
|
120 |
10 |
3 |
(-1,-9) |
|
Cakewalk
- The more the target’s Speed is lowered, the more it powers up the user’s sync move.
|
120 |
10 |
3 |
(3,-5) |
|
Hunter’s Instinct
- The more the target’s Speed is lowered, the more it powers up the user’s moves.
|
120 |
10 |
3 |
(1,9) |
|
Trip Up 2
- Has a chance (30%) of lowering the target’s Speed by one stat rank when the user’s attack move against it is successful.
|
120 |
10 |
2 |
(0,-4) |
|
Overwhelm 9
- Lowers the target’s Attack by one stat rank when the user’s attack move against it is successful.
|
120 |
10 |
4 |
(0,-8) |
|
Twofer 2
- Has a chance (30%) of applying the Free Move Next effect to the user when its Pokémon uses a move.
|
120 |
10 |
3 |
(2,10) |
|
MAX Countdown 1
- Reduces the user’s sync move countdown by 1 after using its max move.
|
120 |
10 |
3 |
(-3,5) |
|
MAX Damage Guard
- Applies the Damage Guard Next effect to the user after using its max move. (If hit by an attack while this effect is applied, the attack will inflict no damage on the user, while the damage of some attacks such as sync moves will be halved. The effect is removed after it is activated.)
|
120 |
10 |
5 |
(-1,7) |
|
Super Desperate
- Applies the Supereffective ↑ Next effect to the user the first time it is in a pinch each battle.
|
120 |
10 |
2 |
(-3,-9) |
|
MAX Slip Up 2
- Lowers the Speed of all opposing sync pairs by 2 stat ranks after using the user’s max move.
|
120 |
10 |
4 |
(0,8) |
|
Mighty Rush 9
- Increases the user’s Physical Moves ↑ Next effect by one rank after using its sync move.
|
120 |
10 |
3 |
(2,-6) |
|
Turbo Turf 2
- Quickly charges the move gauge when the terrain is Grassy Terrain.
|
96 |
8 |
2 |
(-1,5) |
|
Verdant Recovery 1
- Restores the user’s HP whenever its Pokémon takes an action when the terrain is Grassy Terrain.
|
96 |
8 |
2 |
(-2,4) |
|
Starting Node
|
0 |
0 |
|
(0,0) |
|
Drum Beating
:
Power
+2
|
36 |
3 |
|
(-2,2) |
|
Drum Beating
:
Power
+2
|
36 |
3 |
|
(-1,3) |
|
Drum Beating
:
Power
+2
|
36 |
3 |
|
(3,7) |
|
Drum Beating
:
Power
+2
|
36 |
3 |
|
(-3,1) |
|
Drum Beating
:
Power
+2
|
36 |
3 |
2 |
(1,7) |
|
G-Max Drum Solo
:
Power
+100
|
96 |
8 |
3 |
(-2,6) |
|
High Horsepower
:
Accuracy
+5
|
36 |
3 |
2 |
(-2,-8) |
|
High Horsepower
:
Power
+3
|
36 |
3 |
2 |
(-1,-7) |
|
High Horsepower
:
Power
+3
|
36 |
3 |
|
(3,-1) |
|
High Horsepower
:
Power
+3
|
36 |
3 |
|
(-3,-5) |
|
High Horsepower
:
Power
+3
|
36 |
3 |
|
(2,-2) |
|
High Horsepower
:
Power
+3
|
36 |
3 |
|
(-3,-7) |
|
Max Quake
:
Power
+100
|
96 |
8 |
3 |
(-2,-10) |