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Viola & Surskit

Table of Contents

Analysis by EmmaNielsen
Other Forms

Trainer

Pokemon Info

Type Bug
Weak Vs Rock
Role Tech
Base Potential
Gender Female

Pokemon Description

If it’s in a pinch, it will secrete a sweet liquid from the tip of its head. Syrup made from gathering that liquid is tasty on bread.

Table of Contents

Stats

4★
5★
HP 80
ATK 6
DEF 9
Sp. ATK 9
Sp. DEF 8
Speed 10
HP 501
ATK 120
DEF 183
Sp. ATK 215
Sp. DEF 182
Speed 239
Bulk 547

Table of Contents

Moves

Type Bug
Category
Power
20 / 24
Accuracy 100
Target An opponent
Cost
Leaves the target trapped.
Unlock Requirements
Unlocked by Default
Category
Power
0 / 0
Accuracy 0
Target Self
Uses 2
Sharply raises the user’s Speed.
Unlock Requirements
Unlocked by Default
Type Bug
Category
Power
30 / 36
Accuracy 100
Target All opponents
Cost
Lowers the target’s Sp. Atk.
Move Unlock Requirements
Category
Power
0 / 0
Accuracy 0
Target Self
Uses 2
Sharply raises the user’s Sp. Def. Makes the user gradually heal itself.

Sync Move

Type Bug
Category
Power
200 / 240
Accuracy -
Target An opponent
Effect Tag -

No additional effect.

Passive Skills

Terrify 1

Lowers the Attack of all opposing sync pairs when the Pokémon enters a battle.

Sync Grid

Link to Sync Grid Planner Tool
Icon Bonus Sync Orb Cost Energy Cost Req Sync Level Grid Pos (X,Y)
HP +10 5 0 (1,1)
HP +10 24 2 (-1,3)
HP +20 60 5 3 (1,-5)
HP +20 60 5 (-3,-1)
HP +20 60 5 2 (3,-3)
Sp. Atk +5 5 0 (1,-1)
Sp. Atk +5 5 0 (-1,-1)
Sp. Atk +10 48 4 2 (-3,9)
Sp. Atk +10 48 4 3 (-1,9)
Sp. Atk +10 48 4 2 (-3,-3)
Speed +5 5 0 (0,2)
Speed +10 36 3 2 (3,9)
Speed +10 36 3 3 (1,9)
Defense +5 5 0 (0,-2)
Defense +5 24 2 (1,3)
Defense +5 24 2 (2,0)
Defense +10 48 4 (-1,-3)
Sp. Def +5 5 0 (-1,1)
Sp. Def +5 24 2 (-2,0)
Sp. Def +10 48 4 3 (-1,-5)
Silver Wind Victory Shot : Power +25 60 5 3 (0,6)
Silver Wind Victory Shot : Power +25 60 5 3 (0,-6)
X Speed : MP Refresh 3 - Has a moderately good chance of restoring one MP of the move used if the move is successful. 84 7 (-2,-2)
X Speed : Ramp Up 1 - Raises the user’s Sp. Atk when a move is successful. 120 10 3 (2,10)
Struggle Bug : Move Gauge Refresh 3 - Has a moderately good chance of charging the user’s move gauge by one when a move is successful. 72 6 (-2,6)
Infestation : Move Gauge Refresh 3 - Has a moderately good chance of charging the user’s move gauge by one when a move is successful. 72 6 (2,6)
Just Fantastic! : MP Refresh 2 - Has a moderate chance of restoring one MP of the move used if the move is successful. 72 6 (2,-2)
Just Fantastic! : MP Refresh 2 - Has a moderate chance of restoring one MP of the move used if the move is successful. 72 6 (1,-3)
First Aid 4 - Restores a bit of the Pokémon’s HP once during battle when the Pokémon is in a pinch. 120 10 3 (-2,10)
Raging Rain 5 - Powers up moves when the weather is rainy. 84 7 3 (-2,-6)
Stationary Target 5 - Powers up moves when the target is trapped. 96 8 2 (-2,-4)
Stationary Target 5 - Powers up moves when the target is trapped. 96 8 2 (2,-4)
Shower Power 5 - Powers up sync moves when the weather is rainy. 84 7 (3,-1)
Refreshing Rain 1 - Restores the Pokémon’s HP whenever it takes an action when the weather is rainy. 96 8 2 (-3,-5)
Pokey Trap 2 - Increases the amount of damage the target takes from being trapped. 120 10 2 (3,-5)
Trip Wire 1 - Lowers the Speed of all opposing sync pairs when the Pokémon enters a battle. 96 8 3 (2,-6)
Starting Node 0 0 (0,0)
Struggle Bug : Power +5 36 3 (-1,5)
Struggle Bug : Power +5 36 3 (-3,7)
Struggle Bug : Power +5 36 3 2 (-1,7)
Struggle Bug : Power +5 36 3 (-2,4)
Struggle Bug : Power +5 36 3 2 (-2,8)
Struggle Bug : Power +5 36 3 (-3,5)
Infestation : Power +6 24 2 (2,4)
Infestation : Power +6 24 2 (3,5)
Infestation : Power +6 24 2 (1,5)
Infestation : Power +6 36 3 (3,7)
Infestation : Power +6 36 3 2 (1,7)
Infestation : Power +6 36 3 2 (2,8)