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Winona & Pelipper

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Table of Contents

Tech Tier 2
Analysis by mysegp

Trainer

Pokemon Info

Type Flying
Weak Vs Electric
Role Tech
Base Potential
Gender Female

Pokemon Description

It places small Pokémon into its spacious beak and carries them around. No one knows where it’s taking them.

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Stats

HP 97
ATK 9
DEF 11
Sp. ATK 9
Sp. DEF 11
Speed 15
HP 454
ATK 188
DEF 135
Sp. ATK 188
Sp. DEF 171
Speed 230
Bulk 471

Table of Contents

Pokemon Analysis

Overview

Winona & Pelipper are an interesting Pair in Pokemon Masters since they are currently the only Sync Pair that can use Rain Dance. Luckily, they make the most of it, making this Pair a nice option for both single-player and co-op.

Strengths

Rain Dance

Pelipper is absolutely necessary for players intending to abuse the Power Boost to Water Type Moves or Racing Rain 2. Pelipper’s Move Gauge Refill Speed doubles when in rain, making it a good way for players to refill the move gauge for her Strike Allies in single player.

In co-op, players can use this extremely fast refill speed to charge their Sync Move meter so they can bring in their Strike Ally in 1 turn before Sync. This can also be extended to Unity Attack charging since Players can use the high concentration of moves to help with chaining and accumulation of the meter.

High Power Rating

Pelipper has very high Power Rating for a 3 Star Tech Pair--even higher than some 5 Star Sync Pairs. Maxing her level early can help Players hit the Power requirement for favorable stages like EX Brock and EX Flannery.

Weaknesses

Tech Role

As a Tech Pair, Pelipper suffers from lackluster stats that are only slightly redeemed by Potential Upgrading. Her status heavy toolkit also falls apart in the Very Hard difficulty levels for EX Challenges due to the bosses largely being immune to the likes of Flinch and/or Confusion.

Rain Time Limit

Rain being a perishable form of Weather means that Players are racing against the clock to get their Strike Pair set up to fully utilize the Power Boost before the Weather condition expires.

This can be mitigated in co-op by leading her with two favorable allies like Kris, where all three players set up for 2 turns before Pelipper uses Rain Dance to optimize the Rain turns.

Team Synergy

Water Type

Sync Pairs that synergize with Winona generally fall into either of the following two categories: Water Type and Racing Rain 2 users.

Sync Pairs like Kris, Hilbert, and Siebold all appreciate the Power Boost granted to their Water Type Moves from Rain Dance. In single-player mode, the Move Gauge Acceleration can allow Players to execute Moves like Mega Kick much faster.

Racing Rain 2

Sync Pairs like Crasher Wake and Clair benefit from Rain to double their Move Gauge Refill speed, which allows them to execute Moves at a faster rate. Crasher Wake, for example, enjoys the Speed Boost in helping to cause Flinch through Waterfall, which then feeds back into Pelipper’s Sync Move, which increases in Power when the Foe is Flinching.

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Moves

Type Flying
Category
Power
45 / 54
Accuracy 95
Target An opponent
Cost
Has a moderate chance of making the target flinch.
Unlock Requirements
Unlocked by Default
Type Water
Category
Power
0 / 0
Accuracy 0
Target Entire field
Uses 2
Cost
Makes the weather rainy.
Unlock Requirements
Unlocked by Default
Category
Power
0 / 0
Accuracy 0
Target Self
Uses 2
Sharply raises the user’s Defense and Speed.
Move Unlock Requirements
Type Flying
Category
Power
126 / 151
Accuracy 70
Target An opponent
Cost
Never misses when the weather is rainy. Has a moderate chance of leaving the target confused.

Sync Move

Type Flying
Category
Power
200 / 240
Accuracy -
Target An opponent
Effect Tag -

Its power increases if the target is flinching.

Passive Skills

Racing Rain 2

Quickly charges the move gauge when the weather is rainy.