Table of Contents
Korrina & Lucario
Mega Lucario has a decent Attack value, and “Power-Up Punch” further increases Attack. Mega Lucario can also raise her Critical Hit Rate, so Teaming up with a Support Sync Pair who has "Dire Hit All" would allow Mega Lucario to achieve 100% Critical Hit Rate. This makes Korrina & Lucario a solid Sync Pair choice when looking for Physical Strike Offense.
Other Forms
Trainer
Pokemon Info
Pokemon Description
It concentrates its mental energy and fires off mysterious waves called auras, which can crush boulders of large size to dust.
Stats
Moves
Type
|
Fighting
|
Category
|
|
Power
|
20
/
24
|
Accuracy
|
100
|
Target
|
An opponent
|
Cost
|
|
Category
|
|
Power
|
0
/
0
|
Accuracy
|
0
|
Target
|
Self
|
Uses
|
2
|
Raises the user’s critical-hit rate by 1 stat rank.
Type
|
Fighting
|
Category
|
|
Power
|
124
/
148
|
Accuracy
|
100
|
Target
|
An opponent
|
Cost
|
|
Lowers the user’s Defense and Sp. Def by 1 stat rank.
Category
|
|
Power
|
0
/
0
|
Accuracy
|
0
|
Target
|
Self
|
Uses
|
2
|
Raises the user’s Attack by 1 stat rank. Raises the user’s Speed by 3 stat ranks.
Type |
Fighting |
Category |
|
Power |
160 / 192 |
Accuracy |
- |
Target |
An opponent |
Effect Tag |
- |
Become Mega Lucario until the end of battle.
Team Skills
Condition
Form a team with two or more sync pairs that share the same type.
Effect
Raises allies’ Attack and Sp. Atk by [Value] when using Fighting-type attacks.
- Lv1: +15
- Lv2: +20
- Lv3: +25
- Lv4: +30
Condition
Form a team with two or more sync pairs that share the same theme.
Effect
Raises the Attack and Sp. Atk of all allied sync pairs by [Value].
- Lv1: +2
- Lv2: +4
- Lv3: +6
- Lv4: +8
Condition
Form a team with two or more sync pairs that share the same theme.
Effect
Raises the Attack and Sp. Atk of all allied sync pairs by [Value].
- Lv1: +2
- Lv2: +4
- Lv3: +6
- Lv4: +8
Condition
Form a team with two or more sync pairs that share the same theme.
Effect
Raises the Attack and Sp. Atk of all allied sync pairs by [Value].
- Lv1: +3
- Lv2: +5
- Lv3: +7
- Lv4: +9
Sync Grid
Sync Grid for Korrina & Lucario
Link to Sync Grid Planner Tool
Icon |
Bonus |
Sync Orb Cost |
Energy Cost |
Req Sync Level |
Grid Pos (X,Y) |
|
Attack
+5
|
5 |
0 |
|
(1,-1) |
|
Attack
+5
|
24 |
2 |
|
(2,6) |
|
Attack
+5
|
24 |
2 |
|
(-1,-3) |
|
Attack
+5
|
36 |
3 |
2 |
(2,8) |
|
Attack
+10
|
60 |
5 |
|
(-3,1) |
|
HP
+10
|
5 |
0 |
|
(1,1) |
|
HP
+20
|
48 |
4 |
2 |
(2,-4) |
|
HP
+30
|
96 |
8 |
2 |
(-3,3) |
|
Sp. Atk
+5
|
5 |
0 |
|
(-1,-1) |
|
Sp. Atk
+5
|
24 |
2 |
|
(1,3) |
|
Speed
+5
|
5 |
0 |
|
(0,2) |
|
Speed
+5
|
24 |
2 |
|
(-1,-5) |
|
Speed
+5
|
24 |
2 |
|
(-2,0) |
|
Speed
+5
|
24 |
2 |
|
(-2,-4) |
|
Speed
+5
|
24 |
2 |
|
(-1,3) |
|
Speed
+10
|
48 |
4 |
2 |
(-2,-8) |
|
Defense
+5
|
5 |
0 |
|
(0,-2) |
|
Defense
+5
|
24 |
2 |
|
(1,-3) |
|
Defense
+10
|
48 |
4 |
2 |
(-2,4) |
|
Defense
+10
|
48 |
4 |
2 |
(1,-5) |
|
Sp. Def
+5
|
5 |
0 |
|
(-1,1) |
|
Sp. Def
+5
|
24 |
2 |
|
(2,0) |
|
Sp. Def
+10
|
48 |
4 |
|
(3,-1) |
|
Sp. Def
+10
|
60 |
5 |
2 |
(-1,5) |
|
Give-It-All-Ya-Got Power-Up Punch
:
Power
+25
|
60 |
5 |
3 |
(0,-6) |
|
Give-It-All-Ya-Got Power-Up Punch
:
Power
+25
|
60 |
5 |
3 |
(0,6) |
|
Dire Hit
:
MP Refresh 2
- Has a chance (30%) of restoring one MP of the user’s move when that move is successful.
|
84 |
7 |
|
(2,-2) |
|
Vacuum Wave
:
Move Gauge Refresh 9
- Charges the user’s move gauge by one when its move is successful.
|
84 |
7 |
2 |
(3,9) |
|
Close Combat
:
Move Gauge Refresh 3
- Has a chance (40%) of charging the user’s move gauge by one when a move is successful.
|
72 |
6 |
|
(-2,-6) |
|
Close Combat
:
Stat’s Quo 3
- Has a chance (40%) of returning the user’s lowered stats to normal when its move is successful.
|
120 |
10 |
3 |
(-2,6) |
|
Power-Up Punch
:
Mad Strength 4
- Has a chance (50%) of raising the user’s Attack by one stat rank when its attack move is successful.
|
120 |
10 |
2 |
(3,-3) |
|
Power-Up Punch
:
Move Gauge Refresh 3
- Has a chance (40%) of charging the user’s move gauge by one when a move is successful.
|
60 |
5 |
3 |
(2,10) |
|
Skate On Through!
:
MP Refresh 2
- Has a chance (30%) of restoring one MP of the user’s move when that move is successful.
|
84 |
7 |
|
(-2,2) |
|
Skate On Through!
:
Berserker 1
- Raises the user’s Attack by 1 stat rank when its move is successful.
|
72 |
6 |
3 |
(-2,-10) |
|
Power Reserves 5
- Powers up the user’s moves when it is in a pinch.
|
120 |
10 |
3 |
(2,-6) |
|
Stamina Reserves 6
- Charges the user’s move gauge by 6 the first time it is in a pinch each battle.
|
120 |
10 |
2 |
(-3,-9) |
|
Fierce Entry 1
- Raises the user’s Attack by 1 stat rank when it enters a battle.
|
120 |
10 |
3 |
(3,-5) |
|
Boiling Point 6
- Raises the user’s Attack by 6 stat ranks the first time it is in a pinch each battle.
|
120 |
10 |
3 |
(-3,5) |
|
Starting Node
|
0 |
0 |
|
(0,0) |
|
Vacuum Wave
:
Power
+5
|
24 |
2 |
|
(2,4) |
|
Vacuum Wave
:
Power
+5
|
24 |
2 |
|
(3,5) |
|
Vacuum Wave
:
Power
+5
|
36 |
3 |
|
(3,7) |
|
Close Combat
:
Power
+4
|
48 |
4 |
3 |
(-1,-9) |
|
Close Combat
:
Power
+4
|
48 |
4 |
|
(-3,-7) |
|
Close Combat
:
Power
+4
|
48 |
4 |
2 |
(-1,-7) |
|
Close Combat
:
Power
+4
|
48 |
4 |
|
(-3,-5) |
|
Power-Up Punch
:
Power
+6
|
36 |
3 |
3 |
(1,9) |
|
Power-Up Punch
:
Power
+6
|
36 |
3 |
2 |
(1,7) |
|
Power-Up Punch
:
Power
+6
|
36 |
3 |
|
(1,5) |