Table of Contents
Other Forms
Trainer
Pokemon Info
Pokemon Description
Because it can sense what its foe is thinking, its attacks burst out first, fast, and fierce.
Stats
Moves
Type
|
Fighting
|
Category
|
|
Power
|
30
/
36
|
Accuracy
|
100
|
Target
|
An opponent
|
Cost
|
|
Lowers the target’s Speed by 1 stat rank.
Category
|
|
Power
|
0
/
0
|
Accuracy
|
0
|
Target
|
Self
|
Uses
|
2
|
Raises the user’s critical-hit rate by 1 stat rank.
Type
|
Fighting
|
Category
|
|
Power
|
142
/
170
|
Accuracy
|
70
|
Target
|
An opponent
|
Cost
|
|
Has a chance (10%) of lowering the target’s Sp. Def by 1 stat rank.
Category
|
|
Power
|
0
/
0
|
Accuracy
|
0
|
Target
|
Self
|
Uses
|
2
|
Raises the user’s Attack and Sp. Atk by 1 stat rank. Raises the user’s accuracy by 2 stat ranks.
Type |
Fighting |
Category |
|
Power |
160 / 192 |
Accuracy |
- |
Target |
An opponent |
Effect Tag |
- |
Become Mega Gallade until the end of battle. Raises the user’s critical-hit rate by 1 stat rank.
Posthaste 9
Raises the user’s Speed by two stat ranks when it is hit by an attack move.
Team Skills
Condition
Form a team with two or more sync pairs that share the same type.
Effect
Raises allies’ Attack and Sp. Atk by [Value] when using Fighting-type attacks.
- Lv1: +15
- Lv2: +20
- Lv3: +25
- Lv4: +30
Condition
Form a team with two or more sync pairs that share the same theme.
Effect
Raises the Attack and Sp. Atk of all allied sync pairs by [Value].
- Lv1: +2
- Lv2: +4
- Lv3: +6
- Lv4: +8
Condition
Form a team with two or more sync pairs that share the same theme.
Effect
Raises the Attack and Sp. Atk of all allied sync pairs by [Value].
- Lv1: +2
- Lv2: +4
- Lv3: +6
- Lv4: +8
Battle Facility Foe Strike
Condition
Form a team with two or more sync pairs that share the same theme.
Effect
Raises the Attack and Sp. Atk of all allied sync pairs by [Value].
- Lv1: +2
- Lv2: +4
- Lv3: +6
- Lv4: +8
Condition
Form a team with two or more sync pairs that share the same theme.
Effect
Raises the Attack and Sp. Atk of all allied sync pairs by [Value].
- Lv1: +3
- Lv2: +5
- Lv3: +7
- Lv4: +9
Sync Grid
Sync Grid for Wally & Gallade
Link to Sync Grid Planner Tool
Icon |
Bonus |
Sync Orb Cost |
Energy Cost |
Req Sync Level |
Grid Pos (X,Y) |
|
Attack
+5
|
5 |
0 |
|
(1,-1) |
|
Attack
+20
|
5 |
0 |
|
(-2,-2) |
|
Attack
+10
|
60 |
5 |
2 |
(-3,-9) |
|
HP
+10
|
5 |
0 |
|
(1,1) |
|
HP
+10
|
24 |
2 |
|
(-2,-4) |
|
HP
+10
|
24 |
2 |
|
(-1,-5) |
|
HP
+50
|
60 |
5 |
3 |
(3,1) |
|
Sp. Atk
+5
|
5 |
0 |
|
(-1,-1) |
|
Sp. Atk
+20
|
5 |
0 |
|
(2,2) |
|
Sp. Atk
+5
|
36 |
3 |
|
(1,3) |
|
Sp. Atk
+5
|
36 |
3 |
|
(3,5) |
|
Sp. Atk
+10
|
60 |
5 |
|
(-1,-3) |
|
Speed
+5
|
5 |
0 |
|
(0,2) |
|
Speed
+5
|
24 |
2 |
|
(2,0) |
|
Speed
+5
|
24 |
2 |
|
(2,4) |
|
Speed
+5
|
24 |
2 |
|
(1,-3) |
|
Defense
+5
|
5 |
0 |
|
(0,-2) |
|
Defense
+5
|
24 |
2 |
|
(3,-1) |
|
Sp. Def
+5
|
5 |
0 |
|
(-1,1) |
|
Sp. Def
+10
|
48 |
4 |
|
(-2,0) |
|
Sp. Def
+10
|
48 |
4 |
2 |
(1,-5) |
|
Rallying Close Combat
:
Power
+25
|
60 |
5 |
3 |
(0,6) |
|
Rallying Close Combat
:
Power
+25
|
60 |
5 |
3 |
(0,-6) |
|
Dire Hit
:
MP Refresh 3
- Has a chance (40%) of restoring one MP of the user’s move when that move is successful.
|
84 |
7 |
|
(2,-2) |
|
Dire Hit
:
Critical Eye 2
- Raises the user’s critical-hit rate by 2 stat ranks when its move is successful.
|
60 |
5 |
3 |
(-3,-3) |
|
Close Combat
:
Move Gauge Refresh 3
- Has a chance (40%) of charging the user’s move gauge by one when a move is successful.
|
72 |
6 |
|
(-2,-6) |
|
Close Combat
:
Stat’s Quo 4
- Has a chance (50%) of returning the user’s lowered stats to normal when its move is successful.
|
72 |
6 |
3 |
(-2,-10) |
|
Low Sweep
:
Move Gauge Refresh 3
- Has a chance (40%) of charging the user’s move gauge by one when a move is successful.
|
72 |
6 |
2 |
(-2,4) |
|
Focus Blast
:
Move Gauge Refresh 3
- Has a chance (40%) of charging the user’s move gauge by one when a move is successful.
|
72 |
6 |
|
(2,6) |
|
Here I Come!
:
MP Refresh 3
- Has a chance (40%) of restoring one MP of the user’s move when that move is successful.
|
84 |
7 |
2 |
(2,-4) |
|
Here I Come!
:
Ferocious Moves 9
- Raises the user’s Attack and Sp. Atk by 1 stat rank when its move is successful.
|
36 |
3 |
2 |
(-3,-1) |
|
Endurance
- When the user enters battle with full HP, applies the Enduring effect to it.
|
120 |
10 |
3 |
(-2,6) |
|
Critical Strike 1
- Powers up the user’s attacks when they become critical hits.
|
120 |
10 |
3 |
(-3,5) |
|
Critical Strike 1
- Powers up the user’s attacks when they become critical hits.
|
120 |
10 |
3 |
(2,-6) |
|
Quick Cure
- Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle.
|
60 |
5 |
3 |
(3,-5) |
|
Natural Remedy
- Removes all status conditions from the user the first time it is inflicted by any status condition each battle.
|
60 |
5 |
|
(-2,2) |
|
Ramming Speed
- The more the user’s Speed is raised, the more it powers up the user’s moves.
|
120 |
10 |
2 |
(3,-3) |
|
Grand Entry 1
- Raises the user’s Sp. Atk by 1 stat rank when it enters a battle.
|
72 |
6 |
2 |
(2,8) |
|
Cakewalk
- The more the target’s Speed is lowered, the more it powers up the user’s sync move.
|
96 |
8 |
2 |
(-1,-7) |
|
Fierce Entry 1
- Raises the user’s Attack by 1 stat rank when it enters a battle.
|
72 |
6 |
3 |
(-1,-9) |
|
Speedster’s Sync 5
- Powers up the user’s sync move when its Speed is raised.
|
36 |
3 |
2 |
(3,3) |
|
Starting Node
|
0 |
0 |
|
(0,0) |
|
Focus Blast
:
Accuracy
+10
|
60 |
5 |
2 |
(3,9) |
|
Close Combat
:
Power
+5
|
24 |
2 |
|
(-3,-7) |
|
Close Combat
:
Power
+5
|
24 |
2 |
2 |
(-2,-8) |
|
Close Combat
:
Power
+5
|
24 |
2 |
|
(-3,-5) |
|
Low Sweep
:
Power
+5
|
36 |
3 |
2 |
(-1,5) |
|
Low Sweep
:
Power
+5
|
36 |
3 |
|
(-3,1) |
|
Low Sweep
:
Power
+5
|
36 |
3 |
|
(-1,3) |
|
Low Sweep
:
Power
+5
|
36 |
3 |
2 |
(-3,3) |
|
Focus Blast
:
Power
+5
|
36 |
3 |
3 |
(2,10) |
|
Focus Blast
:
Power
+2
|
36 |
3 |
|
(3,7) |
|
Focus Blast
:
Power
+2
|
36 |
3 |
2 |
(1,7) |
|
Focus Blast
:
Power
+2
|
36 |
3 |
|
(1,5) |
|
Focus Blast
:
Power
+5
|
36 |
3 |
3 |
(1,9) |