Team Core Members
Total Bonuses
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Bonus (All) | 1 | 0 | 1 | 0 | 1 | 1 | 0 | 0 | 0 |
Debuff (All) | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Debuff (Single) | 0 | 0 | 0 | 1 | 0 | 0 | 0 | 0 | 0 |
Core Team
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People often forget this about Charizard, and it’s easy to see why considering the sheer number of other roles it excels in, but on top of all the other great nodes in its Sync Grid it also has access to some of the most useful weather skills in the game (Move Gauge and Sync Move boosts). On top of this, its exclusively fire type moves receive a 50% power boost in the Sun, combining with its already devastating damage potential to make it far and away the game’s highest dps (and all around best) sun abuser. In fact, Charizard’s sheer power in sun is such that it’s worth it to forego Mega Evolving to activate Lyra’s Solarize as fast as possible, and then rely entirely on the the pair’s base power and Sun until your second Sync Move (at which point you’ll have a Solar Flare boosted aoe Sync Move from one of the highest damage Strikers in the game).
That should be enough justification for the pair’s place on the team; let’s get into how you actually use it. Charizard isn’t exactly a difficult pair to understand, so I’ll keep this bit short. Once Charizard hits the field, it wants to follow its usual buffing cycle of Dire Hit+ into “My Destiny!”, although because Lyra also provides a good deal of Sp.Atk and Speed a second use of the latter isn’t necessary. From here, simply get blasting with Heat Wave and Blast Burn until you reach your second Sync Move, at which point you should Mega Evolve and then repeat, repeat, repeat.
In terms of the pair’s Sync Grid, your skill choices will be based mostly on your own preferences outside of the essential Speeding Sun and Solar Flare nodes, but feel free to take inspiration from our Charizard build guide here. Finally, Critical Strike 2 is an all-around excellent choice for any Striker capable of putting it to use, and the Zard is no exception.
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Meganium is this (and every modern Sun team’s) resident Solarize user, and reaching your first Sync Move in order to activate that skill should be one of your top priorities in game. Outside of its main Solarizing role, the pair also provides a few other key utilities that make it a useful pair in its own right; something Ho-oh (the pair’s only real sun setting competition) decidedly lacks. For starters, Light Screen is an excellent way to raise the team’s overall survivability, and combined with Toughen Up greatly increases the already awesome bulk shared by Meganium and its fellow tank Venusaur. This works with Healing/Speeding Sun and energy Ball Move Gauge Refresh to make the pair nigh unkillable between the former’s sheer bulk and the latter’s constant healing.
As an entirely defensive tank with no real desire to directly contribute to the team’s damage, Meganium gets plenty of mileage with little opportunity cost from picking one of the standard defensive Lucky Skills based on player preference. For those who don’t know, the most notable two of these are Fire Guard (or whichever mitigates damage that would be supereffective on your specific pair) and Vigilance.
Finally, an example Sync grid featuring the key nodes mentioned above can be found here:
As the healing half of the team’s defensive core, Venusaur plays an integral role in providing its teammates the longevity they need to put their devastating offensive synergy to use. The usual Supportive nodes (Mp refreshes on its healing skills and the mighty Master Healer) combined with the sun duo make dealing lasting damage to the team nigh on impossible. Additionally, as you’d expect from a member of the Pallett trio, Venusaur is no one-trick pony. The sheer amount of damage it contributes to the team by means of its brutal aoe Poison and constant stream of debuffs is ridiculous for what is primarily a tank, and in game it should begin capitalizing on this with Razor Leaf immediately after throwing out its first “Mega Healing!”.
Unfortunately, because Troublemaker only affects dedicated Status moves and Hostile Environment hasn’t yet been made available as a Lucky Skill, there’s no way for Venusaur to raise its Poison chance through its Lucky slot. However, it can still benefit greatly from the tank Skills mentioned for Meganium, and if a Sp.Def equivalent to Defense Crush is ever released the pair will be one of its finest abusers.
Finally, an example Sync grid featuring the key nodes mentioned above can be found here:
Discussion: How to use this Team
This team, as the name suggests, was originally designed for successfully laying siege to the fortresses that many Battle Villa and Event 3v9’s can be. However, this doesn’t mean it can’t still be put to excellent use in the equally late game focused (if not quite as protracted) Champion Arena, or even as a sweeper in the Villa with a few grid adjustments. If you’re attempting the latter, simply add as many Mp Refresh nodes as you can to the existing builds, sacrificing damage where necessary but always retaining as many healing skills as possible.
In terms of how one should actually go about piloting it, there’s a fair amount of player choice involved in the effective use of this team (although I can still, as always, provide general ideas to stick to). At the beginning of the match, your main priority should always be to reach Meganium’s Sync Move as fast as possible. This will provide you much greater survivability through dual Healing Sun users, a near infinite amount of Gauge, and a massive damage boost. This should be accomplished by throwing out each pair’s trainer move immediately at the beginning of each game before putting up Light Screen and completing the buff cycle detailed in Charizard’s explanation. Gunning Razor Leaf and Heat Wave (with as many “Sunny Side Up!” and Energy Balls as Mp/Mg Refresh allows mixed in) is the best way to reach Solarize once you’re done buffing. From here, a steady stream of Energy Balls, Razor Leaves, Heat Waves/Blast Burns and Potions will keep your side of the field healthy while it demolishes whatever stands in its way.
Team Composition Index:
And of course, if this comp isn't working for the stage you're stuck on or you don't have the pairs to give it a try feel free to check out our comp compendium and see what strikes your fancy: