Drifblim is one of the two generally rather niche Benefactor users who, when combined properly, can be extremely powerful and are what give this team its identity. Of the two passers, you’ll almost certainly want to lead with this one as Eevee’s buffs being reliant on a fully charged Sync Move make it much better suited to the mid-late game. Although Driflbim’s lower bulk would normally make it more difficult for the pair to stay in against early Boss aggro, Phantom Force allows it to “dodge” this by becoming immune to Attack until the target changes. Once the game actually begins, the pair’s role is extremely simple: accumulate as many buffs and advance the Sync counter as much as possible before bringing Eevee onto the field. This can be easily accomplished by popping all 4 of its buffs immediately before using any extra charges of “Pierce The Veil!” gained through Mp Refresh and then optionally throwing out a few Phantom Forces for the Shifty Striker boosts. Once this is complete, it’s time to switch out for Eevee and keep stacking those buffs! If the worst should happen in the later game and Metagross gets knocked out by a stray Critical Hit or statused, Drifblim can also do a fair job at providing that last little stretch of damage at the game’s end through Phantom Force.
An example Sync Grid for a Drifblim used on this team can be found here:
Once Driflbim is finished accumulating its more specific Evasiveness and Critical Hit Chance buffs, it’s time for Eevee to jump in and boost everything else! Solid bulk, great healing potential, and the highly spammable one bar Tackle allow it to easily survive to use two or three Extreme Evoboosts. Once this is done, Eevee will have built up a sufficient amount of buffs to dump them on Metagross and then watch the pair delete whatever’s on the other side of the field from existence. In terms of Lucky Skills, an Eevee on this team will have a few specific ones it prefers to take just in case it can’t get enough Evoboosts off to let Metagross carry the match. Namely, Fast Track and other “boost on attack” Skills allow Eevee to put all those Tackles to good use piling on buffs. Once the pair reaches +4-6 (depending on your level of greed and the amount of opponents remaining) in every Evoboost stat on top of +3 Crit, it’s time to switch over to Metagross and finish the stage off!
Metagross’ role on this team is perhaps even simpler than the two Baton Passers: switch out of a fully buffed Eevee and then steamroll whatever’s left of the opposing team at that point in the match. As the wielder of the game’s highest Attack stat on top of powerful Status, an excellent Quick Move, Power Chain, and guaranteed Critical Sync Moves, Metagross is simply the ultimate stat passing recipient. Once it comes in, all it needs to do is Mega Evolve and then get spamming those Aggravation-boosted Iron Heads. In the case of the Speed boosts it receives from Eevee being insufficient for keeping up a constant stream of attacks, Bullet Punch provides an excellent way to fill in the gaps. Finally, “Best There Is!” can be used before each Sync Move to provide guaranteed Critical Hits on a Move type that normally forces you to rely on rng. In terms of Grids, it’s mostly up to you what kind of Metagross you want to run with this comp as any of its builds will be monstrous with all those buffs applied to it, but I personally prefer the Offensive Tank with Stoic/Force Field swapped out for Aggravation. This maintains a great deal of damage through Gauge Refresh while also making use of all its buffs, Aggravation, Recuperation, and Natural Cure to become nigh-unkillable.
A list of potential Sync Grids for Metagross can be found here:
Discussion: How to use this Team
This is (obviously) a Co-op team for Co-op stages, but in terms of where it excels the most that’ll be in the longer, more difficult EX Challenges and Battle Villa Stages. If you’re looking for something you can quickly Auto Battle or farm Gear with, this team isn’t for you as it takes a long while to get its dps going and the Auto AI is absolutely clueless with it. Take it onto a long haul stage that gives it time to set up, however, and you’ll soon find that a +6 in everything Mega Metagross with healing on Sync Move, Flinch on every Attack, and ridiculous damage output makes for a pretty good way to carry your partners. How you’ll achieve this is explained thoroughly in the above Pair discussion, but here’s a recap. First, Driflbim comes out and pops all of its buffs before Phantom Forcing to dodge aggro and advance the Sync counter till it’s almost full. Once this is done, you’ll want to switch over to Eevee for barrage of Tackles, Potions, Iron Tails, and “Let’s Go!”s until you can use another Evoboost (and possibly a third on top of that depending on whether Eevee has Fast-Track as well as whether or not you think you’ll need the Defense buffs). Finally, it’s time for the really fun part: switch into Metagross once you’re nearing another Sync Move, Mega Evolve, and watch your near immortal, blazingly quick, crushingly powerful spindly boy stomp whatever’s left of the other side of the field this late in the game while Rejuvenation keeps it permanently near full health. This team, like all gimmicks, is incredibly powerful when it works properly (which should be nearly always if you pilot it well), but can go seriously wrong in certain circumstances. If either of your Benefactor users should be knocked out before Metagross hits the field, well, you won’t be contributing much to the rest of the match past Metagross’ (admittedly still great) base power and bulk. In conclusion, if you’re looking for a fun way to reliably clear the game’s Co-op content in a highly involved manner, this team is for you. However, if you want something you can use to mindlessly grind for Gear, you may need to start looking for a different Comp.