The Critical king itself, Palkia is the Striker that allows this team to reach its near Metagross levels of damage without the long buildup required for that Striker to Mega Evolve. While the comparison isn’t 100 percent favourable since Palkia’s bulk couldn’t hope to match that of Metagross and it can’t apply Flinch, the former is clearly the favourite on any comp wishing to call itself Hyper Offensive. The pair’s extremely powerful Hydro Pump combines with Critical Strike 9 and Emotional Void Spacial Rend to create what is unquestionably the game’s most devastating early game Striker when supported correctly (which is what we’re here to do). Practically, Palkia should be looking to pop a “New World Order!” at the very beginning of each match to reach +6 Sp.Atk in combination with “Sixth Sense!” before waiting for Alakazam’s Critical Rate buffs and then blasting away with Hydro Pump. That’s really all it needs to be doing in game, and without a Sync Grid there isn’t much else to say other than that Critical Strike 2 and Fast-Track 2 are both incredibly useful Lucky Skills on it.
The synergy between Palkia and Alakazam is so completely perfect that it’s difficult to believe the former wasn’t designed specifically for use on a comp like this one. After just a single use of each of their Trainer Moves, Palkia’s Special Attack will be maxed out, its Speed and Accuracy substantially boosted, and all damage sustained from “New World Order!” will be healed off. From here, our precious Striker is just one Critical Squad Dire Hit away from blasting away with its devastating Hydro Pumps and Spacial Rends. At this point, there’s very little left for Alakazam to do but put up Reflect and then heal Rotom with “Sixth Sense!” as many times as possible. Past that, Vigilance and Dark Guard are excellent Lucky Skill options, the pair should be targeted second after Rotom in Tactics, and an example of an excellent Sync Grid for use on this team can be found here:
This grid is excellent for general use, but it should still be noted that for players who don’t plan on bringing this team into the Villa, Reflect Gauge Refresh will be much more useful than its MP based counterpart.
Rotom anchors Palkia and Alakazam’s offensive shenanigans by leveraging its bulk, evasiveness, and healing to act as a main tank that can survive without a dedicated backup buffing or healing it. Additionally, X Sp.Atk and “Breathtaking!” allow it to easily fill the gaps in Palkia’s offensive stats that can arise from the Mp struggle inherent in taking on the Battle Villa.Outside of that, Rotom has three main responsibilities in game, one of which is of course to act as a meat shield for its frailer teammates. While it does this, spamming Thunder Shock is an excellent way to spread Paralysis and combines with the use of as many “Breathtaking!”’s as Mp Refresh allows to keep Palkia’s Sync Moves as frequent as they are devastating. On the topic of how the pair should be built for this comp, all you’ll need to know is that a standard Ridicure defensive build will do excellently for its Grid and Vigilance, as for all Evasion tanks, is by far its best Lucky Skill option.
An example Sync Grid for a Rotom in use on this team can be found here:
Discussion: How to use this Team
This team was designed to excel in every Single Player Mode from the Battle Villa to Full Force Battles, and that’s exactly what it does. Its mixture of brutally powerful early game offense that doesn’t fall off throughout the match and the combination of bulk and healing provided by Rotom and Alakazam is versatile and powerful enough to take on any Boss in any format. Because of the team’s early power and access to an abundance of Mp Refresh Skills, I won’t be able to give you an exact order in which to use moves that is always optimal, but I can give you a few examples as well as some general tips for what a winning game with this comp should look like. Right away at the outset of a match, your biggest goal is to max out Palkia’s Special Attack and Critical Hit Chance while accumulating as many Speed boosts as possible. There are a few ways to go about this, but the one that tends to be most efficient is to spend your first turn using each pair’s trainer move (making sure to have Palkia move before Alakazam) before throwing out a Critical Squad Dire Hit. Although this is usually the best way to open a game, in Battle Villa Mp is limited so focus on using at least one of Dire Hit or “Breathtaking!” as well as “New World Order!”, X Sp.Atk, or “Sixth Sense!” on Palkia. Once you’ve applied your opening buffs, all you’ll need to do is throw out a Reflect and as many “Breathtaking!”s as possible before healing up Rotom with however many “Sixth Sense!”s you have left. From that point, proceed to drown/rip apart the opposing team with Hydro Pump or Spacial Rend depending on whether or not you managed to reach +3 Critical Hit Chance until the opposite side of the field is empty.