TEPPEN: Newbie & F2P Guide

  • Informational content about TEPPEN
  • Step by step blueprint for every TEPPEN player's journey
  • TEPPEN economy
  • Basic strategy
  • Resources

Hello! It’s iowa. If you like Capcom, card games, real time strategy, and written content. I’ll be your best friend throughout your journey to Champion rank in TEPPEN.

This is a F2P guide, what does F2P mean? F2P stands for Free to Play, this guide will allow you to enjoy all aspects in TEPPEN, for free.

This guide’s focus is to take any player ranging from new, veteran, or returning player and assist their goals in TEPPEN. We will be going over informational content for new players, mechanical and strategic concepts, the TEPPEN economy, and much more! Without further adieu, enjoy

Starting from F


You are a new player, your resources for TEPPEN are just a starting foundation. Your TEPPEN account is the most important asset in your journey, as a new player you hold unlimited potential to gain rank rewards, level up rewards, and chronicle challenges to pave your way to Champion. TEPPEN allows you to F2P grind.

Brand New Account Resources

13 Core Pack Tickets (Tickets are used to redeem packs in the Store)

400 Souls (Souls are the materials used to create cards, deconstructing cards also earn souls)

0 Zenny (In-game currency to purchase packs)

Collection of all Basic Cards for each Hero in the game.

Disclaimer: during promotions, usually during expansion release periods, you may start with additional freebies.

You can open your Core Pack Tickets, add to your collection and edit Basic decks provided later in the guide. It’s important to note that Core Pack Tickets are generously provided throughout F2P grind. Do not spend Zenny for Core Packs in the shop.

To start you off, let's find you a Hero.

Color Breakdown


There are 4 colors in the game. In the current state of TEPPEN, we have had 4 expansions. Properties and abilities that were once color specific, have been shared amongst each other. However, colors still specialize in what they do best respectively. Picking a color does not hold much significance if you are looking for a specific playstyle because each color has adopted abilities from each other, allowing heroes to have multiple playstyles. Understanding what colors are best known for will help you have an idea of what to expect against a foe at the beginning of a match and card design for when building a deck. What color resonates with you?

Red Element


The color red calls for explosive on play abilities, dealing damage to enemy units on the board. Red is the source of aggressive pressure and direct damage.

Green Element


The color green calls for protecting your allies, fortifying defenses with health gain and shields. Green is the source of hulking threats and neutralizing the enemy with seals.

Purple Element


The color purple calls for manipulation and undoing opponent actions with negates. Purple is the source of returning cards off of the field and delaying the enemy with halts.

Black Element


The color black calls for destruction and relentless vengeance. Black is the source of hard destruction, destroying units off of the field and commanding an army that persists even after death.

Select Your Hero


TEPPEN currently features a roster of 13 heroes, all loved characters from different Capcom franchises. Each hero represents 1 of 4 colors in the game with various playstyles. In addition, once you pick your hero, heroes have access to 3 different Hero Arts that change the dynamic of a deck. Click the Hero image to be directed to the TEPPEN main website to read more about the character and Hero Arts available.

Competitive budget decks will be provided after July 1st when the new expansion is patched. Check back in this section or follow me at @iowatheboat on Twitter for the latest updates.





Jill Valentine










Morrigan Aensland






Albert Wesker






New Player Decks 


As a new player, your resources are limited beginning in F Rank. The natural order of a growing TEPPEN player is first starting your account. Having your first deck, then playing games. Earn rewards, grow your collection, and continue to add to your decks. TEPPEN is designed to match players close to their skill-level, so you will be playing against other new players or players near your rank.

Here are 4 deck-lists to help you get started from F-Rank. You will have all these cards since they are all from the Basic Cards collection. These 4 decks are for their respective colors, if for example, the deck QR has Ryu, but you want to play Rathalos instead, changing the Hero will still be effective. These decks come equipped with beginner friendly Heroes to represent them. Try them out!









How to Scan QR


Scanning a TEPPEN QR code allows players to copy deck lists from one another and add it to their account. Players can scan QR codes by doing to the Cards tab, the + panel for adding a new deck, then Scan Deck QR.

Create QR/Deck Code


Players have the ease to create text-based deck codes and generate QRs from viewing their deck. Simply tap the Create Deck Code panel to copy text into your clipboard and Show Deck QR to generate a QR for a screenshot with your mobile device.

Back Up


Like most games, TEPPEN allows players to link their Google/Apple accounts with their game account. Here is how to do so without risking the loss of your data.

This window is from tapping “Other” in the home lobby.

  1. Data Transfer: Please tap this button and link your account.
  2. Inquiries: Going to inquiries will give you a Secret Code that will be needed when contacting support. Copy this Secret Code as it will not change. Please copy this code as it is necessary for account restoration.

Android Data Transfer

Disclaimer: Under any circumstances, do not uninstall your client. If you are experiencing any difficulties, please contact TEPPEN support at https://teppenthegame.com/en/info/contact.html before attempting reinstallation.

  1. Account Link: Tapping this will link your Google account to your ingame account.
  2. Transfer Code: Transfer Codes only last for 24 hours and can only be used once. Please copy your ingame player number ID, this is needed for account transfer. This method is only recommended if you are ready to transfer your data between 2 devices.

iOS Data Transfer

Disclaimer: Under any circumstances, do not uninstall your client. If you are experiencing any difficulties, please contact TEPPEN support at https://teppenthegame.com/en/info/contact.html before attempting reinstallation.

  1. Account Link: Tapping this will link your Apple account to your ingame account.
  2. Transfer Code: Transfer Codes only last for 24 hours and can only be used once. Please copy your ingame player number ID, this is needed for account transfer. This method is only recommended if you are ready to transfer your data between 2 devices.

The Journey


So what now? You have your optimized deck to play any Hero in the game starting as a new player. What is the goal of TEPPEN? Is it to collect all of the fantastic art? Is it to climb the ranks of Champions and reach for #1. Or is it to have much fun as possible while admiring this unique game bringing the Capcom multiverse together.

That decision is made by each and one of us, it will always be different. Nevertheless, gaming should be shared, please consider joining the main TEPPEN Discord Server and subreddit!





Champion is the name of the highest tier that can be reached in TEPPEN. TEPPEN has over a few million of downloads and a little over 10K players make Champion rank each season. Champion rank is the pinnacle for competitive players.

How Does Ladder Work?

The ladder system functions as earning stars by winning games against players at or near your rank. Enough stars will bring you to the next letter tier, starting at F-Rank all the way to A-Rank, then Champion afterwards. Obtaining a win streak will grant you an additional star per win until A-Rank. A-Rank will only grant additional stars when winning a game against a Champion rank player.


  • Do not be discouraged when losing against another player for any reason
  • Review replays of matches and try to understand what happened in the game and if there could have been better decisions on your part
  • Understand that TEPPEN is a game where players have the same amount of resources in the game, it's how you use it that counts
  • TEPPEN does have some high-roll cards, combo decks, or gimmicks. Losing to these occurrences is fine.
  • Additionally TEPPEN does have cards to counteract each situation, preparing for those situations through deck building, is on you
  • Be mindful of what cards you play in your deck and your strategy, keep an eye on your resources and investment
  • Find what works for you, play to your strengths
  • Continue reading this guide and look for the "Strategy" section

TEPPEN's rank system does not end there. TEPPEN has a global leader board recording top 100 players throughout each month and calendar year. For this year, TEPPEN is inviting the top 16 global players to play in the TEPPEN World Championship. Last year players earned an expense-paid trip to Japan to play in the tournament, allowing 2 guests per contestant and a chance towards a ~300K USD prize pot and more! There are additional methods to joining the TEPPEN World Championship, that information is to be determined at a future date.

The Economy 


Playing TEPPEN with skill and wits is one thing, but what about card collecting? Maintaining your account and understanding the in and outs of currency, cards, packs, and F2P rewards in TEPPEN will help you build your collection.


  • Pack Tickets (Tickets are used to redeem packs in the Store)
  • Souls (Souls are the materials used to create cards, deconstructing cards also earn souls)
  • Zenny (In-game currency to purchase packs)
  • Jewel (Paid only currency used for purchasing packs or the Season Pass)

Exchange Rate

  • 1 Packet Ticket : 1 Pack
  • 240 Zenny : 1 Pack
  • 240 Jewel : 1 Pack


  • Common - Reap +10 / Craft -50
  • Rare - Reap +50 / Craft -200
  • Epic - Reap +200 / Craft -800
  • Legendary - Reap +800 / Craft -3200

Souls can be earned or salvaged as a resource. They can also be used to create any card in the game. Generally you get about 1/4th of what the card is worth in souls for reaping. Using your souls is how most TEPPEN players stay on top and build decks.

The best way to spend souls, is to net deck, copy a deck that the community has worked on. You can find decks using meta snapshots or from other content creators/players. 


Maintaining Collections

There are a couple of mindsets/collector habits to be considered, each with their pros and cons that is covered below.

The Collector / Jack of All Trades


  • Can switch between various colors and Heroes
  • Better understanding of colors and Heroes' strengths and weaknesses
  • Having a good amount of cards all around


  • Not many cards in just one color or Hero
  • Might have a long road to figure out what works best for you

To have this mindset, you do not want to reap any of your cards. There is a golden rule of cards you can reap, and that's reaping golden (shiny) cards. TEPPEN allows a chance for players to pull and be rewarded with golden cards, golden cards can be used to play in decks or be reaped for full or a significant amount of souls. Generally, only golden cards that are rare or higher rarity are the best to reap. Common golden cards are the only cards that are not worth to reap. Before reaping a card, consider if that card is good or has future potential.

The Purist / One-Trick Pony


  • Knows what they like
  • Dedicates to one or few crafts
  • Has a lot of cards for their specialty


  • Not many cards for other colors or Heroes
  • May tunnel vision in what they're doing and lack consideration for the opponent's weakness

A very effective way to play TEPPEN is to choose what you don't like. For example, let's just say that I'm playing all Heroes in the game, I'm a F2P, I don't want to put money into the game. Then what you can do, is choose a Hero, playstyle, or color you do not like. Once you've figured that out, you can make the decision to reap all cards that support that color/Hero/playstyle. This will give you more souls to focus on building a collection for what you like to play. It is note worthy that Green and Black are the best colors to splash in decks, dual color, so if you think one day you will be playing an aggressive deck, do not destroy all of your Green or Black cards. Generally most archetypes in TEPPEN are mono-colored and dual colored is viable too but leads to aggressive or gimmicky playstyles.


When reaping cards and then choosing cards to craft. Be aware that Core Pack Tickets are generously given as rewards and you will probably get all the cards from Core set just from opening the free packs. Focus crafting cards from other expansions that is not Core set, expansions that are not the latest set usually require their cards to be crafted or to buy packs from that expansion.

F2P Rewards

TEPPEN has various methods to earn free rewards.

The first three we will be covering

Here is a link to view all what rewards are available for all three progression rewards.

Credits to Anonymous Joker

Hero Level Up Rewards

The most efficient method to leveling up your Heroes for rewards is playing each Hero in single-player practice mode against Nergigante Spike Divebomb. Hero rewards can contain pack tickets, zenny, souls, and exclusive basic cards per Hero.


Rank Up Rewards

Play rank matchmaking to earn zenny and 2 powerful legendary cards! Rank up rewards reset every month but only rewards when you pass a tier. ie. An A-Rank can only complete the rank up reward for reaching Champion.

Chronicle Rewards

Chronicles are single-player challenges that players can do to earn free rewards. Difficulty ranges from easy to difficult using a 5 star rating system. These challenges are available to everyone, do not change, or have a time limit. So do them at your own pace.


Hero Stories

Single-player hero stories grant 400 souls per hero completed. 400 souls can buy half of any epic rarity card in the game.


Daily Missions

Missions are given every day at 5PM PDT, each account can only hold a maximum of 3 daily missions at a given time. You are able to reroll a mission once per day. Here is the wiki showing potential daily missions: https://teppen.fandom.com/wiki/Daily_Missions.



Achievements are one time redeemed events for accomplishments. Here are all the achievements available: https://teppen.fandom.com/wiki/Achievements.


Event Missions

These are specific time-period missions available during TEPPEN promoting periods.

Coliseum - Grand Prix and EX Grand Prix

EX Grand Prix is a weekly format played every weekend free entry and free rewards, notably has given free golden (shiny) alternate art cards. Each EX Grand Prix format is never the same as the week before, rule changes will occur such as what cards are usable, double resources, or additional restrictions for a fresh format environment.

Grand Prix is a format that is opened towards the end of a season for players to enter for free and gain numerous prizes. Grand Prix highlights the latest expansion to be usable with basic card collection, players compete in periods and can potentially earn exclusive emblems and golden pack tickets.


Season Pass


Season pass is paid for content that costs 980 jewels. New players will always have the one-time purchase option for a jewel bundle that is $4.99 for 1500 jewels. Season pass missions always give more jewels than what was invested, and those jewels earned from the season pass can be used to purchase season pass perpetually from then after. If you have the $5 to spare, it is a great investment to get that jewel bundle and pretty much have jewels for season pass purchases forever.

Season pass will give rewards anywhere from zenny, jewels, cards, tickets. The main attraction to the season pass is golden animated cards featuring the latest expansion. There is also a legendary card craft discount for 50% off to craft any legendary card in the game one per season pass.



Let's get into mechanics. Staying versed in the workings of this game we're investing into and spending time to enjoy playing is crucial to enhancing the TEPPEN experience.

Battlefield Interface

This is the ingame battlefield interface. The field is split into 3 lanes where Units can be played and begin their attack line, once an attack line reaches their end across the field. That Unit will either deal direct damage if the lane is empty, or trade damage to HP values against an enemy Unit if the lane is occupied. The 3 lanes are no more unique than the other. The goal is to deplete your opponent’s health to 0.

  1. Your Hero: Tapping your Hero will show your Hero Art including the effect. Additionally tapping your opponent’s Hero will show their Hero Art.
  2. Life Total: At the beginning of the game you will start with 30 health, when that health is depleted to 0, the game will conclude as a defeat.
  3. Deck Size: This number indicates the amount of cards left in your deck. Reaching 0 cards left in your deck does not trigger a penalty.
  4. Graveyard: This number indicates the amount of cards in your Graveyard.
  5. Mirage Particle Gauge (MP): Mirage Particles, MP, is used to play Units and Actions. You begin the game with 4 MP and it takes 3 seconds to fill up 1 MP.
  6. Art Points (AP): Art Points, AP, is a meter that gets filled from playing cards from your hand, the amount of points that gets filled is determined by the amount of MP that was spent to play a card. Once the AP condition is met, the Hero Art ability is available for use. 
  7. Your Hand: Your hand consists of 5 cards, whenever you use a card, it is immediately replaced with a new card by drawing from the deck.
  8. EX Pocket: The EX Pocket is an extension of your hand, only certain abilities will place cards in your EX Pocket. Using a card in your EX Pocket does not draw you a new card.
  9. Friendly Attack Line: Friendly attack lines will come from your Units on board with an arrow directing towards your opponent.
  10. Enemy Attack Line: Enemy attack lines will come from your opponent’s Units on board with an arrow directing towards your Hero.
  11. 5 Minute Timer: Each game has a 5 minute timer, the timer can be interrupted and stopped momentarily by the Active Response phase. When time depletes to 0:00, the player with the most health will win. In the event of a tie, it counts as a double loss for both players.
  12. Forfeit: This button will prompt a surrender window.

Active Response

Active Response is a phase that interrupts the game. This is triggered from either playing an Action card from hand. When a player plays an Action, the Active Response phase creates a stack of abilities. The first action played will float and the other player will get a turn to respond during Active Response with an Action of their own. If an action was played by the other player, that ability will float and the turn order goes back to the player that started the chain. This will continue until a player chooses to resolve the Active Response phase without playing an action. Abilities in the Active Response will have their effects resolve in a First In Last Out order. Last action played will resolve first, first action played resolves last. Actions do cost MP.

  1. Current Action Played: This image shows an Action that was used and tapping this image will show a window of the card’s effect.
  2. Active Response Timer: Each Active Response turn for each player to play their Action will only last 10 seconds, this is separate from the ingame match timer.
  3. Action Cards Available: Action Cards that can be used in your hand during the Active Response phase will be highlighted for your convenience.
  4. Active Response MP: Both players receive 2 blue MP during the Active Response phase. This MP only exists in the Active Response Phase and there is no penalty for using the MP to play Actions in response.
  5. Opponent’s MP Gauge: This gauge will only appear during Active Response and indicates the amount of MP available to your opponent. Tip: 2 of that MP is from the Active Response’s phase free mana.

Unit Attributes

Units can be identified from the red prism and blue shield characteristics on their card.

  1. MP Cost: This is the cost of the card, a player must spend this amount of MP to play the card.
  2. Attack Power: The number in the red prism indicates how much damage the Unit deals during combat.
  3. HP: The number in the blue shield indicates how much damage the Unit can take before it is destroyed and sent to the Graveyard.
  4. Card Name: This is the name of the Unit.
  5. Card Effect: This details the Unit’s abilities. Keywords such as <Combo> will be yellow highlighted and can be tapped to show a window for the effect of that keyword. Some cards will keep track of counts of a variable if it is relevant to the card’s ability. Example here is Explore count.
  6. Keyword Effect: This window appears when a keyword is tapped and will show the effect of that keyword.

Action Attributes

Actions can be identified if they do not have Attack and HP values on their card.

  1. MP Cost: This is the cost of the card, a player must spend this amount of MP to play the card.
  2. Card Name: This is the name of the Action
  3. Card Effect: This details what the Action does when played and resolved.

Managing Cards


Managing your decks and card collection can be confusing. This section walks you through and identifies all the features available to viewing your collection and creating decks!

Cards Tab

Manage your collection and decks.

  1. Edit Deck: Create different decks to take into battle.
  2. View/Craft Card: Here you can manage your collection, by reaping for Souls (destroying) or crafting cards with Souls.

Edit Deck

Create, edit, or delete your decks.

  1. Deck Count: Indicates the amount of cards in your deck.
  2. Unit Count: Indicates the amount of Units in your deck.
  3. Action Count: Indicates the amount of Actions in your deck
  4. Deck Element: Indicates what Elements are present in the deck.
  5. Add New Deck
  6. Delete Deck
  7. View Deck
  8. Edit Deck

View Deck

View your deck, create a deck code or QR code to share your deck.

  1. Name of Deck
  2. Name of Hero
  3. View Hero Art details
  4. Create Deck Code: This copies a unique code into your clipboard to share the deck.
  5. Show Deck QR: This creates a unique QR code to share the deck.

Add New Deck

Create a new deck, import a shared deck, or auto-edit a deck.

  1. Add a New Deck
  2. Copy Deck: Copy a deck that you already own
  3. Scan Deck QR: Scan a QR code to copy a deck
  4. Auto-Edit: Have the auto-generator create or fill out a deck for you

New Deck

Choose a Hero Art for your deck, Hero Arts are unique abilities for your deck.

  1. Hero Select Tray: Select a Hero to begin your deck build.
  2. Three Hero Arts: Choose a Hero Art for your deck, Hero Arts are special abilities your Hero uses to change the tide of battle or press advantage.
  3. Hero Level: Each Hero has their own level gauge, these levels will unlock new Hero Arts, exclusive cards, and Zenny/Souls.
  4. Name of Hero Art
  5. Hero Art Ability Description
  6. Art Points (AP): Art Points, AP, is a meter that gets filled from playing cards from your hand, the amount of points that gets filled is determined by the amount of MP that was spent to play a card. Once the AP condition is met, the Hero Art ability is available for use. 

Edit Deck Interface

Create a deck using cards from your collection.

  1. Back Button: Go back to Hero Art select.
  2. Owned/All Filter: This filter controls viewing cards you own only or viewing all cards. Viewing all cards allows you to craft cards with Souls for cards you don’t own.
  3. Deck Helper: This function suggests cards for your deck if your deck is not full.
  4. Hero Art: This indicates the current Hero Art
  5. Deck Tray: This shows all the cards in the deck.
  6. Card Collection: To add cards to your deck, drag the card to your Deck Tray (6) or select the card to adjust adding/removing the card to/from your deck.
  7. Filter: This button opens an advanced filter window
  8. Element Filter: These tabs filter for specific Elements.
  9. Units/Actions Filter: These two tabs filter for units or actions only.
  10. Search Bar: Using the search bar you can query names of cards.
  11. Deck Content: This indicates how many cards are in the deck, including how many units and actions.
  12. Quit Deck Editor: This also prompts a window to save the deck.

Deck Building Tips

  1. Only 3 of the same card can be added to one deck, but you can include any cards in the deck.
  2. The highest combination of Elements (colors) is 3. If your deck is 1 Element, your max MP ingame is 10. 2 Element is 5 max MP. 3 Element is 3 max MP. This affects the highest cost of a card that can be played in your deck.
  3. Any excess of cards (more than 3) can be reaped in the View/Craft Cards tab. Reaping cards will give you souls to craft cards you do not own. Not recommended, but any cards in your collection that is not a Basic card, can be reaped for souls.

Card Select Add/Remove Card

Image for selecting a card during deck building, subtract or add amounts to your deck.

Advanced Filter

The advanced filter helps find specific cards.

  1. MP: filter cards by their MP cost
  2. Rarity: filter cards by their rarity
  3. Card Class: filter cards by their card class, Normal, Golden, or Secret. Golden means foil/shiny. Secret means alternate art.
  4. Expansion Set: filter cards by their respective expansion set.
  5. Favorites: the game allows when you are viewing cards, to favorite cards, the symbol is a lock pad. Favorite cards cannot be destroyed, and can be unfavorited, effectively it’s a marker. The favorites filter will filter all the cards you marked with favorite.
  6. Format: this filter is for showing only the last 6 expansions, or showing all the cards in the game.
  7. Reset: this will reset all filters.
  8. Confirm: confirm all filter choices.

View/Craft Cards

View your collection! Reap and craft cards in the game.

  1. Owned/All Filter: This filter changes the view collection to show cards you own or all cards including cards you do not own.
  2. Reap All: This feature will only reap cards that you own more than 3 of. It is very useful and does not have a negative impact.
  3. Souls: This shows the amount of souls you own, souls are used to create cards.
  4. Filter: This is the advanced filter tab.
  5. Ability List: This will show a glossary of all abilities in TEPPEN.



The last informational section to this guide, strategy. Besides admiring art, doing goofy combos, and seeing your favorite characters what else is there? Winning. In my opinion, winning is something you can strive for, it sure feels good to win. A good friend of mine once told me that, games are a means to escape, meant to be fun. Ever since then, winning is only secondary to my first priority, making social connections and having fun.

The strategy section not only applies to TEPPEN, but all games. I hope my experience in card games and mind games can help you. This section will start you off with the basics and bare minimum of getting better. An advanced strategy and tips guide for TEPPEN will be written at a later date by yours truly.


How do we win in TEPPEN? We win by reducing the opponent's life points to 0 or having more life than the opponent after the 5-minute timer runs out.

Flow of Battle

Understand that there are many phases to playing a game. Preparing before the battle with deck building, early-game, mid-game, and late-game, all tie-in together.

Deck Building

First step, what is your win-condition? What is your focus? This can be identified with either a theme, a linear strategy, a combo, or even just one card. One beginner strategy that exists in other card games and in TEPPEN as well is, aggro (aggressive), where we just play a bunch of cost efficient units for value and push our opponent with a never ending army. Every game's goal is to push your strategy, deplete your opponent's health to 0, and counter/deflect whatever your opponent's strategy is.

When picking cards for your deck, keep in mind that there is tangible value and non-existent value. Most cards in TEPPEN will give you value that carries you in the game of TEPPEN, helping you achieve victory, some cards and/or strategies that may look cool, will sometimes just be a run around and even sometimes put you behind in resources. It's okay if you are unsure which card is which, it takes time to understand this concept. Being aware of this and keeping an eye while playing will help you adjust your deck for cards that help you win.

Counter cards are also crucial when deck building, if you find a situation where you are having great trouble in, look at cards in your color and try to find cards that counter that specific situation. For example, if you are running into the trouble of big hulking enemy cards, perhaps you should add in cards that "destroy enemy units" as an ability.

Decks consist of 30 cards, there are 2 card types, units and actions. Units are the best cards for you to get familiar with as a new player, units will allow you to play cards and feel powerful in your investment. Action cards can provide strong abilities but do not fight for you on the battlefield. Generally a deck should have 13-22 units and the rest filled with actions as a rule of thumb. However, because you are a new player, when you are building decks, try to make your decks with any number of units from 15-22. By having at least 15 units, you are reducing the chances of "bricking."

Bricking in TEPPEN can occur from a poorly made deck, Bricking is when you cannot play any cards, whether the board is full or you have a hand full of actions that don't have conditions met.


At the beginning of the game, both players start with 4 MP (the points used to play cards). From that point of view, the game begins at an even playing field. As time goes on, you and your opponent will continue to gain MP at the same time, in that sense the game is constantly at a even playing field for resources. So how does anyone win? How does one person gain advantage over the other and come out victorious? Allow me to introduce you to the concept of plus and minus.

Plus and minus is a gaming concept where it is understood that players are at an even playing field. Certain actions or plays made by each player will result in a plus or minus respectively. Let's take Ryu Shinku Hadoken for example, Shinku Hadoken's ability is 20 AP, deal 7 damage to an enemy unit. This ability because it is free by using AP, destroying an enemy unit with this ability results in a plus for you and a minus for your opponent. Use the concept of plus and minus to review all of your choices and cards played, did the card you play plus, did nothing, or minus? Plus and minus is how most games are decided, by making multiple plus plays and decisions, you are pressuring the opponent and seizing victory.


Now you understand that the beginning of the game determines who is ahead and behind on resources. There are two paths that continuously happen throughout the game, do you get ahead or behind? If you are ahead of resources, your job is to maintain pressure and not overextend depending on the match up. Understand that TEPPEN is a real-time strategy game, playing cards to maintain pressure and keeping cards back, biding your MP resource for a big play or a counter play is crucial. There is a time for everything and practicing will help you master TEPPEN. Knowing when to play cards is a skill that can be practiced. 

If you are behind in resources, your job is to play defensively. TEPPEN has the attack line feature that represents part of the real-time strategy in the game. Attack lines are what most TEPPEN players watch and make plays from. As a defensive player, you must take advantage of the attack line timer. Attack lines for units are 10 seconds, which also represents 3 MP. This means that from the time an attack line starts, you have +3 MP in addition to whatever amount of MP you had when the attack line started, to respond with a block or make a play. Blocking is not always necessary, if you see a unit that is attacking you, you do not HAVE to block it, you can simply let the card hit you, take the damage, and wait another 10 seconds for the second attack. By letting the unit hit you and waiting for the second attack, you have now amassed 6 MP to make a play. By playing defensively and making strong plays, eventually you can start having advantage over the opponent and take the offense.


This is where most players do not want to be. Unless your deck specifically wins in the late-game phase. Late-game favors the player either with the most resources, more knowledge of what's left in both players deck (by knowing what cards you have used and haven't used and guess what potential cards are  your opponent has left), or making game winning decisions. Late games are not always to this caliber and is more prominent in Champion rank.

Next Up


What else is there in TEPPEN? I truly believe that gaming is meant to be shared, consider joining the TEPPEN Discord and subreddit, https://discord.gg/teppencommunity / https://www.reddit.com/r/teppen/. Community tournaments are announced in the Discord. Consider checking out Twitch and YouTube for TEPPEN content creators. If you're wanting to be on the look out for more content from me, follow me on Twitter @iowatheboat for the latest updates.

Here are some resources that may help you with your journey.


TEPPEN Wiki: https://teppen.fandom.com/wiki/TEPPEN_Wiki

Latest Metasnapshot: https://gamepress.gg/teppen-season-5-6-meta-snapshot (Keep in mind that the Felyne/July patch is Season 8 and will take time to develop and have a written snapshot, this resource will be updated at a later date)

u/Flamefury has two Reddit guides

  • A review over each Hero Art here.
  • TEPPEN Gameplay concepts here.

Gotians Games’ TEPPEN Reap and Craft Guide: here.

TEPPEN Lexicon to view all cards in the game: here.


Anthony Tu aka iowatheboat

Long time casual gamer, new content maker for TEPPEN

  • TEPPEN Discord/Reddit Leader
  • Twitch Affiliate Streamer
  • TEPPEN Meta snapshot writer