GamePress

Spell Casting Guide - Spell Trace Nodes

Submit Feedback or Error

Overview

Casting Spells is one of the most important parts of Wizards Unite. Unfortunately, sometimes it can also be one of the most frustrating. Since how well you cast Spells is a key part of Traces, especially at higher Threat Levels, it feels bad to miscast, or even worse, fail the Spell and lose Spell Energy for nothing. 

The game itself gives you some indicators of where you've messed up if you do fail a Spell, but it can be painful and time-consuming to manually figure it out. So we did the work for you! Here's every castable Spell currently in the game, plus the Tutorial version of Arresto Momentum.

(The Trace Guides are captioned, so you can Control-F for the Spell you're looking for.)

(Update: We apologize for the temporary issues with Bombarda, Flipendo, and Combat Bolt due to incorrect UI scaling, and are in the process of fixing those charts.)

Spell Trace Guides

Accio
Accio
Aguamenti
Aguamenti
Alohomora
Alohomora
Arresto Momentum
Arresto Momentum
Arresto Momentum
Arresto Momentum (Tutorial)
Bombarda
Bombarda
Combat Bolt
Combat Bolt
Diffindo
Diffindo
ebublio
Ebublio
Expecto Patronum
Expecto Patronum
Finite
Finite
Flipendo
Flipendo
Incendio
Incendio
Meteolojinx
Meteolojinx Recanto
Riddikulus
Riddikulus 

Spell Casting Tips and Mechanics

Success in spell casting is influenced by several factors, which are:

  • Base win rate (Threat Level)
  • Player Level
  • Exstimulo Potions
  • Spell trace score (speed and accuracy)

Here are some things you should keep in mind for casting Spells:

Threat Level

  • Each Trace has a base win rate (0.1%-60%), which corresponds to a location on the Threat Wheel. 
  • The Threat Wheel, however, is not linear.
  • The first, darkest green section covers everything from 100% to 40% win rate, while the fourth section, for example, only covers 24% to 21%.
  • It does not matter if a cast falls just short of crossing into a different color, since the actual win rate works on a continuous scale, rather than discrete sections like the clock might have you think.
  • In other words, your spell cast always impacts your chance of success to some degree.

Player Level Buffs

  • Every five levels (at level 5, 10, 15, 20, etc.), players receive a small buff to their win rate with Traces.
  • This buff scales with the Threat level of the Foundable. 
  • For the easiest Traces (the Hogwarts Students, for example), player level does not affect win rate at all.
  • For the toughest Traces though, player level can buff win rate by up to 30% on a masterful cast.
  • For the majority of Traces (high threat and below), the difference between, say, level 25 and level 30, is marginal (less than 2%).
  • That is, until Exstimulo Potions get involved:

Exstimulo Potions

  • Exstimulo Potions scale with Threat level and the player level buff.
  • For example, for Newt Scamander (0.1% base win rate), a level one player can only reach just over 2% win rate with a Potent Exstimulo and Masterful cast.
  • On the other end of the spectrum, a level 60 player starts with about 20% from their level buff, and a Potent Exstimulo puts their success rate at 85%-100% depending on their cast.
  • In other words, the higher your level, the bigger the boost you get from Exstimulo Potions.

Speed vs Accuracy

  • The Spell marker is initially set by the speed when the Spell is finished casting
  • Then, a modifier moves it left or right depending on the accuracy of the spell
  • If the Spell Trace is green, it gets a bonus to the right
  • If yellow, it will not move
  • If red-orange, it will get a penalty and move to the left

Our recommendation for anyone struggling with Spells is to slightly focus on speed over accuracy. A very slow, but perfect Spell Trace will still get you, at best, a Good cast. Meanwhile, a very fast but sloppy Spell Trace still has a chance to get a Great cast.