Table of Contents
Base Atk | 1,953 | Base HP | 1,724 |
---|---|---|---|
Max Atk | 12,641 | Max HP | 11,761 |
Lvl 100 Atk | 13,838 | Lvl 100 HP | 12,885 |
Lvl 120 Atk | 16,242 | Lvl 120 HP | 15,143 |
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NP per Hit (%) | 0.49% | |||||
---|---|---|---|---|---|---|---|
NP when Attacked (%) | 5% |
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Star Absorption | 30 |
---|---|---|
Star Generation per Hit | 5.9% |
Table of Contents
Servant Skills
Increase own ATK every turn (3 turns).
(Starting on turn 1, reaching max at turn 3, and ending turn 4)
See info for exact multiplier for each turn.
Apply [Burning] field status to self (3 turns).
Inflict Burn to self (3 turns, 1000 damage per turn). [Demerit]
Lvl | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | Turn 1 | 20% | 21% | 22% | 23% | 24% | 25% | 26% | 27% | 28% | 30% |
---|---|---|---|---|---|---|---|---|---|---|
Turn 2 | 30% | 32% | 34% | 36% | 38% | 40% | 42% | 44% | 46% | 50% |
Turn 3 | 40% | 43% | 46% | 49% | 52% | 55% | 58% | 61% | 64% | 70% |
CD | 7 | 7 | 7 | 7 | 7 | 6 | 6 | 6 | 6 | 5 |
Available from the start
Apply Invincible to self (1 turn).
Increase own Buff Removal Resist (1 turn).
Lvl | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
---|---|---|---|---|---|---|---|---|---|---|
Buff Removal Res + | 50% | 55% | 60% | 65% | 70% | 75% | 80% | 85% | 90% | 100% |
CD | 8 | 8 | 8 | 8 | 8 | 7 | 7 | 7 | 7 | 6 |
Unlocks after 1st Ascension
Apply Invincible to self (1 turn).
Increase own Buff Removal Resist (1 turn).
Apply Special Attack [Heaven] Attribute to self when on a [Burning] field (3 turns).
Lvl | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
---|---|---|---|---|---|---|---|---|---|---|
Buff Removal Res + | 50% | 55% | 60% | 65% | 70% | 75% | 80% | 85% | 90% | 100% |
Special ATK + | 30% | 32% | 34% | 36% | 38% | 40% | 42% | 44% | 46% | 50% |
CD | 8 | 8 | 8 | 8 | 8 | 7 | 7 | 7 | 7 | 6 |
Upgrades via Rank Up 1 (Available 4/19/2022)
Gain Critical Stars every turn (3 turns).
Increase own NP Gauge.
Lvl | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | Star Regen + | 5 | 6 | 6 | 7 | 7 | 8 | 8 | 9 | 9 | 10 |
---|---|---|---|---|---|---|---|---|---|---|
NP + | 10% | 11% | 12% | 13% | 14% | 15% | 16% | 17% | 18% | 20% |
CD | 7 | 7 | 7 | 7 | 7 | 6 | 6 | 6 | 6 | 5 |
Unlocks after 3rd Ascension
Gain Critical Stars every turn (3 turns).
Increase own NP Gauge.
When on a [Burning] field, increase own Buster Card effectiveness (3 turns).
Lvl | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | Star Regen + | 5 | 6 | 6 | 7 | 7 | 8 | 8 | 9 | 9 | 10 |
---|---|---|---|---|---|---|---|---|---|---|
NP + | 20% | 21% | 22% | 23% | 24% | 25% | 26% | 27% | 28% | 30% |
Buster + | 20% | 21% | 22% | 23% | 24% | 25% | 26% | 27% | 28% | 30% |
CD | 7 | 7 | 7 | 7 | 7 | 6 | 6 | 6 | 6 | 5 |
Upgrades after Rank Up 2. (Not available, ETA 11/2023)
Append Skills
Increase own Extra Attack Card effectiveness.
Lvl | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
---|---|---|---|---|---|---|---|---|---|---|
Extra ATK Eff + | 30% | 32% | 34% | 36% | 38% | 40% | 42% | 44% | 46% | 50% |
Begin battle with NP Gauge charged.
Lvl | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
---|---|---|---|---|---|---|---|---|---|---|
Start NP + | 10% | 11% | 12% | 13% | 14% | 15% | 16% | 17% | 18% | 20% |
Deal extra Special ATK damage to [Alter Ego] class enemies.
Lvl | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
---|---|---|---|---|---|---|---|---|---|---|
Special ATK + | 20% | 21% | 22% | 23% | 24% | 25% | 26% | 27% | 28% | 30% |
Class Skills

Increase NP Gain when damaged by 17.5%.
Decrease Debuff Resist for all allies (including sub-members),
except yourself by 7.5%. [Demerit]

Increase your Critical Strength by 2%.

Increase NP Gauge each turn by 3.3% for yourself.
Noble Phantasm

Remove all Defensive Buffs from all [Divine] enemies. [Activates first]
(Defensive Buffs include Def Up, Evade, and Invincible)
Deal heavy damage to all enemies.
Apply Burn (1000 damage per turn) to all enemies (5 turns).
<Overcharge>
Deal extra Special Attack damage to [Divine] enemies.
Pāpīyas Reborn, Demon King of the Myriad Heavens
Hajun Henjou - Sanzendaisen Tenmaou
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Rank | Classification | Hit-Count |
---|---|---|---|
A- | Anti-Divine | 6 |
Effect | Remove all Defensive Buffs from all [Divine] enemies. [Activates first] |
---|
Level | 1 | 2 | 3 | 4 | 5 |
---|
Overcharge Effect | Deal extra Special Attack damage to [Divine] enemies. |
---|
Charge | 100% | 200% | 300% | 400% | 500% |
---|---|---|---|---|---|
150% | 162.5% | 175% | 187.5% | 200% |
Assorted Info
ID | 250 |
---|---|
Cost | 16 |
Gender | Unknown |
Growth | |
Inst. Death Chance | 7.00% |
Damage Distribution Quick | 10,20,30,40 |
Damage Distribution Arts | 10,20,30,40 |
Damage Distribution Buster | 4,9,14,19,23,31 |
Damage Distribution Extra | 6,13,20,26,35 |
Damage Distribution NP | 4,9,14,19,23,31 |
Attack / HP Growth
Stat Ratings
Interlude Quests
Quest | Requirements | Reward |
---|---|---|
✔ Rank Up 1
Chapter Completion: Fuyuki |
Ascension: 4 Bond: 0 |
![]() Skill 2 |
✖ Rank Up 2 (ETA: 11/2023)
Chapter Completion: Fuyuki |
Ascension: 4 Bond: 0 |
![]() Skill 3 |
Ascension Materials
Stage | Cost | Materials |
---|---|---|
2 |
100,000
|
x10
x10
|
3 |
300,000
|
x10
x10
|
4 |
1,000,000
|
|
Max |
3,000,000
|
Skill Enhancement Materials
Level | Cost | Materials |
---|---|---|
1 → 2 | 200,000 | x10
|
2 → 3 | 400,000 | x10
|
3 → 4 | 1,200,000 | |
4 → 5 | 1,600,000 | |
5 → 6 | 4,000,000 | x12
|
6 → 7 | 5,000,000 | x15
|
7 → 8 | 10,000,000 | x15
|
8 → 9 | 12,000,000 | |
9 → 10 | 20,000,000 |
Append Skill Materials
Level | Cost | Materials |
---|---|---|
1 → 2 | 200000 | x10
|
2 → 3 | 400000 | x10
|
3 → 4 | 1200000 | |
4 → 5 | 1600000 | |
5 → 6 | 4000000 | |
6 → 7 | 5000000 | |
7 → 8 | 10000000 | |
8 → 9 | 12000000 | |
9 → 10 | 20000000 |
Total Materials Required
Ascension | |
---|---|
Skill | |
Append Skill | |
Asc + Skill | Total |
Costume Dress Materials
Costume | Cost | Materials |
---|---|---|
April Fool's | 0 |
Bond CE
Bond Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
---|---|---|---|---|---|---|---|---|---|---|
Bond Pts Req. | 6,000 | 24,000 | 15,000 | 2,500 | 2,500 | 230,000 | 250,000 | 300,000 | 380,000 | 438,000 |
When equipped on Demon King Nobunaga,
Increase Party's Buster card effectiveness by 15% and NP Damage by 10%, and reduce Party's Defense by 10% [Demerit] when she is on the field.
Table of Contents
Overview
“Me, an Avenger...Wahahaha! How karmic!”
There are never enough Nobus, so we now have a new one who fits under the “gender unknown” category. As an AoE Buster Avenger, Demon King Nobunaga (Avenger), who shall from now on just be called “Big Nobu” burns through all Rulers in their wake… at least when there is a wave of multiple Rulers to take care of.
Big Nobu is primarily a damage dealer, and a selfish one at that. They primarily work by gaining Attack power via Can’t Be Helped A- and then unleashing it on turn three. Another advantage comes in their Noble Phantasm, which strips defensive buffs first and make it unavoidable, and especially painful against Divine enemies. Lastly, they do have fairly good NP Gain with both a charge on Demon King of the Seventh Heaven EX and good passives.
That said, Big Nobu does not find much practical usage. They are classed as an Avenger, which means their primary advantage comes against Rulers. They have an AoE Noble Phantasm as well, and there are rarely situations in the game where a Master faces multiple Rulers at once. That, combined with no passives and only one damage buff, leads to low damage overall. Their survivability is also in question as, while they have a 1-turn invincibility from It Is But a Dream B+, they take Burn damage from their skills and are saddled with low HP. They also provide nothing to the party in most cases, even taking away defensive resistance.
Big Nobu will one day shine as bright as the heavens thanks to their brother and bring enemies to their knees. For now, they mainly turn fields into fire and attack Rulers, albeit with unparalleled style.
Strengths
Unavoidable Noble Phantasm
Big Nobu’s Noble Phantasm makes her a pain to fight as an enemy, as it will remove all defensive buffs from Divine targets first. As an ally, this proves useful as they can go through all evasive maneuvers of enemies with Divinity and deal out damage at all facets of the game.
Divine Damage
Big Nobu has a damage buff against Divine enemies on their Noble Phantasm, making them hit decently hard against Divine waves. Later, they will also have bonuses against Heaven enemies, creating a situation where their Noble Phantasm could be doubly super effective.
Good NP Gain
Despite having a Buster Noble Phantasm and a Buster gorilla deck, which normally comes with NP gauge charging troubles, Big Nobu does have a small self-NP-charge per turn passive, a 20% on-demand charge skill, and generates a ton of NP gauge from taking hits.
Weaknesses
Low Damage
Big Nobu has almost everything going against them in terms of damage. They are Avenger class, making them hit neutrally against most all enemies. They have no passives to boost damage, and only one attack-buffing skill. Their charge is minimal, making damage CEs hard to field and still find usage. All in all, they hit horrifically low numbers on their Noble Phantasm, and their card damage is acceptable at best.
Low Durability
It’s strange to write Low Durability on a Servant with an invincibility skill, but Big Nobu qualifies for it. They have a low HP pool for a 5-star Servant, and their first skill takes away 30% of it in burn damage over 3 turns. Their invincibility also only lasts a single turn out of six, making it perhaps best saved for burst turns such as enemy NPs, and it is unlikely they’d be able to use it again without external support.
Delayed Buff Ramp-Up
In order to have Big Nobu effectively use their only attack up, they need to be on the field for three turns after activation. This makes them poor as a swapsuit option for a final wave. Their passive also permanently decreases debuff resistance for all members while only generating a handful of stars, making them a pain for the rest of the team.
Level Up Skill Recommendation
Skill | Priority | |||||||||||||||||||||||||||||||||||||||||||||||||||||||
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![]() Increase own ATK every turn (3 turns). Show Info
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![]() Apply Invincible to self (1 turn). Show Info
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![]() Gain Critical Stars every turn (3 turns). Show Info
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As a primarily selfish damage dealer, Big Nobu’s skills revolve around increasing damage and availability of Noble Phantasms. Masters primarily will want to work on improving the Noble Phantasm-centric part of their kit before the damage part, given their NP is the largest burst of damage they are capable of providing.
- Can’t be helped A- is Big Nobu’s primary damage boost, increasing attack each turn for up to three turns. A Master wanting to use Big Nobu would pop this on turn 1 with the intention of using them on turn 3 against a final wave. However, it comes at a huge durability cost of 1000 HP per turn for the three turns. While it does turn the field into a Burning field, it is nothing more than cosmetic until their rank up quest, and few other Servants receive bonuses on the Burning field type. Level this second as high as materials allow.
- It Is But a Dream B gives Big Nobu a turn of invincibility and buff removal resistance, which is helpful against those who would remove their first skill’s buff, or against NPs that remove buffs before applying damage. However, these effects are few and far between, and the invincibility effect, which is arguably the more important of the two, does not change with skill levels aside from cooldown.. Level this last, if at all.
- Demon King of the Sixth Heaven EX creates a handful of stars each turn and provides a 20% NP gauge charge. Like most, NP gauge charges are incredibly useful to unleash major damage when needed. Level this first and to the max as the charge gained scales by level.
Craft Essence Recommendation
Like most damage dealers, Big Nobu’s Craft Essences are a balance of starting gauge and damage. One may want to gain early access to Noble Phantasms with Starting NP Gauge CEs. Alternatively, one may wish to reach higher levels of damage with Noble Phantasm Damage CEs. Or, one may want a mix of both with a Starting NP Gauge / Damage CE.
- Kaleidoscope / The Imaginary Element / Dragon’s Meridian: By providing NP Gauge at the start of battle, Big Nobu will have easier access to their Noble Phantasm. The Imaginary Element is more effective than usual here as Big Nobu gains 3.3% gauge per turn via a passive skill, so a MLB Imaginary Element plus a self-charge allows Big Nobu to use their Noble Phantasm by the time turn three rolls around.
- The Black Grail: With appropriate support, Big Nobu can unleash a powerful Noble Phantasm boosted by the strongest damaging CE in the game. This makes their durability even worse, however, due to self-harm from it and the self-burn from her first skill.
- Partake with the King / Starry Knights / Holy Night Supper / Golden Sumo: Boulder Tournament: In general, Buster or NP Strength is better for Nobu than Attack due to the multiplicative strength of differing buff types. These mixed CEs will give Nobu the best of both worlds in terms of early access to Noble Phantasms and increased damage.
Table of Contents
Other Info
Release Date | 6/20/2021 |
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AKA/Alias/Nicknames |
Oda Nobunaga (Avenger) |
Country/Place of Origin | Japan |
Illustrator | pako |
Seiyuu (CV) | Rie Kugimiya |
Series | KOHA-ACE |
Parameters
Valentine's CE
Availability
Limited - Can only be summoned during certain eventsFuture Banners
Banner (Add 2 years for NA Date) | JP Period |
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