Content Summary
- New Weapons:
- New Refineries & Prf Weapons
- Laid-Back Blade
- Jubilant Blade
- Veteran Lance
- Thunderhead (+Eff) (Note: Description of +Eff Weapon is based on in-game play-testing rather than in-game description)
- New Skills:
- New Accesories
- Cavalier Cap
- Bear Clip
- Flytrap Doll
- Melody Clip
- EX Versions of Above Accesories
- New Chapter:
- Book IV, Chapter 5: Twisted Reality
- New Grand Hero Battle:
- Bringer of War: Flame Emperor
- New Tactic Drills:
- Skill Studies 77: Advanced Placement
- Grandmaster 52: A Lesson Well Taut
- New Quest
- Sharena
- Grand Conquests
- ★ Feh Pass ★
- Twisted Reality
- Space was alocated for 5 new Summoning Focuses.
New Unit Stats
Assets
Arena Season Bonus Heroes
Tempest Trials Bonus Heroes
(Note: No TT+ Bonus Units in this Update)
Aether Raids Season Bonus Heroes
(Note: AR bonus unit's are the same as last datamine)
Upcoming Røkkr Bosses
(Note: No new Røkkr Bosses included in this update.)
Content
New Heroes
Ferdinand: Noblest of Nobles
Son and heir of Duke Aegir, the Prime Minister of the Adrestian Empire. Accomplished in both literary and military arts, he works hard to live nobly. Appears in Fire Emblem: Three Houses.
VOICE: Billy Kametz
ILLUST: Sainosuke (さいのすけ)
Internal Name: フェルディナント (Note: Ferudinanto, "Ferdinant")
Internal String: FERDINANT
Four-star unlock skill(s): Fortress Def 3
Lysithea: Child Prodigy
Daughter of Count Ordelia and noble of the Leicester Alliance. A determined high achiever who hates being treated like a child. Appears in Fire Emblem: Three Houses.
VOICE: Janice Roman Roku
ILLUST: Enkyo Yuichiro (円居雄一郎)
Internal Name: リシテア (Note: Rishitea, "Lysithea")
Internal String: LYSITHEA
Four-star unlock skill(s): Death Blow 3 & Lull Spd/Res 3
Bernadetta: Eternal Loner
Daughter of Count Varley, Minister of Religion to the Adrestian Empire. Anxious, she staunchly avoids social interaction. Appears in Fire Emblem: Three Houses.
VOICE: Erica Mendez
ILLUST: nekomochi / Exys Inc.
Internal Name: ベルナデッタ (Note: Berunadetta, "Bernadeta")
Internal String: BERNADETA
Four-star unlock skill(s): Atk/Spd Push 3 & Close Guard 3
Annette: Overachiever
Noblewoman of the Holy Kingdom of Faerghus and niece to Baron Dominic. Ever the good student, she can sometimes overdo it. Appears in Fire Emblem: Three Houses.
VOICE: Abby Trott
ILLUST: Tsukito (月戸)
Internal Name: アネット (Note: Anetto, "Annette")
Internal String: ANNETTE
Four-star unlock skill(s): Atk/Def Gap 3
Flame Emperor: Bringer of War
A mysterious individual who instigates conflict, disturbing the peace in Fódlan. Willing to use any method to achieve their objectives. Appears in Fire Emblem: Three Houses.
VOICE: ???
ILLUST: DAI-XT.
Internal Name: 炎帝 (Note: Honō tei, "Frame Emperor")
Internal String: FRAMEEMPEROR
Skill(s): Guard Axe+, Ignis, Bracing Stance 2, Wary Fighter 3
Four-star unlock skill(s): Bracing Stance 2
New Weapons & Refines
グレイの飄剣: Laid-Back Blade
グレイの飄剣: Effective against cavalry foes. At start of combat, if unit's HP ≥ 50%, grants Atk/Spd/Def/Res+3 during combat.
Refine: 周囲弱化R後速魔5 (Note: Battle Strengthening R Siege 5 ): If the number of foes within 2 spaces (excluding target) ≥ the number of allies within 2 spaces (excluding unit), grants Atk/Spd/Def/Res+5 to unit during combat.
-
SP: 400
-
Inheritance: Not inheritable
雷旋の書: Thunderhead (+Eff)
雷旋の書: Grants bonus to unit’s Atk = total bonuses on unit during combat.
Refine: If unit or ally within 2 spaces initiates combat, inflict spd/res -5 on that foe during combat
-
SP: 400
-
Inheritance: Not inheritable
雀躍の剣: Jubilant Blade
雀躍の剣: Effective against armored foes.
Refine: At start of combat, if unit's max HP ≥ foe's HP+1, grants Atk/Spd/Def/Res+4 to unit during combat.
-
SP: 400
-
Inheritance: Not inheritable
古強者の槍: Veteran Lance
古強者の槍: If foe initiates combat or, at start of combat, if foe's HP ≥ 70%, grants Atk/Res+5 to unit during combat.
Refine: At start of turn, if any foe's Res ≤ unit's Res-3 and that foe is adjacent to another foe, inflicts Atk-7 on that foe through its next action.
-
SP: 400
-
Inheritance: Not inheritable
打ち砕くもの: Crusher
打ち砕くもの: Grants Atk+3. Calculates damage using the lower of foe's Def or Res. If a Rally Assist skill is used by unit, target can move 1 extra space. (That turn only. Does not stack. No effect on cavalry allies with Range = 2.)
-
SP: 400
-
Inheritance: Not inheritable
被害妄想の弓: Persecution Bow
被害妄想の弓: Effective against flying foes. Grants Atk+3. At start of combat, if【Penalty】is active on unit or if unit's HP < 100%, grants Atk/Spd+5 during combat. If unit initiates combat, unit can make a follow-up attack before foe can counterattack. 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).
-
SP: 400
-
Inheritance: Not inheritable
ハデスΩ: Hades Ω
ハデスΩ: Accelerates Special trigger (cooldown count-1). If unit initiates combat, grants Atk/Spd+4 during combat, and if unit's Special is ready, grants an additional Atk+6 during combat.
-
SP: 400
-
Inheritance: Not inheritable
打ち砕くもの: Guard Axe
打ち砕くもの: Inflicts Special cooldown charge -1 on foe per attack during combat. (Only highest value applied. Does not stack.)
打ち砕くもの+: Guard Axe+
打ち砕くもの+: Inflicts Special cooldown charge -1 on foe per attack during combat. (Only highest value applied. Does not stack.)
-
SP: 300
-
Inheritance: Axe units Only
New Skills
速さ魔防の凪1: Lull Spd/Res 1
速さ魔防の凪1: Inflicts Spd/Res-1 on foe and neutralizes foe's bonuses to Spd/Res (from skills like Fortify, Rally, etc.) during combat.
速さ魔防の凪2: Lull Spd/Res 2
速さ魔防の凪2: Inflicts Spd/Res-2 on foe and neutralizes foe's bonuses to Spd/Res (from skills like Fortify, Rally, etc.) during combat.
速さ魔防の凪3: Lull Spd/Res 3
速さ魔防の凪3: Inflicts Spd/Res-3 on foe and neutralizes foe's bonuses to Spd/Res (from skills like Fortify, Rally, etc.) during combat.
-
SP: 240
-
Inheritance: Infantry & Cavalry Only
攻撃守備の大開放1: Atk/Def Gap 1
攻撃守備の大開放1: At start of turn, grants Atk/Def+1 to ally with the highest Atk+Def total for 1 turn. (Excludes unit.)
攻撃守備の大開放2: Atk/Def Gap 2
攻撃守備の大開放2: At start of turn, grants Atk/Def+3 to ally with the highest Atk+Def total for 1 turn. (Excludes unit.)
攻撃守備の大開放3: Atk/Def Gap 3
攻撃守備の大開放3: At start of turn, grants Atk/Def+5 to ally with the highest Atk+Def total for 1 turn. (Excludes unit.)
-
SP: 240
-
Inheritance: Everyone
速さ守備の奮起1: Rouse Spd/Def 1
速さ守備の奮起1: At start of turn, if unit is not adjacent to an ally, grants Spd/Def+2 to unit for 1 turn.
速さ守備の奮起2: Rouse Spd/Def 2
速さ守備の奮起2: At start of turn, if unit is not adjacent to an ally, grants Spd/Def+4 to unit for 1 turn.
速さ守備の奮起3: Rouse Spd/Def 3
速さ守備の奮起3: At start of turn, if unit is not adjacent to an ally, grants Spd/Def+6 to unit for 1 turn.
-
SP: 240
-
Inheritance: Infantry & Cavalry Only
New Sacred Seals
第32迷宮の覇者1: Squad Ace AF 1
第32迷宮の覇者2: Squad Ace AF 2
第32迷宮の覇者2: Grants HP+4, Spd+2.
New Chapter
Book IV, Chapter 5: Twisted Reality
Chapter 5: Part 1: Recalling Your Name
Chapter 5: Part 2: A Lady's Wish
Chapter 5: Part 3: Virtuoso Sigh
Chapter 5: Part 4: Withdrawn Melancholy
Chapter 5: Part 5: A Dream Solution
New Grand Hero Battle
Bringer of War: Flame Emperor
New Skill Studies & Squad Assault
- 32th Assault
- Skill Studies 77: Advanced Placement
- Grandmaster 52: A Lesson Well Taut
New Accesories
- Cavalier Cap (EX)
- Bear Clip (EX)
- Flytrap Doll (EX)
- Melody Clip (EX)
New Quests
Sharena
KO Foe
Defeat a foe with Sharena: Princess of Askr.
Clear 3-1
Clear Book IV, Chapter 3: Part 1 with Sharena: Princess of Askr on your team. (Allies deployed as cohorts using Pair Up do not count.)
Clear 3-2
Clear Book IV, Chapter 3: Part 2 with Sharena: Princess of Askr on your team. (Allies deployed as cohorts using Pair Up do not count.)
Clear 3-3
Clear Book IV, Chapter 3: Part 3 on Hard or higher difficulty with Sharena: Princess of Askr on your team. (Allies deployed as cohorts using Pair Up do not count.)
Clear 3-4
Clear Book IV, Chapter 3: Part 4 on Hard or higher difficulty with Sharena: Princess of Askr on your team. (Allies deployed as cohorts using Pair Up do not count.)
Clear 3-5
Clear Book IV, Chapter 3: Part 5 on Lunatic with Sharena: Princess of Askr on your team. (Allies deployed as cohorts using Pair Up do not count.)
Clear 4-1
Clear Book IV, Chapter 4: Part 1 with Sharena: Princess of Askr on your team. (Allies deployed as cohorts using Pair Up do not count.)
Clear 4-2
Clear Book IV, Chapter 4: Part 2 with Sharena: Princess of Askr on your team. (Allies deployed as cohorts using Pair Up do not count.)
Clear 4-3
Clear Book IV, Chapter 4: Part 3 on Hard or higher difficulty with Sharena: Princess of Askr on your team. (Allies deployed as cohorts using Pair Up do not count.)
Clear 4-4
Clear Book IV, Chapter 4: Part 4 on Hard or higher difficulty with Sharena: Princess of Askr on your team. (Allies deployed as cohorts using Pair Up do not count.)
Clear 4-5
Clear Book IV, Chapter 4: Part 5 on Lunatic with Sharena: Princess of Askr on your team. (Allies deployed as cohorts using Pair Up do not count.)
Grand Conquests
GC: Earn Score
Clear one of the final maps in Tempest Trials.
GC: Earn Score
Clear one of the final maps in Tempest Trials.
GC: Earn Score
Clear one of the final maps in Tempest Trials.
Tower: 2nd Stratum
Clear the second stratum of the Training Tower.
Tower: 8th Stratum
Clear the eighth stratum of the Training Tower.
Win Arena Duels
Win Arena Duels on any difficulty.
★ Feh Pass ★
KO Foe
Defeat a foe.
KO Foe
Defeat a foe.
Win Arena Duels
Win Arena Duels at any difficulty.
Win Arena Duels
Win Arena Duels at any difficulty.
Win Allegiance Battles
Win Allegiance Battles at any difficulty.
KO Flying Foe
Defeat a flying foe.
Twisted Reality
Clear 5-1 on Lunatic
Clear Book IV, Chapter 5: Part 1 on Lunatic difficulty with an axe ally on your team. (Allies deployed as cohorts using Pair Up do not count.) All four allies must survive.
Clear 5-2 on Lunatic
Clear Book IV, Chapter 5: Part 2 on Lunatic difficulty with a sword ally on your team. (Allies deployed as cohorts using Pair Up do not count.) All four allies must survive.
Clear 5-3 on Lunatic
Clear Book IV, Chapter 5: Part 3 on Lunatic difficulty with a lance ally on your team. (Allies deployed as cohorts using Pair Up do not count.) All four allies must survive.
Clear 5-4 on Lunatic
Clear Book IV, Chapter 5: Part 4 on Lunatic difficulty with an axe ally on your team. (Allies deployed as cohorts using Pair Up do not count.) All four allies must survive.
Clear 5-5 on Lunatic
Clear Book IV, Chapter 5: Part 5 on Lunatic difficulty with a sword ally on your team. (Allies deployed as cohorts using Pair Up do not count.) All four allies must survive.