Content Summary
- New Weapons & Refines:
- Bull Blade
- Panther Lance
- Hana's Katana
- Covert Cat Fang
- Brazen Cat Fang
- Sabertooth Fang
- Generic Armored Beast Weapons: Whelp (Armored), Yearling (Arm.), Adult (Armored)
- Lion King Fang
- New Skills:
- New Assists:
- New Sacred Seal Skills:
- Squad Ace U 3
- New Accessories:
- Beast Headband
- Beast Headband EX
- Kitty Ribbon
- Kitty Ribbon EX
- Forest Friends
- Forest Friends EX
- Symbol of Gallia
- Symbol of Gallia EX
- New Story Chapter:
- Book III, Chapter 6: Realm of the Dead
- New Forging Bonds:
- A Trust Earned
- New Grand Hero Battle:
- Black Tempest: Haar
- New Squad Assault:
- 21st Assault
- New Chain Challenge:
- Chapters 5 & 6
- New Blessed Gardens:
- Wind 9
- New Tactics Drills:
- Grandmaster 28: Break Through the Siege!
- Skill Studies 49: Fangs of the Lion
- Skill Studies 50: Feline Perimeters
- TONS of new text and structures relating the new the Pair Up mechanic, Aether Resort mode, and Allegiance Battles mode, and more.
- Too much to detail here, please check out the full section below
- New Quests:
- Three Heroes (Note: Featuring Raven: Peerless Fighter, Leon: True of Heart, and Eliwood: Knight of Lycia.)
- Grand Conquests
- Bound Hero Battle (Note: Bound Hero Battle Revival: Ephraim & Myrrh)
- Realm of the Dead
- Space was allocated for 2 new Summoning Focuses
Assets
Tempest Trial Bonus Heroes
(Note: No new Tempest Trial included in this update.)
Content
New Heroes
Ranulf: Friend of Nations
A cat warrior from Gallia, the home of the beast tribe of laguz. Though young, his king trusts him deeply. Considered the right hand of the future king. Appears in Fire Emblem: Radiant Dawn.
VOICE: Armen Taylor
ILLUST: Meka (めか)
Internal Name: ライ (Note: Rei, "Lay")
Internal String: LAY
Lethe: Gallia's Valkyrie
A cat warrior from Gallia, the home of the beast tribe of laguz. Once had a distrust of all beorc, but that's slowly changing. Appears in Fire Emblem: Radiant Dawn.
VOICE: Kirsten Day
ILLUST: kaya8
Internal Name: レテ (Note: Rete, "Rethe")
Internal String: RETHE
Mordecai: Kindhearted Tiger
A tiger warrior from Gallia, the home of the beast tribe of laguz. A kind, peace-loving giant. Appears in Fire Emblem: Radiant Dawn.
VOICE: Jason Vande Brake
ILLUST: Homazo (ホマ蔵)
Internal Name: モゥディ (Note: Moudi, "Mordy")
Internal String: MORDY
Caineghis: Gallia's Lion King
The lion ruler of Gallia, the home of the beast tribe of laguz. Uses his wisdom and courage to seek a path toward peace with the beorc. Appears in Fire Emblem: Radiant Dawn.
VOICE: Jake Eberle
ILLUST: Kita Senri (北千里)
Internal Name: カイネギス (Note: Kainegisu, "Caineghis")
Internal String: CAINEGHIS
Haar: Black Tempest
A dracoknight and former Daein soldier. Naturally talented, but lazy. Often napping. Appears in Fire Emblem: Radiant Dawn.
VOICE: Jake Eberle
ILLUST: Shimomura Watari (霜村航)
Internal Name: ハール (Note: Haaru, "Haar")
Internal String: HAAR
(Note: Haar will come with the skills Brave Axe+, Swap, Guard 3, & Odd Def Wave 3. Odd Def Wave 3 is unlocked at four stars.)
New Weapons & Refines
猛牛の剣: Bull Blade
猛牛の剣: During combat, boosts unit's Atk/Def by number of allies within 2 spaces × 2. (Maximum bonus of +6 to each stat.)
Refine: 連撃R赤緑 (Note: Continuous Attack - Red Green): If cavalry allies within 2 spaces use sword, lance, or axe and unit initiates combat, unit attacks twice.
黒豹の槍: Panther Lance
黒豹の槍: During combat, boosts unit's Atk/Def by number of allies within 2 spaces × 2. (Maximum bonus of +6 to each stat.)
Refine: 連撃R赤緑 (Note: Continuous Attack - Red Green): If cavalry allies within 2 spaces use sword, lance, or axe and unit initiates combat, unit attacks twice.
カザハナの麗刀: Hana's Katana
カザハナの麗刀: Effective against armored foes.
Refine: Swift Sparrow 2
ピエリの小槍: Peri's Lance
ピエリの小槍: Accelerates Special trigger (cooldown count-1).
殺戮本能R (Note: "Slaughter Instinct", called "Bloodthirst" in Fire Emblem: Fates): At start of combat, if unit's HP < 100%, grants Atk/Spd/Def/Res+4 during combat.
柔なる戦猫の爪牙: Covert Cat Fang
柔なる戦猫の爪牙: Grants Def+3. If unit is within 2 spaces of an ally, grants Atk/Def+3 to unit and allies within 2 spaces of unit during combat. At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2, and if unit initiates combat, inflicts Atk/Def-4 on foe during combat and foe cannot make a follow-up attack.
剛なる戦猫の爪牙: Brazen Cat Fang
剛なる戦猫の爪牙: Grants Spd+3. If unit is not adjacent to an ally, grants Atk/Spd+6 during combat. At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2, and if unit initiates combat, inflicts Atk/Def-4 on foe during combat and foe cannot make a follow-up attack.
虎戦士の爪牙: Sabertooth Fang
虎戦士の爪牙: Grants Def+3. If a movement Assist skill (like Reposition, Shove, Pivot, etc.) is used by unit or targets unit, inflicts Atk/Spd/Def/Res-4 on foes within 2 spaces of unit and target through their next actions after movement. At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2 and deals +10 damage when Special triggers.
幼獣の化身・重装: Whelp (Armored)
幼獣の化身・重装: At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2, and unit can counterattack regardless of foe's range.
若獣の化身・重装: Yearling (Arm.)
若獣の化身・重装: At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2, and unit can counterattack regardless of foe's range.
成獣の化身・重装: Adult (Armored)
成獣の化身・重装: At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2, and unit can counterattack regardless of foe's range.
獅子王の爪牙: Lion King Fang
獅子王の爪牙: Grants Atk+3. If foe initiates combat, grants Atk/Spd/Def/Res+4 during combat. At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2, and unit can counterattack regardless of foe's range.
New Skills
遠距離防御4: Distant Def 4
遠距離防御4: If foe initiates combat and uses bow, dagger, magic, or staff, grants Def/Res+8 and neutralizes foe's bonuses (from skills like Fortify, Rally, etc.) during combat.
SP: 300
Inheritance: No restrictions
速さ守備の孤軍1: Spd/Def Solo 1
速さ守備の孤軍1: If unit is not adjacent to an ally, grants Spd/Def+2 during combat.
速さ守備の孤軍2: Spd/Def Solo 2
速さ守備の孤軍2: If unit is not adjacent to an ally, grants Spd/Def+4 during combat.
速さ守備の孤軍3: Spd/Def Solo 3
速さ守備の孤軍3: If unit is not adjacent to an ally, grants Spd/Def+6 during combat.
SP: 240
Inheritance: No restrictions
獣の経験1: Beast Exp. 1
獣の経験1: While unit lives and uses beast damage, unit gets 1.5x EXP. (Only highest value applied. Does not stack.)
獣の経験2: Beast Exp. 2
獣の経験2: While unit lives, all beast allies on team get 1.5x EXP. (Only highest value applied. Does not stack.)
獣の経験3: Beast Exp. 3
獣の経験3: While unit lives, all beast allies on team get 2x EXP. (Only highest value applied. Does not stack.)
SP: 120
Inheritance: Beasts only
New Assists
攻撃守備の応援+: Rally Atk/Def+
攻撃守備の応援+: Grants Atk/Def+6 to target ally for 1 turn.
New Sacred Seal Skills
第21迷宮の覇者1: Squad Ace U 1
第21迷宮の覇者1: Grants HP+3.
第21迷宮の覇者2: Squad Ace U 2
第21迷宮の覇者2: Grants HP+4.
第21迷宮の覇者3: Squad Ace U 3
第21迷宮の覇者3: Grants HP+5.
New Accessories
獣牙の額当て: Beast Headband
獣牙の額当て: Ranulf's favorite headband. Crafted from thick fabric, it protects the wearer's head quite well.
獣牙の額当て・極: Beast Headband EX
獣牙の額当て・極: This version of Ranulf's headband has very convincing fakes of his ears attached.
緑のリボン: Kitty Ribbon
緑のリボン: Lethe's green ribbon. The bells sewn to it create a lovely sound when the wearer moves.
緑のリボン・極: Kitty Ribbon EX
緑のリボン・極: Lethe's green ribbon. The ears that are attached to it look surprisingly realistic.
森の仲間: Forest Friends
森の仲間: Squirrels that made friends with Mordecai. They cavort upon him as he naps in the forest.
森の仲間・極: Forest Friends EX
森の仲間・極: Ducks attracted by Mordecai's gentle character. They approached of their own accord.
ガリアの証: Symbol of Gallia
ガリアの証: A headpiece bestowed by Caineghis. It's modeled on the royal insignia, and is quite heavy.
ガリアの証・極: Symbol of Gallia EX
ガリアの証・極: A headpiece bestowed by Caineghis. This shining symbol of the Lion King is said to grant strength to its wearer.
New Story Chapter
Book III, Chapter 6: Realm of the Dead
Chapter 6: Part 1: Tragedy upon Tragedy
Chapter 6: Part 2: Warriors of the Laguz
Chapter 6: Part 3: Death Visits Again
Chapter 6: Part 4: Hear the Lion's Roar
Chapter 6: Part 5: The Blood of Askr
New Grand Conquests
New Forging Bonds
A Trust Earned
New Grand Hero Battle
Black Tempest: Haar
New Squad Assault
21st Assault
New Chain Challenge
Chapters 5 & 6
Chapter 5
Chapter 6
Chapters 5 & 6
New Blessed Gardens
Wind 9
New Tactics Drills
Grandmaster 28: Break Through the Siege!
Skill Studies 49: Fangs of the Lion
Skill Studies 50: Feline Perimeters
Menu Text for Pair Up, Aether Resort, Allegiance Battles, etc.
MID_H_DOUBLE: Pair Up
By tapping the Switch button, you can change to the unit's Pair Up partner.
MID_CONFIG_AUTO_TURN_END_NO_DOUBLE: Exclude Pair Up
MID_MAP_TURN_END: End Turn
MID_CHAIN_ARENA_HELP_DIALOG_09_03: Blessing Bonus: Each time you send a Legendary Hero, Mythic Hero, or blessed Hero from the current season into battle, you'll get a score bonus of +1 when battle concludes.
MID_SHOP_PREMIUM_CAPTION: You can use an Aether Resort Pass to double your daily R&R Affinity!
MID_SHOP_PREMIUM_TEXT: With a pass, you'll receive double R&R Affinity the next seven times you get your daily R&R Affinity.
MID_SHOP_PREMIUM_WARNING: After using up your pass, you will be able to acquire a new one in order to keep receiving bonus R&R Affinity.
MID_SHOP_PREMIUM_BTN_PREMIUMPASS: Aether Resort Pass
MID_SHOP_PREMIUM_BTN_PREMIUMPASS_SHOPMENU: Aether Resort Pass
MID_SHOP_PREMIUM_BTN_PREMIUMPASS_BOUGHT: Active
MID_SHOP_PREMIUM_CONFIRM: $aUse $a0 Orb(s) to acquire an Aether Resort Pass?
MID_SHOP_PREMIUM_CONFIRM_WARNING: $aValid pass uses remaining: $a0
MID_SHOP_PREMIUM_CONFIRM_BTN_BUY: Redeem
MID_SHOP_PREMIUM_COMPLETE: $aUsed $a0 Orb(s) to acquire an Aether Resort Pass.
MID_SHOP_PREMIUM_CAUTION: Your daily R&R Affinity will be granted the first time you visit your Aether Resort each day.
MID_SHOP_PREMIUM_CAPTION_VALID: You have an active Aether Resort Pass.
MID_SHOP_PREMIUM_TEXT_VALID: Daily R&R Affinity will be doubled.
MID_SHOP_PREMIUM_TIMELIMIT: $a($a0 uses left)
MID_SHOP_PREMIUM_NOT_OPEN: To acquire a pass, you must first visit your Aether Resort.
MID_SKYCASTLE_BATTLE_TOP_HELP_DIALOG_12: Fortress (O) Low-Tier Tuning: While in low AR Tiers, the level of your Fortress (O) will be raised when you attack, like so: Tiers 1–2: Level+4 Tier 3: Level+3 Tiers 4–5: Level+2 Tiers 6–12: Level+1
MID_SKYCASTLEHOLIDAY_TITLE: Aether Resort
MID_SKYCASTLEHOLIDAY_OPEN: Your Aether Resort is now unlocked.
MID_SKYCASTLEHOLIDAY_HOLIDAYPOINT: R&R Affinity
MID_SKYCASTLEHOLIDAY_ADDUNIT_CONFIRM: $aIncrease resort limit to $a0 allies?
MID_SKYCASTLEHOLIDAY_ADDUNIT_COMPLETE: Resort limit has been increased.
MID_SKYCASTLEHOLIDAY_ERROR: Not enough R&R Affinity.
MID_SKYCASTLEHOLIDAY_BTN_ADD: Improve
MID_SKYCASTLEHOLIDAY_BTN_GENERATE: Build
MID_SKYCASTLEHOLIDAY_DIALOG_NEW_STOCK: Aether Resort Update
MID_SKYCASTLEHOLIDAY_DIALOG_NEW_STOCK_ADDUNIT: $aThe resort limit is now $a0 units.
MID_SKYCASTLEHOLIDAY_DIALOG_NEW_STOCK_ADDLIMIT: $aYou can now place up to $a0 structures.
MID_SKYCASTLEHOLIDAY_DIALOG_NEW_STOCK_CAPTION01: R&R Structures
MID_SKYCASTLEHOLIDAY_DIALOG_NEW_STOCK_CAPTION02: R&R Amenities
MID_SKYCASTLEHOLIDAY_BTN_EDIT: Edit
MID_SKYCASTLEHOLIDAY_BTN_INVITATION: Change Heroes
MID_SKYCASTLEHOLIDAY_ALLDELETE_CONFIRM: Remove all structures that are currently placed in your resort?
MID_SKYCASTLEHOLIDAY_ALLDELETE_BTN_YES: Remove
MID_SKYCASTLEHOLIDAY_DAILY_POINT: Daily R&R Affinity
MID_SKYCASTLEHOLIDAY_DAILY_POINT_FIRSTTIME: First Resort Bonus
MID_SKYCASTLEHOLIDAY_DAILY_POINT_PREMIUM: Aether Resort Pass
MID_SKYCASTLEHOLIDAY_DAILY_POINT_TEXT: You will receive R&R Affinity the first time you visit Aether Resort each day.
MID_SKYCASTLEHOLIDAY_FILLING_MISC: Resort Welcome Pack!
MID_SKYCASTLEHOLIDAY_FILLING_MISC_WARNING: $aYou cannot have more than one of the same structure. Any duplicates will be converted into $a0 Hero Feathers.
MID_SKYCASTLEHOLIDAY_EXCHANGE_TITLE: Build/Improve
MID_SKYCASTLEHOLIDAY_EXCHANGE_HELP: Choose a structure or amenity to build or improve.
MID_SKYCASTLEHOLIDAY_EXCHANGE_CATEGORY_TITLE_HOLIDAY: R&R Structures
MID_SKYCASTLEHOLIDAY_EXCHANGE_CATEGORY_HELP_HOLIDAY: Structures where events take place.
MID_SKYCASTLEHOLIDAY_EXCHANGE_CATEGORY_TITLE_GOODS: R&R Amenities
MID_SKYCASTLEHOLIDAY_EXCHANGE_CATEGORY_HELP_GOODS: Amenities that enrich certain events.
MID_SKYCASTLEHOLIDAY_EXCHANGE_ADDFACILITY_CONFIRM: Build this structure?
MID_SKYCASTLEHOLIDAY_EXCHANGE_ADDFACILITY_COMPLETE: The structure has been built.
MID_SKYCASTLEHOLIDAY_EXCHANGE_ADDFACILITY_WARNING: If a structure with the same name is built in Edit Aether Keep, it will be added here as well.
MID_SKYCASTLEHOLIDAY_EXCHANGE_ADDGOODS_CONFIRM: Build this amenity?
MID_SKYCASTLEHOLIDAY_EXCHANGE_ADDGOODS_WARNING01: $aWill enrich events that occur in $a0 structures.
MID_SKYCASTLEHOLIDAY_EXCHANGE_ADDGOODS_COMPLETE: The amenity has been built.
MID_SKYCASTLEHOLIDAY_EXCHANGE_ADDFGOODS_WARNING02: $aTo see its effect, check events in $a0 structures.
MID_SKYCASTLEHOLIDAY_EXCHANGE_FILTER_ALL: All
MID_SKYCASTLEHOLIDAY_EXCHANGE_FILTER_AVAILABLE: Buildable
MID_SKYCASTLEHOLIDAY_EXCHANGE_EMPTY: There are no structures to build or improve.
MID_SKYCASTLEHOLIDAY_EDIT_BTN_ADDFACILITY: Build/ Improve
MID_SKYCASTLEHOLIDAY_EDIT_BTN_SELECTFACILITY: Place
MID_SKYCASTLEHOLIDAY_EDIT_BTN_FLOOR: Terrain
MID_SKYCASTLEHOLIDAY_EDIT_BTN_ALLDELETE: Remove All
MID_SKYCASTLEHOLIDAY_EDIT_GRID_HOLIDAYMAP: Resort Map
MID_SKYCASTLEHOLIDAY_FLOOREDIT_TITLE: Terrain
MID_SKYCASTLEHOLIDAY_FLOOREDIT_HELP: Choose resort terrain.
MID_SKYCASTLEHOLIDAY_SELECTFACILITY_TITLE: Place
MID_SKYCASTLEHOLIDAY_SELECTFACILITY_HELP: Modify the placement of your structures.
MID_SKYCASTLEHOLIDAY_EDIT_LIMIT: Placed
MID_SKYCASTLEHOLIDAY_EDIT_NUM: Placed
MID_SKYCASTLEHOLIDAY_EDIT_BTN_ADDLIMIT: Raise Place Limit
MID_SKYCASTLEHOLIDAY_EDIT_LIMIT_OVER: You have exceeded the limit of structures you can place. Do you want to use R&R Affinity to raise the place limit?
MID_SKYCASTLEHOLIDAY_EDIT_ADDLIMIT_TEXT: $aIncrease the place limit to $a0 structures?
MID_SKYCASTLEHOLIDAY_EDIT_BTN_EXPAND: Increase
MID_SKYCASTLEHOLIDAY_EDIT_ADDLIMIT_WARNING: $aThe maximum place limit is $a0.
MID_SKYCASTLEHOLIDAY_EDIT_ADDLIMIT_COMPLETE: The place limit has increased.
MID_SKYCASTLE_EDIT_FACILITY_CATEGORY_TITLE_OFSDFS: O/D Structures
MID_SKYCASTLE_EDIT_FACILITY_FILTER_CATEGORY_OFSDFS: O/D Structures
MID_SKYCASTLE_EDIT_FACILITY_CATEGORY_HELP_OFSDFS: Structures that support offense or defense.
MID_SKYCASTLEHOLIDAY_INVITATION_TITLE: Change Heroes
MID_SKYCASTLEHOLIDAY_INVITATION_HELP: Select Heroes to invite to the resort map.
MID_SKYCASTLEHOLIDAY_INVITATION_ICON_ADD: Unlock Slot
MID_SKYCASTLEHOLIDAY_INVITATION_ICON_ANYONE: Random
MID_SKYCASTLEHOLIDAY_INVITATION_FRIEND_RELOAD: Update Friends
MID_SKYCASTLEHOLIDAY_INVITATION_FROM_FRIEND: Friends' Heroes
MID_SKYCASTLEHOLIDAY_INVITATION_FROM_PLAYER: Your Heroes
MID_SKYCASTLEHOLIDAY_INVITATION_FRIEND_RELOAD_CONFIRM: Would you like to update your friends' allies to their most current state?
MID_SKYCASTLEHOLIDAY_INVITATION_FRIEND_RELOAD_BTN_YES: Update Friends?
MID_SKYCASTLEHOLIDAY_INVITATION_FRIEND_RELOAD_WARNING: ・ This function will also update friends in Edit Brigades. ・ If this function is used in Edit Brigades, friends will also be updated here.
MID_SKYCASTLEHOLIDAY_WEAPONSHOP_BTN_SWITCH: Switch Weapons
MID_SKYCASTLEHOLIDAY_WEAPONSHOP_WEAPON_OWNER: $aWeapon Owner: $a0
MID_SKYCASTLEHOLIDAY_WEAPONSHOP_WEAPON_OWNER_CAUTION: Only the owner can equip it.
MID_SKYCASTLEHOLIDAY_WEAPONSHOP_WEAPON_OWNER_2: $aWeapon Owners: $a0, $a1
MID_SKYCASTLEHOLIDAY_WEAPONSHOP_WEAPON_OWNER_3: $aWeapon Owners: $a0, $a1, $a2
MID_SKYCASTLEHOLIDAY_WEAPONSHOP_WEAPON_OWNER_4: $aWeapon Owners: $a0, $a1, $a2, $a3
MID_SKYCASTLEHOLIDAY_WEAPONSHOP_WEAPON_OWNER_5: $aWeapon Owners: $a0, $a1, $a2, $a3, etc.
MID_SKYCASTLEHOLIDAY_WEAPONSHOP_WEAPON_OWNER_ARGUMENT: $a$a1: $a0
MID_SKYCASTLEHOLIDAY_ACCESSORYSHOP_BTN_SWITCH: Switch Accessories
MID_SKYCASTLEHOLIDAY_INN_BTN_TURN_ON: Lights On
MID_SKYCASTLEHOLIDAY_INN_BTN_TURN_OFF: Lights Off
MID_SKYCASTLEHOLIDAY_EVENTTEXT_HOLIDAYPOINT: Special Event Bonus!
MID_SKYCASTLEHOLIDAY_EVENTTEXT_WEAPONSHOP_INTRO_01: After having some fun looking at weapons, this one seems great!
MID_SKYCASTLEHOLIDAY_EVENTTEXT_WEAPONSHOP_INTRO_02: After sorting through some exciting weapons, this one seems to stand out as a stylish one!
MID_SKYCASTLEHOLIDAY_EVENTTEXT_WEAPONSHOP_INTRO_03: After a nice, quiet time perusing the weapon selection, this one seems like a great find!
MID_SKYCASTLEHOLIDAY_EVENTTEXT_WEAPONSHOP_INTRO_04: After close examination...seems like this weapon might not be as stylish as expected.
MID_SKYCASTLEHOLIDAY_EVENTTEXT_WEAPONSHOP_INTRO_05: After thorough inspection...it seems this weapon is a crowd-pleaser!
MID_SKYCASTLEHOLIDAY_EVENTTEXT_WEAPONSHOP_INTRO_06: After spending some time seriously considering weapons, this one seems to have a nice balance to it!
MID_SKYCASTLEHOLIDAY_EVENTTEXT_WEAPONSHOP_INTRO_07: After choosing a weapon at random, some enjoy it more than others...
MID_SKYCASTLEHOLIDAY_EVENTTEXT_WEAPONSHOP_INTRO_08: After browsing weapons together, this one really drew attention!
MID_SKYCASTLEHOLIDAY_EVENTTEXT_WEAPONSHOP_INTRO_09: After showing off such a weapon, not everyone immediately understands...
MID_SKYCASTLEHOLIDAY_EVENTTEXT_WEAPONSHOP_INTRO_10: After showing off such a weapon, everyone was pleasantly surprised!
MID_SKYCASTLEHOLIDAY_EVENTTEXT_WEAPONSHOP_WEEKEND_01: This can only be the work of fate! Destiny has chosen this weapon and concealed a great mystery within…
MID_SKYCASTLEHOLIDAY_EVENTTEXT_ACCESSORYSHOP_INTRO_01: A safe and reliable look. Somewhat orthodox in style.
MID_SKYCASTLEHOLIDAY_EVENTTEXT_ACCESSORYSHOP_INTRO_02: An eye-catching look. Simply captivating in style!
MID_SKYCASTLEHOLIDAY_EVENTTEXT_ACCESSORYSHOP_INTRO_03: A transcendent look. Truly ahead of its time!
MID_SKYCASTLEHOLIDAY_EVENTTEXT_ACCESSORYSHOP_INTRO_04: It seems the world of fashion is not ready.
MID_SKYCASTLEHOLIDAY_EVENTTEXT_ACCESSORYSHOP_INTRO_05: It seems this is just the type of bold, jaw-dropping look the fashion world has been waiting for!
MID_SKYCASTLEHOLIDAY_EVENTTEXT_ACCESSORYSHOP_INTRO_06: A well-arranged look. Creatively coordinated.
MID_SKYCASTLEHOLIDAY_EVENTTEXT_ACCESSORYSHOP_INTRO_07: An naturalistic look. Instinctively stylish!
MID_SKYCASTLEHOLIDAY_EVENTTEXT_ACCESSORYSHOP_INTRO_08: A soothing look. A style you can't help but love!
MID_SKYCASTLEHOLIDAY_EVENTTEXT_ACCESSORYSHOP_INTRO_09: Fashion trends will need more time to catch up to this kind of style...
MID_SKYCASTLEHOLIDAY_EVENTTEXT_ACCESSORYSHOP_INTRO_10: It seems this look is not just trendy... it's the peak of fashion!
MID_SKYCASTLEHOLIDAY_EVENTTEXT_ACCESSORYSHOP_WEEKEND_01: A new page in the annals of style! This look has changed the face of fashion forever.
MID_SKYCASTLEHOLIDAY_EVENTTEXT_SPA_INTRO_01: An open-air bath with just the right heat. The ultimate in comfort and carefree relaxation.
MID_SKYCASTLEHOLIDAY_EVENTTEXT_SPA_INTRO_02: An unusual, otherworldly hot spring blanketed with a layer of mysterious, heavenly steam.
MID_SKYCASTLEHOLIDAY_EVENTTEXT_SPA_INTRO_03: A popular natural spring, known for the magnificent view from its bath.
MID_SKYCASTLEHOLIDAY_EVENTTEXT_SPA_INTRO_04: A grand and spacious hot spring where etiquette must be observed while relaxing.
MID_SKYCASTLEHOLIDAY_EVENTTEXT_SPA_INTRO_05: A hot spring for any and every occasion, never growing stale.
MID_SKYCASTLEHOLIDAY_EVENTTEXT_SPA_INTRO_06: A spring rumored to help soothe aching bones and ease stiff joints.
MID_SKYCASTLEHOLIDAY_EVENTTEXT_SPA_INTRO_07: A spring rumored to warm bathers to their cores, reducing the need for movement-hindering layers.
MID_SKYCASTLEHOLIDAY_EVENTTEXT_SPA_INTRO_08: A spring rumored to soften the skin of even the most grizzled veterans.
MID_SKYCASTLEHOLIDAY_EVENTTEXT_SPA_INTRO_09: A spring rumored to erase battle scars and smooth wrinkled skin.
MID_SKYCASTLEHOLIDAY_EVENTTEXT_SPA_INTRO_10: A spring that warms the hearts of all who bathe together in its waters.
MID_SKYCASTLEHOLIDAY_EVENTTEXT_SPA_WEEKEND_01: A spring that brings good luck under the stars. Something great will surely happen soon!
MID_SKYCASTLEHOLIDAY_EVENTTEXT_INN_INTRO_01: A night so still, even the wind and stars seem to be sleeping...
MID_SKYCASTLEHOLIDAY_EVENTTEXT_INN_INTRO_02: After a hard day on the battlefield, everyone is sleeping soundly.
MID_SKYCASTLEHOLIDAY_EVENTTEXT_INN_INTRO_03: After a fun day spent training, everyone is sleeping soundly.
MID_SKYCASTLEHOLIDAY_EVENTTEXT_INN_INTRO_04: A night so quiet, the noise of the day is now difficult to imagine.
MID_SKYCASTLEHOLIDAY_EVENTTEXT_INN_INTRO_05: Yum! A delicious dream!
MID_SKYCASTLEHOLIDAY_EVENTTEXT_INN_INTRO_06: Nice! A dream of friendship!
MID_SKYCASTLEHOLIDAY_EVENTTEXT_INN_INTRO_07: Oh no! A scary dream...
MID_SKYCASTLEHOLIDAY_EVENTTEXT_INN_INTRO_08: Uh-oh... A dream about work.
MID_SKYCASTLEHOLIDAY_EVENTTEXT_INN_INTRO_09: Yay! A flying dream!
MID_SKYCASTLEHOLIDAY_EVENTTEXT_INN_INTRO_10: Aww... A lovely dream.
MID_SKYCASTLEHOLIDAY_EVENTTEXT_INN_INTRO_11: Huzzah! A dream of victory!
MID_SKYCASTLEHOLIDAY_EVENTTEXT_INN_WEEKEND_01: Incredible! It's a dream come true!
MID_SCF_砦: Fortress
MID_SCF_雷: Bolt Tower
MID_SCF_軍師: Tactics Room
MID_SCF_回復: Healing Tower
MID_SCF_対歩行: Infantry School
MID_SCF_対重装: Armor School
MID_SCF_対騎馬: Cavalry School
MID_SCF_対飛行: Flier School
MID_SCF_恐慌: Panic Manor
MID_SCF_投石: Catapult
MID_SCF_脱出: Escape Ladder
MID_SCF_ギュミル泉_HOLIDAYHELP: A spring that bubbles with the Aether used to battle in Aether Raids.
MID_SCF_ギュミル水瓶_HOLIDAYHELP: Amphorae that store the Aether provided by the Aether Fountain.
MID_SCF_砦_HOLIDAYHELP: A sturdy fortress, a must-have for any keep.
MID_SCF_雷_HOLIDAYHELP: A tower that can call down lightning by amplifying and directing electricity.
MID_SCF_軍師_HOLIDAYHELP: A room for strategists, complete with all the necessities for battle planning and subterfuge.
MID_SCF_回復_HOLIDAYHELP: A mystical tower that radiates a soothing aura.
MID_SCF_対歩行_HOLIDAYHELP: A training facility focused on gaining advantage over infantry foes.
MID_SCF_対重装_HOLIDAYHELP: A training facility focused on gaining advantage over armored foes.
MID_SCF_対騎馬_HOLIDAYHELP: A training facility focused on gaining advantage over cavalry foes.
MID_SCF_対飛行_HOLIDAYHELP: A training facility focused on gaining advantage over flying foes.
MID_SCF_恐慌_HOLIDAYHELP: An eerie manor that is best avoided after dark.
MID_SCF_投石_HOLIDAYHELP: A weapon that targets and hurls rocks at other structures.
MID_SCF_落雷の罠A_HOLIDAYHELP: A trap that, when stepped on by a foe, calls down lightning to strike the surrounding area.
MID_SCF_重圧の罠A_HOLIDAYHELP: A trap that, when stepped on by a foe, weighs down those in the surrounding area.
MID_SCF_落雷の罠ダミー_HOLIDAYHELP: A fake trap that is indistinguishable from a real trap.
MID_SCF_重圧の罠ダミー_HOLIDAYHELP: A fake trap that is indistinguishable from a real trap.
MID_SCF_脱出_HOLIDAYHELP: A rope ladder used to escape the battlefield in an instant.
MID_SCF_K1001: Petalbreeze Village
MID_SCF_K1001_Ex: Resort-only terrain.
MID_SCF_K1002: Brightsurf Coast
MID_SCF_K1002_Ex: Resort-only terrain.
MID_SCF_K1003: Chillmist Palace
MID_SCF_K1003_Ex: Resort-only terrain.
MID_SCF_K1004: Snowlight Plaza
MID_SCF_K1004_Ex: Resort-only terrain.
MID_SCF_武器屋: Armory
MID_SCF_武器屋_HELP: An R&R structure for your Aether Resort.
MID_SCF_武器屋_HOLIDAYHELP: A structure that contains a collection of replica weapons for Heroes to sample. The stock is updated periodically too! (Heroes cannot use this structure to learn new skills or change their equipped skills.)
MID_SCF_アクセサリー屋: Accessory Shop
MID_SCF_アクセサリー屋_HELP: An R&R structure for your Aether Resort.
MID_SCF_アクセサリー屋_HOLIDAYHELP: A structure where Heroes can sample various accessories to find new looks that catch their fancy! (Heroes cannot use this structure to change their equipped accessories.)
MID_SCF_宿屋: Inn
MID_SCF_宿屋_HELP: An R&R structure for your Aether Resort.
MID_SCF_宿屋_HOLIDAYHELP: A structure where Heroes can rest. Sometimes Heroes will even dream as they slumber…
MID_SCF_温泉: Hot Spring
MID_SCF_温泉_HELP: An R&R structure for your Aether Resort.
MID_SCF_温泉_HOLIDAYHELP: A structure where Heroes can relax in a nice hot spring. Apparently it is a natural spring too, which is especially incredible considering it is located within a flying island in the sky.
MID_SCH_黄色いアヒル: Yellow Ducky
MID_SCH_黄色いアヒル_HOLIDAYHELP: A duck-shaped toy that floats on water. The way it bobs up and down is very relaxing.
MID_SCH_桃色のアヒル: Peach Ducky
MID_SCH_桃色のアヒル_HOLIDAYHELP: A duck-shaped toy that floats on water. The way it bobs up and down is very soothing.
MID_SKYCASTLEHOLIDAY_TOP_HELP_DIALOG_00: R&R Affinity earns Aether Stones!
MID_SKYCASTLEHOLIDAY_TOP_HELP_DIALOG_01: Aether Resort: A map where you can freely place Heroes and structures—and watch as they interact with each other.
MID_SKYCASTLEHOLIDAY_TOP_HELP_DIALOG_02: R&R Affinity: ・ A resource used to expand the features of your Aether Resort. You will gain one Aether Stone for every 10 R&R Affinity used. ・ Once per day, you can gain R&R Affinity by visiting your Aether Resort.
MID_SKYCASTLEHOLIDAY_TOP_HELP_DIALOG_03: Aether Resort Pass: With one of these, you will receive twice as much R&R Affinity from your first daily visit to your Aether Resort for seven daily visits.
MID_SKYCASTLEHOLIDAY_TOP_HELP_DIALOG_04: Special Events: Once a week, you can gain R&R Affinity by viewing any event. (This resets when a new Aether Raids season begins.)
MID_SKYCASTLEHOLIDAY_TOP_HELP_DIALOG_05: Resort Events: ・Tap a structure or drag a Hero onto a structure to start an event. ・ Any event started by a Hero being dragged onto a structure is guaranteed to include that Hero.
MID_SKYCASTLEHOLIDAY_ADDUNIT_HELP_DIALOG_00: Change Heroes: You can choose Heroes to invite to your resort from your allies or from your friends' allies.
MID_SKYCASTLEHOLIDAY_ADDUNIT_HELP_DIALOG_01: Raising the Resort Limit: You can use R&R Affinity to raise the limit on the number of Heroes you can invite to your resort.
MID_SKYCASTLEHOLIDAY_ADDUNIT_HELP_DIALOG_02: Random: If you set a slot to Random, a random Hero will be invited to your Aether Resort from among your allies.
MID_SKYCASTLEHOLIDAY_EDIT_HELP_DIALOG_00: Custom-design your resort map!
MID_SKYCASTLEHOLIDAY_EDIT_HELP_DIALOG_01: Resort Map: A resort-exclusive map where any structures you have can be placed however you want. (Resort maps are not used for battle. Structure placement from your Aether Raids maps will not be reflected in your resort map.)
MID_SKYCASTLEHOLIDAY_ADDFACILITY_HELP_DIALOG_00: Building Structures: You can use R&R Affinity to build structures. (Structures you have built can also be placed on defense maps in Aether Raids.)
MID_SKYCASTLEHOLIDAY_ADDFACILITY_HELP_DIALOG_01: R&R Amenities: You can use R&R Affinity to build amenities, which enrich events within your resort. (You must have the structure the amenity requires placed in your resort.)
MID_SKYCASTLEHOLIDAY_SELECTFACILITY_HELP_DIALOG_00: Place: You can place structures you have built on the map, even if one or more structures with the same name have already been placed.
MID_SKYCASTLEHOLIDAY_SELECTFACILITY_HELP_DIALOG_01: Place Limit: You can use R&R Affinity to raise the place limit.
MID_SKYCASTLEHOLIDAY_FLOOR_HELP_DIALOG_00: Change Terrain: Changes the resort's terrain. (Does not affect the terrain of Aether Raids maps.)
MID_SKYCASTLEHOLIDAY_WEAPONSHOP_HELP_DIALOG_00: Tap a Hero!
MID_SKYCASTLEHOLIDAY_WEAPONSHOP_HELP_DIALOG_01: Any weapon switching done in this structure does not affect the Hero's actual equipped weapon. (Certain weapons may have no effect on a Hero's appearance.)
MID_SKYCASTLEHOLIDAY_ACCESSORYSHOP_HELP_DIALOG_00: Tap a Hero!
MID_SKYCASTLEHOLIDAY_ACCESSORYSHOP_HELP_DIALOG_01: Any accessory switching done in this structure does not affect the Hero's actual equipped accessory.
MID_SKYCASTLEHOLIDAY_SPA_HELP_DIALOG_00: Tap a Hero!
MID_SKYCASTLEHOLIDAY_INN_HELP_DIALOG_00: Should you tap a sleeping Hero?
MID_SKYCASTLE_EDIT_FACILITY_CATEGORY_TITLE_HOLIDAY: R&R Structures
MID_SKYCASTLE_EDIT_FACILITY_CATEGORY_HELP_HOLIDAY: Resort structures. Can also be used as decor.
MID_SKYCASTLE_EDIT_FACILITY_FILTER_CATEGORY_HOLIDAY: R&R Structures
MID_SKYCASTLE_DIALOG_BATTLE_CONFIRM_BONUS_FACILITY: $aStructure has not been placed: $a0 Do you want to proceed anyway?
MID_SKYCASTLE_DIALOG_BATTLE_CONFIRM_BONUS_FACILITY_WARNING: If placed, grants level+1 to Fortress (O).
MID_SKYCASTLE_TITLE_3_4: Aether Keeps
MID_UNIT_EDIT_DOUBLE_HELP_DIALOG_00: Fight together as a pair!
MID_UNIT_EDIT_DOUBLE_HELP_DIALOG_01: Pair Up: Legendary Heroes who have the Pair Up ability can band together in a pair with an ally. When the Legendary Hero who is the lead in a pair is deployed into battle and their cohort is not, the two will join the battle as a group.
MID_UNIT_EDIT_DOUBLE_HELP_DIALOG_02: Pair Up - Compatible Modes: ・ Main Story ・ Paralogues ・ Training Tower ・ Allegiance Battles
MID_UNIT_EDIT_DOUBLE_HELP_DIALOG_03: Pair Up Effects 1: Allies who are deployed as a pair will have boosts granted to their stats. These boosts are based on their partner's stats. Note: Values are detailed on the next help page.
MID_UNIT_EDIT_DOUBLE_HELP_DIALOG_04: Pair Up Bonuses: Atk: (Partner's Atk - 25) / 10 Spd: (Partner's Spd - 10) / 10 Def: (Partner's Def - 10) / 10 Res: (Partner's Res - 10) / 10 Note: Maximum bonus of +4 to each stat, rounded down.
MID_UNIT_EDIT_DOUBLE_HELP_DIALOG_05: Pair Up Effects 2: Switch The lead and cohort allies in a Pair Up unit can be swapped by tapping the Switch button. This button remains active even after the unit has moved.
MID_UNIT_EDIT_DOUBLE_HELP_DIALOG_06: More Information: If either of the allies in a Pair Up unit have the Sing or Dance skill, then Sing or Dance cannot be used on that Pair Up unit.
MID_UNIT_EDIT_DOUBLE_HELP_DIALOG_07: More Information: ・ When deployed, the cohort cannot grant or receive Legendary Effects. ・ Only the lead receives EXP, SP, and HM. ・ A cohort's Support Effects will not activate.
MID_DOUBLE_TUTORIAL_DIALOG_00: Tap an ally, then tap Switch.
MID_UNIT_EDIT_SKYCASTLE_OFFENSE_HELP_DIALOG_06: Seasonal Parties 1: You will have the option to set raiding parties to be used for Astra and Light seasons. These parties will be displayed during those seasons. Note: This option becomes available after the Aether Raids tutorial.
MID_UNIT_EDIT_SKYCASTLE_OFFENSE_HELP_DIALOG_07: Seasonal Parties 2: During seasonal party formation, the Maximum Lift shown refers to either the current season or subsequent season, depending on what party is viewed. Note: Outside of a season, the Maximum Lift for the season after the next is not shown.
MID_UNIT_EDIT_SKYCASTLE_DIALOG_OFFENSE_SEASONALTROOP_TEXT: Switch to seasonal raiding party formation?
MID_UNIT_EDIT_SKYCASTLE_DIALOG_OFFENSE_SEASONALTROOP_WARNING: ・ The raiding party will switch automatically when the season switches to Light or Astra.
MID_UNIT_EDIT_SKYCASTLE_DIALOG_OFFENSE_COMMONTROOP_TEXT: Switch to all-season raiding party formation?
MID_UNIT_EDIT_SKYCASTLE_DIALOG_OFFENSE_COMMONTROOP_WARNING: ・ The suggested parties will be the same season to season. Note: The raiding parties formed for Light season will be used as the shared raiding parties.
MID_UNIT_EDIT_SKYCASTLE_DIALOG_OFFENSE_BTN_SWITCH: Switch
MID_UNIT_EDIT_DOUBLE: Pair Up
MID_UNIT_EDIT_DOUBLE_HELP1: Choose the ally to be the lead.
MID_UNIT_EDIT_DOUBLE_HELP2: Choose the ally to be the cohort.
MID_UNIT_EDIT_DOUBLE_DIALOG_BEFORE: Before
MID_UNIT_EDIT_DOUBLE_DIALOG_AFTER: After
MID_UNIT_EDIT_DOUBLE_DIALOG_CONFIRM: $aPairing up allies will boost their stats when they're deployed. Lead: $a0 Cohort: $a1 Do you want to form this pair?
MID_UNIT_EDIT_DOUBLE_DIALOG_WARNING: A Hero can only pair up with one ally at a time. Pairs can be deployed in Main Story, Paralogues, Training Tower, and Allegiance Battles.
MID_UNIT_EDIT_DOUBLE_DIALOG_BUTTON_DECIDE: Pair Up Allies
MID_UNIT_EDIT_DOUBLE_DIALOG_RESET: $a$a0 and $a1 Disband this pairing?
MID_UNIT_EDIT_DOUBLE_DIALOG_BUTTON_RESET: Disband Pair Up
MID_UNIT_EDIT_DOUBLE_DIALOG_SUCCESS: Pair Up change confirmed.
MID_UNIT_EDIT_DOUBLE_PARTNER: Partner
MID_UNIT_EDIT_DOUBLE_EFFECT: When the Legendary Hero who is the lead in a pair is deployed into battle and their cohort is not, the two will join the battle as a group.
MID_UNIT_EDIT_RELIANCE_HELP_DIALOG_07: Support Effect Limitations: Support effects are not granted in defensive battles in the Arena or defensive battles in Aether Raids.
MID_UNIT_EDIT_RELIANCE_PLAYER_HELP_DIALOG_06: Summoner Support Limitations: Summoner support effects are not granted in defensive battles in the Arena or defensive battles in Aether Raids.
New Quests
Three Heroes
KO Foe
Defeat an enemy.
KO w/Raven
Defeat a foe with Raven.
KO w/Leon
Defeat a foe with Leon.
KO Lvl. 20+ Foe
Defeat an enemy that is level 20 or higher with Raven.
KO Lvl. 20+ Foe
Defeat an enemy that is level 20 or higher with Leon.
KO Lvl. 20+ Foe
Defeat an enemy that is level 20 or higher with Eliwood: Knight of Lycia.
KO Lvl. 35+ Foe
Defeat an enemy that is level 35 or higher with Raven.
KO Lvl. 35+ Foe
Defeat an enemy that is level 35 or higher with Leon.
KO Lvl. 35+ Foe
Defeat an enemy that is level 35 or higher with Eliwood: Knight of Lycia.
Grand Conquests
GC: Earn Score
Earn points in Grand Conquests.
GC: Earn Score
Earn points in Grand Conquests.
GC: Earn Score
Earn points in Grand Conquests.
Tower: 2nd Stratum
Clear the second stratum of the Training Tower.
Tower: 8th Stratum
Clear the eighth stratum of the Training Tower.
Win Arena Duels
Win Arena Duels on any difficulty.
Bound Hero Battle
Clear Bound Hero Battle
Clear the Bound Hero Battle against Ephraim & Myrrh with Alfonse: Prince of Askr on your team.
Clear Bound Hero Battle
Clear the Bound Hero Battle against Ephraim & Myrrh on Lunatic or higher difficulty with Anna on your team.
Defeat Myrrh
Defeat Myrrh: Great Dragon at level 40 or higher with Alfonse: Prince of Askr.
Defeat Ephraim
Defeat Ephraim: Restoration Lord at level 40 or higher with Anna.
Clear Bound Hero Battle
Clear the Bound Hero Battle against Ephraim & Myrrh on Lunatic or higher difficulty using an all-armored team.
Realm of the Dead
Clear 6-1 on Lunatic
Clear Book III, Chapter 6: Part 1 on Lunatic difficulty with an axe ally on your team. All four allies must survive. (Allies deployed as cohorts do not count.)
Clear 6-2 on Lunatic
Clear Book III, Chapter 6: Part 2 on Lunatic difficulty with a sword ally on your team. All four allies must survive. (Allies deployed as cohorts do not count.)
Clear 6-3 on Lunatic
Clear Book III, Chapter 6: Part 3 on Lunatic difficulty with a lance ally on your team. All four allies must survive. (Allies deployed as cohorts do not count.)
Clear 6-4 on Lunatic
Clear Book III, Chapter 6: Part 4 on Lunatic difficulty with an axe ally on your team. All four allies must survive. (Allies deployed as cohorts do not count.)
Clear 6-5 on Lunatic
Clear Book III, Chapter 6: Part 5 on Lunatic difficulty with a sword ally on your team. All four allies must survive. (Allies deployed as cohorts do not count.)
Upcoming Summoning Focuses
This update allocated space for 2 new Summoning Focuses. Known upcoming Summoning Focuses include:
1. Out of Gallia
Our speculation for the unannounced Summoning Focuses are:
2. New Power (featuring Cain, Abel, Hana, and Peri)