- Default
- Attack
- Special
- Injured
Finn - Lance of Legend |
---|
|
Hero Stats
Stat Variations
HP | ATK | SPD | DEF | RES | |
---|---|---|---|---|---|
Low | 17 | 7 | 8 | 7 | 2 |
Middle | 18 | 8 | 9 | 8 | 3 |
High | 19 | 9 | 10 | 9 | 4 |
HP | ATK | SPD | DEF | RES | |
---|---|---|---|---|---|
Low | 36 | 31 | 30 | 29 | 15 |
Middle | 40 | 34 | 33 | 32 | 18 |
High | 43 | 37 | 36 | 35 | 21 |
IV Sets
Key stats worth increasing through nature if possible. | |
Complementary stats that matter, but not to the point of picking them over key stats for nature increase. | |
Relatively worthless stat that can safely be decreased through nature. |
HP | ATK | SPD | DEF | RES |
---|---|---|---|---|
This unit requires use of Trait Fruits to get access to IVs
Skill Sets
By Your Side (Player Phase Nuke)
Loyalty Spear (+Eff) | A | Atk/Spd Boosting A Slot | |
---|---|---|---|
Positional Assist | B | S/D Near Trace 3 Alternate: Lull Spd/Def 3 |
|
Moonbow Alternate: Ruptured Sky |
C | Atk/Def Menace Alternate: Atk/Spd Menace |
|
IVs | +ATK or +SPD / -RES | S | Atk/Spd Solo 3 Alternate: Quickened Pulse |
Weapon: Loyalty Spear (+EFF)
Assist: Positional Assist
Special: Glimmer / Ruptured Sky / Galeforce
Passive A: Atk/Spd Boosting A Slot
Passive B: S/D Near Trace / Lull Spd/Def
Passive C: Atk/Def Menace / Atk/Spd Menace
Sacred Seal: Atk/Spd Solo / Blade Session / Quickened Pulse
- This build capitalizes on Finn's new prf for his offensive prowess, turning him into a speedy, hard hitter.
- It's important to focus on his damage done as much as possible via debuffing his opponent's Defense and buffing his own Attack - this greatly increases his chances of surviving an encounter with a Defense tank or a Near Save user. This is why he will always want Atk Menace over Spd/Def Menace.
- Lull Def does have some overlap with his Loyalty Spear in that they both nullify Def buffs, but it's worth it to take for the extra -3 Defense on a foe, which essentially grants an extra 6 damage per hit.
- Finn's Seal slot has a bit of flexibility - with Quickened Pulse, he can initiate for a guranteed activation of a 2CD Special, but with Atk/Spd Solo, Blade Session, or Death Blow, he can increase his damage done in his basic hits.
Strengths
Availability
Finn is a free Tempest Trial unit given out at 5 stars. This makes him accessible for anyone who wants to merge him up for a serviceable cavalry unit.
Loyalty Spear
Finn's new prf weapon and refine has breathed new life into him, granting him a drastic upgrade from his native Brave Lance with a weapon which still strikes twice, while offering him higher Speed and a debuff to his opponent's Atk/Spd/Def, while neutralizing opponent buffs to Atk/Def.
With his Loyalty Spear, Finn can easily reach Speeds of above 40, allowing him to quad attack many of his opponents.
Interestingly enough, the Loyalty Spear's -4 Def/Res penalty is basically erased due in its refine, as it debuffs his opponent's Attack by -4.
Weaknesses
Poor Resistance
Finn's Resistance is very poor, and even worse with his new Loyalty Spear equipped. He needs to be able to oneshot enemy dragons or mages, because their counterattacks will generally wipe him out.
Early Gen Stats
While Finn's refine is spectacular, especially for a free unit, he's still hauling around early generation cav stats, giving him an offensive statline of 34 Attack and 33 Speed. It's entirely possible that Finn will deal 0x4 damage to any tank he comes across simply due to his lower Attack, and he will have difficulty quadding his more modern opponents, despite his lance offering him even more Speed.
Weapon Skills
Weapons | SP | Rng. | Mt. |
---|---|---|---|
Iron Lance Learns by default at 1 ★ Unlocks at 1 ★
Lance Users Only
|
50 | 1 | 6 |
Steel Lance Learns by default at 2 ★ Unlocks at 2 ★
Lance Users Only
|
100 | 1 | 8 |
Brave Lance Spd-5. Attack twice when initiating combat. Learns by default at 4 ★ Unlocks at 3 ★
Lance Users Only
|
200 | 1 | 5 |
Brave Lance+ Spd-5. Attack twice when initiating combat. Learns by default at 5 ★ Unlocks at 5 ★
Lance Users Only
|
300 | 1 | 8 |
Loyalty Spear Grants Spd+4 and inflicts Def/Res-4 on unit. Unit attacks twice. (Even if foe initiates combat, unit attacks twice.) Unlocks at 5 ★
Non-Inheritable skill.
|
400 | 1 | 10 |
Available Rearmed Weapons |
---|
Arcane Qiang |
Special Skills
Special Skills | SP | Turns |
---|---|---|
Miracle If unit's HP > 1 and foe would reduce unit's HP to 0, unit survives with 1 HP. Learns by default at 5 ★ Unlocks at 4 ★
Inheritable by all units.
|
200 | 5 |
Passive Skills
Passive Skills | SP | Slot |
---|---|---|
Attack +1 Grants Atk+1.
Inheritable by all units.
|
30 | A |
Attack Def +1 Grants Atk/Def+1.
Inheritable by all units.
Unlocks at 4 ★ |
80 | A |
Attack Def +2 Grants Atk/Def+2.
Inheritable by all units.
Unlocks at 5 ★ |
160 | A |
Spur Atk 1 Grants Atk+2 to adjacent allies during combat.
Inheritable by all units.
|
50 | C |
Spur Atk 2 Grants Atk+3 to adjacent allies during combat.
Inheritable by all units.
|
100 | C |
Goad Cavalry Grants cavalry allies within 2 spaces Spd/Atk+4 during combat.
Only inheritable by cavalry units.
Unlocks at 4 ★ |
200 | C |
Other Info
Origin |
Fire Emblem: Thracia 776
|
---|
Banners Featured In
None