- Default
- Attack
- Special
- Injured
Murdock - Loyal General |
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Hero Stats
Stat Variations
HP | ATK | SPD | DEF | RES | |
---|---|---|---|---|---|
Low | 20 | 14 | 3 | 11 | 6 |
Middle | 21 | 15 | 4 | 12 | 7 |
High | 22 | 16 | 5 | 13 | 8 |
HP | ATK | SPD | DEF | RES | |
---|---|---|---|---|---|
Low | 44 | 42 | 20 | 41 | 32 |
Middle | 47 | 45 | 23 | 45 | 35 |
High | 50 | 49 | 27 | 48 | 38 |
Weapon Skills
Weapons | SP | Rng. | Mt. |
---|---|---|---|
Iron Axe Learns by default at 1 ★ Unlocks at 1 ★
Inheritable by Axe users only.
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50 | 1 | 6 |
Steel Axe Learns by default at 2 ★ Unlocks at 2 ★
Inheritable by Axe users only.
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100 | 1 | 8 |
Silver Axe Learns by default at 4 ★ Unlocks at 3 ★
Inheritable by Axe users only.
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200 | 1 | 11 |
Wyvern Hatchet Grants Def+3. Unit can counterattack regardless of foe's range. If foe initiates combat or foe's HP ≥ 75% at start of combat, inflicts Atk/Def-6 on foe, inflicts Atk-X on foe (X = 7 - current penalty on foe's Atk; min 0), and unit makes a guaranteed follow-up attack during combat. Learns by default at 5 ★ Unlocks at 5 ★
Non-Inheritable skill.
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400 | 1 | 16 |
Available Rearmed Weapons |
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Arcane Þrima |
Arcane Downfall |
Special Skills
Special Skills | SP | Turns |
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Glowing Ember Boosts damage dealt by 50% of unit's Def. Learns by default at 4 ★ Unlocks at 3 ★
Non-inheritable by Staff-wielding units.
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100 | 4 |
Ignis Boosts damage dealt by 80% of unit's Def. Unlocks at 4 ★
Non-inheritable by Staff-wielding units.
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200 | 4 |
Passive Skills
Passive Skills | SP | Slot |
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Atk/Def Ideal 1 At start of combat, if unit's HP = 100% or if【Bonus】is active on unit, grants Atk/Def+3 to unit during combat. 【Bonus】 All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance).
Excludes Flying and Cavalry Units
Unlocks at 1 ★ |
60 | A |
Atk/Def Ideal 2 At start of combat, if unit's HP = 100% or if【Bonus】is active on unit, grants Atk/Def+4 to unit during combat. 【Bonus】 All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance).
Excludes Flying and Cavalry Units
Unlocks at 2 ★ |
120 | A |
Atk/Def Ideal 3 At start of combat, if unit's HP = 100% or if【Bonus】is active on unit, grants Atk/Def+5 to unit during combat. 【Bonus】 All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance).
Excludes Flying and Cavalry Units
Unlocks at 4 ★ |
240 | A |
Special Fighter 1 At start of combat, if unit's HP ≥ 90%, grants Special cooldown charge +1 to unit and inflicts Special cooldown charge -1 on foe per attack. (Only highest value applied. Does not stack.)
Only inheritable by armor units.
Unlocks at 3 ★ |
60 | B |
Special Fighter 2 At start of combat, if unit's HP ≥ 70%, grants Special cooldown charge +1 to unit and inflicts Special cooldown charge -1 on foe per attack. (Only highest value applied. Does not stack.)
Only inheritable by armor units.
Unlocks at 4 ★ |
120 | B |
Special Fighter 3 At start of combat, if unit's HP ≥ 50%, grants Special cooldown charge +1 to unit and inflicts Special cooldown charge -1 on foe per attack. (Only highest value applied. Does not stack.)
Only inheritable by armor units.
Unlocks at 5 ★ |
240 | B |
Other Info
Origin |
Fire Emblem: The Binding Blade
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Banners Featured In
None