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Nabata Hawkeye

Analysis by GamePress
Nabata Hawkeye - Taciturn Guardian

Hero Stats

Max Avg Total Stats at Lvl 40
193
HP 45
ATK 47
SPD 22
DEF 41
RES 38

Stat Variations

Level 1 Stat Variation
5★
4★
HP ATK SPD DEF RES
Low 20 11 6 7 7
Middle 21 12 7 8 8
High 22 13 8 9 9

Level 40 Stat Variations
5★
4★
HP ATK SPD DEF RES
Low 42 44 19 37 35
Middle 45 47 22 41 38
High 48 50 25 44 42

Weapon Skills

Weapons SP Rng. Mt.
Iron Lance
Learns by default at 1 ★
Unlocks at 1 ★
Lance Users Only
50 1 6
Steel Lance
Learns by default at 2 ★
Unlocks at 2 ★
Lance Users Only
100 1 8
Nabata Lance

At start of turn, if unit is within 2 spaces of an ally, grants "unit cannot be slowed by terrain (does not apply to impassable terrain)" and 【Hexblade】to unit for 1 turn.

If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+4 to unit during combat and deals damage = 10% of unit's Atk (excluding area-of-effect Specials). 

【Hexblade】

Calculates damage using the lower of foe's Def or Res during combat for 1 turn (including damage dealt by Specials before combat).

Learns by default at 4 ★
Unlocks at 3 ★
Lance Users Only
200 1 10
Nabata Lance+

At start of turn, if unit is within 2 spaces of an ally, grants "unit cannot be slowed by terrain (does not apply to impassable terrain)" and 【Hexblade】to unit for 1 turn.

If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+4 to unit during combat and deals damage = 10% of unit's Atk (excluding area-of-effect Specials). 

【Hexblade】

Calculates damage using the lower of foe's Def or Res during combat for 1 turn (including damage dealt by Specials before combat).

Learns by default at 5 ★
Unlocks at 5 ★
Lance Users Only
300 1 14
Available Rearmed Weapons
Arcane Qiang
Weapon Evolution
Weapon Upgrades
Weapon Upgrades

Special Skills

Special Skills SP Turns
Glowing Ember

Boosts damage dealt by 50% of unit's Def.

Learns by default at 4 ★
Unlocks at 3 ★
Non-inheritable by Staff-wielding units.
100 4
Ignis

Boosts damage dealt by 80% of unit's Def.

Unlocks at 4 ★
Non-inheritable by Staff-wielding units.
200 4

Passive Skills

Passive Skills SP Slot
Def/Res Ideal 1

At start of combat, if unit's HP = 100% or if【Bonus】is active on unit, grants Def/Res+3 to unit during combat. 

【Bonus】

All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance).

Excludes Flying and Cavalry Units
Unlocks at 3 ★
60
A
Def/Res Ideal 1

At start of combat, if unit's HP = 100% or if【Bonus】is active on unit, grants Def/Res+3 to unit during combat. 

【Bonus】

All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance).

Excludes Flying and Cavalry Units
Unlocks at 4 ★
60
A
Def/Res Ideal 3

At start of combat, if unit's HP = 100% or if【Bonus】is active on unit, grants Def/Res+5 to unit during combat. 

【Bonus】

All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance).

Excludes Flying and Cavalry Units
Unlocks at 5 ★
240
A
Panic Ploy 1

At start of turn, converts bonuses on foes in cardinal directions with HP ≤ unit's HP-5 into penalties through their next actions.

Inheritable by all units.
Unlocks at 1 ★
60
C
Panic Ploy 2

At start of turn, converts bonuses on foes in cardinal directions with HP ≤ unit's HP-3 into penalties through their next actions.

Inheritable by all units.
Unlocks at 2 ★
120
C
Panic Ploy 3

At start of turn, converts bonuses on foes in cardinal directions with HP < unit's HP into penalties through their next actions.

Inheritable by all units.
Unlocks at 4 ★
240
C

Other Info

Origin
Fire Emblem: The Blazing Blade

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