- Default
- Attack
- Special
- Injured
Nabata Igrene - Sworn Protectors |
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Hero Stats
Stat Variations
HP | ATK | SPD | DEF | RES | |
---|---|---|---|---|---|
Low | 17 | 10 | 6 | 6 | 9 |
Middle | 18 | 11 | 7 | 7 | 10 |
High | 19 | 12 | 8 | 8 | 11 |
HP | ATK | SPD | DEF | RES | |
---|---|---|---|---|---|
Low | 36 | 43 | 43 | 21 | 28 |
Middle | 40 | 46 | 46 | 24 | 32 |
High | 43 | 49 | 50 | 27 | 35 |
Harmonized Skill
Weapon Skills
Weapons | SP | Rng. | Mt. |
---|---|---|---|
Iron Bow Effective against flying units. Learns by default at 1 ★ Unlocks at 1 ★
Only Inheritable by Bow users.
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50 | 2 | 4 |
Steel Bow Effective against flying units. Learns by default at 2 ★ Unlocks at 2 ★
Only Inheritable by Bow users.
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100 | 2 | 6 |
Silver Bow Effective against flying units. Learns by default at 4 ★ Unlocks at 3 ★
Only Inheritable by Bow users.
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200 | 2 | 9 |
Sandglass Bow Accelerates Special trigger (cooldown count-1). Effective against flying foes. At the start of turn 1, grants Special cooldown count-2. At start of turn, if unit is within 2 spaces of an ally, grants the following to unit and infantry and armored allies within 2 spaces: "unit cannot be slowed by terrain (does not apply to impassable terrain)" and "unit can move 1 extra space (does not stack)" for 1 turn. If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd+6 to unit during combat and deals damage = 15% of unit's Atk (including when dealing damage with a Special triggered before combat), and also, when Special triggers, deals damage = X% of unit's Spd (X = unit's max Special cooldown count value × 10, + 10). Learns by default at 5 ★ Unlocks at 5 ★
Non-Inheritable skill.
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400 | 2 | 14 |
Special Skills
Special Skills | SP | Turns |
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Rising Wind Before combat this unit initiates, foes in an area near target take damage equal to (unit's Atk minus foe's Def or Res). Learns by default at 4 ★ Unlocks at 3 ★
Non-inheritable by Staff-wielding units.
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150 | 4 |
Blazing Wind Before combat this unit initiates, foes in an area near target take damage equal to 1.5x (unit's Atk minus foe's Def or Res). Unlocks at 4 ★
Non-inheritable by Staff-wielding units.
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300 | 4 |
Passive Skills
Passive Skills | SP | Slot |
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Death Blow 1 If unit initiates combat, grants Atk+2 during combat.
Non-inheritable by Staff-wielding units.
Unlocks at 2 ★ |
50 | A |
Swift Sparrow 1 If unit initiates combat, unit granted Atk/Spd+2 during battle.
Non-inheritable by Staff-wielding units.
Unlocks at 3 ★ |
120 | A |
Swift Sparrow 2 If unit initiates combat, unit granted Atk/Spd+4 during battle.
Non-inheritable by Staff-wielding units.
Unlocks at 4 ★ |
240 | A |
Flash Sparrow If unit initiates combat, grants Atk/Spd+7 to unit during combat, and also, if unit's Spd ≥ foe's Spd-5, grants Special cooldown charge +1 to unit per attack during combat (only highest value applied; does not stack).
Excludes Flying and Cavalry Units
Unlocks at 5 ★ |
300 | A |
Spd/Def Tempo 1 Inflicts Spd/Def-1 on foe and neutralizes effects that grant "Special cooldown charge +X" to foe or inflict "Special cooldown charge -X" on unit during combat.
Excludes Armor, Cavalry, and Flying
Unlocks at 2 ★ |
60 | B |
Spd/Def Tempo 2 Inflicts Spd/Def-2 on foe and neutralizes effects that grant "Special cooldown charge +X" to foe or inflict "Special cooldown charge -X" on unit during combat.
Excludes Armor, Cavalry, and Flying
Unlocks at 3 ★ |
120 | B |
Spd/Def Tempo 3 Inflicts Spd/Def-3 on foe and neutralizes effects that grant "Special cooldown charge +X" to foe or inflict "Special cooldown charge -X" on unit during combat.
Excludes Armor, Cavalry, and Flying
Unlocks at 4 ★ |
240 | B |
Spd/Def Tempo 4 Inflicts Spd/Def-4 on foe, neutralizes effects that grant "Special cooldown charge +X" to foe or inflict "Special cooldown charge -X" on unit, and reduces the percentage of foe's non-Special "reduces damage by X%" skills by 50% during combat (example: a foe with a "reduces damage by 45%" skill would reduce damage by 23% instead).
Excludes Armor, Cavalry, and Flying
Unlocks at 5 ★ |
300 | B |
Time's Pulse 1 At the start of every third turn, if Special cooldown count is at its maximum value, grants Special cooldown count-1. Infantry Units Only Unlocks at 2 ★ |
60 | C |
Time's Pulse 2 At the start of every second turn, if Special cooldown count is at its maximum value, grants Special cooldown count-1. Infantry Units Only Unlocks at 3 ★ |
120 | C |
Time's Pulse 3 At start of turn, if Special cooldown count is at its maximum value, grants Special cooldown count-1. Infantry Units Only Unlocks at 4 ★ |
240 | C |
Pulse Up: Blades At start of turn, grants Atk/Spd+X to unit for 1 turn (X = turn number × 2; max 6) and grants Special cooldown count-1 to unit. Infantry Units Only Unlocks at 5 ★ |
300 | C |
Other Info
Origin |
Fire Emblem: The Binding Blade
Fire Emblem: The Blazing Blade
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Banners Featured In
None