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Rearmed Hortensia

Analysis by GamePress
Rearmed Hortensia -

5

Obtainable as a 5 only

Hero Stats

Max Avg Total Stats at Lvl 40
177
HP 36
ATK 44
SPD 47
DEF 16
RES 34

Stat Variations

Level 1 Stat Variation
5★
HP ATK SPD DEF RES
Low 16 13 7 2 7
Middle 17 14 8 3 8
High 18 15 9 4 9

Level 40 Stat Variations
5★
HP ATK SPD DEF RES
Low 33 41 44 12 31
Middle 36 44 47 16 34
High 40 48 51 19 37

Weapon Skills

Weapons SP Rng. Mt.
Assault
Unlocks at 1 ★
Restricted to units that use a Staff.
50 2 10
Arcane Charmer

Accelerates Special trigger (cooldown count-1; max cooldown count cannot be reduced below 1). Restores 7 HP to allies within 3 spaces of unit after their combat.

At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5 to unit during combat, unit makes a guaranteed follow-up attack, grants Special cooldown charge +1 to unit per attack during combat (only highest value applied; does not stack), and deals +7 damage during combat (except when dealing damage with area-of-effect Specials).

Unlocks at 5 ★
Restricted to units that use a Staff.
300 2 14
Weapon Evolution
Weapon Upgrades
Weapon Upgrades

Support Skills

Support Skills Rng. SP
Heal

Restores 5 HP to target ally.

Learns by default at 1 ★
1 50
Reconcile

Restores 7 HP to unit and target ally.

Learns by default at 3 ★
1 100
Rescue

Restores 8 HP to target ally.

Unit moves 1 space away from target ally. Ally moves to unit's previous space.  

If unit or ally cannot move to the target space (if another ally or foe is occupying the space), unit and ally will not move.

Using this skill has no effect on Special cooldown charge and unit does not gain EXP or SP. (This skill is treated as a movement skill only when movement takes place.)

Learns by default at 4 ★
1 200
Rescue+

Restores HP = 50% of unit's Atk (min 8 HP) to target ally.

Unit moves 1 space away from target ally. Ally moves to unit's previous space.

If unit or ally cannot move to the target space (if another ally or foe is occupying the space), unit and ally will not move.

Using this skill has no effect on Special cooldown charge and unit does not gain EXP or SP. (This skill is treated as a movement skill only when movement takes place.)

Learns by default at 5 ★
1 300

Special Skills

Special Skills SP Turns
Imbue

When healing an ally with a staff, restores an additional 10 HP to target ally.

Learns by default at 4 ★
Unlocks at 2 ★
Restricted to units that use a Staff.
50 1
Miracle

If unit's HP > 1 and foe would reduce unit's HP to 0, unit survives with 1 HP.

Learns by default at 5 ★
Unlocks at 3 ★
Inheritable by all units.
200 5
Glitter of Light

If an Assist skill is used, unit's Special cooldown count does not go down. When Special triggers, boosts damage by 45% of foe's Res (calculates damage from staff after combat damage is added).

If this Special is triggered during combat, after combat, inflicts status on target and foes within 2 spaces of target preventing counterattacks through their next actions.

Unlocks at 5 ★
Restricted to units that use a Staff.
500 3

Passive Skills

Passive Skills SP Slot
Atk/Spd Catch 1

At start of combat, if foe's HP = 100% or if【Penalty】is active on foe, grants Atk/Spd+3 to unit during combat. 

【Penalty】

All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).

Cavalry & Flying Only
Unlocks at 2 ★
60
A
Atk/Spd Catch 2

At start of combat, if foe’s HP = 100% or if【Penalty】is active on foe, grants Atk/Spd+4 to unit during combat. 

【Penalty】

All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).

Cavalry & Flying Only
Unlocks at 3 ★
120
A
Atk/Spd Catch 3

At start of combat, if foe’s HP = 100% or if【Penalty】is active on foe, grants Atk/Spd+5 to unit during combat. 

【Penalty】

All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).

Cavalry & Flying Only
Unlocks at 4 ★
240
A
Atk/Spd Catch 4

At start of combat, if foe's HP = 100% or if【Penalty】is active on foe, grants Atk/Spd+7 to unit during combat. At start of combat, if foe's HP = 100% and【Penalty】is active on foe, grants an additional Atk/Spd+2 to unit during combat. 

【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).

Cavalry & Flying Only
Unlocks at 5 ★
300
A
Wrathful Staff 1

At start of combat, if unit's HP = 100%, calculates damage from staff like other weapons.

Restricted to units that use a Staff.
Unlocks at 2 ★
60
B
Wrathful Staff 2

At start of combat, if unit's HP ≥ 50%, calculates damage from staff like other weapons.

Restricted to units that use a Staff.
Unlocks at 3 ★
120
B
Wrathful Staff 3

Calculates damage from staff like other weapons.

Restricted to units that use a Staff.
Unlocks at 4 ★
240
B
Poetic Justice

Calculates damage from staff like other weapons.

Inflicts Spd-4 on foe during combat and unit deals damage = 15% of foe's attack. (If the "calculates damage from staff like other weapons" effect is neutralized, damage from staff is calculated after combat damage is added.)

Restricted to units that use a Staff.
Unlocks at 5 ★
300
B
Glittering Anima

At start of turn, if unit's HP ≥ 25%, grants Atk/Spd+6,【Canto (1)】, and the following status to unit and allies within 3 spaces of unit for 1 turn: "neutralizes penalties on unit during combat." At start of turn, if unit's HP ≥ 25%, inflicts Spd/Res-6,【Panic】, and【Discord】on closest foes and any foe within 3 spaces of those foes through their next actions. If unit is within 3 spaces of an ally, grants Atk/Spd+5 to unit and neutralizes effects that inflict "Special cooldown charge -X" on unit during combat. 

【Canto (1)】

After an attack, Assist skill, or structure destruction, unit can move 1 space(s).  (Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit would be able to move with normal Canto movement.) 

【Panic】

Converts bonuses on target into penalties through its next action. 

【Discord】

Inflicts Atk/Spd/Def/Res-X on unit during combat (X = 2 + number of allies within 2 spaces of unit; max 5) through its next action.

Non-Inheritable skill.
Unlocks at 5 ★
300
C

Other Info

Origin
Fire Emblem Engage

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