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Analysis by GamePress
Rosado - Adorable Artist

5

Obtainable as a 5 only

Hero Stats

Max Avg Total Stats at Lvl 40
189
HP 40
ATK 43
SPD 46
DEF 44
RES 16

Stat Variations

Level 1 Stat Variation
5★
HP ATK SPD DEF RES
Low 17 14 6 10 2
Middle 18 15 7 11 3
High 19 16 8 12 4

Level 40 Stat Variations
5★
HP ATK SPD DEF RES
Low 36 40 43 40 12
Middle 40 43 46 44 16
High 43 46 50 47 19

Weapon Skills

Weapons SP Rng. Mt.
Iron Axe
Learns by default at 1 ★
Unlocks at 1 ★
Inheritable by Axe users only.
50 1 6
Steel Axe
Learns by default at 2 ★
Unlocks at 2 ★
Inheritable by Axe users only.
100 1 8
Silver Axe
Learns by default at 4 ★
Unlocks at 3 ★
Inheritable by Axe users only.
200 1 11
Axe of Adoration

Accelerates Special trigger (cooldown count-1). At start of combat, if unit's HP ≥ 25%, inflicts Atk/Spd/Def-X on foe (X = 16 - foe's maximum Special cooldown count value × 2; min 8; if foe is not equipped with a Special, then X = 8), reduces damage from foe's first attack by 40% ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes), grants Special cooldown charge +1 to unit per attack (only highest value applied; does not stack), and reduces the percentage of foe's non-Special "reduce damage by X%" skills by Y% (if foe's Def ≥ foe's Res at start of combat, Y = 70; otherwise, Y = 30) during combat (excluding area-of-effect Specials), and restores 7 HP to unit after combat.

Learns by default at 5 ★
Unlocks at 5 ★
Non-Inheritable skill.
400 1 16
Available Rearmed Weapons
Arcane Þrima
Arcane Downfall
Weapon Evolution
Weapon Upgrades
Weapon Upgrades

Special Skills

Special Skills SP Turns
Glowing Ember

Boosts damage dealt by 50% of unit's Def.

Learns by default at 4 ★
Unlocks at 3 ★
Non-inheritable by Staff-wielding units.
100 4
Bonfire

Boosts damage dealt by 50% of unit's Def.

Unlocks at 4 ★
Non-inheritable by Staff-wielding units.
200 3

Passive Skills

Passive Skills SP Slot
Earth Boost 1

If unit has at least 3 more HP than enemy at the start of combat, unit receives Def+2 during combat.

Inheritable by all units.
Unlocks at 2 ★
50
A
Earth Boost 2

If unit has at least 3 more HP than enemy at the start of combat, unit receives Def+4 during combat.

Inheritable by all units.
Unlocks at 3 ★
100
A
Earth Boost 3

If unit has at least 3 more HP than enemy at the start of combat, unit receives def+6 during combat.

Inheritable by all units.
Unlocks at 4 ★
200
A
Earthwind Boost 3

Grants HP+5. At start of combat, if unit's HP ≥ 50%, grants Spd/Def+7 to unit during combat, and also, if unit is within 2 spaces of an ally with HP ≥ 50%, inflicts Special cooldown charge -1 on foe per attack during combat (only highest value applied; does not stack).

Inheritable by all units.
Unlocks at 5 ★
300
B
Wyvern Flight 1

At start of combat, if unit's Spd ≥ foe's Spd-10, inflicts penalty on foe's Atk/Def during combat = 30% of difference between Def stats (unit's Def minus foe's Def) before combat. (Maximum penalty of -3.)

Flying Sword, Lance & Axe Only
Unlocks at 2 ★
60
B
Wyvern Flight 2

At start of combat, if unit's Spd ≥ foe's Spd-10, inflicts penalty on foe's Atk/Def during combat = 40% of difference between Def stats (unit’s Def minus foe's Def) before combat. (Maximum penalty of -5.)

Flying Sword, Lance & Axe Only
Unlocks at 3 ★
120
B
Wyvern Flight 3

At start of combat, if unit's Spd ≥ foe's Spd-10, inflicts penalty on foe's Atk/Def during combat = 50% of difference between Def stats (unit’s Def minus foe's Def) before combat. (Maximum penalty of -7.)

Flying Sword, Lance & Axe Only
Unlocks at 4 ★
240
B
Wyvern Rift

Inflicts Atk/Def-4 on foe during combat. If unit's Spd + Def ≥ foe's Spd + Def - 10 (excluding effects from【Phantom】), unit deals +X damage (excluding when dealing damage with an area-of-effect Special) and reduces damage from foe's first attack by X during combat (X = unit's Def at start of combat - 35; min 0, max 7; "first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes), unit makes a guaranteed follow-up attack, foe cannot make a follow-up attack, and increases the Spd difference necessary for foe to make a follow-up attack by 20 during combat (Spd must be ≥ 25 to make a follow-up attack; stacks with similar skills). 

【Phantom】

If a skill effect compares unit's stats to foe or ally stats, treats unit's stats as if granted +X.

Flying Sword, Lance & Axe Only
Unlocks at 5 ★
300
B

Other Info

Origin
Fire Emblem Engage

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