- Default
- Attack
- Special
- Injured
Rosado - Adorable Artist |
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Hero Stats
Stat Variations
HP | ATK | SPD | DEF | RES | |
---|---|---|---|---|---|
Low | 17 | 14 | 6 | 10 | 2 |
Middle | 18 | 15 | 7 | 11 | 3 |
High | 19 | 16 | 8 | 12 | 4 |
HP | ATK | SPD | DEF | RES | |
---|---|---|---|---|---|
Low | 36 | 40 | 43 | 40 | 12 |
Middle | 40 | 43 | 46 | 44 | 16 |
High | 43 | 46 | 50 | 47 | 19 |
Weapon Skills
Weapons | SP | Rng. | Mt. |
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Iron Axe Learns by default at 1 ★ Unlocks at 1 ★
Inheritable by Axe users only.
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50 | 1 | 6 |
Steel Axe Learns by default at 2 ★ Unlocks at 2 ★
Inheritable by Axe users only.
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100 | 1 | 8 |
Silver Axe Learns by default at 4 ★ Unlocks at 3 ★
Inheritable by Axe users only.
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200 | 1 | 11 |
Axe of Adoration Accelerates Special trigger (cooldown count-1). At start of combat, if unit's HP ≥ 25%, inflicts Atk/Spd/Def-X on foe (X = 16 - foe's maximum Special cooldown count value × 2; min 8; if foe is not equipped with a Special, then X = 8), reduces damage from foe's first attack by 40% ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes), grants Special cooldown charge +1 to unit per attack (only highest value applied; does not stack), and reduces the percentage of foe's non-Special "reduce damage by X%" skills by Y% (if foe's Def ≥ foe's Res at start of combat, Y = 70; otherwise, Y = 30) during combat (excluding area-of-effect Specials), and restores 7 HP to unit after combat. Learns by default at 5 ★ Unlocks at 5 ★
Non-Inheritable skill.
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400 | 1 | 16 |
Available Rearmed Weapons |
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Arcane Þrima |
Arcane Downfall |
Special Skills
Special Skills | SP | Turns |
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Glowing Ember Boosts damage dealt by 50% of unit's Def. Learns by default at 4 ★ Unlocks at 3 ★
Non-inheritable by Staff-wielding units.
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100 | 4 |
Bonfire Boosts damage dealt by 50% of unit's Def. Unlocks at 4 ★
Non-inheritable by Staff-wielding units.
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200 | 3 |
Passive Skills
Passive Skills | SP | Slot |
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Earth Boost 1 If unit has at least 3 more HP than enemy at the start of combat, unit receives Def+2 during combat.
Inheritable by all units.
Unlocks at 2 ★ |
50 | A |
Earth Boost 2 If unit has at least 3 more HP than enemy at the start of combat, unit receives Def+4 during combat.
Inheritable by all units.
Unlocks at 3 ★ |
100 | A |
Earth Boost 3 If unit has at least 3 more HP than enemy at the start of combat, unit receives def+6 during combat.
Inheritable by all units.
Unlocks at 4 ★ |
200 | A |
Earthwind Boost 3 Grants HP+5. At start of combat, if unit's HP ≥ 50%, grants Spd/Def+7 to unit during combat, and also, if unit is within 2 spaces of an ally with HP ≥ 50%, inflicts Special cooldown charge -1 on foe per attack during combat (only highest value applied; does not stack).
Inheritable by all units.
Unlocks at 5 ★ |
300 | B |
Wyvern Flight 1 At start of combat, if unit's Spd ≥ foe's Spd-10, inflicts penalty on foe's Atk/Def during combat = 30% of difference between Def stats (unit's Def minus foe's Def) before combat. (Maximum penalty of -3.) Flying Sword, Lance & Axe Only
Unlocks at 2 ★ |
60 | B |
Wyvern Flight 2 At start of combat, if unit's Spd ≥ foe's Spd-10, inflicts penalty on foe's Atk/Def during combat = 40% of difference between Def stats (unit’s Def minus foe's Def) before combat. (Maximum penalty of -5.) Flying Sword, Lance & Axe Only
Unlocks at 3 ★ |
120 | B |
Wyvern Flight 3 At start of combat, if unit's Spd ≥ foe's Spd-10, inflicts penalty on foe's Atk/Def during combat = 50% of difference between Def stats (unit’s Def minus foe's Def) before combat. (Maximum penalty of -7.) Flying Sword, Lance & Axe Only
Unlocks at 4 ★ |
240 | B |
Wyvern Rift Inflicts Atk/Def-4 on foe during combat. If unit's Spd + Def ≥ foe's Spd + Def - 10 (excluding effects from【Phantom】), unit deals +X damage (excluding when dealing damage with an area-of-effect Special) and reduces damage from foe's first attack by X during combat (X = unit's Def at start of combat - 35; min 0, max 7; "first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes), unit makes a guaranteed follow-up attack, foe cannot make a follow-up attack, and increases the Spd difference necessary for foe to make a follow-up attack by 20 during combat (Spd must be ≥ 25 to make a follow-up attack; stacks with similar skills). 【Phantom】 If a skill effect compares unit's stats to foe or ally stats, treats unit's stats as if granted +X. Flying Sword, Lance & Axe Only
Unlocks at 5 ★ |
300 | B |
Other Info
Origin |
Fire Emblem Engage
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Banners Featured In
None