- Default
- Attack
- Special
- Injured
Severa - Secret Dreamer |
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Hero Stats
Stat Variations
HP | ATK | SPD | DEF | RES | |
---|---|---|---|---|---|
Low | 17 | 9 | 7 | 14 | 4 |
Middle | 18 | 10 | 8 | 15 | 5 |
High | 19 | 11 | 9 | 16 | 6 |
HP | ATK | SPD | DEF | RES | |
---|---|---|---|---|---|
Low | 39 | 39 | 44 | 33 | 21 |
Middle | 42 | 43 | 47 | 37 | 24 |
High | 45 | 46 | 51 | 40 | 28 |
Weapon Skills
Weapons | SP | Rng. | Mt. |
---|---|---|---|
Iron Sword Learns by default at 1 ★ Unlocks at 1 ★
Only Inheritable by Sword Units.
|
50 | 1 | 6 |
Steel Sword Learns by default at 2 ★ Unlocks at 2 ★
Only Inheritable by Sword Units.
|
100 | 1 | 8 |
Silver Sword Learns by default at 4 ★ Unlocks at 3 ★
Only Inheritable by Sword Units.
|
200 | 1 | 11 |
Striving Sword Accelerates Special trigger (cooldown count-1). If unit is within 3 spaces of an ally, grants Atk/Spd/Def/Res+X to unit during combat (X = 25% of foe's Atk at start of combat, - 4; max 14; min 5) and inflicts Special cooldown charge -1 on foe per attack (only highest value applied; does not stack), and also, when unit's attack triggers unit's Special, neutralizes "reduces damage by X%" effects from foe's non-Special skills (excluding area-of-effect Specials). If unit is within 3 spaces of an ally and foe's attack triggers unit's Special, unit's next attack neutralizes "reduces damage by X%" effects from foe's non-Special skills (resets at end of combat). If unit is within 3 spaces of an ally and Special triggers before or during combat, grants Special cooldown count-2 after combat. Learns by default at 5 ★ Unlocks at 5 ★
Non-Inheritable skill.
|
400 | 1 | 16 |
Available Rearmed Weapons |
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Arcane Devourer |
Arcane Éljúðnir |
Special Skills
Special Skills | SP | Turns |
---|---|---|
Buckler Reduces damage from an adjacent foe's attack by 30%. Learns by default at 4 ★ Unlocks at 3 ★
Restricted to melee units.
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100 | 3 |
Escutcheon Reduces damage from an adjacent foe's attack by 30%. Unlocks at 4 ★
Restricted to melee units.
|
200 | 2 |
Godlike Reflexes If unit's Spd ≥ foe's Spd-4 and unit's Special is ready or unit's Special triggered during combat, deals damage = 15% of unit's Spd. When Special triggers, reduces damage from foe's attack by 40%. (Special triggers only if unit's Spd ≥ foe's Spd-4.) Unlocks at 5 ★ Infantry Sword, Lance & Axe Only
|
500 | 3 |
Passive Skills
Passive Skills | SP | Slot |
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Atk/Spd Finish 1 If unit is within 3 spaces of an ally, grants Atk/Spd+2 to unit during combat, and also, if unit's Special is ready or unit's Special triggered before or during this combat, deals +1 damage during combat. (Except when dealing damage with area-of-effect Specials.) Infantry Units Only Unlocks at 2 ★ |
60 | A |
Atk/Spd Finish 2 If unit is within 3 spaces of an ally, grants Atk/Spd+4 to unit during combat, and also, if unit's Special is ready or unit's Special triggered before or during this combat, deals +3 damage during combat. (Except when dealing damage with area-of-effect Specials.) Infantry Units Only Unlocks at 3 ★ |
120 | A |
Atk/Spd Finish 3 If unit is within 3 spaces of an ally, grants Atk/Spd+6 to unit during combat, and also, if unit's Special is ready or unit's Special triggered before or during this combat, deals +5 damage during combat. (Except when dealing damage with area-of-effect Specials.) Infantry Units Only Unlocks at 4 ★ |
240 | A |
Atk/Spd Finish 4 If unit is within 3 spaces of an ally, grants Atk/Spd+7 to unit during combat, and also, if unit's Special is ready or unit's Special triggered before or during this combat, deals +5 damage during combat (except when dealing damage with area-of-effect Specials), and when unit deals damage to foe during combat, restores 7 HP to unit. (Triggers even if 0 damage is dealt.) Infantry Units Only Unlocks at 5 ★ |
300 | A |
Shield Pulse 1 At the start of turn 1, if foe's attack can trigger unit's Special, grants Special cooldown count-1.
Melee, Infantry, and Armored Only
Unlocks at 2 ★ |
60 | B |
Shield Pulse 2 At the start of turn 1, if foe's attack can trigger unit's Special, grants Special cooldown count-1. Reduces damage dealt to unit by 5 when Special triggers.
Melee, Infantry, and Armored Only
Unlocks at 3 ★ |
120 | B |
Shield Pulse 3 At the start of turn 1, if foe's attack can trigger unit's Special, grants Special cooldown count-2. Reduces damage dealt to unit by 5 when Special triggers.
Melee, Infantry, and Armored Only
Unlocks at 4 ★ |
240 | B |
Buffer 4 At the start of turn 1, if foe's attack can trigger unit's Special, grants Special cooldown count-2. Inflicts Spd/Def-4 on foe during combat. If a skill compares unit's Spd to a foe's or ally's Spd, treats unit's Spd as if granted +7. If unit's Spd > foe's Spd, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 5 (max 50%). Infantry Sword, Lance & Axe Only
Unlocks at 5 ★ |
300 | B |
Other Info
Origin |
Fire Emblem: Awakening
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Banners Featured In
None