- Default
- Attack
- Special
- Injured
Sheena - Princess of Gra |
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Hero Stats
Stat Variations
HP | ATK | SPD | DEF | RES | |
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Low | 20 | 7 | 5 | 11 | 6 |
Middle | 21 | 8 | 6 | 12 | 7 |
High | 22 | 9 | 7 | 13 | 8 |
HP | ATK | SPD | DEF | RES | |
---|---|---|---|---|---|
Low | 42 | 26 | 22 | 33 | 30 |
Middle | 45 | 30 | 25 | 36 | 33 |
High | 48 | 33 | 29 | 39 | 36 |
IV Sets
Key stats worth increasing through nature if possible. | |
Complementary stats that matter, but not to the point of picking them over key stats for nature increase. | |
Relatively worthless stat that can safely be decreased through nature. |
HP | ATK | SPD | DEF | RES |
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Skill Sets
Ranged Tank (Distant Counter)
Crimson Axe (+Eff) | A | Distant Counter | |
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Pivot | B | Vengeful Fighter 3 | |
Aether | C | Atk Smoke 3 Alternate: Pulse Smoke 3 |
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IVs | +RES / -SPD | S | Fierce Stance 3 Alternate: Close Def 3 |
Preferred IV: +RES / -SPD
Weapon: Crimson Axe (+EFF)
Assist: Pivot / Swap / Reposition
Special: Aether
Passive A: Distant Counter
Passive B: Vengeful Fighter
Passive C: Attack Smoke / Pulse Smoke
Sacred Seal: Fierce Stance / Close Def / Distant Def
- With her Crimson Axe refine, Sheena can now protect herself against enemy Specials while also running Vengeful Fighter in her B slot, making her far tankier. The additional Defense and Attack boosts from her axe also means that choosing Resistance as a boon is a no-brainer, particularly if competing in higher tiers of arena where dragons are plentiful.
- Distant Counter is the obvious choice, given her mixed bulk and limited maneuverability, as well as her preference for Enemy Phase combat.
- Sheena can further utilize a Smoke skill in her C slot, like Attack Smoke, which increases her tankiness by debuffing her potential foe's attack stat. She can also run Pulse Smoke to defend against pre-charged Specials, or be the designated Armor March carrier on a team.
- Fierce Stance further helps Sheena's offenses by making her more lethal in the Enemy Phase. With Fierce stance and Crimson Axe, Sheena's Attack reaches 57 with 0 merges or dragonflowers. She can also run a more defensive skill if you're interested in turning her into even more of a bulwark.
You Move (melee tank)
Crimson Axe (+Eff) | A | Close Def 3 Alternate: Steady Breath |
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Pivot | B | Vengeful Fighter 3 Alternate: Wary Fighter 3 |
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Noontime Alternate: Aether |
C | Atk Smoke 3 Alternate: Ward Armor |
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IVs | +Def or +Res / - Spd | S | Close Def 3 |
Preferred IV: +RES or +DEF / -SPD
Weapon: Crimson Axe (+Eff)
Assist: Pivot / Swap
Special: Noontime / Aether / Bonfire
Passive A: Close Def / Steady Breath
Passive B: Vengeful Fighter / Wary Fighter
Passive C: Atk Smoke / Ward Armor / Armor March
Sacred Seal: Close Defense
- This build functions as an alternative to a Distant Counter build. By focusing on Sheena's melee encounters, she can bulk up her defenses to impressive heights and utilize her Crimson Axe to further protect her from enemy Specials.
- Stacking Close Defense in her A and S slots is more reasonable than using the rare Bracing Stance (since Crimson Axe already inflicts Guard on her opponent) or the detrimental Fort. Def/Res (since it reduces her already-low attack by 2) and still gives Sheena an impressive +12 to both her Defense and Resistance when attacked from melee range.
- Her Special is variable - Noontime is undoubtedly the best for her sustain, given that she can heal with every counterattack, whereas Aether would give her a mix of healing and damage, or Bonfire, when coupled with Steady Breath, allows her Special to reach maximum damage.
Strengths
Great Bulk
Sheena has very high mixed bulk, totalling at 36 Defense and 33 Resistance, with 45 HP to chew through after her defenses are exhausted.
Her defenses also serve to protect her long enough to activate her second hit of Quick Riposte or Vengeful Fighter, which procs her special in order to defeat her opponent.
Armored
Being an armor unit has its upsides. The most obvious is that Sheena benefits from more raw stats, allowing her to pad out her bulk and HP a little more.
She also gains access to armor-only skills, such as Vengeful, Bold, and Wary Fighter, all of which drastically increase her combat capabilities by mitigating her Speed weakness.
Weaknesses
Lower Attack
For an armor unit, Sheena has markedly low Attack, which can prevent her from securing KOs in battle. She relies on her Special activations to do more damage, and so being inflicted with a Guard status effect is difficult for her.
Outdated
While Sheena can be made relevant again, particularly due to her refine, even F2P infantry units can now score higher than her in arena modes, with a higher Base Stat Total and the ability to move 2 spaces without using a skill slot.
Weapon Skills
Weapons | SP | Rng. | Mt. |
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Iron Axe Learns by default at 1 ★ Unlocks at 1 ★
Inheritable by Axe users only.
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50 | 1 | 6 |
Steel Axe Learns by default at 3 ★ Unlocks at 2 ★
Inheritable by Axe users only.
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100 | 1 | 8 |
Killer Axe Accelerates Special trigger (cooldown count-1). Learns by default at 4 ★ Unlocks at 3 ★
Inheritable by Axe users only.
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200 | 1 | 7 |
Killer Axe+ Accelerates Special trigger (cooldown count-1). Learns by default at 5 ★ Unlocks at 5 ★
Inheritable by Axe users only.
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300 | 1 | 11 |
Crimson Axe Accelerates Special trigger (cooldown count-1). Unlocks at 5 ★
Non-Inheritable skill.
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400 | 1 | 16 |
Available Rearmed Weapons |
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Arcane Þrima |
Arcane Downfall |
Special Skills
Special Skills | SP | Turns |
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Buckler Reduces damage from an adjacent foe's attack by 30%. Learns by default at 4 ★ Unlocks at 3 ★
Restricted to melee units.
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100 | 3 |
Escutcheon Reduces damage from an adjacent foe's attack by 30%. Unlocks at 4 ★
Restricted to melee units.
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200 | 2 |
Passive Skills
Passive Skills | SP | Slot |
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Svalinn Shield Neutralizes "effective against armored" bonuses.
Only inheritable by armor units.
Unlocks at 3 ★ |
200 | A |
Fortify Def 1 Grants adjacent allies Def+2 through their next actions at the start of each turn.
Inheritable by all units.
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50 | C |
Fortify Def 2 Grants adjacent allies Def+3 through their next actions at the start of each turn.
Inheritable by all units.
Unlocks at 3 ★ |
100 | C |
Fortify Armor Grants adjacent armored allies Def/Res+6 through their next actions at the start of each turn.
Only inheritable by armor units.
Unlocks at 4 ★ |
200 | C |
Other Info
Origin |
Fire Emblem: Mystery of the Emblem
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Banners Featured In
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