- Default
- Attack
- Special
- Injured
Spring Linhardt - Spring Snoozer |
---|
|
Hero Stats
Stat Variations
HP | ATK | SPD | DEF | RES | |
---|---|---|---|---|---|
Low | 17 | 12 | 6 | 7 | 6 |
Middle | 18 | 13 | 7 | 8 | 7 |
High | 19 | 14 | 8 | 9 | 8 |
HP | ATK | SPD | DEF | RES | |
---|---|---|---|---|---|
Low | 36 | 42 | 28 | 22 | 43 |
Middle | 40 | 46 | 31 | 25 | 46 |
High | 43 | 49 | 34 | 28 | 50 |
Weapon Skills
Weapons | SP | Rng. | Mt. |
---|---|---|---|
Iron Bow Effective against flying units. Learns by default at 1 ★ Unlocks at 1 ★
Only Inheritable by Bow users.
|
50 | 2 | 4 |
Steel Bow Effective against flying units. Learns by default at 2 ★ Unlocks at 2 ★
Only Inheritable by Bow users.
|
100 | 2 | 6 |
Carrot Bow Effective against flying foes. At start of player phase or enemy phase, if any foes within 3 rows or 3 columns centered on unit have Res < unit's Res+5, inflicts Atk/Def-7 and 【Discord】on those foes through their next actions. If foe initiates combat or foe's HP ≥ 75% at start of combat, grants Atk/Res+5 to unit during combat, and if【Discord】is inflicted on foe, unit makes a guaranteed follow-up attack and foe cannot make a follow-up attack. 【Discord】 Inflicts Atk/Spd/Def/Res-X on unit during combat (X = 2 + number of allies within 2 spaces of unit; max 5) through its next action. Learns by default at 4 ★ Unlocks at 3 ★
Only Inheritable by Bow users.
|
200 | 2 | 8 |
Carrot Bow+ Effective against flying foes. At start of player phase or enemy phase, if any foes within 3 rows or 3 columns centered on unit have Res < unit's Res+5, inflicts Atk/Def-7 and 【Discord】on those foes through their next actions. If foe initiates combat or foe's HP ≥ 75% at start of combat, grants Atk/Res+5 to unit during combat, and if【Discord】is inflicted on foe, unit makes a guaranteed follow-up attack and foe cannot make a follow-up attack. 【Discord】 Inflicts Atk/Spd/Def/Res-X on unit during combat (X = 2 + number of allies within 2 spaces of unit; max 5) through its next action. Learns by default at 5 ★ Unlocks at 5 ★
Only Inheritable by Bow users.
|
300 | 2 | 12 |
Special Skills
Special Skills | SP | Turns |
---|---|---|
Chilling Wind Boosts damage dealt by 50% of unit's Res. Learns by default at 4 ★ Unlocks at 3 ★
Non-inheritable by Staff-wielding units.
|
100 | 4 |
Glacies Boosts damage dealt by 80% of unit's Res. Unlocks at 4 ★
Non-inheritable by Staff-wielding units.
|
200 | 4 |
Passive Skills
Passive Skills | SP | Slot |
---|---|---|
Still Water 1 Grants Atk/Res+3. Inflicts Def-3.
Inheritable by all units.
Unlocks at 3 ★ |
50 | A |
Still Water 2 Grants Atk/Res+4. Inflicts Def-4.
Inheritable by all units.
Unlocks at 4 ★ |
100 | A |
Still Water 3 Grants Atk/Res+5. Inflicts Def-5.
Inheritable by all units.
Unlocks at 5 ★ |
200 | A |
Sabotage Def 1 At start of turn, if any foe's Res ≤ unit's Res-3 and that foe is adjacent to another foe, inflicts Def-3 on that foe through its next action.
Inheritable by all units.
Unlocks at 1 ★ |
60 | B |
Sabotage Def 2 At start of turn, if any foe's Res ≤ unit's Res-3 and that foe is adjacent to another foe, inflicts Def-5 on that foe through its next action.
Inheritable by all units.
Unlocks at 2 ★ |
120 | B |
Sabotage Def 3 At start of turn, if any foe's Res ≤ unit's Res-3 and that foe is adjacent to another foe, inflicts Def-7 on that foe through its next action.
Inheritable by all units.
Unlocks at 4 ★ |
240 | B |
Other Info
Origin |
Fire Emblem: Three Houses
|
---|
Banners Featured In
None