- Default
- Attack
- Special
- Injured
Valentine's Lyon - Esteemed Royals |
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Hero Stats
Stat Variations
HP | ATK | SPD | DEF | RES | |
---|---|---|---|---|---|
Low | 16 | 7 | 2 | 3 | 15 |
Middle | 17 | 8 | 3 | 4 | 16 |
High | 18 | 9 | 4 | 5 | 17 |
HP | ATK | SPD | DEF | RES | |
---|---|---|---|---|---|
Low | 35 | 44 | 12 | 22 | 43 |
Middle | 39 | 47 | 16 | 26 | 46 |
High | 42 | 51 | 19 | 29 | 50 |
Duo Skill
Weapon Skills
Weapons | SP | Rng. | Mt. |
---|---|---|---|
Wind Learns by default at 1 ★ Unlocks at 1 ★
Green Tome Users Only
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50 | 2 | 4 |
Elwind Learns by default at 2 ★ Unlocks at 2 ★
Green Tome Users Only
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100 | 2 | 6 |
Rexcalibur Learns by default at 4 ★ Unlocks at 3 ★
Green Tome Users Only
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200 | 2 | 9 |
Tender Vessel Enables【Canto (1)】. Accelerates Special trigger (cooldown count-1). At start of combat, if unit's HP ≥ 25%, deals damage to foe = X% of foe's Atk as combat begins (if unit has weapon-triangle advantage or if unit's Res > foe's Res, X = 40; otherwise, X = 20; activates only when unit can attack in combat; effects that reduce damage "during combat" do not apply; will not reduce foe's HP below 1), grants Atk/Def/Res+5 to unit during combat, grants bonus to unit's Atk/Def/Res during combat = 20% of unit's Res at start of combat, and reduces the percentage of foe's non-Special "reduce damage by X%" skills by 50% during combat (excluding area-of-effect Specials). 【Canto (1)】 After an attack, Assist skill, or structure destruction, unit can move 1 space(s). (Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit would be able to move with normal Canto movement.) Learns by default at 5 ★ Unlocks at 5 ★
Non-Inheritable skill.
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400 | 2 | 14 |
Special Skills
Special Skills | SP | Turns |
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Chilling Wind Boosts damage dealt by 50% of unit's Res. Learns by default at 4 ★ Unlocks at 3 ★
Non-inheritable by Staff-wielding units.
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100 | 4 |
Iceberg Boosts damage dealt by 50% of unit's Res. Unlocks at 4 ★
Non-inheritable by Staff-wielding units.
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200 | 3 |
Passive Skills
Passive Skills | SP | Slot |
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Gray Illusion If unit initiates combat or foe's HP ≥ 75% at start of combat, grants Atk/Def/Res+9 to unit during combat, and if unit's Res > foe's Res, foe cannot counterattack. If unit initiates combat, after combat, inflicts the following status on foes with the highest Spd within 3 spaces of target foe (excluding target) through their next actions: "after start-of-turn skills trigger, action ends immediately" (for foes who have not yet taken an action in Summoner Duels, instead of inflicting this effect, ends their action immediately).
Non-Inheritable skill.
Unlocks at 5 ★ |
300 | A |
Poison Strike 1 If unit initiates combat, deals 4 damage to foe after combat.
Non-inheritable by Staff-wielding units.
Unlocks at 2 ★ |
60 | B |
Poison Strike 2 If unit initiates combat, deals 7 damage to foe after combat.
Non-inheritable by Staff-wielding units.
Unlocks at 3 ★ |
120 | B |
Poison Strike 3 If unit initiates combat, deals 10 damage to foe after combat.
Non-inheritable by Staff-wielding units.
Unlocks at 4 ★ |
240 | B |
Occultist's Strike If unit initiates combat, deals 7 damage to foe as combat begins (effects that reduce damage during combat do not apply; will not reduce foe's HP below 1), inflicts Spd/Res-4 on foe during combat, and deals damage = 20% of foe's Res (excluding area-of-effect Specials). Restricted to units that are Mages.
Unlocks at 5 ★ |
300 | B |
Rouse Atk/Res 1 At start of turn, if unit is not adjacent to an ally, grants Atk/Res+2 to unit for 1 turn. Excludes Armor and Flying units.
Unlocks at 2 ★ |
60 | C |
Rouse Atk/Res 2 At start of turn, if unit is not adjacent to an ally, grants Atk/Res+4 to unit for 1 turn. Excludes Armor and Flying units.
Unlocks at 3 ★ |
120 | C |
Rouse Atk/Res 3 At start of turn, if unit is not adjacent to an ally, grants Atk/Res+6 to unit for 1 turn. Excludes Armor and Flying units.
Unlocks at 4 ★ |
240 | C |
Incite Atk/Res At start of turn, if number of allies adjacent to unit ≤ 2, grants Atk/Res+6 and【Incited】 to unit for 1 turn. If number of allies adjacent to unit ≤ 1, grants Atk/Res+3 to unit during combat. 【Incited】 If unit initiates combat, grants bonus to unit's Atk/Spd/Def/Res = number of spaces from start position to end position of unit during combat (max 3; that turn only). Excludes Armor and Flying units.
Unlocks at 5 ★ |
300 | C |
Other Info
Origin |
Fire Emblem: The Sacred Stones
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Banners Featured In
None