- Default
- Attack
- Special
- Injured
Valentine's Takumi - Troubled Heart |
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Hero Stats
Stat Variations
HP | ATK | SPD | DEF | RES | |
---|---|---|---|---|---|
Low | 17 | 9 | 15 | 3 | 6 |
Middle | 18 | 10 | 16 | 4 | 7 |
High | 19 | 11 | 17 | 5 | 8 |
HP | ATK | SPD | DEF | RES | |
---|---|---|---|---|---|
Low | 36 | 37 | 43 | 25 | 28 |
Middle | 40 | 40 | 46 | 28 | 31 |
High | 43 | 44 | 50 | 31 | 34 |
Weapon Skills
Weapons | SP | Rng. | Mt. |
---|---|---|---|
Light Learns by default at 1 ★ Unlocks at 1 ★
Blue Tome Users Only
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50 | 2 | 4 |
Ellight Learns by default at 2 ★ Unlocks at 2 ★
Blue Tome Users Only
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100 | 2 | 6 |
Shine Learns by default at 4 ★ Unlocks at 3 ★
Blue Tome Users Only
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200 | 2 | 9 |
Dawnsweet Box Accelerates Special trigger (cooldown count-1). At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5 to unit and inflicts Atk/Spd-4 and Atk/Spd-X on foe during combat (X = 3 × number of allies within 2 spaces of unit whose Atk at start of combat ≥ unit's Atk-4; max 6), and also, the following effects will occur based on the value of unit's Spd minus foe's Spd: if ≥ -4, reduces damage from foe's first attack during combat by 30%; if ≥ 0, when unit deals damage to foe during combat, restores 7 HP to unit (triggers even if 0 damage is dealt); if ≥ 4, foe's attack can trigger foe's Special, and unit has weapon-triangle advantage, inflicts Special cooldown count+1 on foe before foe's first attack during combat. (Cannot exceed foe's maximum Special cooldown.) Learns by default at 5 ★ Unlocks at 5 ★
Non-Inheritable skill.
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400 | 2 | 14 |
Special Skills
Passive Skills
Passive Skills | SP | Slot |
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Darting Stance 1 If foe initiates combat, grants Spd+2 during combat.
Non-inheritable by Staff-wielding units.
Unlocks at 2 ★ |
50 | A |
Swift Stance 1 If foe initiates combat, grants Spd/Res+2 during combat.
Non-inheritable by Staff-wielding units.
Unlocks at 3 ★ |
120 | A |
Swift Stance 2 If foe initiates combat, grants Spd/Res+4 during combat.
Non-inheritable by Staff-wielding units.
Unlocks at 4 ★ |
240 | A |
Swift Stance 3 If foe initiates combat, grants Spd/Res+6 to unit during combat and inflicts Special cooldown charge -1 on foe per attack. (Only highest value applied. Does not stack.)
Non-inheritable by Staff-wielding units.
Unlocks at 5 ★ |
300 | |
Savvy Fighter 1 If foe initiates combat, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat, and also, if unit's Spd is ≥ foe's Spd, reduces damage from foe's first attack during combat by 10%.
Only inheritable by armor units.
Unlocks at 1 ★ |
60 | B |
Savvy Fighter 2 If foe initiates combat, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat, and also, if unit's Spd is ≥ foe's Spd-2, reduces damage from foe's first attack during combat by 20%.
Only inheritable by armor units.
Unlocks at 2 ★ |
120 | B |
Savvy Fighter 3 If foe initiates combat, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat, and also, if unit's Spd is ≥ foe's Spd-4, reduces damage from foe's first attack during combat by 30%.
Only inheritable by armor units.
Unlocks at 4 ★ |
240 | B |
A/S Far Save 1 If a foe uses bow, dagger, magic, or staff and initiates combat against an ally adjacent to unit, triggers【Savior】on unit. If unit triggers Savior, grants Atk/Spd+1 during combat. 【Savior】 Unit takes ally's space, enters combat in ally's place, and receives all after-combat effects. Savior will not trigger if ally is on terrain that unit cannot move to or if multiple units are able to use Savior during the same combat. If Savior triggers, after-combat movement effects do not occur.
Only inheritable by armor units.
Unlocks at 3 ★ |
100 | C |
A/S Far Save 2 If a foe uses bow, dagger, magic, or staff and initiates combat against an ally within 2 spaces of unit, triggers【Savior】on unit. If unit triggers Savior, grants Atk/Spd+2 during combat. 【Savior】 Unit takes ally's space, enters combat in ally's place, and receives all after-combat effects. Savior will not trigger if ally is on terrain that unit cannot move to or if multiple units are able to use Savior during the same combat. If Savior triggers, after-combat movement effects do not occur.
Only inheritable by armor units.
Unlocks at 4 ★ |
200 | C |
A/S Far Save 3 If a foe uses bow, dagger, magic, or staff and initiates combat against an ally within 2 spaces of unit, triggers【Savior】on unit. If unit triggers Savior, grants Atk/Spd+4 during combat. 【Savior】 Unit takes ally's space, enters combat in ally's place, and receives all after-combat effects. Savior will not trigger if ally is on terrain that unit cannot move to or if multiple units are able to use Savior during the same combat. If Savior triggers, after-combat movement effects do not occur.
Only inheritable by armor units.
Unlocks at 5 ★ |
300 | C |
Other Info
Origin |
Fire Emblem Fates
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