Weapon | SP | Rng. | Mt. |
---|---|---|---|
Garm (+Eff)Grants Atk+3. If [Bonus] is active on unit, unit makes a guaranteed follow-up attack and neutralizes effects that prevent unit's follow-up attacks. [Bonus] All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance). At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5 during combat, and also, if unit deals damage to foe during combat, restores 7 HP to unit. (Triggers even if 0 damage is dealt.) | 400 | 1 | 16 |
Inheritable Restrictions?
No
- Non-Inheritable skill.
Skillsets that use skill
Seek And Destroy (Generalist)
Recommended
Garm (+Eff) | A | Distant Counter Alternate: Death Blow (3 or 4) |
|
---|---|---|---|
Pivot Alternate: Swap |
B | Special Fighter 3 | |
Moonbow Alternate: Noontime |
C | Pulse Smoke 3 Alternate: Atk Smoke 3 |
|
SP | 1575 | S | Mirror Stance 2 Alternate: Fierce Stance 3 |
For Whom the Bell Tolls (Player Phase Galeforce)
Garm (+Eff) | A | Death Blow 4 | |
---|---|---|---|
Pivot Alternate: Swap |
B | Special Fighter 3 | |
Galeforce | C | Def Smoke 3 Alternate: Armor March 3 |
|
SP | 2745 | S | Armored Boots Alternate: Quickened Pulse |