Weapon | SP | Rng. | Mt. |
---|---|---|---|
SiegmundGrants adjacent allies Atk+3 through their next actions at the start of each turn. | 400 | 1 | 16 |
Weapon Evolution
Weapons | SP | Rng. | Mt. |
---|---|---|---|
Flame Siegmund <p>Grants Atk+3.</p> <p>If the number of foes within 2 spaces (excluding target) ≥ the number of allies within 2 spaces (excluding unit), unit makes a guaranteed follow-up attack.</p> |
400 | 1 | 16 |
Weapon Upgrades
Weapons | HP | SP | Rng. | Mt. |
---|---|---|---|---|
Siegmund (+Eff) Grants adjacent allies Atk+4 through their next actions at the start of each turn. If unit initiates combat and unit's HP ≥ 90%, unit makes a guaranteed follow-up attack. | +3 | 400 | 1 | 16 |
Siegmund (+Atk) Grants adjacent allies Atk+4 through their next actions at the start of each turn. | +5 | 400 | 1 | 18 |
Siegmund (+Res) +4 Grants adjacent allies Atk+4 through their next actions at the start of each turn. | +5 | 400 | 1 | 16 |
Siegmund (+Def) +4 Grants adjacent allies Atk+4 through their next actions at the start of each turn. | +5 | 400 | 1 | 16 |
Siegmund (+Spd) +3Grants adjacent allies Atk+4 through their next actions at the start of each turn. | +5 | 400 | 1 | 16 |
Weapon Upgrades
Weapons | HP | SP | Rng. | Mt. |
---|---|---|---|---|
Flame Siegmund (+Eff) Grants Atk+3. If unit initiates combat or is not adjacent to an ally, grants Atk/Def+4 to unit during combat and unit makes a guaranteed follow-up attack.} At start of combat, if unit's HP ≥ 25%, inflicts Atk/Def-5 on foe and grants Special cooldown charge +1 to unit per attack during combat. (Only highest value applied. Does not stack.) | +3 | 400 | 1 | 16 |