Weapon |
SP |
Rng. |
Mt. |
Victorious AxeAccelerates Special trigger (cooldown count-1). If the number of foes within 2 spaces (excluding target) ≥ the number of allies within 2 spaces (excluding unit), unit makes a guaranteed follow-up attack. |
400 |
1 |
16 |
Weapons |
HP |
SP |
Rng. |
Mt. |
Victorious Axe (+Eff) Accelerates Special trigger (cooldown count-1).
At start of combat, if unit's HP ≥ 25% or the number of foes within 2 spaces of unit (excluding target) ≥ the number of allies within 2 spaces of unit (excluding unit), grants Atk/Spd/Def/Res+4 to unit and unit makes a guaranteed follow-up attack during combat.
If unit initiates combat or is not adjacent to an ally, grants Atk/Spd/Def/Res+4 to unit during combat and deals damage = 10% of unit's Atk (including when dealing damage with a Special triggered before combat). If unit initiates combat and unit is not adjacent to any ally after combat, grants another action to unit (once per turn; if a skill effect moves unit after combat, this effect occurs based on unit's final placement after that movement).
|
+3 |
400 |
1 |
16 |
Inheritable Restrictions?
Eagle's Talons (Offensive Player Phase)
Adrestian Bulwark (Enemy Phase)
Black Wings (Galeforce Offensive)