GamePress
Position
Attack Type

Tags

Archetype

Traits

Blocks 2 enemies; Can use <Support Devices> in battles

Operator Description

Stainless of the Londinium Citizens' Self-Salvation Corps, ready to move with you at a moment's notice.

Operator Quote

The faint smell of machine oil surrounds him, but both his smile and his hands are spotless as can be.

Obtain Approach

Headhunting
Operator can only be obtained through Headhunting (Gacha).
Headhunting: Yes Recruitment: No
Release Date (CN) 10/11/2022
Release Date (Global) 4/27/2023

Potentials

Potential Item

Stainless's Token Brand new zipline equipment. The parts that come in contact with the body are softer than on mass-produced ziplines, guarding against friction burns that might occur during high-speed movement.

Talent

Can carry 2 <Support Devices> (deploy up to 1), with different effects depending on Skill
Info
Can carry 2 <Support Devices> (deploy up to 2), with different effects depending on Skill
Info
Can carry 3 <Support Devices> (deploy up to 2), with different effects depending on Skill
Info
Stainless has a 70% chance to recycle a device if it is destroyed within the 8 tiles surrounding him
Info
Talent Range
Stainless has a 80%(+10%) chance to recycle a device if it is destroyed within the 8 tiles surrounding him
Info
Talent Range
Talents from Module Upgrades

Stats

Level:
HP
ATK
DEF
Arts Resist
0
Redeploy Time
70
DP Cost
15
Block
2
Attack Interval
1.5

Summon Stats

HP
100
ATK
0
DEF
0
Arts Resist
0
DP Cost
3
Block
0
Detailed Info
HP
2000
ATK
0
DEF
0
Arts Resist
0
DP Cost
3
Block
0
Detailed Info
HP
6000
ATK
100
DEF
2000
Arts Resist
0
DP Cost
10
Block
0
Detailed Info

Skills

SP Cost:
55
55
55
50
50
50
45
45
45
45
Initial SP:
10
10
10
15
15
15
20
20
20
20
SP Charge Type
Skill Activation
Duration
15 Seconds
15 Seconds
15 Seconds
16 Seconds
16 Seconds
16 Seconds
17 Seconds
18 Seconds
19 Seconds
20 Seconds
Skill Effect
When this skill is equipped: Device gives an ally Operator ATK +12%
When activated, immediately gain a device. Attacks deal 110% of ATK as Physical damage, and device effects increase by 2x
All active devices are destroyed when skill expires
When this skill is equipped: Device gives an ally Operator ATK +12%
When activated, immediately gain a device. Attacks deal 120% of ATK as Physical damage, and device effects increase by 2x
All active devices are destroyed when skill expires
When this skill is equipped: Device gives an ally Operator ATK +12%
When activated, immediately gain a device. Attacks deal 130% of ATK as Physical damage, and device effects increase by 2x
All active devices are destroyed when skill expires
When this skill is equipped: Device gives an ally Operator ATK +12%
When activated, immediately gain a device. Attacks deal 140% of ATK as Physical damage, and device effects increase by 2.5x
All active devices are destroyed when skill expires
When this skill is equipped: Device gives an ally Operator ATK +12%
When activated, immediately gain a device. Attacks deal 150% of ATK as Physical damage, and device effects increase by 2.5x
All active devices are destroyed when skill expires
When this skill is equipped: Device gives an ally Operator ATK +12%
When activated, immediately gain a device. Attacks deal 160% of ATK as Physical damage, and device effects increase by 2.5x
All active devices are destroyed when skill expires
When this skill is equipped: Device gives an ally Operator ATK +12%
When activated, immediately gain a device. Attacks deal 170% of ATK as Physical damage, and device effects increase by 3x
All active devices are destroyed when skill expires
When this skill is equipped: Device gives an ally Operator ATK +12%
When activated, immediately gain a device. Attacks deal 180% of ATK as Physical damage, and device effects increase by 3.5x
All active devices are destroyed when skill expires
When this skill is equipped: Device gives an ally Operator ATK +12%
When activated, immediately gain a device. Attacks deal 190% of ATK as Physical damage, and device effects increase by 3.5x
All active devices are destroyed when skill expires
When this skill is equipped: Device gives an ally Operator ATK +12%
When activated, immediately gain a device. Attacks deal 200% of ATK as Physical damage, and device effects increase by 4x
All active devices are destroyed when skill expires
Detailed Skill Info
attack@atk_scale 1.1
fake_scale 2
attack@atk_scale 1.2
fake_scale 2
attack@atk_scale 1.3
fake_scale 2
attack@atk_scale 1.4
fake_scale 2.5
attack@atk_scale 1.5
fake_scale 2.5
attack@atk_scale 1.6
fake_scale 2.5
attack@atk_scale 1.7
fake_scale 3
attack@atk_scale 1.8
fake_scale 3.5
attack@atk_scale 1.9
fake_scale 3.5
attack@atk_scale 2
fake_scale 4
SP Cost:
65
65
65
60
60
60
55
53
51
50
Initial SP:
15
15
15
20
20
20
20
25
25
25
SP Charge Type
Skill Activation
Duration
30 Seconds
30 Seconds
30 Seconds
30 Seconds
30 Seconds
30 Seconds
30 Seconds
30 Seconds
30 Seconds
30 Seconds
Skill Effect
When this skill is equipped: Device gives an ally Operator 1 SP every 3.5s.
ATK+10%, DEF +10%, and attack all blocked enemies. Device boosted to grant 1SP every 3s, but HP loss is doubled.
Gain 1 device when skill expires
When this skill is equipped: Device gives an ally Operator 1 SP every 3.5s.
ATK+15%, DEF +15%, and attack all blocked enemies. Device boosted to grant 1SP every 3s, but HP loss is doubled.
Gain 1 device when skill expires
When this skill is equipped: Device gives an ally Operator 1 SP every 3.5s.
ATK+20%, DEF +20%, and attack all blocked enemies. Device boosted to grant 1SP every 3s, but HP loss is doubled.
Gain 1 device when skill expires
When this skill is equipped: Device gives an ally Operator 1 SP every 3.5s.
ATK+25%, DEF +25%, and attack all blocked enemies. Device boosted to grant 1SP every 2.5s, but HP loss is doubled.
Gain 1 device when skill expires
When this skill is equipped: Device gives an ally Operator 1 SP every 3.5s.
ATK+30%, DEF +30%, and attack all blocked enemies. Device boosted to grant 1SP every 2.5s, but HP loss is doubled.
Gain 1 device when skill expires
When this skill is equipped: Device gives an ally Operator 1 SP every 3.5s.
ATK+35%, DEF +35%, and attack all blocked enemies. Device boosted to grant 1SP every 2.5s, but HP loss is doubled.
Gain 1 device when skill expires
When this skill is equipped: Device gives an ally Operator 1 SP every 3.5s.
ATK+40%, DEF +40%, and attack all blocked enemies. Device boosted to grant 1SP every 2s, but HP loss is doubled.
Gain 1 device when skill expires
When this skill is equipped: Device gives an ally Operator 1 SP every 3.5s.
ATK+45%, DEF +45%, and attack all blocked enemies. Device boosted to grant 1SP every 2s, but HP loss is doubled.
Gain 1 device when skill expires
When this skill is equipped: Device gives an ally Operator 1 SP every 3.5s.
ATK+50%, DEF +50%, and attack all blocked enemies. Device boosted to grant 1SP every 2s, but HP loss is doubled.
Gain 1 device when skill expires
When this skill is equipped: Device gives an ally Operator 1 SP every 3.5s.
ATK+60%, DEF +60%, and attack all blocked enemies. Device boosted to grant 1SP every 2s, but HP loss is doubled.
Gain 1 device when skill expires
Detailed Skill Info
atk 0.1
def 0.1
fake_interval 3
atk 0.15
def 0.15
fake_interval 3
atk 0.2
def 0.2
fake_interval 3
atk 0.25
def 0.25
fake_interval 2.5
atk 0.3
def 0.3
fake_interval 2.5
atk 0.35
def 0.35
fake_interval 2.5
atk 0.4
def 0.4
fake_interval 2
atk 0.45
def 0.45
fake_interval 2
atk 0.5
def 0.5
fake_interval 2
atk 0.6
def 0.6
fake_interval 2
SP Cost:
50
50
50
45
45
45
40
35
35
35
Initial SP:
10
10
10
15
15
15
20
20
20
20
SP Charge Type
Skill Activation
Duration
30 Seconds
30 Seconds
30 Seconds
30 Seconds
30 Seconds
30 Seconds
30 Seconds
30 Seconds
30 Seconds
30 Seconds
Skill Effect
When this skill is equipped: Device can be attacked by allied Operators, but does not take damage. Can deal area Physical damage with its skill, but loses HP
When activated, immediately gain a device, ATK +10%, ASPD +10
When this skill is equipped: Device can be attacked by allied Operators, but does not take damage. Can deal area Physical damage with its skill, but loses HP
When activated, immediately gain a device, ATK +15%, ASPD +15
When this skill is equipped: Device can be attacked by allied Operators, but does not take damage. Can deal area Physical damage with its skill, but loses HP
When activated, immediately gain a device, ATK +20%, ASPD +20
When this skill is equipped: Device can be attacked by allied Operators, but does not take damage. Can deal area Physical damage with its skill, but loses HP
When activated, immediately gain a device, ATK +25%, ASPD +25
When this skill is equipped: Device can be attacked by allied Operators, but does not take damage. Can deal area Physical damage with its skill, but loses HP
When activated, immediately gain a device, ATK +30%, ASPD +30
When this skill is equipped: Device can be attacked by allied Operators, but does not take damage. Can deal area Physical damage with its skill, but loses HP
When activated, immediately gain a device, ATK +35%, ASPD +35
When this skill is equipped: Device can be attacked by allied Operators, but does not take damage. Can deal area Physical damage with its skill, but loses HP
When activated, immediately gain a device, ATK +40%, ASPD +40
When this skill is equipped: Device can be attacked by allied Operators, but does not take damage. Can deal area Physical damage with its skill, but loses HP
When activated, immediately gain a device, ATK +45%, ASPD +45
When this skill is equipped: Device can be attacked by allied Operators, but does not take damage. Can deal area Physical damage with its skill, but loses HP
When activated, immediately gain a device, ATK +50%, ASPD +50
When this skill is equipped: Device can be attacked by allied Operators, but does not take damage. Can deal area Physical damage with its skill, but loses HP
When activated, immediately gain a device, ATK +55%, ASPD +55
Detailed Skill Info
atk 0.1
attack_speed 10
atk 0.15
attack_speed 15
atk 0.2
attack_speed 20
atk 0.25
attack_speed 25
atk 0.3
attack_speed 30
atk 0.35
attack_speed 35
atk 0.4
attack_speed 40
atk 0.45
attack_speed 45
atk 0.5
attack_speed 50
atk 0.55
attack_speed 55

Modules

FMC-Crawler
Lvl. 1
Lvl: 60
Trust: 100 (10,070 Points)
Availability: na
Level 1
Level 2
Level 3
Equip Trait
Increases the max number of Support Devices that can be held by +1 and reduces their Deployment Cost
Equip Attribute Bonuses
Stat Value
atk 25
def 25
attack_speed 5
Equip Summon Attribute Bonuses
Stat Value
cost -1
max_deck_stack_cnt 1
Stat Value
cost -1
max_deck_stack_cnt 1
Stat Value
cost -4
max_deck_stack_cnt 1
Unlock Information
Materials
x4
x2
x80000
Missions
During battle, have Stainless deploy a total of 25 Support Devices (excluding Support Units)
Clear Main Theme 11-6 with a 3-star rating under Standard Environment; You must deploy your own Stainless, and have Stainless or Stainless's Support Devices defeat at least 15 Sarkaz Witherers

RIIC Base Skills

(心相连)
Room Type:
Workshop
When this Operator is assigned to the Workshop to process Elite materials, for every 10 Operators in Dormitories with Morale below 12, recipes with Morale cost of 4 have -1 Morale cost
Mind to Mind Lvl: 1
(意相通)
Room Type:
Workshop
When this Operator is assigned to the Workshop to process Elite materials, increases the byproduct production rate by 5% for every 1 Operator with 12 or less Morale assigned to the Dorms

Botzu's Quick Evaluation

+ Uses deployable support devices to provide buffs to allies all across the map.
+ High chance to recycle support devices when they are destroyed, making it easy to let the devices be destroyed and redeployed.
+ His buffs are quite flexible as he can safely spread them out or focus them on one ally.
+ S1: Provides a passive ATK boost along with a big ATK boost when the skills are active.
+ S2: Boosts SP recovery of allies affected by his device. Decent damage boosts and survivability.
+ S3: Great when paired up with allies with on-hit SP recovery as they can charge up their skills while activating the devices. Enables weaker allies with fast attacking to deal good damage through his devices.
= While his primary focus is his devices, he can hold lanes. Although his overall individual stats are quite mediocre.
= A creative and flexible support unit, but requires other units to really shine
- S1: Destroying his devices after the skill ends can be annoying.
- S3: The damage of his turrets when the skills isn't activated is quite low.

Operator Overview

Stainless has been putting his mechanical engineering skills on the line every day as a member of the Londinium liberation group Eartha, striving to make headway against the terrifying might of the Sarkaz royalty. After barely surviving the onslaught of the brutal Manfred and the unstoppable Sanguinarch, Stainless is well aware this isn’t a fight he can win on his own. He’s throwing his lot in with Rhodes Island as the first 6* Artificer Supporter, ready to build Support Devices that can buff ATK, grant SP, or fire off Physical splash damage attacks.

Like other Artificers, Stainless is a ground-deployed Block-2 unit whose kit revolves around deploying Support Devices through his Battlefield Engineer Talent. His E2 Talent, Cost-saving Measures, gives him a high chance to recycle a Support Device if it is destroyed while adjacent to him. This is helpful, but not as important as it sounds. Stainless may often deploy Devices away from his range, and he has other means to recover them rather than relying on this Talent.

The Support Devices have a different effect depending on which Skill that Stainless equips (similar to Magallan).

  • With S1, Extreme Firepower, Stainless’ Devices passively grant a small ATK buff to the Operator in front of them. When the Skill is activated, Stainless gains another Device and deals bonus damage for the duration, and the ATK buff granted by his Devices increases. However, when the Skill ends, all Devices are destroyed.
  • With S2, Efficient Resupply, Stainless’ Devices passively grant SP to the Operator in front of them. When the Skill is activated, Stainless gains ATK and DEF and can attack multiple enemies equal to his Block count. The Devices will increase the speed at which they grant SP, but will also lose HP twice as fast. When the Skill ends, Stainless gains another Device.
  • With S3, Feist’s Metal Crab Prototype, Stainless’ Devices become large turret guns. In order to fire, an ally unit must attack the turret a certain number of times. The turret will then shoot a Physical splash damage attack and take some damage when firing (it does NOT take damage when allies hit it, though). Activating the Skill immediately grants Stainless another Device and also an ATK and ASPD buff.

Having all these different effects makes Stainless a versatile (and very fun) support unit, but it also makes it difficult to judge his effectiveness. His different buffs are all pretty useful, but their effects aren’t that strong, and he can only use one effect per battle based on his Skills. As a unit, he himself is not too impressive, so you must get good value out of his Devices for him to be worthwhile. Fortunately, it’s pretty easy to get value from an ATK buff (S1) or an SP battery (S2), and the S3 turrets can output a lot of damage if you specifically set up to their benefit. While other, more focused Operators may outclass Stainless, he can still be rewarding to use, especially if you enjoy creative setups and eccentric deployables.

Newbie Tier List Explanation

Stainless is primarily a support unit whose strength is dependant on the Operators he is supporting. Newer players with limited rosters will likely not have the depth of roster nor the flexibility to make good use of his tools, and will be better off developing Operators that more directly impact the map.

Skill Discussion

Skill
Mastery
Story
Advanced
Roguelike
S3M3 A- A- B
S1M3 C+ B C
S2M3 None

Stainless is a tricky unit to give Mastery suggestions for as he is reliant on other units to be effective. All of his skills are support oriented, to include his S3. While he can, of course, use S3 on his own, the DPS without someone else is quite poor. S3 is the standout here, but the support nature and some odd Mastery gains makes him quite nuanced and he could reasonably range from "don't raise at all" to "full M9", depending on what you want out of him.

His DPS support role with S3 is the best starting point due it's extreme flexibility, and some flaws in his other skills. The first thing to note is that his S3 has significantly better Mastery gains than it appears. This can't be seen in his operator page directly so it is easy to overlook, but the turret's internal skill that deals the damage also improves over Mastery. From SL7 to S3M3, the direct damage increases from 260% to 300% and the splash damage increases from 120% to 150%. You can see these details over on the the CN wiki.

That out of the way, his turrets add a huge amount of flexibility to your DPS units. For some examples, he can safely extend the range of more fragile DPS units. He can convert low damage-per-hit (DPH) units like Exusiai into high DPH units to help them overcome armor. He can double dip on multi-hit units like Mlynar or La Pluma. He can charge Offensive Recovery skills like Thorns S3 or Ines S1. There are many more, but it would be a fool's errand to attempt to list them all.

However, that all can seem gimmicky if there isn't a good place to take advantage of these things. With the way AK is designed, these sorts of things are never a necessity, and it is not always easy to come up with these trickier solutions. While it is his best skill, ultimately his S3 is still a luxury relative to its potential.

Meanwhile, his S1 and S2 are more typical support skills. While not bad skills on their own, they do suffer from some fatal flaws that keep them out of meta consideration. Primarily, it is that Stainless is not a good unit on his own. Since deployment slots are limited, the best support units are those that justify the spot on the field. In Stainless' case he does nothing outside of turrets and has relatively poor stats. Compare that to Operators like Warfarin or Ptilopsis who are amazing Medics with strong general purpose Talents. This makes the Mastery gains on his S2 especially poor since a bulk of the "benefit" is focused on his own stats and the actual buff gets no benefit aside from a tiny cycle time improvement. His S1 meanwhile has better gains, but again since he is a fairly poor unit, it relegates that role to meme comps instead of being more general purpose like Skadi2 or Warfarin.

In summary, start with S3M3 (if you do any at all) and stop there. Use S2 regularly, but it will be fine at SL7. Only pursue Mastery as a matter of luxury. Finally, consider S1 as a secondary option if you want to open up a few more possibilities with him.

Operator Featured Articles

Skill Upgrade Costs

Level Requisites Materials
1 ➝ 2
Lv1
x5
2 ➝ 3
Lv1
x5
x6
x4
3 ➝ 4
Lv1
x8
x3
4 ➝ 5
Lv1
x8
x5
x3
5 ➝ 6
Lv1
x8
x5
6 ➝ 7
Lv1
x8
x6
x4
Skill Level Requisites Materials
1
Lv1 8h
x8
x4
x5
Lv1 16h
x12
x4
x9
Lv1 24h
x15
x6
x6
2
Lv1 8h
x8
x4
x6
Lv1 16h
x12
x4
x9
Lv1 24h
x15
x6
x7
3
Lv1 8h
x8
x4
x4
Lv1 16h
x12
x4
x10
Lv1 24h
x15
x6
x4

Overall Skill Cost

Elite Upgrade Costs

Level Materials
x30000
x5
x7
x5
x180000
x4
x4
x6

Overall Elite Cost

Total Cost

Operator Profile

Artist 一千
CV 寺岛拓笃
CV (EN) Jack Ayres
CV (CN) 黄进泽
CV (KR) 朴成泰
Gender Male
Place of Birth Victoria
Birthday Apr 11
Race Feline
Height 178cm
Combat Experience
1 Year
Infection Status Medical tests have confirmed that no infection is present.
Nation
Physical Strength Normal
Mobility Standard
Physiological Endurance Standard
Tactical Planning Excellent
Combat Skill Standard
Originium Adaptability Standard

Profile

Stainless, a mechanical engineer and the leader of Squad 11 of the Londinium Citizens' Self-Salvation Corps. After fighting together with Rhodes Island during the Londinium incident, he signed a long-term cooperation agreement with Rhodes Island and currently participates as an engineer in various operations across Victoria.

Clinical Analysis

Increase Trust to 25.
Imaging tests reveal clear, normal outlines of internal organs, and no abnormal shadows have been detected. Originium granules have not been detected in the circulatory system and there is no sign of infection. At this time, this operator is believed to be uninfected.

[Cell-Originium Assimilation] 0%
Operator Stainless shows no signs of Originium infection.

[Blood Originium-Crystal Density] 0.14u/L
Londinium's military factories do make a modicum of effort to protect their workers, but a number of them still fall prey to infection every year. Stainless is aware that he just got lucky.

Archive File 1

Increase Trust to 50.
Less than half a day after boarding the Rhodes Island landship, Stainless had already formed a brotherhood with the Engineering Department. After waking up on the second day, while passing from the dormitory to the cafeteria, and then through three floors on the way to the workshop, he greeted no less than 15 operators hailing from all over Terra. Not only did he remember everyone's names correctly, he even used the little-known real names of a few of them.
The combat records show that during the special operation in Londinium, he was the first Self-Salvation Corps member to extend a hand of friendship to Rhodes Island. This was obviously due to his personality. An Engineering operator who quickly befriended him revealed that Stainless does not employ any particular social technique. 'Well, it's just that when someone looks at you so sincerely and enthusiastically, and takes the initiative to talk to you, you can't help but go along with it and treat him as an old friend.' So says the relatively introverted operator.
Though lively and cheerful, Stainless does not carelessly ignore other people's feelings and try to force his friendship on them. On the contrary, he is always sensitive towards his friends' emotional states. Many operators often receive little handmade gifts from him when feeling down, and these intricate trinkets inevitably bring a smile to their face.
'My popularity within the department has been in a freefall ever since Feist arrived!' Closure complained aloud. 'I always suspected him of trying to poach my subordinates, but luckily we managed to get him on our side first... Wait a minute, don't tell me he's plotting to depose me as Chief Engineer?!'

Archive File 2

Increase Trust to 100.
When working, Stainless's hands are very steady, far moreso than you'd expect from someone in their early twenties.
Before joining the Londinium Citizens' Self-Salvation Corps, he worked for nearly a decade in the Londinium military factories. Moreover, before he officially became a worker, he was an apprentice for seven or eight years.
It can be said that he was an artificer from the moment he could pick up a drill and a spanner.
Victoria's machinery industry is extremely advanced, and Londinium's military factories are at the cutting edge of its technological prowess. Each of these factories is close to the size of a small neighborhood, with neatly segregated zones and criss-crossed with automated assembly lines and piping that form a self-contained transportation network. Conveyer belts connect these factories both internally and externally, ensuring a highly efficient flow of raw materials and intermediate products, while mechanical arms large and small handle the majority of the streamlined grunt work. As for the workers who move about these large machines, their role is to maintain this mechanized assembly system, performing repairs and system updates as needed. Despite being just an ordinary worker, Stainless's knowledge of engineering theory is on par with a Columbian graduate in mechanical engineering. Moreover, he also has strong practical skills. No matter how precise a machine is, there are always some manufacturing processes that require fine observation and adaptability, thus requiring the hands and attention of a skilled craftsman.
This style of work is quite different from what the engineering operators of Rhodes Island are accustomed to. Including Closure, our engineers rely much more on individual creativity to complete their work. Based on the work habits of each team, the workshop is also divided into multiple smaller areas. This means that Rhodes Island rarely produces standardized 'official' equipment. Even a weapon specially created for the same operator may change drastically between each maintenance.
Regardless, Stainless was able to quickly settle into his role as a Rhodes Island engineer. On one hand, he used his knowledge of automation to make Closure a series of proposals that greatly enhanced the efficiency of Rhodes Island's landship maintenance protocols. On the other hand, he has excitedly exchanged ideas with every engineer in Rhodes Island, coming up with all kinds of new ideas and rapidly implementing them. The operation platform he designed and manufactured has already reached its 13th iteration, while Rockrock's drones are also being quickly upgraded. He even borrowed the technology Closure uses to modify Lancet-2 and other operation platforms to enhance his own platform, installing a screen on it to express emotions and improve its developing smart dialogue capabilities.
'Those overly advanced automation technologies in Londinium ended up holding back his potential.' Mechanist notes. 'But the solid training he's received will become a strong foundation for his overly active imagination.'

Archive File 3

Increase Trust to 150.
Stainless was born and raised in Londinium's Highbury Borough.
The first thing that comes to mind about Highbury is always its grand expanse of factory buildings and dense worker dormitories. Due to the factories that never rest, the air is always hot and humid, and carries about it the smell of machine oil and iron rust. Unlike the spacious factory interiors, everything outside is tightly packed. The overground rail stations pass right through buildings, while the fruit stalls are right next to the garbage disposal. A layer of black grime covers the walls and streets, which not even the heavy rains of Londinium can wash away.
The residents of Highbury are primarily local workers. They spend most of their time in the factories every day, and take the railway back to their dormitories after work. They repeat this busy schedule daily, working to hold up the city famous for its industry, yet most of them have never even seen what the other boroughs of Londinium look like. Due to the city council's planning, the tall dormitories around the outer edge form a singular wall, preventing the rust-laden air from wafting towards other boroughs, while also preventing the workers from seeing past it. They know nothing of the museums and opera houses of the Auchterigg Borough, nor the villas and gardens of the Magna Borough.
Stainless's descriptions of Highbury also reveal another aspect to it.
'You must have eaten fried fin and potato pies in Victoria, right? Highbury has the best fried fin and potato pie stalls in the whole of Londinium. The stall owners I know all work fast and don't skimp on ingredients. It's what you have to do to survive running a food stall in Highbury.
'There's also the taverns. We always head to the taverns after work every Friday. You never need to worry about getting home after drinking too much, since everyone around you is a friend.'
'I also like the lifts in the dormitories! Haha, they were built from scrap materials by the workers living there, and can get you from the top floors to the underground transportation pipelines in no time at all. I used to climb up and down them when I was a kid, and it always ended with me getting spanked by my granny...'
When the Sarkaz entered Highbury, they did almost no damage to the factories. To an outsider, the busy and crowded Highbury may have looked no different from how it always had. However, Stainless knew well that his cherished life had already disappeared. Many food stalls had shuttered, Sarkaz mercenaries patrolled the roads from the factories to the taverns, and even his beloved lifts had been destroyed by the Defense Forces for being a security risk.
As Stainless put it, the reason he left Highbury to join the Londinium Citizens' Self-Salvation Corps was for 'Home and Liberty.' That simple joy in his memories is what kept him going through battle after battle.

Archive File 4

Increase Trust to 200.
The Self-Salvation Corps... I've seen many of their people.
I see not an army, but a group of youngsters full of passion and hope like Feist. Their organization is loose, and there is no clear manifesto. What is their ultimate goal? To save people from the Sarkaz, or to defeat the Sarkaz? What if they're able to beat the Sarkaz? What will their next step be? Would they find out that the Sarkaz are not the sole source of suffering for the Londiniers?
That group of youngsters may call themselves warriors, but they have never experienced war.
I've seen many wars like this.
War brings pain. Weapons and shells, they're nothing but flesh wounds. The self-doubt and remorse of watching your friends and family sacrifice themselves while you remain helpless is far worse. And well, the worst pains don't even come from your enemies.
Feist trusts others easily, especially those he calls friends. He believes that everyone is just like him, willing to stand up and resist a common foe, all for the sake of protecting each other and pursuing a better future.
He does not understand... It's instinctual to wish for a better life, but that's not the same as being willing to fight for one.
He will surely experience betrayal in the future. It will leave an indelible scar upon his heart.
At the end of this war, will youngsters like him still be able to trust others so easily, and carry such a pure hope towards life?
Before, I didn't think so.
Now... Heh, I must admit, that young'un is stronger than I gave him credit for. I see in him the courage to face these problems.

——Excerpt from a conversation between an old worker and the Doctor during the Londinium incident

Promotion Record

Upgrade to Elite LV2.
'Hey Doctor, let me tell you something funny. I had a dream yesterday. I dreamt that I secretly installed Rhodes Island's motors and tracks onto our factory, and it started moving by itself. It moved faster than high-speed ships, and even started to fly after a while, going higher and higher until it reached a completely dark place. There were no Sarkaz around, and no armies or anything either. I didn't want to stop, so our factory just kept flying on. There was obviously nothing in front of us, but it still felt so vast to me... Ugh, isn't that such a silly dream? It's not? Weird, in my dream, you were sitting next to me at the top of the factory, just like now. And when I told you about wanting to keep flying ahead, you also told me that it wasn't silly.'

Voice Lines

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Appointed as Assistant Doctor, do you mind me tinkering with a few things here, or would that be too much noise? Just give me a tap on the back when you want to chat, of course.
Talk 1 Doctor, I hear you've got a lot of books here. Could you lend me a few to read? They don't have to be on mechanical engineering, I'm plenty curious about stuff I don't know. Like this one, for instance, it's a beauty of a doorstopper... what was that? Don't touch? I-It's got a curse? Hold on, who put that on it?
Talk 2 The Sarkaz deserve sympathy for what they've been through, but one man can't steal another's home for the sake of his own. Peace will come to Londinium, and I hope, one day, every wanderer gets to build a homeland. It's what Rhodes Island wants too, isn't it?
Talk 3 A lot of people'll say the lord nobles do nothing but cling onto the privilege and wealth they inherit, and never think to build on this land with their own hands. Me? I don't mind fighting side-by-side with nobles, just don't make me call them 'lord.'
Talk after Promotion 1 I didn't used to believe things could ever really be dire. Not until an almighty enemy showed up to me, and stole my pals from me, one after the other. They all trusted me, and I failed them. Granny was right. 'Being smart isn't enough to fool death.'
Talk after Promotion 2 I'm a big fan of red. It makes me think of fireplaces on freezing nights. And all the friends who've left us along the way... I'm telling you, their sacrifices meant something. Londinium will come back to us, back to our hands, and it'll be better than before.
Talk after Trust Increase 1 Doctor, I find it easy to trust people, but don't take me for stupid. If you were just another lot of plotting schemers, I would've taken up arms with no hesitation. But you see, if I offer a shake when I meet someone, that's all the more likely I've got a new friend. Haha, I'm glad my bet paid off here.
Talk after Trust Increase 2 When we were on break, me and my work pals liked climbing up to the workshop ceiling. Thirty, forty-odd meters. We'd step out of the window and go jumping between buildings. Wind'd blow by with the smell of the factory heat and rust, stars'd squeeze down past the buildings and smile on me. I could feel my city in its warm embrace.
Talk after Trust Increase 3 *sigh* It's a beauty of a place at Rhodes. I almost want to apply to stay aboard. Shame I've still got all those people and all that work waiting for me in Londinium... Doctor, when it's clear skies once more at home, how about you let me be your guide again? What do you say?
Idle Doctor, you must be bored out of your mind sitting at work all day. Want me to take you out for some exercise? Don't worry, no ziplines this time.
Onboard Doctor, we've faced so much danger together. Do we still need this paperwork to stand for us being friends? Wait, you mean once I sign, I get to take any of Engineering's beauties apart? That's a promise, you hear? 'Stainless'—done.
Watching Battle Record Cor, I suppose you really do make your logistics people fight too. Not that that's much of a problem... How about a little pay bump, eh?
Promotion 1 'Top Engineering Operator?' If I want to be Chief Engineer, I'm still a few steps away, aren't I? Haha, I'm just pulling your leg. I've got no plan to jockey for Closure's living.
Promotion 2 It's a luxury now, just having free time like this to work with my drill and spanner. Doctor, thank you. I'm all willing to take to the field for my homeland and freedom. But it's you and Rhodes Island that won back this moment of refuge for me.
Added to Squad Squad 11 of Self-Salvation Corp, joining up with Rhodes Island.
Appointed as Squad Leader I'm a little nervous. Still, pressure's a good motivator, right?
Depart Remember, everyone! Not one fewer when we come back!
Begin Operation Hello, everyone over there, you can breathe easy. What's the line? 'I'm just your average mechanic.'
Selecting Operator 1 About time for us to shine?
Selecting Operator 2 I'll bring you back victory.
Deployment 1 Picked a good place for me.
Deployment 2 Down to work!
In Battle 1 Swing your hammers!
In Battle 2 Hold the barricades!
In Battle 3 Drill through darkness!
In Battle 4 Fight for Londinium! Victory to Londiniers!
4-star Result We'll come together, we'll fight all the way, for this city we stand on, until we fall.
3-star Result Doctor, with you for company all the time, I start imagining I fight even better than the mercs. Don't you let me get too cocky. If Granny and Rockrock saw, they'd be knocking on my head with spanners.
Sub 3-star Result Hah... haha, made it through another battle. Hard as nails, though. Don't look so glum, Doctor. I know it's back to the Commander for a tactical meeting, but how about a bite to eat before then?
Operation Failure Time to scram, Doctor. The zipline's ready. Give me your hand! It's only a win once you survive.
Assigned to Facility So it wasn't Victoria with the best construction technology.
Tap Watch it! Drill didn't hurt you, did it?
Trust Tap Doctor, you always show up where I wasn't looking. I bet Rhodes Island has secret passages too, doesn't it?
Title Arknights.
Greeting Doctor, I'm just back from patrol. Safe as houses all around! You can break for a bit longer. The tenser the state of things, the more you need a proper stretch now and then.