RECENT UPDATES
8/31 - Added Advanced Filter Options, which allows filtering on Special abilities like Silence, Operator buffs, enemy debuffs, etc.
Interactive Operator List
Below is the list of Operators found in Arknights. This list allows a player to Filter, Sort, and View many different options in order to easily view and compare different aspects of Operators in the game.
Filtering Options
- Rarity - Includes Operators of selected rarities. Includes all rarities if none are selected.
- Class/Archetype - Includes Operators of selected Classes and/or Archetypes. Includes all Classes and Archetypes if none are selected.
- Release Status - Includes Operators that are available on the selected Servers. All Operators are listed if none are selected. (Default is Global only)
Advanced Filters
- Status, Buff, Debuff, and Function - Will display Operators that have the specified ability when the filter is selected. (multiple can be selected, results will be inclusive)
- Target - Includes Operators that have the selected number of targets.
- Damage Type - Includes Operators that have the selected Damage Types.
- Position - includes Operators that have the selected Position.
Show (View) Options
- Stats - Shows Operator stats, targets, and damage type.
- Traits - Shows Operator Traits (highest level of Trait is shown)
- Skills - Shows Operator Skill details (highest level of each skill is shown)
- Talents - Shows Operator Talents.
- Evaluation - A summary of pros and cons of the Operator from Botzu.
- Ability Tags - the list of special abilities of that Operator (that can be filtered on in the Advanced Filter section)
Sort Options
Stats shown are at highest promotion and level possible. Maximum Trust and Potential stats can be add/removed with their respective check-boxes.
- Newest - Sorts by CN Release Date
- Operator - Sorts alphabetically by Operator Name
- Rarity - Sorts by Operator rarity
- HP - Sorts by Operator HP
- ATK - Sorts by Operator ATK
- DEF - Sorts by Operator DEF
- DP Cost - Sorts by the Operator Deployment Cost
- RES - Sorts by innate Arts Resistance
- Block - Sorts by Block count
- Redeploy - Sorts by Redeploy time
- ATK Interval - Sorts by the Operator Attack Interval
For a list of Release Dates and how to obtain each Operator and more, check out the links below!
Operators
Filter
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Gender | ||
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Conviction
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Female
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Male
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Filter by Class or Archetype



































































Release Status | |
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EN | CN |
Status
Buff
Debuff
Function
Other
Target | |||
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1 | 3 | AoE | Multi (Block #) |
Damage Type | ||
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Arts Damage | Healing | Physical Damage |
Position | |
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Melee | Ranged |
Show
Show | |||||||
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Stats | Traits | Skills | Talents | Evaluation | Ability Tags | Obtain Method | Modules |
Sort
Sort By | |||||
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Newest | Operator | Rarity | HP | ATK | DEF |
DP Cost | Res | Block | Redeploy | ATK Interval |
Total Operators Shown:
Operator | Stats | Traits | Skills | Talents | Evaluation | Ability Tags | Obtain Method | Release Date | Modules | ||||||||||||||||||||||||||||
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Target: 1
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Can block 3 enemies. Can perform ranged attacks |
Hold the Line
ATK +70%, self and Mobile Personnel Shield DEF +70%. Mobile Personnel Shield duration +30 seconds
Infinite duration
SP Cost: 70
Initial SP: 0
SP Charge Type
INCREASE_WITH_TIME
Skill Activation
AUTO
Duration
-
Covered Defense
Expand Attack Range, ATK +75%, greatly reduce Attack Interval (-0.9 seconds). Gain 75% Physical and Arts Evasion
* This Skill modifies the Attack Interval by -0.9
SP Cost: 30
Initial SP: 25
SP Charge Type
INCREASE_WITH_TIME
Skill Activation
MANUAL
Duration
15 Sec
Saturated Burst
Attack Range +1 tile, increase Attack Interval (+0.6 seconds), ATK +310%, DEF +80%. Mobile Personnel Shield DEF +170%
When the shield is deployed, immediately fire a shell ahead that explodes upon hitting an enemy or reaching the end of its range, dealing 250% Physical damage to all enemies within range and Stun them for 6 seconds Upon skill activation, Jessica gains 20 ammo and the skill ends when all ammo is used (skill can be manually deactivated) * This Skill modifies the Attack Interval by 0.6
SP Cost: 40
Initial SP: 30
SP Charge Type
INCREASE_WITH_TIME
Skill Activation
MANUAL
Duration
-
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Adaptable
Can use a Mobile Personnel Shield that lasts for 50 seconds. The shield can only be deployed in the 4 tiles adjacent to Jessica. After the shield is deployed, Jessica immediately changes direction to face the shield and grants DEF +18%(+3%) to herself and the unit behind her
Charge and Release
When the Mobile Personnel Shield is damaged, there is 55%(+5%) chance to grant 1 SP to Jessica
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Ally DEF Buff, Stun, Ammo, Has Alter, Has Summon |
Headhunting
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CN: 2023-09-05
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[None Available] | ||||||||||||||||||||||||||||||
Target: 1
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Has reduced Redeployment Time, but DP Cost is not refunded upon retreating; While deployed, 3 DP are consumed every 3 seconds (automatically retreats without sufficient DP)interval = 3 |
Righteous Philanthropist
Spend 1 Coin. The next attack will heal an ally within the 8 surrounding tiles with less than 70% HP for 80% ATK
When equipping this skill, Coin limit is 3
SP Cost: 0
Initial SP: 0
SP Charge Type
Passive
Skill Activation
PASSIVE
Duration
-
“Welcome Gift”
Spend 1 Coin. Place a Champagne bomb on a deployable and passable ground tile within range. The Champagne bomb will explode upon contact with the first enemy encountered, dealing 200% Physical damage and Slow the target for 2 seconds
If the Champagne bomb is left alone for 3 seconds, it will deal 1 additional hit; When equipping this skill, Coin limit is 5
SP Cost: 0
Initial SP: 0
SP Charge Type
Passive
Skill Activation
PASSIVE
Duration
-
Decadence
攻击变为二连击,击倒敌人时获得一枚金币;主动关闭技能时消耗所有金币对前方范围内敌人随机攻击,每消耗一枚金币造成一次相当于攻击力150%的物理伤害,并将目标中等力度地向前推开
持续时间无限,可随时主动关闭技能;携带此技能时金币上限为10
SP Cost: 5
Initial SP: 0
SP Charge Type
INCREASE_WITH_TIME
Skill Activation
AUTO
Duration
-
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Big Spender
When skill is activated, gain 1 Coin (can be spent by skills). During skill activation, when DP is consumed by Trait, gain 1 Coin and ATK +4% (stacks up to 9(+1) layers)
SOS Payment
When receiving lethal damage, if there is sufficient DP, consume 5 DP instead and recover HP to 80%(+10%). DP cost doubles every time this Talent is triggered
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Ally Heal Not Medic, Slow, Shift Ability But Not Pusher/Puller |
Headhunting
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CN: 2023-08-01
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![]() While deployed, 2 DP are consumed every 3 seconds (automatically retreats without sufficient DP)
![]() While deployed, 2 DP are consumed every 3 seconds (automatically retreats without sufficient DP)
![]() While deployed, 2 DP are consumed every 3 seconds (automatically retreats without sufficient DP)
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Target: 1
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Restores the HP of allied units and recovers Elemental Damage by 50% of ATK (can recover Elemental Damage of unhurt allied units)ep_heal_ratio = 0.5 |
Silent Nourishment
ATK +40%, heal 1 additional target. All allies within Attack Range recover Elemental Damage equal to 8% of Eyjafjalla's ATK every second
Infinite duration
SP Cost: 60
Initial SP: 0
SP Charge Type
INCREASE_WITH_TIME
Skill Activation
AUTO
Duration
-
Misty Protection
Immediately heal all allies within Attack Range and generate an Elemental Damage">Elemental Barrier that lasts for 20 seconds. The barrier will absorb <$ba.dt.element>elemental damage taken by allies within equal to 900% of Eyjafjalla's ATK
SP Cost: 20
Initial SP: 0
SP Charge Type
INCREASE_WITH_TIME
Skill Activation
MANUAL
Duration
-
Volcanic Echoes
Expand Attack Range to the entire battlefield. Heals change to 5 consecutive heals that prioritize different targets, each heal having 60% heal amount and Elemental Damage recovery. Increase Talent 2 effect to 5x
SP Cost: 60
Initial SP: 40
SP Charge Type
INCREASE_WITH_TIME
Skill Activation
MANUAL
Duration
50 Sec
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Dense Mist
Normal heals grant the following effect to the target for 6 seconds (stacks up to 3 layers): Recover HP and Elemental Damage equal to 10% of the original heal amount every second
Volcanic Ash Remedy
Allies within Attack Range gain Max HP +8%(+2%) and receive 12% less Elemental Damage
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Elemental Recovery, Ally HP Buff |
Headhunting
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CN: 2023-08-01
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[None Available] | ||||||||||||||||||||||||||||||
Target: 1
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Attacks the heaviest enemy first |
Swift Strike γ
ATK +45%; ASPD +45
SP Cost: 35
Initial SP: 15
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
35 Sec
Law of the Tundra
ATK +50%. Attacks fire 2 arrows (prioritize separate targets) and have 40% chance to Stun the target for 1 second
On the 2nd cast and onwards, duration becomes infinite
SP Cost: 50
Initial SP: 42
SP Charge Type
INCREASE_WITH_TIME
Skill Activation
MANUAL
Duration
20 Sec
“Eternal Hunt”
Immediately mark a target within Attack Range. Greatly increase Attack Interval (+3.1 seconds) and attacks change to firing volleys of arrows at the marked target; The arrows will target random enemies around the marked target, dealing a total of 175% Physical damage 5 times and Stunning the target for 0.4 seconds
Upon skill activation, Typhon gains 10 ammo and the skill ends when all ammo is used (skill can be manually deactivated) * This Skill modifies the Attack Interval by 3.1
SP Cost: 40
Initial SP: 25
SP Charge Type
INCREASE_WITH_TIME
Skill Activation
MANUAL
Duration
-
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Sharp as Fangs
When continuously attacking, gradually ignore up to 50% of the enemy's DEF (every attack increases DEF ignored by 10%). This effect is lost if Typhon stops attacking for 8 seconds
Heavy as Sludge
When skill is active, the first attack against each enemy deals 170%(+10%) damage and Slow the target for 3 seconds
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Stun, DEF Ignore, Ammo, Slow, Slow - Sluggish |
Headhunting
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CN: 2023-07-06
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![]() When attacking enemies with 3 Weight or higher, ATK is increased to 115%
![]() When attacking enemies with 3 Weight or higher, ATK is increased to 115%
![]() When attacking enemies with 3 Weight or higher, ATK is increased to 115%
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Target: AoE
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Cannot be healed by allies; Attacks deal AoE damage; Recovers {value}HP for every enemy hit during attacks, up to Block countvalue = 50 |
Executor of Will
Expand Attack Range, ATK +50%. Attacks ignore 400 DEF
Upon skill activation, Executor gains 8 ammo and the skill ends when all ammo is used (skill can be manually deactivated)
SP Cost: 8
Initial SP: 0
SP Charge Type
INCREASE_WHEN_ATTACK
Skill Activation
AUTO
Duration
-
Close-Quarters Combat
ATK +80%, DEF +80%, Block Count +1. When attacked by melee attacks, has 40% chance to evade and recover 1 ammo
Upon skill activation, Executor gains 12 ammo and the skill ends when all ammo is used (skill can be manually deactivated)
SP Cost: 12
Initial SP: 6
SP Charge Type
INCREASE_WHEN_ATTACK
Skill Activation
MANUAL
Duration
-
Verdict of Covenant
Slightly increase Attack Interval (+0.5 seconds), expand Attack Range, ATK +180%. Every 1 ammo spent increases ATK by an additional +6% (up to 30 times). Increase HP recovery effect of Trait to 3x. When the skill ends, deal 250% Physical damage to all targets attacked during skill activation
Upon skill activation, Executor gains 16 ammo and the skill ends when all ammo is used (skill can be manually deactivated) * This Skill modifies the Attack Interval by 0.5
SP Cost: 24
Initial SP: 12
SP Charge Type
INCREASE_WHEN_ATTACK
Skill Activation
MANUAL
Duration
-
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Chosen One
When attacking, 23%(+3%) chance to deal an additional hit. When skill is activated, this chance increases by 5% for every 1 ammo spent. The increased chance resets when the skill ends
Gunnery Resonance
For every [Laterano] operator deployed, increase ammo capacity of own ammo-based skills by +1 (up to +4)
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Ammo, DEF Ignore, Increase Own Block |
Headhunting
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CN: 2023-06-08
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![]() Attacks all enemies in range. Recover 60 HP with every enemy hit (up to Block count)
![]() Attacks all enemies in range. Recover 60 HP with every enemy hit (up to Block count)
![]() Attacks all enemies in range. Recover 60 HP with every enemy hit (up to Block count)
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Target: 1
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This unit can designate one Tactical Point within attack range to call Reinforcements; ATK is increased to 150% when attacking enemies blocked by Reinforcementsatk_scale = 1.5 |
Progressive Rehydration
Gradually obtain 13 DP while the skill is active. Muelsyse and the Flowing Shapes gain ATK +50% and Attack Speed +50
SP Cost: 28
Initial SP: 8
SP Charge Type
INCREASE_WITH_TIME
Skill Activation
MANUAL
Duration
15 Sec
Ecological Coupling
Immediately obtain 15 DP. Muelsyse and the Flowing Shapes gain ATK +50%. If the Flowing Shape is a melee replicate, it recovers 5% Max HP every second and gains 25% Shelter effect; If the Flowing Shape is a ranged replicate, attacks deal 2 hits and target random enemies within Attack Range
SP Cost: 35
Initial SP: 18
SP Charge Type
INCREASE_WITH_TIME
Skill Activation
MANUAL
Duration
15 Sec
Superficial Non-Entropic Adaptation
Immediately obtain 15 DP. Muelsyse and the Flowing Shapes gain ATK +50%. If the Flowing Shape is a melee replicate, it pulls enemies in the 8 surrounding tiles towards self with small force every 2 seconds and continually Stun all blocked enemies; If the Flowing Shape is a ranged replicate, refresh all Flowing Shapes and attacks inflict Bind for 1.5 seconds
SP Cost: 35
Initial SP: 18
SP Charge Type
INCREASE_WITH_TIME
Skill Activation
MANUAL
Duration
15 Sec
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Pure Water is Life
Can summon a Flowing Shape which can partially replicate the stats (90%) of an operator awaiting deployment (Max HP, ATK, DEF, RES, Block Count, Attack Interval, Attack Range, damage type, also gains special attributes based on Melee/Ranged type). The Flowing Shape will automatically respawn 25 seconds after being defeated
Resource Conservation
When in team, deployment cost of [Rhine Labs] operators -2. The first [Rhine Labs] operator deployed has an additional -2(+1) deployment cost
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Has Summon, Limited, Steal, Has In-Squad Effect, Shelter, Shift Ability But Not Pusher/Puller, Stun, Bind |
Headhunting
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CN: 2023-05-01
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[None Available] | ||||||||||||||||||||||||||||||
Target: 1
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Deals Arts damage |
In Search of Answers
The next attack targets 1 additional enemy and deals 300% Arts damage. If only 1 target is attacked, Levitate the target for 4 seconds
Can hold 3 charges
SP Cost: 7
Initial SP: 0
SP Charge Type
INCREASE_WITH_TIME
Skill Activation
AUTO
Duration
-
Astral Meanderers
Attacks deal 9 hits at 45% damage each to random enemies within Attack Range. Every attack has 15% chance to Levitate the target for 1 second
SP Cost: 30
Initial SP: 25
SP Charge Type
INCREASE_WITH_TIME
Skill Activation
MANUAL
Duration
16 Sec
Crazed Ravings of the Intellectual
Expand Attack Range, increase Attack Interval (+1.4 seconds). Attacks change to whirlwinds which travel forward, dealing damage proportional to distance traveled and maxing out after 3 tiles. The whirlwinds Levitate the first target hit for 2.2 seconds and deal Arts damage ranging from a minimum of 280% damage to a maximum of 420% damage
* This Skill modifies the Attack Interval by 1.4
SP Cost: 60
Initial SP: 45
SP Charge Type
INCREASE_WITH_TIME
Skill Activation
MANUAL
Duration
45 Sec
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Legacy's End
When attacking aerial enemies, deal 123%(+3%) damage and Silence them for 3 seconds
Wings of a Bygone Era
Inflict Weightless to enemies with 80% or more HP within Attack Range
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Weightless, Levitate, Silence |
Headhunting
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CN: 2023-05-01
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![]() Attacks ignore 10 RES
![]() Attacks ignore 10 RES
![]() Attacks ignore 10 RES
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Target: 1
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攻击造成法术伤害,技能开启后改为治疗友方单位(治疗量相当于75%攻击力)heal_scale = 0.75 |
Enterprising Heart
ATK +80%
SP Cost: 30
Initial SP: 15
SP Charge Type
INCREASE_WITH_TIME
Skill Activation
MANUAL
Duration
25 Sec
Panoramic Horizon
Attack Speed +60. Can use a support drone within the skill duration
When the drone is deployed, nearby allies gain 3x the effect of Talent 1. The drone self-destructs when the skill ends or Silence retreats
SP Cost: 24
Initial SP: 14
SP Charge Type
INCREASE_WITH_TIME
Skill Activation
MANUAL
Duration
12 Sec
Dreadnought Protocol
ATK +30%, increase Talent 1 effect to 1.8x. For a single time within the skill duration, when an ally within Attack Range receives lethal damage, prevent their HP from falling below 1 for 10 seconds
Can only be used up to 2 times in the same battle. Skill can be manually deactivated
SP Cost: 30
Initial SP: 20
SP Charge Type
INCREASE_WITH_TIME
Skill Activation
MANUAL
Duration
60 Sec
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Silent Pillar
Apply 10% Shelter effect to allies within Attack Range. The lower the ally's HP, the stronger the effect (up to 24% Shelter effect when lower than 30% HP)
Bountiful Feathers
Allies with less than 50% HP within Attack Range recover HP equal to 6%(+1%) of Silence's ATK every second. This effect is doubled for [Rhine Labs] operators
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Has Alter, Shelter |
Activity Acquisition
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CN: 2023-05-01
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![]() Deal Arts damage; When skill is active, attacks instead restore the HP of allies (heal amount is equal to 100% of ATK)
![]() Deal Arts damage; When skill is active, attacks instead restore the HP of allies (heal amount is equal to 100% of ATK)
![]() Deal Arts damage; When skill is active, attacks instead restore the HP of allies (heal amount is equal to 100% of ATK)
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Target: 1
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Has reduced Redeployment Time, can use ranged attacksE2: runtime_cost = -9999 |
Shadow Assault
The next attack inflicts 80% Arts damage every second to the target for 3 seconds (does not stack) and grants 2 DP
SP Cost: 3
Initial SP: 3
SP Charge Type
INCREASE_WHEN_ATTACK
Skill Activation
AUTO
Duration
-
Lightless Night
Expand Attack Range, ATK +110% and gain Invisible. Attacks grant 1 DP and Steal 7 Attack Speed from the target (up to 70 points, lasts until the skill ends or Ines retreats)
SP Cost: 20
Initial SP: 15
SP Charge Type
INCREASE_WITH_TIME
Skill Activation
MANUAL
Duration
12 Sec
Lone Shadow's Return
The first deployment does not consume DP. Instead, Ines places a Shadow Sentinel, retreats and refreshes her redeployment time
After deployment, ATK +160%. Immediately retrieve the Shadow Sentinel and deal 200% Physical damage to up to 6 enemies it passes through. Within the skill duration, obtain 1 DP for every attack against an enemy
SP Cost: 0
Initial SP: 0
SP Charge Type
Passive
Skill Activation
PASSIVE
Duration
16 Sec
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影织
对每个敌人首次造成伤害后,使目标Bind5秒并Steal其100(+10)点攻击力(持续至目标被击倒或伊内丝离场)
影哨
攻击范围内敌人的Invisible效果失效且移动速度-30%,撤退后留下一个影哨使该效果持续生效(最多1个)
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Steal, Invisible, Bind, Physical Attacker With Arts Ability, Slow, Slow - Move Speed, Remove Stealth |
Headhunting
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CN: 2023-04-06
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[None Available] | ||||||||||||||||||||||||||||||
Target: 1
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Significantly reduced Redeployment Time |
Demon Mode
ASPD +100, attacks hit 2 times, and every third attack on the same target while the skill is active becomes a 6-hit combo
SP Cost: 0
Initial SP: 0
SP Charge Type
Passive
Skill Activation
Passive
Duration
20 Sec
Blade Dance
Talent 1 effect increased to 2.5x, ATK increased to 150%, and slashes all enemies in the frontal tile 16 times. More likely to be targeted by attacks for the duration
SP Cost: 0
Initial SP: 0
SP Charge Type
Passive
Skill Activation
Passive
Duration
-
Midair Spinning Blade Dance
Rushes forward 2 tiles, slashing all surrounding enemies for 300% ATK for every step moved; every enemy attacked in the process extends distance of the rush (max. 5 tiles, can hit aerial units)
SP Cost: 0
Initial SP: 0
SP Charge Type
Passive
Skill Activation
Passive
Duration
-
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Kirin Bolts
Attacks deal an additional 20% ATK as Arts Damage
Archdemon Mode
While skill is active and for 10 seconds after skill ends, ATK +16% (+3%)
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+ One of the best units in the game, featuring extremely high, near instant Physical damage on a Fast-Redeploy timer and tons of utility.
+ S2: Absurd total burst damage in a true AoE. + S3: Tons of utility while still having high damage. Extended reach from a melee tile, hits air units, and is invulnerable until the damage is dealt. + S3: Decimates "raid boss" style enemies due to their large hit box. + S1: While not as valuable as her S2 and S3, S1 has extremely high single-target DPS and total damage. - S2: Extremely vulnerable due to frail body and increased taunt. Will often be one shot by more dangerous enemies if she is not deployed with care. - S3: The ideal usage to maximize damage is not obvious. The damage can feel weak at times if deployed poorly. It can be difficult to maximize (hint, deploy along the line of travel of a moving enemy). - S1: Only works well against very low-DEF enemies. |
Physical Attacker With Arts Ability, Has Alter, Taunt |
Headhunting
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CN: 2023-03-07
Global: 2023-09-07
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![]() Refunds a large portion of the current DP Cost when retreated
![]() Refunds a large portion of the current DP Cost when retreated
![]() Refunds a large portion of the current DP Cost when retreated
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Target: 1
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Can launch Ranged Attacks that deal 80% of normal ATKatk_scale = 0.8 |
Halting Feather
Next attack Bind3s. When Bind expires, deals 300% of ATK as Arts damage to target and all nearby enemies.
SP Cost: 4
Initial SP: 0
SP Charge Type
Attacking Enemy
Skill Activation
Auto Trigger
Duration
-
Holding Shadow
Deals 300% of ATK as Arts damage to ground enemies ahead, attack range changes, ATK +140%, ground enemies within attack range are Slow; when skill expires, deals 300% ATK as Physical damage to ground enemies in range.
SP Cost: 10
Initial SP: 5
SP Charge Type
Attacking Enemy
Skill Activation
Manual Trigger
Duration
5 Sec
Questioning Snow
Attack range expands, ATK +55%, damage type changed to Arts, attacks 2 extra targets, Talent 1 damage increased to 2x, ranged attacks no longer have reduced damage, each attack grants +13 ASPD (stacking up to 8 times).
SP Cost: 55
Initial SP: 45
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
30 Sec
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Find an Opening
Deal an additional 43% (+3%) of ATK as Arts damage when attacking enemies affected by Slow or Bind
Falling Petals
Attacks have a 23% (+3%) chance to Bind the target for 1.5s
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+ Great source of mixed damage with natural bonus damage against slow or bind which are built into her kit.
+ Offers utility by binding or slowing enemies depending on the skill choice. + Works well with allies that provide AOE slows to help activate her talent. + S2: Deals a burst of boost ATK and arts damage against ground targets. Leaves a mark on the ground that slows ground targets and gives her a line ATK range for its duration. + S3: Boosts her ASPD, ATK, range, talent arts damage and attacks 2 times. Can take some time to ramp up but offers some of the highest potential DPS when targeting 1-2 enemies. - S2: The on attack SP charge means you cant charge up the skill between waves with certain characters deployed. - S3: A large part of its damage is arts, and she lacks RES ignore of many other ARTS damage sources. The attack bonus is quite low, and can have trouble with higher DEF enemies. Poor recharge time. |
Physical Attacker With Arts Ability, Bind, Slow, Slow - Sluggish |
Headhunting
|
CN: 2023-02-14
Global: 2023-08-22
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[None Available] | |||||||||||||||||||||||||||||
Target: 1
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Blocks 1 enemy |
Abundant
Deals 400% ATK as Physical damage to the target. When at maximum charges, removes all charges and deals damage for each charge removed
Max 3 charges
SP Cost: 3
Initial SP: 0
SP Charge Type
Attacking Enemy
Skill Activation
Manual Trigger
Duration
-
Whisk
Deals 450% ATK as Physical damage to up to 4 enemies and causes targets affected by Talent 1 to Levitate, then removes Levitate from all enemies with Levitate, activates Talent 1 on them with 100% chance, and deals 650% ATK as Physical damage
Max 2 charges
SP Cost: 10
Initial SP: 9
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
-
Anatta
Deals 380% ATK as Physical damage to the target and nearby enemies; after this skill has been used 5 times: Chongyue's attack range increases and attacks hit twice; this skill becomes auto-activated and deals damage an extra time.
SP Cost: 8
Initial SP: 0
SP Charge Type
Attacking Enemy
Skill Activation
Manual Trigger
Duration
-
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An End to War
25% (+2%) chance for normal attacks to increase the damage Chongyue deals to the target by 70% (+5%) for 2.5s
All Are Guests
Chongyue recovers 3 SP if he defeats at least one enemy with a skill
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+ Talent: gain 3 SP when you deal the killing blow, allowing you to charge skills quickly in large waves.
+ Talent: Attacks have a chance to apply a special debuff to enemies that boosts the damage of his attacks. + Skills have big damage multipliers which work well with ATK buffing units. + S2: A unique AOE burst that does two shockwaves that can temporarily levitate enemies and deal huge burst damage. + S3: Great choice for a consistent single target damage and the default skill choice in most situations. The increased range is very useful to cover multiple lanes and allows you to protect Chongyue by placing units in front of him after his attack range expands. - S2: The secondary effect that levitates enemies and deals most of the the skills’ damage only triggers on enemies affected by his talent, which will only be activate on the enemy that he is currently hitting. - S3: Getting to 5 uses can be a huge pain on many maps as he often needs to be placed early in the map to reach 5 skill activates. |
Self SP Generation, Levitate, Limited |
Headhunting
This Operator is a Limited Operator in the [Spring Festival] Limited series. They appeared on the following banners: |
CN: 2023-01-17
Global: 2023-07-28
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[None Available] | |||||||||||||||||||||||||||||
Target: AoE
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Normally does not attack, but has greatly increased DEF and RES; When skill is active, attacks deal AoE Arts damagedef = 2 |
Elegance
Can switch between the initial state and the following state:
Attack interval slightly increased, ATK +60%, attacks Slow1s. * This Skill modifies the Attack Interval by 1
SP Cost: 5
Initial SP: 0
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
-
Shelter
ASPD +130, less likely to be attacked by enemies, all allies within attack range gain Talent 1 effect while skill is active.
SP Cost: 30
Initial SP: 25
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
25 Sec
Riving Lighttails
ATK +200%, attack range and Crystal Barrier shatter damage range increase; Crystal Barrier damage threshold increases to 3x. Whenever an attack defeats an enemy, immediately shatter the Crystal Barrier and create a new one
Skill can be manually deactivated (skill can be interrupted at any time)
SP Cost: 50
Initial SP: 30
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
30 Sec
|
Foolproof Plan
A Crystal Barrier blocks all damage, shattering when 200 or more damage is taken from a single source, dealing 110% (+10%) of Lin's ATK as Arts damage to all nearby enemies and Stun them for 1s; reforms after 8s
Shrouded Strength
55% (+5%) chance to recover 1 SP when attacked
|
+ Talent: Lin is shielded in a regenerating crystal barrier that breaks and deals AOE damage and stuns when attacks deal enough damage.
+ Talent: Lin has a chance to gain SP when she is attacked. + Good choice as a defensive DPS option against ranged attackers, as she will be able to charge her skills quickly and easily mitigate their damage. + S2: Greatly increases her attack speed while reducing her threat and places the crystal barrier on allied targets. This allows her to charge her skills up and then switch enemy targeting when her defense is down. + S3: Good damage and provides a bit of crowd control by stunning enemies in range every time she kills a target. A solid option when you are against large waves of weak enemies as you can continually break and regenerate your shield. - Unless she is being targeted, her skill recharge time is quite poor. |
Stun, Self SP Generation, Slow |
Headhunting
|
CN: 2023-01-17
Global: 2023-07-28
|
![]() When skill is inactive, gain +215% DEF and +25 RES. When skill is active instead gain +100% DEF and +10 RES
![]() When skill is inactive, gain +215% DEF and +25 RES. When skill is active instead gain +100% DEF and +10 RES
![]() When skill is inactive, gain +215% DEF and +25 RES. When skill is active instead gain +100% DEF and +10 RES
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Target: 1
|
Attacks deal Arts damage and heal the HP of an ally within Attack Range for 50% of the damage dealtscale = 0.5 |
Swift Strike γ
ATK +45%; ASPD +45
SP Cost: 35
Initial SP: 15
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
35 Sec
Wither and Thrive
Prioritizing ground Operators, gives 2 allies 3 fireballs with the following effect: Every 1.5s, deals 240% of Reed the Flame Shadow's ATK as Arts damage to an enemy, triggering her Trait but only on that ally.
SP Cost: 27
Initial SP: 18
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
20 Sec
Ember of Life
Attacks hit 2 enemies; ATK +60%; Talent 1 activation chance increases to 100%; enemies with the Cinder effect take 60% of Reed the Flame Shadow's ATK as Arts damage per second, and when defeated deal 140% of ATK as Arts damage and inflict Cinder to nearby enemies
Cinder lasts until this skill expires
SP Cost: 40
Initial SP: 30
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
30 Sec
|
Cinder
When dealing damage, 30% chance to inflict Cinder: ATK -22% (+2), 32% (+2) Arts Fragility, does not stack, lasts 6s
Reflected Shine
When healing an ally, Reed the Flame Shadow heals herself for 55% (+5) of the amount healed
|
+ Talent: Efficient healing that can heal herself as well as an ally when she deals damage.
+ Talent: Attacks have the chance to provide fragility and decrease enemy ATK, which is relatively rare utility. + S2: Great potential damage and sustain, especially if you can hit enemies with both sets of fireballs. + S3: Amazing wave clear as the explosions can chain together to deal huge damage and clear groups of enemies. - S2: Requires units (preferably melee) within range to place the fireballs on. |
Firebrand, Enemy ATK Debuff, Fragile, Has Alter |
Headhunting
|
CN: 2022-12-15
Global: 2023-07-13
|
[None Available] | |||||||||||||||||||||||||||||
Target: 1
|
This unit can designate one Tactical Point within attack range to call Reinforcements; ATK is increased to 150% when attacking enemies blocked by Reinforcementsatk_scale = 1.5 |
Packleader's Call
Immediately generates 7 DP and summons 1 'Wolf Shadow'
SP Cost: 21
Initial SP: 5
SP Charge Type
Per Second
Skill Activation
Auto Trigger
Duration
-
Packleader's Gift
Immediately generates 2 DP and causes the Wolfpack's next attack to deal 200% damage and restore 20% of its Max HP; Generates an additional 1 DP if the Wolfpack defeats an enemy
SP Cost: 5
Initial SP: 4
SP Charge Type
Per Second
Skill Activation
Auto Trigger
Duration
-
Packleader's Dignity
Gradually generates 12 DP over the skill duration, and causes attacks to hit 3 times; When Vigil or the Wolfpack deal damage to a unit blocked by the Wolfpack, they deal an additional 50% of Vigil's ATK as Arts damage
SP Cost: 35
Initial SP: 10
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
15 Sec
|
Leader of the Wolfpack
Can summon a Wolfpack initially consisting of 2 'Wolf Shadows' at the Tactical Point to assist in combat; The number of 'Wolf Shadows' increases by 1 every 25 seconds (up to a maximum of 3; each 'Wolf Shadow' increases the Wolfpack's Block by 1 and causes its attacks to deal an additional instance of damage)
Wolven Nature
Vigil and the Wolfpack's attacks ignore 200 (+25) DEF when attacking enemies blocked by the Wolfpack
|
+ S3: Good DPS when everything manages to line up.
+ S1: Decent DP generation and recovers his wolves which normally have a long recovery time. - Much lower return on expensive investment for upgrades than other 6★s. - Mixed damage types greatly hurts his DPS against stronger enemies. - Summon has bad stats and a longer redeploy than other Tacticians. The 3-block makes them very fragile as well. - Wolves range is only their own tile, which contributes to their fragility. - Kit has no utility beyond damage. - S3: High initial SP required for activation is awful for a DPS skill, and triply awful for a Vanguard skill. Much of the DPS is reliant on his wolves, which have weak stats and are fragile. - S2: Won't trigger if the previous charge isn't spent by his wolves, which have short range and poor stats. - S1: Contributes no damage. - Not worth investment costs for most players. |
DEF Ignore, Self-Heal, Physical Attacker With Arts Ability, Event Welfare |
Activity Acquisition
|
CN: 2022-11-01
Global: 2023-05-23
|
[None Available] | |||||||||||||||||||||||||||||
Target: 1
|
Cannot be healed by allies |
Last Word
The next attack deals an additional instance of Arts damage equal to 200% ATK
Charged effect: The next attack deals 200% damage and Stuns the target for 5 seconds
SP Cost: 3
Initial SP: 0
SP Charge Type
Per Second
Skill Activation
Auto Trigger
Duration
-
Stoic Atonement
Stops attacking and gains 60% Shelter; deals 140% Arts damage to all nearby Ground enemies every second; While this skill is active, increases the Barrier effect of Talent 1 by 100%
SP Cost: 30
Initial SP: 20
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
20 Sec
Trial of Thorns
Immediately gains a Barrier equal to 130% Max HP; Attack Interval increases, ATK +400%, and makes enemies more likely to attack this unit
* This Skill modifies the Attack Interval by 0.9
SP Cost: 20
Initial SP: 0
SP Charge Type
Getting Hit
Skill Activation
Manual Trigger
Duration
30 Sec
|
Guardian of the Law
After deployment, immediately gains a Barrier equal to 55% (+5%) Max HP; When defeating an enemy, gains a Barrier equal to 10% Max HP (Cannot exceed 300% Max HP)
Wreathed in Thorns
Each time this unit is attacked while under the effect of her own Barrier, deals 53% (+3%) ATK as Arts damage to the attacker
|
+ Very tanky
+ Barrier effect lets her reach incredible values of HP + S2: Huge tankiness boost through shelter + S3: Grants barrier instantly, deals huge damage, has taunt and an actually worthwhile reflect effect. - Cannot be healed or heal herself by conventional means. Relies on barrier generation. - S1: Doesn't interact with Barrier - S2: Stops attacking directly, doesn't interact with her Barrier - S3: Defensive SP Recovery. Needs to get going before she can snowball. |
Shelter, Physical Attacker With Arts Ability, Stun, Taunt, Barrier |
Headhunting
|
CN: 2022-11-01
Global: 2023-05-23
|
[None Available] | |||||||||||||||||||||||||||||
Target: 1
|
Significantly reduced Redeployment Time |
Silent Drizzle
After deployment, gains ATK +70%; Attacks Silence the target for 10 seconds and cause them to take 400 Arts damage per second during that duration
SP Cost: 0
Initial SP: 0
SP Charge Type
Passive
Skill Activation
Passive
Duration
12 Sec
Unrelenting Downpour
After deployment, immediately deals 240% ATK as Arts damage to all surrounding enemies and inflicts -30% RES for 10 seconds; ATK +55%, attacks hit 2 times and deal Arts damage
SP Cost: 0
Initial SP: 0
SP Charge Type
Passive
Skill Activation
Passive
Duration
10 Sec
Torrential Sword Rain
After deployment, immediately deals 165% ATK as Arts damage twice to all surrounding enemies and Stun them for 2 seconds, then releases a Sword Rain at up to 4 different targets within range every second that deals 130% ATK as Arts damage and Stun for 0.2 seconds
SP Cost: 0
Initial SP: 0
SP Charge Type
Passive
Skill Activation
Passive
Duration
8 Sec
|
Texas Tradition
Gains +20% ATK during the duration of the passive skill; When defeating an enemy for the first time, fully restores HP and reactivates the effects of the passive skill
Texas Swordsmanship
Before defeating an enemy for the first time after each deployment, gains +10 (+2) ASPD and reduces all damage taken by 30% (+5%)
|
+ Extremely versatile, both in combat and for party building
+ Recasts skill and refills HP on kill, which fits her offensive assassin role well + Unbeatable map control + S2: Very high DPS in very short cycles, makes her an amazing assassin + S3: High DPS in very short cycles against multiple enemies at once. Keeps her very safe through continuous interruptions. - Eats through your DP reserves |
Self-Heal, Silence, Physical Attacker With Arts Ability, Enemy RES Debuff, Stun, Has Alter |
Headhunting
|
CN: 2022-11-01
Global: 2023-05-23
|
![]() When there are no allied units in the four adjacent tiles, ATK +10%
![]() When there are no allied units in the four adjacent tiles, ATK +10%
![]() When there are no allied units in the four adjacent tiles, ATK +10%
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Target: 1
|
Blocks 2 enemies; Can use <Support Devices> in battles |
Extreme Firepower
When this skill is equipped: Device gives an ally Operator ATK +12%
When activated, immediately gain a device. Attacks deal 200% of ATK as Physical damage, and device effects increase by 4x All active devices are destroyed when skill expires
SP Cost: 45
Initial SP: 20
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
20 Sec
Efficient Resupply
When this skill is equipped: Device gives an ally Operator 1 SP every 3.5s.
ATK+60%, DEF +60%, and attack all blocked enemies. Device boosted to grant 1SP every 2s, but HP loss is doubled. Gain 1 device when skill expires
SP Cost: 50
Initial SP: 25
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
30 Sec
Prototype of Feist's Metal Crab
When this skill is equipped: Device can be attacked by allied Operators, but does not take damage. Can deal area Physical damage with its skill, but loses HP
When activated, immediately gain a device, ATK +55%, ASPD +55
SP Cost: 35
Initial SP: 20
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
30 Sec
|
Battlefield Engineer
Can carry 3 <Support Devices> (deploy up to 2), with different effects depending on Skill
Cost Cutting
Stainless has a 80%(+10%) chance to recycle a device if it is destroyed within the 8 tiles surrounding him
|
+ Uses deployable support devices to provide buffs to allies all across the map.
+ High chance to recycle support devices when they are destroyed, making it easy to let the devices be destroyed and redeployed. + His buffs are quite flexible as he can safely spread them out or focus them on one ally. + S1: Provides a passive ATK boost along with a big ATK boost when the skills are active. + S2: Boosts SP recovery of allies affected by his device. Decent damage boosts and survivability. + S3: Great when paired up with allies with on-hit SP recovery as they can charge up their skills while activating the devices. Enables weaker allies with fast attacking to deal good damage through his devices. = While his primary focus is his devices, he can hold lanes. Although his overall individual stats are quite mediocre. = A creative and flexible support unit, but requires other units to really shine - S1: Destroying his devices after the skill ends can be annoying. - S3: The damage of his turrets when the skills isn't activated is quite low. |
Has Summon, Ally ATK Buff, Ally SP Generation |
Headhunting
|
CN: 2022-10-11
Global: 2023-04-27
|
![]() Can hold +1 additional device and device deployment costs are reduced. S1: DP Cost -1. S2: DP Cost -1. S3: DP Cost -4.
![]() Can hold +1 additional device and device deployment costs are reduced. S1: DP Cost -1. S2: DP Cost -1. S3: DP Cost -4.
![]() Can hold +1 additional device and device deployment costs are reduced. S1: DP Cost -1. S2: DP Cost -1. S3: DP Cost -4.
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Target: 1
|
Normally does not attack and has 0 Block; When skill is inactive, ATK gradually increases up to +{atk:0%} over {max_stack_cnt} seconds. ATK is reset when the skill endsatk = 2 |
Unvoiced Anger
Attacks deal 200% ATK as Physical damage, DEF +60%
SP Cost: 30
Initial SP: 15
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
30 Sec
Unresolved Sorrow
Attack interval increased, attack range increased, attacks deal 190% ATK twice.
If an enemy has been defeated while skill is active, Trait effect is not reset when skill expires. This can be manually deactivated. (Skill can be halted at any time while active) * This Skill modifies the Attack Interval by 0.3
SP Cost: 25
Initial SP: 10
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
20 Sec
Unbrilliant Glory
Attack range increased, Trait effect increased by 2x (trait multiplier -10% for each enemy defeated), attacks hit 5 targets for 180% ATK as Physical damage. When any enemy within range is attacked by a Kazimierz Operator, deal an extra 12% of Młynar ATK as True damage.
SP Cost: 42
Initial SP: 20
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
28 Sec
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Wanderer
ATK increased to 113%(+3%) when attacking. If there are 3 or more enemies nearby, ATK increased to 118%(+3%), and take 15% less damage
Unmoved
More likely to be attacked while deployed. When any Kazimierz Operator is attacked, reflect 18%(+3%) of Młynar's ATK as True Damage
|
+ Talent: Provides increased deployment flexibility thanks to his taunt, allowing Mlynar to hold enemy attention even when you place squishy units after him.
+ Extremely potent DPS Operator + Powerful synergy between his damage reflection, taunt and overall durability. + S2: Great option if you need to use Mlynar to 1v1 enemies. Holds the passive trait ATK buff if you are able to kill at least one enemy allowing you to reuse it immediately when it is off cooldown with full effect. + S3: Powerful AOE skill with great uptime, huge damage, and range. Strong helidrop potential due to high initial SP. With his high durability and 0 block he can survive being dropped near most dangerous enemies. - S3: When fighting a large number of weak enemies his damage bonus can decrease fast. |
Has True Damage Ability, Taunt |
Headhunting
|
CN: 2022-09-08
Global: 2023-03-31
|
[None Available] | |||||||||||||||||||||||||||||
Target: 1
|
High accuracy point-blank shot |
Iamb
ATK +60%; When attacking, has a 40% chance to deal 225% damage
Unlimited duration
SP Cost: 20
Initial SP: 0
SP Charge Type
Attacking Enemy
Skill Activation
Auto Trigger
Duration
-
Précis
Passive Effect: When this skill is equipped, the Redeployment Time of 'Typewriter' is reduced to 50%
Active Effect: Immediately attacks 3 times in front of this unit, with each attack dealing 230% ATK as Physical damage Can store 2 charges
SP Cost: 9
Initial SP: 9
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
-
Opprobrium
Attack Range expands, Attack Interval is reduced, and each attack deals 200% damage (Increased to 255% against enemies in the front 3 tiles)
* This Skill modifies the Attack Interval by -0.6
SP Cost: 35
Initial SP: 23
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
30 Sec
|
Automatic Typewriter
Can summon a 'Typewriter' for 25s; the 'Typewriter' has the same skill as this unit, and has its own Redeployment Time
Stenographer of Weaknesses
Attacks from the 'Typewriter' reduce the target's DEF by 20% (+2%) for 5 (+1) seconds; if the 'Typewriter' is placed within the 4 tiles adjacent to Pozëmka, this effect increases to 25% (+2%)
|
+ A high powered close range sniper with a deployable that expands her range
+ Talent: Has access to Typewriter (deployable) that mimics her skills and reduces enemy DEF. Typewriter is invulnerable so it can be used to safely snipe at tough enemies without putting Pozyomka in danger + S1: Infinite duration ATK boost with a fairly low SP cost. + S2: Turns her Typewriter into a quick deploy sniper. You can store up to two charges and then quickly use them. + S3: The default choice in most situations. Great for assassinating bosses or elite enemies. It has a long uptime, making it good against durable enemies or bosses with multiple forms. - S2: Cannot be used unless something is in range of the unit herself. Unless both she and her deployable are hitting the same unit, the damage isn't very strong and will struggle to take out moderately durable enemies. - Can be difficult on some maps to find deployment room for both her and her Typewriter to target the same enemy |
Has Summon, Enemy DEF Debuff |
Headhunting
|
CN: 2022-08-11
Global: 2023-01-13
|
![]() Increases ATK to 105% when attacking enemies directly in front, and ignores their Physical Dodge
![]() Increases ATK to 105% when attacking enemies directly in front, and ignores their Physical Dodge
![]() Increases ATK to 105% when attacking enemies directly in front, and ignores their Physical Dodge
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Target: 1
|
Attacks all blocked enemies [This in-game description is inaccurate. This Operator does not need enemies to be blocked to hit them, they just need to be in range. This Operator hits multiple targets equal to their block number.] |
Precise Thrashing
ATK +80%, each attack restores HP to this unit equal to 40% of the damage dealt
SP Cost: 25
Initial SP: 10
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
25 Sec
Chainsaw Assault
Attack Range expands, ATK +180%, DEF +50%; When attacking unblocked enemies, pulls them towards this unit moderately
* The Force Level of the Shift is 1 (Medium)
SP Cost: 35
Initial SP: 25
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
40 Sec
Soul of the Jungle
ATK +140%, ASPD +100, Block +2; While this skill is active, this unit only takes 50% of incoming damage, with the remaining amount dealt as HP loss over 20 seconds after this skill ends
SP Cost: 35
Initial SP: 25
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
25 Sec
|
Battleaxe
Increases ATK and DEF by 12% (+2%), increased by a further 5% (+1%) for each blocked enemy
Medical Background
Increases this unit's healing received by 25% (+5%), increased to 45% (+5%) when under half HP
|
+ A centurion guard with a diverse kit able to handle larger waves of enemies
+ Talent: gains ATK and DEF buff that increases the more enemies blocked. Gains bonus healing when on low HP + S1: This provides gavial with some powerful self healing, especially when attacking multiple enemies. + S2: Greatly expands her range, and boosts her ATK and DEF. The pull effect on this skill also provides many useful benefits such as crowd control and the ability to group enemies from multiple lanes together. + S3: This skill is good for large waves of enemies due to the increased DPS and block count. Its damage reduction also provides her with a much needed boost to her survivability. - S1: Will often still need support healing against enemies with higher DEF or when caught with the skill down. - S3: She can easily die to the after effects of this skill if she has taken a lot of damage. |
Shift Ability But Not Pusher/Puller, Increase Own Block |
Headhunting
|
CN: 2022-08-11
Global: 2023-01-13
|
![]() When attacking blocked enemies, ATK increased to 110%
![]() When attacking blocked enemies, ATK increased to 110%
![]() When attacking blocked enemies, ATK increased to 110%
|
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Target: 1
|
Can use traps to assist in combat, but traps cannot be placed on tiles already occupied by an enemy |
Dangerous Entity Removal
Passive Effect: When a trap is triggered, deals 450% ATK as Physical damage and inflicts -35% DEF to the target for 5 seconds
Active Effect: Immediately gain 1 trap
SP Cost: 12
Initial SP: 0
SP Charge Type
Per Second
Skill Activation
Auto Trigger
Duration
-
Quicksand Generation
Passive Effect: When a trap is triggered, deals 300% ATK as Physical damage to all nearby enemies and Bind them for 3.5 seconds. If the trap hits only 1 target, Bind them for 6 seconds instead
Active Effect: Immediately gain 1 trap
SP Cost: 12
Initial SP: 0
SP Charge Type
Per Second
Skill Activation
Auto Trigger
Duration
-
High-speed Resonating Troubleshooter
Passive Effect: When a trap is triggered, deals 350% ATK as Arts damage to all enemies in range and Slow them for 5 seconds. After a delay, trigger other Resonators within range
Active Effect: Immediately gain 1 trap
SP Cost: 12
Initial SP: 0
SP Charge Type
Per Second
Skill Activation
Auto Trigger
Duration
-
|
Resonator
Can deploy up to 10 (+2) Resonators (Can store up to 10); The first enemy that steps on a Resonator will trigger its effect. On deployment, immediately deploys 2 Resonators within Attack Range
Dreamer
After a trap activates, Dorothy gains +2% ATK, stacking up to 12 (+2) times
|
+ High versatility and map control due to her archetype.
+ Can output some decent damage under the right circumstances. + S2: Reliable and long-lasting stalling against single targets + S3: Strong crowd control option with both good damage and versatile utility via slow. - Constantly deploying mines puts some stress on DP generation and requires very active play. - Can't stall enemies for long periods of time by herself, as mines can't deployed on tiles with enemies. - Needs a degree of planning not to deny ground tiles to other Operators and to set up her damage. |
Enemy DEF Debuff, Bind, Slow |
Headhunting
|
CN: 2022-07-05
Global: 2023-03-14
|
![]() The damage of placed mines has a 20% chance to be increased to 200%
![]() The damage of placed mines has a 20% chance to be increased to 200%
![]() The damage of placed mines has a 20% chance to be increased to 200%
|
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Target: 1
|
Attacks deal Arts damage; When unable to find a target, attacks can be stored up and fired all at once (Up to 3 charges)times = 3 |
Quickening Presto
Attack Range changes, Attack Interval is massively reduced, and each attack deals 50% ATK as Arts damage
* This Skill modifies the Attack Interval by 0.17
SP Cost: 15
Initial SP: 5
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
5 Sec
Desolate Echoes
Expends all stored attack charges and summons stored attack charges +1 Old Day Remnants on deployable tiles within Attack Range (lasts for 30 seconds). The Remnants activate when enemies approach, each dealing 245% ATK as Arts damage to nearby enemies and dragging them towards itself moderately
* The Force Level of the Shift is 1 (Medium)
SP Cost: 13
Initial SP: 0
SP Charge Type
Per Second
Skill Activation
Auto Trigger
Duration
-
Sound of Silence
ASPD +80, ATK +65% and only targets elite or boss enemies. The damage boosting effect of this unit's first Talent increases to 140% of the original
Can manually deactivate skill at will
SP Cost: 20
Initial SP: 10
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
30 Sec
|
Dynamics
Stored attacks deal 135% damage; Can store 1 extra charge that is only used when attacking elite or boss enemies
Appoggiatura
If there are no other enemies near the target, attacks deal an additional 17% (+2%) ATK as Arts damage
|
+ A mystic caster that focuses on bursting down elite enemies.
+ Talent: Can store more charged attacks than other mystic caster. + Huge burst potential when fully charged and can kill many enemies in a single hit. + S2: Great wave clear option when Ebenholz has a wide space in front of him to place remnants. Huge damage per hit and good displacement effect. Can be easily recharged for each wave of enemies. + S3: Great burst option that can be used to quickly recharge his stored attacks. Very good skill uptime with the ability to deactivate to prepare for new waves. Extremely high damage multipliers. - S2: Remnants can only spawn in deployable spaces meaning placing allies in his attack range lessens its effects. Can often waste charges attacking a single enemy before skill is available. The skill uses all stored charges regardless of the number of available spaces, often leading to wasted charges. - S3: If you don't kill an enemy in one hit his follow up attacks are far weaker and he will stop storing charges until enemies are out of range. |
Shift Ability But Not Pusher/Puller, Has Summon |
Headhunting
|
CN: 2022-06-09
Global: 2022-12-27
|
![]() Attacks deal Arts damage; When unable to find a target, attacks can be stored up and fired all at once (Up to 4 charges)
![]() Attacks deal Arts damage; When unable to find a target, attacks can be stored up and fired all at once (Up to 4 charges)
![]() Attacks deal Arts damage; When unable to find a target, attacks can be stored up and fired all at once (Up to 4 charges)
![]() ASPD +30 when there are stored attacks
![]() ASPD +30 when there are stored attacks
![]() ASPD +30 when there are stored attacks
|
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Target: 1
|
Has a large healing range, but the healing amount on farther targets is reduced to {heal_scale:0%}heal_scale = 0.8 |
In Drizzle, Privation
The next attack causes the target and nearby allies to receive healing equal to 55% of Lumen's ATK every second for 5 seconds
SP Cost: 10
Initial SP: 0
SP Charge Type
Per Second
Skill Activation
Auto Trigger
Duration
-
In Downpour, Grace
Restore HP equal to 260% ATK to 3 allies within range;
Charged effect: Remove Abnormal Status from targets
SP Cost: 13
Initial SP: 5
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
-
This Lantern Undying
ATK +55%, ASPD +30, prioritizes healing units with Abnormal Status; ammo is consumed if the target has a Abnormal Status, increasing healing to 200% of ATK, and removing Abnormal Status from the target.
Attack has 8 ammo. Skill ends when all ammo is used (can manually deactivate skill)
SP Cost: 50
Initial SP: 0
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
-
|
An Everyman's Wish
Healing targets gain Status Resistance for 4 seconds. If the target's HP is above 75%, they gain Status Resistance for 6 seconds instead.
Quick Fix
When an ally within range receives a negative status, heal them for 80% of Lumen's ATK. 10(-2) seconds cooldown.
|
+ A welfare therapist medic that provides a much needed counter to abnormal status effects.
+ Talent: Grants Status Resistance on allies that he heals. + Immediately heals allies affected by abnormal status, which can be great against status effects that deal a burst of damage. + Powerful single target healing that is effective even in general use. + S2: Active skill that can cleanse and heal up to 3 allies at once. + S3: The bread and butter option for Lumen, grants up to 8 charges which can cleanse and heal allies. Maintains the attack boosts as long as you don't use up all the charges. - S2: Long sp charge time for a one use heal skill, requires overcharge for cleanse. |
Status Resistance Buff, Charged, Ammo, Event Welfare |
Activity Acquisition
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CN: 2022-05-01
Global: 2022-11-03
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![]() Gain Status Resistance, and become less likely to be attacked
![]() Gain Status Resistance, and become less likely to be attacked
![]() Gain Status Resistance, and become less likely to be attacked
![]() Has a large healing range and healing is no longer reduced for distant targets
![]() Has a large healing range and healing is no longer reduced for distant targets
![]() Has a large healing range and healing is no longer reduced for distant targets
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Target: 1
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Normal attacks deal damage twice |
Gust
The next attack deals 200% ATK as Physical damage, and causes the target to Levitate1 second, then deals 200% ATK as Physical damage to it again
SP Cost: 3
Initial SP: 0
SP Charge Type
Attacking Enemy
Skill Activation
Auto Trigger
Duration
-
Shattertide
Deal 400% ATK as Physical damage to up to 6 ground enemies in front, and cause targets with 3 or less Weight to Levitate4 seconds
Can store 2 charges
SP Cost: 8
Initial SP: 6
SP Charge Type
Attacking Enemy
Skill Activation
Manual Trigger
Duration
-
Judgment
Deal 300% ATK as Physical damage to all nearby ground enemies, and cause them to Levitate4 seconds, then bombard 12 times, each hit dealing 250% ATK as Physical damage to all enemies in a small area around a random target
SP Cost: 24
Initial SP: 16
SP Charge Type
Attacking Enemy
Skill Activation
Manual Trigger
Duration
-
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Flames of Castigation
Physical damage has a 50% chance to ignore 50% DEF. Chance increases to 100% against aerial units.
Sword of Cleansing
ASPD +21(+3). Effect doubles when there are [Sea Monster] enemies on the battlefield.
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+ Talent: Attacks can ignore up to 50% of enemy DEF, allowing her to easily burst high DEF enemies.
+ Talent: Large increase to ASPD, which doubles against seaborn enemies + Great with buffs and SP recharge skills, particularly in IS and SSS modes as she scales heavily with the provided bonuses. + S1: Surprisingly strong, allows her to continuously launch some tougher small and medium sized enemies into the air. + S2: An AOE stun with good damage and crowd control that lasts up to 4s with 2 charges. + S3: Huge AOE damage that takes full advantage of her passive DEF penetration. Her shots hit aerial units so it can be effective against both ground and air enemies. - S1+S2: She doesn't attack enemies after they are launched into the air during these skills, so she can't take advantage of the crowd control on her own. - All skills require on attack recharging which can be difficult to build up on some stages |
Levitate, DEF Ignore |
Headhunting
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CN: 2022-05-01
Global: 2022-11-03
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![]() Attacks ignore 70 DEF
![]() Attacks ignore 70 DEF
![]() Attacks ignore 70 DEF
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Target: 1
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Does not retreat upon receiving lethal damage, instead swaps to a <Substitute> (Substitute has 0 Block). Swaps back to the original after 20 secondsduration = 20 |
The Skill to Survive
When activated, exchange HP percentage with the ally with the lowest HP percentage within range. Specter gains ATK +150%
SP Cost: 35
Initial SP: 25
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
25 Sec
The Thirst to Survive
ATK +130%, ASPD +50. While skill is active, prevents Specter's HP from falling below 1
Will be defeated when the skill ends
SP Cost: 35
Initial SP: 25
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
20 Sec
The Pressure to Survive
Attack interval increases, attacks all blocked enemies, ATK +260%, Max HP +200%; deal 70% ATK as extra Physical damage when attacking enemies with HP percentage equal to or higher than self, otherwise lose 3% of HP
* This Skill modifies the Attack Interval by 1
SP Cost: 40
Initial SP: 25
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
25 Sec
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Embraced Self
<Substitute> reduces Movement Speed of nearby enemies by 40%, and deals 40% ATK as Arts damage to them per second
Ægir's Depths
When this unit is in the squad, all [Abyssal Hunter] Operators gain +23% (+3%) Max HP
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+ An extremely resilient Dollkeeper with skills focused on DPS and preventing death
+ Provides AOE dps and crowd control when substituted + Part of a growing list of operators that provide buffs for abyssal hunters + S2: Great damage boosts with one of the longest undying effects in the game, long enough to handle most enemies. + S3: Huge HP and ATK books, turns her attacks into AOE and deals a conditional bonus hit. Can be paired with Gladia to make her extremely durable. - S2: Requires timing, as she substitutes at the end of the skill. Poor uptime unless you use and upgrade her module that provides SP after substitute. - S3: The bonus hit condition often requires you to maintain low HP %. |
Has Alter, Limited, Slow - Move Speed, Slow, Physical Attacker With Arts Ability, Ally HP Buff, Has In-Squad Effect |
Headhunting
This Operator is a Limited Operator in the [Celebration] Limited series. They appeared on the following banners: |
CN: 2022-05-01
Global: 2022-11-03
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![]() Instead of retreating when defeated, switch to a
![]() Instead of retreating when defeated, switch to a
![]() Instead of retreating when defeated, switch to a
![]() Instead of retreating when defeated, switch to a
![]() Instead of retreating when defeated, switch to a
![]() Instead of retreating when defeated, switch to a
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Target: 1
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When not blocking enemies, prioritizes dealing ranged AoE Physical damage |
Flare Grenade
The next attack deals 280% ATK as Physical damage. If it is a ranged attack, splash area is increased, and an illuminated zone is created for 8 seconds, disabling enemy Invisible
Can store 2 charges
SP Cost: 5
Initial SP: 0
SP Charge Type
Per Second
Skill Activation
Auto Trigger
Duration
-
Tempest Command
Each attack deals 240% ATK as Physical splash damage
Overdrive: Each attack deals 60% ATK as extra Arts splash damage. If cancelled manually, fire all remaining bullets, and lose 60%HP Skill has 10 ammo and can be manually deactivated
SP Cost: 25
Initial SP: 18
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
-
Ultimate Line of Defense
ATK +70%, attack interval greatly reduced
Overdrive: ATK becomes +140%, gradually lose HP (12% Max HP/sec after 12 seconds)Skill can be manually deactivated * This Skill modifies the Attack Interval by -1.8
SP Cost: 35
Initial SP: 25
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
24 Sec
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Military Fortress
When this unit is on the field, Defender Operators gain +23%(+3%) ATK
Bloodbath
Instead of retreating when defeated, recover HP to max and gain -50% Max HP, +21(+3) ASPD, and +21%(+3%) DEF (triggers once per deployment)
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+ An extremely flexible DPS unit, combining several fairly rare niches all into one.
+ High hit physical splash damage, rare on a melee unit. + Massive range, even rarer on a melee unit. + Unusually bulky for a DPS unit that doesn't lose her blocking ability. + S3: One of the best DPS skills in the game for when range is needed. + S2: Can be used as a massive instant nuke, for when you really can't wait. + S1: High damage multiplier means it works very well with buffs (IS and SSS especially). - S1: Despite its invisibility reveal, Horn can't target invisible units so it's only effective if there are visible units to target as well. - S3: Requires timing considerations to maximize thanks to Overdrive. If you don't time it right, the target can potentially just move out of her range. - Her talent is a large factor to her DPS, but also leaves her more fragile. - Although she remains an effective blocker, her DPS suffers unless using S2, which is usually her weakest skill. - Range can be limiting on some maps since she can't target close. - Expensive to maximize since all skills are potential Mastery targets. |
Remove Stealth, Ally ATK Buff, Physical Attacker With Arts Ability, Ammo, Overdrive, |
Headhunting
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CN: 2022-04-14
Global: 2022-10-19
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[None Available] | |||||||||||||||||||||||||||||
Target: AoE
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Deals AOE Physical damage |
'Provocate'
Attack range +1, ATK +100%
SP Cost: 10
Initial SP: 5
SP Charge Type
Attacking Enemy
Skill Activation
Manual Trigger
Duration
30 Sec
'Paenitete'
Fires scorching bullets that leave incendiary marks at fixed distances as they travel. The bullets explode upon reaching maximum attack range, dealing 400% Physical Damage and causing incendiary marks to explode in sequence, dealing 200% Physical Damage
SP Cost: 7
Initial SP: 0
SP Charge Type
Attacking Enemy
Skill Activation
Manual Trigger
Duration
-
'Reponite'
Continuously barrages a fixed area in front of this unit at max range, expanding explosion area and increasing ATK to 125%. Enemies closer to the impact site in a smaller area will instead take 220% ATK as damage.
Unlimited duration, can manually deactivate skill * This Skill modifies the Attack Interval by 0
SP Cost: 15
Initial SP: 0
SP Charge Type
Attacking Enemy
Skill Activation
Manual Trigger
Duration
-
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Sufferer of Tribulations
Continually loses HP over time (HP cannot drop to 0 as a result of this effect); While HP is above 50%, this unit gains Vigor, increasing ATK by 25%; this effect is doubled above 80% HP.
Herald of Revelations
While this unit has no skill active, ASPD +30 (+3)
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+ An Artilleryman (AoE Sniper) with a very strong damage potential, Fiammetta can provide a rare level of consistently high damage.
+ Powerful pick in IS due to strong damage and relic interaction. + S2: Low SP cost along with her talent means she can activate it frequently, and it has a more flexible (but still restrictive) range than S3. + S3: If she can be well placed, it can dish out incredible amounts of damage with 100% uptime. + Best buddies with Skadi the Corrupting Heart who can maintain her Vigor talent at no cost while also buffing her attack. - Counterintuitive talents make her awkward and unreliable. She will always need a support unit to be maximized, and she draws healing away from frontline units. - Heavily map dependent due to restrictive ranges on her skills. - S3: key damage spot is just barely over one tile wide and damage is subpar outside of that small area. - Sound effects on S3 can get annoying when they play all the time, non-stop, for the entire map. |
Vigor |
Headhunting
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CN: 2022-03-15
Global: 2022-09-16
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![]() Attacks ignore 100 DEF
Deals AOE Physical damage ![]() Attacks ignore 100 DEF
Deals AOE Physical damage ![]() Attacks ignore 100 DEF
Deals AOE Physical damage |
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Target: 1
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Controls a Drone to deal Arts damage to an enemy; When the Drone continuously attacks the same enemy, its damage will increase (up to 110% of the operator's ATK)init_atk_scale = 0.2 |
Scattering Sparks
Drone +1, ATK +40% and ASPD +50. Releases Drones to attack enemies
The Drone locks onto an enemy until the enemy is defeated, the Drone self-destructs or until the skill is over, then returns to the Operator
SP Cost: 35
Initial SP: 20
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
25 Sec
Surging Current
Drone +1, ATK +60% and Attack Range expands. Releases Drones to attack enemies
The Drone locks onto an enemy until the enemy is defeated or the Drone self-destructs, then returns to the Operator Unlimited duration
SP Cost: 70
Initial SP: 0
SP Charge Type
Per Second
Skill Activation
Auto Trigger
Duration
-
Crystalline Shine
Stops attacking; Drone +2, ATK +80% and Attack Range becomes global. Releases Drones to attack enemies and the Drones' attacks Slow the target for 0.5 seconds
The Drone locks onto an enemy until the enemy is defeated, the Drone self-destructs or until the skill is over, then returns to the Operator
SP Cost: 35
Initial SP: 17
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
30 Sec
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Beacon's Wrath
When this unit's skill is active, Drones have a 10% chance to self-destruct when attacking (and then return to the Operator), dealing 315% (+15%) of Goldenglow's ATK as Arts damage to enemies in a small area
Precise Redirection
Goldenglow and her Drones' attacks ignore 18 (+3) RES
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+ A Drone Caster that can perform map-wide ranged attacks
+ Talents: when skills are active her attacks have a chance to crit which deals large AOE damage. Her drones ignore a decent amount of enemy RES which can be a significant boost in damage against high RES enemies. + Great with buffs. Flat ATK buffs like Skadi Alter will have a huge impact on her overall stats and benefit well from the high damage multipliers. ASPD buffs greatly aid her Trait damage increase and talent explosion damage. + Extremely useful in modes where buffs are accessible: Integrated strategies and Stationary Security Service. + S2: A decent afk DPS skill if you plan to leave Goldenglow on the field for a while. A good skill for annihilation mode and for taking down the more durable elite mobs. The increased range can be useful as it provides a unique attack coverage for a caster unit. + S3: The bread and butter skill for Goldenglow, it provides map-wide crowd control and damage to shut down difficult enemies before they have a chance to get close. Since it targets enemies closest to the protection objective it can also be useful in catching enemies that make it past defenses. - S2: It takes quite a while to charge up, and while it has good coverage the damage can be quite mediocre if you aren't fighting tanky enemies that allow you to build up your drone damage - S3: Since it targets the closest enemies to the objective, it can easily swap targets and lose out on some of the buildup damage. |
Slow |
Headhunting
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CN: 2022-02-15
Global: 2022-08-18
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[None Available] | |||||||||||||||||||||||||||||
Target: 1
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Has reduced Redeployment Time, but DP Cost is not refunded upon retreating; While deployed, 3 DP are consumed every 3 seconds (automatically retreats without sufficient DP)interval = 3 |
Stern Admonishment
ATK +60% and gain 40% Arts Dodge
Unlimited duration
SP Cost: 7
Initial SP: 0
SP Charge Type
Per Second
Skill Activation
Auto Trigger
Duration
-
Exorcise Evil
Passive Effect: ASPD +30; Active Effect: Marks the target and makes them easier to be targeted by allies. The mark explodes after 5 seconds, dealing 300% Arts damage to nearby enemies. Every hit on the marked target by allies increases the explosion damage by 20% of Lee's ATK (increases up to 30 times, and prematurely explodes if the limit is reached or the target is defeated)
SP Cost: 7
Initial SP: 0
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
-
Honored Guest
Expands Attack Range, ATK and DEF +50%; Besides the current target, all enemies within range are pushed away slightly every time Lee attacks. Increases the likelihood of being targeted by enemy attacks and gains a 70% chance to dodge Physical or Arts attacks coming from outside his Attack Range
Unlimited duration * The Force Level of the Shift is 0 (Weak)
SP Cost: 7
Initial SP: 0
SP Charge Type
Per Second
Skill Activation
Auto Trigger
Duration
-
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Kindness Begets Prosperity
When Lee is blocking an enemy, the enemy has ASPD -15 (+1) and Lee has ASPD +15 (+1); If there is only one enemy within the surrounding 8 tiles, this effect is doubled
Preparedness Averts Peril
When DP is consumed by this unit's Trait, if there is sufficient DP, consumes 5 DP instead to block the next Stun/Frozen effect inflicted on this unit, and stuns the attacker for 3 seconds
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+ Talent: Great effects that help him in his role to duel enemies. Negating a freeze or stun to instead stun the attacker can be powerful against certain enemy types.
+ Great counter to long range enemies that deal heavy damage. + S2: Low SP charge with a lot of damage scaling potential if you have allies with multiple hits to help build up charges. + S3: Great for crowd control as he can force enemies to approach one at a time. Attacks knock back with small force allowing him to stall well against smaller enemies. Evasion and taunt are useful against ranged enemies. - He can quickly eat DP if enemies are continually trying to stun him. - S2: Requires a lot of set up and support to get the most out of it. - S3: Ineffective against larger enemies as they can ignore the knockback. |
Enemy ASPD Debuff, Stun, Taunt, Shift Ability But Not Pusher/Puller |
Headhunting
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CN: 2022-01-25
Global: 2022-07-29
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![]() Has reduced Redeployment Time, but DP Cost is not refunded upon retreating; While deployed, 2 DP are consumed every 3 seconds (automatically retreats without sufficient DP)
![]() Has reduced Redeployment Time, but DP Cost is not refunded upon retreating; While deployed, 2 DP are consumed every 3 seconds (automatically retreats without sufficient DP)
![]() Has reduced Redeployment Time, but DP Cost is not refunded upon retreating; While deployed, 2 DP are consumed every 3 seconds (automatically retreats without sufficient DP)
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Target: 1
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Deals Arts damage Can use Summons in battles |
Sips of Wine
Passive: Summons may be deployed on melee tiles
Active: Ling and her summons gain +50% ATK and +50 ASPD. The summons deal Arts damage Immediately gain 1 summon when the skill is activated
SP Cost: 25
Initial SP: 15
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
25 Sec
Amidst Pleasant Melodies
Passive: Summons may be deployed on ranged tiles and deal Arts damage
Active: Ling and her summons deal 450% ATK as Arts damage to 2 enemies within Attack Range and Bind them for 3 seconds After the skill ends, retrieve all summons with less than 50% HP. Can store 2 charge(s)
SP Cost: 13
Initial SP: 5
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
-
To Remain Oneself
Passive: Summons may be deployed on melee tiles. If there are other summons within their Attack Range, combines with them into a Higher form
Active: Ling and her summons gain +100% ATK and +100% DEF. Each summon deals 20% of Ling's ATK as Arts damage to enemies in the four adjacent tiles every 0.5 seconds After the skill ends, gain 1 summon
SP Cost: 40
Initial SP: 15
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
30 Sec
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Lantern Lit, Thy Dream Sought
Can use up to 5 summons (max 3 deployed at once). Summons’ effect changes based upon Skill
So is Writ, an Ode to Wine
When a summon is defeated/absorbed/retrieved, Ling gains 4 (+1) SP and ATK +3% (ATK increase stacks up to 5 times)
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+ Talent: Ling receives some ATK buff and SP when her summons are retreated or die
+ Summons can fill multiple roles as they can be placed on either range or melee tiles depending on the skill + S2: A ranged option if you want to use her summons on ranged tiles. Great burst damage with charges and a low SP cost. Using the skill when a summon is low on HP refunds them making them easy to replace. + S3: The primary skill for Ling, it allows you to combine her summons into giant walls of stats. The active skill boosts those stats even further and provides arts DOT around them. + A very powerful Operator for low-op strategies. - S2: The summons are extremely squishy and can die very easily before you have a chance to refund. - S3: The summons can be very expensive to fully deploy. - Less impactful when trying to include in a full and strong squad. Can require a lot of micromanagement if using her to low-op difficult stages. |
Has Summon, Limited, Bind |
Headhunting
This Operator is a Limited Operator in the [Spring Festival] Limited series. They appeared on the following banners: |
CN: 2022-01-25
Global: 2022-07-29
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![]() Can hold +3 additional summoned units and summoned unit deployment costs are reduced
![]() Can hold +3 additional summoned units and summoned unit deployment costs are reduced
![]() Can hold +3 additional summoned units and summoned unit deployment costs are reduced
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Target: 1
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Deals Arts damage |
High-Speed Cogitation
The next attack deals 170% ATK as Arts damage and attacks twice consecutively
SP Cost: 4
Initial SP: 0
SP Charge Type
Per Second
Skill Activation
Auto Trigger
Duration
-
Zero-Point Burst
Deals 200% ATK as Arts damage to all enemies within Attack Range and inflict Cold for 4 seconds; Charged effect: Inflicts an additional layer of Cold
SP Cost: 6
Initial SP: 0
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
-
Hypothermia
ASPD +130 and attacks 2 enemies simultaneously; Extend the effect duration of Frozen enemies within Attack Range until the skill ends, then deal 600% ATK as Arts damage to all Frozen enemies and remove the Frozen effect when the skill ends; Prioritizes enemies that are not Frozen
SP Cost: 40
Initial SP: 25
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
13 Sec
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Rigid Ice
Attacks inflict Cold for 1 second; Apply 27% (+2%) Fragile effect to Cold enemies within range. Frozen enemies within range receive double the Fragile effect
Two Paths, One Goal
Grants Status Resistance to all [Karlan Trade] Operators after Gnosis has been deployed for 10 seconds
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+ A Hexer supporter operator that mixes damage and crowd control.
+ Talent: Provides one of the strongest Fragile effects, and doesn't have HP restrictions + Talent: Grants Status Resistance to all Karlan operators, including himself. + A powerful source of Cold (reduces ASPD by 30) and Frozen (can't move and RES -15) debuffs. Excellent support for other Operators that interact with Cold/Frozen. + S1: Decent single target attack with a short Freeze. Good for occasionally disrupting enemy attacks. + S2: A moderate duration AOE Cold with a very short cooldown. Can be overcharged to AOE Freeze enemies, making it very useful for groups of weaker mobs. Benefits significantly from M3. + S3: Deceptively high damage, especially with ATK boosts. The damage can easily take down some elite mobs on its own thanks to benefiting from its own Fragile effect. Keeps enemies Frozen for the full skill duration. = relatively short "Frozen" windows lean him more toward burst damage support, and the RES reduction better supports Arts damage. - Talent: can't achieve maximum Fragile effect if enemies are immune to Frozen - S1: Only provides one second of freeze which doesn't provide for much control. - Ineffective against enemies that are immune to Frozen. |
Cold, Frozen, Fragile, Charged, Status Resistance Buff, Enemy ASPD Debuff, Enemy RES Debuff |
Headhunting
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CN: 2021-12-21
Global: 2022-06-30
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![]() Attacks deal Arts damage and apply 10% Weakness for 2 seconds. Weakness: Reduces enemy ATK by corresponding amount
![]() Attacks deal Arts damage and apply 10% Weakness for 2 seconds. Weakness: Reduces enemy ATK by corresponding amount
![]() Attacks deal Arts damage and apply 10% Weakness for 2 seconds. Weakness: Reduces enemy ATK by corresponding amount
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Target: 1
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Blocks 2 enemies |
Quick Intuition
Immediately gains 6 DP and dodge the next Physical attack
SP Cost: 18
Initial SP: 9
SP Charge Type
Per Second
Skill Activation
Auto Trigger
Duration
-
'Pinus Sylvestris'
Immediately gains 13 DP; Deals 240% ATK as Physical damage twice to up to 6 nearby enemies and Stun them for 0.5 seconds. Allied units within Attack Range gain 50% Physical Dodge for 10 seconds
SP Cost: 40
Initial SP: 30
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
-
Flameheart
Gradually gains 8 DP over the skill duration. Attack Interval reduces, ATK +90%, Block +1 and gain 80% Physical and Arts Dodge
* This Skill modifies the Attack Interval by 0.7
SP Cost: 16
Initial SP: 6
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
8 Sec
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Vanguard Swordsmanship
After dodging an attack, the next attack deals two hits and attacks all blocked enemies
Pinus Sylvestris Leader
When deployed, all 'Kazimierz' Operators gain 25% (+3%) Physical Dodge
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+ Powerful Pioneer Vanguard with a great mix of survivability and damage.
+ Passive dodge chance boosts her survivability against all kinds of opponents. + Talent: Transforms dodges into more powerful strikes. + S2: Provides high physical dodge to all Operators within range. + S3: One of the highest dodge rates in the game from a single Operator. Has very quick cycling and strong burst damage. - Heavy diminishing returns on stacking dodge chances. - Reliance on dodge makes her kit very RNG-centric. Gets overwhelmed really easily if she doesn't dodge. - S2: Somewhat worse DP generation than other Vanguards in her archetype. - S3: Extremely quick cycling and short duration leaves her wide open against enemies that won't die from a single usage. |
Ally Physical Dodge, Stun, Increase Own Block |
Headhunting
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CN: 2021-11-01
Global: 2022-04-28
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![]() The first Deployment Cost -4
![]() The first Deployment Cost -4
![]() The first Deployment Cost -4
![]() When blocking enemies, ATK and DEF +8%
![]() When blocking enemies, ATK and DEF +8%
![]() When blocking enemies, ATK and DEF +8%
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Target: 1
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Blocks 1 enemy |
Flaming Edge
Attack Range expands, ATK +70% and ASPD +50
Unlimited duration
SP Cost: 60
Initial SP: 0
SP Charge Type
Per Second
Skill Activation
Auto Trigger
Duration
-
Night-Scouring Gleam
Passive Effect: Deployment does not consume deployment slots.
After deployment, ATK +160% and gain 4 Shield. After the skill duration, automatically retreat and extend Redeployment Time by 25%. If the previously deployed Operator is from Kazimierz, the Redeployment Time will not be extended
SP Cost: 0
Initial SP: 0
SP Charge Type
Passive
Skill Activation
Passive
Duration
27 Sec
Blazing Sun's Obeisance
Summons a 'Blazing Sun' on a deployable ground tile within the four adjacent tiles, dealing 110% ATK as True damage to nearby enemies and Stun them for 3 seconds. Attack Range expands, ATK +140%, DEF +100% and damage type changes to True damage when attacking enemies blocked by self or the 'Blazing Sun'
SP Cost: 40
Initial SP: 25
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
25 Sec
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Brave the Darkness
When deploying, deals 80% ATK as True damage to enemies in the four adjacent tiles and Stun them for 3 seconds. If the previously deployed Operator is from Kazimierz, deals an additional hit
Daybreak
Attacks ignore 23% (+3%) DEF
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+ Dreadnought Guard with very high damage and survivability.
+ Very effective against bosses and elite threats thanks to her damage output. + Talent: All attacks ignore some Defense so she can mow down armored enemies with ease. + S2: Consumes no deployment slots and gives 4 Shields. Can easily handle dangerous enemies with helidrops thanks to a high Attack buff. + S3: Extremely high burst damage with wide range and the possibility of True damage that creates a very tanky summon. - Usual archetype weaknesses: 1 Block count, not too great at holding lanes. - Generally outclassed by Surtr as a boss killer. - S2: Retreats self when the skill ends, and has increased redeployment time if the last Operator deployed wasn't Kazimierz. - S3: More limited in usage compared to Surtr. The conditional True damage cannot offset her flat Resistance ignore. |
Has True Damage Ability, Stun, DEF Ignore, Shield, Limited, Has Alter, Has Summon |
Headhunting
This Operator is a Limited Operator in the [Celebration] Limited series. They appeared on the following banners: |
CN: 2021-11-01
Global: 2022-04-28
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![]() Increases ATK to 115% when attacking blocked enemies
![]() Increases ATK to 115% when attacking blocked enemies
![]() Increases ATK to 115% when attacking blocked enemies
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Target: 1
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Prioritizes attacking the enemy with lowest DEF within range first |
Swift Strike γ
ATK +45%; ASPD +45
SP Cost: 35
Initial SP: 15
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
35 Sec
Ally Support
Can attack blocked enemies outside of Attack Range. ASPD +110
SP Cost: 40
Initial SP: 25
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
35 Sec
Feathershine Arrows
Attack Range changes to an infinitely long straight line ahead, ATK +140%. When attacking an enemy outside of the normal Attack Range, damage dealt increases to 140%
SP Cost: 20
Initial SP: 10
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
20 Sec
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Concentration
When no damage is taken within the past 10 seconds, ATK +18% (+3%)
Stilled Breath
When this unit's skill is active, becomes less likely to be targeted by enemies and attacks ignore the target's Physical Dodge
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+ Deadeye Sniper with huge attack and map-wide range
+ Talents: Effective counter to enemies with high Dodge rates. Reduced taunt levels synergize well with her talent and provide some flexibility when placing her later. + S2: Greatly increases ASPD with good uptime. Can attack enemies anywhere on the map as long as they are blocked. + S3: The bread and butter skill for Fartooth. Deals huge single target damage with infinite straight line range and great uptime. - S2: Requires enemies to be blocked for bonus range. Lacks an ATK or DMG modifier. - S3: Requires specific map placement to take full advantage of her range. Other Operators are more flexible picks that do as well or better job when the full map range is not required. - Low DEF Enemies pathing into her normal range can cause re-targeting and interfere when trying to utilize the infinite range and bonuses. |
Headhunting
|
CN: 2021-10-15
Global: 2022-04-14
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![]() The further away the enemy, the higher the damage dealt (up to an increase of 15%)
![]() The further away the enemy, the higher the damage dealt (up to an increase of 15%)
![]() The further away the enemy, the higher the damage dealt (up to an increase of 15%)
![]() If the attacked enemy remains alive, gain 1 additional SP
![]() If the attacked enemy remains alive, gain 1 additional SP
![]() If the attacked enemy remains alive, gain 1 additional SP
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Target: 1
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Cannot block enemies during the skill duration |
Support γ
Stops attacking and recovers 18 DP over the skill duration
SP Cost: 26
Initial SP: 15
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
8 Sec
Inheritance of Faith
Stops attacking and generates a total of 20 DP over the skill duration. Throws the banner to the location of the allied unit with the lowest HP percentage within range, granting them DEF +50% and restoring their HP equal to 50% of Saileach's ATK every second. When the skill ends, retrieve the banner
SP Cost: 29
Initial SP: 15
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
15 Sec
Glorious Banner
Stops attacking and immediately gains 10 DP. Throws the banner to the location of ground enemies, dealing 300% Physical damage and Stunning them for 3.5 seconds. Enemies within the surrounding 8 tiles of the banner are inflicted with Slow and 30% Fragile effect. When the skill ends, retrieve the banner
SP Cost: 20
Initial SP: 7
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
10 Sec
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Unwavering Banner
Deploys with a banner; Within the surrounding 8 tiles of the banner, allied units have ASPD +12 (+2) and enemies have ASPD -12 (+2)
Spiritual Influence
After deployment, the next Operator has -2 DP Cost
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+ A Standard Bearer Vanguard with a mix of offensive and defensive abilities
+ Talent: passively buffs the ASPD of allies and debuffs the ASPD of enemies near her flag + Talent 2: Reduces the DP Cost by 2 of the unit deployed after her + S1: Same as Elysium: good DP recovery but no additional benefits + S2: Like a stronger version of Myrtle's S2. It can be used with increased range, gives more DP, and provides a DEF boost on top of the healing. + S3: The bread and butter skill for Saileach. It provides great mix of crowd control, damage and damage amplification. It has good cycle and uptime. = S2: The tradeoff for better buffs is slightly lower duration and a higher SP cost. Rarely a reason to use it over S3. - Higher deployment costs without providing better DP generation than lower rarity options. - S3: low DP gain for a Standard Bearer skill. |
Fragile, Ally ASPD Buff, Enemy ASPD Debuff, Ally Heal Not Medic, Ally DEF Buff, Stun, Slow, Fragile |
Headhunting
|
CN: 2021-09-17
Global: 2022-03-17
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![]() Reduce block count to 0 during skill, and give the operator in front +1 block
![]() Reduce block count to 0 during skill, and give the operator in front +1 block
![]() Reduce block count to 0 during skill, and give the operator in front +1 block
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Target: AoE
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Deals Damage to all targets within range 50% chance to dodge Physical and Arts attacks and is less likely to be targeted by enemies prob = 0.5 |
Awaken
The next attack deals 300% of ATK as Physical damage and increases the damage multiplier of Mizuki's first Talent to 3 times
Can store 3 charge(s)
SP Cost: 7
Initial SP: 0
SP Charge Type
Per Second
Skill Activation
Auto Trigger
Duration
-
Prisoner's Dilemma
Attack Interval reduces greatly, ATK +30%. Mizuki's first Talent targets 1 additional enemy and inflicts Bind for 1.3 seconds
* This Skill modifies the Attack Interval by -1.5
SP Cost: 15
Initial SP: 10
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
21 Sec
Moon in the Water
Attack Range expands, ATK +150%. Mizuki's first Talent targets 2 additional enemies and inflicts Stun for 1 seconds; When attacks hit less than 3 enemies, Mizuki loses 12% Max HP
SP Cost: 60
Initial SP: 30
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
30 Sec
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Traumatic Hysteria
Attacks deal an additional 50% of ATK as Arts damage to the target with the lowest HP
Countertransference
When there are enemies with less than 50% HP within Attack Range, ATK +12% (+2%)
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+ A Stalker specialist with mixed type AOE damage and some crowd control
+ Decent damage for his Archetype + S1: Good consistent damage and can pack quite a punch when paired with ATK buffers and SP recharge operators. Probably his best DPS skill + S2: Good for consistently Binding up to two enemies at once. Good cycle time and great skill and Bind uptime with ok damage thrown in. Probably his best and most consistent skill. + S3: Huge boost in range and damage and stuns up to 3 targets with each attack. This gives him a unique range among the archetype and much better active skill DPS than other current stalker specialists can provide. - mixed damage types often suffer against enemies with both types of mitigation - S1: High SP cost per skill charge - S2: while it has good Bind consistency and uptime, it is limited to 2 targets, meaning the lower rarity Archetype members may be better for larger groups. - S3: can easily kill himself if constantly attacking only 1-2 enemies and doesn't have team support. The overall skill uptime and the Stun uptime are not great. |
Physical Attacker With Arts Ability, Bind, Stun |
Headhunting
|
CN: 2021-08-03
Global: 2022-01-14
|
![]() Slows the Movement Speed of enemies within this unit's attack range by 20%
![]() Slows the Movement Speed of enemies within this unit's attack range by 20%
![]() Slows the Movement Speed of enemies within this unit's attack range by 20%
![]() Deals Damage to all targets within range
65% chance to dodge Physical and Arts attacks and is less likely to be targeted by enemies ![]() Deals Damage to all targets within range
65% chance to dodge Physical and Arts attacks and is less likely to be targeted by enemies ![]() Deals Damage to all targets within range
65% chance to dodge Physical and Arts attacks and is less likely to be targeted by enemies |
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Target: AoE
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Attacks all enemies within range, and deals 150% damage to enemies in the row directly in front of this unit.atk_scale = 1.5 |
High-Pressure Splash
ATK +100%, attacks apply this unit's Trait effect to all enemies within range
Skill activation grants 4 ammo and the skill ends when all ammo is used (Can manually deactivate skill)
SP Cost: 5
Initial SP: 0
SP Charge Type
Attacking Enemy
Skill Activation
Auto Trigger
Duration
-
'Night of Violet'
ATK +80%, attacks create a layer of sticky liquid within Attack Range that lasts for 5 seconds. Ground enemies passing over the sticky liquid have Movement Speed -35% and DEF -170 (Does not stack). Charged effect: Changes to 20 ammo
Skill activation grants 8 ammo and the skill ends when all ammo is used (Can manually deactivate skill)
SP Cost: 20
Initial SP: 12
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
-
'Holiday Storm'
Attack Range expands, ATK +100%. Attacks deal damage twice, apply this unit's Trait effect to all enemies within range and create a layer of sticky liquid within Attack Range that lasts for 5 seconds. Ground enemies passing over the sticky liquid have Movement Speed -45% and DEF -220 (Does not stack).
Skill activation grants 32 ammo (each attack consumes 2 ammo) and the skill ends when all ammo is used (Can manually deactivate skill)
SP Cost: 55
Initial SP: 30
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
-
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Frugality
When deployed, Ch'en's ammo-based skills have 22% (+2%) chance to not consume the corresponding ammo for each shot; Other Sniper Operators' ammo-based skills have 10% chance instead (only the highest effect of this type will be applied)
Vestiges of Vacation
ASPD +8, when there is water terrain on the battlefield, the effect becomes ASPD +12
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+ A Spreadshooter Sniper that deals some of the highest physical AOE damage in the game
+ Great flexibility with skill use since they use ammo instead of skill durations. This allows ALL Skill attacks to get utilized (none are wasted by lacking enemies in range) and a more controllable cycle because of manual deactivation. + Talent 1: Great for herself, and good when paired with other Snipers that use ammo as theres a chance that the ammo doesn't get consumed on attack + S1: A decent fast-charging consistent DPS skill + S2: decent damage and can be activated quickly after deploy. When fully charged this skill has great uptime and lasts for a very long time. great AOE crowd control with enemy movement slowing and DEF debuffing. + S3: Her best Skill. Pretty much does anything that S1 or S2 can do, and does it better. Provides massive AOE damage, increased range and the best version of her slowing and DEF decreasing effects. - Typical Archetypal drawbacks of high DP Cost and slow ASPD |
Enemy DEF Debuff, Slow - Move Speed, Limited, Has Alter, Charged, Ammo |
Headhunting
Limited Operator available on the following banners: |
CN: 2021-08-03
Global: 2022-01-14
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[None Available] | |||||||||||||||||||||||||||||
Target: 1
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Can attack enemies from range; When attacking enemies not blocked by self, increase ATK to 120%atk_scale = 1.2 |
Strikes of Victory
The next attack deals 175% of ATK as Physical damage and attacks twice consecutively
SP Cost: 2
Initial SP: 0
SP Charge Type
Attacking Enemy
Skill Activation
Auto Trigger
Duration
-
Whip of Conviction
Attack Range +1 tile, ATK +80% and every attack has 85% chance to Stun the target for 0.2 seconds
SP Cost: 25
Initial SP: 10
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
25 Sec
Blessing of Heroism
ATK +100% and attacks two additional targets. If there is an allied Melee Operator in the tile ahead, grant them the following effects: Gain Vigor effect of +50% ATK when HP is above 80%, DEF +35%, Block +1 (If there are no Operators or they are not Melee, grant the effect to self instead)
SP Cost: 50
Initial SP: 35
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
30 Sec
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Birth of a Hero
When deployed, all 'Minoan' Operators gain Vigor effect of +25% ATK when HP is above 80%
Goddess' Inspiration
Every hit against an enemy restores 45 (+5) HP to Pallas and the allied Operator in the tile ahead
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+ A Support Guard with a focus on personal DPS
+ Trait: longer attack range allows her to attack from behind other Operators or walls and gives her bonus ATK against enemies she isn't blocking. + Talent 1: Gives her high passive from the ATK bonus when her HP is greater than 80%. Also pairs well with other Minos Operators . + Talent 2: Heals herself and the ally in front of her when she attacks; Decent sustain, though typically not enough healing to replace a dedicated healer. + S1: Strong consistent DPS: with her high ATK and the low SP cost this can dish out a surprisingly large amount of damage. Arguably her best DPS skill. + S2: great for continuously resetting the attack animation of powerful enemies like the Colossus. Its DPS is the lowest of her skills, but it comes with increased range and a quick cooldown so you will have more opportunities to use it. + S3: Pallas' big flashy support/burst skill. A good buff to pair with operators that benefit from all the stats, but it can also work fine to buff Pallas herself. + Module: grants a decent DPS boost - S2: RNG dependence means it can fail its purpose, and more reliable options are available. - S3: limited buff targets and buffs are weaker than other strong buffers. Vigor from skill doesn't stack with Vigor from Talent. - Vigor: HP limitation can be hard to maintain if the operator is blocking, especially for S3 if trying to utilize the defensive oriented buffs. - Loses a lot of her DPS if blocking (trait limitation) or if she loses HP (Talent limitation). This especially hurts her ability to function as a cornerstone. - Often overshadowed by other powerful Operators that are more specialized for their roles. |
Stun, Vigor, Ally ATK Buff, Ally DEF Buff, Increase Own Block, Ally Heal Not Medic, Ally Block Count |
Headhunting
|
CN: 2021-07-02
Global: 2021-12-29
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![]() Can attack enemies from range; When attacking enemies not blocked by self, increase ATK to 130%
![]() Can attack enemies from range; When attacking enemies not blocked by self, increase ATK to 130%
![]() Can attack enemies from range; When attacking enemies not blocked by self, increase ATK to 130%
![]() Can also be deployed on Ranged tiles
![]() Can also be deployed on Ranged tiles
![]() Can also be deployed on Ranged tiles
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Target: AoE
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Normally does not attack, but has greatly increased DEF and RES; When skill is active, attacks deal AoE Arts damage DEF bonus is +200%; RES bonus is +20 (flat) def = 2 |
Sandstorm Guardian
ATK +60%, DEF +100%;
Charged effect: Trait effect remains active during skill
SP Cost: 18
Initial SP: 5
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
20 Sec
Sand Fetters
Attack Interval reduces significantly and every attack inflicts Slow for 0.3 seconds;
Charged effect: ATK +20% and instead of Slow, Bind targets for 0.6 seconds * This Skill modifies the Attack Interval by -1.1
SP Cost: 25
Initial SP: 10
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
25 Sec
Mark of Gluttony
Attack Range expands and ATK gradually increases up to +280%
Charged effect: Every attack increases the damage taken by the target from Carnelian by 20% (stacks up to 5 times), lasting until the end of the skill
SP Cost: 28
Initial SP: 5
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
21 Sec
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Meal of Life
Restores 45% (+5%) Max HP when skill is activated; Effect is doubled when Charged
Poised for Action
Improves own SP recovery rate by +0.6/second when SP is above the limit
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+ Usual archetype strengths: Has DEF +200% and RES +20 while her Skills are NOT active, putting her on par with multiple Defenders
+ Attacks all enemies within her attack range while her Skills are active (“true” AoE) + Talent heals her every time she uses a Skill + S1 gives her a DEF bonus while active, and Charged S1 retains her Trait buff for the duration; Charged S1 gives her pretty phenomenal defenses (plus a huge heal from her Talent), making this a great skill to support the Archetype’s role of “ranged tank” + S2 inflicts Slow, and Charged S2 inflicts Bind, giving Carnelian good AoE crowd control. With ASPD buffs Charged S2 becomes unrivaled in its Bind uptime. + S3 has expanded attack range; Charged S3 increases damage potential, great against large groups of enemies. It has a faster cycle time than most comparable skills, so it can be available more often. + Has pretty reasonable SP costs for her Skills - Archetype drawback: doesn't attack when skills are not active, and defenses drop when skills are active, so careful skill use planning is necessary (though charged S1 retains these defenses). - For Skills to compete against the best available, they must be Charged, meaning they must gain twice the normal amount of SP. This leads to a slower first-time Skill activation and overall Skill charge times that are longer than they might appear to be at first glance. - S3 damage ramps up over time, and the charged effect damage increase requires multiple hits per enemy to stack, making it take a relatively long time to reach its peak damage (if it ever does) |
Self-Heal, Slow, Bind, Charged |
Headhunting
|
CN: 2021-06-01
Global: 2021-12-09
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![]() When skill is inactive, gain +215% DEF and +25 RES. When skill is active instead gain +100% DEF and +10 RES
![]() When skill is inactive, gain +215% DEF and +25 RES. When skill is active instead gain +100% DEF and +10 RES
![]() When skill is inactive, gain +215% DEF and +25 RES. When skill is active instead gain +100% DEF and +10 RES
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Target: 1
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Does not attack but continuously restores the HP of all allies within range (the HP restored per second is equal to 10% of self ATK). Self is unaffected by Inspireattack@atk_to_hp_recovery_ratio = 0.1 |
Chant of Returning by Varied Paths
Immediately restores all HP and gains Max HP +170%. The healing effect of this unit's Trait is increased to 80% and 50% of damage taken by all ally units within Attack Range is directly transferred to this unit (only the highest effect of this type is applied)
SP Cost: 50
Initial SP: 30
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
30 Sec
Wish of Burial Beyond the Light
All other ally units within Attack Range gain Inspire equal to 60% of this unit's ATK and DEF. The healing effect of this unit's Trait is increased to 20%
Unlimited duration
SP Cost: 56
Initial SP: 0
SP Charge Type
Per Second
Skill Activation
Auto Trigger
Duration
-
'The Tide Surges, The Tide Recedes'
This unit's Trait changes to losing 5% HP every second. Deals 70% ATK as True damage to all enemies within range every second (damage from this unit and the Seaborn stacks). All ally units within range gain Inspire equal to 110% of this unit's ATK
SP Cost: 35
Initial SP: 15
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
20 Sec
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Ancient Kin
Can use a Seaborn that lasts for 25 seconds. The Seaborn's Attack Range is regarded as an extension of this unit's Attack Range
Predatory Habits
ATK +9% (+3%) when there is an allied unit within range of self or the Seaborn; If the allied unit is an Abyssal Hunter operator, gain ATK +18% (+3%) instead
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+ An Aura Supporter with powerful stat boosts abilities
+ Talent: Can summon a seaborn on a deployable tile that effectively extends skadi's attack range + Broad Support utility make her a great addition to almost any team + Very cheap DP cost enables early deployment for valuable support in early stage. + S1: Turns skadi into a tank support that will take half of the damage enemies deal within her attack range. She becomes very durable with good healing, but having a supporter tank isn't often useful. + S2: The bread and butter skill for skadi. This gives a big chunk of stats to all nearby allies, boosts her healing and it has infinite duration. Because her deploy cost is so cheap you can easily deploy her early to activate this skill quickly. + S3: Great attack boost if you can handle the HP penalties. The true damage is decent but this skill is used mainly for the attack boost. - As a pure support unit, her impact on the field is heavily dependent on the rest of the team. - S3: Can be hard to use without an extra source of healing. |
HP Regen, Has Summon, Ally ATK Buff, Ally DEF Buff, Has True Damage Ability, Has Alter, Limited |
Headhunting
This Operator is a Limited Operator in the [Celebration] Limited series. They appeared on the following banners: |
CN: 2021-05-01
Global: 2021-10-21
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[None Available] | |||||||||||||||||||||||||||||
Target: 1
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Restores the HP of allies |
Command: Structural Fortification
This unit and Mon3tr gains DEF +150%. This unit also gains 50% Physical resist
SP Cost: 20
Initial SP: 10
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
40 Sec
Command: Tactical Coordination
This unit gains ASPD +100; Mon3tr gains ATK +90% and attacks all blocked enemies
This skill is Tied to Mon3tr
SP Cost: 8
Initial SP: 0
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
20 Sec
Command: Meltdown
Mon3tr gains DEF +200%, ATK +260% that gradually decays to +0% over the skill duration and deals True damage. If this skill ends without Mon3tr killing any enemies, Mon3tr loses 50% Max HP. This skill is Tied to Mon3tr
SP Cost: 15
Initial SP: 0
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
20 Sec
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Mon3tr
Can use and heal Mon3tr, and Mon3tr has a 25 second redeployment time. Kal'tsit will prioritize healing herself and Mon3tr; If Mon3tr is not within Kal'tsit's Attack Range, Mon3tr's DEF is reduced to 0
Non-Damaging Restructuring
When Mon3tr is defeated (excluding retreat), all enemies in the surrounding 8 tiles are Stun for 3.5 (+0.5) seconds and receive 1400 (+200) True damage
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+ A medic with a powerful summon that can hold lanes, DPS, and deal True damage
+ Longer range than other ST Medics (mostly useful for Mon3tr deployment, + Fast redeploy means Mon3tr can be easily repositioned or gotten back on the field quickly if he dies (along with damaging and stunning enemies). Can also satisfy some traditional fast-redeploy roles if needed. + Skills have long durations and very low SP costs, making for good skill cycles + S2: Use this skill when you want Mon3tr to handle waves of enemies. It charges incredibly fast and with Mon3tr's Block-3 it can function like an AoE Guard. + S3: One of the best counters to enemies that have extremely high DEF or damage reduction. This skill makes Mon3tr one of the most powerful units due to its overwhelming stats, true damage and quick skill recharge. - Poor healing output and prioritizes healing herself/ Mon3tr even over allies with much lower HP, so she doesn't function well as a general healer - Mon3tr has 0 DEF if deployed outside of her range - Tied skills do not charge if Mon3tr is not deployed and lose all SP if mon3tr leaves the field - Having Mon3tr on the field consumes 2 deployment slots |
Has Summon, Stun, Has True Damage Ability |
Headhunting
|
CN: 2021-05-01
Global: 2021-10-21
|
![]() When healing allied units with less than 50% HP, increases heal amount by 15%
![]() When healing allied units with less than 50% HP, increases heal amount by 15%
![]() When healing allied units with less than 50% HP, increases heal amount by 15%
![]() When healing melee units, healing effectiveness is increased by 15%
![]() When healing melee units, healing effectiveness is increased by 15%
![]() When healing melee units, healing effectiveness is increased by 15%
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Target: 1
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Can Shift enemies by using skills Can be deployed on Ranged Tiles |
Waterless Parting of the Great Ocean
The next attack drags the target towards this unit significantly, dealing 210% ATK as Physical damage
Can store 3 charge(s) * The Force Level of the Shift is 2 (Strong)
SP Cost: 4
Initial SP: 0
SP Charge Type
Per Second
Skill Activation
Auto Trigger
Duration
-
Waterless Grasp of the Raging Seas
Attack Interval increases, Attack Range expands; Each attack targets 2 enemies, prioritizes blocked enemies, deals 180% ATK as Physical damage and drags them towards this unit significantly
* This Skill modifies the Attack Interval by 0.5 * The Force Level of the Shift is 2 (Strong)
SP Cost: 25
Initial SP: 20
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
20 Sec
Waterless Dance of the Shattered Maelstrom
Bind a faraway target and generates a tornado centered on it, inflicting -50% Movement Speed to nearby enemies. Enemies caught in the tornado receive 130% ATK as Arts damage and are dragged towards the center significantly once every 1.5 seconds. The target and nearby enemies are dragged towards this unit significantly after the skill duration
* The Force Level of the Shift is 2 (Strong) * The Force Level of the Shift is 2 (Strong)
SP Cost: 35
Initial SP: 26
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
8 Sec
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Waves of Ægir
When deployed, all [Abyssal Hunter] Operators recover 2.5% Max HP every second and receive 25% less Physical and Arts damage from [Sea Monster] enemies
Survival of the Fittest
When attacking enemies with 3 or less weight, increase ATK to 136% (+6%)
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+ A Puller Specialist with skills that focus on AOE crowd control
+ Free max potential 6 Star Operator + Talent: Significant boost to survivability for Abyssal Operators, especially when facing seaborn enemies. + Has stats and abilities that enable her to function as a Guard in some cases (especially useful for newer players with limited rosters) + S2: A good skill with decent cooldowns. It is especially useful in some Contingency Contract maps with holes where you can insta-kill some very buffed up medium weight enemies. + S3: Great crowd control and damage against lighter enemies, as it can trap them for its full duration. Can bunch up enemies to make them easier to take out with radius-type attacks (eg splash, chain) - S3: High skill SP cost - usefulness outside of the puller utility drops significantly against heavier enemies and for players with larger rosters. |
Slow, Slow - Move Speed, Ally Heal Not Medic, HP Regen, Bind, Ally Reduce Physical Damage Taken, Ally Reduce Arts Damage Taken, Physical Attacker With Arts Ability, Event Welfare, Self-Heal |
Activity Acquisition
Obtainable from [Under Tides] Event Missions |
CN: 2021-05-01
Global: 2021-10-21
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![]() While being pulled, enemies take Arts damage proportional to the distance traveled
![]() While being pulled, enemies take Arts damage proportional to the distance traveled
![]() While being pulled, enemies take Arts damage proportional to the distance traveled
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Target: 1
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Attacks deal Arts damage and jump between 3 enemies. Each jump deals 15% less damage and inflicts a brief Slowattack@max_target = 3 E2: attack@max_target = 4 |
Touch of Static
Increases the ATK of the next attack to 250%; The attack will jump between at most 4 enemies and the duration of the Slow is increased to 1.5 seconds
SP Cost: 5
Initial SP: 0
SP Charge Type
Per Second
Skill Activation
Auto Trigger
Duration
-
Focus Command
Attack Range +1 tile, ATK +30%, Attack Interval decreases moderately. Increase the maximum number of jumps to 5
* This Skill modifies the Attack Interval by -0.5
SP Cost: 40
Initial SP: 20
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
35 Sec
Glorious Shards
Immediately generates a lightning storm centered on the target with the highest HP within a wide range, lasting for 4 seconds; Deals an additional attack equal to 150% ATK to a random enemy within the lightning storm every 0.5 seconds; Can store 2 charges
SP Cost: 30
Initial SP: 0
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
-
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Mechanism Analysis
When attacking enemies with 80% or more HP, Passenger will deal 25% (+5%) increased damage to them for 3 seconds
Lone Soldier
When there are no enemies in the surrounding 4 tiles, ATK +10% (+2%)
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+ A chain caster with skills that give him a unique range and AOE
+ Talent: Damage dealt increases against enemies with more than 80% hp. Bonus damage when there are no enemies in the 4 adjacent tiles. + S2: Good for clearing out waves of enemies with its solid uptime and increased damage. The increased range gives him slightly better range than your average sniper. + S3: Great skill range and good skill DPS, despite the skills short duration. Can carry 2 charges and the bolts can bounce to nearby targets just like his regular attacks. = Passenger pairs well with SP recovery operators to help cover his SP issues - High deploy cost and slow attack time - S3: very high SP cost for a short time of activation so you will need to make each use count if you depend on him as a main DPS. |
Slow - Sluggish |
Headhunting
|
CN: 2021-04-15
Global: 2021-09-30
|
![]() Attacks deal Arts damage and jump between 4 enemies. Each jump deals 10% less damage and inflicts a short Slow
![]() Attacks deal Arts damage and jump between 4 enemies. Each jump deals 10% less damage and inflicts a short Slow
![]() Attacks deal Arts damage and jump between 4 enemies. Each jump deals 10% less damage and inflicts a short Slow
![]() Attacks deal Arts damage and jump between 4 enemies. Each jump no longer deals less damage and inflicts a brief Slow
![]() Attacks deal Arts damage and jump between 4 enemies. Each jump no longer deals less damage and inflicts a brief Slow
![]() Attacks deal Arts damage and jump between 4 enemies. Each jump no longer deals less damage and inflicts a brief Slow
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Target: 1
|
Attacks aerial enemies first |
Supporting Fire
ATK +15%, attacks hit 2 times in a row
Unlimited duration
SP Cost: 45
Initial SP: 0
SP Charge Type
Per Second
Skill Activation
Auto Trigger
Duration
-
Assault Tactics
Immediately trigger the first talent. Attack Interval is reduced significantly and increase ATK to 250% when attacking Stun targets
Skill activation grants 31 bullets and the skill ends when all bullets are used (Can manually deactivate skill) * This Skill modifies the Attack Interval by -0.8
SP Cost: 25
Initial SP: 0
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
-
Breaching Rounds
Fires a Breaching Round forwards, dealing 300% ATK as Physical damage to enemies in the line of fire and pushing them backwards significantly; The Breaching Round will explode and deal 400% ATK as Physical damage to nearby enemies (If the Breaching Round hits a High Ground tile from a low tile, it will immediately explode and deal 800% ATK as Physical damage); Can only be used 2 times every deployment
* The Force Level of the Shift is 2 (Strong)
SP Cost: 25
Initial SP: 0
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
-
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Auxiliary Equipment
After deployment, immediately throw a Stun Grenade at an enemy within range, Stun them and nearby enemies for 4 seconds
Breaching Specialist
During the first deployment, DP Cost -3 and gain 20 (+3) SP after deployment
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+ After deployment, throws a flashbang at one target in range that Stuns them and nearby targets.
+ Her first deployment is very cheap. With the bonus SP, reduced DP cost, Stun on deploy and S2 use she can be a safe option to burst down dangerous foes that would kill most other snipers + Very high damage potential when buffed + S2: great crowd control since it activates her passive flashbang Stun. Her DPS against stunned targets is one of the highest in the game. She still remains effective against medium DEF opponents because her damage multiplier is so high. + S3: knockbacks with large force and deals quite a lot of burst damage if you can knock an enemy into a high tile. It shares the same range as Weedy's S3, but with less push force. - Her effectiveness drastically decreases against enemies immune to stun - S3: only 2 uses per deploy is very limiting |
Stun, Shift Ability But Not Pusher/Puller, Limited, Ammo |
Headhunting
Limited Operator available on the following banners: |
CN: 2021-03-09
Global: 2021-08-18
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![]() When there are ground enemies within range, ASPD +8
![]() When there are ground enemies within range, ASPD +8
![]() When there are ground enemies within range, ASPD +8
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Target: AoE
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Deals AOE Arts damage |
Transcendental Stroke
The next attack has increased splash area and deals 250% ATK as Arts damage
Can store 3 charges
SP Cost: 5
Initial SP: 0
SP Charge Type
Per Second
Skill Activation
Auto Trigger
Duration
-
Flowing Ink
Range expands, ATK +55%, ASPD +55 and attacks all enemies within range. Increase Arts damage dealt to enemies with less than 50% HP to 130%
SP Cost: 38
Initial SP: 25
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
20 Sec
Image over Form
Attack Interval increases and prioritize attacking unblocked enemies. Range and splash area expand, ATK +120% and every attack summons/refreshes a 'Freeling' (lasts for 25 seconds) at the target's location (only on deployable ground tiles)
* This Skill modifies the Attack Interval by 0.4
SP Cost: 100
Initial SP: 70
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
60 Sec
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Sublimity
When Dusk or a 'Freeling' defeats an enemy, Dusk gains ATK +2%, stacking up to 18 (+3) times
Finishing Touch
The first attack after deployment will summon a 'Freeling' (lasts for 25 seconds) at the target's location (only on deployable ground tiles)
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+ Talent: Increases her ATK every enemy she kills up to a maximum and summons a Little Instinct on the first attack after deployment.
+ Little Instincts provide great crowd control as they each have 2 block, about 2k health and last for 25s + Comparatively very high ATK for an AOE caster + S2: This deals good damage and hits all enemies in her expanded attack range. If you don't care about the little instincts then this skill can provide better damage and can help stack up her talent when fighting against big waves of enemies + S3: This skill lets you summon a new Little Instinct with each new attack and with her huge attack range you can create a lot of constantly refreshing summons to block enemies for the entire duration. Great crowd control with decent damage for up to 60s of enemy distractions. -- Long cooldowns |
Has Summon, Limited |
Headhunting
This Operator is a Limited Operator in the [Spring Festival] Limited series. They appeared on the following banners: |
CN: 2021-02-05
Global: 2021-07-30
|
![]() Attack Range expands
Deals AOE Arts damage ![]() Attack Range expands
Deals AOE Arts damage ![]() Attack Range expands
Deals AOE Arts damage ![]() Reduces Deployment Cost
Deals AOE Arts damage ![]() Reduces Deployment Cost
Deals AOE Arts damage ![]() Reduces Deployment Cost
Deals AOE Arts damage |
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Target: 1
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Blocks 2 enemies |
Charge γ
Instantly gains 12 Deployment Points.
SP Cost: 35
Initial SP: 20
SP Charge Type
Per Second
Skill Activation
Auto Trigger
Duration
-
Cleansing Evil
Instantly generates 4 DP; Deals 400% ATK as Physical damage to at most 6 ground enemies within a cross area, then eliminates any of the enemies that are Critically Wounded. Can store 3 charge(s)
SP Cost: 13
Initial SP: 10
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
-
Fierce Glare
Gradually gains 20 DP over the skill duration. Attack Interval slightly increases, Attack Range +1 tile, ATK +130%, attack multiple enemies equal to block number (hits any targets within attack range) and perform an additional attack against targets with less than 50% HP
* This Skill modifies the Attack Interval by 0.5
SP Cost: 40
Initial SP: 28
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
20 Sec
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Preaching
When dealing lethal damage, leave the enemy with 1 HP and inflict Critically Wounded (gives +2 SP to the attacker when killed); Saga will not attack Critically Wounded targets
Clear Mind
When HP falls below 40%, gain 70% Physical Dodge and restore 6% (+1%) Max HP every second, lasting for 17 (+2) seconds. Can only activate once
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+ A strong 2 block Skill DP Vanguard that can deal big bursts of damage while generating DP.
+ Talents: Gains Physical Evade and HP regeneration at low HP once per battle. Enemies dealt lethal damage by Saga gain Crippled status and can be killed by allies to gain SP. + Great when buffed as she has strong damage multiplier with her spammable skills. + S2: The bread and butter skill for Saga, it deals high damage in a cross shaped area around her and grants some DP. It can hold up to 3 charges and executes enemies that are crippled giving her some SP back when it kills them. Great when facing large waves of enemies to really spam it. + S3: A good balanced skill that can finish off enemies quickly once they go below 50% HP. She won't deal the most damage for a Vanguard or generate the most DP but she will be quite strong in both areas and have enough ATK to hurt tougher opponents. = If you place Saga close to an exit then fast moving enemies like wolves can still exit in crippled form. - S3: Poor skill uptime |
Critically Wounded |
Headhunting
|
CN: 2021-02-05
Global: 2021-07-30
|
![]() The first Deployment Cost -4
![]() The first Deployment Cost -4
![]() The first Deployment Cost -4
![]() When blocking enemies, ATK and DEF +8%
![]() When blocking enemies, ATK and DEF +8%
![]() When blocking enemies, ATK and DEF +8%
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Target: 1
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Attacks aerial enemies first |
Dispersing Arrows
The next attack deals 230% ATK as Physical damage to the target and 180% ATK as Physical damage to up to 3 other nearby enemies
SP Cost: 3
Initial SP: 0
SP Charge Type
Attacking Enemy
Skill Activation
Auto Trigger
Duration
-
Pursuing Arrows
Immediately fire an arrow that deals 140% ATK damage 5 times in a row. The arrow can repeatedly ricochet to nearby enemies that have not been targeted yet (each ricochet reduces the hit count by 1); Can store 3 charges
SP Cost: 9
Initial SP: 0
SP Charge Type
Attacking Enemy
Skill Activation
Manual Trigger
Duration
-
Thundering Arrows
ATK +30%, attack range +1, attacks hit 3 times in a row and target 2 enemies simultaneously
SP Cost: 30
Initial SP: 15
SP Charge Type
Attacking Enemy
Skill Activation
Manual Trigger
Duration
20 Sec
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Landen Tactics
Every 2.5 seconds when deployed, restores 1 Skill Point to all deployed Sniper allies that have an Offensive Recovery skill.
Iron Bowstring
When deployed, this unit gains 1 Shield. Restores 9 (+2) Skill Points after the Shield breaks
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+ A single target DPS sniper with multi-target skills
+ Talent: Gains a shield that blocks one attack and recovers some SP. Generates SP over time for snipers with attacking type SP charge skills. + Very high DPS potential against low DEF enemies + Great when paired with buffers due to strong damage multipliers and multi hit attacks. + S1: Great for clearing waves of weaker enemies, but they will need to be relatively close together. + S2: This skill can be used to reset her attacks and bounce to enemies outside her attack range. + S3: Great for bosses and tougher enemies that would sit just outside the range of Exusiai. - While somewhat mitigated by her talent, all skills have attack charging SP which can be slow to charge in between waves. - She has trouble against higher DEF enemies without ATK buffs - S2:her ricochet attacks can bounce 1.5 grids and cannot bounce to previously hit targets so it can be awkward to try to hit more than a couple enemies |
Ally SP Generation, Self SP Generation, Shield |
Headhunting
|
CN: 2021-01-05
Global: 2021-07-06
|
![]() When there are ground enemies within range, ASPD +8
![]() When there are ground enemies within range, ASPD +8
![]() When there are ground enemies within range, ASPD +8
![]() Increases ATK to 110% when attacking aerial targets
![]() Increases ATK to 110% when attacking aerial targets
![]() Increases ATK to 110% when attacking aerial targets
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Target: 1
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Blocks 1 enemy |
Left Hook
The next attack deals 230% ATK damage and hits 1 additional target
SP Cost: 3
Initial SP: 0
SP Charge Type
Attacking Enemy
Skill Activation
Auto Trigger
Duration
-
Sweeping Stance
Can switch between the original state and the following state:
DEF -20%, Attack Range reduces, ATK +80%, Block +1, attacks all blocked enemies, and restores 7% Max HP per second
SP Cost: 5
Initial SP: 0
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
-
Earth-Shattering Smash
Attack interval increases, ATK +100%, attacks hit 2 times, increases the activation rate of the first Talent to 75%, and each attack pushes up to 4 surrounding targets away moderately
* This Skill modifies the Attack Interval by 0.7 * The Force Level of the Shift is 1 (Medium)
SP Cost: 40
Initial SP: 25
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
30 Sec
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Forceful Fist
20% chance for attacks to deal 165% (+5%) damage and reduce the target's ATK by 15% for 3 seconds (Does not stack)
Sturdy Constitution
DEF +10%; Physical Dodge +15%
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+ Mountain overcomes many of the common drawbacks to the brawler archetype while providing some very resilient dps
+ Talent: has a chance to critical hit, dealing bonus damage and decrease enemy ATK as well as a chance to evade physical attacks + Strong AOE DPS with either S2 or S3 along with a low DP cost and the ability to activate his skills quickly after deploy means he is well suited to handle early waves. + S2: A toggle skill that Slightly lowers DEF and Attack Range but grants an ATK boost, block+1, splash attack and a huge regen bonus. With this skill, Mountain is able to hold lanes of small to medium enemies very well as most enemies can't out-damage his regen. + S3: His attacks deal 2 hits with increased ATK, increased Talent activation rate and ATK interval and pushes up to 4 enemies away. Very effective against slow enemies as your knockback will reset their attack timers. = S3: he will knock enemies back on all sides. - S2: Switching to Defender range means he will always need to be in the enemy path to do DPS, unlike others that can rely more on Defenders to block |
Enemy ATK Debuff, Increase Own Block, Self-Heal, Shift Ability But Not Pusher/Puller, |
Headhunting
|
CN: 2020-12-17
Global: 2021-06-22
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[None Available] | |||||||||||||||||||||||||||||
Target: 1
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Cannot be healed by allies |
DEF Up γ
DEF +100%
SP Cost: 30
Initial SP: 15
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
40 Sec
Crag Splitter
The next attack restores 6% of this unit's Max HP and deals 270% ATK as Physical damage to all surrounding ground enemies, with a 30% chance to Stun them for 1.2 seconds
SP Cost: 4
Initial SP: 0
SP Charge Type
Getting Hit
Skill Activation
Auto Trigger
Duration
-
Bloodline of Desecrated Earth
Upon skill activation, Mudrock stops attacking and does not take damage for 10 seconds, and reduces the Movement Speed of surrounding enemies by -60%; After this state ends, Mudrock Stun surrounding ground enemies for 5 seconds and gains reduced Attack Interval, ATK +140%, DEF +80%, and the ability to attack multiple targets equal to block number (hits any targets within attack range)
* This Skill modifies the Attack Interval by -0.3
SP Cost: 25
Initial SP: 15
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
30 Sec
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Ward of the Fertile Soil
Every 9 seconds, gains 1 Shield (Can have up to 3 stacks, with 1 stack granted immediately when deployed). When a Shield is broken, restores 22% (+2%) of Max HP
Unshakable Solidarity
Takes 30% less damage from Sarkaz enemies
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+ Talent: gains a stackable shield every 9 seconds that blocks an instance of damage and heals a percentage of Max HP
+ Mudrock is a very powerful Enmity Defender that is both incredibly tanky and deals great damage + Due to her completely blocking an enemy attack every 9 seconds she can block some very powerful but slow attacking enemies forever + S2: Great AoE damage that Stuns and also self heals. More effective against multiple enemies as it charges on getting hit. + S3: Great crowd control with an AoE slow duration followed by a stun. During the slowing effect she is invulnerable which provides a window to build up shields if she is taking too much damage. After the stun, ATK and DEF greatly increases and she gains the ability to attack multiple enemies equal to her block count + Great ability cooldowns - Extremely high deployment cost - While she can safely deal with large groups of enemies and slow attacking tough enemies, she doesn't deal well with the more powerful faster attacking enemies. Some of the more powerful arts damage enemies can quickly overwhelm her. |
Self-Heal, Stun, Slow, Slow - Move Speed, Shield |
Headhunting
|
CN: 2020-11-01
Global: 2021-04-30
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[None Available] | |||||||||||||||||||||||||||||
Target: 1
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Attacks deal two instances of Physical damage to ground enemies in a small area (The second instance is a shockwave that has half the normal ATK)attack@append_atk_scale = 0.5 |
Expanded Cognition
The next attack deals an additional hit equal to 180% ATK as Arts damage
SP Cost: 2
Initial SP: 0
SP Charge Type
Attacking Enemy
Skill Activation
Auto Trigger
Duration
-
Nociceptor Inhibition
Attack Interval increases, ATK +55%, splash area expands, and each attack causes 2 additional shockwaves; Enemies hit by this unit's attacks and shockwaves have a 20% chance to be Stun for 1.5 seconds
* This Skill modifies the Attack Interval by 0.5
SP Cost: 30
Initial SP: 20
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
40 Sec
'As You Wish'
Attack Interval decreases, ATK +75%, and attacks up to 2 blocked enemies at a time; Immediately deploys two pieces of Tactical Equipment on ground tiles within Attack Range (After deployment, surrounding enemies are Stun for 3 seconds, and the blocked enemies' DEF -160)
* This Skill modifies the Attack Interval by -0.5
SP Cost: 60
Initial SP: 35
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
30 Sec
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Armaments of Annihilation
Attacks ignore 175 (+15) DEF
Stable Esthesia
When deployed, grants +8% ATK to this unit and a random deployed Caster Operator
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+ A unique operator that deals splash damage to ground targets and her attacks cause a shockwave that deals an additional 50% damage
+ Talent: Her attacks bypass a flat amount of DEF + Rosmontis' specialty is killing large waves of ground enemies with high amounts of splash damage and crowd control + S2: Causes her attack to have a chance to stun and increases the number of aftershocks. making it good crowd control at the cost of lower DPS. + S3: Increases her DPS significantly and attacks two targets at once but she no longer targets enemies unless they are blocked. She will also summon 2 tactical gears that are very tanky and have 2 block. - Expensive to deploy - Although she ignores DEF, her ATK isn't quite high enough to deal with high DEF enemies. - S3: Very difficult to use as she can easily block enemies with her tactical gear at the edge of her range and prevent herself from attacking them. |
DEF Ignore, Ally ATK Buff, Physical Attacker With Arts Ability, Stun, Enemy DEF Debuff, Has Summon, Limited |
Headhunting
This Operator is a Limited Operator in the [Celebration] Limited series. They appeared on the following banners: |
CN: 2020-11-01
Global: 2021-04-30
|
![]() Attacks deal 3 instances of Physical damage to ground enemies in a small area (The last 2 instances are shockwaves with halved ATK)
![]() Attacks deal 3 instances of Physical damage to ground enemies in a small area (The last 2 instances are shockwaves with halved ATK)
![]() Attacks deal 3 instances of Physical damage to ground enemies in a small area (The last 2 instances are shockwaves with halved ATK)
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Target: 1
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Can heal allies by using skill(s) |
Surging Brilliance
The next attack deals 260% ATK as physical damage and restores the HP of a nearby ally for 150% of Blemishine's ATK
Can store 3 charge(s)
SP Cost: 4
Initial SP: 0
SP Charge Type
Per Second
Skill Activation
Auto Trigger
Duration
-
Deterring Radiance
ATK +110% and all ground enemies within the same tile as herself are put to Sleep. Restores the HP of all nearby allies by 20% of Blemishine's ATK every second
SP Cost: 12
Initial SP: 0
SP Charge Type
Getting Hit
Skill Activation
Manual Trigger
Duration
10 Sec
Divine Avatar
ATK +110%, DEF +60%; Every attack deals an additional 100% ATK as Arts damage and restores the HP of a nearby ally besides herself for 100% of Blemishine's ATK
SP Cost: 25
Initial SP: 15
SP Charge Type
Getting Hit
Skill Activation
Manual Trigger
Duration
30 Sec
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Knight of Sword and Shield
When deployed, allies that have a Defensive Recovery skill also gain 1 SP when attacking
Mercy
Blemishine can attack and will prioritize Sleep enemies; Increase ATK to 144% (+4%) when attacking Sleep enemies
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+ Talent: Can attack Sleeping enemies for increased damage
+ Talent: Adds [On Attack] SP Charge for Operators on the team that have [Getting Hit] SP Charge skills, potentially a large improvement to their cycle and uptime. + A well rounded operator that can provide interesting utility and fill multiple roles including tank, DPS and support. + S3: Some of the most powerful healing potential in the game along with high dps and a DEF boost + S2: Increases ATK and inflicts Sleep on nearby enemies. Great AOE health regen that can heal Operators that can't be healed directly. - All of her skills (and thus healing) are tied to being attacked or attacking enemies. This means she constantly needs enemies in her face to use her skills consistently. If not engaging enemies, or if there are downtimes, she does not function as well. - The generalist nature of her kit often makes her situational Operator. - S2: Sleep as a form of crowd control has its limitations, and can cause as much harm as good if not used properly. - S3: While Blemishine is great at keeping other Operators healed, she can't heal herself , and so can't tank damage without an additional healing source. Mixed damage quickly loses effectiveness against enemies with both RES and DEF, which most difficult enemies have. |
Ally SP Generation, Sleep, Ally Heal Not Medic, Physical Attacker With Arts Ability, HP Regen |
Headhunting
|
CN: 2020-10-15
Global: 2021-04-08
|
![]() Reduces damage taken by 15%
![]() Reduces damage taken by 15%
![]() Reduces damage taken by 15%
![]() When healing targets with less than 50% HP, the healing effect is increased by 15%
![]() When healing targets with less than 50% HP, the healing effect is increased by 15%
![]() When healing targets with less than 50% HP, the healing effect is increased by 15%
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Target: 1
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Deals Arts damage |
Laevatain
Increases the ATK of the next attack to 310%. If the target is defeated, immediately recover all Skill Points
SP Cost: 2
Initial SP: 0
SP Charge Type
Attacking Enemy
Skill Activation
Auto Trigger
Duration
-
Molten Giant
ATK +120%, attack range +1 and attack target count +1. When attacking only one enemy, deal 160% ATK as damage to the target
SP Cost: 18
Initial SP: 12
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
18 Sec
Twilight
Immediately recover all HP; ATK +330%, attack range +2, attack target count +3 and Max HP +5000. Gradually lose HP (HP loss caps at 20%/second after 60 seconds); Unlimited duration
SP Cost: 5
Initial SP: 0
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
-
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Molten Flame
Attacks ignore 22 (+2) RES
Remnant Ash
After receiving fatal damage, continuously prevent HP from falling below 1. Retreat from the battlefield 9 (+1) seconds later
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+ An Arts Guard so powerful that all future content needs to be balanced around her
+ Passive 20 RES ignore means that she is still doing good damage even against the highest RES targets + S3: Some of the highest Arts damage in the game that can last as long as you can keep her alive. Long range for a melee unit and hits up to 3 targets. Only requires 5 sp to activate, so it can be used quickly after deploy for assassination purposes. The Max HP gain also makes her incredibly tanky, and it is not reduced by things like Contingency Contract Risks. + S2: Great for when you want consistent Arts DPS on the front line. + Talent: Prevents death for 8 additional seconds when at 1 HP allowing her to hold back even the most difficult enemies for a short time - Can get very DP expensive to redeploy her multiple times for her S3 |
Self SP Generation |
Headhunting
|
CN: 2020-09-24
Global: 2021-03-25
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[None Available] | |||||||||||||||||||||||||||||
Target: 1
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Only restores SP when blocking enemies |
Tomahawk
ATK+25%, DEF+25%
SP Cost: 0
Initial SP: 0
SP Charge Type
Passive
Skill Activation
Passive
Duration
-
Menacing Slash
Attack Interval increases a bit, ATK +180%. Stun all blocked targets for the duration of the skill
* This Skill modifies the Attack Interval by 0.4
SP Cost: 28
Initial SP: 15
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
18 Sec
Iron Will
ATK +230%, DEF +160%, Block +2, restores 6% HP every second
This unit is Stun for 5 seconds after the skill duration
SP Cost: 45
Initial SP: 25
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
35 Sec
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Peerless Bravery
When HP is above 50%, attacks deal 117%(+2%) damage; when HP is 50% or lower, gain 22%(+2%) Shelter
Resilience
Increases this unit's SP recovery by 0.2/sec when blocking enemies
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+ Extremely high ATK and HP compared to other Defenders
+ A strong for dueling powerful enemies + S2: Very long Stun + S3: Eunectes becomes a huge stat stick monster with powerful HP regen on top - Block-1, so she wont function well in the same positions as your typical Defender - Very expensive to deploy - Eunectes only gains SP when blocking, meaning she can't charge up her skills in between rounds and needs advanced set up for bosses and tougher enemies |
Self SP Generation, Stun, Increase Own Block, Self-Heal, Shelter |
Headhunting
|
CN: 2020-08-25
Global: 2021-02-25
|
![]() SP recovery is slowed except when blocking enemies
![]() SP recovery is slowed except when blocking enemies
![]() SP recovery is slowed except when blocking enemies
![]() SP does not recover when not blocking an enemy. When blocking an enemy, gain SP recovery, ATK +15%, and DEF +15%
![]() SP does not recover when not blocking an enemy. When blocking an enemy, gain SP recovery, ATK +15%, and DEF +15%
![]() SP does not recover when not blocking an enemy. When blocking an enemy, gain SP recovery, ATK +15%, and DEF +15%
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Target: 1
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Can launch Ranged Attacks that deal 80% of normal ATKatk_scale = 0.8 |
ATK Up γ
ATK +100%
SP Cost: 30
Initial SP: 15
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
30 Sec
Protective Spikes
Stops attacking; ATK +60%, DEF +110%; When hit by an enemy's normal attack, launches long-ranged spikes at up to 4 enemies in front (0.6-second cooldown)
SP Cost: 25
Initial SP: 10
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
40 Sec
Destreza
Attack Range expands, ATK +60%, ASPD +25, and ranged attacks no longer deal reduced damage
Upon the second activation of this skill and afterwards, this skill has unlimited duration, and its bonuses are twice the base amount
SP Cost: 15
Initial SP: 0
SP Charge Type
Attacking Enemy
Skill Activation
Manual Trigger
Duration
30 Sec
|
Nerve Corrosion
Poisons the targets when attacking, dealing 140 (+15) Arts damage to them per second, lasting 3 seconds (damage is doubled against Ranged enemies)
Echoes of Ancestral Waves
If this unit hasn't attacked for 2 seconds, restores 4% (+0.5%) of Max HP every second
|
+ Trait: Can perform ranged attacks at 80% ATK
+ Talent: Attacks deal Arts damage per second for 3s (Doubled against enemies possessing ranged attacks) + Talent: If Thorns has not actively attacked for 2s, recovers a percentage of Max HP every second. Great self sustain that allows him to regenerate his health between waves + S2: A good defensive DPS option for large waves of fast attacking enemies. + S3: While active, Thorns performs like a ground sniper dealing large amounts of physical damage very quickly and some Arts damage over time + A very solid meta unit that can be brought to almost any map, so long as he has enough time to build up his on-attack SP to activate his skill - S3: Thorns needs to build up his SP through attacking for quite a while before he becomes strong and his range is expanded infinitely |
Physical Attacker With Arts Ability, Self-Heal |
Headhunting
|
CN: 2020-08-11
Global: 2021-01-20
|
[None Available] | |||||||||||||||||||||||||||||
Target: 1
|
Deals Arts damage and Slow the target for a short timesluggish = 0.8 |
I'll Do My Best
ATK +80%, ASPD +30
Skill activated automatically
SP Cost: 20
Initial SP: 0
SP Charge Type
Per Second
Skill Activation
Auto Trigger
Duration
30 Sec
Childhood Frolic
ATK +60%, attacks hit up to 3 enemies
Unlimited duration
SP Cost: 80
Initial SP: 0
SP Charge Type
Per Second
Skill Activation
Auto Trigger
Duration
-
Foxfire Haze
Stops attacking; Attack Range expands, the effect of this unit's second Talent increases to 2 times, and all enemies within Attack Range are Slow. Heals all ally units within range for 20% of this unit's ATK every second
SP Cost: 70
Initial SP: 50
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
35 Sec
|
Skill Aura - Supporter
When deployed, increases the SP recovery rate of all Supporters by +0.4/second (only the highest effect of this type takes place)
Binding Circle
Enemies in range that are Slow are inflicted with 23% (+3%) Fragile effect for an equivalent duration
|
+ Trait: Attacks Slow enemies
+ E1 Talent: Gives additional SP/s for herself and other Supporter operators. (Does not stack with Ptilo and other similar effects) + E2 Talent: Increases damage taken for Slowed enemies in range, making her a great debuffer + S1: Boosts ATK and ASPD, good uptime + S2: Permanent once activated, can attack multiple enemies with increased ATK, great for consistent multi-target Slowing and a decent DPS option if the multi-targeting can be fully utilized. + S3: Slows all enemies in an expanded range, increases 2nd talent effectiveness (a potentially huge team DPS increase), and heals all allies in range. Her strongest skill and great for challenging content. - Not much point in using S1, and her S2 has a relatively long charge time, requiring Suzuran to be deployed early (though her Talent helps to speed it up). - S3: Cannot attack while it is active - Overall low personal DPS potential for S1 and S3 (though her primary role is support) |
Slow, Ally SP Generation, Enemy Arts Damage Taken Up, Enemy Physical Damage Taken Up, Ally Heal Not Medic, Fragile, Slow - Sluggish, HP Regen |
Headhunting
|
CN: 2020-07-09
Global: 2020-10-28
|
![]() SP recovery +0.2/sec when there are enemies within range
![]() SP recovery +0.2/sec when there are enemies within range
![]() SP recovery +0.2/sec when there are enemies within range
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Target: 1
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Attacks the heaviest enemy first |
ATK Up γ
ATK +100%
SP Cost: 30
Initial SP: 15
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
30 Sec
Split Shot
ATK +90%, and attacks hit one additional enemy
SP Cost: 65
Initial SP: 45
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
60 Sec
Avalanche Breaker
ATK +25%. Immediately fires harpoons at the 4 heaviest enemies within range, Bind them and attacking them once every second for the duration of this skill
SP Cost: 30
Initial SP: 15
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
8 Sec
|
Bone Piercer
When attacking a heavy enemy, ignores 60% of its DEF (enemies with 3 weight or higher count for this effect)
Ideal Student
When this unit is in the squad, all [Ursus Student Self-Governing Group] Operators gain +10% ATK (+2%)
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+ Trait; Prioritize attacking highest weight enemy
+ Talent: When attacking heavy enemies (weight >= 3), ignore a percentage of enemy DEF + Talent: All Ursus Student Council Operators on the team gain ATK + S3: Great crowd control on multiple enemies with a decent cooldown + Attack range lets her stay safe far away from the front lines + Pierce DEF allows her to hurt high DEF enemies, and can be especially useful against enemies that have both high DEF and RES. = While most often used for crowd control, her damage is quite good as well and should not be underestimated - Her attack range can make her difficult to position on some maps - Slow attack speed and high DP Cost |
Ally ATK Buff, Bind, DEF Ignore, Has In-Squad Effect |
Headhunting
|
CN: 2020-06-18
Global: 2020-09-29
|
![]() When attacking a heavy enemy (weight 3 or greater), ATK increased to 115%
![]() When attacking a heavy enemy (weight 3 or greater), ATK increased to 115%
![]() When attacking a heavy enemy (weight 3 or greater), ATK increased to 115%
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Target: Multi (Block #)
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Can attack all blocked enemies [This in-game description is inaccurate. This Operator does not need enemies to be blocked to hit them, they just need to be in range. This Operator hits multiple targets equal to their block number.] Can be deployed on Ranged Tiles |
Barrel Burst
The next attack pushes the targets away along the attack direction significantly, dealing 150% ATK as Physical damage and Stun them for 1.2 second(s)
* The Force Level of the Shift is 2 (Strong)
SP Cost: 5
Initial SP: 0
SP Charge Type
Per Second
Skill Activation
Auto Trigger
Duration
-
Hydraulics Mode
Attack Interval increases, ATK +200%, Attack Range extends by +2 and becomes a long-range AoE attack, attacks now push enemies away moderately
Unlimited duration * This Skill modifies the Attack Interval by 2.2 * The Force Level of the Shift is 1 (Medium)
SP Cost: 70
Initial SP: 0
SP Charge Type
Per Second
Skill Activation
Auto Trigger
Duration
-
Liquid Nitrogen Cannon
Immediately fires a compressed liquid nitrogen cannon, dealing 350% Arts damage in an area and pushing enemies away greatly; For 8 seconds, enemies hit by this ability take True Damage proportional to distance traveled; If the Reserve Water Cannon is located within 4 tiles, it will also activate this ability
* The Force Level of the Shift is 3 (Very Strong) * If adjacent to Weedy, the Force Level of the Water Cannon Shift is 4 (Insanely Strong) * 1200 damage per grid moved
SP Cost: 33
Initial SP: 20
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
-
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Industrial Water Cannon
Can deploy a Reserve Water Cannon that lasts for 20s; the Water Cannon can attack 1 target and push it away slightly
Upgraded Water Cannon
Increases the shift level of the Water Cannon's normal attacks and skills by 1, and Weedy will restore 1 SP per 3 seconds if the Water Cannon is located in one of the 4 tiles adjacent to her
|
+ Trait: Attacks multiple enemies equal to block count
+ Talents: Can summon a water cannon on an open tile to continuously push enemies back and, if she is adjacent, regenerate Weedy's SP + S2: changes her basic attack into a ranged push that can infinitely knock back multiple enemies depending on their weight and movement speed + S3: Can fire a long range shot from both Weedy and her canon that does a large amount of True damage based on how much an enemy is moved. When both shots hit the same enemy it increases the pushing power to a level that is currently unmatched + Extremely useful in CC maps, as her True damage and pushing power enable some unique strategies, and she keeps most of her effectiveness under CC Contract debuffs - Her skills require a lot of room to move enemies in order to be effective - S2: if an enemy moves too quickly, they will hit her before she can knock them back, and she lacks any defensive abilities |
Stun, Physical Attacker With Arts Ability, Has True Damage Ability, Self SP Generation, Has Summon |
Recruitment & Headhunting
|
CN: 2020-05-01
Global: 2020-12-30
|
![]() Simultaneously attacks all blocked enemies
Can be deployed on ranged tiles, and refunds half the DP cost of this deployment ![]() Simultaneously attacks all blocked enemies
Can be deployed on ranged tiles, and refunds half the DP cost of this deployment ![]() Simultaneously attacks all blocked enemies
Can be deployed on ranged tiles, and refunds half the DP cost of this deployment |
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Target: AoE
|
Deals AOE Physical damage |
King of Hearts
Immediately launches a grenade, dealing 350% ATK as Physical damage to all enemies hit and Stun them for 3 seconds
SP Cost: 16
Initial SP: 0
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
-
Jack in the Box
The next attack buries a mine (lasts for 120 seconds) in a deployable tile within this unit's Attack Range; The mine will detonate when an enemy passes by it, dealing 280% Physical damage to all nearby enemies and Stun them for 2.2 seconds
* Detailed information on the landmines can be seen here.
SP Cost: 8
Initial SP: 0
SP Charge Type
Per Second
Skill Activation
Auto Trigger
Duration
-
D12
Places bombs on up to 4 enemies within Attack Range, prioritizing enemies with the highest HP; After a delay, the bombs will detonate, each dealing 310% ATK as Physical damage to nearby enemies and Stun them for 5 seconds
SP Cost: 33
Initial SP: 20
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
-
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Ambush
After remaining deployed for 10 seconds, obtains 60% Physical and Arts Dodge, and is less likely to be targeted by enemies
Insult to Injury
Enemies in range take +21% (+3%) Physical Physical Damage when Stun
|
+ Trait: Attacks do Physical AoE splash damage
+ Talent: She gains Physical and Arts Dodge and becomes less likely to be attacked 10 seconds after deployment, which allows her to be placed later and still survive + Her abilities focus on stuns, which is one of the strongest forms of crowd control + S2: When there is downtime between waves, she can cover a large area with mines and continuously stun enemies as they approach + S3: Huge AoE burst damage and a long duration stun on multiple enemies. Best used on large mobs of enemies huddled together + Much easier to use than previous AoE snipers as she works well independently - Typically Archetypal drawbacks: Expensive to deploy and slow ASPD |
Enemy Physical Damage Taken Up, Stun, Has Summon, Limited |
Headhunting
This Operator is a Limited Operator in the [Celebration] Limited series. They appeared on the following banners: |
CN: 2020-05-01
Global: 2020-12-30
|
![]() Increases ATK to 110% when attacking blocked enemies
Deals AOE Physical damage ![]() Increases ATK to 110% when attacking blocked enemies
Deals AOE Physical damage ![]() Increases ATK to 110% when attacking blocked enemies
Deals AOE Physical damage ![]() Attacks ignore 100 DEF
![]() Attacks ignore 100 DEF
![]() Attacks ignore 100 DEF
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Target: 1
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Significantly reduced Redeployment Time |
Phantom of the Night
After deployment, immediately gains 50% Physical Dodge and a Barrier that can absorb Physical damage equal to 80% of this unit's Max HP, lasting for 10 seconds
SP Cost: 0
Initial SP: 0
SP Charge Type
Passive
Skill Activation
Passive
Duration
-
Bloody Opus
Upon deployment, immediately gains 10 charges of a stacking +20% ATK buff (each attack consumes one charge)
SP Cost: 0
Initial SP: 0
SP Charge Type
Passive
Skill Activation
Passive
Duration
-
Night Raid
Upon deployment, immediately deals 300% ATK as Physical damage to all nearby enemies, pushes them back slightly, and randomly inflicts one of the following statuses to all targets hit (Slow, Bind, or Stun) for 4.5 seconds
* The Force Level of the Shift is 0 (Weak)
SP Cost: 0
Initial SP: 0
SP Charge Type
Passive
Skill Activation
Passive
Duration
-
|
Phantom in the Mirror
Can summon a stronger clone with the same abilities as Phantom, but has its own redeployment time
Phantom Mastery
Redeployment time of clone is reduced by 10 seconds
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+ Archetype: Greatly decreased redeployment time
+ Talent: Can summon a clone. The clone has the same skill as Phantom and has a seperate redeployment time. + Great crowd control and assassination Skill options + S3: A very long duration of AOE crowd control when combined with his clone + S2: front-loads his damage so even against hard hitting enemies you can get out a lot of damage before death + His clone can block enemies and serve as a great distraction = Without Potentials he can become very DP expensive after multiple redeploys - His clone cooldown is much longer than Phantom himself, so it can be tricky to coordinate with his clone if you redeploy him quickly |
Slow, Bind, Stun, Shift Ability But Not Pusher/Puller, Slow - Sluggish, Has Summon |
Recruitment & Headhunting
|
CN: 2020-04-21
Global: 2020-12-10
|
![]() Refunds a large portion of the current DP Cost when retreated
![]() Refunds a large portion of the current DP Cost when retreated
![]() Refunds a large portion of the current DP Cost when retreated
![]() When there are no allied units in the four adjacent tiles, ATK +10%
![]() When there are no allied units in the four adjacent tiles, ATK +10%
![]() When there are no allied units in the four adjacent tiles, ATK +10%
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Target: 1
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Obtain 1 DP after this unit defeats an enemy; Refunds the original DP Cost when retreatedcost = 1 |
Swift Strike γ
ATK +45%; ASPD +45
SP Cost: 35
Initial SP: 15
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
35 Sec
High-Impact Assault
Increases the ATK of the next attack to 200%, and strikes an additional time
Can store up to 3 charges
SP Cost: 4
Initial SP: 0
SP Charge Type
Per Second
Skill Activation
Auto Trigger
Duration
-
Locked Breech Burst
ATK interval increases, Block +1, ATK and DEF +120%, and attacks hit 3 times in a row
* This Skill modifies the Attack Interval by 0.7
SP Cost: 40
Initial SP: 25
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
20 Sec
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Precise Reloading
When attacking, has a 28%(+3%) chance to increase ATK to 130% and strike an additional target
Martial Tradition
When this unit is in the squad, all Vanguards gain +8(+2) Initial SP
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+ Archetype: Gain +1 DP on kills and full DP refund on retreat
+ Talent: Every attack has a chance to "crit" and hit another target + Talent 2: When in team, all Vanguard operators deploy with extra initial SP, enabling some Vanguards to use their skills almost right after deployment + Extremely high DPS that outclasses the DPS of all other Vanguards + Great with buffs as she does multiple hits and has good ATK multipliers. = S3 is typically used for drop-in, skill use, and retreat; S2 if she wants to stay deployed - S3 is powerful but it has poor uptime - Block-1 at base makes it more difficult to capitalize on her multi-attacking Talent |
Increase Own Block, Has In-Squad Effect |
Recruitment & Headhunting
|
CN: 2020-03-17
Global: 2020-09-10
|
![]() Generates 2 DP after this unit defeats an enemy; Refunds the current DP Cost when retreated
![]() Generates 2 DP after this unit defeats an enemy; Refunds the current DP Cost when retreated
![]() Generates 2 DP after this unit defeats an enemy; Refunds the current DP Cost when retreated
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Target: 1
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Deals Arts damage |
'Really Cold Axe'
Increases the ATK of the next attack to 210%, prioritizing enemies that are not blocked and Bind them for 3 seconds
Can store 3 charge(s)
SP Cost: 6
Initial SP: 0
SP Charge Type
Per Second
Skill Activation
Auto Trigger
Duration
-
'Really Hot Knives'
Attack Interval is reduced greatly, and attacks prioritize enemies with the highest DEF
* This Skill modifies the Attack Interval by 0.33
SP Cost: 40
Initial SP: 25
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
40 Sec
'Really Heavy Spear'
Attack Range expands, ATK +210%, attacks now deal Physical damage, prioritize enemies with the lowest defense, and silence targets for 5 seconds
SP Cost: 80
Initial SP: 55
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
60 Sec
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Thresher
Each attack deals additional Arts damage to the target equal to 44%(+4%) of its DEF
Lone Journey
When there are no other friendly units in the surrounding 4 tiles, ATK +8% and ASPD +8
|
+ Talent 1: deals additional Arts damage to the target based on a percentage of enemy DEF, making her even better at killing high DEF enemies, which is a strength of her Class
+ Dynamic range of prioritization and utility offered by her 3 Skills makes her very adaptable to different situations. + S1: good crowd control that prioritizes unblocked enemies and binds them + S2: Vaporizes high DEF enemies by prioritizing them and decreasing Attack Interval + S3: Good DPS Skill with a unique Caster ability changes damage to Physical, prioritizes low DEF, and disables enemy special abilities = Talent 2: Increases her ATK and ASPD when there are no adjacent allies, a buff that can at times be difficult to activate = Different strengths and utility than Eyjafjalla - S3: has a long cooldown and works counter to her Talent |
Silence |
Headhunting
|
CN: 2020-02-25
Global: 2020-08-26
|
![]() Ignore 10 of target's RES
![]() Ignore 10 of target's RES
![]() Ignore 10 of target's RES
![]() Gains 1 SP when a normal attack hits an Elite or Leader enemy
![]() Gains 1 SP when a normal attack hits an Elite or Leader enemy
![]() Gains 1 SP when a normal attack hits an Elite or Leader enemy
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Target: 1
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Blocks 3 enemies |
Tin Burning
DEF +70%, ATK +45%, and normal attacks now deal Arts damage
SP Cost: 30
Initial SP: 10
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
30 Sec
Copper Seal
Stops attacking; DEF +130%, Block +1, upon receiving an enemy attack, deals Arts damage to the attacker equal to 90% of Nian's ATK and silences them for 5 seconds
SP Cost: 50
Initial SP: 35
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
35 Sec
Iron Defense
ATK +120%; Nearby allied Operators gain DEF +80%, Block +1 and Status Resistance
SP Cost: 85
Initial SP: 70
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
45 Sec
|
Tectonic Armor
When this unit is in the squad, all Defenders gain +20%(+4%) Max HP
Clairvoyance
After deployment, immediately gains 3 Shield
|
+ Talent 1: significant boost to HP of all Defenders
+ Talent 2: Blocks first 3 attacks (no damage), great for soaking special attacks or high-damage phases + DPS/defense/support hybrid enables flexible use + S1 and S2: deal Arts Damage. + S2: disables enemy special abilities and increases her block count + S3: buffs all nearby allies in a large range, increasing their block count, giving them status resistance, and increasing their DEF. Especially good for Defenders and Operators with abilities that hit multiple enemies based on Block count. Useful for helping Operators survive Aak buffs. = Pure DPS and Silence roles are usually more effectively provided by other Operators = Talent 2 shield use can be tricky to optimize when used as a core Defender - Being a Limited Operator makes increasing Potential very difficult - S2: Silence not effective against enemies with very long attack intervals - S3: Increasing Block can be detrimental to some Operators |
Ally HP Buff, Physical Attacker With Arts Ability, Silence, Ally DEF Buff, Status Resistance Buff, Increase Own Block, Has In-Squad Effect, Limited, Shield, Ally Block Count |
Headhunting
This Operator is a Limited Operator in the [Spring Festival] Limited series. They appeared on the following banners: |
CN: 2020-01-16
Global: 2020-07-29
|
![]() DEF +20% when blocking an enemy
![]() DEF +20% when blocking an enemy
![]() DEF +20% when blocking an enemy
![]() Blocks 4 enemies
![]() Blocks 4 enemies
![]() Blocks 4 enemies
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Target: 1
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Continually loses HP over timehp_ratio = 0.03 |
Rapid Fire
ASPD +100
SP Cost: 30
Initial SP: 20
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
30 Sec
Type-γ Stimpack
Attacks an ally within range (prioritizes allies directly in front of this unit) 15 times with 500 ATK, and then increases the Max HP and DEF of self and that unit by +80% for the remaining duration of this skill
SP Cost: 30
Initial SP: 25
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
30 Sec
Durian-Flavored Stimpack
Attacks an ally within range (prioritizes allies directly in front of this unit) 15 times with 500 ATK, and then increases ATK by +50% and ASPD by +50 of self and that unit for the remaining duration of this skill
SP Cost: 35
Initial SP: 30
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
20 Sec
|
Drug Cocktail Administration
Each attack will randomly trigger one of the following effects: Restores own HP by 15%, that attack deals 150% damage, Slow the enemy for 1.4 seconds, or Stun the enemy for 1 second
Pharmaceutical Diffusion
Increases healing effects on this unit by 25%(+5%)
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+ Can function both as DPS and Buffer
+ Talent 2: Increases healing received + S2 and S3: Very strong buffs to both target and self, one defensive, one offensive = Talent 1: strong effects, but effects are random, so we can’t count on getting a particular effect. = Pairs well with Enmity guards (like Hellagur) because they benefit from both the lowered health and the DPS and attack speed - Trait: Constantly decreasing HP means he needs to constantly be attacking or have a healer to survive - S2 and S3: will kill any allies without decent DEF |
Slow, Stun, Ally HP Buff, Ally DEF Buff, Ally ASPD Buff, Ally ATK Buff, Slow - Sluggish |
Recruitment & Headhunting
|
CN: 2020-01-16
Global: 2020-07-29
|
![]() Continuously lose HP over time; If HP is over 80%, natural SP regen is increased by +0.25 SP/s
![]() Continuously lose HP over time; If HP is over 80%, natural SP regen is increased by +0.25 SP/s
![]() Continuously lose HP over time; If HP is over 80%, natural SP regen is increased by +0.25 SP/s
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Target: Multi (Block #)
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Attacks all blocked enemies [This in-game description is inaccurate. This Operator does not need enemies to be blocked to hit them, they just need to be in range. This Operator hits multiple targets equal to their block number.] |
Power Strike γ
Increases the ATK of next attack to 290%
SP Cost: 2
Initial SP: 0
SP Charge Type
Attacking Enemy
Skill Activation
Auto Trigger
Duration
-
Chainsaw Extension Module
ATK +100%, DEF +35%, and Attack Range increases
Unlimited duration
SP Cost: 70
Initial SP: 0
SP Charge Type
Per Second
Skill Activation
Auto Trigger
Duration
-
Boiling Burst
Upon skill activation, ATK and DEF gradually increases to +80%, and attacks slice all all enemies in front of this unit. When this skill ends, this unit loses 25% HP and deals 400% ATK as Physical damage to all surrounding enemies
SP Cost: 35
Initial SP: 25
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
10 Sec
|
Emergency Defibrillation
When this unit's HP falls beneath 25%, restores 50% HP (one time only) and prevents HP from falling under 50% for 7(+1) seconds
Harsh Training
Gains Status Resistance after being deployed for 12 (-3) seconds
|
+ Trait: Attack multiple enemies equal to block number
+ Talent 1: The first time HP falls below 25%, recover 50% HP and prevent HP from falling below 50% for the next few seconds + Talent 2: A short time after deployment, gains [Resistance] effect which reduces stun, snare, and freeze duration by 50% + Very durable and one of the highest DPS Operators in the game + S2: Increased Attack Range allows her to attack enemies from behind Operators or over walls + S3: High burst damage - Typical Archetype drawbacks of high DP Cost and wanting E2 to shine. |
Status Resistance Buff |
Recruitment & Headhunting
|
CN: 2019-12-24
Global: 2020-06-30
|
![]() When attacking blocked enemies, ATK increased to 110%
![]() When attacking blocked enemies, ATK increased to 110%
![]() When attacking blocked enemies, ATK increased to 110%
|
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Target: AoE
|
Deals AOE Arts damage |
ATK Up γ
ATK +100%
SP Cost: 30
Initial SP: 15
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
30 Sec
Lock of Shattered Time
Stun all enemies within Attack Range and deals 140% ATK as Arts damage to them every second
SP Cost: 50
Initial SP: 30
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
7 Sec
Key of Chronology
Attack Range increases, attacks turn into ripples that spread outward, ATK +170%, increases the effect of the second talent by 3x, and attacks knock targets back slightly
* The Force Level of the Shift is 0 (Weak)
SP Cost: 110
Initial SP: 80
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
27 Sec
|
Skill Aura - Caster
When deployed, increases the SP recovery rate of all Casters by +0.4/second (only the highest effect of this type takes place)
Subjective Time Dilation
Slows the movement speed of enemies within this unit's attack range by 18%(+3%)
|
+ Talent: When deployed, all ally Caster SP gain increased (does not stack with similar effects)
+ Decreases movement speed of enemies within attack range + S2 and S3: Extremely powerful crowd control + S2: Great synergy with powerful attackers (especially with limited range) as you can hold enemies within their range. + A well rounded AOE caster that can provide both damage and utility. = While the damage on her skills is high when active, she plays more of a crowd control role than DPS - Long Skill cooldowns with low up-times (somewhat mitigated by her SP gain Talent) |
Ally SP Generation, Slow, Stun, Shift Ability But Not Pusher/Puller, Slow - Move Speed |
Recruitment & Headhunting
|
CN: 2019-11-19
Global: 2020-05-27
|
![]() Reduces Deployment Cost
Deals AOE Arts damage ![]() Reduces Deployment Cost
Deals AOE Arts damage ![]() Reduces Deployment Cost
Deals AOE Arts damage |
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Target: 1
|
Deals Arts damage Can use Summons in battles |
High-Efficiency Freezing Module
Passive: Slow enemies within the Attack Range of this unit and drones every 3 seconds for 1 seconds
Active: Instead of Slow, Bind targets for 2.5 seconds. Retreats all drones after this effect ends * Detailed information on Skill 1 Drones can be seen here.
SP Cost: 30
Initial SP: 20
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
15 Sec
Laser Mining Module
Passive: Drones may be deployed on melee tiles, dealing single-target Arts damage.
Active: Magallan and her drones gain +150 ASPD, and drones gain AoE attacks. Retreats all drones after this effect ends. * Detailed information on Skill 2 Drones can be seen here.
SP Cost: 38
Initial SP: 25
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
15 Sec
Armed Combat Module
Passive: Drones may be deployed on ranged tiles, dealing AoE physical damage.
Active: Magallan and her drones gain +150% ATK, and increases the AoE of drones' attacks. Retreats all drones after this effect ends. * Detailed information on Skill 3 Drones can be seen here.
SP Cost: 38
Initial SP: 25
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
15 Sec
|
Support Drone - Soaring Dragon
Can use up to 5 drones that do not block (max 3 deployed at once). Drones' effect changes based upon Skill.
Optical Refraction Accessories
Drones gain Invisible for 22 (+2) seconds after deployment (cannot be targeted by enemy ranged attacks)
|
+ Trait and Talent 1: Can summon Drones with 0 block that gain abilities based on selected Skill
+ Talent 2: Drones cannot be targeted for some time after they are deployed + Great for the CC Event since there are Contracts that lower the number of Operators the team can bring to battle, leaving the extra deploy slots available for Summons. + Choice of S2 or S3 provides both Arts and Physical Damage options + S1 is incredible for slowing the movement of large groups of enemies - Drones require DP to place and count toward the deploy limit - Skill activation can be tricky to master - Requires significant resource investment if you want to bring her as a DPS into endgame |
Slow, Bind, Slow - Sluggish, Has Summon, |
Recruitment & Headhunting
|
CN: 2019-10-15
Global: 2020-03-25
|
![]() The first summoned unit does not consume deployment slots (The last summoned unit on the field does not return a deployment slot when retreated or defeated)
![]() The first summoned unit does not consume deployment slots (The last summoned unit on the field does not return a deployment slot when retreated or defeated)
![]() The first summoned unit does not consume deployment slots (The last summoned unit on the field does not return a deployment slot when retreated or defeated)
![]() Can hold +3 additional summoned units and summoned unit deployment costs are reduced
![]() Can hold +3 additional summoned units and summoned unit deployment costs are reduced
![]() Can hold +3 additional summoned units and summoned unit deployment costs are reduced
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Target: 1
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Can't be healed by other units. Recovers {value} self HP every time this operator attacks an enemy {Value} = 30 (Non-Elite); 50 (Elite 1); 70 (Elite 2). value = 30 E1: value = 50 E2: value = 70 |
Crescent Moon
The ATK of next attack increases to 175%, attacking twice consecutively
SP Cost: 2
Initial SP: 0
SP Charge Type
Attacking Enemy
Skill Activation
Auto Trigger
Duration
-
Half Moon
ATK +80%, changes attack to twice attack, obtaining 75% Physical Dodge
SP Cost: 25
Initial SP: 15
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
13 Sec
Full Moon
ATK +100%, attack range +2 tiles, can attack up to 3 targets simultaneously
SP Cost: 35
Initial SP: 15
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
15 Sec
|
Waxing Moon
Increases ASPD based on lost HP (Reaches max boosted ASPD +100 when below 30% HP)
Ingenious Strategist
Regenerate 70 (+10) HP per second when this unit is not blocking an enemy.
|
+ Trait: Heal HP on every hit
+ Talent1: Based on HP lost, increase attack speed + Talent2: When not blocking enemies, recovers HP every second + Extremely high HP and ATK + Great for Contingency Contract (CC) as he keeps most of his effectiveness through CC debuffs + A solo character that can be placed on his own and if leveled high enough can 1v1 most enemies with no help + Strong counter to enemies like the Avenger and Rockbreaker as his dodge and high dps allows him to 1v1 them effectively (with some RNG) = Enmity Guard Archetype: Block-1 - High DP cost - Fairly niche outside of CC. When healing and Operator choices are less limited, solo 1v1 Operators are less valuable - Can't be healed directly (passive regen works) |
Self-Heal |
Recruitment & Headhunting
|
CN: 2019-09-10
Global: 2020-04-15
|
![]() Gain 25% Shelter when HP is below 50%
![]() Gain 25% Shelter when HP is below 50%
![]() Gain 25% Shelter when HP is below 50%
![]() Can't be healed by other units, Recover 70 self HP everytime this operator attacks an enemy. Once per deployment when defeated, does not retreat and recovers 30% HP instead.
![]() Can't be healed by other units, Recover 70 self HP everytime this operator attacks an enemy. Once per deployment when defeated, does not retreat and recovers 30% HP instead.
![]() Can't be healed by other units, Recover 70 self HP everytime this operator attacks an enemy. Once per deployment when defeated, does not retreat and recovers 30% HP instead.
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Target: 1
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High accuracy point-blank shot |
Charged Shot
The next attack deals 220% damage, and increases the chance of triggering this unit's Talent to 80%
SP Cost: 3
Initial SP: 0
SP Charge Type
Attacking Enemy
Skill Activation
Auto Trigger
Duration
-
Sharp Eye
ATK +130%, and increases the chance to activate the Talent to 50%
SP Cost: 30
Initial SP: 20
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
40 Sec
Final Tactics
Changes attack range to frontal 4 tiles, Attack Interval increases a bit, ATK +180%, increasing Talent triggering chance to 100%
* This Skill modifies the Attack Interval by 0.4
SP Cost: 25
Initial SP: 12
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
25 Sec
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Sharp Arrow
When attacking, has a 20% chance to increase the current damage of that attack to 160% and reduce the DEF of the target hit by 20% for 5 seconds
Crossfire
When Schwarz and at least one more [Sniper] Operator are on the battlefield, all [Sniper] Operators' ATK +10% (+2%)
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+ Talent: When attacking, chance to crit for increased damage and decrease enemy DEF for a short duration
+ E2 Talent: When deployed with at least 1 other sniper, all Snipers gain ATK + A good companion to Exusiai as she can kill heavy DEF units that Exusiai can't + High ATK and damage multipliers + Tops the Physical dps charts vs enemies with medium+ DEF + S3: Guaranteed critical burst - High DP cost - Short attack range - S3: Range narrows to a frontal line and slightly Slower ASPD |
Enemy DEF Debuff, Ally ATK Buff |
Recruitment & Headhunting
|
CN: 2019-08-27
Global: 2020-04-29
|
![]() Redeployment Time reduced
![]() Redeployment Time reduced
![]() Redeployment Time reduced
![]() Increases ATK to 105% when attacking enemies directly in front, and ignores their Physical Dodge
![]() Increases ATK to 105% when attacking enemies directly in front, and ignores their Physical Dodge
![]() Increases ATK to 105% when attacking enemies directly in front, and ignores their Physical Dodge
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Target: 1
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Normal attacks deal damage twice |
Sheathed Strike
On the next attack, strike the enemy using the sheath, dealing 320% ATK as Physical damage and Stun them for 1.5 seconds
SP Cost: 4
Initial SP: 0
SP Charge Type
Attacking Enemy
Skill Activation
Auto Trigger
Duration
-
Chi Xiao - Unsheath
Deals 500% of ATK Physical damage and 500% of ATK Arts damage to at most 7 enemies in front of this unit
SP Cost: 20
Initial SP: 20
SP Charge Type
Attacking Enemy
Skill Activation
Manual Trigger
Duration
-
Chi Xiao - Shadowless
Seeks the closest enemy around and launches 10 slashes in a row, each dealing 320% ATK as Physical damage and Stun the target on the last hit for 4 seconds
SP Cost: 30
Initial SP: 20
SP Charge Type
Attacking Enemy
Skill Activation
Manual Trigger
Duration
-
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Scolding
Every 4 seconds when deployed, restores 1 Skill Point to all deployed allies that have an ATK Recovery or DEF Recovery skill.
Blade Art
ATK +6% (+1%); DEF +6% (+1%); Physical Dodge +13% (+3%)
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+ Trait: Regular attacks deal damage twice
+ Talent: When deployed, all Skills with [On Attack] and [When Hit] Charge Type gain 1 SP over time + E2 Talent; +ATK, +DEF, +Physical Dodge + Excellent when paired with other Operators that have [On ATK] or [When Hit] charge skills + S2: Strong burst group assassination + S3: Great multi-target and Boss killing = While her attacks hit twice, they only charge 1 SP per attack, and her ATK stat is lower than other Guards to compensate, putting her at a disadvantage against high DEF enemies = As a Nuker, her best Skills are instant bursts, and she lacks Skills for sustained damage - Expensive Deploy Cost - [On-Attack] charge Skills with moderate SP Costs can be slow to charge |
Ally SP Generation, Stun, Physical Attacker With Arts Ability, Has Alter |
Recruitment & Headhunting
|
CN: 2019-07-09
Global: 2020-02-26
|
![]() Deals 10% more damage with skills
![]() Deals 10% more damage with skills
![]() Deals 10% more damage with skills
![]() Attacks ignore 70 DEF
![]() Attacks ignore 70 DEF
![]() Attacks ignore 70 DEF
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Target: 1
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Blocks 1 enemy |
Swift Strike γ
ATK +45%; ASPD +45
SP Cost: 35
Initial SP: 15
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
35 Sec
Wave Strike
ATK +170% for 30 seconds after Skadi is deployed
SP Cost: 0
Initial SP: 0
SP Charge Type
Passive
Skill Activation
Passive
Duration
-
Tidal Elegy
ATK, DEF and Max HP +130%
SP Cost: 90
Initial SP: 70
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
50 Sec
|
Abyssal Predator
When this unit is in the squad, all [Abyssal Hunter] Operators gain +16% (+2%) ATK
Swift Action
Redeployment Time -10 seconds
|
+ S2: Huge on-deploy damage makes her great for boss killing or dueling big enemies
+ S3: turns her into a raid boss for the duration + Very high ATK and HP stats = Duelist Guard: Blocks 1 = Glut of 6* Guards gives Skadi a lot of competition, and makes her somewhat replaceable - S2: High DP cost can limit redeploy potential - low DEF |
Ally ATK Buff, Has In-Squad Effect, Has Alter |
Recruitment & Headhunting
|
CN: 2019-05-30
Global: 2020-02-05
|
![]() When defeated, does not retreat and recovers all HP instead. However, Max HP -60% and ASPD +30 (Can only activate once every deployment)
![]() When defeated, does not retreat and recovers all HP instead. However, Max HP -60% and ASPD +30 (Can only activate once every deployment)
![]() When defeated, does not retreat and recovers all HP instead. However, Max HP -60% and ASPD +30 (Can only activate once every deployment)
![]() Increases ATK to 115% when attacking blocked enemies
![]() Increases ATK to 115% when attacking blocked enemies
![]() Increases ATK to 115% when attacking blocked enemies
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Target: 1
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Can launch Ranged Attacks that deal 80% of normal ATKatk_scale = 0.8 |
Power Strike γ
Increases the ATK of next attack to 290%
SP Cost: 2
Initial SP: 0
SP Charge Type
Attacking Enemy
Skill Activation
Auto Trigger
Duration
-
Rules of Survival
Can switch between the original state and the following state:
Range reduces; DEF +100%; Restores HP by 6% of Max HP per second
SP Cost: 5
Initial SP: 0
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
-
Truesilver Slash
DEF -70%; ATK +200%; Range expands; Attacks at most 6 targets simultaneously (regarded as Melee Attack)
* This Defense modifier is multiplicative, not additive.
SP Cost: 90
Initial SP: 75
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
30 Sec
|
Leader
ATK +12% (+2%); All allies' Redeployment Time -12% (+2%)
Eagle Eyes
Reveals Invisible enemies within range
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+ Trait: Can perform ranged attacks at 80% power
+ Talent: Buffs his own Attack and reduces redeploy time of all Operators + E2 Talent: Reveals Invisible enemies within range + Incredibly strong skills with high damage, range and duration. + Great overall stats + S2: makes him a very strong subtank + S3: Erases everything - Very long cool-down on S3 |
Remove Stealth, Self-Heal, Has In-Squad Effect |
Recruitment & Headhunting
|
CN: 2019-04-30
Global: 2020-01-16
|
[None Available] | |||||||||||||||||||||||||||||
Target: 1
|
Can heal allies by using skill(s) |
First Aid
Restores the HP of a nearby ally with less than 50% HP by 180% of Saria's ATK in the next attack
Can store 3 charge(s)
SP Cost: 4
Initial SP: 0
SP Charge Type
Per Second
Skill Activation
Auto Trigger
Duration
-
Medicine Dispensing
Restores the HP of all allies within a certain range by 140% of Saria's ATK
SP Cost: 7
Initial SP: 0
SP Charge Type
Per Second
Skill Activation
Auto Trigger
Duration
-
Calcification
Restores the HP of all nearby allies by 35% of Saria's ATK each second.
The Arts damage taken by nearby enemies +55% and their Movement Speed -60%
SP Cost: 80
Initial SP: 70
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
30 Sec
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Rhine Charged Suit
For every 20 seconds Saria is deployed, ATK +6% (+1%) and DEF +5% (+1%), stacking up to 5 times
Refreshment
When Saria restores an ally's HP, she also restores 1 extra Skill Point to them
|
+ Trait: Heals allies with her Skills
+ E2 Talent: Grants +1 SP to Operators she heals (HP must be restored) + Great stats all around that, with her Talent, further increase as she is on the field + S1: Great single target healing skill that doesn't get wasted because of the HP threshold requirement. + S2: Large coverage area, and good for "poison mist" stages or other light damage/non burst healing situations + S3 provides good stackable slow and an extremely strong Arts damage boost along with the healing - No DEF boosting Skills means she has a hard time surviving the strongest Physical Damage enemies - Does not restore SP if she heals an ally already at full health - S2: the nature of the healing of this skill and the lack of utility make it a less desired choice in challenging content than the other 2 |
Ally Heal Not Medic, Ally SP Generation, Slow, Enemy Arts Damage Taken Up, Slow - Move Speed |
Recruitment & Headhunting
|
CN: 2019-04-30
Global: 2020-01-16
|
![]() When healing allied units with less than 50% HP, increases heal amount by 15%
![]() When healing allied units with less than 50% HP, increases heal amount by 15%
![]() When healing allied units with less than 50% HP, increases heal amount by 15%
![]() Reduces damage taken by 15%
![]() Reduces damage taken by 15%
![]() Reduces damage taken by 15%
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Target: 1
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Blocks 3 enemies |
Warpath
DEF +80%; ATK +40%
SP Cost: 40
Initial SP: 20
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
30 Sec
Thorns
DEF +30%
Deals 100% of ATK Physical damage to enemies that attack Hoshiguma
SP Cost: 0
Initial SP: 0
SP Charge Type
Passive
Skill Activation
Passive
Duration
-
Saw of Strength
ATK +140%; DEF +90%; Cuts all targets in the frontal tile with the shield
SP Cost: 50
Initial SP: 30
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
25 Sec
|
Tactical Armor
28%(+3%) chance to resist damage
Special Operation Strategy
When deployed, allied Defender Operators gain +8%(+2%) DEF
|
+ DPS Defender
+ Talent: Chance to resist Physical and Arts damage + E2 Talent: Buffs the DEF of all other Defenders + Great DPS and DEF option with S3 that doesn't have the penalties like other DPS Defenders + Very high HP makes her a nice meatball tank - As long as Liskarm can survive, she usually provides more utility as a DPS Defender than Hoshi |
Ally DEF Buff, Shield |
Recruitment & Headhunting
|
CN: 2019-04-30
Global: 2020-01-16
|
![]() Blocks 4 enemies
![]() Blocks 4 enemies
![]() Blocks 4 enemies
![]() DEF +20% when blocking an enemy
![]() DEF +20% when blocking an enemy
![]() DEF +20% when blocking an enemy
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Target: 3
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Restores the HP of 3 allies simultaneously |
Healing Up γ
ATK +90%
SP Cost: 30
Initial SP: 20
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
30 Sec
Arts Shield
The next heal grants all targets a Barrier that lasts for 5 seconds
The barrier can absorb Arts damage equal to 90% of Nightingale's ATK and increases the target's RES by +20; Can store 3 charge(s)
SP Cost: 8
Initial SP: 0
SP Charge Type
Per Second
Skill Activation
Auto Trigger
Duration
-
Sanctuary
Range expands; ATK +80%; RES of allies within range +150% and grants them 25% Arts Dodge
SP Cost: 120
Initial SP: 115
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
60 Sec
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White Fiend's Protection
RES of allies within range +17 (+2)
Fleeting Phantom
Can summon Phantoms. Phantoms cannot attack or block enemies, but have 75 RES and 30% Physical Dodge and are more likely to be targeted by enemies. Phantoms lose 3% Max HP per second
* Detailed information on Phantoms can be seen here. |
+ Trait: Heal up to 3 friendly units at once
+ Talent: Passively increases RES for allies within range + Talent: Can summon phantoms that can be placed on open tiles to draw enemy attacks. These ignore deploy limit + The best choice against Arts Damage and Caster enemies by a lot + Her S3 has a very large AOE + She will make some very difficult future stages much much easier - If there is no Arts Damage, Ptilopsis (and sometimes Perfumer) can provide better utility |
Ally RES Buff, Taunt, Ally Arts Dodge, Has Summon |
Recruitment & Headhunting
|
CN: 2019-04-30
Global: 2020-01-16
|
![]() Attack Range expands
![]() Attack Range expands
![]() Attack Range expands
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Target: 1
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Restores the HP of allies |
Creed
ATK +80%; ASPD +20
SP Cost: 40
Initial SP: 20
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
20 Sec
Auto Protect
The next heal grants the target a Barrier that lasts for 3 seconds
The barrier can absorb damage equal to 50% of Shining's ATK and increases the target's DEF by +50%; Can store 3 charge(s)
SP Cost: 5
Initial SP: 0
SP Charge Type
Per Second
Skill Activation
Auto Trigger
Duration
-
Creed Field
ATK +50%
All allies within range DEF +100%
SP Cost: 120
Initial SP: 115
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
60 Sec
|
Black Fiend's Protection
DEF of allies within range +65 (+5)
Code of Law
ASPD +13 (+3)
|
+ Talent: Passively increases the DEF of allies within range
+ S3: Operators can tank Physical Damage with ease (outside a certain future event) + Enables Healing Defenders (which usually don't have large/any Defense boosts) to survive harder hitting enemies + Prevents your Defenders from getting 1-shot by some bosses if you are under-leveled - As the team gets stronger and survivability becomes less of an issue, the other utility/support based healers become more appealing. - DEF buffs don't help against Arts Damage. |
Ally DEF Buff |
Recruitment & Headhunting
|
CN: 2019-04-30
Global: 2020-01-16
|
![]() Healing increased by 15% when healing a ground unit
![]() Healing increased by 15% when healing a ground unit
![]() Healing increased by 15% when healing a ground unit
![]() When healing allied units with less than 50% HP, increases heal amount by 15%
![]() When healing allied units with less than 50% HP, increases heal amount by 15%
![]() When healing allied units with less than 50% HP, increases heal amount by 15%
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Target: 1
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Deals Arts damage and Slow the target for a short timesluggish = 0.8 |
Arcane Staff - Quick Charge Mode
ATK +110%
Automatically activated
SP Cost: 10
Initial SP: 0
SP Charge Type
Attacking Enemy
Skill Activation
Auto Trigger
Duration
35 Sec
Arcane Staff - Particle Mode
Attack Interval reduces dramatically, but the Arts damage dealt by every attack is only 45% of ATK
Cannot use Normal Attack when the skill is not activated * This Skill modifies the Attack Interval by multiplying it by 0.15. This gives a new Attack Interval of .285, or 3.5 Attacks Per Second. This was verified by the analysis described in this video.
SP Cost: 15
Initial SP: 10
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
30 Sec
Arcane Staff - Anti-Gravity Mode
Applies Weightless to all enemies on the battlefield, expands Attack Range, +150% ATK, and can attack 5 enemies
Cannot use normal attacks while skill is inactive
SP Cost: 25
Initial SP: 10
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
25 Sec
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Accelerator Field
All allies' ASPD +8 (+1)
Part-time Job
Restores the HP of all allies by 25 (+5) per second when the skill is not activated
|
+ Trait: Attacks slow enemies
+ S3: great AoE damage that rivals most AoE Casters. Allows Shift Specialists to yeet heavy enemies and send medium weight enemies flying + S2: very reliable against slow moving big enemies + Good Duration and great cooldown on Skills means they can be used very often + Great for Challenge Operations that restrict Caster or Medic Classes - Can't attack while S2 or S3 aren't active - Fairly weak until you E2 her and level her Skills |
Slow, Ally ASPD Buff, Ally Heal Not Medic, Global Heal, Slow - Sluggish, HP Regen |
Headhunting
|
CN: 2019-04-30
Global: 2020-01-16
|
![]() Attacks deal Arts damage, and Slow the enemy for a moderate period of time
![]() Attacks deal Arts damage, and Slow the enemy for a moderate period of time
![]() Attacks deal Arts damage, and Slow the enemy for a moderate period of time
![]() SP recovery +0.2/sec when there are enemies within range
![]() SP recovery +0.2/sec when there are enemies within range
![]() SP recovery +0.2/sec when there are enemies within range
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Target: 1
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Deals Arts damage |
Duetto
ASPD +60
Starting from the second use of the skill, ATK +60%
SP Cost: 35
Initial SP: 25
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
25 Sec
Ignition
Deals 370% of ATK Arts damage in the next attack; Deals half damage to enemies around the target and their (main target only) RES -25% for 6 seconds
Can store 3 charge(s)
SP Cost: 5
Initial SP: 0
SP Charge Type
Per Second
Skill Activation
Auto Trigger
Duration
-
Volcano
ATK +130%; Range increases; Attack Interval reduces significantly; Attack becomes randomly shooting lava that can hit at most 6 enemies within range
* This Skill modifies the Attack Interval by -1.1
SP Cost: 80
Initial SP: 55
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
15 Sec
|
Pyrobreath
All [Caster] Operators' ATK +16% (+2%) when Eyjafjalla is deployed
Wild Fire
Immediately obtains a large random number of Skill Points after deployment (10-20)
|
+ E2 Talent: Gains 7-16 SP on deploy
+ S3: Will blow up anything short of the very strongest enemies with 1 use + S2: great consistent damage option + AoE Caster damage at a lower ST Caster Deployment Cost - S3: short Duration and long cooldown can leave the team flat if she is the main source of damage |
Ally ATK Buff, Enemy RES Debuff, Has In-Squad Effect |
Headhunting
|
CN: 2019-04-30
Global: 2020-01-16
|
![]() Ignore 10 of target's RES
![]() Ignore 10 of target's RES
![]() Ignore 10 of target's RES
|
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Target: AoE
|
Deals AOE Arts damage in a long line |
Fanaticism
ATK +20%; ASPD +80
SP Cost: 40
Initial SP: 20
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
20 Sec
Pyroclasm
Deals 250% of ATK Arts damage in the next attack;Targets' DEF -300 for 3 seconds; Causes them to take Burn damage
Can store 3 charge(s)
SP Cost: 7
Initial SP: 0
SP Charge Type
Per Second
Skill Activation
Auto Trigger
Duration
-
Scorched Earth
Deals 140% ATK as Arts damage to ground enemies within Attack Range every second, and reduce their RES by -20
This unit loses 2% Max HP every second
SP Cost: 28
Initial SP: 0
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
20 Sec
|
Spiritual Dissolution
RES of enemies within range -44% (+4%)
Rhine Loop
Restores 2 extra Skill Points every 5.5 seconds (-0.5)
|
+ Trait: Attacks hit all enemies in attack range
+ E2 Talent: Recover additional SP over time + Talent: All enemies within attack range have reduced Arts Resistance + Huge AoE damage that cuts through a lot of enemy RES + S2 and S3 both provide huge damage and debuff utility (DEF and RES, respectively) = Unique AoE attack Range allows her to hit enemies further away than any other Caster, but can limit her effectiveness on many maps. - High Deploy Cost, slow Attack Interval - S3 doesn't hit aerial enemies, and causes her to take a lot of damage |
Enemy RES Debuff, Enemy DEF Debuff, Self SP Generation |
Recruitment & Headhunting
|
CN: 2019-04-30
Global: 2020-01-16
|
![]() Attacks deal extremely long-ranged AoE Arts damage; damage dealt increases with distance, up to 110%
![]() Attacks deal extremely long-ranged AoE Arts damage; damage dealt increases with distance, up to 110%
![]() Attacks deal extremely long-ranged AoE Arts damage; damage dealt increases with distance, up to 110%
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Target: 1
|
Blocks 2 enemies |
Charge γ
Instantly gains 12 Deployment Points.
SP Cost: 35
Initial SP: 20
SP Charge Type
Per Second
Skill Activation
Auto Trigger
Duration
-
Aerial Hammer
Deals 340% of ATK Physical damage to all nearby enemies in the next attack; Gains 3 DP
Can store 3 charge(s)
SP Cost: 10
Initial SP: 10
SP Charge Type
Per Second
Skill Activation
Auto Trigger
Duration
-
Skull Breaker
Attack Interval increases. Increases ATK to 380% when attacking and has 40% chance to Stun the target for 1.5 seconds
* This Skill modifies the Attack Interval by 1
SP Cost: 30
Initial SP: 25
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
25 Sec
|
King of Beasts
All Vanguard Operators' ATK and DEF +10% (+2%)
Crushing
Obtains 1 Skill Point when an enemy in the four surrounding tiles is killed
|
+ E2 Talent: Recover 1 SP when enemies die adjacent
+ Good stats all around + Strong AOE physical damage with S2 + Talent: Buffs all Vanguards - S3 provides stun and decent single target damage but no DP gain. - S2 doesn't generate DP if she isn't hitting enemies |
Ally ATK Buff, Ally DEF Buff, Stun, Self SP Generation |
Recruitment & Headhunting
|
CN: 2019-04-30
Global: 2020-01-16
|
![]() Blocks 2 enemies; Gains +8% ATK and DEF while blocking enemies
![]() Blocks 2 enemies; Gains +8% ATK and DEF while blocking enemies
![]() Blocks 2 enemies; Gains +8% ATK and DEF while blocking enemies
![]() The first Deployment Cost -4
![]() The first Deployment Cost -4
![]() The first Deployment Cost -4
|
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Target: 1
|
Attacks aerial enemies first |
Charging Mode
Shoots 3 times in a row in the next attack, dealing 145% of ATK damage with every shot
SP Cost: 4
Initial SP: 0
SP Charge Type
Attacking Enemy
Skill Activation
Auto Trigger
Duration
-
Shooting Mode
Shoots 4 times in a row, dealing 125% of ATK damage with every shot
SP Cost: 35
Initial SP: 25
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
15 Sec
Overloading Mode
Shoots 5 times in a row; Slight Attack Interval reduction; Deals 110% of ATK damage with every shot
Automatically activated * This Skill modifies the Attack Interval by -0.11. There is currently a bug that causes the modifier to be applied twice, for a total Attack Interval modification of -0.22
SP Cost: 30
Initial SP: 20
SP Charge Type
Per Second
Skill Activation
Auto Trigger
Duration
15 Sec
|
Fast Cartridge
ASPD +15 (+3)
Angel's Blessings
ATK +8% (+2%); Max HP +13% (+3%); The same buff is given to a random ally when Exusiai is deployed
|
+ Trait: prioritizes attacking air units
+ Shreds low DEF enemies like tissue paper + Great base stats with extremely high DPS potential + When buffed she can confidently be the main DPS into endgame + E2 Talent: buffs random ally with ATK and HP on deploy, great for fast starts - Without buffs her DMG drops to almost nothing vs enemies with 600+ DEF, which have become fairly standard in new content |
Ally ATK Buff, Ally HP Buff |
Recruitment & Headhunting
|
CN: 2019-04-30
Global: 2020-01-16
|
![]() Increases ATK to 110% when attacking aerial targets
![]() Increases ATK to 110% when attacking aerial targets
![]() Increases ATK to 110% when attacking aerial targets
|
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Target: 1
|
Can Shift enemies by using skills Can be deployed on Ranged Tiles |
Magnetic Grab
The next attack will pull the target towards self with medium force, dealing 170% Physical damage.
Can hold 3 charges
SP Cost: 4
Initial SP: 4
SP Charge Type
INCREASE_WITH_TIME
Skill Activation
AUTO
Duration
-
Powerful Traction
Immediately fire a traction hook at the target and Bind them. Thereafter, deal 180% Physical damage and pull the target towards self with large force every 1.5 seconds until the end of the skill
SP Cost: 25
Initial SP: 15
SP Charge Type
INCREASE_WITH_TIME
Skill Activation
MANUAL
Duration
4 Sec
|
Engineer's Backpack
In each battle, regain 10(+2) SP after the first skill used ends
|
Bind |
Headhunting
|
CN: 2023-09-05
|
![]() When shifting enemies, the targets receive Arts Damage proportional to distance moved (800 Arts Damage per tile shifted)
![]() When shifting enemies, the targets receive Arts Damage proportional to distance moved (800 Arts Damage per tile shifted)
![]() When shifting enemies, the targets receive Arts Damage proportional to distance moved (800 Arts Damage per tile shifted)
|
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Target: 1
|
Attacks require ammo and increase ATK by 120%. When not attacking, gradually reload ammo (up to 8)value = 4 value = 6 value = 8 |
ATK Up γ
ATK +100%
SP Cost: 30
Initial SP: 15
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
30 Sec
Night of Drunken Revelry
Increase reload interval (+0.8 seconds), ATK +140%. Attacks Slow the target for 1 second
SP Cost: 40
Initial SP: 25
SP Charge Type
INCREASE_WITH_TIME
Skill Activation
MANUAL
Duration
40 Sec
|
Unwilling to be Outdone
After not attacking for 2 seconds, the next attack will deal 133%(+3%) damage
|
Ammo, Slow, Slow - Sluggish, Event Welfare |
Activity Acquisition
|
CN: 2023-09-05
|
[None Available] | ||||||||||||||||||||||||||||||
Target: 1
|
Can attack enemies from range; When attacking enemies not blocked by self, increase ATK to 120%atk_scale = 1.2 |
Powerful Strike·Type β
The next attack deals 230% damage
SP Cost: 3
Initial SP: 0
SP Charge Type
INCREASE_WHEN_ATTACK
Skill Activation
AUTO
Duration
-
Perseverance of Soil and Stone
ATK +80%. Grant DEF +80% to the melee operator with the highest Block Count within the 8 surrounding tiles (if there are no valid targets, grant the effect to self)
Bryophyta is Stun for 5 seconds after the skill ends
SP Cost: 50
Initial SP: 35
SP Charge Type
INCREASE_WITH_TIME
Skill Activation
MANUAL
Duration
30 Sec
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Cautious Adaptation
When not blocking enemies, grant DEF +14%(+2%) to melee allies within the 8 surrounding tiles; When blocking enemies, gain DEF +14%(+2%)
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Ally DEF Buff, Event Welfare |
Activity Acquisition
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CN: 2023-08-01
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![]() Attack Increased to 130% when attacking enemies not blocked by self
![]() Attack Increased to 130% when attacking enemies not blocked by self
![]() Attack Increased to 130% when attacking enemies not blocked by self
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Target: 1
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Blocks 2 enemies |
Charge γ
Instantly gains 12 Deployment Points.
SP Cost: 35
Initial SP: 20
SP Charge Type
Per Second
Skill Activation
Auto Trigger
Duration
-
Engineer's Wish
Immediately obtain 12 DP. ATK +35%, DEF +65%
On the 2nd cast and onwards, obtain 1 DP every 4 seconds and duration becomes infinite
SP Cost: 40
Initial SP: 25
SP Charge Type
INCREASE_WITH_TIME
Skill Activation
MANUAL
Duration
15 Sec
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Relocation Squad Regulations
30 seconds after deployment, Max HP +18%(+3%)
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Headhunting
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CN: 2023-08-01
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![]() When blocking enemies, ATK and DEF +8%
![]() When blocking enemies, ATK and DEF +8%
![]() When blocking enemies, ATK and DEF +8%
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Target: 1
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Attacks deal Arts Damage and can deal Elemental Damage |
Before All I See is Ruined
The next attack deals 130% Arts damage and inflicts Apoptosis·Allied damage equal to 80% ATK
Can hold 2 charges
SP Cost: 7
Initial SP: 0
SP Charge Type
INCREASE_WITH_TIME
Skill Activation
AUTO
Duration
-
After All I See is Withered
Attack Speed +50, attack 1 additional target. Attacks inflict Apoptosis·Allied damage equal to 35% ATK
SP Cost: 30
Initial SP: 15
SP Charge Type
INCREASE_WITH_TIME
Skill Activation
MANUAL
Duration
20 Sec
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Revealer
In [Expeditioner's Joklumarkar], attacks inflict Apoptosis·Allied damage equal to 30% ATK
Hermit
ATK +7%(+1%), Attack Speed +7(+1)
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Apoptosis, Enemy ATK Debuff |
Activity Acquisition
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CN: 2023-07-13
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[None Available] | ||||||||||||||||||||||||||||||
Target: AoE
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Deals AOE Arts damage |
Swift Strike γ
ATK +45%; ASPD +45
SP Cost: 35
Initial SP: 15
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
35 Sec
“Witch's Tears”
Expand Attack Range, massively reduce Attack Interval (-2.4 seconds). Attacks change to summoning icicles above random tiles within Attack Range. When the icicles impact the ground, inflict Cold to all nearby enemies for 1 second and deal 90% Arts damage
* This Skill modifies the Attack Interval by -2.4
SP Cost: 40
Initial SP: 20
SP Charge Type
INCREASE_WITH_TIME
Skill Activation
MANUAL
Duration
15 Sec
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Frostborn
20 seconds after deployment, ATK +18%(+3%) and gain Status Resistance
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Status Resistance Buff, Frozen, Cold |
Headhunting
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CN: 2023-07-06
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![]() Reduces Deployment Cost (-8 DP Cost)
![]() Reduces Deployment Cost (-8 DP Cost)
![]() Reduces Deployment Cost (-8 DP Cost)
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Target: 1
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Continually loses HP over timehp_ratio = 0.03 |
Play By Ear
After deployment, Attack Speed +100
SP Cost: 0
Initial SP: 0
SP Charge Type
Passive
Skill Activation
PASSIVE
Duration
24 Sec
On-the-spot Gunnery Modification
Grant the following effects to self and a Sniper operator ahead (prioritize allies directly in front): ATK +30%, Attack Speed +40. When attacking, there is 20% chance to self-Stun for 1.8 seconds
SP Cost: 40
Initial SP: 30
SP Charge Type
INCREASE_WITH_TIME
Skill Activation
MANUAL
Duration
20 Sec
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Experimentation on Ammo Reloading
When attacking, 70% chance to activate one of the following effects: Attack deals 2 hits; Stun the target for 1 seconds; Attack ignores 80% of the target's DEF
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Stun, DEF Ignore, Ally ATK Buff, Ally ASPD Buff |
Headhunting
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CN: 2023-06-08
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![]() Continuously lose HP over time; If HP is over 80%, natural SP regen is increased by +0.25 SP/s
![]() Continuously lose HP over time; If HP is over 80%, natural SP regen is increased by +0.25 SP/s
![]() Continuously lose HP over time; If HP is over 80%, natural SP regen is increased by +0.25 SP/s
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Target: 1
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Attacks aerial enemies first |
“Avoiding Trouble”
Attacks deal 230% Physical damage
Upon skill activation, Insider gains 4 ammo and the skill ends when all ammo is used (skill can be manually deactivated)
SP Cost: 12
Initial SP: 0
SP Charge Type
INCREASE_WHEN_ATTACK
Skill Activation
AUTO
Duration
-
“Resolving Trouble”
ATK +130%, slightly reduce Attack Interval (-0.3 seconds). Prioritize enemies wielding ranged weapons and reduce Taunt level
Upon skill activation, Insider gains 14 ammo and the skill ends when all ammo is used (skill can be manually deactivated) * This Skill modifies the Attack Interval by -0.3
SP Cost: 20
Initial SP: 14
SP Charge Type
INCREASE_WITH_TIME
Skill Activation
MANUAL
Duration
-
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Firepower Support
20 seconds after deployment, increase ammo capacity of own ammo-based skills by +3. Additionally, increase ammo capacity of 1 other random [Laterano] operator's ammo-based skills by +1
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Ammo, Event Welfare |
Activity Acquisition
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CN: 2023-06-08
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![]() When attacking aerial units, increase ATK to 110%
![]() When attacking aerial units, increase ATK to 110%
![]() When attacking aerial units, increase ATK to 110%
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Target: 1
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Blocks 2 enemies |
Lingering Scent
Gain 8 DP and perform 8 chain slashes at surrounding enemies, each dealing 200% ATK as Physical damage that ignores 50% DEF
SP Cost: 25
Initial SP: 13
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
-
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Boundless Heart
SP recovery rate +1/sec after deployment and before 2nd skill use
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[None Available] | |||||||||||||||||||||||||||||||||
Target: 1
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High accuracy point-blank shot |
Saturated Pulse
Increase Attack Interval (+0.8 seconds), ATK +180%
* This Skill modifies the Attack Interval by 0.8
SP Cost: 40
Initial SP: 25
SP Charge Type
INCREASE_WITH_TIME
Skill Activation
MANUAL
Duration
30 Sec
Critical Burst
Fire a penetrating shot ahead, dealing 500% Physical damage to enemies along the way. The damage decays as distance increases, down to a minimum of 180% damage
Can hold 2 charges
SP Cost: 15
Initial SP: 6
SP Charge Type
INCREASE_WITH_TIME
Skill Activation
MANUAL
Duration
-
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Parameter Calibration
After the first skill cast, subsequent skill casts deal 16%(+1%) more damage
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Headhunting
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CN: 2023-05-01
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![]() When attacking an enemy directly ahead (the column in front of the operator), ATK increases to 105% and ignores the target's Physical Evasion
![]() When attacking an enemy directly ahead (the column in front of the operator), ATK increases to 105% and ignores the target's Physical Evasion
![]() When attacking an enemy directly ahead (the column in front of the operator), ATK increases to 105% and ignores the target's Physical Evasion
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Target: 1
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Only restores SP when blocking enemies |
Mining Breakthrough
Deal 280% damage to all enemies within Attack Range
Can hold 2 charges
SP Cost: 6
Initial SP: 3
SP Charge Type
INCREASE_WITH_TIME
Skill Activation
MANUAL
Duration
-
Structural Fortification
Gain 20 layers of stackable DEF buffs, each granting +21% DEF (every attack received consumes 1 layer)
Skill can be manually deactivated
SP Cost: 40
Initial SP: 20
SP Charge Type
INCREASE_WITH_TIME
Skill Activation
MANUAL
Duration
60 Sec
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图纸校正
自身获得15%(+3%)的物理减伤;在战场停留35秒后效果翻倍
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Headhunting
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CN: 2023-04-06
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![]() SP recovery speed is reduced (reduced to 20%). While blocking, SP recovery speed returns to normal.
(Can gain SP from external sources without blocking)
![]() SP recovery speed is reduced (reduced to 20%). While blocking, SP recovery speed returns to normal.
(Can gain SP from external sources without blocking)
![]() SP recovery speed is reduced (reduced to 20%). While blocking, SP recovery speed returns to normal. (Can gain SP from external sources without blocking)
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Target: 1
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Blocks 1 enemy |
Street Fighter
Attacks deal 190% Physical damage and drain 12% current HP
SP Cost: 20
Initial SP: 10
SP Charge Type
INCREASE_WITH_TIME
Skill Activation
MANUAL
Duration
15 Sec
Fearless Stand
After deployment, immediately lose 70% HP and gain Barrier equal to 150% Max HP (Effect weakens over 6 seconds). Attacks deal 190% Physical damage
SP Cost: 0
Initial SP: 0
SP Charge Type
Passive
Skill Activation
PASSIVE
Duration
18 Sec
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沸血先锋
在场时,自身获得最高+52%(+2%)攻击力的Berserk(损失70%生命值时达最大加成)
主场作战
在【惊霆无声】中,部署不消耗部署位
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Tenacity, Barrier |
Activity Acquisition
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CN: 2023-04-06
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![]() When attacking blocked enemies, ATK increased to 115%
![]() When attacking blocked enemies, ATK increased to 115%
![]() When attacking blocked enemies, ATK increased to 115%
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