RECENT UPDATES
8/31 - Added Advanced Filter Options, which allows filtering on Special abilities like Silence, Operator buffs, enemy debuffs, etc.
Interactive Operator List
Below is the list of Operators found in Arknights. This list allows a player to Filter, Sort, and View many different options in order to easily view and compare different aspects of Operators in the game.
Filtering Options
- Rarity - Includes Operators of selected rarities. Includes all rarities if none are selected.
- Class/Archetype - Includes Operators of selected Classes and/or Archetypes. Includes all Classes and Archetypes if none are selected.
- Release Status - Includes Operators that are available on the selected Servers. All Operators are listed if none are selected. (Default is Global only)
Advanced Filters
- Status, Buff, Debuff, and Function - Will display Operators that have the specified ability when the filter is selected. (multiple can be selected, results will be inclusive)
- Target - Includes Operators that have the selected number of targets.
- Damage Type - Includes Operators that have the selected Damage Types.
- Position - includes Operators that have the selected Position.
Show (View) Options
- Stats - Shows Operator stats, targets, and damage type.
- Traits - Shows Operator Traits (highest level of Trait is shown)
- Skills - Shows Operator Skill details (highest level of each skill is shown)
- Talents - Shows Operator Talents.
- Evaluation - A summary of pros and cons of the Operator from Botzu.
- Ability Tags - the list of special abilities of that Operator (that can be filtered on in the Advanced Filter section)
Sort Options
Stats shown are at highest promotion and level possible. Maximum Trust and Potential stats can be add/removed with their respective check-boxes.
- Newest - Sorts by CN Release Date
- Operator - Sorts alphabetically by Operator Name
- Rarity - Sorts by Operator rarity
- HP - Sorts by Operator HP
- ATK - Sorts by Operator ATK
- DEF - Sorts by Operator DEF
- DP Cost - Sorts by the Operator Deployment Cost
- RES - Sorts by innate Arts Resistance
- Block - Sorts by Block count
- Redeploy - Sorts by Redeploy time
- ATK Interval - Sorts by the Operator Attack Interval
For a list of Release Dates and how to obtain each Operator and more, check out the links below!
Operators
Filter
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Conviction
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Female
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Male
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Filter by Class or Archetype
































































Release Status | |
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EN | CN |
Status
Buff
Debuff
Function
Other
Target | |||
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1 | 3 | AoE | Multi (Block #) |
Damage Type | ||
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Arts Damage | Healing | Physical Damage |
Position | |
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Melee | Ranged |
Show
Show | |||||||
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Stats | Traits | Skills | Talents | Evaluation | Ability Tags | Obtain Method | Modules |
Sort
Sort By | |||||
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Newest | Operator | Rarity | HP | ATK | DEF |
DP Cost | Res | Block | Redeploy | ATK Interval |
Total Operators Shown:
Operator | Stats | Traits | Skills | Talents | Evaluation | Ability Tags | Obtain Method | Release Date | Modules | ||||||||||||||||||||||||||||
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Target: 1
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Blocks 1 enemy |
Void and Full
Deal 400% Physical damage to the target; If the skill has reached the maximum charge, consume all charges and deal the corresponding amount of damage
Can hold 3 charges
SP Cost: 3
Initial SP: 0
SP Charge Type
Attacking Enemy
Skill Activation
Manual Trigger
Duration
-
Hossu
Deal 450% Physical damage to up to 4 nearby enemies, Levitate any targets affected by Talent 1; Thereafter, end the Levitate state of all nearby enemies, activating Talent 1 with 100% chance and dealing 650% Physical damage to them
Can hold 2 charges
SP Cost: 10
Initial SP: 9
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
-
One's Non-existence
Deal 380% Physical damage to the target and nearby enemies; After using the skill 5 times: Expand Attack Range and attacks deal 2 hits. Skill becomes Auto Trigger and deals an additional hit
SP Cost: 8
Initial SP: 0
SP Charge Type
Attacking Enemy
Skill Activation
Manual Trigger
Duration
-
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To End a War
Normal attacks have 25%(+2%) chance to increase the damage dealt by Chongyue to the target by 70%(+5%) for 2.5 seconds
All as Guests
If Chongyue's skill defeats at least 1 enemy, recover 3 SP
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Self SP Generation, Levitate, Limited |
Headhunting
This Operator is a Limited Operator in the [Spring Festival] Limited series. They appeared on the following banners: |
CN: 2023-01-17
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[None Available] | ||||||||||||||||||||||||||||||
Target: AoE
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Normally does not attack, but has greatly increased DEF and RES; When skill is active, attacks deal AoE Arts damage DEF bonus is +200%; RES bonus is +20 (flat) def = 2 |
Exquisite
Can switch between the default state and the following state:
Slightly increase Attack Interval (+1 second), ATK +60%. Attacks Slow the targets for 1 seconds * This Skill modifies the Attack Interval by 1
SP Cost: 5
Initial SP: 0
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
-
Shelter
Attack Speed +130, reduce Taunt level. Within the skill duration, grant Talent 1 effect to all allies within Attack Range
SP Cost: 30
Initial SP: 25
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
25 Sec
Shattered Time
ATK +200%, expand Attack Range and shatter range of Crystal Barrier. Increase damage threshold of Crystal Barrier to 3x. If an attack defeats an enemy, shatter the Crystal Barrier and immediately regenerate it
Skill can be manually deactivated
SP Cost: 50
Initial SP: 30
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
30 Sec
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Perfect Planning
Has a Crystal Barrier that blocks all damage; If the Barrier receives more than 200 damage in a single attack, it shatters and deals Arts damage equal to 110%(+10%) of Lin's ATK to all nearby enemies and Stuns them for 1 second. The Barrier will regenerate after 8 seconds
Hidden Talent
When attacked, has 55%(+5%) chance to recover 1 SP
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Stun, Self SP Generation, Slow |
Headhunting
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CN: 2023-01-17
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[None Available] | ||||||||||||||||||||||||||||||
Target: 1
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Attacks deal Arts damage. When attacking enemies, recover HP to an ally within Attack Range for 50% of the damage dealtscale = 0.5 |
Swift Strike γ
ATK +45%; ASPD +45
SP Cost: 35
Initial SP: 15
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
35 Sec
Wither and Prosper
Summon 3 fireballs around 2 allies, prioritizing allies on ground tiles. Each fireball deals Arts damage equal to 240% of Reed's ATK to 1 enemy every 1.5 seconds and activates Reed's Trait on that ally
SP Cost: 27
Initial SP: 18
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
20 Sec
Tinders of Life
Attack 2 targets simultaneously, ATK +60%. Increase Talent 1 activation chance to 100%. Within the skill duration, enemies afflicted with Firebrand receive Arts damage equal to 60% of Reed's ATK every second; When defeated, they deal Arts damage equal to 140% of Reed's ATK to nearby enemies and inflict Firebrand to them
Firebrand effects last until the skill ends
SP Cost: 40
Initial SP: 30
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
30 Sec
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Firebrand
When attacking, has 30% chance to inflict Firebrand to the enemy: ATK -22%(+2), 32%(+2) Arts Fragility effect, does not stack and lasts for 6 seconds
Incandescence
When healing other allies, Reed receives 55%(+5) of the amount healed
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Firebrand, Enemy ATK Debuff, Fragile, Has Alter |
Headhunting
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CN: 2022-12-15
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[None Available] | ||||||||||||||||||||||||||||||
Target: 1
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This unit can designate one Tactical Point within attack range to call Reinforcements; ATK is increased to 150% when attacking enemies blocked by Reinforcements atk_scale = 1.5 |
Call of the Leader
Immediately obtain 7 DP and summon one “Wolf Shadow”
SP Cost: 21
Initial SP: 5
SP Charge Type
Per Second
Skill Activation
Auto Trigger
Duration
-
Boon of the Leader
Immediately obtain 2 DP and grant the following effects to the Wolf Pack: The next attack deals 200% damage and recovers 20% HP; If the Wolf Pack defeats an enemy, obtain an additional 1 DP
SP Cost: 5
Initial SP: 4
SP Charge Type
Per Second
Skill Activation
Auto Trigger
Duration
-
Dignity of the Leader
Gradually obtain 12 DP while the skill is active. Attacks deal 3 hits. When Vigil and the Wolf Pack attack units blocked by the Wolf Pack, they deal additional Arts damage equal to 50% of Vigil's ATK
SP Cost: 35
Initial SP: 10
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
15 Sec
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Leader of the Wolf Pack
Can summon a Wolf Pack initially formed of 2 "Wolf Shadows" at the tactical point. The number of "Wolf Shadows" increases by 1 every 25 seconds (up to 3; each "Wolf Shadow" increases the Wolf Pack's Block Count by +1 and causes normal attacks to deal 1 additional hit)
Nature of the Wolf Pack
When enemies are blocked by the Wolf Pack, Vigil and the Wolf Pack ignore 200(+25) of its' DEF
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DEF Ignore, Self-Heal, Physical Attacker With Arts Ability, Event Welfare |
Activity Acquisition
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CN: 2022-11-01
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[None Available] | ||||||||||||||||||||||||||||||
Target: 1
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Cannot be healed by allies |
The Final Word
The next attack deals an additional hit of Arts damage equal to 200% of Penance's ATK
Charged effect: The next attack deals 200% damage and Stuns the target for 5 seconds
SP Cost: 3
Initial SP: 0
SP Charge Type
Per Second
Skill Activation
Auto Trigger
Duration
-
Firm Asceticism
Stop attacking enemies and gain 60% Shelter effect. Deal 140% Arts damage to all nearby enemies every second. Within the skill duration, increase the Barrier gain effect of Talent 1 by 100%
SP Cost: 30
Initial SP: 20
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
20 Sec
Overcoming Obstacles
Immediately gain Barrier equal to 130% Max HP. Increase Attack Interval (+0.9 seconds), ATK +400%. Increase Taunt level
* This Skill modifies the Attack Interval by 0.9
SP Cost: 20
Initial SP: 0
SP Charge Type
Getting Hit
Skill Activation
Manual Trigger
Duration
30 Sec
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Guardian of the Law
After deployment, immediately gain Barrier equal to 55%(+5%)Max HP. When defeating an enemy, gain Barrier equal to 6% Max HP (caps at 300% Max HP)
Wreathed in Thorns
When attacked while possessing Barrier granted by herself, Penance deals Arts damage equal to 53%(+3%) of her ATK to the attacker
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Shelter, Physical Attacker With Arts Ability, Stun, Taunt, Barrier |
Headhunting
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CN: 2022-11-01
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[None Available] | ||||||||||||||||||||||||||||||
Target: 1
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Significantly reduced Redeployment Time |
Silent Drizzle
After deployment, ATK +70%. Attacks Silence the targets for 10 seconds and the target receives 400 Arts damage every second for the duration of the effect
SP Cost: 0
Initial SP: 0
SP Charge Type
Passive
Skill Activation
Passive
Duration
12 Sec
Endless Downpour
After deployment, immediately deal 240% Arts damage to all nearby enemies and inflict -30% RES to them for 10 seconds; ATK +55%, attacks hit 2 times and deal Arts damage
SP Cost: 0
Initial SP: 0
SP Charge Type
Passive
Skill Activation
Passive
Duration
10 Sec
Torrential Sword Rain
After deployment, immediately deal 165% Arts damage 2 times to all nearby enemies and Stun them for 2 seconds. Thereafter, activate Sword Rain every second against 4 different targets within range, dealing 130% Arts damage and Stun the targets for 0.2 seconds
SP Cost: 0
Initial SP: 0
SP Charge Type
Passive
Skill Activation
Passive
Duration
8 Sec
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Texas Tradition
When skill is active, ATK +20%; After defeating an enemy for the first time, recover all HP and reactivate the passive skill
Texas Sword Arts
After every deployment, before defeating an enemy, Attack Speed +10(+2) and reduce all damage taken by 30%(+5%)
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Self-Heal, Silence, Physical Attacker With Arts Ability, Enemy RES Debuff, Stun |
Headhunting
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CN: 2022-11-01
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![]() When there are no allied units in the four adjacent tiles, ATK +10%
![]() When there are no allied units in the four adjacent tiles, ATK +10%
![]() When there are no allied units in the four adjacent tiles, ATK +10%
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Target: 1
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Blocks 2 enemies; Can use <Support Devices> in battles |
Extreme Firepower
When equipping this skill: Device grants ATK +12% to an operator
Active: Immediately gain 1 Device. Attacks deal 200% Physical damage and Device effect increases to 4x When the skill ends, destroy all Devices on the battlefield
SP Cost: 45
Initial SP: 20
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
20 Sec
Efficient Resupply
When equipping this skill: Device grants 1 SP to an operator every 3.5 seconds
Active: ATK +60%, DEF +60%. Attack multiple enemies equal to Block Count. Device is strengthened to granting 1 SP every 2 seconds, however HP loss is doubled When the skill ends, gain 1 Device
SP Cost: 50
Initial SP: 25
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
30 Sec
Feist's Metal Crab·Prototype
When equipping this skill: Device can be attacked by ally operators but will not take damage. It can deal Physical splash damage through its skill, however it will also lose HP
Active: Immediately gain 1 Device. ATK +55%, Attack Speed +55
SP Cost: 35
Initial SP: 20
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
30 Sec
|
Battlefield Engineer
Carries 3 Support Devices (can only deploy 2). The Support Devices' functionality changes depending on selected skill
Cost-saving Measures
When a Support Device within the 8 surrounding tiles of Stainless is destroyed, there is 80%(+10%) chance to recycle it and grant Stainless 1 Support Device
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Has Summon, Ally ATK Buff, Ally SP Generation |
Headhunting
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CN: 2022-10-11
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[None Available] | ||||||||||||||||||||||||||||||
Target: 1
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Normally does not attack and has 0 Block; When skill is inactive, ATK gradually increases up to +{atk:0%} over {max_stack_cnt} seconds. ATK is reset when the skill endsatk = 2 |
Unsounded Fury
Attacks deal 200% Physical damage. DEF +60%
SP Cost: 30
Initial SP: 15
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
30 Sec
Unresolved Sorrow
Increase Attack Interval (+0.3 seconds), expand Attack Range. Attacks deal 2 hits, with each hit dealing 190% damage
If an enemy is defeated within the skill duration, the Trait effect will not reset after the skill ends. Skill can be manually deactivated * This Skill modifies the Attack Interval by 0.3
SP Cost: 25
Initial SP: 10
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
20 Sec
Unilluminated Glory
Expand Attack Range, increase Trait effect to 2x (Trait effect -10% whenever an enemy is defeated). Attacks deal 180% Physical damage to up to 5 targets. When enemies within Attack Range are attacked by [Kazimierz] operators, deal additional True damage equal to 12% of Młynar's ATK
SP Cost: 42
Initial SP: 20
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
28 Sec
|
Wanderer
When attacking, increase ATK to 113%(+3%). When there are 3 or more enemies nearby, increase ATK to 118%(+3%) and reduce damage taken by 15%
Indifferent
When deployed, increase Taunt level and [Kazimier] operators reflect True damage equal to 18%(+3%) of Mlynar's ATK when attacked
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Has True Damage Ability, Taunt |
Headhunting
|
CN: 2022-09-08
|
[None Available] | ||||||||||||||||||||||||||||||
Target: 1
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High accuracy point-blank shot |
Iamb
ATK +60%; When attacking, has a 40% chance to deal 225% damage
Unlimited duration
SP Cost: 20
Initial SP: 0
SP Charge Type
Attacking Enemy
Skill Activation
Auto Trigger
Duration
-
Précis
Passive Effect: When this skill is equipped, the Redeployment Time of 'Typewriter' is reduced to 50%
Active Effect: Immediately attacks 3 times in front of this unit, with each attack dealing 230% ATK as Physical damage Can store 2 charges
SP Cost: 9
Initial SP: 9
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
-
Opprobrium
Attack Range expands, Attack Interval is reduced, and each attack deals 200% damage (Increased to 255% against enemies in the front 3 tiles)
* This Skill modifies the Attack Interval by -0.6
SP Cost: 35
Initial SP: 23
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
30 Sec
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Automatic Typewriter
Can summon a 'Typewriter' for 25s; the 'Typewriter' has the same skill as this unit, and has its own Redeployment Time
Stenographer of Weaknesses
Attacks from the 'Typewriter' reduce the target's DEF by 20% (+2%) for 5 (+1) seconds; if the 'Typewriter' is placed within the 4 tiles adjacent to Pozëmka, this effect increases to 25% (+2%)
|
+ A high powered close range sniper with a deployable that expands her range
+ Talent: Has access to Typewriter (deployable) that mimics her skills and reduces enemy DEF. Typewriter is invulnerable so it can be used to safely snipe at tough enemies without putting Pozyomka in danger + S1: Infinite duration ATK boost with a fairly low SP cost. + S2: Turns her Typewriter into a quick deploy sniper. You can store up to two charges and then quickly use them. + S3: The default choice in most situations. Great for assassinating bosses or elite enemies. It has a long uptime, making it good against durable enemies or bosses with multiple forms. - S2: Cannot be used unless something is in range of the unit herself. Unless both she and her deployable are hitting the same unit, the damage isn't very strong and will struggle to take out moderately durable enemies. - Can be difficult on some maps to find deployment room for both her and her Typewriter to target the same enemy |
Has Summon, Enemy DEF Debuff |
Headhunting
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CN: 2022-08-11
Global: 2023-01-13
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![]() Increases ATK to 105% when attacking enemies directly in front, and ignores their Physical Dodge
![]() Increases ATK to 105% when attacking enemies directly in front, and ignores their Physical Dodge
![]() Increases ATK to 105% when attacking enemies directly in front, and ignores their Physical Dodge
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Target: 1
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Attacks all blocked enemies [This in-game description is inaccurate. This Operator does not need enemies to be blocked to hit them, they just need to be in range. This Operator hits multiple targets equal to their block number.] |
Precise Thrashing
ATK +80%, each attack restores HP to this unit equal to 40% of the damage dealt
SP Cost: 25
Initial SP: 10
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
25 Sec
Chainsaw Assault
Attack Range expands, ATK +180%, DEF +50%; When attacking unblocked enemies, pulls them towards this unit moderately
* The Force Level of the Shift is 1 (Medium)
SP Cost: 35
Initial SP: 25
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
40 Sec
Soul of the Jungle
ATK +140%, ASPD +100, Block +2; While this skill is active, this unit only takes 50% of incoming damage, with the remaining amount dealt as HP loss over 20 seconds after this skill ends
SP Cost: 35
Initial SP: 25
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
25 Sec
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Battleaxe
Increases ATK and DEF by 12% (+2%), increased by a further 5% (+1%) for each blocked enemy
Medical Background
Increases this unit's healing received by 25% (+5%), increased to 45% (+5%) when under half HP
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+ A centurion guard with a diverse kit able to handle larger waves of enemies
+ Talent: gains ATK and DEF buff that increases the more enemies blocked. Gains bonus healing when on low HP + S1: This provides gavial with some powerful self healing, especially when attacking multiple enemies. + S2: Greatly expands her range, and boosts her ATK and DEF. The pull effect on this skill also provides many useful benefits such as crowd control and the ability to group enemies from multiple lanes together. + S3: This skill is good for large waves of enemies due to the increased DPS and block count. Its damage reduction also provides her with a much needed boost to her survivability. - S1: Will often still need support healing against enemies with higher DEF or when caught with the skill down. - S3: She can easily die to the after effects of this skill if she has taken a lot of damage. |
Shift Ability But Not Pusher/Puller, Increase Own Block |
Headhunting
|
CN: 2022-08-11
Global: 2023-01-13
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[None Available] | |||||||||||||||||||||||||||||
Target: 1
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Can use traps to assist in combat, but traps cannot be placed on tiles already occupied by an enemy |
Dangerous Entity Removal
Passive: When triggered, deal 450% Physical damage to the target and inflict -35% DEF for 5 seconds.
Active: Immediately gain 1 Resonator
SP Cost: 12
Initial SP: 0
SP Charge Type
Per Second
Skill Activation
Auto Trigger
Duration
-
Quicksand Generation
Passive: When triggered, deal 300% Physical damage to all nearby targets and Bind them for 3.5 seconds. If there is only 1 target, Bind them for 6 seconds instead
Active: Immediately gain 1 Resonator
SP Cost: 12
Initial SP: 0
SP Charge Type
Per Second
Skill Activation
Auto Trigger
Duration
-
High-speed Resonating Troubleshooter
Passive: When triggered, deal 350% Arts damage to all nearby targets and Slow them for 5 seconds. After a delay, trigger other Resonators within range
Active: Immediately gain 1 Resonator
SP Cost: 12
Initial SP: 0
SP Charge Type
Per Second
Skill Activation
Auto Trigger
Duration
-
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Resonator
Can use 10(+2) Resonators (can hold up to 10). The first enemy to step on each Resonator will trigger it. After deployment, immediately summon 2 Resonators within Attack Range
Dreamer
After a Resonator activates, Dorothy gains +2% ATK, stacking up to 12(+2) layers
|
Enemy DEF Debuff, Bind, Slow |
Headhunting
|
CN: 2022-07-05
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[None Available] | ||||||||||||||||||||||||||||||
Target: 1
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Attacks deal Arts damage; When unable to find a target, attacks can be stored up and fired all at once (Up to 3 charges)times = 3 |
Quickening Presto
Attack Range changes, Attack Interval is massively reduced, and each attack deals 50% ATK as Arts damage
* This Skill modifies the Attack Interval by 0.17
SP Cost: 15
Initial SP: 5
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
5 Sec
Desolate Echoes
Expends all stored attack charges and summons stored attack charges +1 Old Day Remnants on deployable tiles within Attack Range (lasts for 30 seconds). The Remnants activate when enemies approach, each dealing 245% ATK as Arts damage to nearby enemies and dragging them towards itself moderately
* The Force Level of the Shift is 1 (Medium)
SP Cost: 13
Initial SP: 0
SP Charge Type
Per Second
Skill Activation
Auto Trigger
Duration
-
Sound of Silence
ASPD +80, ATK +65% and only targets elite or boss enemies. The damage boosting effect of this unit's first Talent increases to 140% of the original
Can manually deactivate skill at will
SP Cost: 20
Initial SP: 10
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
30 Sec
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Dynamics
Stored attacks deal 135% damage; Can store 1 extra charge that is only used when attacking elite or boss enemies
Appoggiatura
If there are no other enemies near the target, attacks deal an additional 17% (+2%) ATK as Arts damage
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+ A mystic caster that focuses on bursting down elite enemies.
+ Talent: Can store more charged attacks than other mystic caster. + Huge burst potential when fully charged and can kill many enemies in a single hit. + S2: Great wave clear option when Ebenholz has a wide space in front of him to place remnants. Huge damage per hit and good displacement effect. Can be easily recharged for each wave of enemies. + S3: Great burst option that can be used to quickly recharge his stored attacks. Very good skill uptime with the ability to deactivate to prepare for new waves. Extremely high damage multipliers. - S2: Remnants can only spawn in deployable spaces meaning placing allies in his attack range lessens its effects. Can often waste charges attacking a single enemy before skill is available. The skill uses all stored charges regardless of the number of available spaces, often leading to wasted charges. - S3: If you don't kill an enemy in one hit his follow up attacks are far weaker and he will stop storing charges until enemies are out of range. |
Shift Ability But Not Pusher/Puller, Has Summon |
Headhunting
|
CN: 2022-06-09
Global: 2022-12-27
|
![]() Attacks deal Arts damage; When unable to find a target, attacks can be stored up and fired all at once (Up to 4 charges)
![]() Attacks deal Arts damage; When unable to find a target, attacks can be stored up and fired all at once (Up to 4 charges)
![]() Attacks deal Arts damage; When unable to find a target, attacks can be stored up and fired all at once (Up to 4 charges)
![]() When holding a charge of stored energy, Attack Speed +30
![]() When holding a charge of stored energy, Attack Speed +30
![]() When holding a charge of stored energy, Attack Speed +30
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Target: 1
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Has a large healing range, but the healing amount on farther targets is reduced to {heal_scale:0%}heal_scale = 0.8 |
In Drizzle, Privation
The next attack causes the target and nearby allies to receive healing equal to 55% of Lumen's ATK every second for 5 seconds
SP Cost: 10
Initial SP: 0
SP Charge Type
Per Second
Skill Activation
Auto Trigger
Duration
-
In Downpour, Grace
Restore HP equal to 260% ATK to 3 allies within range;
Charged effect: Remove Abnormal Status from targets
SP Cost: 13
Initial SP: 5
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
-
This Lantern Undying
ATK +55%, ASPD +30, prioritizes healing units with Abnormal Status; ammo is consumed if the target has a Abnormal Status, increasing healing to 200% of ATK, and removing Abnormal Status from the target.
Attack has 8 ammo. Skill ends when all ammo is used (can manually deactivate skill)
SP Cost: 50
Initial SP: 0
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
-
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An Everyman's Wish
Healing targets gain Status Resistance for 4 seconds. If the target's HP is above 75%, they gain Status Resistance for 6 seconds instead.
Quick Fix
When an ally within range receives a negative status, heal them for 80% of Lumen's ATK. 10(-2) seconds cooldown.
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+ A welfare therapist medic that provides a much needed counter to abnormal status effects.
+ Talent: Grants Status Resistance on allies that he heals. + Immediately heals allies affected by abnormal status, which can be great against status effects that deal a burst of damage. + Powerful single target healing that is effective even in general use. + S2: Active skill that can cleanse and heal up to 3 allies at once. + S3: The bread and butter option for Lumen, grants up to 8 charges which can cleanse and heal allies. Maintains the attack boosts as long as you don't use up all the charges. - S2: Long sp charge time for a one use heal skill, requires overcharge for cleanse. |
Status Resistance Buff, Charged, Ammo, Event Welfare, Has Module |
Activity Acquisition
|
CN: 2022-05-01
Global: 2022-11-03
|
![]() Gain Status Resistance, and become less likely to be attacked
![]() Gain Status Resistance, and become less likely to be attacked
![]() Gain Status Resistance, and become less likely to be attacked
![]() Remove the healing reduction on farther targets
![]() Remove the healing reduction on farther targets
![]() Remove the healing reduction on farther targets
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Target: 1
|
Normal attacks deal damage twice |
Gust
The next attack deals 200% ATK as Physical damage, and causes the target to Levitate1 second, then deals 200% ATK as Physical damage to it again
SP Cost: 3
Initial SP: 0
SP Charge Type
Attacking Enemy
Skill Activation
Auto Trigger
Duration
-
Shattertide
Deal 400% ATK as Physical damage to up to 6 ground enemies in front, and cause targets with 3 or less Weight to Levitate4 seconds
Can store 2 charges
SP Cost: 8
Initial SP: 6
SP Charge Type
Attacking Enemy
Skill Activation
Manual Trigger
Duration
-
Judgment
Deal 300% ATK as Physical damage to all nearby ground enemies, and cause them to Levitate4 seconds, then bombard 12 times, each hit dealing 250% ATK as Physical damage to all enemies in a small area around a random target
SP Cost: 24
Initial SP: 16
SP Charge Type
Attacking Enemy
Skill Activation
Manual Trigger
Duration
-
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Flames of Castigation
Physical damage has a 50% chance to ignore 50% DEF. Chance increases to 100% against aerial units.
Sword of Cleansing
ASPD +21(+3). Effect doubles when there are [Sea Monster] enemies on the battlefield.
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+ Talent: Attacks can ignore up to 50% of enemy DEF, allowing her to easily burst high DEF enemies.
+ Talent: Large increase to ASPD, which doubles against seaborn enemies + Great with buffs and SP recharge skills, particularly in IS and SSS modes as she scales heavily with the provided bonuses. + S1: Surprisingly strong, allows her to continuously launch some tougher small and medium sized enemies into the air. + S2: An AOE stun with good damage and crowd control that lasts up to 4s with 2 charges. + S3: Huge AOE damage that takes full advantage of her passive DEF penetration. Her shots hit aerial units so it can be effective against both ground and air enemies. - S1+S2: She doesn't attack enemies after they are launched into the air during these skills, so she can't take advantage of the crowd control on her own. - All skills require on attack recharging which can be difficult to build up on some stages |
Levitate, DEF Ignore, Has Module, Has Operator Record |
Headhunting
|
CN: 2022-05-01
Global: 2022-11-03
|
![]() Attacks ignore 70 DEF
![]() Attacks ignore 70 DEF
![]() Attacks ignore 70 DEF
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Target: 1
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Does not retreat upon receiving lethal damage, instead swaps to a <Substitute> (Substitute has 0 Block). Swaps back to the original after 20 secondsduration = 20 |
The Skill to Survive
When activated, exchange HP percentage with the ally with the lowest HP percentage within range. Specter gains ATK +150%
SP Cost: 35
Initial SP: 25
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
25 Sec
The Thirst to Survive
ATK +130%, ASPD +50. While skill is active, prevents Specter's HP from falling below 1
Will be defeated when the skill ends
SP Cost: 35
Initial SP: 25
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
20 Sec
The Pressure to Survive
Attack interval increases, attacks all blocked enemies, ATK +260%, Max HP +200%; deal 70% ATK as extra Physical damage when attacking enemies with HP percentage equal to or higher than self, otherwise lose 3% of HP
* This Skill modifies the Attack Interval by 1
SP Cost: 40
Initial SP: 25
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
25 Sec
|
Embraced Self
<Substitute> reduces Movement Speed of nearby enemies by 40%, and deals 40% ATK as Arts damage to them per second
Ægir's Depths
When this unit is in the squad, all [Abyssal Hunter] Operators gain +23% (+3%) Max HP
|
+ An extremely resilient Dollkeeper with skills focused on DPS and preventing death
+ Provides AOE dps and crowd control when substituted + Part of a growing list of operators that provide buffs for abyssal hunters + S2: Great damage boosts with one of the longest undying effects in the game, long enough to handle most enemies. + S3: Huge HP and ATK books, turns her attacks into AOE and deals a conditional bonus hit. Can be paired with Gladia to make her extremely durable. - S2: Requires timing, as she substitutes at the end of the skill. Poor uptime unless you use and upgrade her module that provides SP after substitute. - S3: The bonus hit condition often requires you to maintain low HP %. |
Has Alter, Limited, Slow - Move Speed, Slow, Physical Attacker With Arts Ability, Ally HP Buff, Has In-Squad Effect, Has Module, Has Operator Record |
Headhunting
This Operator is a Limited Operator in the [Celebration] Limited series. They appeared on the following banners: |
CN: 2022-05-01
Global: 2022-11-03
|
![]() Instead of retreating when defeated, switch to a
![]() Instead of retreating when defeated, switch to a
![]() Instead of retreating when defeated, switch to a
![]() Instead of retreating when defeated, switch to a
![]() Instead of retreating when defeated, switch to a
![]() Instead of retreating when defeated, switch to a
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Target: 1
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When not blocking enemies, prioritizes dealing ranged AoE Physical damage |
Flare Grenade
The next attack deals 280% ATK as Physical damage. If it is a ranged attack, splash area is increased, and an illuminated zone is created for 8 seconds, disabling enemy Invisible
Can store 2 charges
SP Cost: 5
Initial SP: 0
SP Charge Type
Per Second
Skill Activation
Auto Trigger
Duration
-
Tempest Command
Each attack deals 240% ATK as Physical splash damage
Overdrive: Each attack deals 60% ATK as extra Arts splash damage. If cancelled manually, fire all remaining bullets, and lose 60%HP Skill has 10 ammo and can be manually deactivated
SP Cost: 25
Initial SP: 18
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
-
Ultimate Line of Defense
ATK +70%, attack interval greatly reduced
Overdrive: ATK becomes +140%, gradually lose HP (12% Max HP/sec after 12 seconds)Skill can be manually deactivated * This Skill modifies the Attack Interval by -1.8
SP Cost: 35
Initial SP: 25
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
24 Sec
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Military Fortress
When this unit is on the field, Defender Operators gain +23%(+3%) ATK
Bloodbath
Instead of retreating when defeated, recover HP to max and gain -50% Max HP, +21(+3) ASPD, and +21%(+3%) DEF (triggers once per deployment)
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+ An extremely flexible DPS unit, combining several fairly rare niches all into one.
+ High hit physical splash damage, rare on a melee unit. + Massive range, even rarer on a melee unit. + Unusually bulky for a DPS unit that doesn't lose her blocking ability. + S3: One of the best DPS skills in the game for when range is needed. + S2: Can be used as a massive instant nuke, for when you really can't wait. + S1: High damage multiplier means it works very well with buffs (IS and SSS especially). - S1: Despite its invisibility reveal, Horn can't target invisible units so it's only effective if there are visible units to target as well. - S3: Requires timing considerations to maximize thanks to Overdrive. If you don't time it right, the target can potentially just move out of her range. - Her talent is a large factor to her DPS, but also leaves her more fragile. - Although she remains an effective blocker, her DPS suffers unless using S2, which is usually her weakest skill. - Range can be limiting on some maps since she can't target close. - Expensive to maximize since all skills are potential Mastery targets. |
Remove Stealth, Ally ATK Buff, Physical Attacker With Arts Ability, Ammo, Overdrive, Has Operator Record |
Headhunting
|
CN: 2022-04-14
Global: 2022-10-19
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[None Available] | |||||||||||||||||||||||||||||
Target: AoE
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Deals AOE Physical damage |
'Provocate'
Attack range +1, ATK +100%
SP Cost: 10
Initial SP: 5
SP Charge Type
Attacking Enemy
Skill Activation
Manual Trigger
Duration
30 Sec
'Paenitete'
Fires scorching bullets that leave incendiary marks at fixed distances as they travel. The bullets explode upon reaching maximum attack range, dealing 400% Physical Damage and causing incendiary marks to explode in sequence, dealing 200% Physical Damage
SP Cost: 7
Initial SP: 0
SP Charge Type
Attacking Enemy
Skill Activation
Manual Trigger
Duration
-
'Reponite'
Continuously barrages a fixed area in front of this unit at max range, expanding explosion area and increasing ATK to 125%. Enemies closer to the impact site in a smaller area will instead take 220% ATK as damage.
Unlimited duration, can manually deactivate skill * This Skill modifies the Attack Interval by 0
SP Cost: 15
Initial SP: 0
SP Charge Type
Attacking Enemy
Skill Activation
Manual Trigger
Duration
-
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Sufferer of Tribulations
Continually loses HP over time (HP cannot drop to 0 as a result of this effect); While HP is above 50%, this unit gains Vigor, increasing ATK by 25%; this effect is doubled above 80% HP.
Herald of Revelations
While this unit has no skill active, ASPD +30 (+3)
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+ An Artilleryman (AoE Sniper) with a very strong damage potential, Fiammetta can provide a rare level of consistently high damage.
+ Powerful pick in IS due to strong damage and relic interaction. + S2: Low SP cost along with her talent means she can activate it frequently, and it has a more flexible (but still restrictive) range than S3. + S3: If she can be well placed, it can dish out incredible amounts of damage with 100% uptime. + Best buddies with Skadi the Corrupting Heart who can maintain her Vigor talent at no cost while also buffing her attack. - Counterintuitive talents make her awkward and unreliable. She will always need a support unit to be maximized, and she draws healing away from frontline units. - Heavily map dependent due to restrictive ranges on her skills. - S3: key damage spot is just barely over one tile wide and damage is subpar outside of that small area. - Sound effects on S3 can get annoying when they play all the time, non-stop, for the entire map. |
Vigor, Has Module, Has Operator Record |
Headhunting
|
CN: 2022-03-15
Global: 2022-09-16
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![]() Deals AOE Physical damage
![]() Deals AOE Physical damage
![]() Deals AOE Physical damage
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Target: 1
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Controls a Drone to deal Arts damage to an enemy; When the Drone continuously attacks the same enemy, its damage will increase (up to 110% of the operator's ATK)init_atk_scale = 0.2 |
Scattering Sparks
Drone +1, ATK +40% and ASPD +50. Releases Drones to attack enemies
The Drone locks onto an enemy until the enemy is defeated, the Drone self-destructs or until the skill is over, then returns to the Operator
SP Cost: 35
Initial SP: 20
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
25 Sec
Surging Current
Drone +1, ATK +60% and Attack Range expands. Releases Drones to attack enemies
The Drone locks onto an enemy until the enemy is defeated or the Drone self-destructs, then returns to the Operator Unlimited duration
SP Cost: 70
Initial SP: 0
SP Charge Type
Per Second
Skill Activation
Auto Trigger
Duration
-
Crystalline Shine
Stops attacking; Drone +2, ATK +80% and Attack Range becomes global. Releases Drones to attack enemies and the Drones' attacks Slow the target for 0.5 seconds
The Drone locks onto an enemy until the enemy is defeated, the Drone self-destructs or until the skill is over, then returns to the Operator
SP Cost: 35
Initial SP: 17
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
30 Sec
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Beacon's Wrath
When this unit's skill is active, Drones have a 10% chance to self-destruct when attacking (and then return to the Operator), dealing 315% (+15%) of Goldenglow's ATK as Arts damage to enemies in a small area
Precise Redirection
Goldenglow and her Drones' attacks ignore 18 (+3) RES
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+ A Drone Caster that can perform map-wide ranged attacks
+ Talents: when skills are active her attacks have a chance to crit which deals large AOE damage. Her drones ignore a decent amount of enemy RES which can be a significant boost in damage against high RES enemies. + Great with buffs. Flat ATK buffs like Skadi Alter will have a huge impact on her overall stats and benefit well from the high damage multipliers. ASPD buffs greatly aid her Trait damage increase and talent explosion damage. + Extremely useful in modes where buffs are accessible: Integrated strategies and Stationary Security Service. + S2: A decent afk DPS skill if you plan to leave Goldenglow on the field for a while. A good skill for annihilation mode and for taking down the more durable elite mobs. The increased range can be useful as it provides a unique attack coverage for a caster unit. + S3: The bread and butter skill for Goldenglow, it provides map-wide crowd control and damage to shut down difficult enemies before they have a chance to get close. Since it targets enemies closest to the protection objective it can also be useful in catching enemies that make it past defenses. - S2: It takes quite a while to charge up, and while it has good coverage the damage can be quite mediocre if you aren't fighting tanky enemies that allow you to build up your drone damage - S3: Since it targets the closest enemies to the objective, it can easily swap targets and lose out on some of the buildup damage. |
Slow |
Headhunting
|
CN: 2022-02-15
Global: 2022-08-18
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[None Available] | |||||||||||||||||||||||||||||
Target: 1
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Has reduced Redeployment Time, but DP Cost is not refunded upon retreating; While deployed, 3 DP are consumed every 3 seconds (automatically retreats without sufficient DP)interval = 3 |
Stern Admonishment
ATK +60% and gain 40% Arts Dodge
Unlimited duration
SP Cost: 7
Initial SP: 0
SP Charge Type
Per Second
Skill Activation
Auto Trigger
Duration
-
Exorcise Evil
Passive Effect: ASPD +30; Active Effect: Marks the target and makes them easier to be targeted by allies. The mark explodes after 5 seconds, dealing 300% Arts damage to nearby enemies. Every hit on the marked target by allies increases the explosion damage by 20% of Lee's ATK (increases up to 30 times, and prematurely explodes if the limit is reached or the target is defeated)
SP Cost: 7
Initial SP: 0
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
-
Honored Guest
Expands Attack Range, ATK and DEF +50%; Besides the current target, all enemies within range are pushed away slightly every time Lee attacks. Increases the likelihood of being targeted by enemy attacks and gains a 70% chance to dodge Physical or Arts attacks coming from outside his Attack Range
Unlimited duration * The Force Level of the Shift is 0 (Weak)
SP Cost: 7
Initial SP: 0
SP Charge Type
Per Second
Skill Activation
Auto Trigger
Duration
-
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Kindness Begets Prosperity
When Lee is blocking an enemy, the enemy has ASPD -15 (+1) and Lee has ASPD +15 (+1); If there is only one enemy within the surrounding 8 tiles, this effect is doubled
Preparedness Averts Peril
When DP is consumed by Lee's Trait, if there is sufficient DP, consumes 5 DP instead to block the next Stun/Frozen effect inflicted on Lee and Stun the attacker for 3 seconds
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+ Talent: Great effects that help him in his role to duel enemies. Negating a freeze or stun to instead stun the attacker can be powerful against certain enemy types.
+ Great counter to long range enemies that deal heavy damage. + S2: Low SP charge with a lot of damage scaling potential if you have allies with multiple hits to help build up charges. + S3: Great for crowd control as he can force enemies to approach one at a time. Attacks knock back with small force allowing him to stall well against smaller enemies. Evasion and taunt are useful against ranged enemies. - He can quickly eat DP if enemies are continually trying to stun him. - S2: Requires a lot of set up and support to get the most out of it. - S3: Ineffective against larger enemies as they can ignore the knockback. |
Enemy ASPD Debuff, Stun, Taunt, Shift Ability But Not Pusher/Puller, Has Module |
Headhunting
|
CN: 2022-01-25
Global: 2022-07-29
|
![]() Has reduced Redeployment Time, but DP Cost is not refunded upon retreating; While deployed, 2 DP are consumed every 3 seconds (automatically retreats without sufficient DP)
![]() Has reduced Redeployment Time, but DP Cost is not refunded upon retreating; While deployed, 2 DP are consumed every 3 seconds (automatically retreats without sufficient DP)
![]() Has reduced Redeployment Time, but DP Cost is not refunded upon retreating; While deployed, 2 DP are consumed every 3 seconds (automatically retreats without sufficient DP)
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Target: 1
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Deals Arts damage Can use Summons in battles |
Sips of Wine
Passive: Summons may be deployed on melee tiles
Active: Ling and her summons gain +50% ATK and +50 ASPD. The summons deal Arts damage Immediately gain 1 summon when the skill is activated
SP Cost: 25
Initial SP: 15
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
25 Sec
Amidst Pleasant Melodies
Passive: Summons may be deployed on ranged tiles and deal Arts damage
Active: Ling and her summons deal 450% ATK as Arts damage to 2 enemies within Attack Range and Bind them for 3 seconds After the skill ends, retrieve all summons with less than 50% HP. Can store 2 charge(s)
SP Cost: 13
Initial SP: 5
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
-
To Remain Oneself
Passive: Summons may be deployed on melee tiles. If there are other summons within their Attack Range, combines with them into a Higher form
Active: Ling and her summons gain +100% ATK and +100% DEF. Each summon deals 20% of Ling's ATK as Arts damage to enemies in the four adjacent tiles every 0.5 seconds After the skill ends, gain 1 summon
SP Cost: 40
Initial SP: 15
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
30 Sec
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Lantern Lit, Thy Dream Sought
Can use up to 5 summons (max 3 deployed at once). Summons’ effect changes based upon Skill
So is Writ, an Ode to Wine
When a summon is defeated/absorbed/retrieved, Ling gains 4 (+1) SP and ATK +3% (ATK increase stacks up to 5 times)
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+ Talent: Ling receives some ATK buff and SP when her summons are retreated or die
+ Summons can fill multiple roles as they can be placed on either range or melee tiles depending on the skill + S2: A ranged option if you want to use her summons on ranged tiles. Great burst damage with charges and a low SP cost. Using the skill when a summon is low on HP refunds them making them easy to replace. + S3: The primary skill for Ling, it allows you to combine her summons into giant walls of stats. The active skill boosts those stats even further and provides arts DOT around them. + A very powerful Operator for low-op strategies. - S2: The summons are extremely squishy and can die very easily before you have a chance to refund. - S3: The summons can be very expensive to fully deploy. - Less impactful when trying to include in a full and strong squad. Can require a lot of micromanagement if using her to low-op difficult stages. |
Has Summon, Limited, Has Module, Bind, Has Operator Record, Has Operator Record |
Headhunting
This Operator is a Limited Operator in the [Spring Festival] Limited series. They appeared on the following banners: |
CN: 2022-01-25
Global: 2022-07-29
|
![]() Can hold +3 additional summoned units and summoned unit deployment costs are reduced
![]() Can hold +3 additional summoned units and summoned unit deployment costs are reduced
![]() Can hold +3 additional summoned units and summoned unit deployment costs are reduced
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Target: 1
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Deals Arts damage |
High-Speed Cogitation
The next attack deals 170% ATK as Arts damage and attacks twice consecutively
SP Cost: 4
Initial SP: 0
SP Charge Type
Per Second
Skill Activation
Auto Trigger
Duration
-
Zero-Point Burst
Deals 200% ATK as Arts damage to all enemies within Attack Range and inflict Cold for 4 seconds; Charged effect: Inflicts an additional layer of Cold
SP Cost: 6
Initial SP: 0
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
-
Hypothermia
ASPD +130 and attacks 2 enemies simultaneously; Extend the effect duration of Frozen enemies within Attack Range until the skill ends, then deal 600% ATK as Arts damage to all Frozen enemies and remove the Frozen effect when the skill ends; Prioritizes enemies that are not Frozen
SP Cost: 40
Initial SP: 25
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
13 Sec
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Rigid Ice
Attacks inflict Cold for 1 second; Apply 27% (+2%) Fragile effect to Cold enemies within range. Frozen enemies within range receive double the Fragile effect
Two Paths, One Goal
Grants Status Resistance to all [Karlan Trade] Operators after Gnosis has been deployed for 10 seconds
|
+ A Hexer supporter operator that mixes damage and crowd control.
+ Talent: Provides one of the strongest Fragile effects, and doesn't have HP restrictions + Talent: Grants Status Resistance to all Karlan operators, including himself. + A powerful source of Cold (reduces ASPD by 30) and Frozen (can't move and RES -15) debuffs. Excellent support for other Operators that interact with Cold/Frozen. + S1: Decent single target attack with a short Freeze. Good for occasionally disrupting enemy attacks. + S2: A moderate duration AOE Cold with a very short cooldown. Can be overcharged to AOE Freeze enemies, making it very useful for groups of weaker mobs. Benefits significantly from M3. + S3: Deceptively high damage, especially with ATK boosts. The damage can easily take down some elite mobs on its own thanks to benefiting from its own Fragile effect. Keeps enemies Frozen for the full skill duration. = relatively short "Frozen" windows lean him more toward burst damage support, and the RES reduction better supports Arts damage. - Talent: can't achieve maximum Fragile effect if enemies are immune to Frozen - S1: Only provides one second of freeze which doesn't provide for much control. - Ineffective against enemies that are immune to Frozen. |
Cold, Frozen, Fragile, Charged, Status Resistance Buff, Enemy ASPD Debuff, Enemy RES Debuff |
Headhunting
|
CN: 2021-12-21
Global: 2022-06-30
|
[None Available] | |||||||||||||||||||||||||||||
Target: 1
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Blocks 2 enemies |
Quick Intuition
Immediately gains 6 DP and dodge the next Physical attack
SP Cost: 18
Initial SP: 9
SP Charge Type
Per Second
Skill Activation
Auto Trigger
Duration
-
'Pinus Sylvestris'
Immediately gains 13 DP; Deals 240% ATK as Physical damage twice to up to 6 nearby enemies and Stun them for 0.5 seconds. Allied units within Attack Range gain 50% Physical Dodge for 10 seconds
SP Cost: 40
Initial SP: 30
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
-
Flameheart
Gradually gains 8 DP over the skill duration. Attack Interval reduces, ATK +90%, Block +1 and gain 80% Physical and Arts Dodge
* This Skill modifies the Attack Interval by 0.7
SP Cost: 16
Initial SP: 6
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
8 Sec
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Vanguard Swordsmanship
After dodging an attack, the next attack deals two hits and attacks all blocked enemies
Pinus Sylvestris Leader
When deployed, all 'Kazimierz' Operators gain 25% (+3%) Physical Dodge
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+ Powerful Pioneer Vanguard with a great mix of survivability and damage.
+ Passive dodge chance boosts her survivability against all kinds of opponents. + Talent: Transforms dodges into more powerful strikes. + S2: Provides high physical dodge to all Operators within range. + S3: One of the highest dodge rates in the game from a single Operator. Has very quick cycling and strong burst damage. - Heavy diminishing returns on stacking dodge chances. - Reliance on dodge makes her kit very RNG-centric. Gets overwhelmed really easily if she doesn't dodge. - S2: Somewhat worse DP generation than other Vanguards in her archetype. - S3: Extremely quick cycling and short duration leaves her wide open against enemies that won't die from a single usage. |
Ally Physical Dodge, Stun, Increase Own Block |
Headhunting
|
CN: 2021-11-01
Global: 2022-04-28
|
![]() DP Cost reduced by 4 DP for the first deployment
![]() DP Cost reduced by 4 DP for the first deployment
![]() DP Cost reduced by 4 DP for the first deployment
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Target: 1
|
Blocks 1 enemy |
Flaming Edge
Attack Range expands, ATK +70% and ASPD +50
Unlimited duration
SP Cost: 60
Initial SP: 0
SP Charge Type
Per Second
Skill Activation
Auto Trigger
Duration
-
Night-Scouring Gleam
Passive Effect: Deployment does not consume deployment slots.
After deployment, ATK +160% and gain 4 Shield. After the skill duration, automatically retreat and extend Redeployment Time by 25%. If the previously deployed Operator is from Kazimierz, the Redeployment Time will not be extended
SP Cost: 0
Initial SP: 0
SP Charge Type
Passive
Skill Activation
Passive
Duration
27 Sec
Blazing Sun's Obeisance
Summons a 'Blazing Sun' on a deployable ground tile within the four adjacent tiles, dealing 110% ATK as True damage to nearby enemies and Stun them for 3 seconds. Attack Range expands, ATK +140%, DEF +100% and damage type changes to True damage when attacking enemies blocked by self or the 'Blazing Sun'
SP Cost: 40
Initial SP: 25
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
25 Sec
|
Brave the Darkness
When deploying, deals 80% ATK as True damage to enemies in the four adjacent tiles and Stun them for 3 seconds. If the previously deployed Operator is from Kazimierz, deals an additional hit
Daybreak
Attacks ignore 23% (+3%) DEF
|
+ Dreadnought Guard with very high damage and survivability.
+ Very effective against bosses and elite threats thanks to her damage output. + Talent: All attacks ignore some Defense so she can mow down armored enemies with ease. + S2: Consumes no deployment slots and gives 4 Shields. Can easily handle dangerous enemies with helidrops thanks to a high Attack buff. + S3: Extremely high burst damage with wide range and the possibility of True damage that creates a very tanky summon. - Usual archetype weaknesses: 1 Block count, not too great at holding lanes. - Generally outclassed by Surtr as a boss killer. - S2: Retreats self when the skill ends, and has increased redeployment time if the last Operator deployed wasn't Kazimierz. - S3: More limited in usage compared to Surtr. The conditional True damage cannot offset her flat Resistance ignore. |
Has True Damage Ability, Stun, DEF Ignore, Shield, Limited, Has Alter, Has Summon, Has Operator Record, Has Module |
Headhunting
This Operator is a Limited Operator in the [Celebration] Limited series. They appeared on the following banners: |
CN: 2021-11-01
Global: 2022-04-28
|
![]() Increases ATK to 115% when attacking blocked enemies
![]() Increases ATK to 115% when attacking blocked enemies
![]() Increases ATK to 115% when attacking blocked enemies
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Target: 1
|
Prioritizes attacking the enemy with lowest DEF within range first |
Swift Strike γ
ATK +45%; ASPD +45
SP Cost: 35
Initial SP: 15
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
35 Sec
Ally Support
Can attack blocked enemies outside of Attack Range. ASPD +110
SP Cost: 40
Initial SP: 25
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
35 Sec
Feathershine Arrows
Attack Range changes to an infinitely long straight line ahead, ATK +140%. When attacking an enemy outside of the normal Attack Range, damage dealt increases to 140%
SP Cost: 20
Initial SP: 10
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
20 Sec
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Concentration
When no damage is taken within the past 10 seconds, ATK +18% (+3%)
Stilled Breath
When this unit's skill is active, becomes less likely to be targeted by enemies and attacks ignore the target's Physical Dodge
|
+ Deadeye Sniper with huge attack and map-wide range
+ Talents: Effective counter to enemies with high Dodge rates. Reduced taunt levels synergize well with her talent and provide some flexibility when placing her later. + S2: Greatly increases ASPD with good uptime. Can attack enemies anywhere on the map as long as they are blocked. + S3: The bread and butter skill for Fartooth. Deals huge single target damage with infinite straight line range and great uptime. - S2: Requires enemies to be blocked for bonus range. Lacks an ATK or DMG modifier. - S3: Requires specific map placement to take full advantage of her range. Other Operators are more flexible picks that do as well or better job when the full map range is not required. - Low DEF Enemies pathing into her normal range can cause re-targeting and interfere when trying to utilize the infinite range and bonuses. |
Has Module |
Headhunting
|
CN: 2021-10-15
Global: 2022-04-14
|
![]() The further away the enemy, the higher the damage dealt (up to an increase of 15%)
![]() The further away the enemy, the higher the damage dealt (up to an increase of 15%)
![]() The further away the enemy, the higher the damage dealt (up to an increase of 15%)
![]() If the attacked enemy remains alive, gain 1 additional SP
![]() If the attacked enemy remains alive, gain 1 additional SP
![]() If the attacked enemy remains alive, gain 1 additional SP
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Target: 1
|
Cannot block enemies during the skill duration |
Support γ
Stops attacking and recovers 18 DP over the skill duration
SP Cost: 26
Initial SP: 15
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
8 Sec
Inheritance of Faith
Stops attacking and generates a total of 20 DP over the skill duration. Throws the banner to the location of the allied unit with the lowest HP percentage within range, granting them DEF +50% and restoring their HP equal to 50% of Saileach's ATK every second. When the skill ends, retrieve the banner
SP Cost: 29
Initial SP: 15
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
15 Sec
Glorious Banner
Stops attacking and immediately gains 10 DP. Throws the banner to the location of ground enemies, dealing 300% Physical damage and Stunning them for 3.5 seconds. Enemies within the surrounding 8 tiles of the banner are inflicted with Slow and 30% Fragile effect. When the skill ends, retrieve the banner
SP Cost: 20
Initial SP: 7
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
10 Sec
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Unwavering Banner
Deploys with a banner; Within the surrounding 8 tiles of the banner, allied units have ASPD +12 (+2) and enemies have ASPD -12 (+2)
Spiritual Influence
After deployment, the next Operator has -2 DP Cost
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+ A Standard Bearer Vanguard with a mix of offensive and defensive abilities
+ Talent: passively buffs the ASPD of allies and debuffs the ASPD of enemies near her flag + Talent 2: Reduces the DP Cost by 2 of the unit deployed after her + S1: Same as Elysium: good DP recovery but no additional benefits + S2: Like a stronger version of Myrtle's S2. It can be used with increased range, gives more DP, and provides a DEF boost on top of the healing. + S3: The bread and butter skill for Saileach. It provides great mix of crowd control, damage and damage amplification. It has good cycle and uptime. = S2: The tradeoff for better buffs is slightly lower duration and a higher SP cost. Rarely a reason to use it over S3. - Higher deployment costs without providing better DP generation than lower rarity options. - S3: low DP gain for a Standard Bearer skill. |
Fragile, Ally ASPD Buff, Enemy ASPD Debuff, Ally Heal Not Medic, Ally DEF Buff, Stun, Slow, Fragile |
Headhunting
|
CN: 2021-09-17
Global: 2022-03-17
|
[None Available] | |||||||||||||||||||||||||||||
Target: AoE
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Deals Damage to all targets within range 50% chance to dodge Physical and Arts attacks and is less likely to be targeted by enemies prob = 0.5 |
Awaken
The next attack deals 300% of ATK as Physical damage and increases the damage multiplier of Mizuki's first Talent to 3 times
Can store 3 charge(s)
SP Cost: 7
Initial SP: 0
SP Charge Type
Per Second
Skill Activation
Auto Trigger
Duration
-
Prisoner's Dilemma
Attack Interval reduces greatly, ATK +30%. Mizuki's first Talent targets 1 additional enemy and inflicts Bind for 1.3 seconds
* This Skill modifies the Attack Interval by -1.5
SP Cost: 15
Initial SP: 10
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
21 Sec
Moon in the Water
Attack Range expands, ATK +150%. Mizuki's first Talent targets 2 additional enemies and inflicts Stun for 1 seconds; When attacks hit less than 3 enemies, Mizuki loses 12% Max HP
SP Cost: 60
Initial SP: 30
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
30 Sec
|
Traumatic Hysteria
Attacks deal an additional 50% of ATK as Arts damage to the target with the lowest HP
Countertransference
When there are enemies with less than 50% HP within Attack Range, ATK +12% (+2%)
|
+ A Stalker specialist with mixed type AOE damage and some crowd control
+ Decent damage for his Archetype + S1: Good consistent damage and can pack quite a punch when paired with ATK buffers and SP recharge operators. Probably his best DPS skill + S2: Good for consistently Binding up to two enemies at once. Good cycle time and great skill and Bind uptime with ok damage thrown in. Probably his best and most consistent skill. + S3: Huge boost in range and damage and stuns up to 3 targets with each attack. This gives him a unique range among the archetype and much better active skill DPS than other current stalker specialists can provide. - mixed damage types often suffer against enemies with both types of mitigation - S1: High SP cost per skill charge - S2: while it has good Bind consistency and uptime, it is limited to 2 targets, meaning the lower rarity Archetype members may be better for larger groups. - S3: can easily kill himself if constantly attacking only 1-2 enemies and doesn't have team support. The overall skill uptime and the Stun uptime are not great. |
Physical Attacker With Arts Ability, Bind, Stun, Has Operator Record |
Headhunting
|
CN: 2021-08-03
Global: 2022-01-14
|
![]() Slows the Movement Speed of enemies within this unit's attack range by 20%
![]() Slows the Movement Speed of enemies within this unit's attack range by 20%
![]() Slows the Movement Speed of enemies within this unit's attack range by 20%
![]() Deals Damage to all targets within range, 65% chance to dodge Physical and Arts attacks and is less likely to be targeted by enemies
![]() Deals Damage to all targets within range, 65% chance to dodge Physical and Arts attacks and is less likely to be targeted by enemies
![]() Deals Damage to all targets within range, 65% chance to dodge Physical and Arts attacks and is less likely to be targeted by enemies
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Target: AoE
|
Attacks all enemies within range, and deals 150% damage to enemies in the row directly in front of this unit.atk_scale = 1.5 |
High-Pressure Splash
ATK +100%, attacks apply this unit's Trait effect to all enemies within range
Skill activation grants 4 ammo and the skill ends when all ammo is used (Can manually deactivate skill)
SP Cost: 5
Initial SP: 0
SP Charge Type
Attacking Enemy
Skill Activation
Auto Trigger
Duration
-
'Night of Violet'
ATK +80%, attacks create a layer of sticky liquid within Attack Range that lasts for 5 seconds. Ground enemies passing over the sticky liquid have Movement Speed -35% and DEF -170 (Does not stack). Charged effect: Changes to 20 ammo
Skill activation grants 8 ammo and the skill ends when all ammo is used (Can manually deactivate skill)
SP Cost: 20
Initial SP: 12
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
-
'Holiday Storm'
Attack Range expands, ATK +100%. Attacks deal damage twice, apply this unit's Trait effect to all enemies within range and create a layer of sticky liquid within Attack Range that lasts for 5 seconds. Ground enemies passing over the sticky liquid have Movement Speed -45% and DEF -220 (Does not stack).
Skill activation grants 32 ammo (each attack consumes 2 ammo) and the skill ends when all ammo is used (Can manually deactivate skill)
SP Cost: 55
Initial SP: 30
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
-
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Frugality
When deployed, Ch'en's ammo-based skills have 22% (+2%) chance to not consume the corresponding ammo for each shot; Other Sniper Operators' ammo-based skills have 10% chance instead (only the highest effect of this type will be applied)
Vestiges of Vacation
ASPD +8, when there is water terrain on the battlefield, the effect becomes ASPD +12
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+ A Spreadshooter Sniper that deals some of the highest physical AOE damage in the game
+ Great flexibility with skill use since they use ammo instead of skill durations. This allows ALL Skill attacks to get utilized (none are wasted by lacking enemies in range) and a more controllable cycle because of manual deactivation. + Talent 1: Great for herself, and good when paired with other Snipers that use ammo as theres a chance that the ammo doesn't get consumed on attack + S1: A decent fast-charging consistent DPS skill + S2: decent damage and can be activated quickly after deploy. When fully charged this skill has great uptime and lasts for a very long time. great AOE crowd control with enemy movement slowing and DEF debuffing. + S3: Her best Skill. Pretty much does anything that S1 or S2 can do, and does it better. Provides massive AOE damage, increased range and the best version of her slowing and DEF decreasing effects. - Typical Archetypal drawbacks of high DP Cost and slow ASPD |
Enemy DEF Debuff, Slow - Move Speed, Limited, Has Operator Record, Has Alter, Charged, Ammo |
Headhunting
Limited Operator available on the following banners: |
CN: 2021-08-03
Global: 2022-01-14
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[None Available] | |||||||||||||||||||||||||||||
Target: 1
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Can attack enemies from range; When attacking enemies not blocked by self, increase ATK to 120%atk_scale = 1.2 |
Strikes of Victory
The next attack deals 175% of ATK as Physical damage and attacks twice consecutively
SP Cost: 2
Initial SP: 0
SP Charge Type
Attacking Enemy
Skill Activation
Auto Trigger
Duration
-
Whip of Conviction
Attack Range +1 tile, ATK +80% and every attack has 85% chance to Stun the target for 0.2 seconds
SP Cost: 25
Initial SP: 10
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
25 Sec
Blessing of Heroism
ATK +100% and attacks two additional targets. If there is an allied Melee Operator in the tile ahead, grant them the following effects: Gain Vigor effect of +50% ATK when HP is above 80%, DEF +35%, Block +1 (If there are no Operators or they are not Melee, grant the effect to self instead)
SP Cost: 50
Initial SP: 35
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
30 Sec
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Birth of a Hero
When deployed, all 'Minoan' Operators gain Vigor effect of +25% ATK when HP is above 80%
Goddess' Inspiration
Every hit against an enemy restores 45 (+5) HP to Pallas and the allied Operator in the tile ahead
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+ A Support Guard with a focus on personal DPS
+ Trait: longer attack range allows her to attack from behind other Operators or walls and gives her bonus ATK against enemies she isn't blocking. + Talent 1: Gives her high passive from the ATK bonus when her HP is greater than 80%. Also pairs well with other Minos Operators . + Talent 2: Heals herself and the ally in front of her when she attacks; Decent sustain, though typically not enough healing to replace a dedicated healer. + S1: Strong consistent DPS: with her high ATK and the low SP cost this can dish out a surprisingly large amount of damage. Arguably her best DPS skill. + S2: great for continuously resetting the attack animation of powerful enemies like the Colossus. Its DPS is the lowest of her skills, but it comes with increased range and a quick cooldown so you will have more opportunities to use it. + S3: Pallas' big flashy support/burst skill. A good buff to pair with operators that benefit from all the stats, but it can also work fine to buff Pallas herself. + Module: grants a decent DPS boost - S2: RNG dependence means it can fail its purpose, and more reliable options are available. - S3: limited buff targets and buffs are weaker than other strong buffers. Vigor from skill doesn't stack with Vigor from Talent. - Vigor: HP limitation can be hard to maintain if the operator is blocking, especially for S3 if trying to utilize the defensive oriented buffs. - Loses a lot of her DPS if blocking (trait limitation) or if she loses HP (Talent limitation). This especially hurts her ability to function as a cornerstone. - Often overshadowed by other powerful Operators that are more specialized for their roles. |
Stun, Vigor, Ally ATK Buff, Ally DEF Buff, Increase Own Block, Has Module, Ally Heal Not Medic, Ally Block Count |
Headhunting
|
CN: 2021-07-02
Global: 2021-12-29
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![]() Can attack enemies from range; When attacking enemies not blocked by self, increase ATK to 130%
![]() Can attack enemies from range; When attacking enemies not blocked by self, increase ATK to 130%
![]() Can attack enemies from range; When attacking enemies not blocked by self, increase ATK to 130%
![]() Can also be deployed on Ranged Tiles
![]() Can also be deployed on Ranged Tiles
![]() Can also be deployed on Ranged Tiles
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Target: AoE
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Normally does not attack, but has greatly increased DEF and RES; When skill is active, attacks deal AoE Arts damage DEF bonus is +200%; RES bonus is +20 (flat) def = 2 |
Sandstorm Guardian
ATK +60%, DEF +100%;
Charged effect: Trait effect remains active during skill
SP Cost: 18
Initial SP: 5
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
20 Sec
Sand Fetters
Attack Interval reduces significantly and every attack inflicts Slow for 0.3 seconds;
Charged effect: ATK +20% and instead of Slow, Bind targets for 0.6 seconds * This Skill modifies the Attack Interval by -1.1
SP Cost: 25
Initial SP: 10
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
25 Sec
Mark of Gluttony
Attack Range expands and ATK gradually increases up to +280%
Charged effect: Every attack increases the damage taken by the target from Carnelian by 20% (stacks up to 5 times), lasting until the end of the skill
SP Cost: 28
Initial SP: 5
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
21 Sec
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Meal of Life
Restores 45% (+5%) Max HP when skill is activated; Effect is doubled when Charged
Poised for Action
Improves own SP recovery rate by +0.6/second when SP is above the limit
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+ Usual archetype strengths: Has DEF +200% and RES +20 while her Skills are NOT active, putting her on par with multiple Defenders
+ Attacks all enemies within her attack range while her Skills are active (“true” AoE) + Talent heals her every time she uses a Skill + S1 gives her a DEF bonus while active, and Charged S1 retains her Trait buff for the duration; Charged S1 gives her pretty phenomenal defenses (plus a huge heal from her Talent), making this a great skill to support the Archetype’s role of “ranged tank” + S2 inflicts Slow, and Charged S2 inflicts Bind, giving Carnelian good AoE crowd control. With ASPD buffs Charged S2 becomes unrivaled in its Bind uptime. + S3 has expanded attack range; Charged S3 increases damage potential, great against large groups of enemies. It has a faster cycle time than most comparable skills, so it can be available more often. + Has pretty reasonable SP costs for her Skills - Archetype drawback: doesn't attack when skills are not active, and defenses drop when skills are active, so careful skill use planning is necessary (though charged S1 retains these defenses). - For Skills to compete against the best available, they must be Charged, meaning they must gain twice the normal amount of SP. This leads to a slower first-time Skill activation and overall Skill charge times that are longer than they might appear to be at first glance. - S3 damage ramps up over time, and the charged effect damage increase requires multiple hits per enemy to stack, making it take a relatively long time to reach its peak damage (if it ever does) |
Self-Heal, Slow, Bind, Charged |
Headhunting
|
CN: 2021-06-01
Global: 2021-12-09
|
[None Available] | |||||||||||||||||||||||||||||
Target: 1
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Does not attack but continuously restores the HP of all allies within range (the HP restored per second is equal to 10% of self ATK). Self is unaffected by Inspire[email protected]_to_hp_recovery_ratio = 0.1
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Chant of Returning by Varied Paths
Immediately restores all HP and gains Max HP +170%. The healing effect of this unit's Trait is increased to 80% and 50% of damage taken by all ally units within Attack Range is directly transferred to this unit (only the highest effect of this type is applied)
SP Cost: 50
Initial SP: 30
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
30 Sec
Wish of Burial Beyond the Light
All other ally units within Attack Range gain Inspire equal to 60% of this unit's ATK and DEF. The healing effect of this unit's Trait is increased to 20%
Unlimited duration
SP Cost: 56
Initial SP: 0
SP Charge Type
Per Second
Skill Activation
Auto Trigger
Duration
-
'The Tide Surges, The Tide Recedes'
This unit's Trait changes to losing 5% HP every second. Deals 70% ATK as True damage to all enemies within range every second (damage from this unit and the Seaborn stacks). All ally units within range gain Inspire equal to 110% of this unit's ATK
SP Cost: 35
Initial SP: 15
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
20 Sec
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Ancient Kin
Can use a Seaborn that lasts for 25 seconds. The Seaborn's Attack Range is regarded as an extension of this unit's Attack Range
Predatory Habits
ATK +9% (+3%) when there is an allied unit within range of self or the Seaborn; If the allied unit is an Abyssal Hunter operator, gain ATK +18% (+3%) instead
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+ An Aura Supporter with powerful stat boosts abilities
+ Talent: Can summon a seaborn on a deployable tile that effectively extends skadi's attack range + Broad Support utility make her a great addition to almost any team + Very cheap DP cost enables early deployment for valuable support in early stage. + S1: Turns skadi into a tank support that will take half of the damage enemies deal within her attack range. She becomes very durable with good healing, but having a supporter tank isn't often useful. + S2: The bread and butter skill for skadi. This gives a big chunk of stats to all nearby allies, boosts her healing and it has infinite duration. Because her deploy cost is so cheap you can easily deploy her early to activate this skill quickly. + S3: Great attack boost if you can handle the HP penalties. The true damage is decent but this skill is used mainly for the attack boost. - As a pure support unit, her impact on the field is heavily dependent on the rest of the team. - S3: Can be hard to use without an extra source of healing. |
HP Regen, Has Summon, Ally ATK Buff, Ally DEF Buff, Has True Damage Ability, Has Alter, Limited |
Headhunting
This Operator is a Limited Operator in the [Celebration] Limited series. They appeared on the following banners: |
CN: 2021-05-01
Global: 2021-10-21
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[None Available] | |||||||||||||||||||||||||||||
Target: 1
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Restores the HP of allies |
Command: Structural Fortification
This unit and Mon3tr gains DEF +150%. This unit also gains 50% Physical resist
SP Cost: 20
Initial SP: 10
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
40 Sec
Command: Tactical Coordination
This unit gains ASPD +100; Mon3tr gains ATK +90% and attacks all blocked enemies
This skill is Tied to Mon3tr
SP Cost: 8
Initial SP: 0
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
20 Sec
Command: Meltdown
Mon3tr gains DEF +200%, ATK +260% that gradually decays to +0% over the skill duration and deals True damage. If this skill ends without Mon3tr killing any enemies, Mon3tr loses 50% Max HP. This skill is Tied to Mon3tr
SP Cost: 15
Initial SP: 0
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
20 Sec
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Mon3tr
Can use and heal Mon3tr, and Mon3tr has a 25 second redeployment time. Kal'tsit will prioritize healing herself and Mon3tr; If Mon3tr is not within Kal'tsit's Attack Range, Mon3tr's DEF is reduced to 0
Non-Damaging Restructuring
When Mon3tr is defeated (excluding retreat), all enemies in the surrounding 8 tiles are Stun for 3.5 (+0.5) seconds and receive 1400 (+200) True damage
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+ A medic with a powerful summon that can hold lanes, DPS, and deal True damage
+ Longer range than other ST Medics (mostly useful for Mon3tr deployment, + Fast redeploy means Mon3tr can be easily repositioned or gotten back on the field quickly if he dies (along with damaging and stunning enemies). Can also satisfy some traditional fast-redeploy roles if needed. + Skills have long durations and very low SP costs, making for good skill cycles + S2: Use this skill when you want Mon3tr to handle waves of enemies. It charges incredibly fast and with Mon3tr's Block-3 it can function like an AoE Guard. + S3: One of the best counters to enemies that have extremely high DEF or damage reduction. This skill makes Mon3tr one of the most powerful units due to its overwhelming stats, true damage and quick skill recharge. - Poor healing output and prioritizes healing herself/ Mon3tr even over allies with much lower HP, so she doesn't function well as a general healer - Mon3tr has 0 DEF if deployed outside of her range - Tied skills do not charge if Mon3tr is not deployed and lose all SP if mon3tr leaves the field - Having Mon3tr on the field consumes 2 deployment slots |
Has Summon, Stun, Has True Damage Ability |
Headhunting
|
CN: 2021-05-01
Global: 2021-10-21
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![]() When healing units with less than 50% HP, healing effectiveness is increased by 15%
![]() When healing units with less than 50% HP, healing effectiveness is increased by 15%
![]() When healing units with less than 50% HP, healing effectiveness is increased by 15%
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Target: 1
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Can Shift enemies by using skills Can be deployed on Ranged Tiles |
Waterless Parting of the Great Ocean
The next attack drags the target towards this unit significantly, dealing 210% ATK as Physical damage
Can store 3 charge(s) * The Force Level of the Shift is 2 (Strong)
SP Cost: 4
Initial SP: 0
SP Charge Type
Per Second
Skill Activation
Auto Trigger
Duration
-
Waterless Grasp of the Raging Seas
Attack Interval increases, Attack Range expands; Each attack targets 2 enemies, prioritizes blocked enemies, deals 180% ATK as Physical damage and drags them towards this unit significantly
* This Skill modifies the Attack Interval by 0.5 * The Force Level of the Shift is 2 (Strong)
SP Cost: 25
Initial SP: 20
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
20 Sec
Waterless Dance of the Shattered Maelstrom
Bind a faraway target and generates a tornado centered on it, inflicting -50% Movement Speed to nearby enemies. Enemies caught in the tornado receive 130% ATK as Arts damage and are dragged towards the center significantly once every 1.5 seconds. The target and nearby enemies are dragged towards this unit significantly after the skill duration
* The Force Level of the Shift is 2 (Strong) * The Force Level of the Shift is 2 (Strong)
SP Cost: 35
Initial SP: 26
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
8 Sec
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Waves of Ægir
When deployed, all [Abyssal Hunter] Operators recover 2.5% Max HP every second and receive 25% less Physical and Arts damage from [Sea Monster] enemies
Survival of the Fittest
When attacking enemies with 3 or less weight, increase ATK to 136% (+6%)
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+ A Puller Specialist with skills that focus on AOE crowd control
+ Free max potential 6 Star Operator + Talent: Significant boost to survivability for Abyssal Operators, especially when facing seaborn enemies. + Has stats and abilities that enable her to function as a Guard in some cases (especially useful for newer players with limited rosters) + S2: A good skill with decent cooldowns. It is especially useful in some Contingency Contract maps with holes where you can insta-kill some very buffed up medium weight enemies. + S3: Great crowd control and damage against lighter enemies, as it can trap them for its full duration. Can bunch up enemies to make them easier to take out with radius-type attacks (eg splash, chain) - S3: High skill SP cost - usefulness outside of the puller utility drops significantly against heavier enemies and for players with larger rosters. |
Slow, Slow - Move Speed, Ally Heal Not Medic, HP Regen, Bind, Ally Reduce Physical Damage Taken, Ally Reduce Arts Damage Taken, Physical Attacker With Arts Ability, Event Welfare, Has Operator Record, Self-Heal |
Activity Acquisition
Obtainable from [Under Tides] Event Missions |
CN: 2021-05-01
Global: 2021-10-21
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![]() While being pulled, enemies take Arts damage proportional to the distance traveled
![]() While being pulled, enemies take Arts damage proportional to the distance traveled
![]() While being pulled, enemies take Arts damage proportional to the distance traveled
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Target: 1
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Attacks deal Arts damage and jump between 3 enemies. Each jump deals 15% less damage and inflicts a brief Slow[email protected]_target = 3 E2: [email protected]_target = 4 |
Touch of Static
Increases the ATK of the next attack to 250%; The attack will jump between at most 4 enemies and the duration of the Slow is increased to 1.5 seconds
SP Cost: 5
Initial SP: 0
SP Charge Type
Per Second
Skill Activation
Auto Trigger
Duration
-
Focus Command
Attack Range +1 tile, ATK +30%, Attack Interval decreases moderately. Increase the maximum number of jumps to 5
* This Skill modifies the Attack Interval by -0.5
SP Cost: 40
Initial SP: 20
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
35 Sec
Glorious Shards
Immediately generates a lightning storm centered on the target with the highest HP within a wide range, lasting for 4 seconds; Deals an additional attack equal to 150% ATK to a random enemy within the lightning storm every 0.5 seconds; Can store 2 charges
SP Cost: 30
Initial SP: 0
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
-
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Mechanism Analysis
When attacking enemies with 80% or more HP, Passenger will deal 25% (+5%) increased damage to them for 3 seconds
Lone Soldier
When there are no enemies in the surrounding 4 tiles, ATK +10% (+2%)
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+ A chain caster with skills that give him a unique range and AOE
+ Talent: Damage dealt increases against enemies with more than 80% hp. Bonus damage when there are no enemies in the 4 adjacent tiles. + S2: Good for clearing out waves of enemies with its solid uptime and increased damage. The increased range gives him slightly better range than your average sniper. + S3: Great skill range and good skill DPS, despite the skills short duration. Can carry 2 charges and the bolts can bounce to nearby targets just like his regular attacks. = Passenger pairs well with SP recovery operators to help cover his SP issues - High deploy cost and slow attack time - S3: very high SP cost for a short time of activation so you will need to make each use count if you depend on him as a main DPS. |
Slow - Sluggish, Has Module |
Headhunting
|
CN: 2021-04-15
Global: 2021-09-30
|
![]() Attacks deal Arts damage and jump between 4 enemies. Each jump deals 10% less damage and inflicts a short Slow
![]() Attacks deal Arts damage and jump between 4 enemies. Each jump deals 10% less damage and inflicts a short Slow
![]() Attacks deal Arts damage and jump between 4 enemies. Each jump deals 10% less damage and inflicts a short Slow
![]() Attacks deal Arts damage and jump between 4 enemies. Each jump no longer deals less damage and inflicts a brief Slow
![]() Attacks deal Arts damage and jump between 4 enemies. Each jump no longer deals less damage and inflicts a brief Slow
![]() Attacks deal Arts damage and jump between 4 enemies. Each jump no longer deals less damage and inflicts a brief Slow
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Target: 1
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Attacks aerial enemies first |
Supporting Fire
ATK +15%, attacks hit 2 times in a row
Unlimited duration
SP Cost: 45
Initial SP: 0
SP Charge Type
Per Second
Skill Activation
Auto Trigger
Duration
-
Assault Tactics
Immediately trigger the first talent. Attack Interval is reduced significantly and increase ATK to 250% when attacking Stun targets
Skill activation grants 31 bullets and the skill ends when all bullets are used (Can manually deactivate skill) * This Skill modifies the Attack Interval by -0.8
SP Cost: 25
Initial SP: 0
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
-
Breaching Rounds
Fires a Breaching Round forwards, dealing 300% ATK as Physical damage to enemies in the line of fire and pushing them backwards significantly; The Breaching Round will explode and deal 400% ATK as Physical damage to nearby enemies (If the Breaching Round hits a High Ground tile from a low tile, it will immediately explode and deal 800% ATK as Physical damage); Can only be used 2 times every deployment
* The Force Level of the Shift is 2 (Strong)
SP Cost: 25
Initial SP: 0
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
-
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Auxiliary Equipment
After deployment, immediately throw a Stun Grenade at an enemy within range, Stun them and nearby enemies for 4 seconds
Breaching Specialist
During the first deployment, DP Cost -3 and gain 20 (+3) SP after deployment
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+ After deployment, throws a flashbang at one target in range that Stuns them and nearby targets.
+ Her first deployment is very cheap. With the bonus SP, reduced DP cost, Stun on deploy and S2 use she can be a safe option to burst down dangerous foes that would kill most other snipers + Very high damage potential when buffed + S2: great crowd control since it activates her passive flashbang Stun. Her DPS against stunned targets is one of the highest in the game. She still remains effective against medium DEF opponents because her damage multiplier is so high. + S3: knockbacks with large force and deals quite a lot of burst damage if you can knock an enemy into a high tile. It shares the same range as Weedy's S3, but with less push force. - Her effectiveness drastically decreases against enemies immune to stun - S3: only 2 uses per deploy is very limiting |
Stun, Shift Ability But Not Pusher/Puller, Limited, Ammo |
Headhunting
Limited Operator available on the following banners: |
CN: 2021-03-09
Global: 2021-08-18
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![]() ASPD +8 when there is a ground enemy within range
![]() ASPD +8 when there is a ground enemy within range
![]() ASPD +8 when there is a ground enemy within range
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Target: AoE
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Deals AOE Arts damage |
Transcendental Stroke
The next attack has increased splash area and deals 250% ATK as Arts damage
Can store 3 charges
SP Cost: 5
Initial SP: 0
SP Charge Type
Per Second
Skill Activation
Auto Trigger
Duration
-
Flowing Ink
Range expands, ATK +55%, ASPD +55 and attacks all enemies within range. Increase Arts damage dealt to enemies with less than 50% HP to 130%
SP Cost: 38
Initial SP: 25
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
20 Sec
Image over Form
Attack Interval increases and prioritize attacking unblocked enemies. Range and splash area expand, ATK +120% and every attack summons/refreshes a 'Freeling' (lasts for 25 seconds) at the target's location (only on deployable ground tiles)
* This Skill modifies the Attack Interval by 0.4
SP Cost: 100
Initial SP: 70
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
60 Sec
|
Sublimity
When Dusk or a 'Freeling' defeats an enemy, Dusk gains ATK +2%, stacking up to 18 (+3) times
Finishing Touch
The first attack after deployment will summon a 'Freeling' (lasts for 25 seconds) at the target's location (only on deployable ground tiles)
|
+ Talent: Increases her ATK every enemy she kills up to a maximum and summons a Little Instinct on the first attack after deployment.
+ Little Instincts provide great crowd control as they each have 2 block, about 2k health and last for 25s + Comparatively very high ATK for an AOE caster + S2: This deals good damage and hits all enemies in her expanded attack range. If you don't care about the little instincts then this skill can provide better damage and can help stack up her talent when fighting against big waves of enemies + S3: This skill lets you summon a new Little Instinct with each new attack and with her huge attack range you can create a lot of constantly refreshing summons to block enemies for the entire duration. Great crowd control with decent damage for up to 60s of enemy distractions. -- Long cooldowns |
Has Summon, Limited, Has Module |
Headhunting
This Operator is a Limited Operator in the [Spring Festival] Limited series. They appeared on the following banners: |
CN: 2021-02-05
Global: 2021-07-30
|
![]() Deals AOE Arts damage
![]() Deals AOE Arts damage
![]() Deals AOE Arts damage
![]() Reduces Deployment Cost (-8 DP Cost)
![]() Reduces Deployment Cost (-8 DP Cost)
![]() Reduces Deployment Cost (-8 DP Cost)
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Target: 1
|
Blocks 2 enemies |
Charge γ
Instantly gains 12 Deployment Points.
SP Cost: 35
Initial SP: 20
SP Charge Type
Per Second
Skill Activation
Auto Trigger
Duration
-
Cleansing Evil
Instantly generates 4 DP; Deals 400% ATK as Physical damage to at most 6 ground enemies within a cross area, then eliminates any of the enemies that are [Critically Wounded]. Can store 3 charge(s)
SP Cost: 13
Initial SP: 10
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
-
Fierce Glare
Gradually gains 20 DP over the skill duration. Attack Interval slightly increases, Attack Range +1 tile, ATK +130%, attack multiple enemies equal to block number (hits any targets within attack range) and perform an additional attack against targets with less than 50% HP
* This Skill modifies the Attack Interval by 0.5
SP Cost: 40
Initial SP: 28
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
20 Sec
|
Preaching
When dealing lethal damage, leave the enemy with 1 HP and inflict [Critically Wounded] (Has reduced Movement Speed and becomes unable to be blocked; Automatically dies after 10 seconds; If killed, grants SP +2 to the attacker); Saga will not attack [Critically Wounded] targets
Clear Mind
When HP falls below 40%, gain 70% Physical Dodge and restore 6% (+1%) Max HP every second, lasting for 17 (+2) seconds. Can only activate once
|
+ A strong 2 block Skill DP Vanguard that can deal big bursts of damage while generating DP.
+ Talents: Gains Physical Evade and HP regeneration at low HP once per battle. Enemies dealt lethal damage by Saga gain Crippled status and can be killed by allies to gain SP. + Great when buffed as she has strong damage multiplier with her spammable skills. + S2: The bread and butter skill for Saga, it deals high damage in a cross shaped area around her and grants some DP. It can hold up to 3 charges and executes enemies that are crippled giving her some SP back when it kills them. Great when facing large waves of enemies to really spam it. + S3: A good balanced skill that can finish off enemies quickly once they go below 50% HP. She won't deal the most damage for a Vanguard or generate the most DP but she will be quite strong in both areas and have enough ATK to hurt tougher opponents. = If you place Saga close to an exit then fast moving enemies like wolves can still exit in crippled form. - S3: Poor skill uptime |
Critically Wounded |
Headhunting
|
CN: 2021-02-05
Global: 2021-07-30
|
![]() DP Cost reduced by 4 DP for the first deployment
![]() DP Cost reduced by 4 DP for the first deployment
![]() DP Cost reduced by 4 DP for the first deployment
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Target: 1
|
Attacks aerial enemies first |
Dispersing Arrows
The next attack deals 230% ATK as Physical damage to the target and 180% ATK as Physical damage to up to 3 other nearby enemies
SP Cost: 3
Initial SP: 0
SP Charge Type
Attacking Enemy
Skill Activation
Auto Trigger
Duration
-
Pursuing Arrows
Immediately fire an arrow that deals 140% ATK damage 5 times in a row. The arrow can repeatedly ricochet to nearby enemies that have not been targeted yet (each ricochet reduces the hit count by 1); Can store 3 charges
SP Cost: 9
Initial SP: 0
SP Charge Type
Attacking Enemy
Skill Activation
Manual Trigger
Duration
-
Thundering Arrows
ATK +30%, attack range +1, attacks hit 3 times in a row and target 2 enemies simultaneously
SP Cost: 30
Initial SP: 15
SP Charge Type
Attacking Enemy
Skill Activation
Manual Trigger
Duration
20 Sec
|
Landen Tactics
Every 2.5 seconds when deployed, restores 1 Skill Point to all deployed Sniper allies that have an Offensive Recovery skill.
Iron Bowstring
When deployed, this unit gains 1 Shield. Restores 9 (+2) Skill Points after the Shield breaks
|
+ A single target DPS sniper with multi-target skills
+ Talent: Gains a shield that blocks one attack and recovers some SP. Generates SP over time for snipers with attacking type SP charge skills. + Very high DPS potential against low DEF enemies + Great when paired with buffers due to strong damage multipliers and multi hit attacks. + S1: Great for clearing waves of weaker enemies, but they will need to be relatively close together. + S2: This skill can be used to reset her attacks and bounce to enemies outside her attack range. + S3: Great for bosses and tougher enemies that would sit just outside the range of Exusiai. - While somewhat mitigated by her talent, all skills have attack charging SP which can be slow to charge in between waves. - She has trouble against higher DEF enemies without ATK buffs - S2:her ricochet attacks can bounce 1.5 grids and cannot bounce to previously hit targets so it can be awkward to try to hit more than a couple enemies |
Ally SP Generation, Self SP Generation, Shield |
Headhunting
|
CN: 2021-01-05
Global: 2021-07-06
|
![]() ASPD +8 when there is a ground enemy within range
![]() ASPD +8 when there is a ground enemy within range
![]() ASPD +8 when there is a ground enemy within range
![]() When attacking aerial units, increase ATK to 110%
![]() When attacking aerial units, increase ATK to 110%
![]() When attacking aerial units, increase ATK to 110%
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Target: 1
|
Blocks 1 enemy |
Left Hook
The next attack deals 230% ATK damage and hits 1 additional target
SP Cost: 3
Initial SP: 0
SP Charge Type
Attacking Enemy
Skill Activation
Auto Trigger
Duration
-
Sweeping Stance
Can switch between the original state and the following state:
DEF -20%, Attack Range reduces, ATK +80%, Block +1, attacks all blocked enemies, and restores 7% Max HP per second
SP Cost: 5
Initial SP: 0
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
-
Earth-Shattering Smash
Attack interval increases, ATK +100%, attacks hit 2 times, increases the activation rate of the first Talent to 75%, and each attack pushes up to 4 surrounding targets away moderately
* This Skill modifies the Attack Interval by 0.7 * The Force Level of the Shift is 1 (Medium)
SP Cost: 40
Initial SP: 25
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
30 Sec
|
Forceful Fist
20% chance for attacks to deal 165% (+5%) damage and reduce the target's ATK by 15% for 3 seconds (Does not stack)
Sturdy Constitution
DEF +10%; Physical Dodge +15%
|
+ Mountain overcomes many of the common drawbacks to the brawler archetype while providing some very resilient dps
+ Talent: has a chance to critical hit, dealing bonus damage and decrease enemy ATK as well as a chance to evade physical attacks + Strong AOE DPS with either S2 or S3 along with a low DP cost and the ability to activate his skills quickly after deploy means he is well suited to handle early waves. + S2: A toggle skill that Slightly lowers DEF and Attack Range but grants an ATK boost, block+1, splash attack and a huge regen bonus. With this skill, Mountain is able to hold lanes of small to medium enemies very well as most enemies can't out-damage his regen. + S3: His attacks deal 2 hits with increased ATK, increased Talent activation rate and ATK interval and pushes up to 4 enemies away. Very effective against slow enemies as your knockback will reset their attack timers. = S3: he will knock enemies back on all sides. - S2: Switching to Defender range means he will always need to be in the enemy path to do DPS, unlike others that can rely more on Defenders to block |
Enemy ATK Debuff, Increase Own Block, Self-Heal, Shift Ability But Not Pusher/Puller, Has Operator Record |
Headhunting
|
CN: 2020-12-17
Global: 2021-06-22
|
[None Available] | |||||||||||||||||||||||||||||
Target: 1
|
Cannot be healed by allies |
DEF Up γ
DEF +100%
SP Cost: 30
Initial SP: 15
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
40 Sec
Crag Splitter
The next attack restores 6% of this unit's Max HP and deals 270% ATK as Physical damage to all surrounding ground enemies, with a 30% chance to Stun them for 1.2 seconds
SP Cost: 4
Initial SP: 0
SP Charge Type
Getting Hit
Skill Activation
Auto Trigger
Duration
-
Bloodline of Desecrated Earth
Upon skill activation, Mudrock stops attacking and does not take damage for 10 seconds, and reduces the Movement Speed of surrounding enemies by -60%; After this state ends, Mudrock Stun surrounding ground enemies for 5 seconds and gains reduced Attack Interval, ATK +140%, DEF +80%, and the ability to attack multiple targets equal to block number (hits any targets within attack range)
* This Skill modifies the Attack Interval by -0.3
SP Cost: 25
Initial SP: 15
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
30 Sec
|
Ward of the Fertile Soil
Every 9 seconds, gains 1 Shield (Can have up to 3 stacks, with 1 stack granted immediately when deployed). When a Shield is broken, restores 22% (+2%) of Max HP
Unshakable Solidarity
Takes 30% less damage from Sarkaz enemies
|
+ Talent: gains a stackable shield every 9 seconds that blocks an instance of damage and heals a percentage of Max HP
+ Mudrock is a very powerful Enmity Defender that is both incredibly tanky and deals great damage + Due to her completely blocking an enemy attack every 9 seconds she can block some very powerful but slow attacking enemies forever + S2: Great AoE damage that Stuns and also self heals. More effective against multiple enemies as it charges on getting hit. + S3: Great crowd control with an AoE slow duration followed by a stun. During the slowing effect she is invulnerable which provides a window to build up shields if she is taking too much damage. After the stun, ATK and DEF greatly increases and she gains the ability to attack multiple enemies equal to her block count + Great ability cooldowns - Extremely high deployment cost - While she can safely deal with large groups of enemies and slow attacking tough enemies, she doesn't deal well with the more powerful faster attacking enemies. Some of the more powerful arts damage enemies can quickly overwhelm her. |
Self-Heal, Stun, Slow, Slow - Move Speed, Shield |
Headhunting
|
CN: 2020-11-01
Global: 2021-04-30
|
[None Available] | |||||||||||||||||||||||||||||
Target: 1
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Attacks deal two instances of Physical damage to ground enemies in a small area (The second instance is a shockwave that has half the normal ATK)[email protected]_atk_scale = 0.5
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Expanded Cognition
The next attack deals an additional hit equal to 180% ATK as Arts damage
SP Cost: 2
Initial SP: 0
SP Charge Type
Attacking Enemy
Skill Activation
Auto Trigger
Duration
-
Nociceptor Inhibition
Attack Interval increases, ATK +55%, splash area expands, and each attack causes 2 additional shockwaves; Enemies hit by this unit's attacks and shockwaves have a 20% chance to be Stun for 1.5 seconds
* This Skill modifies the Attack Interval by 0.5
SP Cost: 30
Initial SP: 20
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
40 Sec
'As You Wish'
Attack Interval decreases, ATK +75%, and attacks up to 2 blocked enemies at a time; Immediately deploys two pieces of Tactical Equipment on ground tiles within Attack Range (After deployment, surrounding enemies are Stun for 3 seconds, and the blocked enemies' DEF -160)
* This Skill modifies the Attack Interval by -0.5
SP Cost: 60
Initial SP: 35
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
30 Sec
|
Armaments of Annihilation
Attacks ignore 175 (+15) DEF
Stable Esthesia
When deployed, grants +8% ATK to this unit and a random deployed Caster Operator
|
+ A unique operator that deals splash damage to ground targets and her attacks cause a shockwave that deals an additional 50% damage
+ Talent: Her attacks bypass a flat amount of DEF + Rosmontis' specialty is killing large waves of ground enemies with high amounts of splash damage and crowd control + S2: Causes her attack to have a chance to stun and increases the number of aftershocks. making it good crowd control at the cost of lower DPS. + S3: Increases her DPS significantly and attacks two targets at once but she no longer targets enemies unless they are blocked. She will also summon 2 tactical gears that are very tanky and have 2 block. - Expensive to deploy - Although she ignores DEF, her ATK isn't quite high enough to deal with high DEF enemies. - S3: Very difficult to use as she can easily block enemies with her tactical gear at the edge of her range and prevent herself from attacking them. |
DEF Ignore, Ally ATK Buff, Physical Attacker With Arts Ability, Stun, Enemy DEF Debuff, Has Summon, Limited |
Headhunting
This Operator is a Limited Operator in the [Celebration] Limited series. They appeared on the following banners: |
CN: 2020-11-01
Global: 2021-04-30
|
[None Available] | |||||||||||||||||||||||||||||
Target: 1
|
Can heal allies by using skill(s) |
Surging Brilliance
The next attack deals 260% ATK as physical damage and restores the HP of a nearby ally for 150% of Blemishine's ATK
Can store 3 charge(s)
SP Cost: 4
Initial SP: 0
SP Charge Type
Per Second
Skill Activation
Auto Trigger
Duration
-
Deterring Radiance
ATK +110% and all ground enemies within the same tile as herself are put to Sleep. Restores the HP of all nearby allies by 20% of Blemishine's ATK every second
SP Cost: 12
Initial SP: 0
SP Charge Type
Getting Hit
Skill Activation
Manual Trigger
Duration
10 Sec
Divine Avatar
ATK +110%, DEF +60%; Every attack deals an additional 100% ATK as Arts damage and restores the HP of a nearby ally besides herself for 100% of Blemishine's ATK
SP Cost: 25
Initial SP: 15
SP Charge Type
Getting Hit
Skill Activation
Manual Trigger
Duration
30 Sec
|
Knight of Sword and Shield
When deployed, allies that have a Defensive Recovery skill also gain 1 SP when attacking
Mercy
Blemishine can attack and will prioritize Sleep enemies; Increase ATK to 144% (+4%) when attacking Sleep enemies
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+ Talent: Can attack Sleeping enemies for increased damage
+ Talent: Adds [On Attack] SP Charge for Operators on the team that have [Getting Hit] SP Charge skills, potentially a large improvement to their cycle and uptime. + A well rounded operator that can provide interesting utility and fill multiple roles including tank, DPS and support. + S3: Some of the most powerful healing potential in the game along with high dps and a DEF boost + S2: Increases ATK and inflicts Sleep on nearby enemies. Great AOE health regen that can heal Operators that can't be healed directly. - All of her skills (and thus healing) are tied to being attacked or attacking enemies. This means she constantly needs enemies in her face to use her skills consistently. If not engaging enemies, or if there are downtimes, she does not function as well. - The generalist nature of her kit often makes her situational Operator. - S2: Sleep as a form of crowd control has its limitations, and can cause as much harm as good if not used properly. - S3: While Blemishine is great at keeping other Operators healed, she can't heal herself , and so can't tank damage without an additional healing source. Mixed damage quickly loses effectiveness against enemies with both RES and DEF, which most difficult enemies have. |
Ally SP Generation, Sleep, Ally Heal Not Medic, Physical Attacker With Arts Ability, HP Regen, Has Operator Record |
Headhunting
|
CN: 2020-10-15
Global: 2021-04-08
|
![]() Reduces damage taken by 15%
![]() Reduces damage taken by 15%
![]() Reduces damage taken by 15%
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Target: 1
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Deals Arts damage |
Laevatain
Increases the ATK of the next attack to 310%. If the target is defeated, immediately recover all Skill Points
SP Cost: 2
Initial SP: 0
SP Charge Type
Attacking Enemy
Skill Activation
Auto Trigger
Duration
-
Molten Giant
ATK +120%, attack range +1 and attack target count +1. When attacking only one enemy, deal 160% ATK as damage to the target
SP Cost: 18
Initial SP: 12
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
18 Sec
Twilight
Immediately recover all HP; ATK +330%, attack range +2, attack target count +3 and Max HP +5000. Gradually lose HP (HP loss caps at 20%/second after 60 seconds); Unlimited duration
SP Cost: 5
Initial SP: 0
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
-
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Molten Flame
Attacks ignore 22 (+2) RES
Remnant Ash
After receiving fatal damage, continuously prevent HP from falling below 1. Retreat from the battlefield 9 (+1) seconds later
|
+ An Arts Guard so powerful that all future content needs to be balanced around her
+ Passive 20 RES ignore means that she is still doing good damage even against the highest RES targets + S3: Some of the highest Arts damage in the game that can last as long as you can keep her alive. Long range for a melee unit and hits up to 3 targets. Only requires 5 sp to activate, so it can be used quickly after deploy for assassination purposes. The Max HP gain also makes her incredibly tanky, and it is not reduced by things like Contingency Contract Risks. + S2: Great for when you want consistent Arts DPS on the front line. + Talent: Prevents death for 8 additional seconds when at 1 HP allowing her to hold back even the most difficult enemies for a short time - Can get very DP expensive to redeploy her multiple times for her S3 |
Self SP Generation |
Headhunting
|
CN: 2020-09-24
Global: 2021-03-25
|
[None Available] | |||||||||||||||||||||||||||||
Target: 1
|
Only restores SP when blocking enemies |
Tomahawk
ATK+25%, DEF+25%
SP Cost: 0
Initial SP: 0
SP Charge Type
Passive
Skill Activation
Passive
Duration
-
Menacing Slash
Attack Interval increases a bit, ATK +180%. Stun all blocked targets for the duration of the skill
* This Skill modifies the Attack Interval by 0.4
SP Cost: 28
Initial SP: 15
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
18 Sec
Iron Will
ATK +230%, DEF +160%, Block +2, restores 6% HP every second
This unit is Stun for 5 seconds after the skill duration
SP Cost: 45
Initial SP: 25
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
35 Sec
|
Peerless Bravery
When HP is above 50%, attacks deal 117% (+2%) damage; When HP is 50% or lower, gains 22% (+2%) Shelter effect
Resilience
Increases this unit's SP recovery by 0.2/sec when blocking enemies
|
+ Extremely high ATK and HP compared to other Defenders
+ A strong for dueling powerful enemies + S2: Very long Stun + S3: Eunectes becomes a huge stat stick monster with powerful HP regen on top - Block-1, so she wont function well in the same positions as your typical Defender - Very expensive to deploy - Eunectes only gains SP when blocking, meaning she can't charge up her skills in between rounds and needs advanced set up for bosses and tougher enemies |
Self SP Generation, Stun, Increase Own Block, Self-Heal, Shelter, Has Module |
Headhunting
|
CN: 2020-08-25
Global: 2021-02-25
|
![]() SP recovery is slowed except when blocking enemies
![]() SP recovery is slowed except when blocking enemies
![]() SP recovery is slowed except when blocking enemies
![]() Only restores SP when blocking enemies. While blocking, ATK +15%, DEF +15%. (Can gain SP from external sources without blocking)
![]() Only restores SP when blocking enemies. While blocking, ATK +15%, DEF +15%. (Can gain SP from external sources without blocking)
![]() Only restores SP when blocking enemies. While blocking, ATK +15%, DEF +15%. (Can gain SP from external sources without blocking)
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Target: 1
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Can launch Ranged Attacks that deal 80% of normal ATKatk_scale = 0.8 |
ATK Up γ
ATK +100%
SP Cost: 30
Initial SP: 15
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
30 Sec
Protective Spikes
Stops attacking; ATK +60%, DEF +110%; When hit by an enemy's normal attack, launches long-ranged spikes at up to 4 enemies in front (0.6-second cooldown)
SP Cost: 25
Initial SP: 10
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
40 Sec
Destreza
Attack Range expands, ATK +60%, ASPD +25, and ranged attacks no longer deal reduced damage
Upon the second activation of this skill and afterwards, this skill has unlimited duration, and its bonuses are twice the base amount
SP Cost: 15
Initial SP: 0
SP Charge Type
Attacking Enemy
Skill Activation
Manual Trigger
Duration
30 Sec
|
Nerve Corrosion
Poisons the targets when attacking, dealing 140 (+15) Arts damage to them per second, lasting 3 seconds (damage is doubled against Ranged enemies)
Echoes of Ancestral Waves
If this unit hasn't attacked for 2 seconds, restores 4% (+0.5%) of Max HP every second
|
+ Trait: Can perform ranged attacks at 80% ATK
+ Talent: Attacks deal Arts damage per second for 3s (Doubled against enemies possessing ranged attacks) + Talent: If Thorns has not actively attacked for 2s, recovers a percentage of Max HP every second. Great self sustain that allows him to regenerate his health between waves + S2: A good defensive DPS option for large waves of fast attacking enemies. + S3: While active, Thorns performs like a ground sniper dealing large amounts of physical damage very quickly and some Arts damage over time + A very solid meta unit that can be brought to almost any map, so long as he has enough time to build up his on-attack SP to activate his skill - S3: Thorns needs to build up his SP through attacking for quite a while before he becomes strong and his range is expanded infinitely |
Physical Attacker With Arts Ability, Self-Heal |
Headhunting
|
CN: 2020-08-11
Global: 2021-01-20
|
[None Available] | |||||||||||||||||||||||||||||
Target: 1
|
Deals Arts damage and Slow the target for a short timesluggish = 0.8 |
I'll Do My Best
ATK +80%, ASPD +30
Skill activated automatically
SP Cost: 20
Initial SP: 0
SP Charge Type
Per Second
Skill Activation
Auto Trigger
Duration
30 Sec
Childhood Frolic
ATK +60%, attacks hit up to 3 enemies
Unlimited duration
SP Cost: 80
Initial SP: 0
SP Charge Type
Per Second
Skill Activation
Auto Trigger
Duration
-
Foxfire Haze
Stops attacking; Attack Range expands, the effect of this unit's second Talent increases to 2 times, and all enemies within Attack Range are Slow. Heals all ally units within range for 20% of this unit's ATK every second
SP Cost: 70
Initial SP: 50
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
35 Sec
|
Skill Aura - Supporter
When deployed, increases the SP recovery rate of all Supporters by +0.4/second (only the highest effect of this type takes place)
Binding Circle
Enemies in range that are Slow are inflicted with 23% (+3%) Fragile effect for an equivalent duration
|
+ Trait: Attacks Slow enemies
+ E1 Talent: Gives additional SP/s for herself and other Supporter operators. (Does not stack with Ptilo and other similar effects) + E2 Talent: Increases damage taken for Slowed enemies in range, making her a great debuffer + S1: Boosts ATK and ASPD, good uptime + S2: Permanent once activated, can attack multiple enemies with increased ATK, great for consistent multi-target Slowing and a decent DPS option if the multi-targeting can be fully utilized. + S3: Slows all enemies in an expanded range, increases 2nd talent effectiveness (a potentially huge team DPS increase), and heals all allies in range. Her strongest skill and great for challenging content. - Not much point in using S1, and her S2 has a relatively long charge time, requiring Suzuran to be deployed early (though her Talent helps to speed it up). - S3: Cannot attack while it is active - Overall low personal DPS potential for S1 and S3 (though her primary role is support) |
Slow, Ally SP Generation, Enemy Arts Damage Taken Up, Enemy Physical Damage Taken Up, Ally Heal Not Medic, Fragile, Slow - Sluggish, HP Regen, Has Module |
Headhunting
|
CN: 2020-07-09
Global: 2020-10-28
|
![]() SP recovery +0.2/sec when there are enemies within range
![]() SP recovery +0.2/sec when there are enemies within range
![]() SP recovery +0.2/sec when there are enemies within range
|
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Target: 1
|
Attacks the heaviest enemy first |
ATK Up γ
ATK +100%
SP Cost: 30
Initial SP: 15
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
30 Sec
Split Shot
ATK +90%, and attacks hit one additional enemy
SP Cost: 65
Initial SP: 45
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
60 Sec
Avalanche Breaker
ATK +25%. Immediately fires harpoons at the 4 heaviest enemies within range, Bind them and attacking them once every second for the duration of this skill
SP Cost: 30
Initial SP: 15
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
8 Sec
|
Bone Piercer
When attacking a heavy enemy, ignores 60% of its DEF (enemies with 3 weight or higher count for this effect)
Ideal Student
When this unit is in the squad, all [Ursus Student Self-Governing Group] Operators gain +10% ATK (+2%)
|
+ Trait; Prioritize attacking highest weight enemy
+ Talent: When attacking heavy enemies (weight >= 3), ignore a percentage of enemy DEF + Talent: All Ursus Student Council Operators on the team gain ATK + S3: Great crowd control on multiple enemies with a decent cooldown + Attack range lets her stay safe far away from the front lines + Pierce DEF allows her to hurt high DEF enemies, and can be especially useful against enemies that have both high DEF and RES. = While most often used for crowd control, her damage is quite good as well and should not be underestimated - Her attack range can make her difficult to position on some maps - Slow attack speed and high DP Cost |
Ally ATK Buff, Bind, DEF Ignore, Has In-Squad Effect |
Headhunting
|
CN: 2020-06-18
Global: 2020-09-29
|
![]() When attacking enemies with 3 Weight or higher, ATK is increased to 115%
![]() When attacking enemies with 3 Weight or higher, ATK is increased to 115%
![]() When attacking enemies with 3 Weight or higher, ATK is increased to 115%
|
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Target: Multi (Block #)
|
Can attack all blocked enemies [This in-game description is inaccurate. This Operator does not need enemies to be blocked to hit them, they just need to be in range. This Operator hits multiple targets equal to their block number.] Can be deployed on Ranged Tiles |
Barrel Burst
The next attack pushes the targets away along the attack direction significantly, dealing 150% ATK as Physical damage and Stun them for 1.2 second(s)
* The Force Level of the Shift is 2 (Strong)
SP Cost: 5
Initial SP: 0
SP Charge Type
Per Second
Skill Activation
Auto Trigger
Duration
-
Hydraulics Mode
Attack Interval increases, ATK +200%, Attack Range extends by +2 and becomes a long-range AoE attack, attacks now push enemies away moderately
Unlimited duration * This Skill modifies the Attack Interval by 2.2 * The Force Level of the Shift is 1 (Medium)
SP Cost: 70
Initial SP: 0
SP Charge Type
Per Second
Skill Activation
Auto Trigger
Duration
-
Liquid Nitrogen Cannon
Immediately fires a compressed liquid nitrogen cannon, dealing 350% Arts damage in an area and pushing enemies away greatly; For 8 seconds, enemies hit by this ability take True Damage proportional to distance traveled; If the Reserve Water Cannon is located within 4 tiles, it will also activate this ability
* The Force Level of the Shift is 3 (Very Strong) * If adjacent to Weedy, the Force Level of the Water Cannon Shift is 4 (Insanely Strong) * 1200 damage per grid moved
SP Cost: 33
Initial SP: 20
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
-
|
Industrial Water Cannon
Can deploy a Reserve Water Cannon that lasts for 20s; the Water Cannon can attack 1 target and push it away slightly
Upgraded Water Cannon
Increases the shift level of the Water Cannon's normal attacks and skills by 1, and Weedy will restore 1 SP per 3 seconds if the Water Cannon is located in one of the 4 tiles adjacent to her
|
+ Trait: Attacks multiple enemies equal to block count
+ Talents: Can summon a water cannon on an open tile to continuously push enemies back and, if she is adjacent, regenerate Weedy's SP + S2: changes her basic attack into a ranged push that can infinitely knock back multiple enemies depending on their weight and movement speed + S3: Can fire a long range shot from both Weedy and her canon that does a large amount of True damage based on how much an enemy is moved. When both shots hit the same enemy it increases the pushing power to a level that is currently unmatched + Extremely useful in CC maps, as her True damage and pushing power enable some unique strategies, and she keeps most of her effectiveness under CC Contract debuffs - Her skills require a lot of room to move enemies in order to be effective - S2: if an enemy moves too quickly, they will hit her before she can knock them back, and she lacks any defensive abilities |
Stun, Physical Attacker With Arts Ability, Has True Damage Ability, Self SP Generation, Has Summon |
Headhunting
|
CN: 2020-05-01
Global: 2020-12-30
|
[None Available] | |||||||||||||||||||||||||||||
Target: AoE
|
Deals AOE Physical damage |
King of Hearts
Immediately launches a grenade, dealing 350% ATK as Physical damage to all enemies hit and Stun them for 3 seconds
SP Cost: 16
Initial SP: 0
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
-
Jack in the Box
The next attack buries a mine (lasts for 120 seconds) in a deployable tile within this unit's Attack Range; The mine will detonate when an enemy passes by it, dealing 280% Physical damage to all nearby enemies and Stun them for 2.2 seconds
* Detailed information on the landmines can be seen here.
SP Cost: 8
Initial SP: 0
SP Charge Type
Per Second
Skill Activation
Auto Trigger
Duration
-
D12
Places bombs on up to 4 enemies within Attack Range, prioritizing enemies with the highest HP; After a delay, the bombs will detonate, each dealing 310% ATK as Physical damage to nearby enemies and Stun them for 5 seconds
SP Cost: 33
Initial SP: 20
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
-
|
Ambush
After remaining deployed for 10 seconds, obtains 60% Physical and Arts Dodge, and is less likely to be targeted by enemies
Insult to Injury
Enemies in range take +21% (+3%) Physical Physical Damage when Stun
|
+ Trait: Attacks do Physical AoE splash damage
+ Talent: She gains Physical and Arts Dodge and becomes less likely to be attacked 10 seconds after deployment, which allows her to be placed later and still survive + Her abilities focus on stuns, which is one of the strongest forms of crowd control + S2: When there is downtime between waves, she can cover a large area with mines and continuously stun enemies as they approach + S3: Huge AoE burst damage and a long duration stun on multiple enemies. Best used on large mobs of enemies huddled together + Much easier to use than previous AoE snipers as she works well independently - Typically Archetypal drawbacks: Expensive to deploy and slow ASPD |
Enemy Physical Damage Taken Up, Stun, Has Summon, Limited, Has Module |
Headhunting
This Operator is a Limited Operator in the [Celebration] Limited series. They appeared on the following banners: |
CN: 2020-05-01
Global: 2020-12-30
|
![]() Deals AOE Physical damage
![]() Deals AOE Physical damage
![]() Deals AOE Physical damage
|
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Target: 1
|
Significantly reduced Redeployment Time |
Phantom of the Night
Upon deployment, gains 50% Physical Dodge and a shield that can absorb Physical damage equal to 80% Max HP for 10 seconds
SP Cost: 0
Initial SP: 0
SP Charge Type
Passive
Skill Activation
Passive
Duration
-
Bloody Opus
Upon deployment, immediately gains 10 charges of a stacking +20% ATK buff (each attack consumes one charge)
SP Cost: 0
Initial SP: 0
SP Charge Type
Passive
Skill Activation
Passive
Duration
-
Night Raid
Upon deployment, immediately deals 300% ATK as Physical damage to all nearby enemies, pushes them back slightly, and randomly inflicts one of the following statuses to all targets hit (Slow, Bind, or Stun) for 4.5 seconds
* The Force Level of the Shift is 0 (Weak)
SP Cost: 0
Initial SP: 0
SP Charge Type
Passive
Skill Activation
Passive
Duration
-
|
Phantom in the Mirror
Can summon a stronger clone with the same abilities as Phantom, but has its own redeployment time
Phantom Mastery
Redeployment time of clone is reduced by 10 seconds
|
+ Archetype: Greatly decreased redeployment time
+ Talent: Can summon a clone. The clone has the same skill as Phantom and has a seperate redeployment time. + Great crowd control and assassination Skill options + S3: A very long duration of AOE crowd control when combined with his clone + S2: front-loads his damage so even against hard hitting enemies you can get out a lot of damage before death + His clone can block enemies and serve as a great distraction = Without Potentials he can become very DP expensive after multiple redeploys - His clone cooldown is much longer than Phantom himself, so it can be tricky to coordinate with his clone if you redeploy him quickly |
Slow, Bind, Stun, Shift Ability But Not Pusher/Puller, Slow - Sluggish, Has Summon, Has Operator Record, Has Module |
Recruitment & Headhunting
|
CN: 2020-04-21
Global: 2020-12-10
|
![]() Refunds a large portion of the current DP Cost when retreated
![]() Refunds a large portion of the current DP Cost when retreated
![]() Refunds a large portion of the current DP Cost when retreated
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Target: 1
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Obtain 1 DP after this unit defeats an enemy; Refunds the original DP Cost when retreatedcost = 1 |
Swift Strike γ
ATK +45%; ASPD +45
SP Cost: 35
Initial SP: 15
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
35 Sec
High-Impact Assault
Increases the ATK of the next attack to 200%, and strikes an additional time
Can store up to 3 charges
SP Cost: 4
Initial SP: 0
SP Charge Type
Per Second
Skill Activation
Auto Trigger
Duration
-
Locked Breech Burst
ATK interval increases, Block +1, ATK and DEF +120%, and attacks hit 3 times in a row
* This Skill modifies the Attack Interval by 0.7
SP Cost: 40
Initial SP: 25
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
20 Sec
|
Precise Reloading
When attacking, has a 28%(+3%) chance to increase ATK to 130% and strike an additional target
Martial Tradition
When this unit is in the squad, all Vanguards gain +8(+2) Initial SP
|
+ Archetype: Gain +1 DP on kills and full DP refund on retreat
+ Talent: Every attack has a chance to "crit" and hit another target + Talent 2: When in team, all Vanguard operators deploy with extra initial SP, enabling some Vanguards to use their skills almost right after deployment + Extremely high DPS that outclasses the DPS of all other Vanguards + Great with buffs as she does multiple hits and has good ATK multipliers. = S3 is typically used for drop-in, skill use, and retreat; S2 if she wants to stay deployed - S3 is powerful but it has poor uptime - Block-1 at base makes it more difficult to capitalize on her multi-attacking Talent |
Increase Own Block, Has In-Squad Effect, Has Operator Record, Has Module |
Recruitment & Headhunting
|
CN: 2020-03-17
Global: 2020-09-10
|
![]() Generates 2 DP after this unit defeats an enemy; Refunds the current DP Cost when retreated
![]() Generates 2 DP after this unit defeats an enemy; Refunds the current DP Cost when retreated
![]() Generates 2 DP after this unit defeats an enemy; Refunds the current DP Cost when retreated
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Target: 1
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Deals Arts damage |
'Really Cold Axe'
Increases the ATK of the next attack to 210%, prioritizing enemies that are not blocked and Bind them for 3 seconds
Can store 3 charge(s)
SP Cost: 6
Initial SP: 0
SP Charge Type
Per Second
Skill Activation
Auto Trigger
Duration
-
'Really Hot Knives'
Attack Interval is reduced greatly, and attacks prioritize enemies with the highest DEF
* This Skill modifies the Attack Interval by 0.33
SP Cost: 40
Initial SP: 25
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
40 Sec
'Really Heavy Spear'
Attack Range expands, ATK +210%, attacks now deal Physical damage, prioritize enemies with the lowest defense, and silence targets for 5 seconds
SP Cost: 80
Initial SP: 55
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
60 Sec
|
Thresher
Each attack deals additional Arts damage to the target equal to 44%(+4%) of its DEF
Lone Journey
When there are no other friendly units in the surrounding 4 tiles, ATK +8% and ASPD +8
|
+ Talent 1: deals additional Arts damage to the target based on a percentage of enemy DEF, making her even better at killing high DEF enemies, which is a strength of her Class
+ Dynamic range of prioritization and utility offered by her 3 Skills makes her very adaptable to different situations. + S1: good crowd control that prioritizes unblocked enemies and binds them + S2: Vaporizes high DEF enemies by prioritizing them and decreasing Attack Interval + S3: Good DPS Skill with a unique Caster ability changes damage to Physical, prioritizes low DEF, and disables enemy special abilities = Talent 2: Increases her ATK and ASPD when there are no adjacent allies, a buff that can at times be difficult to activate = Different strengths and utility than Eyjafjalla - S3: has a long cooldown and works counter to her Talent |
Silence, Has Operator Record |
Headhunting
|
CN: 2020-02-25
Global: 2020-08-26
|
![]() Attacks ignore 10 RES
![]() Attacks ignore 10 RES
![]() Attacks ignore 10 RES
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Target: 1
|
Blocks 3 enemies |
Tin Burning
DEF +70%, ATK +45%, and normal attacks now deal Arts damage
SP Cost: 30
Initial SP: 10
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
30 Sec
Copper Seal
Stops attacking; DEF +130%, Block +1, upon receiving an enemy attack, deals Arts damage to the attacker equal to 90% of Nian's ATK and silences them for 5 seconds
SP Cost: 50
Initial SP: 35
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
35 Sec
Iron Defense
ATK +120%; Nearby allied Operators gain DEF +80%, Block +1 and Status Resistance
SP Cost: 85
Initial SP: 70
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
45 Sec
|
Tectonic Armor
When this unit is in the squad, all Defenders gain +20%(+4%) Max HP
Clairvoyance
After deployment, immediately gains 3 Shield
|
+ Talent 1: significant boost to HP of all Defenders
+ Talent 2: Blocks first 3 attacks (no damage), great for soaking special attacks or high-damage phases + DPS/defense/support hybrid enables flexible use + S1 and S2: deal Arts Damage. + S2: disables enemy special abilities and increases her block count + S3: buffs all nearby allies in a large range, increasing their block count, giving them status resistance, and increasing their DEF. Especially good for Defenders and Operators with abilities that hit multiple enemies based on Block count. Useful for helping Operators survive Aak buffs. = Pure DPS and Silence roles are usually more effectively provided by other Operators = Talent 2 shield use can be tricky to optimize when used as a core Defender - Being a Limited Operator makes increasing Potential very difficult - S2: Silence not effective against enemies with very long attack intervals - S3: Increasing Block can be detrimental to some Operators |
Ally HP Buff, Physical Attacker With Arts Ability, Silence, Ally DEF Buff, Status Resistance Buff, Increase Own Block, Has In-Squad Effect, Limited, Shield, Has Operator Record, Ally Block Count |
Headhunting
This Operator is a Limited Operator in the [Spring Festival] Limited series. They appeared on the following banners: |
CN: 2020-01-16
Global: 2020-07-29
|
![]() +20% DEF when blocking enemies
![]() +20% DEF when blocking enemies
![]() +20% DEF when blocking enemies
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Target: 1
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Continually loses HP over timehp_ratio = 0.03 |
Rapid Fire
ASPD +100
SP Cost: 30
Initial SP: 20
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
30 Sec
Type-γ Stimpack
Attacks an ally within range (prioritizes allies directly in front of this unit) 15 times with 500 ATK, and then increases the Max HP and DEF of self and that unit by +80% for the remaining duration of this skill
SP Cost: 30
Initial SP: 25
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
30 Sec
Durian-Flavored Stimpack
Attacks an ally within range (prioritizes allies directly in front of this unit) 15 times with 500 ATK, and then increases ATK by +50% and ASPD by +50 of self and that unit for the remaining duration of this skill
SP Cost: 35
Initial SP: 30
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
20 Sec
|
Drug Cocktail Administration
Each attack will randomly trigger one of the following effects: Restores own HP by 15%, that attack deals 150% damage, Slow the enemy for 1.4 seconds, or Stun the enemy for 1 second
Pharmaceutical Diffusion
Increases healing effects on this unit by 25%(+5%)
|
+ Can function both as DPS and Buffer
+ Talent 2: Increases healing received + S2 and S3: Very strong buffs to both target and self, one defensive, one offensive = Talent 1: strong effects, but effects are random, so we can’t count on getting a particular effect. = Pairs well with Enmity guards (like Hellagur) because they benefit from both the lowered health and the DPS and attack speed - Trait: Constantly decreasing HP means he needs to constantly be attacking or have a healer to survive - S2 and S3: will kill any allies without decent DEF |
Slow, Stun, Ally HP Buff, Ally DEF Buff, Ally ASPD Buff, Ally ATK Buff, Slow - Sluggish |
Recruitment & Headhunting
|
CN: 2020-01-16
Global: 2020-07-29
|
[None Available] | |||||||||||||||||||||||||||||
Target: Multi (Block #)
|
Attacks all blocked enemies [This in-game description is inaccurate. This Operator does not need enemies to be blocked to hit them, they just need to be in range. This Operator hits multiple targets equal to their block number.] |
Power Strike γ
Increases the ATK of next attack to 290%
SP Cost: 2
Initial SP: 0
SP Charge Type
Attacking Enemy
Skill Activation
Auto Trigger
Duration
-
Chainsaw Extension Module
ATK +100%, DEF +35%, and Attack Range increases
Unlimited duration
SP Cost: 70
Initial SP: 0
SP Charge Type
Per Second
Skill Activation
Auto Trigger
Duration
-
Boiling Burst
Upon skill activation, ATK and DEF gradually increases to +80%, and attacks slice all all enemies in front of this unit. When this skill ends, this unit loses 25% HP and deals 400% ATK as Physical damage to all surrounding enemies
SP Cost: 35
Initial SP: 25
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
10 Sec
|
Emergency Defibrillation
When this unit's HP falls beneath 25%, restores 50% HP (one time only) and prevents HP from falling under 50% for 7(+1) seconds
Harsh Training
Gains Status Resistance after being deployed for 12 (-3) seconds
|
+ Trait: Attack multiple enemies equal to block number
+ Talent 1: The first time HP falls below 25%, recover 50% HP and prevent HP from falling below 50% for the next few seconds + Talent 2: A short time after deployment, gains [Resistance] effect which reduces stun, snare, and freeze duration by 50% + Very durable and one of the highest DPS Operators in the game + S2: Increased Attack Range allows her to attack enemies from behind Operators or over walls + S3: High burst damage - Typical Archetype drawbacks of high DP Cost and wanting E2 to shine. |
Status Resistance Buff, Has Operator Record |
Recruitment & Headhunting
|
CN: 2019-12-24
Global: 2020-06-30
|
[None Available] | |||||||||||||||||||||||||||||
Target: AoE
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Deals AOE Arts damage |
ATK Up γ
ATK +100%
SP Cost: 30
Initial SP: 15
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
30 Sec
Lock of Shattered Time
Stun all enemies within Attack Range and deals 140% ATK as Arts damage to them every second
SP Cost: 50
Initial SP: 30
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
7 Sec
Key of Chronology
Attack Range increases, attacks turn into ripples that spread outward, ATK +170%, increases the effect of the second talent by 3x, and attacks knock targets back slightly
* The Force Level of the Shift is 0 (Weak)
SP Cost: 110
Initial SP: 80
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
27 Sec
|
Skill Aura - Caster
When deployed, increases the SP recovery rate of all Casters by +0.4/second (only the highest effect of this type takes place)
Subjective Time Dilation
Slows the movement speed of enemies within this unit's attack range by 18%(+3%)
|
+ Talent: When deployed, all ally Caster SP gain increased (does not stack with similar effects)
+ Decreases movement speed of enemies within attack range + S2 and S3: Extremely powerful crowd control + S2: Great synergy with powerful attackers (especially with limited range) as you can hold enemies within their range. + A well rounded AOE caster that can provide both damage and utility. = While the damage on her skills is high when active, she plays more of a crowd control role than DPS - Long Skill cooldowns with low up-times (somewhat mitigated by her SP gain Talent) |
Ally SP Generation, Slow, Stun, Shift Ability But Not Pusher/Puller, Slow - Move Speed, Has Operator Record, Has Module |
Recruitment & Headhunting
|
CN: 2019-11-19
Global: 2020-05-27
|
![]() Deals AOE Arts damage
![]() Deals AOE Arts damage
![]() Deals AOE Arts damage
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Target: 1
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Deals Arts damage Can use Summons in battles |
High-Efficiency Freezing Module
Passive: Slow enemies within the Attack Range of this unit and drones every 3 seconds for 1 seconds
Active: Instead of Slow, Bind targets for 2.5 seconds. Retreats all drones after this effect ends * Detailed information on Skill 1 Drones can be seen here.
SP Cost: 30
Initial SP: 20
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
15 Sec
Laser Mining Module
Passive: Drones may be deployed on melee tiles, dealing single-target Arts damage.
Active: Magallan and her drones gain +150 ASPD, and drones gain AoE attacks. Retreats all drones after this effect ends. * Detailed information on Skill 2 Drones can be seen here.
SP Cost: 38
Initial SP: 25
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
15 Sec
Armed Combat Module
Passive: Drones may be deployed on ranged tiles, dealing AoE physical damage.
Active: Magallan and her drones gain +150% ATK, and increases the AoE of drones' attacks. Retreats all drones after this effect ends. * Detailed information on Skill 3 Drones can be seen here.
SP Cost: 38
Initial SP: 25
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
15 Sec
|
Support Drone - Soaring Dragon
Can use up to 5 drones that do not block (max 3 deployed at once). Drones' effect changes based upon Skill.
Optical Refraction Accessories
Drones gain Invisible for 22 (+2) seconds after deployment (cannot be targeted by enemy ranged attacks)
|
+ Trait and Talent 1: Can summon Drones with 0 block that gain abilities based on selected Skill
+ Talent 2: Drones cannot be targeted for some time after they are deployed + Great for the CC Event since there are Contracts that lower the number of Operators the team can bring to battle, leaving the extra deploy slots available for Summons. + Choice of S2 or S3 provides both Arts and Physical Damage options + S1 is incredible for slowing the movement of large groups of enemies - Drones require DP to place and count toward the deploy limit - Skill activation can be tricky to master - Requires significant resource investment if you want to bring her as a DPS into endgame |
Slow, Bind, Slow - Sluggish, Has Summon, Has Module |
Recruitment & Headhunting
|
CN: 2019-10-15
Global: 2020-03-25
|
![]() The first summoned unit does not consume deployment slots (The last summoned unit on the field does not return a deployment slot when retreated or defeated)
![]() The first summoned unit does not consume deployment slots (The last summoned unit on the field does not return a deployment slot when retreated or defeated)
![]() The first summoned unit does not consume deployment slots (The last summoned unit on the field does not return a deployment slot when retreated or defeated)
![]() Maximum Summons in stock +3. Summon DP Cost reduced. S1: -1 DP Cost. S2: -3 DP Cost. S3: -3 DP Cost
![]() Maximum Summons in stock +3. Summon DP Cost reduced. S1: -1 DP Cost. S2: -3 DP Cost. S3: -3 DP Cost
![]() Maximum Summons in stock +3. Summon DP Cost reduced. S1: -1 DP Cost. S2: -3 DP Cost. S3: -3 DP Cost
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Target: 1
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Can't be healed by other units. Recovers {value} self HP every time this operator attacks an enemy {Value} = 30 (Non-Elite); 50 (Elite 1); 70 (Elite 2). value = 30 E1: value = 50 E2: value = 70 |
Crescent Moon
The ATK of next attack increases to 175%, attacking twice consecutively
SP Cost: 2
Initial SP: 0
SP Charge Type
Attacking Enemy
Skill Activation
Auto Trigger
Duration
-
Half Moon
ATK +80%, changes attack to twice attack, obtaining 75% Physical Dodge
SP Cost: 25
Initial SP: 15
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
13 Sec
Full Moon
ATK +100%, attack range +2 tiles, can attack up to 3 targets simultaneously
SP Cost: 35
Initial SP: 15
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
15 Sec
|
Waxing Moon
Increases ASPD based on lost HP (Reaches max boosted ASPD +100 when below 30% HP)
Ingenious Strategist
Regenerate 70 (+10) HP per second when this unit is not blocking an enemy.
|
+ Trait: Heal HP on every hit
+ Talent1: Based on HP lost, increase attack speed + Talent2: When not blocking enemies, recovers HP every second + Extremely high HP and ATK + Great for Contingency Contract (CC) as he keeps most of his effectiveness through CC debuffs + A solo character that can be placed on his own and if leveled high enough can 1v1 most enemies with no help + Strong counter to enemies like the Avenger and Rockbreaker as his dodge and high dps allows him to 1v1 them effectively (with some RNG) = Enmity Guard Archetype: Block-1 - High DP cost - Fairly niche outside of CC. When healing and Operator choices are less limited, solo 1v1 Operators are less valuable - Can't be healed directly (passive regen works) |
Self-Heal, Has Operator Record |
Recruitment & Headhunting
|
CN: 2019-09-10
Global: 2020-04-15
|
![]() When under 50% HP, gains 25% Shelter
![]() When under 50% HP, gains 25% Shelter
![]() When under 50% HP, gains 25% Shelter
|
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Target: 1
|
High accuracy point-blank shot |
Charged Shot
The next attack deals 220% damage, and increases the chance of triggering this unit's Talent to 80%
SP Cost: 3
Initial SP: 0
SP Charge Type
Attacking Enemy
Skill Activation
Auto Trigger
Duration
-
Sharp Eye
ATK +130%, and increases the chance to activate the Talent to 50%
SP Cost: 30
Initial SP: 20
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
40 Sec
Final Tactics
Changes attack range to frontal 4 tiles, Attack Interval increases a bit, ATK +180%, increasing Talent triggering chance to 100%
* This Skill modifies the Attack Interval by 0.4
SP Cost: 25
Initial SP: 12
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
25 Sec
|
Sharp Arrow
When attacking, has a 20% chance to increase the current damage of that attack to 160% and reduce the DEF of the target hit by 20% for 5 seconds
Crossfire
When Schwarz and at least one more [Sniper] Operator are on the battlefield, all [Sniper] Operators' ATK +10% (+2%)
|
+ Talent: When attacking, chance to crit for increased damage and decrease enemy DEF for a short duration
+ E2 Talent: When deployed with at least 1 other sniper, all Snipers gain ATK + A good companion to Exusiai as she can kill heavy DEF units that Exusiai can't + High ATK and damage multipliers + Tops the Physical dps charts vs enemies with medium+ DEF + S3: Guaranteed critical burst - High DP cost - Short attack range - S3: Range narrows to a frontal line and slightly Slower ASPD |
Enemy DEF Debuff, Ally ATK Buff, Has Operator Record, Has Module |
Recruitment & Headhunting
|
CN: 2019-08-27
Global: 2020-04-29
|
![]() Redeployment Time reduced
![]() Redeployment Time reduced
![]() Redeployment Time reduced
![]() When attacking an enemy directly ahead (the column in front of the operator), ATK increases to 105% and ignores the target's Physical Evasion
![]() When attacking an enemy directly ahead (the column in front of the operator), ATK increases to 105% and ignores the target's Physical Evasion
![]() When attacking an enemy directly ahead (the column in front of the operator), ATK increases to 105% and ignores the target's Physical Evasion
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Target: 1
|
Normal attacks deal damage twice |
Sheathed Strike
On the next attack, strike the enemy using the sheath, dealing 320% ATK as Physical damage and Stun them for 1.5 seconds
SP Cost: 4
Initial SP: 0
SP Charge Type
Attacking Enemy
Skill Activation
Auto Trigger
Duration
-
Chi Xiao - Unsheath
Deals 500% of ATK Physical damage and 500% of ATK Arts damage to at most 7 enemies in front of this unit
SP Cost: 20
Initial SP: 20
SP Charge Type
Attacking Enemy
Skill Activation
Manual Trigger
Duration
-
Chi Xiao - Shadowless
Seeks the closest enemy around and launches 10 slashes in a row, each dealing 320% ATK as Physical damage and Stun the target on the last hit for 4 seconds
SP Cost: 30
Initial SP: 20
SP Charge Type
Attacking Enemy
Skill Activation
Manual Trigger
Duration
-
|
Scolding
Every 4 seconds when deployed, restores 1 Skill Point to all deployed allies that have an ATK Recovery or DEF Recovery skill.
Blade Art
ATK +6% (+1%); DEF +6% (+1%); Physical Dodge +13% (+3%)
|
+ Trait: Regular attacks deal damage twice
+ Talent: When deployed, all Skills with [On Attack] and [When Hit] Charge Type gain 1 SP over time + E2 Talent; +ATK, +DEF, +Physical Dodge + Excellent when paired with other Operators that have [On ATK] or [When Hit] charge skills + S2: Strong burst group assassination + S3: Great multi-target and Boss killing = While her attacks hit twice, they only charge 1 SP per attack, and her ATK stat is lower than other Guards to compensate, putting her at a disadvantage against high DEF enemies = As a Nuker, her best Skills are instant bursts, and she lacks Skills for sustained damage - Expensive Deploy Cost - [On-Attack] charge Skills with moderate SP Costs can be slow to charge |
Ally SP Generation, Stun, Physical Attacker With Arts Ability, Has Alter, Has Module, Has Operator Record |
Recruitment & Headhunting
|
CN: 2019-07-09
Global: 2020-02-26
|
![]() Deals 10% more damage with skills
![]() Deals 10% more damage with skills
![]() Deals 10% more damage with skills
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Target: 1
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Blocks 1 enemy |
Swift Strike γ
ATK +45%; ASPD +45
SP Cost: 35
Initial SP: 15
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
35 Sec
Wave Strike
ATK +170% for 30 seconds after Skadi is deployed
SP Cost: 0
Initial SP: 0
SP Charge Type
Passive
Skill Activation
Passive
Duration
-
Tidal Elegy
ATK, DEF and Max HP +130%
SP Cost: 90
Initial SP: 70
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
50 Sec
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Abyssal Predator
When this unit is in the squad, all [Abyssal Hunter] Operators gain +16% (+2%) ATK
Swift Action
Redeployment Time -10 seconds
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+ S2: Huge on-deploy damage makes her great for boss killing or dueling big enemies
+ S3: turns her into a raid boss for the duration + Very high ATK and HP stats = Duelist Guard: Blocks 1 = Glut of 6* Guards gives Skadi a lot of competition, and makes her somewhat replaceable - S2: High DP cost can limit redeploy potential - low DEF |
Ally ATK Buff, Has In-Squad Effect, Has Alter, Has Module |
Recruitment & Headhunting
|
CN: 2019-05-30
Global: 2020-02-05
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![]() When defeated, does not retreat and recovers all HP instead. However, Max HP -60% and ASPD +30 (Can only activate once every deployment)
![]() When defeated, does not retreat and recovers all HP instead. However, Max HP -60% and ASPD +30 (Can only activate once every deployment)
![]() When defeated, does not retreat and recovers all HP instead. However, Max HP -60% and ASPD +30 (Can only activate once every deployment)
![]() Increases ATK to 115% when attacking blocked enemies
![]() Increases ATK to 115% when attacking blocked enemies
![]() Increases ATK to 115% when attacking blocked enemies
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Target: 1
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Can launch Ranged Attacks that deal 80% of normal ATKatk_scale = 0.8 |
Power Strike γ
Increases the ATK of next attack to 290%
SP Cost: 2
Initial SP: 0
SP Charge Type
Attacking Enemy
Skill Activation
Auto Trigger
Duration
-
Rules of Survival
Can switch between the original state and the following state:
Range reduces; DEF +100%; Restores HP by 6% of Max HP per second
SP Cost: 5
Initial SP: 0
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
-
Truesilver Slash
DEF -70%; ATK +200%; Range expands; Attacks at most 6 targets simultaneously (regarded as Melee Attack)
* This Defense modifier is multiplicative, not additive.
SP Cost: 90
Initial SP: 75
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
30 Sec
|
Leader
ATK +12% (+2%); All allies' Redeployment Time -12% (+2%)
Eagle Eyes
Reveals Invisible enemies within range
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+ Trait: Can perform ranged attacks at 80% power
+ Talent: Buffs his own Attack and reduces redeploy time of all Operators + E2 Talent: Reveals Invisible enemies within range + Incredibly strong skills with high damage, range and duration. + Great overall stats + S2: makes him a very strong subtank + S3: Erases everything - Very long cool-down on S3 |
Remove Stealth, Self-Heal, Has In-Squad Effect |
Recruitment & Headhunting
|
CN: 2019-04-30
Global: 2020-01-16
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[None Available] | |||||||||||||||||||||||||||||
Target: 1
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Can heal allies by using skill(s) |
First Aid
Restores the HP of a nearby ally with less than 50% HP by 180% of Saria's ATK in the next attack
Can store 3 charge(s)
SP Cost: 4
Initial SP: 0
SP Charge Type
Per Second
Skill Activation
Auto Trigger
Duration
-
Medicine Dispensing
Restores the HP of all allies within a certain range by 140% of Saria's ATK
SP Cost: 7
Initial SP: 0
SP Charge Type
Per Second
Skill Activation
Auto Trigger
Duration
-
Calcification
Restores the HP of all nearby allies by 35% of Saria's ATK each second.
The Arts damage taken by nearby enemies +55% and their Movement Speed -60%
SP Cost: 80
Initial SP: 70
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
30 Sec
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Rhine Charged Suit
For every 20 seconds Saria is deployed, ATK +6% (+1%) and DEF +5% (+1%), stacking up to 5 times
Refreshment
When Saria restores an ally's HP, she also restores 1 extra Skill Point to them
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+ Trait: Heals allies with her Skills
+ E2 Talent: Grants +1 SP to Operators she heals (HP must be restored) + Great stats all around that, with her Talent, further increase as she is on the field + S1: Great single target healing skill that doesn't get wasted because of the HP threshold requirement. + S2: Large coverage area, and good for "poison mist" stages or other light damage/non burst healing situations + S3 provides good stackable slow and an extremely strong Arts damage boost along with the healing - No DEF boosting Skills means she has a hard time surviving the strongest Physical Damage enemies - Does not restore SP if she heals an ally already at full health - S2: the nature of the healing of this skill and the lack of utility make it a less desired choice in challenging content than the other 2 |
Ally Heal Not Medic, Ally SP Generation, Slow, Enemy Arts Damage Taken Up, Slow - Move Speed |
Recruitment & Headhunting
|
CN: 2019-04-30
Global: 2020-01-16
|
![]() When healing allied units with less than 50% HP, increases heal amount by 15%
![]() When healing allied units with less than 50% HP, increases heal amount by 15%
![]() When healing allied units with less than 50% HP, increases heal amount by 15%
![]() Damage taken is reduced by 15%
![]() Damage taken is reduced by 15%
![]() Damage taken is reduced by 15%
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Target: 1
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Blocks 3 enemies |
Warpath
DEF +80%; ATK +40%
SP Cost: 40
Initial SP: 20
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
30 Sec
Thorns
DEF +30%
Deals 100% of ATK Physical damage to enemies that attack Hoshiguma
SP Cost: 0
Initial SP: 0
SP Charge Type
Passive
Skill Activation
Passive
Duration
-
Saw of Strength
ATK +140%; DEF +90%; Cuts all targets in the frontal tile with the shield
SP Cost: 50
Initial SP: 30
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
25 Sec
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Tactical Armor
28% (+3%) chance to resist Physical and Arts damage
Special Operation Strategy
Increases DEF of all Defenders by 8%
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+ DPS Defender
+ Talent: Chance to resist Physical and Arts damage + E2 Talent: Buffs the DEF of all other Defenders + Great DPS and DEF option with S3 that doesn't have the penalties like other DPS Defenders + Very high HP makes her a nice meatball tank - As long as Liskarm can survive, she usually provides more utility as a DPS Defender than Hoshi |
Ally DEF Buff, Shield |
Recruitment & Headhunting
|
CN: 2019-04-30
Global: 2020-01-16
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![]() Blocks 4 enemies
![]() Blocks 4 enemies
![]() Blocks 4 enemies
![]() +20% DEF when blocking enemies
![]() +20% DEF when blocking enemies
![]() +20% DEF when blocking enemies
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Target: 3
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Restores the HP of 3 allies simultaneously |
Healing Up γ
ATK +90%
SP Cost: 30
Initial SP: 20
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
30 Sec
Arts Shield
The next heal generates a shield on all affected target for 5 seconds
The shields can absorb damage equal to 90% of Nightingale's ATK Arts damage and the targets' RES +20; Can store 3 charge(s)
SP Cost: 8
Initial SP: 0
SP Charge Type
Per Second
Skill Activation
Auto Trigger
Duration
-
Sanctuary
Range expands; ATK +80%; RES of allies within range +150% and grants them 25% Arts Dodge
SP Cost: 120
Initial SP: 115
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
60 Sec
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White Fiend's Protection
RES of allies within range +17 (+2)
Fleeting Phantom
Can summon Phantoms. Phantoms cannot attack or block enemies, but have 75 RES and 30% Physical Dodge and are more likely to be targeted by enemies. Phantoms lose 3% Max HP per second
* Detailed information on Phantoms can be seen here. |
+ Trait: Heal up to 3 friendly units at once
+ Talent: Passively increases RES for allies within range + Talent: Can summon phantoms that can be placed on open tiles to draw enemy attacks. These ignore deploy limit + The best choice against Arts Damage and Caster enemies by a lot + Her S3 has a very large AOE + She will make some very difficult future stages much much easier - If there is no Arts Damage, Ptilopsis (and sometimes Perfumer) can provide better utility |
Ally RES Buff, Taunt, Ally Arts Dodge, Has Summon, Has Operator Record, Has Module |
Recruitment & Headhunting
|
CN: 2019-04-30
Global: 2020-01-16
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![]() Attack Range expands
![]() Attack Range expands
![]() Attack Range expands
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Target: 1
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Restores the HP of allies |
Creed
ATK +80%; ASPD +20
SP Cost: 40
Initial SP: 20
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
20 Sec
Auto Protect
The next heal generates a shield on its target for 3 seconds
The shield can absorb damage (absorbs all types of damage: Arts, Physical, and True) equal to 50% of Shining's ATK and the target's DEF +50%; Can store 3 charge(s)
SP Cost: 5
Initial SP: 0
SP Charge Type
Per Second
Skill Activation
Auto Trigger
Duration
-
Creed Field
ATK +50%
All allies within range DEF +100%
SP Cost: 120
Initial SP: 115
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
60 Sec
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Black Fiend's Protection
DEF of allies within range +65 (+5)
Code of Law
ASPD +13 (+3)
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+ Talent: Passively increases the DEF of allies within range
+ S3: Operators can tank Physical Damage with ease (outside a certain future event) + Enables Healing Defenders (which usually don't have large/any Defense boosts) to survive harder hitting enemies + Prevents your Defenders from getting 1-shot by some bosses if you are under-leveled - As the team gets stronger and survivability becomes less of an issue, the other utility/support based healers become more appealing. - DEF buffs don't help against Arts Damage. |
Ally DEF Buff |
Recruitment & Headhunting
|
CN: 2019-04-30
Global: 2020-01-16
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![]() When healing melee units, healing effectiveness is increased by 15%
![]() When healing melee units, healing effectiveness is increased by 15%
![]() When healing melee units, healing effectiveness is increased by 15%
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Target: 1
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Deals Arts damage and Slow the target for a short timesluggish = 0.8 |
Arcane Staff - Quick Charge Mode
ATK +110%
Automatically activated
SP Cost: 10
Initial SP: 0
SP Charge Type
Attacking Enemy
Skill Activation
Auto Trigger
Duration
35 Sec
Arcane Staff - Particle Mode
Attack Interval reduces dramatically, but the Arts damage dealt by every attack is only 45% of ATK
Cannot use Normal Attack when the skill is not activated * This Skill modifies the Attack Interval by multiplying it by 0.15. This gives a new Attack Interval of .285, or 3.5 Attacks Per Second. This was verified by the analysis described in this video.
SP Cost: 15
Initial SP: 10
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
30 Sec
Arcane Staff - Anti-Gravity Mode
All enemies' weight reduces by one level; Range expands; ATK +150%; Can attack 5 enemies
Cannot use Normal Attack when the skill is not activated
SP Cost: 25
Initial SP: 10
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
25 Sec
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Accelerator Field
All allies' ASPD +8 (+1)
Part-time Job
Restores the HP of all allies by 25 (+5) per second when the skill is not activated
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+ Trait: Attacks slow enemies
+ S3: great AoE damage that rivals most AoE Casters. Allows Shift Specialists to yeet heavy enemies and send medium weight enemies flying + S2: very reliable against slow moving big enemies + Good Duration and great cooldown on Skills means they can be used very often + Great for Challenge Operations that restrict Caster or Medic Classes - Can't attack while S2 or S3 aren't active - Fairly weak until you E2 her and level her Skills |
Slow, Ally ASPD Buff, Ally Heal Not Medic, Global Heal, Slow - Sluggish, Has Operator Record, HP Regen, Has Module |
Headhunting
|
CN: 2019-04-30
Global: 2020-01-16
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![]() Attacks deal Arts damage, and Slow the enemy for a moderate period of time
![]() Attacks deal Arts damage, and Slow the enemy for a moderate period of time
![]() Attacks deal Arts damage, and Slow the enemy for a moderate period of time
![]() When an enemy is in Attack Range, SP generation is increased by +0.2/s
![]() When an enemy is in Attack Range, SP generation is increased by +0.2/s
![]() When an enemy is in Attack Range, SP generation is increased by +0.2/s
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Target: 1
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Deals Arts damage |
Duetto
ASPD +60
Starting from the second use of the skill, ATK +60%
SP Cost: 35
Initial SP: 25
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
25 Sec
Ignition
Deals 370% of ATK Arts damage in the next attack; Deals half damage to enemies around the target and their (main target only) RES -25% for 6 seconds
Can store 3 charge(s)
SP Cost: 5
Initial SP: 0
SP Charge Type
Per Second
Skill Activation
Auto Trigger
Duration
-
Volcano
ATK +130%; Range increases; Attack Interval reduces significantly; Attack becomes randomly shooting lava that can hit at most 6 enemies within range
* This Skill modifies the Attack Interval by -1.1
SP Cost: 80
Initial SP: 55
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
15 Sec
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Pyrobreath
All [Caster] Operators' ATK +16% (+2%) when Eyjafjalla is deployed
Wild Fire
Immediately obtains a large random number of Skill Points after deployment (10-20)
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+ E2 Talent: Gains 7-16 SP on deploy
+ S3: Will blow up anything short of the very strongest enemies with 1 use + S2: great consistent damage option + AoE Caster damage at a lower ST Caster Deployment Cost - S3: short Duration and long cooldown can leave the team flat if she is the main source of damage |
Ally ATK Buff, Enemy RES Debuff, Has Operator Record, Has In-Squad Effect |
Headhunting
|
CN: 2019-04-30
Global: 2020-01-16
|
![]() Attacks ignore 10 RES
![]() Attacks ignore 10 RES
![]() Attacks ignore 10 RES
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Target: AoE
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Deals AOE Arts damage in a long line |
Fanaticism
ATK +20%; ASPD +80
SP Cost: 40
Initial SP: 20
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
20 Sec
Pyroclasm
Deals 250% of ATK Arts damage in the next attack;Targets' DEF -300 for 3 seconds; Causes them to take Burn damage
Can store 3 charge(s)
SP Cost: 7
Initial SP: 0
SP Charge Type
Per Second
Skill Activation
Auto Trigger
Duration
-
Scorched Earth
Deals 140% ATK as Arts damage to ground enemies within Attack Range every second, and reduce their RES by -20
This unit loses 2% Max HP every second
SP Cost: 28
Initial SP: 0
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
20 Sec
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Spiritual Dissolution
RES of enemies within range -44% (+4%)
Rhine Loop
Restores 2 extra Skill Points every 5.5 seconds (-0.5)
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+ Trait: Attacks hit all enemies in attack range
+ E2 Talent: Recover additional SP over time + Talent: All enemies within attack range have reduced Arts Resistance + Huge AoE damage that cuts through a lot of enemy RES + S2 and S3 both provide huge damage and debuff utility (DEF and RES, respectively) = Unique AoE attack Range allows her to hit enemies further away than any other Caster, but can limit her effectiveness on many maps. - High Deploy Cost, slow Attack Interval - S3 doesn't hit aerial enemies, and causes her to take a lot of damage |
Enemy RES Debuff, Enemy DEF Debuff, Self SP Generation |
Recruitment & Headhunting
|
CN: 2019-04-30
Global: 2020-01-16
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[None Available] | |||||||||||||||||||||||||||||
Target: 1
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Blocks 2 enemies |
Charge γ
Instantly gains 12 Deployment Points.
SP Cost: 35
Initial SP: 20
SP Charge Type
Per Second
Skill Activation
Auto Trigger
Duration
-
Aerial Hammer
Deals 340% of ATK Physical damage to all nearby enemies in the next attack; Gains 3 DP
Can store 3 charge(s)
SP Cost: 10
Initial SP: 10
SP Charge Type
Per Second
Skill Activation
Auto Trigger
Duration
-
Skull Breaker
Attack Interval increases. Increases ATK to 380% when attacking and has 40% chance to Stun the target for 1.5 seconds
* This Skill modifies the Attack Interval by 1
SP Cost: 30
Initial SP: 25
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
25 Sec
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King of Beasts
All Vanguard Operators' ATK and DEF +10% (+2%)
Crushing
Obtains 1 Skill Point when an enemy in the four surrounding tiles is killed
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+ E2 Talent: Recover 1 SP when enemies die adjacent
+ Good stats all around + Strong AOE physical damage with S2 + Talent: Buffs all Vanguards - S3 provides stun and decent single target damage but no DP gain. - S2 doesn't generate DP if she isn't hitting enemies |
Ally ATK Buff, Ally DEF Buff, Stun, Self SP Generation |
Recruitment & Headhunting
|
CN: 2019-04-30
Global: 2020-01-16
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![]() When blocking enemies, ATK and DEF +8%
![]() When blocking enemies, ATK and DEF +8%
![]() When blocking enemies, ATK and DEF +8%
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Target: 1
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Attacks aerial enemies first |
Charging Mode
Shoots 3 times in a row in the next attack, dealing 145% of ATK damage with every shot
SP Cost: 4
Initial SP: 0
SP Charge Type
Attacking Enemy
Skill Activation
Auto Trigger
Duration
-
Shooting Mode
Shoots 4 times in a row, dealing 125% of ATK damage with every shot
SP Cost: 35
Initial SP: 25
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
15 Sec
Overloading Mode
Shoots 5 times in a row; Slight Attack Interval reduction; Deals 110% of ATK damage with every shot
Automatically activated * This Skill modifies the Attack Interval by -0.11. There is currently a bug that causes the modifier to be applied twice, for a total Attack Interval modification of -0.22
SP Cost: 30
Initial SP: 20
SP Charge Type
Per Second
Skill Activation
Auto Trigger
Duration
15 Sec
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Fast Cartridge
ASPD +15 (+3)
Angel's Blessings
ATK +8% (+2%); Max HP +13% (+3%); The same buff is given to a random ally when Exusiai is deployed
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+ Trait: prioritizes attacking air units
+ Shreds low DEF enemies like tissue paper + Great base stats with extremely high DPS potential + When buffed she can confidently be the main DPS into endgame + E2 Talent: buffs random ally with ATK and HP on deploy, great for fast starts - Without buffs her DMG drops to almost nothing vs enemies with 600+ DEF, which have become fairly standard in new content |
Ally ATK Buff, Ally HP Buff, Has Operator Record |
Recruitment & Headhunting
|
CN: 2019-04-30
Global: 2020-01-16
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![]() When attacking aerial units, increase ATK to 110%
![]() When attacking aerial units, increase ATK to 110%
![]() When attacking aerial units, increase ATK to 110%
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Target: AoE
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When not blocking enemies, prioritizes dealing ranged AoE Physical damage |
Wildfire
The next attack deals 185% Physical damage and ignites damaged enemies; Ignited enemies receive Arts damage equal to 50% of Firewhistle's ATK every second for 4 seconds
SP Cost: 8
Initial SP: 0
SP Charge Type
Per Second
Skill Activation
Auto Trigger
Duration
-
Scorched Earth
Attacks ignite the tile the target is on and the 4 adjacent tiles for 6 seconds; Ground enemies on the ignited tiles receive Arts damage equal to 85% of Firewhistle's ATK every second
SP Cost: 40
Initial SP: 23
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
17 Sec
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Combat Adaptibility
When not blocking enemies, ATK +14%(+2%). When blocking enemies, DEF +14%(+2%)
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Physical Attacker With Arts Ability |
Headhunting
|
CN: 2023-01-17
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[None Available] | ||||||||||||||||||||||||||||||
Target: AoE
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Deals AOE Physical damage |
Scouting Ahead
ATK +80%, Attack Speed +20
SP Cost: 30
Initial SP: 15
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
30 Sec
Dusting Off
Stop attacking enemies and throw a chakram forwards. The chakram will stop after reaching the targeted position. Increase Splash Area. The charkram deals 135% Physical damage to all nearby enemies every second and inflicts -50% Movement Speed
SP Cost: 8
Initial SP: 0
SP Charge Type
Attacking Enemy
Skill Activation
Manual Trigger
Duration
15 Sec
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First Step into the Wilderness
On the first deployment, +15%(+2%) ATK and -3 DP cost
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Slow - Move Speed, Slow, Event Welfare |
Activity Acquisition
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CN: 2023-01-17
|
![]() Attacks ignore 100 DEF
![]() Attacks ignore 100 DEF
![]() Attacks ignore 100 DEF
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Target: 1
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Attacks deal Arts damage; When unable to find a target, attacks can be stored up and fired all at once (Up to 3 charges)times = 3 |
Nimble Steps
Change Attack Range, greatly reduce Attack Interval (reduced to 20%). Attacks deal 50% Arts damage
* This Skill modifies the Attack Interval by 0.2
SP Cost: 15
Initial SP: 5
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
5 Sec
Disaster of Submersion
Only attack blocked enemies, reduce Attack Interval (reduced to 60%). Generate a field of water within Attack Range, reducing the Movement Speed of ground enemies within by -60% and dealing 250 Arts damage to them every second
* This Skill modifies the Attack Interval by 0.6
SP Cost: 30
Initial SP: 20
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
30 Sec
|
Unexpected
When attacking blocked enemies, deal 120% (+3%) damage
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Slow, Slow - Move Speed |
Headhunting
|
CN: 2022-12-15
|
![]() When there's no targets within range, can store the attack energy (up to 4 times) and fire it off in a burst
![]() When there's no targets within range, can store the attack energy (up to 4 times) and fire it off in a burst
![]() When there's no targets within range, can store the attack energy (up to 4 times) and fire it off in a burst
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Target: 1
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Can use ranged attacks. Reduced Redeployment time. |
Essential Clue
The next attack deals 300% Physical damage and grants 3 DP
SP Cost: 5
Initial SP: 2
SP Charge Type
Attacking Enemy
Skill Activation
Auto Trigger
Duration
-
Tracing Suspicions
Attack Speed +70. Attacks inflict 15% Arts damage every second to the target, lasting for 16 seconds. This effect can stack up to 10 times. Obtain 1 DP after every attack
SP Cost: 26
Initial SP: 14
SP Charge Type
Attacking Enemy
Skill Activation
Manual Trigger
Duration
8 Sec
|
Sequence
When attacking enemies with full HP, deal 125%(+5%) damage and recover 2 additional SP
|
Physical Attacker With Arts Ability, Event Welfare |
Activity Acquisition
|
CN: 2022-12-15
|
[None Available] | ||||||||||||||||||||||||||||||
Target: 1
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Deals Arts damage |
Freezing Winds
Attack Speed +90. Prioritize aerial enemies
SP Cost: 30
Initial SP: 15
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
30 Sec
Snowfall
Levitate 2 ground enemies within range for 7 seconds and deal 75% Arts damage to them every 0.5 seconds. When the Levitate ends, deal 300% Arts damage to all enemies in a small area around each target
SP Cost: 30
Initial SP: 10
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
7 Sec
|
Tundra Survival
Apply 22%(+2%) Arts Fragility effect to all aerial enemies within Attack Range
|
Levitate, Fragile |
Voucher Exchange
|
CN: 2022-11-01
|
![]() Gains 1 SP when a normal attack hits an Elite or Leader enemy
![]() Gains 1 SP when a normal attack hits an Elite or Leader enemy
![]() Gains 1 SP when a normal attack hits an Elite or Leader enemy
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Target: 1
|
Prioritizes attacking the enemy with lowest DEF within range first |
Hunting Time
ATK +100%
SP Cost: 20
Initial SP: 10
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
18 Sec
Shadow of an Ambush
Attack Speed +140. Gain Camouflage for 8 seconds; Within the skill duration, defeating an enemy grants Camouflage for 8 seconds
SP Cost: 50
Initial SP: 30
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
25 Sec
|
Wilderness Instinct
When skill is not active, gain Camouflage. When skill is active, slightly reduce Attack Interval (-15%)
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Camouflage |
Headhunting
|
CN: 2022-11-01
|
![]() If the attacked enemy remains alive, gain 1 additional SP
![]() If the attacked enemy remains alive, gain 1 additional SP
![]() If the attacked enemy remains alive, gain 1 additional SP
|
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Target: 1
|
Recovers ally HP, and the healing bounces between 3 allies, with the heal amount reducing by 25% after each bounce[email protected]_target = 3 |
Protective Combat·Type γ
Attack Speed +85
SP Cost: 30
Initial SP: 20
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
30 Sec
Comradeship
ATK +70%, number of bounces per heal +1. Change Talent activation requirement to 80% HP
SP Cost: 30
Initial SP: 25
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
25 Sec
|
Focused Care
When healing, heal an additional 150(+10) HP if the target has less than 40% HP
|
Headhunting
|
CN: 2022-10-11
|
[None Available] | |||||||||||||||||||||||||||||||
Target: 1
|
Blocks 1 enemy |
Counter Technique
Reduce the damage taken from the next Physical hit by 60%. After activation, the next attack deals 210% damage
SP Cost: 4
Initial SP: 3
SP Charge Type
Getting Hit
Skill Activation
Auto Trigger
Duration
-
Precise Hunting
ATK +35%, attacks deal 2 hits. Increase Talent activation chance to 60%
SP Cost: 30
Initial SP: 15
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
15 Sec
|
Gang Mentality
When attacking, 30% chance to deal 150% damage. When deployed, for every enemy defeated within the 4 tiles adjacent to [Glasgow Group] operators, further increase the damage multiplier by 5% (up to 240%)
Knight's Will
In [Return to Mist], Max HP +20% and attacks recover HP equal to 20% of the damage dealt
|
Event Welfare |
Activity Acquisition
|
CN: 2022-10-11
|
[None Available] | ||||||||||||||||||||||||||||||
Target: AoE
|
Cannot be healed by allies; Attacks deal AoE damage; Recovers {value} HP for every enemy hit during attacks, up to Block countvalue = 50 |
Look Back and Cast Aside
The next attack deals 2 hits, with each hit dealing 165% damage
SP Cost: 2
Initial SP: 0
SP Charge Type
Attacking Enemy
Skill Activation
Auto Trigger
Duration
-
Foaming into Oblivion
ATK +60% and gain 60% Physical Evasion. When enemies are defeated within Attack Range, recover 10% Max HP
SP Cost: 30
Initial SP: 20
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
20 Sec
|
Reap and Nourish
Every hit against an enemy recovers 35(+5) elemental damage to self (up to Block Count)
Tainted by Malady
In [Mizuki and the Caerula Arbor], Attack Speed +25 and Block Count +1
|
Self-Heal, Increase Own Block, Elemental Recovery, Event Welfare |
Activity Acquisition
|
CN: 2022-09-27
|
[None Available] | ||||||||||||||||||||||||||||||
Target: 1
|
Deals Arts damage and Slow the target for a short timesluggish = 0.8 |
Dispute Litigation
The next attack deals 300% Arts damage and slightly extends the duration of the Slow effect from Trait (extended to 1.6 seconds)
Can hold 3 charges
SP Cost: 5
Initial SP: 0
SP Charge Type
Per Second
Skill Activation
Auto Trigger
Duration
-
Prevailing Argument
Immediately deal 350% Arts damage to all enemies within Attack Range and inflict Slow and Silence to them for 10 seconds. Thereafter, massively reduce Attack Interval (-1.1 seconds)
* This Skill modifies the Attack Interval by -1.1
SP Cost: 25
Initial SP: 15
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
10 Sec
|
Kazimierz Legal Expertise
Attack Speed +12(+2). When deployed, grant the same effect to a random [Kazimierz] ally
|
Silence, Slow - Sluggish, Slow |
Headhunting
|
CN: 2022-09-08
|
![]() When an enemy is in Attack Range, SP generation is increased by +0.2/s
![]() When an enemy is in Attack Range, SP generation is increased by +0.2/s
![]() When an enemy is in Attack Range, SP generation is increased by +0.2/s
|
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Target: 1
|
Has reduced Redeployment Time, can use ranged attacks |
Penetrating Gaze
After deployment, ATK +100%. Generates 1 DP after each attack
SP Cost: 0
Initial SP: 0
SP Charge Type
Passive
Skill Activation
Passive
Duration
20 Sec
Specular Reflection
ATK +40%, ASPD +50, gains Camouflage. Generates 1 DP after each attack.
Skill activation grants 18 ammo and the skill ends when all ammo is used (Can manually deactivate skill)
SP Cost: 25
Initial SP: 20
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
-
|
Protean
ASPD +14 (+2) when not blocking an enemy, ATK +14% (+2%) when blocking an enemy
|
+ Fast deploy vanguard with the strong DP recovery and the ability to Camouflage.
+ Talent: Increases ASPD when not blocking + One of the highest potential DP recovery rate operators when able to continually attack enemies + Good mix of high DP regeneration and damage + S1: Solid choice if you want to take advantage of her fast redeploy time to drop her in for quick DP generation. + S2: Provides Camouflage and further ASPD boosting to generate DP more quickly. Ammo is useful in preventing the DP generation from being wasted between weaves and she remains hidden until Ammo is fully depleted. - S1: As redeploys make her more expensive, her total DP generation weakens quickly on reuse. |
Camouflage |
Headhunting
|
CN: 2022-08-11
Global: 2023-01-13
|
[None Available] | |||||||||||||||||||||||||||||
Target: 1
|
Controls a Drone to deal Arts damage to an enemy; When the Drone continuously attacks the same enemy, its damage will increase (up to 110% of the operator's ATK)init_atk_scale = 0.2 |
Swift Strike γ
ATK +45%; ASPD +45
SP Cost: 35
Initial SP: 15
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
35 Sec
Prodigious Craftsmanship
The next attack deals 200% ATK as Arts damage and attacks twice consecutively
Can store 3 charges
SP Cost: 5
Initial SP: 4
SP Charge Type
Per Second
Skill Activation
Auto Trigger
Duration
-
|
Flash of Insight
When attacking, has a 30% (+5%) chance to increase that ATK to 150%
|
+ Drone caster with a focus on consistent single target damage
+ very straightforward unit that deals moderate arts damage + Talent: small probability to do increase damage + S2: The bread and butter skill for minimalist. Good amount of charges with a small SP cost. - Doesn't provide anything particularly unique or impactful in the single target caster department. - Unlike other drone casters, he doesn't have a skill that locks his drone onto a target to take advantage of the archetypal damage ramp. |
Event Welfare |
Activity Acquisition
|
CN: 2022-08-11
Global: 2023-01-13
|
[None Available] | |||||||||||||||||||||||||||||
Target: 1
|
Attacks deal two instances of Physical damage to ground enemies in a small area (The second instance is a shockwave that has half the normal ATK)[email protected]_atk_scale = 0.5
|
Swift Strike γ
ATK +45%; ASPD +45
SP Cost: 35
Initial SP: 15
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
35 Sec
Beacon of Dawn
Fires a lightning ball towards the target's position that lasts for 12 seconds. The lightning ball deals 130% Arts damage to all nearby enemies every 1.5 seconds, with each hit having 40% chance to Slow the target for 1.6 seconds
Can hold 2 charges
SP Cost: 25
Initial SP: 0
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
-
|
Light-stealing Chain
When attacking, 40% chance to Slow the target for 2 seconds
|
Slow, Has Alter |
Headhunting
|
CN: 2022-06-05
|
[None Available] | ||||||||||||||||||||||||||||||
Target: 1
|
Attacks deal Arts damage and jump between 3 enemies. Each jump deals 15% less damage and inflicts a brief Slow. Maximum jump targets increases to 4 at E2 Promotion.[email protected]_target = 3 E2: [email protected]_target = 4 |
Double Diversion
The next attack deals 125% damage and attacks 2 targets simultaneously, each attack bouncing between up to 4 enemies
Can hold 3 charges
SP Cost: 7
Initial SP: 0
SP Charge Type
Per Second
Skill Activation
Auto Trigger
Duration
-
Starlight Intersection
Expand Attack Range, ATK +40%. Attack 2 targets simultaneously
SP Cost: 40
Initial SP: 20
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
25 Sec
|
Passion for Research
When deployed, gain Attack Speed +4 every 15 seconds, stacks up to 5 layers
|
Event Welfare |
Activity Acquisition
Reward from [Dorothy's Vision] Event Mission |
CN: 2022-07-05
|
![]() Each jump no longer deals less damage
![]() Each jump no longer deals less damage
![]() Each jump no longer deals less damage
|
||||||||||||||||||||||||||||||
Target: 1
|
Attacks deal Arts damage and heal the HP of an ally within Attack Range for 50% of the damage dealtscale = 0.5 |
ATK Up γ
ATK +100%
SP Cost: 30
Initial SP: 15
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
30 Sec
Nurturing Touch
Reduces the Movement Speed of 2 enemies within range by -45% and deals 170% ATK as Arts damage to them per second
SP Cost: 18
Initial SP: 10
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
8 Sec
|
Dusk and Dawn
Attacks inflict 14% (+2%) Arts Fragility to the target for 5 seconds
|
+ The first of herMedic Archetype that both heals and deals arts damage
+ Talent: Inflict arts fragility on enemies on attack + S2: Great healing when fighting multiple enemies. Additional slow on enemies hit during skill duration - S2: Poor uptime, short duration often insufficient to kill tougher enemies or sustain through longer fights. - Healing requires an enemy in range to hit, and the amount is lowered by enemy RES. |
Enemy Arts Damage Taken Up, Slow, Slow - Move Speed, Has Alter, Has Operator Record |
Headhunting
|
CN: 2022-06-09
Global: 2022-12-27
|
[None Available] | |||||||||||||||||||||||||||||
Target: 1
|
Normal attacks deal Arts damage while the skill is active |
Fingerfertigkeit
ATK +80% and RES +100%
SP Cost: 35
Initial SP: 20
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
35 Sec
Meisterwerk
Max HP +100% and becomes more likely to be attacked. For every attack taken, increases ATK by +30% (up to 10 times), then deals 250% ATK as Arts damage to all nearby enemies when the skill ends
SP Cost: 30
Initial SP: 10
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
20 Sec
|
Reverberation
RES +10. Deals 85% (+5%) of Czerny's ATK as Arts damage to the attacker whenever Czerny receives Arts attacks
|
+ An Arts defender with a focus on counterattack damage.
+ Talent: built in arts counterattack that is always active + Effective in situations with fast attacking arts damage enemies. + S2: Pairs well with his passive talent to boost counter attack damage and taunt enemies. The burst can deal a large burst of damage when stacked up. - S2: Lacks RES or DEF buffing which can leave him vulnerable against harder hitting enemies. The burst damage of the skill can be hard to control. - Enemies that deal arts damage often have higher arts resistance and slower attack speeds. - His counterattack only triggers against arts damage when most other options work against all enemies. |
Taunt, Physical Attacker With Arts Ability, Event Welfare |
Activity Acquisition
Reward from [Lingering Echoes] Event Mission |
CN: 2022-06-09
Global: 2022-12-27
|
[None Available] | |||||||||||||||||||||||||||||
Target: 1
|
Attacks the heaviest enemy first |
Lullaby's Meter
The next attack deals 240% ATK as Physical damage and inflicts Sleep for 5 seconds
SP Cost: 9
Initial SP: 0
SP Charge Type
Per Second
Skill Activation
Auto Trigger
Duration
-
Heroes' Paean
ATK +50%, ASPD+50; prioritizes Sleep enemies
SP Cost: 25
Initial SP: 15
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
20 Sec
|
Song of Dreams
Can attack Sleep enemies, and ignores 50% DEF when attacking Sleep enemies
|
+ A Heavyweight sniper that deals bonus damage against sleeping enemies.
+ Erato ignores 50% DEF against sleeping targets which is useful against heavy enemies which typically have higher DEF. + She performs well in teams with multiple operators that can inflict and hit sleeping enemies. + S1: Moderate sleep duration and cooldown, good for when you only want consistent sleeping support. + S2: Decent DPS modifiers which can work regardless of enemy status. - S1: Long recharge time and lacks DPS modifiers. - S2: Can't benefit from her passive DEF ignore without assistance from others. - Better options existing both in terms of inflicting Sleep and and dealing damage. - Requires setup to be effective and usually can't handle her priority heavy targets on her own. |
Sleep, DEF Ignore, Event Welfare |
Activity Acquisition
|
CN: 2022-05-19
Global: 2022-12-08
|
![]() When attacking enemies with 3 Weight or higher, ATK is increased to 115%
![]() When attacking enemies with 3 Weight or higher, ATK is increased to 115%
![]() When attacking enemies with 3 Weight or higher, ATK is increased to 115%
|
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Target: 1
|
Blocks 2 enemies; Can use <Support Devices> in battles |
Machine Rapport
The next attack deals 250% ATK as Physical damage to all ground enemies in the 8 surrounding tiles, and restores 1 SP to anyone equipped with a Reliable Battery
Can store 3 charges
SP Cost: 6
Initial SP: 0
SP Charge Type
Per Second
Skill Activation
Auto Trigger
Duration
-
Energy Rapport
Attack interval increases, ATK +160%; Talent ATK bonus increased to 2x; When the skill ends, obtain 1 Reliable Battery
* This Skill modifies the Attack Interval by 0.5
SP Cost: 50
Initial SP: 35
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
15 Sec
|
Forward Together
Carries 3 Reliable Batteries that only take effect on Casters and Supporters (max 2 deployed at once). Equipped units gain +17% ATK (+2%) (lasts 30 seconds)
|
+ An artificer supporter with a mix of caster/supporter buffs and some DPS
+ S1: moderate AOE damage and provides some supportive SP recharge battery to allies using the devices. + S2: Good self damage buffs, increases the ATK boost on the devices, and generates an additional device. - S1: Can't regenerate Supportive Devices. - S2: Very poor uptime. - The Supportive Devices are very limited, both in terms of quantity and the operators it can be used on, and the buffs are not particularly strong. - Mediocre stats in general - Not particularly great at any role, whether it be DPS or supportive buffs. |
Ally ATK Buff, Has Summon, Ally SP Generation |
Headhunting
|
CN: 2022-05-01
Global: 2022-11-03
|
[None Available] | |||||||||||||||||||||||||||||
Target: 1
|
Controls a Drone to deal Arts damage to an enemy; When the Drone continuously attacks the same enemy, its damage will increase (up to 110% of the operator's ATK)init_atk_scale = 0.2 |
Tactical Chant γ
ASPD +90
SP Cost: 30
Initial SP: 15
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
30 Sec
Willing Burden
ASPD +80; Releases Drone to attack enemies
Overdrive: Trait Max drone damage increased to 2x, ATK +50%; When the skill ends, Stun for the same duration as the Overload The Drone locks onto an enemy until the enemy is defeated or until the skill is over, then returns to the Operator. Can manually deactivate skill at will.
SP Cost: 40
Initial SP: 25
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
40 Sec
|
Firm Foundation
+5%(+1%) ATK for every 15 seconds this unit remains on the battlefield, stacking up to 4 times
|
+ Extremely high DPS potential for her rarity.
+ S2: DPS rivals even the 6*s. + S2: Manual deactivation means less wasted time if the key target dies early. - Overdrive is a requirement for her DPS which can make timing difficult as well as knocking her out for a brutally long time. - No utility beyond her DPS. No crowd control like with other Mech-Accord Casters. - No built in RES shred really hurts her DPS against some targets. |
Overdrive |
Headhunting
|
CN: 2022-04-14
Global: 2022-10-19
|
[None Available] | |||||||||||||||||||||||||||||
Target: 1
|
Does not attack but continuously restores the HP of all allies within range (the HP restored per second is equal to 10% of self ATK). Self is unaffected by Inspire[email protected]_to_hp_recovery_ratio = 0.1
|
Tale of Fiction: A Warrior's Anger
All ally units within range have -3 Block and gain Inspire equal to 110% of Heidi's ATK
SP Cost: 20
Initial SP: 12
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
10 Sec
Tale of Fiction: Rust
All ally units within range gain +1 Block, and Inspire equal to 70% of Heidi's DEF and 30% of Heidi's max HP. This unit's Trait effect is increased to 30%
SP Cost: 30
Initial SP: 20
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
20 Sec
|
Crafty Rebel
When Skill 1 is equipped, allies within range gain +6%(+1%) ATK; when Skill 2 is equipped, allies within range gain +6%(+1%) DEF
Private Messenger
Increases SP recovery of all allies in range by 0.5/sec while in [Shatterpoint]
|
+ Competitively high Inspire buff.
+ S1: Fast wind-up and cycle time (at the time of this writing, the fastest wind up at M3 of any attack buffer.) + Block-count manipulation is unique among buffers. - Her buffs can't stack with others from the Archetype, and there exist better options (e.g. Skadi the Corrupting Heart.) - Block-count manipulation can be daunting (especially for newer players) and is often not useful. - Low up-time on S1 is often not enough for big targets. - Like most buffers, it's usually better to just bring an additional DPS instead. |
Ally Heal Not Medic, Ally Block Count, Ally DEF Buff, Ally HP Buff, Ally SP Generation, Ally ATK Buff |
Activity Acquisition
Mission reward for Episode 10 [Shatterpoint] |
CN: 2022-04-14
Global: 2022-10-19
|
[None Available] | |||||||||||||||||||||||||||||
Target: 1
|
Does not retreat upon receiving lethal damage, instead swaps to a <Substitute> (Substitute has 0 Block). Swaps back to the original after 20 secondsduration = 20 |
Origami Art - Swift Strike
Increases the ATK of the next attack to 350%, and sacrifices 10% of this unit's HP
SP Cost: 2
Initial SP: 0
SP Charge Type
Attacking Enemy
Skill Activation
Auto Trigger
Duration
-
Origami Art - Twin Shadows
Immediately sacrifices 50% of this unit's current HP, gaining +120% ATK and summoning a
SP Cost: 20
Initial SP: 15
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
20 Sec
|
From Paper Comes Life
When <Substitute> is summoned, it will deal 275% (+5%) of its ATK as Arts Damage to enemies in the surrounding 8 tiles
|
+ A Dollkeeper with a lot of flexibility. Kazemaru covers a surprising amount of ground.
+ S2: Short cooldown allows for very high uptime if she has any outside healing, and her doll can keep her going even if she doesn't. + Attack gain on S2 transfers to her doll, increasing the Arts nuke on death or S2, and doubling dipping on her melee damage output. + Doll summoned by S2 can greatly extend her range (doll has 8 tile range + 1 range for the summon) and DPS. + Well above average level of sustain thanks to the Dollkeeper archtype. + High value in IS due to her sustain, low Hope cost, and Specialist class which has few reliable and consistent melee units. - 5* stats ultimately keep her out of the meta despite her flexibility. - Outside of IS, the game tends to favor more direct and high-powered solutions. The flexibility she brings can very often be easily optimized out. |
Physical Attacker With Arts Ability, Has Module |
Headhunting
|
CN: 2022-03-15
Global: 2022-09-16
|
![]() Instead of retreating when defeated, switch to a
![]() Instead of retreating when defeated, switch to a
![]() Instead of retreating when defeated, switch to a
|
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Target: 1
|
Can attack all blocked enemies [This in-game description is inaccurate. This Operator does not need enemies to be blocked to hit them, they just need to be in range. This Operator hits multiple targets equal to their block number.] Can be deployed on Ranged Tiles |
Deterring Shot
The next attack pushes the target towards the attack direction significantly, Stun it for 2 seconds if the target collides with High Ground.
* The Force Level of the Shift is 2 (Strong)
SP Cost: 5
Initial SP: 0
SP Charge Type
Per Second
Skill Activation
Auto Trigger
Duration
-
Staggering Shot
Immediately pushes back all enemies within range greatly in the direction this unit is facing, additionally Stun them for 2.5 seconds (the Stun duration is increased to 4 seconds if the target collides with High Ground). If the target collides with another enemy, the enemy will also be Stun for 2.5 seconds.
* The Force Level of the Shift is 3 (Very Strong)
SP Cost: 17
Initial SP: 0
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
-
|
Precise Aim
Ignores 200 (+20) DEF when attacking enemies with weight greater than or equal to 3
|
+ A Push Stroker with some very unique niches.
+ S2: can shift enemies in the direction he is facing rather than the direction of the attack, giving him a unique niche. He can push into many holes other Push Strokers can't such as those he is deployed in front of. He can also shift enemies through him, such as if blocked from the back or the side. + Skills deal no damage, allowing him to shift enemies that would otherwise trigger on receiving damage. - S1: heavily map dependent and usually inferior to other options even in the best case scenario. - Shifters will always be a map dependent and niche solution, so investment can be very expensive for the benefits. - Requires expensive Masteries to be viable for more than basic scenarios. - For basic story purposes, Shaw is still better and for stalling purposes, FEater is still better. |
Stun, DEF Ignore, Event Welfare |
Activity Acquisition
Obtainable from [Guiding Ahead] Event Missions |
CN: 2022-03-15
Global: 2022-09-16
|
[None Available] | |||||||||||||||||||||||||||||
Target: 1
|
Deals Arts damage; When skill is active, attacks instead restore the HP of allies (heal amount is equal to 75% of ATK)heal_scale = 0.75 |
Earth's Benevolence
ATK +40%
Unlimited duration, can manually deactivate skill
SP Cost: 40
Initial SP: 0
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
-
Echo of Life
ASPD +60, restores 1 SP to the ally being healed
SP Cost: 25
Initial SP: 15
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
17 Sec
|
Forest Sanctuary
Apply 16% (+2%) Shelter effect to allies within range with more than 70% HP
|
+ Talent: easy to apply shelter buff that will reduce damage taken when above a certain HP percentage.
+ S1: This effectively turns Quercus into a medic, giving you a healing option with faster ASPD, unique attack range, and decent HPS. + S2: Great bursty SP battery operator that can help reduce a target operator's skill recharge time. It has a quick cooldown and provides a lot of healing and SP thanks to the bonus attack speed. - Talent: weaker shelter buff than other options. Shelter is a generally poor gameplay mechanic. - S1: It has a large SP cost so it can't be easily toggled and you will need to wait a while to activate it. No useful utility other than healing. - S2: Operators get no SP if they aren't being healed. If enemies aren't actively attacking you, it can be easy to cap your HP during Quercus' skill duration and then she will stop healing and generating SP. |
Shelter, Ally Heal Not Medic, Ally SP Generation |
Headhunting
|
CN: 2022-02-15
Global: 2022-08-18
|
[None Available] | |||||||||||||||||||||||||||||
Target: 1
|
Attacks aerial enemies first |
Traceless
ATK +40%, attacks hit 2 times in a row and gain Camouflage
SP Cost: 15
Initial SP: 10
SP Charge Type
Attacking Enemy
Skill Activation
Manual Trigger
Duration
15 Sec
Silencer
Attack Interval reduces greatly and attacks hit 2 times in a row. After hitting a target 32 times, attacks hit 4 times in a row for the remainder of the skill duration
* This Skill modifies the Attack Interval by -0.375
SP Cost: 35
Initial SP: 25
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
30 Sec
|
Bullseye
When attacking, has a 20% chance to deal 160% (+10%) damage and Stun the target for 0.2 seconds
|
+ Talent: Grants a chance to crit on attack to deal bonus damage and stun targets.
+ Great with buffs, as her attacks deal multiple hits. + S1: One of the few skills with the ability to camouflage. Damage bonus is decent with decent uptime if you are able to consistently attack enemies. + S2: Great damage if you can continually attack to pass the 32 hit threshold. - S1: The SP charge on attacks makes this skill difficult to utilize. camouflage is primarily used against enemies that will kill you if you try to attack normally. - S2: No ATK boosts and a low base attack means that you will do little damage to enemies with decent DEF. If you can't activate the 4 hit threshold then this skill's dps is quite low. |
Has Alter, Event Welfare |
Activity Acquisition
|
CN: 2022-01-25
Global: 2022-07-29
|
![]() When attacking aerial units, increase ATK to 110%
![]() When attacking aerial units, increase ATK to 110%
![]() When attacking aerial units, increase ATK to 110%
|
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Target: 1
|
This unit can designate one Tactical Point within attack range to call Reinforcements; ATK is increased to 150% when attacking enemies blocked by Reinforcementsatk_scale = 1.5 |
Drowsy
Immediately gains 11 DP. The Slumberfoot falls asleep and recovers 14% Max HP every second; Upon receiving damage, the Slumberfoot wakes up, gaining ATK +55% and ASPD +55% for 10 seconds
SP Cost: 25
Initial SP: 17
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
10 Sec
Peaceful Slumber
Immediately gains 4 DP and all ground enemies around the Tactical Point are put to Sleep for 6 seconds; For the next 6 seconds, the Slumberfoot uses AoE Arts attacks that deal 210% damage against Sleep enemies
Can store 2 charges
SP Cost: 16
Initial SP: 10
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
-
|
Nightwalker
Can summon a Slumberfoot to assist in combat from a Tactical Point; The Slumberfoot will automatically respawn 15s after being defeated
|
+ Great crowd control for a tactician vanguard
+ Sleep is a rare status effect and she can apply it liberally + S1: Great DP recovery for a tactician vanguard (but still poor for vanguards as a class). Great for healing up between rounds as the skill effect holds until her summon is attacked. + S2: Great crowd control allowing you to chain sleep an enemy. Good synergy with other operators that can sleep or attack sleeping targets. Fast recharge with moderate DP recovery. - S1: Its attack buffs are not that impressive as hypnos has fairly weak base ATK. - S2: The AOE of hypnos' sleep is very small and easy to miss if enemies are not right next to it. not effective against targets immune to sleep. |
Sleep, Physical Attacker With Arts Ability |
Headhunting
|
CN: 2022-01-25
Global: 2022-07-29
|
[None Available] | |||||||||||||||||||||||||||||
Target: 1
|
Normal attacks deal Arts damage while the skill is active |
Rapid Onslaught
Attack Interval reduces moderately, Max HP +50% and attack all blocked enemies
* This Skill modifies the Attack Interval by -0.45
SP Cost: 30
Initial SP: 15
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
30 Sec
Carnival of Self-Immolation
Lose 5% HP every second, Attack Range expands and attacks change to firing 6 times with 80% ATK at random enemies within Attack Range
SP Cost: 20
Initial SP: 0
SP Charge Type
Getting Hit
Skill Activation
Manual Trigger
Duration
20 Sec
|
Land of Memories
In [Phantom & Crimson Solitaire], ATK +15% and ASPD +30
Proclamation of Doom
Attacks have 25% (+5%) chance to reduce the target's RES by 25% for 3 seconds
|
+ Talent: Moderate chance to reduce RES for a few seconds on his attacks
+ Talent: Gains a large ASPD and ATK boost in IS2 + S1: Good skill uptime. Decreases his attack interval and attacks hit multiple targets (equal to his block count) for the skill duration. Offers an additional bit of survival with a boost to max HP. + S2: Great damage with increased range. Synergizes well with his trait to reduce enemy RES. + A DPS/Blocker hybrid that can put out some decent Arts damage. - Much less tanky then other Arts Protectors. Lacks mitigation to support the blocking side of the hybrid role. - Misses out on a significant amount of power when not used in IS2 - S2: lacks any defensive bonuses. Without a healer, he will die at the end of his skill duration due to the HP loss over time. |
Physical Attacker With Arts Ability, Enemy RES Debuff, Integrated Strategies Ability, Event Welfare |
Activity Acquisition
|
CN: 2022-01-05
Global: 2022-07-14
|
[None Available] | |||||||||||||||||||||||||||||
Target: 1
|
Only restores SP when blocking enemies |
Homeland Protector
Block +2, DEF +210% and gain Status Resistance
Aurora is Stun for 5 seconds after skill duration
SP Cost: 20
Initial SP: 10
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
30 Sec
Artificial Snowfall
Attack Interval increases slightly, ATK +75%. Attacks inflict Cold for 2.5 seconds to the target; If the target is already Frozen, the attack will instead deal 330% of ATK as damage
Skill activation grants 9 ammo and the skill ends when all ammo is used (Can manually deactivate skill) * This Skill modifies the Attack Interval by 0.25
SP Cost: 20
Initial SP: 13
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
-
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Frigid Respite
When this unit's skill is not active and SP is less than or equal half the maximum, stops attacking and restores 3.5% (+0.5%) Max HP every second
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+ Duelist Defender that can either tank or deal heavy damage to Frozen targets
+ Talent: Gains a large amount of HP regeneration when her skill isn't active and SP is under half. Along with her good DEF this makes her very survivable. Not attacking means she won't kill what she is blocking, making it easier to charge her skills. + S1: Turns Aurora into a very tanky 3 block defender with Status Resistance for a moderate duration. + S2: Deals huge damage with great multipliers. The damage per hit can be incredibly high. Synergizes well with operators that can Freeze to set her up to expend skill charges. Skill uses ammo with a low SP cost, so it can be used more flexibly. - Talent: Block-1 along with not attacking make it easy for her to leak enemies - S1: There are many options for 3 block defenders, creating a lot of competition for the role. Her self stun and 1 block when skills aren't active can be a big issue. - S2: Without other operators to Freeze enemies for her, she will miss out on most of the Skills potential damage since she has to Freeze the enemies first. |
Cold, Frozen, Increase Own Block, Self-Heal, Status Resistance Buff, Ammo, Enemy ASPD Debuff, Enemy RES Debuff, Has Module |
Headhunting
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CN: 2021-12-21
Global: 2022-06-30
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![]() SP recovery is slowed except when blocking enemies
![]() SP recovery is slowed except when blocking enemies
![]() SP recovery is slowed except when blocking enemies
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Target: 1
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Controls a Drone to deal Arts damage to an enemy; When the Drone continuously attacks the same enemy, its damage will increase (up to 110% of the operator's ATK)init_atk_scale = 0.2 |
ATK Up γ
ATK +100%
SP Cost: 30
Initial SP: 15
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
30 Sec
Unrestrained Heart
Drone +1, ATK +55%. Releases Drones to attack enemies, and grants self and Drone a 22% chance to inflict Cold to enemies for 2.5 seconds
The Drone locks onto an enemy until the enemy is defeated or until the skill is over, then returns to the Operator
SP Cost: 40
Initial SP: 20
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
25 Sec
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Deference
ATK +13% (+3%), when there are two or more ground tiles within Attack Range, the effect becomes ATK +19% (+3%)
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+ Drone caster with the ability to apply the Cold and Frozen effects
+ Offers decent crowd control, especially when paired with others operators that apply Cold, or when her ASPD is boosted. + S2: Synergizes well with her Archetype as the drones lock onto the target and Freeze immobilizes, allowing her more time to attack the same target. - S2: Freeze chance is RNG based with the low chance to Cold, so it can be unreliable. - Her unique ability to freeze enemies is only active with S2, which has a poor uptime. - Low DPS relative to other Drone casters |
Cold, Frozen, Enemy ASPD Debuff, Enemy RES Debuff, Event Welfare |
Activity Acquisition
Reward from [Break the Ice] Event Mission |
CN: 2021-12-21
Global: 2022-06-30
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[None Available] | |||||||||||||||||||||||||||||
Target: 1
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Deals Arts damage; When skill is active, attacks instead restore the HP of allies (heal amount is equal to 75% of ATK)heal_scale = 0.75 |
Fortune Bringer of the Mortal Realm
ATK +60%
SP Cost: 30
Initial SP: 12
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
25 Sec
Return to the Immortal Mountain
ASPD +50 and gain 70% ranged Physical resist. HP Ratio required to activate this unit's Talent is increased to 100%
SP Cost: 40
Initial SP: 30
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
20 Sec
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Ethereal Iridescent Clouds
Apply 20% Shelter effect to allies within range with less than 40% HP
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+ Talent: Grants Shelter (reduces Physical and Arts damage taken) effect to allies with less than 40% HP.
+ A Healer/Caster hybrid that can sometimes replace a full medic to provide extra damage while also covering healing needs. + S1: Generic skill, but has decent uptime if you want to use her as a caster/medic hybrid. + S2: A unique skill that grants a huge self-block chance against ranged physical damage. Grants shelter to ALL allies within range (the Talent HP threshold is dropped) and increases ASPD. - S2: poor uptime and weak Shelter effect - Increasing survivability is usually a less effective strategy than increasing damage. Her Shelter buffs are not significant enough to make much difference in most cases, and because of the HP threshold, it only becomes active when an operator is already in danger of dying to serious threat. - Other Abjurers have better utility, healing, and/or support. |
Shelter, Event Welfare, Ally Heal Not Medic, Shield, Has Operator Record |
Activity Acquisition
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CN: 2022-01-10
Global: 2022-07-14
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[None Available] | |||||||||||||||||||||||||||||