RECENT UPDATES
8/31 - Added Advanced Filter Options, which allows filtering on Special abilities like Silence, Operator buffs, enemy debuffs, etc.
Interactive Operator List
Below is the list of Operators found in Arknights. This list allows a player to Filter, Sort, and View many different options in order to easily view and compare different aspects of Operators in the game.
Filtering Options
- Rarity - Includes Operators of selected rarities. Includes all rarities if none are selected.
- Class/Archetype - Includes Operators of selected Classes and/or Archetypes. Includes all Classes and Archetypes if none are selected.
- Release Status - Includes Operators that are available on the selected Servers. All Operators are listed if none are selected. (Default is Global only)
Advanced Filters
- Status, Buff, Debuff, and Function - Will display Operators that have the specified ability when the filter is selected. (multiple can be selected, results will be inclusive)
- Target - Includes Operators that have the selected number of targets.
- Damage Type - Includes Operators that have the selected Damage Types.
- Position - includes Operators that have the selected Position.
Show (View) Options
- Stats - Shows Operator stats, targets, and damage type.
- Traits - Shows Operator Traits (highest level of Trait is shown)
- Skills - Shows Operator Skill details (highest level of each skill is shown)
- Talents - Shows Operator Talents.
- Evaluation - A summary of pros and cons of the Operator from Botzu.
- Ability Tags - the list of special abilities of that Operator (that can be filtered on in the Advanced Filter section)
Sort Options
Stats shown are at highest promotion and level possible. Maximum Trust and Potential stats can be add/removed with their respective check-boxes.
- Newest - Sorts by CN Release Date
- Operator - Sorts alphabetically by Operator Name
- Rarity - Sorts by Operator rarity
- HP - Sorts by Operator HP
- ATK - Sorts by Operator ATK
- DEF - Sorts by Operator DEF
- DP Cost - Sorts by the Operator Deployment Cost
- RES - Sorts by innate Arts Resistance
- Block - Sorts by Block count
- Redeploy - Sorts by Redeploy time
- ATK Interval - Sorts by the Operator Attack Interval
For a list of Release Dates and how to obtain each Operator and more, check out the links below!
Operators
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Conviction
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Female
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Male
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Filter by Class or Archetype




























































Release Status | |
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EN | CN |
Status
Buff
Debuff
Function
Other
Target | |||
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1 | 3 | AoE | Multi (Block #) |
Damage Type | ||
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Arts Damage | Healing | Physical Damage |
Position | |
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Melee | Ranged |
Show
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Stats | Traits | Skills | Talents | Evaluation | Ability Tags | Obtain Method | Modules |
Sort
Sort By | |||||
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Newest | Operator | Rarity | HP | ATK | DEF |
DP Cost | Res | Block | Redeploy | ATK Interval |
Total Operators Shown:
Operator | Stats | Traits | Skills | Talents | Evaluation | Ability Tags | Obtain Method | Release Date | Modules | ||||||||||||||||||||||||||||
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Target: 1
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Has a large healing range, but the healing amount on farther targets is reduced to 80%![]() heal_scale = 0.8 |
Rainfall
The next attack grants a healing effect to the target and nearby allies, healing them for 55% of Lumen's ATK every second for 5 seconds
SP Cost: 10
Initial SP: 0
SP Charge Type
Per Second
Skill Activation
Auto Trigger
Duration
-
Downpour
Immediately heal up to 3 allies within Attack Range for 260% of Lumen's ATK
Charged effect: Remove all Abnormal Status from the targets
SP Cost: 13
Initial SP: 5
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
-
Inextinguishable Light
ATK +55%, Attack Speed +30. Prioritize targets afflicted with an Abnormal Status. Ammo is only consumed when healing targets afflicted with an Abnormal Status, and it increases the heal amount to 200% ATK while removing all Abnormal Status from the target
Upon skill activation, Lumen gains 8 ammo and the skill ends when all ammo is used (skill can be manually deactivated)
SP Cost: 50
Initial SP: 0
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
-
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Commoners' Wish
After healing the target, grant Status Resistance to them for 4 seconds. If the target's HP is above 75%, grant Status Resistance for 6 seconds instead
Emergency Treatment
When allies in range are afflicted with an abnormal status, immediately heal the ally for 80% of Lumen's ATK. This effect has a cooldown of 10(-2) seconds
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Status Resistance Buff, Charged, Ammo, Event Welfare, Has Module |
Activity Acquisition
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CN: 2022-05-01
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![]() Less likely to be targeted. Grants Status Resistance to self.
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Target: 1
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Normal attacks deal damage twice |
Rising Wind
The next attack deals 200% Physical damage and Levitate the target for 1 second, then follows up with another hit of 200% Physical damage
SP Cost: 3
Initial SP: 0
SP Charge Type
Attacking Enemy
Skill Activation
Auto Trigger
Duration
-
Tiderender
Deal 400% Physical damage to at most 6 ground enemies ahead and Levitate the targets with 3 or less weight for 4 seconds
Can hold 2 charges
SP Cost: 8
Initial SP: 6
SP Charge Type
Attacking Enemy
Skill Activation
Manual Trigger
Duration
-
Judgment
Deal 300% Physical damage to all nearby ground enemies and Levitate them for 4 seconds, then rapidly bombard them 12 times, each hit dealing 250% Physical damage to all enemies in a small area around a random target
SP Cost: 24
Initial SP: 16
SP Charge Type
Attacking Enemy
Skill Activation
Manual Trigger
Duration
-
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Flame of Adjudgment
When dealing Physical damage, has a 50% chance to ignore 50% DEF. Increase chance to 100% against aerial units
Sword of Purification
Attack Speed +21(+3). Effect is doubled when there are [Seaborn] enemies present
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Levitate, DEF Ignore, Has Module, Has Operator Record |
Headhunting
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CN: 2022-05-01
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![]() Attacks ignore 70 DEF
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Target: 1
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Does not retreat upon receiving lethal damage, instead swaps to a <Substitute> (Substitute has 0 Block). Swaps back to the original after 20 secondsduration = 20 |
Techniques of Survival
Immediately exchange Max HP percentage with the ally with the lowest Max HP percentage within range. Specter gains +150% ATK
SP Cost: 35
Initial SP: 25
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
25 Sec
Thirst for Survival
ATK +130%, Attack Speed +50. Prevent HP from falling below 1 while the skill is active
Specter is considered as defeated after the skill ends
SP Cost: 35
Initial SP: 25
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
20 Sec
Pressure of Survival
Increase Attack Interval (+1 second), ATK +260%, Max HP +200%. Attack multiple enemies equal to Block Count. When attacking enemies with a higher or equal HP percentage to herself, deal an additional hit of Physical damage equal to 70% ATK, otherwise lose 3% HP
* This Skill modifies the Attack Interval by 1
SP Cost: 40
Initial SP: 25
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
25 Sec
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Self Embrace
[Substitute] inflicts -40% movement speed to nearby enemies and deals 40% Arts damage to them every second
Aegir's Profound
When in Squad, all [Abyssal Hunters] operators gain Max HP +23%(+3%)
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Has Alter, Limited, Slow - Move Speed, Slow, Physical Attacker With Arts Ability, Ally HP Buff, Has In-Squad Effect, Has Module, Has Operator Record |
Headhunting
This Operator is a Limited Operator in the [Celebration] Limited series. They appeared on the following banners: |
CN: 2022-05-01
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![]() Substitute gains +10% ATK
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Target: AoE
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When not blocking enemies, prioritizes dealing ranged AoE Physical damage |
Illumination Grenade
The next attack deals 280% Physical damage. If the attack is a ranged attack, increase Splash Area and illuminate the target area for 8 seconds, removing Invisible from enemy units
Can hold 2 charges
SP Cost: 5
Initial SP: 0
SP Charge Type
Per Second
Skill Activation
Auto Trigger
Duration
-
Storm Order
Attacks deal 240% Physical Splash damage
Overdrive: Attacks deal an additional 60% Arts Splash damage. When manually deactivating the skill, fire all remaining ammo and lose 60% HP Upon skill activation, Horn gains 10 ammo and the skill ends when all ammo is used (skill can be manually deactivated)
SP Cost: 25
Initial SP: 18
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
-
Final Line of Defense
ATK +70%, greatly reduce Attack Interval (-1.8 seconds)
Overdrive: ATK increase changes to +140% and gradually lose HP (HP loss percentage continually increases, capping at 12% Max HP/second after 12 seconds). Skill can be manually deactivated * This Skill modifies the Attack Interval by -1.8
SP Cost: 35
Initial SP: 25
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
24 Sec
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Military Fortress
When deployed, all ally [Defender] operators gain ATK +23%(+3%)
To the Bitter End
After receiving fatal damage, does not retreat and recover all HP. Additionally, gain Max HP -50%, Attack Speed +21(+3) and DEF +21%(+3%) (Can only trigger once per deployment)
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Remove Stealth, Ally ATK Buff, Physical Attacker With Arts Ability, Ammo, Overdrive, Has Operator Record |
Headhunting
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CN: 2022-04-14
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[None Available] | ||||||||||||||||||||||||||||||
Target: AoE
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Deals AOE Physical damage |
“You Must Resist”
Attack Range +1 tile, ATK +100%
SP Cost: 10
Initial SP: 5
SP Charge Type
Attacking Enemy
Skill Activation
Manual Trigger
Duration
30 Sec
“You Must Repent”
Fiametta fires a Scorching bullet forward that leaves scorch marks along the projectile path and explodes upon reaching the end of her Attack Range, dealing 400% Physical damage; Thereafter, the scorch marks explode in sequence, each dealing 200% Physical damage
SP Cost: 7
Initial SP: 0
SP Charge Type
Attacking Enemy
Skill Activation
Manual Trigger
Duration
-
“You Must Repay”
Fix the attack target to the farthest tile directly ahead and increase Splash Area. Attacks deal 125% damage; Attacks against enemies in a small area around the attack target instead deal 220% damage
Infinite duration, skill can be manually deactivated * This Skill modifies the Attack Interval by 0
SP Cost: 15
Initial SP: 0
SP Charge Type
Attacking Enemy
Skill Activation
Manual Trigger
Duration
-
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Suffering
Fiammetta constantly loses HP (this effect will not reduce HP to 0); When HP is higher than 50%, gain Vigor effect of +25% ATK; When HP is higher than 80%, the Vigor effect is doubled
Declaration of the End
When skill is not active, ASPD +30(+3)
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Vigor, Has Module, Has Operator Record |
Headhunting
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CN: 2022-03-15
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![]() Deals AOE Physical damage. Ignore 100 DEF.
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Target: 1
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Controls a Drone to deal Arts damage to an enemy; When the Drone continuously attacks the same enemy, its damage will increase (up to 110% of the operator's ATK)init_atk_scale = 0.2 |
Scattering Sparks
Number of Float Units +1, release the Float Units to lock-on to an enemy and attack. ATK +40%, Attack Speed +50
The Float Units will return after the enemy is killed, the Float Unit self-destructs or the skill ends
SP Cost: 35
Initial SP: 20
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
25 Sec
Surging Current
Number of Float Units +1, release the Float Units to lock-on to an enemy and attack. Expand Attack Range, ATK +60%
The Float Units will return after the enemy is killed or the Float Unit self-destructs Infinite duration
SP Cost: 70
Initial SP: 0
SP Charge Type
Per Second
Skill Activation
Auto Trigger
Duration
-
Crystalline Shine
Stop attacking enemies. Number of Float Units +2, release the Float Units to lock-on to an enemy and attack. Expand Attack Range to the entire battlefield, ATK +80%. The Float Units' attacks inflict Slow for 0.5 seconds
The Float Units will return after the enemy is killed, the Float Unit self-destructs or the skill ends
SP Cost: 35
Initial SP: 17
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
30 Sec
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Beacons' Wrath
When skill is active, Float Units have 10% chance to self-destruct when attacking (will return to the operator's side), dealing 315%(+15%) Arts damage to enemies in a small area
Precise Redirection
Self and Float Units ignore 18(+3) RES
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Slow |
Headhunting
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CN: 2022-02-15
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[None Available] | ||||||||||||||||||||||||||||||
Target: 1
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Has reduced Redeployment Time, but DP Cost is not refunded upon retreating; While deployed, 3 DP are consumed every 3 seconds (automatically retreats without sufficient DP)interval = 3 |
Stern Admonishment
ATK +60%, gain 40% Arts Evasion
Infinite duration
SP Cost: 7
Initial SP: 0
SP Charge Type
Per Second
Skill Activation
Auto Trigger
Duration
-
Exorcise Evil
Passive: Attack Speed +30; Active: Mark the target and increase their Taunt level. The mark explodes after 5 seconds, dealing 300% Arts damage to nearby enemies. Every hit on the marked target increases the explosion damage by 20% of Lee's ATK (increases up to 30 times, prematurely explodes if the limit is reached or the target dies)
SP Cost: 7
Initial SP: 0
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
-
Honored Guests
Expand Attack Range, ATK and DEF +50%. Attacks push all enemies within range except the current target away with small force. Increase Taunt level and gain 70% Physical and Arts Evasion against attacks coming from outside his Attack Range
Infinite duration
SP Cost: 7
Initial SP: 0
SP Charge Type
Per Second
Skill Activation
Auto Trigger
Duration
-
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Kindness Begets Prosperity
When Lee is blocking an enemy, Lee gains ASPD +15(+1) and the enemy gets ASPD -15(+1); If there is only one enemy within the 8 surrounding tiles, the effect is doubled
Preparedness Averts Peril
When DP is consumed by Trait effect, if there is sufficient DP, consume an additional 2 DP to block the next Stun/Frozen,inflicted on Lee and Stun the attacker for 3 seconds
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Enemy ASPD Debuff, Stun, Taunt, Shift Ability But Not Pusher/Puller, Has Module |
Headhunting
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CN: 2022-01-25
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![]() Redeployment time reduced, when retreated does not refund Deployment Cost, cost 2 DP every 3 seconds when staying on field
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Target: 1
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Deals Arts Damage. Can use summons in battle |
Sips of Wine
Passive: Summons can only be deployed on melee tiles
Active: Ling and her summons gain ATK +50% and Attack Speed +50. The summons' attacks deal Arts damage When skill is activated, obtain 1 summon
SP Cost: 25
Initial SP: 15
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
25 Sec
Amidst Pleasant Melodies
Passive: Summons can only be deployed on ranged tiles and deal Arts damage
Active: Ling and her summons deal 450% Arts damage to 2 enemies within Attack Range and Bind them for 3 seconds When the skill ends, retrieve all summons with less than 50% HP. Can hold 2 charges
SP Cost: 13
Initial SP: 5
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
-
To Remain Oneself
Passive: Summons can only be deployed on melee tiles. If there are other summons within Attack Range, combine with them into a Higher form
Active: Ling and her summons gain ATK +100% and DEF +100%. Each summon deals Arts damage equal to 20% of Ling's ATK every 0.5 seconds to enemies within the 4 adjacent tiles When the skill ends, obtain 1 summon
SP Cost: 40
Initial SP: 15
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
30 Sec
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Lantern Alight, To Recall One's Dream
Can use 5 summons (can only deploy 3 together). Summon functionality changes depending on selected skill
Thus Inscribed, An Ode to Wine
When a summon is defeated/absorbed/retrieved, Ling gains an additional 4(+1) SP and ATK +3% (ATK increase stacks up to 5 layers)
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Has Summon, Limited, Has Module, Bind, Has Operator Record, Has Operator Record |
Headhunting
This Operator is a Limited Operator in the [Spring Festival] Limited series. They appeared on the following banners: |
CN: 2022-01-25
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![]() Can hold +3 additional summoned units and summoned unit deployment costs are reduced
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Target: 1
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Deals Arts damage |
High-Speed Cogitation
The next attack deals 2 hits, with each hit dealing 170% Arts damage
SP Cost: 4
Initial SP: 0
SP Charge Type
Per Second
Skill Activation
Auto Trigger
Duration
-
Zero-Point Burst
Deal 200% Arts damage to all enemies within Attack Range and inflict Cold for 4 seconds. Charged effect: Inflict an additional layer of Cold
SP Cost: 6
Initial SP: 0
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
-
Hypothermia
Attack Speed +130, attack 2 targets simultaneously. Frozen enemies within Attack Range remain Frozen until the skill ends. When the skill ends, deal 600% Arts damage to all Frozen enemies and remove the Frozen effect. Prioritize Unfrozen enemies
SP Cost: 40
Initial SP: 25
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
13 Sec
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Rigid Ice
Attacks inflict Cold for 1 second. Apply 27%(+2%)Fragile effect to Cold enemies within Attack Range. Increase the Fragile effect to 2x against Frozen enemies within Attack Range
Two Paths, One Goal
10 seconds after deployment, all [Karlan Trading] operators gain Status Resistance
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Cold, Frozen, Fragile, Charged, Status Resistance Buff, Enemy ASPD Debuff, Enemy RES Debuff |
Headhunting
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CN: 2021-12-21
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[None Available] | ||||||||||||||||||||||||||||||
Target: 1
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Blocks 2 enemies |
Quick Intuition
Immediately gains 6 DP and dodge the next Physical attack
SP Cost: 18
Initial SP: 9
SP Charge Type
Per Second
Skill Activation
Auto Trigger
Duration
-
'Pinus Sylvestris'
Immediately gains 13 DP; Deals 240% ATK as Physical damage twice to up to 6 nearby enemies and Stun them for 0.5 seconds. Allied units within Attack Range gain 50% Physical Dodge for 10 seconds
SP Cost: 40
Initial SP: 30
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
-
Flameheart
Gradually gains 8 DP over the skill duration. Attack Interval reduces, ATK +90%, Block +1 and gain 80% Physical and Arts Dodge
* This Skill modifies the Attack Interval by 0.7
SP Cost: 16
Initial SP: 6
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
8 Sec
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Vanguard Swordsmanship
After dodging an attack, the next attack deals two hits and attacks all blocked enemies
Pinus Sylvestris Leader
When deployed, all 'Kazimierz' Operators gain 25% (+3%) Physical Dodge
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+ Powerful Pioneer Vanguard with a great mix of survivability and damage.
+ Passive dodge chance boosts her survivability against all kinds of opponents. + Talent: Transforms dodges into more powerful strikes. + S2: Provides high physical dodge to all Operators within range. + S3: One of the highest dodge rates in the game from a single Operator. Has very quick cycling and strong burst damage. - Heavy diminishing returns on stacking dodge chances. - Reliance on dodge makes her kit very RNG-centric. Gets overwhelmed really easily if she doesn't dodge. - S2: Somewhat worse DP generation than other Vanguards in her archetype. - S3: Extremely quick cycling and short duration leaves her wide open against enemies that won't die from a single usage. |
Ally Physical Dodge, Stun, Increase Own Block |
Headhunting
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CN: 2021-11-01
Global: 2022-04-28
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[None Available] | |||||||||||||||||||||||||||||
Target: 1
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Blocks 1 enemy |
Flaming Edge
Attack Range expands, ATK +70% and ASPD +50
Unlimited duration
SP Cost: 60
Initial SP: 0
SP Charge Type
Per Second
Skill Activation
Auto Trigger
Duration
-
Night-Scouring Gleam
Passive Effect: Deployment does not consume deployment slots.
After deployment, ATK +160% and gain 4 Shield. After the skill duration, automatically retreat and extend Redeployment Time by 25%. If the previously deployed Operator is from Kazimierz, the Redeployment Time will not be extended
SP Cost: 0
Initial SP: 0
SP Charge Type
Passive
Skill Activation
Passive
Duration
27 Sec
Blazing Sun's Obeisance
Summons a 'Blazing Sun' on a deployable ground tile within the four adjacent tiles, dealing 110% ATK as True damage to nearby enemies and Stun them for 3 seconds. Attack Range expands, ATK +140%, DEF +100% and damage type changes to True damage when attacking enemies blocked by self or the 'Blazing Sun'
SP Cost: 40
Initial SP: 25
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
25 Sec
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Brave the Darkness
When deploying, deals 80% ATK as True damage to enemies in the four adjacent tiles and Stun them for 3 seconds. If the previously deployed Operator is from Kazimierz, deals an additional hit
Daybreak
Attacks ignore 23% (+3%) DEF
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+ Dreadnought Guard with very high damage and survivability.
+ Very effective against bosses and elite threats thanks to her damage output. + Talent: All attacks ignore some Defense so she can mow down armored enemies with ease. + S2: Consumes no deployment slots and gives 4 Shields. Can easily handle dangerous enemies with helidrops thanks to a high Attack buff. + S3: Extremely high burst damage with wide range and the possibility of True damage that creates a very tanky summon. - Usual archetype weaknesses: 1 Block count, not too great at holding lanes. - Generally outclassed by Surtr as a boss killer. - S2: Retreats self when the skill ends, and has increased redeployment time if the last Operator deployed wasn't Kazimierz. - S3: More limited in usage compared to Surtr. The conditional True damage cannot offset her flat Resistance ignore. |
Has True Damage Ability, Stun, DEF Ignore, Shield, Limited, Has Alter, Has Summon, Has Operator Record, Has Module |
Headhunting
This Operator is a Limited Operator in the [Celebration] Limited series. They appeared on the following banners: |
CN: 2021-11-01
Global: 2022-04-28
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![]() When attacking blocked enemies, ATK increased to 115%
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Target: 1
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Prioritizes attacking the enemy with lowest DEF within range first |
Swift Strike γ
ATK +45%; ASPD +45
SP Cost: 35
Initial SP: 15
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
35 Sec
Ally Support
Can attack blocked enemies outside of Attack Range. ASPD +110
SP Cost: 40
Initial SP: 25
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
35 Sec
Feathershine Arrows
Attack Range changes to an infinitely long straight line ahead, ATK +140%. When attacking an enemy outside of the normal Attack Range, damage dealt increases to 140%
SP Cost: 20
Initial SP: 10
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
20 Sec
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Concentration
When no damage is taken within the past 10 seconds, ATK +18% (+3%)
Stilled Breath
When this unit's skill is active, becomes less likely to be targeted by enemies and attacks ignore the target's Physical Dodge
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+ Deadeye Sniper with huge attack and map-wide range
+ Talents: Effective counter to enemies with high Dodge rates. Reduced taunt levels synergize well with her talent and provide some flexibility when placing her later. + S2: Greatly increases ASPD with good uptime. Can attack enemies anywhere on the map as long as they are blocked. + S3: The bread and butter skill for Fartooth. Deals huge single target damage with infinite straight line range and great uptime. - S2: Requires enemies to be blocked for bonus range. Lacks an ATK or DMG modifier. - S3: Requires specific map placement to take full advantage of her range. Other Operators are more flexible picks that do as well or better job when the full map range is not required. - Low DEF Enemies pathing into her normal range can cause re-targeting and interfere when trying to utilize the infinite range and bonuses. |
Has Module |
Headhunting
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CN: 2021-10-15
Global: 2022-04-14
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![]() The further away the enemy, the higher the damage dealt (up to an increase of 15%)
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Target: 1
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Cannot block enemies during the skill duration |
Support γ
Stops attacking and recovers 18 DP over the skill duration
SP Cost: 26
Initial SP: 15
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
8 Sec
Inheritance of Faith
Stops attacking and generates a total of 20 DP over the skill duration. Throws the banner to the location of the allied unit with the lowest HP percentage within range, granting them DEF +50% and restoring their HP equal to 50% of Saileach's ATK every second. When the skill ends, retrieve the banner
SP Cost: 29
Initial SP: 15
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
15 Sec
Glorious Banner
Stops attacking and immediately gains 10 DP. Throws the banner to the location of ground enemies, dealing 300% Physical damage and Stunning them for 3.5 seconds. Enemies within the surrounding 8 tiles of the banner are inflicted with Slow and 30% Fragile effect. When the skill ends, retrieve the banner
SP Cost: 20
Initial SP: 7
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
10 Sec
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Unwavering Banner
Deploys with a banner; Within the surrounding 8 tiles of the banner, allied units have ASPD +12 (+2) and enemies have ASPD -12 (+2)
Spiritual Influence
After deployment, the next Operator has -2 DP Cost
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+ A Standard Bearer Vanguard with a mix of offensive and defensive abilities
+ Talent: passively buffs the ASPD of allies and debuffs the ASPD of enemies near her flag + Talent 2: Reduces the DP Cost by 2 of the unit deployed after her + S1: Same as Elysium: good DP recovery but no additional benefits + S2: Like a stronger version of Myrtle's S2. It can be used with increased range, gives more DP, and provides a DEF boost on top of the healing. + S3: The bread and butter skill for Saileach. It provides great mix of crowd control, damage and damage amplification. It has good cycle and uptime. = S2: The tradeoff for better buffs is slightly lower duration and a higher SP cost. Rarely a reason to use it over S3. - Higher deployment costs without providing better DP generation than lower rarity options. - S3: low DP gain for a Standard Bearer skill. |
Fragile, Ally ASPD Buff, Enemy ASPD Debuff, Ally Heal Not Medic, Ally DEF Buff, Stun, Slow, Fragile |
Headhunting
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CN: 2021-09-17
Global: 2022-03-17
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[None Available] | |||||||||||||||||||||||||||||
Target: AoE
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Deals Damage to all targets within range 50% chance to dodge Physical and Arts attacks and is less likely to be targeted by enemies prob = 0.5 |
Awaken
The next attack deals 300% of ATK as Physical damage and increases the damage multiplier of Mizuki's first Talent to 3 times
Can store 3 charge(s)
SP Cost: 7
Initial SP: 0
SP Charge Type
Per Second
Skill Activation
Auto Trigger
Duration
-
Prisoner's Dilemma
Attack Interval reduces greatly, ATK +30%. Mizuki's first Talent targets 1 additional enemy and inflicts Bind for 1.3 seconds
* This Skill modifies the Attack Interval by -1.5
SP Cost: 15
Initial SP: 10
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
21 Sec
Moon in the Water
Attack Range expands, ATK +150%. Mizuki's first Talent targets 2 additional enemies and inflicts Stun for 1 seconds; When attacks hit less than 3 enemies, Mizuki loses 12% Max HP
SP Cost: 60
Initial SP: 30
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
30 Sec
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Traumatic Hysteria
Attacks deal an additional 50% of ATK as Arts damage to the target with the lowest HP
Countertransference
When there are enemies with less than 50% HP within Attack Range, ATK +12% (+2%)
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+ A Stalker specialist with mixed type AOE damage and some crowd control
+ Decent damage for his Archetype + S1: Good consistent damage and can pack quite a punch when paired with ATK buffers and SP recharge operators. Probably his best DPS skill + S2: Good for consistently Binding up to two enemies at once. Good cycle time and great skill and Bind uptime with ok damage thrown in. Probably his best and most consistent skill. + S3: Huge boost in range and damage and stuns up to 3 targets with each attack. This gives him a unique range among the archetype and much better active skill DPS than other current stalker specialists can provide. - mixed damage types often suffer against enemies with both types of mitigation - S1: High SP cost per skill charge - S2: while it has good Bind consistency and uptime, it is limited to 2 targets, meaning the lower rarity Archetype members may be better for larger groups. - S3: can easily kill himself if constantly attacking only 1-2 enemies and doesn't have team support. The overall skill uptime and the Stun uptime are not great. |
Physical Attacker With Arts Ability, Bind, Stun, Has Operator Record |
Headhunting
|
CN: 2021-08-03
Global: 2022-01-14
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[None Available] | |||||||||||||||||||||||||||||
Target: AoE
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Attacks all enemies within range, and deals 150% damage to enemies in the row directly in front of this unit.atk_scale = 1.5 |
High-Pressure Splash
ATK +100%, attacks apply this unit's Trait effect to all enemies within range
Skill activation grants 4 ammo and the skill ends when all ammo is used (Can manually deactivate skill)
SP Cost: 5
Initial SP: 0
SP Charge Type
Attacking Enemy
Skill Activation
Auto Trigger
Duration
-
'Night of Violet'
ATK +80%, attacks create a layer of sticky liquid within Attack Range that lasts for 5 seconds. Ground enemies passing over the sticky liquid have Movement Speed -35% and DEF -170 (Does not stack). Charged effect: Changes to 20 ammo
Skill activation grants 8 ammo and the skill ends when all ammo is used (Can manually deactivate skill)
SP Cost: 20
Initial SP: 12
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
-
'Holiday Storm'
Attack Range expands, ATK +100%. Attacks deal damage twice, apply this unit's Trait effect to all enemies within range and create a layer of sticky liquid within Attack Range that lasts for 5 seconds. Ground enemies passing over the sticky liquid have Movement Speed -45% and DEF -220 (Does not stack).
Skill activation grants 32 ammo (each attack consumes 2 ammo) and the skill ends when all ammo is used (Can manually deactivate skill)
SP Cost: 55
Initial SP: 30
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
-
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Frugality
When deployed, Ch'en's ammo-based skills have 22% (+2%) chance to not consume the corresponding ammo for each shot; Other Sniper Operators' ammo-based skills have 10% chance instead (only the highest effect of this type will be applied)
Vestiges of Vacation
ASPD +8, when there is water terrain on the battlefield, the effect becomes ASPD +12
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+ A Spreadshooter Sniper that deals some of the highest physical AOE damage in the game
+ Great flexibility with skill use since they use ammo instead of skill durations. This allows ALL Skill attacks to get utilized (none are wasted by lacking enemies in range) and a more controllable cycle because of manual deactivation. + Talent 1: Great for herself, and good when paired with other Snipers that use ammo as theres a chance that the ammo doesn't get consumed on attack + S1: A decent fast-charging consistent DPS skill + S2: decent damage and can be activated quickly after deploy. When fully charged this skill has great uptime and lasts for a very long time. great AOE crowd control with enemy movement slowing and DEF debuffing. + S3: Her best Skill. Pretty much does anything that S1 or S2 can do, and does it better. Provides massive AOE damage, increased range and the best version of her slowing and DEF decreasing effects. - Typical Archetypal drawbacks of high DP Cost and slow ASPD |
Enemy DEF Debuff, Slow - Move Speed, Limited, Has Operator Record, Has Alter, Charged, Ammo |
Headhunting
Limited Operator available on the following banners: |
CN: 2021-08-03
Global: 2022-01-14
|
[None Available] | |||||||||||||||||||||||||||||
Target: 1
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Can attack enemies from range; When attacking enemies not blocked by self, increase ATK to 120%atk_scale = 1.2 |
Strikes of Victory
The next attack deals 175% of ATK as Physical damage and attacks twice consecutively
SP Cost: 2
Initial SP: 0
SP Charge Type
Attacking Enemy
Skill Activation
Auto Trigger
Duration
-
Whip of Conviction
Attack Range +1 tile, ATK +80% and every attack has 85% chance to Stun the target for 0.2 seconds
SP Cost: 25
Initial SP: 10
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
25 Sec
Blessing of Heroism
ATK +100% and attacks two additional targets. If there is an allied Melee Operator in the tile ahead, grant them the following effects: Gain Vigor effect of +50% ATK when HP is above 80%, DEF +35%, Block +1 (If there are no Operators or they are not Melee, grant the effect to self instead)
SP Cost: 50
Initial SP: 35
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
30 Sec
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Birth of a Hero
When deployed, all 'Minoan' Operators gain Vigor effect of +25% ATK when HP is above 80%
Goddess' Inspiration
Every hit against an enemy restores 45 (+5) HP to Pallas and the allied Operator in the tile ahead
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+ A Support Guard with a focus on personal DPS
+ Trait: longer attack range allows her to attack from behind other Operators or walls and gives her bonus ATK against enemies she isn't blocking. + Talent 1: Gives her high passive from the ATK bonus when her HP is greater than 80%. Also pairs well with other Minos Operators . + Talent 2: Heals herself and the ally in front of her when she attacks; Decent sustain, though typically not enough healing to replace a dedicated healer. + S1: Strong consistent DPS: with her high ATK and the low SP cost this can dish out a surprisingly large amount of damage. Arguably her best DPS skill. + S2: great for continuously resetting the attack animation of powerful enemies like the Colossus. Its DPS is the lowest of her skills, but it comes with increased range and a quick cooldown so you will have more opportunities to use it. + S3: Pallas' big flashy support/burst skill. A good buff to pair with operators that benefit from all the stats, but it can also work fine to buff Pallas herself. + Module: grants a decent DPS boost - S2: RNG dependence means it can fail its purpose, and more reliable options are available. - S3: limited buff targets and buffs are weaker than other strong buffers. Vigor from skill doesn't stack with Vigor from Talent. - Vigor: HP limitation can be hard to maintain if the operator is blocking, especially for S3 if trying to utilize the defensive oriented buffs. - Loses a lot of her DPS if blocking (trait limitation) or if she loses HP (Talent limitation). This especially hurts her ability to function as a cornerstone. - Often overshadowed by other powerful Operators that are more specialized for their roles. |
Stun, Vigor, Ally ATK Buff, Ally DEF Buff, Increase Own Block, Has Module, Ally Heal Not Medic, Ally Block Count |
Headhunting
|
CN: 2021-07-02
Global: 2021-12-29
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![]() Can attack enemies from range; When attacking enemies not blocked by self, increase ATK to 130%
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Target: AoE
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Normally does not attack, but has greatly increased DEF and RES; When skill is active, attacks deal AoE Arts damage DEF bonus is +200%; RES bonus is +20 (flat) def = 2 |
Sandstorm Guardian
ATK +60%, DEF +100%;
Charged effect: Trait effect remains active during skill
SP Cost: 18
Initial SP: 5
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
20 Sec
Sand Fetters
Attack Interval reduces significantly and every attack inflicts Slow for 0.3 seconds;
Charged effect: ATK +20% and instead of Slow, Bind targets for 0.6 seconds * This Skill modifies the Attack Interval by -1.1
SP Cost: 25
Initial SP: 10
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
25 Sec
Mark of Gluttony
Attack Range expands and ATK gradually increases up to +280%
Charged effect: Every attack increases the damage taken by the target from Carnelian by 20% (stacks up to 5 times), lasting until the end of the skill
SP Cost: 28
Initial SP: 5
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
21 Sec
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Meal of Life
Restores 45% (+5%) Max HP when skill is activated; Effect is doubled when Charged
Poised for Action
Improves own SP recovery rate by +0.6/second when SP is above the limit
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+ Usual archetype strengths: Has DEF +200% and RES +20 while her Skills are NOT active, putting her on par with multiple Defenders
+ Attacks all enemies within her attack range while her Skills are active (“true” AoE) + Talent heals her every time she uses a Skill + S1 gives her a DEF bonus while active, and Charged S1 retains her Trait buff for the duration; Charged S1 gives her pretty phenomenal defenses (plus a huge heal from her Talent), making this a great skill to support the Archetype’s role of “ranged tank” + S2 inflicts Slow, and Charged S2 inflicts Bind, giving Carnelian good AoE crowd control. With ASPD buffs Charged S2 becomes unrivaled in its Bind uptime. + S3 has expanded attack range; Charged S3 increases damage potential, great against large groups of enemies. It has a faster cycle time than most comparable skills, so it can be available more often. + Has pretty reasonable SP costs for her Skills - Archetype drawback: doesn't attack when skills are not active, and defenses drop when skills are active, so careful skill use planning is necessary (though charged S1 retains these defenses). - For Skills to compete against the best available, they must be Charged, meaning they must gain twice the normal amount of SP. This leads to a slower first-time Skill activation and overall Skill charge times that are longer than they might appear to be at first glance. - S3 damage ramps up over time, and the charged effect damage increase requires multiple hits per enemy to stack, making it take a relatively long time to reach its peak damage (if it ever does) |
Self-Heal, Slow, Bind, Charged |
Headhunting
|
CN: 2021-06-01
Global: 2021-12-09
|
[None Available] | |||||||||||||||||||||||||||||
Target: 1
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Does not attack but continuously restores the HP of all allies within range (the HP restored per second is equal to 10% of self ATK). Self is unaffected by Inspire[email protected]_to_hp_recovery_ratio = 0.1
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Chant of Returning by Varied Paths
Immediately restores all HP and gains Max HP +170%. The healing effect of this unit's Trait is increased to 80% and 50% of damage taken by all ally units within Attack Range is directly transferred to this unit (only the highest effect of this type is applied)
SP Cost: 50
Initial SP: 30
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
30 Sec
Wish of Burial Beyond the Light
All other ally units within Attack Range gain Inspire equal to 60% of this unit's ATK and DEF. The healing effect of this unit's Trait is increased to 20%
Unlimited duration
SP Cost: 56
Initial SP: 0
SP Charge Type
Per Second
Skill Activation
Auto Trigger
Duration
-
'The Tide Surges, The Tide Recedes'
This unit's Trait changes to losing 5% HP every second. Deals 70% ATK as True damage to all enemies within range every second (damage from this unit and the Seaborn stacks). All ally units within range gain Inspire equal to 110% of this unit's ATK
SP Cost: 35
Initial SP: 15
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
20 Sec
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Ancient Kin
Can use a Seaborn that lasts for 25 seconds. The Seaborn's Attack Range is regarded as an extension of this unit's Attack Range
Predatory Habits
ATK +9% (+3%) when there is an allied unit within range of self or the Seaborn; If the allied unit is an Abyssal Hunter operator, gain ATK +18% (+3%) instead
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+ An Aura Supporter with powerful stat boosts abilities
+ Talent: Can summon a seaborn on a deployable tile that effectively extends skadi's attack range + Broad Support utility make her a great addition to almost any team + Very cheap DP cost enables early deployment for valuable support in early stage. + S1: Turns skadi into a tank support that will take half of the damage enemies deal within her attack range. She becomes very durable with good healing, but having a supporter tank isn't often useful. + S2: The bread and butter skill for skadi. This gives a big chunk of stats to all nearby allies, boosts her healing and it has infinite duration. Because her deploy cost is so cheap you can easily deploy her early to activate this skill quickly. + S3: Great attack boost if you can handle the HP penalties. The true damage is decent but this skill is used mainly for the attack boost. - As a pure support unit, her impact on the field is heavily dependent on the rest of the team. - S3: Can be hard to use without an extra source of healing. |
HP Regen, Has Summon, Ally ATK Buff, Ally DEF Buff, Has True Damage Ability, Has Alter, Limited |
Headhunting
This Operator is a Limited Operator in the [Celebration] Limited series. They appeared on the following banners: |
CN: 2021-05-01
Global: 2021-10-21
|
[None Available] | |||||||||||||||||||||||||||||
Target: 1
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Restores the HP of allies |
Command: Structural Fortification
This unit and Mon3tr gains DEF +150%. This unit also gains 50% Physical resist
SP Cost: 20
Initial SP: 10
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
40 Sec
Command: Tactical Coordination
This unit gains ASPD +100; Mon3tr gains ATK +90% and attacks all blocked enemies
This skill is Tied to Mon3tr
SP Cost: 8
Initial SP: 0
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
20 Sec
Command: Meltdown
Mon3tr gains DEF +200%, ATK +260% that gradually decays to +0% over the skill duration and deals True damage. If this skill ends without Mon3tr killing any enemies, Mon3tr loses 50% Max HP. This skill is Tied to Mon3tr
SP Cost: 15
Initial SP: 0
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
20 Sec
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Mon3tr
Can use and heal Mon3tr, and Mon3tr has a 25 second redeployment time. Kal'tsit will prioritize healing herself and Mon3tr; If Mon3tr is not within Kal'tsit's Attack Range, Mon3tr's DEF is reduced to 0
Non-Damaging Restructuring
When Mon3tr is defeated (excluding retreat), all enemies in the surrounding 8 tiles are Stun for 3.5 (+0.5) seconds and receive 1400 (+200) True damage
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+ A medic with a powerful summon that can hold lanes, DPS, and deal True damage
+ Longer range than other ST Medics (mostly useful for Mon3tr deployment, + Fast redeploy means Mon3tr can be easily repositioned or gotten back on the field quickly if he dies (along with damaging and stunning enemies). Can also satisfy some traditional fast-redeploy roles if needed. + Skills have long durations and very low SP costs, making for good skill cycles + S2: Use this skill when you want Mon3tr to handle waves of enemies. It charges incredibly fast and with Mon3tr's Block-3 it can function like an AoE Guard. + S3: One of the best counters to enemies that have extremely high DEF or damage reduction. This skill makes Mon3tr one of the most powerful units due to its overwhelming stats, true damage and quick skill recharge. - Poor healing output and prioritizes healing herself/ Mon3tr even over allies with much lower HP, so she doesn't function well as a general healer - Mon3tr has 0 DEF if deployed outside of her range - Tied skills do not charge if Mon3tr is not deployed and lose all SP if mon3tr leaves the field - Having Mon3tr on the field consumes 2 deployment slots |
Has Summon, Stun, Has True Damage Ability |
Headhunting
|
CN: 2021-05-01
Global: 2021-10-21
|
[None Available] | |||||||||||||||||||||||||||||
Target: 1
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Can Shift enemies by using skills Can be deployed on Ranged Tiles |
Waterless Parting of the Great Ocean
The next attack drags the target towards this unit significantly, dealing 210% ATK as Physical damage
Can store 3 charge(s) * The Force Level of the Shift is 2 (Strong)
SP Cost: 4
Initial SP: 0
SP Charge Type
Per Second
Skill Activation
Auto Trigger
Duration
-
Waterless Grasp of the Raging Seas
Attack Interval increases, Attack Range expands; Each attack targets 2 enemies, prioritizes blocked enemies, deals 180% ATK as Physical damage and drags them towards this unit significantly
* This Skill modifies the Attack Interval by 0.5 * The Force Level of the Shift is 2 (Strong)
SP Cost: 25
Initial SP: 20
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
20 Sec
Waterless Dance of the Shattered Maelstrom
Bind a faraway target and generates a tornado centered on it, inflicting -50% Movement Speed to nearby enemies. Enemies caught in the tornado receive 130% ATK as Arts damage and are dragged towards the center significantly once every 1.5 seconds. The target and nearby enemies are dragged towards this unit significantly after the skill duration
* The Force Level of the Shift is 2 (Strong) * The Force Level of the Shift is 2 (Strong)
SP Cost: 35
Initial SP: 26
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
8 Sec
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Waves of Ægir
When deployed, all [Abyssal Hunter] Operators recover 2.5% Max HP every second and receive 25% less Physical and Arts damage from [Seaborn] enemies
Survival of the Fittest
When attacking enemies with 3 or less weight, increase ATK to 136% (+6%)
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+ A Puller Specialist with skills that focus on AOE crowd control
+ Free max potential 6 Star Operator + Talent: Significant boost to survivability for Abyssal Operators, especially when facing seaborn enemies. + Has stats and abilities that enable her to function as a Guard in some cases (especially useful for newer players with limited rosters) + S2: A good skill with decent cooldowns. It is especially useful in some Contingency Contract maps with holes where you can insta-kill some very buffed up medium weight enemies. + S3: Great crowd control and damage against lighter enemies, as it can trap them for its full duration. Can bunch up enemies to make them easier to take out with radius-type attacks (eg splash, chain) - S3: High skill SP cost - usefulness outside of the puller utility drops significantly against heavier enemies and for players with larger rosters. |
Slow, Slow - Move Speed, Ally Heal Not Medic, HP Regen, Bind, Ally Reduce Physical Damage Taken, Ally Reduce Arts Damage Taken, Physical Attacker With Arts Ability, Event Welfare, Has Operator Record, Self-Heal |
Activity Acquisition
Obtainable from [Under Tides] Event Missions |
CN: 2021-05-01
Global: 2021-10-21
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[None Available] | |||||||||||||||||||||||||||||
Target: 1
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Attacks deal Arts damage and jump between 3 enemies. Each jump deals 15% less damage and inflicts a brief Slow[email protected]_target = 3 E2: [email protected]_target = 4 |
Touch of Static
Increases the ATK of the next attack to 250%; The attack will jump between 4 enemies and the duration of the Slow is increased to 1.5 seconds
SP Cost: 5
Initial SP: 0
SP Charge Type
Per Second
Skill Activation
Auto Trigger
Duration
-
Focus Command
Attack Range +1 tile, ATK +30%, Attack Interval decreases moderately. Increase the maximum number of jumps to 5
* This Skill modifies the Attack Interval by -0.5
SP Cost: 40
Initial SP: 20
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
35 Sec
Glorious Shards
Immediately generates a lightning storm centered on the target with the highest HP within a wide range, lasting for 4 seconds; Deals an additional attack equal to 150% ATK to a random enemy within the lightning storm every 0.5 seconds; Can store 2 charges
SP Cost: 30
Initial SP: 0
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
-
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Mechanism Analysis
When attacking enemies with 80% or more HP, Passenger will deal 25% (+5%) increased damage to them for 3 seconds
Lone Soldier
When there are no enemies in the surrounding 4 tiles, ATK +10% (+2%)
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+ A chain caster with skills that give him a unique range and AOE
+ Talent: Damage dealt increases against enemies with more than 80% hp. Bonus damage when there are no enemies in the 4 adjacent tiles. + S2: Good for clearing out waves of enemies with its solid uptime and increased damage. The increased range gives him slightly better range than your average sniper. + S3: Great skill range and good skill DPS, despite the skills short duration. Can carry 2 charges and the bolts can bounce to nearby targets just like his regular attacks. = Passenger pairs well with SP recovery operators to help cover his SP issues - High deploy cost and slow attack time - S3: very high SP cost for a short time of activation so you will need to make each use count if you depend on him as a main DPS. |
Slow - Sluggish, Has Module |
Headhunting
|
CN: 2021-04-15
Global: 2021-09-30
|
![]() Attacks deal Arts damage and jump between 4 enemies. Each jump deals 10% less damage and inflicts a short <$ba.sluggish>Slow
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Target: 1
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Attacks aerial enemies first |
Supporting Fire
ATK +15%, attacks hit 2 times in a row
Unlimited duration
SP Cost: 45
Initial SP: 0
SP Charge Type
Per Second
Skill Activation
Auto Trigger
Duration
-
Assault Tactics
Immediately trigger the first talent. Attack Interval is reduced significantly and increase ATK to 250% when attacking Stun targets
Skill activation grants 31 bullets and the skill ends when all bullets are used (Can manually deactivate skill) * This Skill modifies the Attack Interval by -0.8
SP Cost: 25
Initial SP: 0
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
-
Breaching Rounds
Fires a Breaching Round forwards, dealing 300% ATK as Physical damage to enemies in the line of fire and pushing them backwards significantly; The Breaching Round will explode and deal 400% ATK as Physical damage to nearby enemies (If the Breaching Round hits a High Ground tile from a low tile, it will immediately explode and deal 800% ATK as Physical damage); Can only be used 2 times every deployment
* The Force Level of the Shift is 2 (Strong)
SP Cost: 25
Initial SP: 0
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
-
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Auxiliary Equipment
After deployment, immediately throw a Stun Grenade at an enemy within range, Stun them and nearby enemies for 4 seconds
Breaching Specialist
During the first deployment, DP Cost -3 and gain 20 (+3) SP after deployment
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+ After deployment, throws a flashbang at one target in range that Stuns them and nearby targets.
+ Her first deployment is very cheap. With the bonus SP, reduced DP cost, Stun on deploy and S2 use she can be a safe option to burst down dangerous foes that would kill most other snipers + Very high damage potential when buffed + S2: great crowd control since it activates her passive flashbang Stun. Her DPS against stunned targets is one of the highest in the game. She still remains effective against medium DEF opponents because her damage multiplier is so high. + S3: knockbacks with large force and deals quite a lot of burst damage if you can knock an enemy into a high tile. It shares the same range as Weedy's S3, but with less push force. - Her effectiveness drastically decreases against enemies immune to stun - S3: only 2 uses per deploy is very limiting |
Stun, Shift Ability But Not Pusher/Puller, Limited, Ammo |
Headhunting
Limited Operator available on the following banners: |
CN: 2021-03-09
Global: 2021-08-18
|
[None Available] | |||||||||||||||||||||||||||||
Target: AoE
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Deals AOE Arts damage |
Transcendental Stroke
The next attack has increased splash area and deals 250% ATK as Arts damage
Can store 3 charges
SP Cost: 5
Initial SP: 0
SP Charge Type
Per Second
Skill Activation
Auto Trigger
Duration
-
Flowing Ink
Range expands, ATK +55%, ASPD +55 and attacks all enemies within range. Increase Arts damage dealt to enemies with less than 50% HP to 130%
SP Cost: 38
Initial SP: 25
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
20 Sec
Image over Form
Attack Interval increases and prioritize attacking unblocked enemies. Range and splash area expand, ATK +120% and every attack summons/refreshes a 'Freeling' (lasts for 25 seconds) at the target's location (only on deployable ground tiles)
* This Skill modifies the Attack Interval by 0.4
SP Cost: 100
Initial SP: 70
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
60 Sec
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Sublimity
When Dusk or a 'Freeling' defeats an enemy, Dusk gains ATK +2%, stacking up to 18 (+3) times
Finishing Touch
The first attack after deployment will summon a 'Freeling' (lasts for 25 seconds) at the target's location (only on deployable ground tiles)
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+ Talent: Increases her ATK every enemy she kills up to a maximum and summons a Little Instinct on the first attack after deployment.
+ Little Instincts provide great crowd control as they each have 2 block, about 2k health and last for 25s + Comparatively very high ATK for an AOE caster + S2: This deals good damage and hits all enemies in her expanded attack range. If you don't care about the little instincts then this skill can provide better damage and can help stack up her talent when fighting against big waves of enemies + S3: This skill lets you summon a new Little Instinct with each new attack and with her huge attack range you can create a lot of constantly refreshing summons to block enemies for the entire duration. Great crowd control with decent damage for up to 60s of enemy distractions. -- Long cooldowns |
Has Summon, Limited, Has Module |
Headhunting
This Operator is a Limited Operator in the [Spring Festival] Limited series. They appeared on the following banners: |
CN: 2021-02-05
Global: 2021-07-30
|
![]() Deals AOE Arts damage (Attack Range increased)
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Target: 1
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Blocks 2 enemies |
Charge γ
Instantly gains 12 Deployment Points.
SP Cost: 35
Initial SP: 20
SP Charge Type
Per Second
Skill Activation
Auto Trigger
Duration
-
Cleansing Evil
Instantly generates 4 DP; Deals 400% ATK as Physical damage to at most 6 ground enemies within a cross area, then eliminates any of the enemies that are [Critically Wounded]. Can store 3 charge(s)
SP Cost: 13
Initial SP: 10
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
-
Fierce Glare
Gradually gains 20 DP over the skill duration. Attack Interval slightly increases, Attack Range +1 tile, ATK +130%, attack multiple enemies equal to block number (hits any targets within attack range) and perform an additional attack against targets with less than 50% HP
* This Skill modifies the Attack Interval by 0.5
SP Cost: 40
Initial SP: 28
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
20 Sec
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Preaching
When dealing lethal damage, leave the enemy with 1 HP and inflict [Critically Wounded] (Has reduced Movement Speed and becomes unable to be blocked; Automatically dies after 10 seconds; If killed, grants SP +2 to the attacker); Saga will not attack [Critically Wounded] targets
Clear Mind
When HP falls below 40%, gain 70% Physical Dodge and restore 6% (+1%) Max HP every second, lasting for 17 (+2) seconds. Can only activate once
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+ A strong 2 block Skill DP Vanguard that can deal big bursts of damage while generating DP.
+ Talents: Gains Physical Evade and HP regeneration at low HP once per battle. Enemies dealt lethal damage by Saga gain Crippled status and can be killed by allies to gain SP. + Great when buffed as she has strong damage multiplier with her spammable skills. + S2: The bread and butter skill for Saga, it deals high damage in a cross shaped area around her and grants some DP. It can hold up to 3 charges and executes enemies that are crippled giving her some SP back when it kills them. Great when facing large waves of enemies to really spam it. + S3: A good balanced skill that can finish off enemies quickly once they go below 50% HP. She won't deal the most damage for a Vanguard or generate the most DP but she will be quite strong in both areas and have enough ATK to hurt tougher opponents. = If you place Saga close to an exit then fast moving enemies like wolves can still exit in crippled form. - S3: Poor skill uptime |
Headhunting
|
CN: 2021-02-05
Global: 2021-07-30
|
[None Available] | ||||||||||||||||||||||||||||||
Target: 1
|
Attacks aerial enemies first |
Dispersing Arrows
The next attack deals 230% ATK as Physical damage to the target and 180% ATK as Physical damage to up to 3 other nearby enemies
SP Cost: 3
Initial SP: 0
SP Charge Type
Attacking Enemy
Skill Activation
Auto Trigger
Duration
-
Pursuing Arrows
Immediately fire an arrow that deals 140% ATK damage 5 times in a row. The arrow can repeatedly ricochet to nearby enemies that have not been targeted yet (each ricochet reduces the hit count by 1); Can store 3 charges
SP Cost: 9
Initial SP: 0
SP Charge Type
Attacking Enemy
Skill Activation
Manual Trigger
Duration
-
Thundering Arrows
ATK +30%, attack range +1, attacks hit 3 times in a row and target 2 enemies simultaneously
SP Cost: 30
Initial SP: 15
SP Charge Type
Attacking Enemy
Skill Activation
Manual Trigger
Duration
20 Sec
|
Landen Tactics
Every 2.5 seconds when deployed, restores 1 Skill Point to all deployed Sniper allies that have an Offensive Recovery skill.
Iron Bowstring
When deployed, this unit gains 1 Shield. Restores 9 (+2) Skill Points after the Shield breaks
|
+ A single target DPS sniper with multi-target skills
+ Talent: Gains a shield that blocks one attack and recovers some SP. Generates SP over time for snipers with attacking type SP charge skills. + Very high DPS potential against low DEF enemies + Great when paired with buffers due to strong damage multipliers and multi hit attacks. + S1: Great for clearing waves of weaker enemies, but they will need to be relatively close together. + S2: This skill can be used to reset her attacks and bounce to enemies outside her attack range. + S3: Great for bosses and tougher enemies that would sit just outside the range of Exusiai. - While somewhat mitigated by her talent, all skills have attack charging SP which can be slow to charge in between waves. - She has trouble against higher DEF enemies without ATK buffs - S2:her ricochet attacks can bounce 1.5 grids and cannot bounce to previously hit targets so it can be awkward to try to hit more than a couple enemies |
Ally SP Generation, Self SP Generation, Shield |
Headhunting
|
CN: 2021-01-05
Global: 2021-07-06
|
[None Available] | |||||||||||||||||||||||||||||
Target: 1
|
Blocks 1 enemy |
Left Hook
The next attack deals 230% ATK damage and hits 1 additional target
SP Cost: 3
Initial SP: 0
SP Charge Type
Attacking Enemy
Skill Activation
Auto Trigger
Duration
-
Sweeping Stance
Can switch between the original state and the following state:
DEF -20%, Attack Range reduces, ATK +80%, Block +1, attacks all blocked enemies, and restores 7% Max HP per second
SP Cost: 5
Initial SP: 0
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
-
Earth-Shattering Smash
Attack interval increases, ATK +100%, attacks hit 2 times, increases the activation rate of the first Talent to 75%, and each attack pushes up to 4 surrounding targets away moderately
* This Skill modifies the Attack Interval by 0.7 * The Force Level of the Shift is 1 (Medium)
SP Cost: 40
Initial SP: 25
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
30 Sec
|
Forceful Fist
20% chance for attacks to deal 165% (+5%) damage and reduce the target's ATK by 15% for 3 seconds (Does not stack)
Sturdy Constitution
DEF +10%; Physical Dodge +15%
|
+ Mountain overcomes many of the common drawbacks to the brawler archetype while providing some very resilient dps
+ Talent: has a chance to critical hit, dealing bonus damage and decrease enemy ATK as well as a chance to evade physical attacks + Strong AOE DPS with either S2 or S3 along with a low DP cost and the ability to activate his skills quickly after deploy means he is well suited to handle early waves. + S2: A toggle skill that Slightly lowers DEF and Attack Range but grants an ATK boost, block+1, splash attack and a huge regen bonus. With this skill, Mountain is able to hold lanes of small to medium enemies very well as most enemies can't out-damage his regen. + S3: His attacks deal 2 hits with increased ATK, increased Talent activation rate and ATK interval and pushes up to 4 enemies away. Very effective against slow enemies as your knockback will reset their attack timers. = S3: he will knock enemies back on all sides. - S2: Switching to Defender range means he will always need to be in the enemy path to do DPS, unlike others that can rely more on Defenders to block |
Enemy ATK Debuff, Increase Own Block, Self-Heal, Shift Ability But Not Pusher/Puller, Has Operator Record |
Headhunting
|
CN: 2020-12-17
Global: 2021-06-22
|
[None Available] | |||||||||||||||||||||||||||||
Target: 1
|
Cannot be healed by allies |
DEF Up γ
DEF +100%
SP Cost: 30
Initial SP: 15
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
40 Sec
Crag Splitter
The next attack restores 6% of this unit's Max HP and deals 270% ATK as Physical damage to all surrounding ground enemies, with a 30% chance to Stun them for 1.2 seconds
SP Cost: 4
Initial SP: 0
SP Charge Type
Getting Hit
Skill Activation
Auto Trigger
Duration
-
Bloodline of Desecrated Earth
Upon skill activation, Mudrock stops attacking and does not take damage for 10 seconds, and reduces the Movement Speed of surrounding enemies by -60%; After this state ends, Mudrock Stun surrounding ground enemies for 5 seconds and gains reduced Attack Interval, ATK +140%, DEF +80%, and the ability to attack multiple targets equal to block number (hits any targets within attack range)
* This Skill modifies the Attack Interval by -0.3
SP Cost: 25
Initial SP: 15
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
30 Sec
|
Ward of the Fertile Soil
Every 9 seconds, gains 1 Shield (Can have up to 3 stacks, with 1 stack granted immediately when deployed). When a Shield is broken, restores 22% (+2%) of Max HP
Unshakable Solidarity
Takes 30% less damage from Sarkaz enemies
|
+ Talent: gains a stackable shield every 9 seconds that blocks an instance of damage and heals a percentage of Max HP
+ Mudrock is a very powerful Enmity Defender that is both incredibly tanky and deals great damage + Due to her completely blocking an enemy attack every 9 seconds she can block some very powerful but slow attacking enemies forever + S2: Great AoE damage that Stuns and also self heals. More effective against multiple enemies as it charges on getting hit. + S3: Great crowd control with an AoE slow duration followed by a stun. During the slowing effect she is invulnerable which provides a window to build up shields if she is taking too much damage. After the stun, ATK and DEF greatly increases and she gains the ability to attack multiple enemies equal to her block count + Great ability cooldowns - Extremely high deployment cost - While she can safely deal with large groups of enemies and slow attacking tough enemies, she doesn't deal well with the more powerful faster attacking enemies. Some of the more powerful arts damage enemies can quickly overwhelm her. |
Self-Heal, Stun, Slow, Slow - Move Speed, Shield |
Headhunting
|
CN: 2020-11-01
Global: 2021-04-30
|
[None Available] | |||||||||||||||||||||||||||||
Target: 1
|
Attacks deal two instances of Physical damage to ground enemies in a small area (The second instance is a shockwave that has half the normal ATK)[email protected]_atk_scale = 0.5
|
Expanded Cognition
The next attack deals an additional hit equal to 180% ATK as Arts damage
SP Cost: 2
Initial SP: 0
SP Charge Type
Attacking Enemy
Skill Activation
Auto Trigger
Duration
-
Nociceptor Inhibition
Attack Interval increases, ATK +55%, splash area expands, and each attack causes 2 additional shockwaves; Enemies hit by this unit's attacks and shockwaves have a 20% chance to be Stun for 1.5 seconds
* This Skill modifies the Attack Interval by 0.5
SP Cost: 30
Initial SP: 20
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
40 Sec
'As You Wish'
Attack Interval decreases, ATK +75%, and attacks up to 2 blocked enemies at a time; Immediately deploys two pieces of Tactical Equipment on ground tiles within Attack Range (After deployment, surrounding enemies are Stun for 3 seconds, and the blocked enemies' DEF -160)
* This Skill modifies the Attack Interval by -0.5
SP Cost: 60
Initial SP: 35
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
30 Sec
|
Armaments of Annihilation
Attacks ignore 175 (+15) DEF
Stable Esthesia
When deployed, grants +8% ATK to this unit and a random deployed Caster Operator
|
+ A unique operator that deals splash damage to ground targets and her attacks cause a shockwave that deals an additional 50% damage
+ Talent: Her attacks bypass a flat amount of DEF + Rosmontis' specialty is killing large waves of ground enemies with high amounts of splash damage and crowd control + S2: Causes her attack to have a chance to stun and increases the number of aftershocks. making it good crowd control at the cost of lower DPS. + S3: Increases her DPS significantly and attacks two targets at once but she no longer targets enemies unless they are blocked. She will also summon 2 tactical gears that are very tanky and have 2 block. - Expensive to deploy - Although she ignores DEF, her ATK isn't quite high enough to deal with high DEF enemies. - S3: Very difficult to use as she can easily block enemies with her tactical gear at the edge of her range and prevent herself from attacking them. |
DEF Ignore, Ally ATK Buff, Physical Attacker With Arts Ability, Stun, Enemy DEF Debuff, Has Summon, Limited |
Headhunting
This Operator is a Limited Operator in the [Celebration] Limited series. They appeared on the following banners: |
CN: 2020-11-01
Global: 2021-04-30
|
[None Available] | |||||||||||||||||||||||||||||
Target: 1
|
Can heal allies by using the skill |
Surging Brilliance
The next attack deals 260% ATK as physical damage and restores the HP of a nearby ally for 150% of Blemishine's ATK
Can store 3 charge(s)
SP Cost: 4
Initial SP: 0
SP Charge Type
Per Second
Skill Activation
Auto Trigger
Duration
-
Deterring Radiance
ATK +110% and all ground enemies within the same tile as herself are put to Sleep. Restores the HP of all nearby allies by 20% of Blemishine's ATK every second
SP Cost: 12
Initial SP: 0
SP Charge Type
Getting Hit
Skill Activation
Manual Trigger
Duration
10 Sec
Divine Avatar
ATK +110%, DEF +60%; Every attack deals an additional 100% ATK as Arts damage and restores the HP of a nearby ally besides herself for 100% of Blemishine's ATK
SP Cost: 25
Initial SP: 15
SP Charge Type
Getting Hit
Skill Activation
Manual Trigger
Duration
30 Sec
|
Knight of Sword and Shield
When deployed, allies that have a Defensive Recovery skill also gain 1 SP when attacking
Mercy
Blemishine can attack and will prioritize Sleep enemies; Increase ATK to 144% (+4%) when attacking Sleep enemies
|
+ Talent: Can attack Sleeping enemies for increased damage
+ Talent: Adds [On Attack] SP Charge for Operators on the team that have [Getting Hit] SP Charge skills, potentially a large improvement to their cycle and uptime. + A well rounded operator that can provide interesting utility and fill multiple roles including tank, DPS and support. + S3: Some of the most powerful healing potential in the game along with high dps and a DEF boost + S2: Increases ATK and inflicts Sleep on nearby enemies. Great AOE health regen that can heal Operators that can't be healed directly. - All of her skills (and thus healing) are tied to being attacked or attacking enemies. This means she constantly needs enemies in her face to use her skills consistently. If not engaging enemies, or if there are downtimes, she does not function as well. - The generalist nature of her kit often makes her situational Operator. - S2: Sleep as a form of crowd control has its limitations, and can cause as much harm as good if not used properly. - S3: While Blemishine is great at keeping other Operators healed, she can't heal herself , and so can't tank damage without an additional healing source. Mixed damage quickly loses effectiveness against enemies with both RES and DEF, which most difficult enemies have. |
Ally SP Generation, Sleep, Ally Heal Not Medic, Physical Attacker With Arts Ability, HP Regen, Has Operator Record |
Headhunting
|
CN: 2020-10-15
Global: 2021-04-08
|
[None Available] | |||||||||||||||||||||||||||||
Target: 1
|
Deals Arts damage |
Laevatain
Increases the ATK of the next attack to 310%. If the target is defeated, immediately recover all Skill Points
SP Cost: 2
Initial SP: 0
SP Charge Type
Attacking Enemy
Skill Activation
Auto Trigger
Duration
-
Molten Giant
ATK +120%, attack range +1 and attack target count +1. When attacking only one enemy, deal 160% ATK as damage to the target
SP Cost: 18
Initial SP: 12
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
18 Sec
Twilight
Immediately recover all HP; ATK +330%, attack range +2, attack target count +3 and Max HP +5000. Gradually lose HP (HP loss caps at 20%/second after 60 seconds); Unlimited duration
SP Cost: 5
Initial SP: 0
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
-
|
Molten Flame
Attacks ignore 22 (+2) RES
Remnant Ash
After receiving fatal damage, continuously prevent HP from falling below 1. Retreat from the battlefield 9 (+1) seconds later
|
+ An Arts Guard so powerful that all future content needs to be balanced around her
+ Passive 20 RES ignore means that she is still doing good damage even against the highest RES targets + S3: Some of the highest Arts damage in the game that can last as long as you can keep her alive. Long range for a melee unit and hits up to 3 targets. Only requires 5 sp to activate, so it can be used quickly after deploy for assassination purposes. The Max HP gain also makes her incredibly tanky, and it is not reduced by things like Contingency Contract Risks. + S2: Great for when you want consistent Arts DPS on the front line. + Talent: Prevents death for 8 additional seconds when at 1 HP allowing her to hold back even the most difficult enemies for a short time - Can get very DP expensive to redeploy her multiple times for her S3 - She can make the game too easy. |
Self SP Generation |
Headhunting
|
CN: 2020-09-24
Global: 2021-03-25
|
[None Available] | |||||||||||||||||||||||||||||
Target: 1
|
Only restores SP when blocking enemies |
Tomahawk
ATK+25%, DEF+25%
SP Cost: 0
Initial SP: 0
SP Charge Type
Passive
Skill Activation
Passive
Duration
-
Menacing Slash
Attack Interval increases a bit, ATK +180%. Stun all blocked targets for the duration of the skill
* This Skill modifies the Attack Interval by 0.4
SP Cost: 28
Initial SP: 15
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
18 Sec
Iron Will
ATK +230%, DEF +160%, Block +2, restores 6% HP every second
This unit is Stun for 5 seconds after the skill duration
SP Cost: 45
Initial SP: 25
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
35 Sec
|
Peerless Bravery
When HP is above 50%, attacks deal 117% (+2%) damage; When HP is 50% or lower, gains 22% (+2%) Shelter effect
Resilience
Increases this unit's SP recovery by 0.2/sec when blocking enemies
|
+ Extremely high ATK and HP compared to other Defenders
+ One of the strongest units in the game for dueling powerful enemies + S2: The longest current Stun in the game at 18s at max + S3: Eunectes becomes a huge stat stick monster with powerful HP regen on top - Block-1, so she wont function well in the same positions as your typical Defender - Very expensive to deploy - Eunectes only gains SP when blocking, meaning she can't charge up her skills in between rounds and needs advanced set up for bosses and tougher enemies |
Self SP Generation, Stun, Increase Own Block, Self-Heal, Shelter, Has Module |
Headhunting
|
CN: 2020-08-25
Global: 2021-02-25
|
![]() When not blocking enemies, +.2 SP/s
|
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Target: 1
|
Can launch Ranged Attacks that deal 80% of normal ATKatk_scale = 0.8 |
ATK Up γ
ATK +100%
SP Cost: 30
Initial SP: 15
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
30 Sec
Protective Spikes
Stops attacking; ATK +60%, DEF +110%; When hit by an enemy's normal attack, launches long-ranged spikes at up to 4 enemies in front (0.6-second cooldown)
SP Cost: 25
Initial SP: 10
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
40 Sec
Destreza
Attack Range expands, ATK +60%, ASPD +25, and ranged attacks no longer deal reduced damage
Upon the second activation of this skill and afterwards, this skill has unlimited duration, and its bonuses are twice the base amount
SP Cost: 15
Initial SP: 0
SP Charge Type
Attacking Enemy
Skill Activation
Manual Trigger
Duration
30 Sec
|
Nerve Corrosion
Poisons the targets when attacking, dealing 140 (+15) Arts damage to them per second, lasting 3 seconds (damage is doubled against Ranged enemies)
Echoes of Ancestral Waves
If this unit hasn't attacked for 2 seconds, restores 4% (+0.5%) of Max HP every second
|
+ Trait: Can perform ranged attacks at 80% ATK
+ Talent: Attacks deal Arts damage per second for 3s (Doubled against enemies possessing ranged attacks) + Talent: If Thorns has not actively attacked for 2s, recovers a percentage of Max HP every second. Great self sustain that allows him to regenerate his health between waves + S2: A good defensive DPS option for large waves of fast attacking enemies. + S3: While active, Thorns performs like a ground sniper dealing large amounts of physical damage very quickly and some Arts damage over time + A very solid meta unit that can be brought to almost any map, so long as he has enough time to build up his on-attack SP to activate his skill - S3: Thorns needs to build up his SP through attacking for quite a while before he becomes strong and his range is expanded infinitely |
Physical Attacker With Arts Ability, Self-Heal |
Headhunting
|
CN: 2020-08-11
Global: 2021-01-20
|
[None Available] | |||||||||||||||||||||||||||||
Target: 1
|
Deals Arts damage and Slow the target for a short timesluggish = 0.8 |
I'll Do My Best
ATK +80%, ASPD +30
Skill activated automatically
SP Cost: 20
Initial SP: 0
SP Charge Type
Per Second
Skill Activation
Auto Trigger
Duration
30 Sec
Childhood Frolic
ATK +60%, attacks hit up to 3 enemies
Unlimited duration
SP Cost: 80
Initial SP: 0
SP Charge Type
Per Second
Skill Activation
Auto Trigger
Duration
-
Foxfire Haze
Stops attacking; Attack Range expands, the effect of this unit's second Talent increases to 2 times, and all enemies within Attack Range are Slow. Heals all ally units within range for 20% of this unit's ATK every second
SP Cost: 70
Initial SP: 50
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
35 Sec
|
Skill Aura - Supporter
When deployed, increases the SP recovery rate of all Supporters by +0.4/second (only the highest effect of this type takes place)
Binding Circle
Enemies in range that are Slow are inflicted with 23% (+3%) Fragile effect for an equivalent duration
|
+ Trait: Attacks Slow enemies
+ E1 Talent: Gives additional SP/s for herself and other Supporter operators. (Does not stack with Ptilo and other similar effects) + E2 Talent: Increases damage taken for Slowed enemies in range, making her a great debuffer + S1: Boosts ATK and ASPD, good uptime + S2: Permanent once activated, can attack multiple enemies with increased ATK, great for consistent multi-target Slowing and a decent DPS option if the multi-targeting can be fully utilized. + S3: Slows all enemies in an expanded range, increases 2nd talent effectiveness (a potentially huge team DPS increase), and heals all allies in range. Her strongest skill and great for challenging content. - Not much point in using S1, and her S2 has a relatively long charge time, requiring Suzuran to be deployed early (though her Talent helps to speed it up). - S3: Cannot attack while it is active - Overall low personal DPS potential for S1 and S3 (though her primary role is support) |
Slow, Ally SP Generation, Enemy Arts Damage Taken Up, Enemy Physical Damage Taken Up, Ally Heal Not Medic, Fragile, Slow - Sluggish, HP Regen, Has Module |
Headhunting
|
CN: 2020-07-09
Global: 2020-10-28
|
![]() When an enemy is in Attack Range, SP generation is increased +0.2/s
|
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Target: 1
|
Attacks the heaviest enemy first |
ATK Up γ
ATK +100%
SP Cost: 30
Initial SP: 15
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
30 Sec
Split Shot
ATK +90%, and attacks hit one additional enemy
SP Cost: 65
Initial SP: 45
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
60 Sec
Avalanche Breaker
ATK +25%. Immediately fires harpoons at the 4 heaviest enemies within range, Bind them and attacking them once every second for the duration of this skill
SP Cost: 30
Initial SP: 15
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
8 Sec
|
Bone Piercer
When attacking a heavy enemy, ignores 60% of its DEF (enemies with 3 weight or higher count for this effect)
Ideal Student
When this unit is in the squad, all [Ursus Student Self-Governing Group] Operators gain +10% ATK (+2%)
|
+ Trait; Prioritize attacking highest weight enemy
+ Talent: When attacking heavy enemies (weight >= 3), ignore a percentage of enemy DEF + Talent: All Ursus Student Council Operators on the team gain ATK + S3: Great crowd control on multiple enemies with a decent cooldown + Attack range lets her stay safe far away from the front lines + Pierce DEF allows her to hurt high DEF enemies, and can be especially useful against enemies that have both high DEF and RES. = While most often used for crowd control, her damage is quite good as well and should not be underestimated - Her attack range can make her difficult to position on some maps - Slow attack speed and high DP Cost |
Ally ATK Buff, Bind, DEF Ignore, Has In-Squad Effect |
Headhunting
|
CN: 2020-06-18
Global: 2020-09-29
|
[None Available] | |||||||||||||||||||||||||||||
Target: Multi (Block #)
|
Can attack all blocked enemies [This in-game description is inaccurate. This Operator does not need enemies to be blocked to hit them, they just need to be in range. This Operator hits multiple targets equal to their block number.] Can be deployed on Ranged Tiles |
Barrel Burst
The next attack pushes the targets away along the attack direction significantly, dealing 150% ATK as Physical damage and Stun them for 1.2 second(s)
* The Force Level of the Shift is 2 (Strong)
SP Cost: 5
Initial SP: 0
SP Charge Type
Per Second
Skill Activation
Auto Trigger
Duration
-
Hydraulics Mode
Attack Interval increases, ATK +200%, Attack Range extends by +2 and becomes a long-range AoE attack, attacks now push enemies away moderately
Unlimited duration * This Skill modifies the Attack Interval by 2.2 * The Force Level of the Shift is 1 (Medium)
SP Cost: 70
Initial SP: 0
SP Charge Type
Per Second
Skill Activation
Auto Trigger
Duration
-
Liquid Nitrogen Cannon
Immediately fires a compressed liquid nitrogen cannon, dealing 350% Arts damage in an area and pushing enemies away greatly; For 8 seconds, enemies hit by this ability take True Damage proportional to distance traveled; If the Reserve Water Cannon is located within 4 tiles, it will also activate this ability
* The Force Level of the Shift is 3 (Very Strong) * If adjacent to Weedy, the Force Level of the Water Cannon Shift is 4 (Insanely Strong) * 1200 damage per grid moved
SP Cost: 33
Initial SP: 20
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
-
|
Industrial Water Cannon
Can deploy a Reserve Water Cannon that lasts for 20s; the Water Cannon can attack 1 target and push it away slightly
Upgraded Water Cannon
Increases the shift level of the Water Cannon's normal attacks and skills by 1, and Weedy will restore 1 SP per 3 seconds if the Water Cannon is located in one of the 4 tiles adjacent to her
|
+ Trait: Attacks multiple enemies equal to block count
+ Talents: Can summon a water cannon on an open tile to continuously push enemies back and, if she is adjacent, regenerate Weedy's SP + S2: changes her basic attack into a ranged push that can infinitely knock back multiple enemies depending on their weight and movement speed + S3: Can fire a long range shot from both Weedy and her canon that does a large amount of True damage based on how much an enemy is moved. When both shots hit the same enemy it increases the pushing power to a level that is currently unmatched + Extremely useful in CC maps, as her True damage and pushing power enable some unique strategies, and she keeps most of her effectiveness under CC Contract debuffs - Her skills require a lot of room to move enemies in order to be effective - S2: if an enemy moves too quickly, they will hit her before she can knock them back, and she lacks any defensive abilities |
Stun, Physical Attacker With Arts Ability, Has True Damage Ability, Self SP Generation, Has Summon |
Headhunting
|
CN: 2020-05-01
Global: 2020-12-30
|
[None Available] | |||||||||||||||||||||||||||||
Target: AoE
|
Deals AOE Physical damage |
King of Hearts
Immediately launches a grenade, dealing 350% ATK as Physical damage to all enemies hit and Stun them for 3 seconds
SP Cost: 16
Initial SP: 0
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
-
Jack in the Box
The next attack buries a mine (lasts for 120 seconds) in a deployable tile within this unit's Attack Range; The mine will detonate when an enemy passes by it, dealing 280% Physical damage to all nearby enemies and Stun them for 2.2 seconds
* Detailed information on the landmines can be seen here.
SP Cost: 8
Initial SP: 0
SP Charge Type
Per Second
Skill Activation
Auto Trigger
Duration
-
D12
Places bombs on up to 4 enemies within Attack Range, prioritizing enemies with the highest HP; After a delay, the bombs will detonate, each dealing 310% ATK as Physical damage to nearby enemies and Stun them for 5 seconds
SP Cost: 33
Initial SP: 20
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
-
|
Ambush
After remaining deployed for 10 seconds, obtains 60% Physical and Arts Dodge, and is less likely to be targeted by enemies
Insult to Injury
Enemies in range take +21% (+3%) Physical Physical Damage when Stun
|
+ Trait: Attacks do Physical AoE splash damage
+ Talent: She gains Physical and Arts Dodge and becomes less likely to be attacked 10 seconds after deployment, which allows her to be placed later and still survive + Her abilities focus on stuns, which is one of the strongest forms of crowd control + S2: When there is downtime between waves, she can cover a large area with mines and continuously stun enemies as they approach + S3: Huge AoE burst damage and a long duration stun on multiple enemies. Best used on large mobs of enemies huddled together + Much easier to use than previous AoE snipers as she works well independently - Typically Archetypal drawbacks: Expensive to deploy and slow ASPD |
Enemy Physical Damage Taken Up, Stun, Has Summon, Limited, Has Module |
Headhunting
This Operator is a Limited Operator in the [Celebration] Limited series. They appeared on the following banners: |
CN: 2020-05-01
Global: 2020-12-30
|
![]() Deals AOE Physical damage. ATK increased to 110% against blocked enemies.
|
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Target: 1
|
Significantly reduced Redeployment Time |
Phantom of the Night
Upon deployment, gains 50% Physical Dodge and a shield that can absorb Physical damage equal to 80% Max HP for 10 seconds
SP Cost: 0
Initial SP: 0
SP Charge Type
Passive
Skill Activation
Passive
Duration
-
Bloody Opus
Upon deployment, immediately gains 10 charges of a stacking +20% ATK buff (each attack consumes one charge)
SP Cost: 0
Initial SP: 0
SP Charge Type
Passive
Skill Activation
Passive
Duration
-
Night Raid
Upon deployment, immediately deals 300% ATK as Physical damage to all nearby enemies, pushes them back slightly, and randomly inflicts one of the following statuses to all targets hit (Slow, Bind, or Stun) for 4.5 seconds
* The Force Level of the Shift is 0 (Weak)
SP Cost: 0
Initial SP: 0
SP Charge Type
Passive
Skill Activation
Passive
Duration
-
|
Phantom in the Mirror
Can summon a stronger clone with the same abilities as Phantom, but has its own redeployment time
Phantom Mastery
Redeployment time of clone is reduced by 10 seconds
|
+ Archetype: Greatly decreased redeployment time
+ Talent: Can summon a clone. The clone has the same skill as Phantom and has a seperate redeployment time. + Great crowd control and assassination Skill options + S3: A very long duration of AOE crowd control when combined with his clone + S2: front-loads his damage so even against hard hitting enemies you can get out a lot of damage before death + His clone can block enemies and serve as a great distraction = Without Potentials he can become very DP expensive after multiple redeploys - His clone cooldown is much longer than Phantom himself, so it can be tricky to coordinate with his clone if you redeploy him quickly |
Slow, Bind, Stun, Shift Ability But Not Pusher/Puller, Slow - Sluggish, Has Summon, Has Operator Record, Has Module |
Headhunting
|
CN: 2020-04-21
Global: 2020-12-10
|
![]() Refunds a large portion of the current DP Cost when retreated
|
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Target: 1
|
Obtain 1 DP after this unit defeats an enemy; Refunds the original DP Cost when retreatedcost = 1 |
Swift Strike γ
ATK +45%; ASPD +45
SP Cost: 35
Initial SP: 15
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
35 Sec
High-Impact Assault
Increases the ATK of the next attack to 200%, and strikes an additional time
Can store up to 3 charges
SP Cost: 4
Initial SP: 0
SP Charge Type
Per Second
Skill Activation
Auto Trigger
Duration
-
Locked Breech Burst
ATK interval increases, Block +1, ATK and DEF +120%, and attacks hit 3 times in a row
* This Skill modifies the Attack Interval by 0.7
SP Cost: 40
Initial SP: 25
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
20 Sec
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Precise Reloading
When attacking, has a 28%(+3%) chance to increase ATK to 130% and strike an additional target
Martial Tradition
When this unit is in the squad, all Vanguards gain +8(+2) Initial SP
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+ Archetype: Gain +1 DP on kills and full DP refund on retreat
+ Talent: Every attack has a chance to "crit" and hit another target + Talent 2: When in team, all Vanguard operators deploy with extra initial SP, enabling some Vanguards to use their skills almost right after deployment + Extremely high DPS that outclasses the DPS of all other Vanguards + Great with buffs as she does multiple hits and has good ATK multipliers. = S3 is typically used for drop-in, skill use, and retreat; S2 if she wants to stay deployed - S3 is powerful but it has poor uptime - Block-1 at base makes it more difficult to capitalize on her multi-attacking Talent |
Increase Own Block, Has In-Squad Effect, Has Operator Record, Has Module |
Headhunting
|
CN: 2020-03-17
Global: 2020-09-10
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![]() Gain 2 DP per kill, and refund all DP cost when retreating
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Target: 1
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Deals Arts damage |
'Really Cold Axe'
Increases the ATK of the next attack to 210%, prioritizing enemies that are not blocked and Bind them for 3 seconds
Can store 3 charge(s)
SP Cost: 6
Initial SP: 0
SP Charge Type
Per Second
Skill Activation
Auto Trigger
Duration
-
'Really Hot Knives'
Attack Interval is reduced greatly, and attacks prioritize enemies with the highest DEF
* This Skill modifies the Attack Interval by 0.33
SP Cost: 40
Initial SP: 25
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
40 Sec
'Really Heavy Spear'
Attack Range expands, ATK +210%, attacks now deal Physical damage, prioritize enemies with the lowest defense, and silence targets for 5 seconds
SP Cost: 80
Initial SP: 55
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
60 Sec
|
Thresher
Each attack deals additional Arts damage to the target equal to 44%(+4%) of its DEF
Lone Journey
When there are no other friendly units in the surrounding 4 tiles, ATK +8% and ASPD +8
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+ Talent 1: deals additional Arts damage to the target based on a percentage of enemy DEF, making her even better at killing high DEF enemies, which is a strength of her Class
+ Dynamic range of prioritization and utility offered by her 3 Skills makes her very adaptable to different situations. + S1: good crowd control that prioritizes unblocked enemies and binds them + S2: Vaporizes high DEF enemies by prioritizing them and decreasing Attack Interval + S3: Good DPS Skill with a unique Caster ability changes damage to Physical, prioritizes low DEF, and disables enemy special abilities = Talent 2: Increases her ATK and ASPD when there are no adjacent allies, a buff that can at times be difficult to activate = Different strengths and utility than Eyjafjalla - S3: has a long cooldown and works counter to her Talent |
Silence, Has Operator Record |
Headhunting
|
CN: 2020-02-25
Global: 2020-08-26
|
[None Available] | |||||||||||||||||||||||||||||
Target: 1
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Blocks 3 enemies |
Tin Burning
DEF +70%, ATK +45%, and normal attacks now deal Arts damage
SP Cost: 30
Initial SP: 10
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
30 Sec
Copper Seal
Stops attacking; DEF +130%, Block +1, upon receiving an enemy attack, deals Arts damage to the attacker equal to 90% of Nian's ATK and silences them for 5 seconds
SP Cost: 50
Initial SP: 35
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
35 Sec
Iron Defense
ATK +120%; Nearby ally units gain DEF +80%, Block +1 and Status Resistance
SP Cost: 85
Initial SP: 70
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
45 Sec
|
Tectonic Armor
When this unit is in the squad, all Defenders gain +20%(+4%) Max HP
Clairvoyance
After deployment, immediately gains 3 Shield
|
+ Talent 1: significant boost to HP of all Defenders
+ Talent 2: Blocks first 3 attacks (no damage), great for soaking special attacks or high-damage phases + DPS/defense/support hybrid enables flexible use + S1 and S2: deal Arts Damage. + S2: disables enemy special abilities and increases her block count + S3: buffs all nearby allies in a large range, increasing their block count, giving them status resistance, and increasing their DEF. Especially good for Defenders and Operators with abilities that hit multiple enemies based on Block count. Useful for helping Operators survive Aak buffs. = Pure DPS and Silence roles are usually more effectively provided by other Operators = Talent 2 shield use can be tricky to optimize when used as a core Defender - Being a Limited Operator makes increasing Potential very difficult - S2: Silence not effective against enemies with very long attack intervals - S3: Increasing Block can be detrimental to some Operators |
Ally HP Buff, Physical Attacker With Arts Ability, Silence, Ally DEF Buff, Status Resistance Buff, Increase Own Block, Has In-Squad Effect, Limited, Shield, Has Operator Record, Ally Block Count |
Headhunting
This Operator is a Limited Operator in the [Spring Festival] Limited series. They appeared on the following banners: |
CN: 2020-01-16
Global: 2020-07-29
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[None Available] | |||||||||||||||||||||||||||||
Target: 1
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Continually loses HP over timehp_ratio = 0.03 |
Rapid Fire
ASPD +100
SP Cost: 30
Initial SP: 20
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
30 Sec
Type-γ Stimpack
Attacks an ally within range (prioritizes allies directly in front of this unit) 15 times with 500 ATK, and then increases the Max HP and DEF of self and that unit by +80% for the remaining duration of this skill
SP Cost: 30
Initial SP: 25
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
30 Sec
Durian-Flavored Stimpack
Attacks an ally within range (prioritizes allies directly in front of this unit) 15 times with 500 ATK, and then increases ATK by +50% and ASPD by +50 of self and that unit for the remaining duration of this skill
SP Cost: 35
Initial SP: 30
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
20 Sec
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Drug Cocktail Administration
Each attack will randomly trigger one of the following effects: Restores own HP by 15%, that attack deals 150% damage, Slow the enemy for 1.4 seconds, or Stun the enemy for 1 second
Pharmaceutical Diffusion
Increases healing effects on this unit by 25%(+5%)
|
+ Can function both as DPS and Buffer
+ Talent 2: Increases healing received + S2 and S3: Very strong buffs to both target and self, one defensive, one offensive = Talent 1: strong effects, but effects are random, so we can’t count on getting a particular effect. = Pairs well with Enmity guards (like Hellagur) because they benefit from both the lowered health and the DPS and attack speed - Trait: Constantly decreasing HP means he needs to constantly be attacking or have a healer to survive - S2 and S3: will kill any allies without decent DEF |
Slow, Stun, Ally HP Buff, Ally DEF Buff, Ally ASPD Buff, Ally ATK Buff, Slow - Sluggish |
Headhunting
|
CN: 2020-01-16
Global: 2020-07-29
|
[None Available] | |||||||||||||||||||||||||||||
Target: Multi (Block #)
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Attacks all blocked enemies [This in-game description is inaccurate. This Operator does not need enemies to be blocked to hit them, they just need to be in range. This Operator hits multiple targets equal to their block number.] |
Power Strike γ
Increases the ATK of next attack to 290%
SP Cost: 2
Initial SP: 0
SP Charge Type
Attacking Enemy
Skill Activation
Auto Trigger
Duration
-
Chainsaw Extension Module
ATK +100%, DEF +35%, and Attack Range increases
Unlimited duration
SP Cost: 70
Initial SP: 0
SP Charge Type
Per Second
Skill Activation
Auto Trigger
Duration
-
Boiling Burst
Upon skill activation, ATK and DEF gradually increases to +80%, and attacks slice all all enemies in front of this unit. When this skill ends, this unit loses 25% HP and deals 400% ATK as Physical damage to all surrounding enemies
SP Cost: 35
Initial SP: 25
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
10 Sec
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Emergency Defibrillation
When this unit's HP falls beneath 25%, restores 50% HP (one time only) and prevents HP from falling under 50% for 7(+1) seconds
Harsh Training
Gains Status Resistance after being deployed for 12 (-3) seconds
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+ Trait: Attack multiple enemies equal to block number
+ Talent 1: The first time HP falls below 25%, recover 50% HP and prevent HP from falling below 50% for the next few seconds + Talent 2: A short time after deployment, gains [Resistance] effect which reduces stun, snare, and freeze duration by 50% + Very durable and one of the highest DPS Operators in the game + S2: Increased Attack Range allows her to attack enemies from behind Operators or over walls + S3: High burst damage - She can make the game too easy. - Typical Archetype drawbacks of high DP Cost and wanting E2 to shine. |
Status Resistance Buff, Has Operator Record |
Headhunting
|
CN: 2019-12-24
Global: 2020-06-30
|
[None Available] | |||||||||||||||||||||||||||||
Target: AoE
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Deals AOE Arts damage |
ATK Up γ
ATK +100%
SP Cost: 30
Initial SP: 15
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
30 Sec
Lock of Shattered Time
Stun all enemies within Attack Range and deals 140% ATK as Arts damage to them every second
SP Cost: 50
Initial SP: 30
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
7 Sec
Key of Chronology
Attack Range increases, attacks turn into ripples that spread outward, ATK +170%, increases the effect of the second talent by 3x, and attacks knock targets back slightly
* The Force Level of the Shift is 0 (Weak)
SP Cost: 110
Initial SP: 80
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
27 Sec
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Skill Aura - Caster
When deployed, increases the SP recovery rate of all Casters by +0.4/second (only the highest effect of this type takes place)
Subjective Time Dilation
Slows the movement speed of enemies within this unit's attack range by 18%(+3%)
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+ Talent: When deployed, all ally Caster SP gain increased (does not stack with similar effects)
+ Decreases movement speed of enemies within attack range + S2 and S3: Extremely powerful crowd control + S2: Great synergy with powerful attackers (especially with limited range) as you can hold enemies within their range. + A well rounded AOE caster that can provide both damage and utility. = While the damage on her skills is high when active, she plays more of a crowd control role than DPS - Long Skill cooldowns with low up-times (somewhat mitigated by her SP gain Talent) |
Ally SP Generation, Slow, Stun, Shift Ability But Not Pusher/Puller, Slow - Move Speed, Has Operator Record, Has Module |
Recruitment & Headhunting
|
CN: 2019-11-19
Global: 2020-05-27
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![]() Deals AOE Arts damage (Reduced deploy cost)
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Target: 1
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Deals Arts damage Can use Summons in battles |
High-Efficiency Freezing Module
Passive: Slow enemies within the Attack Range of this unit and drones every 3 seconds for 1 seconds
Active: Instead of Slow, Bind targets for 2.5 seconds. Retreats all drones after this effect ends * Detailed information on Skill 1 Drones can be seen here.
SP Cost: 30
Initial SP: 20
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
15 Sec
Laser Mining Module
Passive: Drones may be deployed on melee tiles, dealing single-target Arts damage.
Active: Magallan and her drones gain +150 ASPD, and drones gain AoE attacks. Retreats all drones after this effect ends. * Detailed information on Skill 2 Drones can be seen here.
SP Cost: 38
Initial SP: 25
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
15 Sec
Armed Combat Module
Passive: Drones may be deployed on ranged tiles, dealing AoE physical damage.
Active: Magallan and her drones gain +150% ATK, and increases the AoE of drones' attacks. Retreats all drones after this effect ends. * Detailed information on Skill 3 Drones can be seen here.
SP Cost: 38
Initial SP: 25
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
15 Sec
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Support Drone - Soaring Dragon
Can use up to 5 drones that do not block (max 3 deployed at once). Drones' effect changes based upon Skill.
Optical Refraction Accessories
Drones gain Invisible for 22 (+2) seconds after deployment (cannot be targeted by enemy ranged attacks)
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+ Trait and Talent 1: Can summon Drones with 0 block that gain abilities based on selected Skill
+ Talent 2: Drones cannot be targeted for some time after they are deployed + Great for the CC Event since there are Contracts that lower the number of Operators the team can bring to battle, leaving the extra deploy slots available for Summons. + Choice of S2 or S3 provides both Arts and Physical Damage options + S1 is incredible for slowing the movement of large groups of enemies - Drones require DP to place and count toward the deploy limit - Skill activation can be tricky to master - Requires significant resource investment if you want to bring her as a DPS into endgame |
Slow, Bind, Slow - Sluggish, Has Summon, Has Module |
Recruitment & Headhunting
|
CN: 2019-10-15
Global: 2020-03-25
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![]() The first summoned unit does not consume deployment slots (The last summoned unit on the field does not return a deployment slot when retreated or defeated)
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Target: 1
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Can't be healed by other units. Recovers {value} self HP every time this operator attacks an enemy {Value} = 30 (Non-Elite); 50 (Elite 1); 70 (Elite 2). value = 30 E1: value = 50 E2: value = 70 |
Crescent Moon
The ATK of next attack increases to 175%, attacking twice consecutively
SP Cost: 2
Initial SP: 0
SP Charge Type
Attacking Enemy
Skill Activation
Auto Trigger
Duration
-
Half Moon
ATK +80%, changes attack to twice attack, obtaining 75% Physical Dodge
SP Cost: 25
Initial SP: 15
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
13 Sec
Full Moon
ATK +100%, attack range +2 tiles, can attack up to 3 targets simultaneously
SP Cost: 35
Initial SP: 15
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
15 Sec
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Waxing Moon
Increases ASPD based on lost HP (Reaches max boosted ASPD +100 when below 30% HP)
Ingenious Strategist
Regenerate 70 (+10) HP per second when this unit is not blocking an enemy.
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+ Trait: Heal HP on every hit
+ Talent1: Based on HP lost, increase attack speed + Talent2: When not blocking enemies, recovers HP every second + Extremely high HP and ATK + Great for Contingency Contract (CC) as he keeps most of his effectiveness through CC debuffs + A solo character that can be placed on his own and if leveled high enough can 1v1 most enemies with no help + Strong counter to enemies like the Avenger and Rockbreaker as his dodge and high dps allows him to 1v1 them effectively (with some RNG) = Enmity Guard Archetype: Block-1 - High DP cost - Fairly niche outside of CC. When healing and Operator choices are less limited, solo 1v1 Operators are less valuable - Can't be healed directly (passive regen works) |
Self-Heal, Has Operator Record |
Recruitment & Headhunting
|
CN: 2019-09-10
Global: 2020-04-15
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[None Available] | |||||||||||||||||||||||||||||
Target: 1
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High accuracy point-blank shot |
Charged Shot
The next attack deals 220% damage, and increases the chance of triggering this unit's Talent to 80%
SP Cost: 3
Initial SP: 0
SP Charge Type
Attacking Enemy
Skill Activation
Auto Trigger
Duration
-
Sharp Eye
ATK +130%, and increases the chance to activate the Talent to 50%
SP Cost: 30
Initial SP: 20
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
40 Sec
Final Tactics
Changes attack range to frontal 4 tiles, Attack Interval increases a bit, ATK +180%, increasing Talent triggering chance to 100%
* This Skill modifies the Attack Interval by 0.4
SP Cost: 25
Initial SP: 12
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
25 Sec
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Sharp Arrow
When attacking, has a 20% chance to increase the current damage of that attack to 160% and reduce the DEF of the target hit by 20% for 5 seconds
Crossfire
When Schwarz and at least one more [Sniper] Operator are on the battlefield, all [Sniper] Operators' ATK +10% (+2%)
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+ Talent: When attacking, chance to crit for increased damage and decrease enemy DEF for a short duration
+ E2 Talent: When deployed with at least 1 other sniper, all Snipers gain ATK + A good companion to Exusiai as she can kill heavy DEF units that Exusiai can't + High ATK and damage multipliers + Tops the Physical dps charts vs enemies with medium+ DEF + S3: Guaranteed critical burst - High DP cost - Short attack range - S3: Range narrows to a frontal line and slightly Slower ASPD |
Enemy DEF Debuff, Ally ATK Buff, Has Operator Record, Has Module |
Recruitment & Headhunting
|
CN: 2019-08-27
Global: 2020-04-29
|
![]() Redeployment Time decreased -25s
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Target: 1
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Normal attacks deal damage twice |
Sheathed Strike
On the next attack, strike the enemy using the sheath, dealing 320% ATK as Physical damage and Stun them for 1.5 seconds
SP Cost: 4
Initial SP: 0
SP Charge Type
Attacking Enemy
Skill Activation
Auto Trigger
Duration
-
Chi Xiao - Unsheath
Deals 500% of ATK Physical damage and 500% of ATK Arts damage to at most 7 enemies in front of this unit
SP Cost: 20
Initial SP: 20
SP Charge Type
Attacking Enemy
Skill Activation
Manual Trigger
Duration
-
Chi Xiao - Shadowless
Seeks the closest enemy around and launches 10 slashes in a row, each dealing 320% ATK as Physical damage and Stun the target on the last hit for 4 seconds
SP Cost: 30
Initial SP: 20
SP Charge Type
Attacking Enemy
Skill Activation
Manual Trigger
Duration
-
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Scolding
Every 4 seconds when deployed, restores 1 Skill Point to all deployed allies that have an ATK Recovery or DEF Recovery skill.
Blade Art
ATK +6% (+1%); DEF +6% (+1%); Physical Dodge +13% (+3%)
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+ Trait: Regular attacks deal damage twice
+ Talent: When deployed, all Skills with [On Attack] and [When Hit] Charge Type gain 1 SP over time + E2 Talent; +ATK, +DEF, +Physical Dodge + Excellent when paired with other Operators that have [On ATK] or [When Hit] charge skills + S2: Strong burst group assassination + S3: Great multi-target and Boss killing = While her attacks hit twice, they only charge 1 SP per attack, and her ATK stat is lower than other Guards to compensate, putting her at a disadvantage against high DEF enemies = As a Nuker, her best Skills are instant bursts, and she lacks Skills for sustained damage - Expensive Deploy Cost - [On-Attack] charge Skills with moderate SP Costs can be slow to charge |
Ally SP Generation, Stun, Physical Attacker With Arts Ability, Has Alter, Has Module, Has Operator Record |
Recruitment & Headhunting
|
CN: 2019-07-09
Global: 2020-02-26
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![]() Skill damage increased by 10%
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Target: 1
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Blocks 1 enemy |
Swift Strike γ
ATK +45%; ASPD +45
SP Cost: 35
Initial SP: 15
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
35 Sec
Wave Strike
ATK +170% for 30 seconds after Skadi is deployed
SP Cost: 0
Initial SP: 0
SP Charge Type
Passive
Skill Activation
Passive
Duration
-
Tidal Elegy
ATK, DEF and Max HP +130%
SP Cost: 90
Initial SP: 70
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
50 Sec
|
Abyssal Predator
Increases ATK of 'Abyssal Hunters' Operators by 16% (+2%)
Swift Action
Redeployment Time -10 seconds
|
+ S2: Huge on-deploy damage makes her great for boss killing or dueling big enemies
+ S3: turns her into a raid boss for the duration + Very high ATK and HP stats = Duelist Guard: Blocks 1 = Glut of 6* Guards gives Skadi a lot of competition, and makes her somewhat replaceable - S2: High DP cost can limit redeploy potential - low DEF |
Ally ATK Buff, Has In-Squad Effect, Has Alter, Has Module |
Recruitment & Headhunting
|
CN: 2019-05-30
Global: 2020-02-05
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![]() When defeated, does not retreat, instead recovers HP but Max HP -60%, gain +30 ASPD (Only triggers once per deployment)
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Target: 1
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Can launch Ranged Attacks that deal 80% of normal ATKatk_scale = 0.8 |
Power Strike γ
Increases the ATK of next attack to 290%
SP Cost: 2
Initial SP: 0
SP Charge Type
Attacking Enemy
Skill Activation
Auto Trigger
Duration
-
Rules of Survival
Can switch between the original state and the following state:
Range reduces; DEF +100%; Restores HP by 6% of Max HP per second
SP Cost: 5
Initial SP: 0
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
-
Truesilver Slash
DEF -70%; ATK +200%; Range expands; Attacks at most 6 targets simultaneously (regarded as Melee Attack)
* This Defense modifier is multiplicative, not additive.
SP Cost: 90
Initial SP: 75
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
30 Sec
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Leader
ATK +12% (+2%); All allies' Redeployment Time -12% (+2%)
Eagle Eyes
Reveals Invisible enemies within range
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+ Trait: Can perform ranged attacks at 80% power
+ Talent: Buffs his own Attack and reduces redeploy time of all Operators + E2 Talent: Reveals Invisible enemies within range + Incredibly strong skills with high damage, range and duration. + Great overall stats + S2: makes him a very strong subtank + S3: Erases everything - Very long cool-down on S3 - Makes the game too easy |
Remove Stealth, Self-Heal, Has In-Squad Effect |
Recruitment & Headhunting
|
CN: 2019-04-30
Global: 2020-01-16
|
[None Available] | |||||||||||||||||||||||||||||
Target: 1
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Can heal allies by using the skill |
First Aid
Restores the HP of a nearby ally with less than 50% HP by 180% of Saria's ATK in the next attack
Can store 3 charge(s)
SP Cost: 4
Initial SP: 0
SP Charge Type
Per Second
Skill Activation
Auto Trigger
Duration
-
Medicine Dispensing
Restores the HP of all allies within a certain range by 140% of Saria's ATK
SP Cost: 7
Initial SP: 0
SP Charge Type
Per Second
Skill Activation
Auto Trigger
Duration
-
Calcification
Restores the HP of all nearby allies by 35% of Saria's ATK each second.
The Arts damage taken by nearby enemies +55% and their Movement Speed -60%
SP Cost: 80
Initial SP: 70
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
30 Sec
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Rhine Charged Suit
For every 20 seconds Saria is deployed, ATK +6% (+1%) and DEF +5% (+1%), stacking up to 5 times
Refreshment
When Saria restores an ally's HP, she also restores 1 extra Skill Point to them
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+ Trait: Heals allies with her Skills
+ E2 Talent: Grants +1 SP to Operators she heals (HP must be restored) + Great stats all around that, with her Talent, further increase as she is on the field + S1: Great single target healing skill that doesn't get wasted because of the HP threshold requirement. + S2: Large coverage area, and good for "poison mist" stages or other light damage/non burst healing situations + S3 provides good stackable slow and an extremely strong Arts damage boost along with the healing - No DEF boosting Skills means she has a hard time surviving the strongest Physical Damage enemies - Does not restore SP if she heals an ally already at full health - S2: the nature of the healing of this skill and the lack of utility make it a less desired choice in challenging content than the other 2 |
Ally Heal Not Medic, Ally SP Generation, Slow, Enemy Arts Damage Taken Up, Slow - Move Speed |
Recruitment & Headhunting
|
CN: 2019-04-30
Global: 2020-01-16
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[None Available] | |||||||||||||||||||||||||||||
Target: 1
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Blocks 3 enemies |
Warpath
DEF +80%; ATK +40%
SP Cost: 40
Initial SP: 20
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
30 Sec
Thorns
DEF +30%
Deals 100% of ATK Physical damage to enemies that attack Hoshiguma
SP Cost: 0
Initial SP: 0
SP Charge Type
Passive
Skill Activation
Passive
Duration
-
Saw of Strength
ATK +140%; DEF +90%; Cuts all targets in the frontal tile with the shield
SP Cost: 50
Initial SP: 30
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
25 Sec
|
Tactical Armor
28% (+3%) chance to resist Physical and Arts damage
Special Operation Strategy
Increases DEF of all Defenders by 8%
|
+ DPS Defender
+ Talent: Chance to resist Physical and Arts damage + E2 Talent: Buffs the DEF of all other Defenders + Great DPS and DEF option with S3 that doesn't have the penalties like other DPS Defenders + Very high HP makes her a nice meatball tank - As long as Liskarm can survive, she usually provides more utility as a DPS Defender than Hoshi |
Ally DEF Buff, Shield |
Recruitment & Headhunting
|
CN: 2019-04-30
Global: 2020-01-16
|
[None Available] | |||||||||||||||||||||||||||||
Target: 3
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Restores the HP of 3 allies simultaneously |
Healing Up γ
ATK +90%
SP Cost: 30
Initial SP: 20
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
30 Sec
Arts Shield
The next heal generates a shield on all affected target for 5 seconds
The shields can absorb damage equal to 90% of Nightingale's ATK Arts damage and the targets' RES +20; Can store 3 charge(s)
SP Cost: 8
Initial SP: 0
SP Charge Type
Per Second
Skill Activation
Auto Trigger
Duration
-
Sanctuary
Range expands; ATK +80%; RES of allies within range +150% and grants them 25% Arts Dodge
SP Cost: 120
Initial SP: 115
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
60 Sec
|
White Fiend's Protection
RES of allies within range +17 (+2)
Fleeting Phantom
Can summon Phantoms. Phantoms cannot attack or block enemies, but have 75 RES and 30% Physical Dodge and are more likely to be targeted by enemies. Phantoms lose 3% Max HP per second
* Detailed information on Phantoms can be seen here. |
+ Trait: Heal up to 3 friendly units at once
+ Talent: Passively increases RES for allies within range + Talent: Can summon phantoms that can be placed on open tiles to draw enemy attacks. These ignore deploy limit + The best choice against Arts Damage and Caster enemies by a lot + Her S3 has a very large AOE + She will make some very difficult future stages much much easier - If there is no Arts Damage, Ptilopsis (and sometimes Perfumer) can provide better utility |
Ally RES Buff, Taunt, Ally Arts Dodge, Has Summon, Has Operator Record, Has Module |
Recruitment & Headhunting
|
CN: 2019-04-30
Global: 2020-01-16
|
![]() Attack Range expands
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Target: 1
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Restores the HP of allies |
Creed
ATK +80%; ASPD +20
SP Cost: 40
Initial SP: 20
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
20 Sec
Auto Protect
The next heal generates a shield on its target for 3 seconds
The shield can absorb damage (absorbs all types of damage: Arts, Physical, and True) equal to 50% of Shining's ATK and the target's DEF +50%; Can store 3 charge(s)
SP Cost: 5
Initial SP: 0
SP Charge Type
Per Second
Skill Activation
Auto Trigger
Duration
-
Creed Field
ATK +50%
All allies within range DEF +100%
SP Cost: 120
Initial SP: 115
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
60 Sec
|
Black Fiend's Protection
DEF of allies within range +65 (+5)
Code of Law
ASPD +13 (+3)
|
+ Talent: Passively increases the DEF of allies within range
+ S3: Operators can tank Physical Damage with ease (outside a certain future event) + Enables Healing Defenders (which usually don't have large/any Defense boosts) to survive harder hitting enemies + Prevents your Defenders from getting 1-shot by some bosses if you are under-leveled - As the team gets stronger and survivability becomes less of an issue, the other utility/support based healers become more appealing. - DEF buffs don't help against Arts Damage. |
Ally DEF Buff |
Recruitment & Headhunting
|
CN: 2019-04-30
Global: 2020-01-16
|
[None Available] | |||||||||||||||||||||||||||||
Target: 1
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Deals Arts damage and Slow the target for a short timesluggish = 0.8 |
Arcane Staff - Quick Charge Mode
ATK +110%
Automatically activated
SP Cost: 10
Initial SP: 0
SP Charge Type
Attacking Enemy
Skill Activation
Auto Trigger
Duration
35 Sec
Arcane Staff - Particle Mode
Attack Interval reduces dramatically, but the Arts damage dealt by every attack is only 45% of ATK
Cannot use Normal Attack when the skill is not activated * This Skill modifies the Attack Interval by multiplying it by 0.15. This gives a new Attack Interval of .285, or 3.5 Attacks Per Second. This was verified by the analysis described in this video.
SP Cost: 15
Initial SP: 10
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
30 Sec
Arcane Staff - Anti-Gravity Mode
All enemies' weight reduces by one level; Range expands; ATK +150%; Can attack 5 enemies
Cannot use Normal Attack when the skill is not activated
SP Cost: 25
Initial SP: 10
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
25 Sec
|
Accelerator Field
All allies' ASPD +8 (+1)
Part-time Job
Restores the HP of all allies by 25 (+5) per second when the skill is not activated
|
+ Trait: Attacks slow enemies
+ S3: great AoE damage that rivals most AoE Casters. Allows Shift Specialists to yeet heavy enemies and send medium weight enemies flying + S2: very reliable against slow moving big enemies + Good Duration and great cooldown on Skills means they can be used very often + Great for Challenge Operations that restrict Caster or Medic Classes - Can't attack while S2 or S3 aren't active - Fairly weak until you E2 her and level her Skills |
Slow, Ally ASPD Buff, Ally Heal Not Medic, Global Heal, Slow - Sluggish, Has Operator Record, HP Regen, Has Module |
Headhunting
|
CN: 2019-04-30
Global: 2020-01-16
|
![]() Increase <$ba.sluggish>Slow duration to 1.2s.
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Target: 1
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Deals Arts damage |
Duetto
ASPD +60
Starting from the second use of the skill, ATK +60%
SP Cost: 35
Initial SP: 25
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
25 Sec
Ignition
Deals 370% of ATK Arts damage in the next attack; Deals half damage to enemies around the target and their (main target only) RES -25% for 6 seconds
Can store 3 charge(s)
SP Cost: 5
Initial SP: 0
SP Charge Type
Per Second
Skill Activation
Auto Trigger
Duration
-
Volcano
ATK +130%; Range increases; Attack Interval reduces significantly; Attack becomes randomly shooting lava that can hit at most 6 enemies within range
* This Skill modifies the Attack Interval by -1.1
SP Cost: 80
Initial SP: 55
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
15 Sec
|
Pyrobreath
All [Caster] Operators' ATK +16% (+2%) when Eyjafjalla is deployed
Wild Fire
Immediately obtains a large random number of Skill Points after deployment (10-20)
|
+ E2 Talent: Gains 7-16 SP on deploy
+ S3: Will blow up anything short of the very strongest enemies with 1 use + S2: great consistent damage option + AoE Caster damage at a lower ST Caster Deployment Cost - S3: short Duration and long cooldown can leave the team flat if she is the main source of damage |
Ally ATK Buff, Enemy RES Debuff, Has Operator Record |
Headhunting
|
CN: 2019-04-30
Global: 2020-01-16
|
[None Available] | |||||||||||||||||||||||||||||
Target: AoE
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Deals AOE Arts damage in a long line |
Fanaticism
ATK +20%; ASPD +80
SP Cost: 40
Initial SP: 20
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
20 Sec
Pyroclasm
Deals 250% of ATK Arts damage in the next attack;Targets' DEF -300 for 3 seconds; Causes them to take Burn damage
Can store 3 charge(s)
SP Cost: 7
Initial SP: 0
SP Charge Type
Per Second
Skill Activation
Auto Trigger
Duration
-
Scorched Earth
Deals 140% ATK as Arts damage to ground enemies within Attack Range every second, and reduce their RES by -20
This unit loses 2% Max HP every second
SP Cost: 28
Initial SP: 0
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
20 Sec
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Spiritual Dissolution
RES of enemies within range -44% (+4%)
Rhine Loop
Restores 2 extra Skill Points every 5.5 seconds (-0.5)
|
+ Trait: Attacks hit all enemies in attack range
+ E2 Talent: Recover additional SP over time + Talent: All enemies within attack range have reduced Arts Resistance + Huge AoE damage that cuts through a lot of enemy RES + S2 and S3 both provide huge damage and debuff utility (DEF and RES, respectively) = Unique AoE attack Range allows her to hit enemies further away than any other Caster, but can limit her effectiveness on many maps. - High Deploy Cost, slow Attack Interval - S3 doesn't hit aerial enemies, and causes her to take a lot of damage |
Enemy RES Debuff, Enemy DEF Debuff, Self SP Generation |
Recruitment & Headhunting
|
CN: 2019-04-30
Global: 2020-01-16
|
[None Available] | |||||||||||||||||||||||||||||
Target: 1
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Blocks 2 enemies |
Charge γ
Instantly gains 12 Deployment Points.
SP Cost: 35
Initial SP: 20
SP Charge Type
Per Second
Skill Activation
Auto Trigger
Duration
-
Aerial Hammer
Deals 340% of ATK Physical damage to all nearby enemies in the next attack; Gains 3 DP
Can store 3 charge(s)
SP Cost: 10
Initial SP: 10
SP Charge Type
Per Second
Skill Activation
Auto Trigger
Duration
-
Skull Breaker
Attack Interval increases. Increases ATK to 380% when attacking and has 40% chance to Stun the target for 1.5 seconds
* This Skill modifies the Attack Interval by 1
SP Cost: 30
Initial SP: 25
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
25 Sec
|
King of Beasts
All Vanguard Operators' ATK and DEF +10% (+2%)
Crushing
Obtains 1 Skill Point when an enemy in the four surrounding tiles is killed
|
+ E2 Talent: Recover 1 SP when enemies die adjacent
+ Good stats all around + Strong AOE physical damage with S2 + Talent: Buffs all Vanguards - S3 provides stun and decent single target damage but no DP gain. - S2 doesn't generate DP if she isn't hitting enemies |
Ally ATK Buff, Ally DEF Buff, Stun, Self SP Generation |
Recruitment & Headhunting
|
CN: 2019-04-30
Global: 2020-01-16
|
[None Available] | |||||||||||||||||||||||||||||
Target: 1
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Attacks aerial enemies first |
Charging Mode
Shoots 3 times in a row in the next attack, dealing 145% of ATK damage with every shot
SP Cost: 4
Initial SP: 0
SP Charge Type
Attacking Enemy
Skill Activation
Auto Trigger
Duration
-
Shooting Mode
Shoots 4 times in a row, dealing 125% of ATK damage with every shot
SP Cost: 35
Initial SP: 25
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
15 Sec
Overloading Mode
Shoots 5 times in a row; Slight Attack Interval reduction; Deals 110% of ATK damage with every shot
Automatically activated * This Skill modifies the Attack Interval by -0.11. There is currently a bug that causes the modifier to be applied twice, for a total Attack Interval modification of -0.22
SP Cost: 30
Initial SP: 20
SP Charge Type
Per Second
Skill Activation
Auto Trigger
Duration
15 Sec
|
Fast Cartridge
ASPD +15 (+3)
Angel's Blessings
ATK +8% (+2%); Max HP +13% (+3%); The same buff is given to a random ally when Exusiai is deployed
|
+ Trait: prioritizes attacking air units
+ Shreds low DEF enemies like tissue paper + Great base stats with extremely high DPS potential + When buffed she can confidently be the main DPS into endgame + E2 Talent: buffs random ally with ATK and HP on deploy, great for fast starts - Without buffs her DMG drops to almost nothing vs enemies with 600+ DEF, which have become fairly standard in new content |
Ally ATK Buff, Ally HP Buff, Has Operator Record |
Recruitment & Headhunting
|
CN: 2019-04-30
Global: 2020-01-16
|
[None Available] | |||||||||||||||||||||||||||||
Target: 1
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优先攻击重量最重的敌人 |
安眠旋律
下一次攻击使敌人陷入Sleep5秒,并造成相当于攻击力240%的物理伤害
SP Cost: 9
Initial SP: 0
SP Charge Type
Per Second
Skill Activation
Auto Trigger
Duration
-
英雄赞歌
攻击力+50%,攻击速度+50,优先攻击Sleep的目标
SP Cost: 25
Initial SP: 15
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
20 Sec
|
琴音入梦
自身可以攻击Sleep的敌人,并且攻击Sleep敌人时无视其防御力的50%
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Sleep, DEF Ignore |
Activity Acquisition
|
CN: 2022-05-19
|
[None Available] | ||||||||||||||||||||||||||||||
Target: 1
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Blocks 2 enemies; Can use <Support Devices> in battles |
This Body, To Build
The next attack deals 250% Physical damage to all ground enemies in the 8 surrounding tiles and recovers 1 SP to allies equipped with Reliable Batteries
Can hold 3 charges
SP Cost: 6
Initial SP: 0
SP Charge Type
Per Second
Skill Activation
Auto Trigger
Duration
-
This Body, To Power
Increase Attack Interval (+0.5 seconds), ATK +160%. Increase Talent's ATK increase effect to 2x. When the skill ends, obtain 1 Reliable Battery
* This Skill modifies the Attack Interval by 0.5
SP Cost: 50
Initial SP: 35
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
15 Sec
|
Hand in Hand
Carries 3 Reliable Batteries (can only deploy 2 together) that only affect [Caster] and [Supporter] operators. Reliable Batteries grant ATK +17%(+2%) (lasts for 30 seconds)
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Ally ATK Buff, Has Summon, Ally SP Generation |
Headhunting
|
CN: 2022-05-01
|
[None Available] | ||||||||||||||||||||||||||||||
Target: 1
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Controls a Drone to deal Arts damage to an enemy; When the Drone continuously attacks the same enemy, its damage will increase (up to 110% of the operator's ATK)init_atk_scale = 0.2 |
Tactical Chant γ
ASPD +90
SP Cost: 30
Initial SP: 15
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
30 Sec
Solitary Yoke
Attack Speed +80, release the Float Unit to lock-on to an enemy and attack
Overdrive: Increase the upper limit for the Float Unit's damage increase from Trait to 200%, ATK +50%. Rockrock is Stun for a duration equal to the Overdrive duration after the skill ends The Float Unit will return after the enemy is killed or the skill ends. Skill can be manually deactivated
SP Cost: 40
Initial SP: 25
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
40 Sec
|
Upon A Monolith
When deployed, gain ATK +5%(+1%) every 15 seconds, stacks up to 4 layers
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Overdrive |
Headhunting
|
CN: 2022-04-14
|
[None Available] | ||||||||||||||||||||||||||||||
Target: AoE
|
Does not attack but continuously restores the HP of all allies within range (the HP restored per second is equal to 10% of self ATK). Self is unaffected by Inspire[email protected]_to_hp_recovery_ratio = 0.1
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Fictional Tale · Berserker
All allies within Attack Range gain Block Count -3 and Inspire effect equal to 110% of Heidi's ATK
SP Cost: 20
Initial SP: 12
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
10 Sec
Fictional Tale · Rust City
All allies within Attack Range gain Block Count +1 and Inspire effect equal to 70% of Heidi's DEF and 30%of Heidi's Max HP. Increase Trait effect to 30%
SP Cost: 30
Initial SP: 20
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
20 Sec
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Resourceful Rebel
When equipping Skill 1, all allies within Attack Range gain ATK +6%(+1%). When equipping Skill 2, all allies within Attack Range gain DEF +6%(+1%)
Private Messenger
In Episode 10 [Shatterpoint], all allies within Attack Range gain SP recovery speed +0.5 SP/sec
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Ally Heal Not Medic, Ally Block Count, Ally DEF Buff, Ally HP Buff, Ally SP Generation, Ally ATK Buff |
Activity Acquisition
Mission reward for Episode 10 [Shatterpoint] |
CN: 2022-04-14
|
[None Available] | ||||||||||||||||||||||||||||||
Target: 1
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Does not retreat upon receiving lethal damage, instead swaps to a duration = 20 |
Paper Arts · Swift Strike
The next attack deals 350% damage and self loses 10% HP
SP Cost: 2
Initial SP: 0
SP Charge Type
Attacking Enemy
Skill Activation
Auto Trigger
Duration
-
Paper Arts · Twin Shadows
Immediately lose 50% current HP, ATK +120%. Summon the [Substitute] in a nearby melee tile
SP Cost: 20
Initial SP: 15
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
20 Sec
|
Blossoming Shikigami
Upon appearing, [Substitute] deals 275%(+5) Arts damage to all enemies within the 8 surrounding tiles
|
Physical Attacker With Arts Ability, Has Module |
Headhunting
|
CN: 2022-03-15
|
![]() Substitute gains +10% ATK
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Target: AoE
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Can attack all blocked enemies [This in-game description is inaccurate. This Operator does not need enemies to be blocked to hit them, they just need to be in range. This Operator hits multiple targets equal to their block number.] Can be deployed on Ranged Tiles |
Defensive Shot
The next attack will push the target away with large force, Stun them for 2 seconds if they hit a high tile
SP Cost: 5
Initial SP: 0
SP Charge Type
Per Second
Skill Activation
Auto Trigger
Duration
-
Wild Shot
Immediately push all enemies within range forwards with huge force and Stun them for 2.5 seconds (upon hitting a high tile, extend the Stun duration to 4 seconds). If the targets hit other enemies, Stun those enemies for 2.5 seconds
SP Cost: 17
Initial SP: 0
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
-
|
Trick Shot
When attacking enemies with 3 or more weight, ignore 200(+20) DEF
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Stun, DEF Ignore, Event Welfare |
Activity Acquisition
Obtainable from [Guiding Ahead] Event Missions |
CN: 2022-03-15
|
[None Available] | ||||||||||||||||||||||||||||||
Target: 1
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Deals Arts Damage, when skill is active, changes to healing allies (heal amount is equal to 75% ATK).heal_scale = 0.75 |
Terra's Benevolence
ATK +40%
Infinite duration, skill can be manually deactivated
SP Cost: 40
Initial SP: 0
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
-
Echo of Life
Attack Speed +60. Healed allies recover 1 SP
SP Cost: 25
Initial SP: 15
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
17 Sec
|
Forest Sanctuary
Apply 16%(+2%) Shelter effect to allies with more than 70% HP within Attack Range
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Shelter, Ally Heal Not Medic, Ally SP Generation |
Headhunting
|
CN: 2022-02-15
|
[None Available] | ||||||||||||||||||||||||||||||
Target: 1
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Attacks aerial enemies first |
Traceless
ATK +40%, attacks deal 2 hits. Gain Camouflage
SP Cost: 15
Initial SP: 10
SP Charge Type
Attacking Enemy
Skill Activation
Manual Trigger
Duration
15 Sec
Silencer
Highly reduce Attack Interval (-37.5%), attacks deal 2 hits. After 32 hits on enemies, attacks deal 4 hits for the remainder of the skill duration
* This Skill modifies the Attack Interval by -0.375
SP Cost: 35
Initial SP: 25
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
30 Sec
|
Bullseye
When attacking, 20% chance to deal 160%(+10%) damage and Stun the target for 0.2 seconds
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Has Alter, Event Welfare |
Activity Acquisition
|
CN: 2022-01-25
|
[None Available] | ||||||||||||||||||||||||||||||
Target: 1
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This unit can designate one Tactical Point within attack range to call Reinforcements; ATK is increased to 150% when attacking enemies blocked by Reinforcementsatk_scale = 1.5 |
Drowsiness
Immediately obtain 11 DP. The Hypnos falls asleep and recovers 14% Max HP every second. Upon receiving damage, the Hypnos wakes up and gains ATK +55% and Attack Speed +55% for 10 seconds
SP Cost: 25
Initial SP: 17
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
10 Sec
Peaceful Slumber
Immediately inflict Sleep to all ground enemies around the Tactical Point for 6 seconds and obtain 4 DP. For 6 seconds, the Hypnos' attacks change to Arts splash attacks that deal 210% damage against Sleep targets
Can hold 2 charges
SP Cost: 16
Initial SP: 10
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
-
|
Nightwalker
Can summon a Hypnos at the tactical point. The Hypnos will automatically respawn 15 seconds after being defeated
|
Sleep, Physical Attacker With Arts Ability |
Headhunting
|
CN: 2022-01-25
|
[None Available] | ||||||||||||||||||||||||||||||
Target: 1
|
Normal attacks deal Arts damage while the skill is active |
Rapid Onslaught
Highly reduce Attack Interval (-45%), Max HP +50%. Attack multiple enemies equal to Block Count
* This Skill modifies the Attack Interval by -0.45
SP Cost: 30
Initial SP: 15
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
30 Sec
Self-Immolation Carnival
Lose 5% self HP every second, expand Attack Range. Attacks deal 6 hits at 80% damage each to random enemies within Attack Range
SP Cost: 20
Initial SP: 0
SP Charge Type
Getting Hit
Skill Activation
Manual Trigger
Duration
20 Sec
|
Land of Memories
In [Phantom and the Crimson Solitaire], ATK +15%, ASPD +30
Declaration of Doom
When attacking, 25%(+5%) chance to decrease the target's RES by 25% for 3 seconds
|
Physical Attacker With Arts Ability, Enemy RES Debuff, Integrated Strategies Ability, Event Welfare |
Activity Acquisition
|
CN: 2022-01-05
|
[None Available] | ||||||||||||||||||||||||||||||
Target: 1
|
Only restores SP when blocking enemies |
Homeland Protector
Block Count +2, DEF +210% and gain Status Resistance
Aurora is Stun for 5 seconds after the skill ends
SP Cost: 20
Initial SP: 10
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
30 Sec
Artificial Snowfall
Slightly increase Attack Interval (+25%), ATK +75%. Attacks inflict Cold for 2.5 seconds; If the target is already Frozen, the current attack will instead deal 330% damage
Upon skill activation, Aurora gains 9 ammo and the skill ends when all ammo is used (skill can be manually deactivated) * This Skill modifies the Attack Interval by 0.25
SP Cost: 20
Initial SP: 13
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
-
|
Frigid Respite
When skill is not active and SP is less than or equal to half the maximum, stop attacking and recover 3.5%(+0.5%) Max HP every second
|
Cold, Frozen, Increase Own Block, Self-Heal, Status Resistance Buff, Ammo, Enemy ASPD Debuff, Enemy RES Debuff, Has Module |
Headhunting
|
CN: 2021-12-21
|
![]() When not blocking enemies, +.2 SP/s
|
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Target: 1
|
Controls a Drone to deal Arts damage to an enemy; When the Drone continuously attacks the same enemy, its damage will increase (up to 110% of the operator's ATK)init_atk_scale = 0.2 |
ATK Up γ
ATK +100%
SP Cost: 30
Initial SP: 15
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
30 Sec
Unrestrained Heart
Number of Float Units +1, ATK +55%. Release the Float Units to lock-on to an enemy and attack. Kjera and the Float Units each have 22% chance to Cold attacked enemies for 2.5 seconds
The Float Units will return after the enemy is killed or the skill ends
SP Cost: 40
Initial SP: 20
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
25 Sec
|
Deference
ATK +13%(+3%). If there are 2 or more ground tiles within Attack Range, ATK +19%(+3%) instead
|
Cold, Frozen, Enemy ASPD Debuff, Enemy RES Debuff, Event Welfare |
Activity Acquisition
Reward from [Break the Ice] Event Mission |
CN: 2021-12-21
|
[None Available] | ||||||||||||||||||||||||||||||
Target: 1
|
Deals Arts Damage, when skill is active, changes to healing allies (heal amount is equal to 75% ATK).heal_scale = 0.75 |
Fortune Bringer of the Mortal Realm
ATK +60%
SP Cost: 30
Initial SP: 12
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
25 Sec
Return to the Immortal Mountains
Attack Speed +50. Self gains 70% ranged Physical block. Change Talent activation requirement to 100% HP
SP Cost: 40
Initial SP: 30
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
20 Sec
|
Ethereal Iridescent Clouds
Apply 20% Shelter effect to allies with less than 40% HP within Attack Range
|
Shelter, Event Welfare, Ally Heal Not Medic, Shield, Has Operator Record |
Activity Acquisition
|
CN: 2022-01-10
|
[None Available] | ||||||||||||||||||||||||||||||
Target: 1
|
Restores the HP of allied units and recovers Elemental Damage by 50% of ATK (can recover Elemental Damage of unhurt allied units)ep_heal_ratio = 0.5 |
Spiritual Care
The next heal targets 2 Operators with the highest Elemental Damage taken, and additionally recovers their Elemental Damage by 100% of Honeyberry's ATK every second for 3 seconds
SP Cost: 4
Initial SP: 0
SP Charge Type
Per Second
Skill Activation
Auto Trigger
Duration
-
Rouse
ATK +50%. Every heal prioritizes 3 Operators with the highest Elemental Damage taken
SP Cost: 45
Initial SP: 20
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
25 Sec
|
Collective Consciousness
Ranged Operators within Attack Range gain Max HP +12% (+2%)
|
+ Powerful Wandering Medic focused on controlling the Elemental damage of multiple Operators at once.
+ Wider range than regular medics, can be deployed on faraway tiles and still reach your Operators. + Lowest DP cost amongst all Medic archetypes. + S1: Very powerful Elemental heal for two Operators with massive uptime. Can keep Operators regenerating Elemental damage constantly. + S2: Can very easily keep Elemental damage in check thanks to targeting 3 Operators at a time. - Extremely low Attack stat. Struggles to keep Operators healthy. - Talent: Very poor survivabiliy boost to ranged Operators within her range. - S1: Provides very small continuous HP healing even if she's constantly targeting two Operators. Poor Medic replacement. - S2: Heavy downtime and weak healing. Will keep Elemental damage at bay, but at the cost of needing another Medic in the squad. |
Ally HP Buff |
Voucher Exchange
|
CN: 2021-11-01
Global: 2022-04-28
|
[None Available] | |||||||||||||||||||||||||||||
Target: 1
|
Obtain 1 DP after this unit defeats an enemy; Refunds the original DP Cost when retreatedcost = 1 |
Stabbing Lance
After deployment, ASPD +135
SP Cost: 0
Initial SP: 0
SP Charge Type
Passive
Skill Activation
Passive
Duration
30 Sec
Lance Charge
Attack Range expands, ATK +80%. Attacks will push the target towards the attack direction moderately
* The Force Level of the Shift is 1 (Medium)
SP Cost: 40
Initial SP: 30
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
20 Sec
|
Forward March
After deployment, all undeployed Guard Operators get DP Cost -1 (each Operator can have a maximum of -5 DP Cost before each deployment)
|
+ Strong Charger Vanguard with powerful burst damage and utility options.
+ Talent: -1 DP to all Guards every time she is deployed. Thanks to her archetype, she essentially has negative DP cost. + S2: Powerful utility option that can interrupt many enemies during their attacks, including Possessed. - S1: Provides no Attack boost, so she struggles to deal with armored enemies. Must be retreated when the skill is over as she will lose her skill. - S2: Poor damage output when compared to other, more common Charger Vanguards such as Vigna. |
Event Welfare, Ally DP Cost Reduction, Shift Ability But Not Pusher/Puller, Has Module |
Activity Acquisition
Reward from [Near Light] Event Mission |
CN: 2021-11-01
Global: 2022-04-28
|
![]() Gain 2 DP per kill, and refund all DP cost when retreating
|
|||||||||||||||||||||||||||||
Target: AoE
|
Deals AOE Arts damage in a long line |
Focus Overload
ATK +135%. Corroserum is Stun for 10 seconds after skill duration
SP Cost: 30
Initial SP: 0
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
30 Sec
Conductive Corrosive Blast
ATK +100% and attacks silence the targets for 5 seconds
Can manually deactivate skill (skill can be deactivated at will)
SP Cost: 40
Initial SP: 25
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
25 Sec
|
Tactical Readjustment
After not attacking for 4 seconds, own SP recovery rate +0.5 (+0.05)/second
|
+ Second Blast Caster in the game, with a focus on the Silence status effect.
+ Talent: Decent uptime boost which combos particularly well with his first skill. + S2: Very long range Silence with a very long duration and decent damage output. - Incredibly expensive to deploy. - No utility and mediocre damage in stages with no Silence-able enemies. - S1: Generally a worse option compared to regular Splash Casters in terms of damage. Stuns self after usage. - S2: Extremely stage-dependant utility. His range forces him into positions where he can hit targets before other Operators. |
Silence |
Headhunting
|
CN: 2021-11-01
Global: 2022-04-28
|
[None Available] | |||||||||||||||||||||||||||||
Target: 1
|
When not blocking enemies, prioritizes dealing ranged AoE Physical damage |
ATK Up γ
ATK +100%
SP Cost: 30
Initial SP: 15
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
30 Sec
Focused Bombardment
Cannot block enemies and only carry out ranged attacks. Attack Interval reduces significantly, ATK +55%
* This Skill modifies the Attack Interval by -0.65
SP Cost: 18
Initial SP: 10
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
10 Sec
|
Bombardment Studies
ATK +10% (+2%). If the four adjacent tiles are ground tiles, ATK +18% (+2%) instead
|
+ The first Fortress Defender: performs long range splash attacks when not blocking
+ Very high ATK for a Defender + Unique normal attack range that reaches farther than any other current melee unit + S2: Moderate ATK modifier with a large reduction in ATK interval. = A middle ground between an AOE sniper and standard defender - To be effective as DPS she can't be blocking. - Long base attack interval and lower than average DEF for a defender - S2: Cannot block while S2 is active. Very short skill duration and not great uptime. |
Headhunting
|
CN: 2021-10-15
|
[None Available] | ||||||||||||||||||||||||||||||
Target: 1
|
Restores the HP of allied units and recovers Elemental Damage by 50% of ATK (can recover Elemental Damage of unhurt allied units)ep_heal_ratio = 0.5 |
Healing Haze
Increases the next heal's healing effect and Elemental Damage recovery to 180% and prioritizes the target with the highest Elemental Damage taken
Can store up to 2 charges
SP Cost: 3
Initial SP: 0
SP Charge Type
Per Second
Skill Activation
Auto Trigger
Duration
-
Safe Zone
Attack Interval reduces significantly and prioritizes the target with the highest Elemental Damage taken. All allied units within Attack Range receive 35% less Elemental Damage
* This Skill modifies the Attack Interval by 0.26
SP Cost: 66
Initial SP: 50
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
30 Sec
|
Helper
When Mulberry and at least one more Medic Operator are on the battlefield, all Medic Operators gain +11% (+1%) ATK
|
+ The first Wandering medic: heals Elemental damage as well as HP
+ Talent: Grants a small boost to Medic operators when deployed with another Medic + A Wandering Medic can make some maps with troublsome Elemental damage much easier + Much wider attack range than normal Medics. + S1: Good boost of healing with a small SP cost and holds charges. Good for general content where you take consistent or small bursts of elemental damage. Good HPS. + S2: Reduces elemental damage received and increases ASPD substantially. Good against bosses that deal elemental damage or high elemental burst periods. = The tradeoff for bigger range and elemental healing is generally weaker healing than a regular medic, especially outside of skills. - S2: high SP cost, long cooldown |
Ally ATK Buff |
Headhunting
|
CN: 2021-09-17
Global: 2022-03-17
|
[None Available] | |||||||||||||||||||||||||||||
Target: 1
|
Normally does not attack and has 0 Block; When skill is inactive, ATK gradually increases up to +{atk:0%} over {max_stack_cnt} seconds. ATK is reset when the skill endsatk = 2 |
Decisive Action
ASPD +50 and every attack deals 170% of ATK as Physical damage
SP Cost: 20
Initial SP: 0
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
20 Sec
Esoteric Bladework
Attack Range expands and attacks 2 enemies simultaneously. Every attack deals 230% of ATK as Physical damage. Charged effect: Changes to attacking 3 enemies simultaneously and skill duration is extended to 30 seconds
Can manually deactivate skill (skill can be deactivated at will)
SP Cost: 20
Initial SP: 12
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
15 Sec
|
Waiting Game
When skill is inactive, deals 23% (+3%) of Tequila's ATK as Arts damage to the attacker when Tequila is attacked
|
+ A Guard archetype that builds up ATK to release powerful skills. Does not attack or block when skills aren not active.
+ Talent: Reflects Arts dmg onto enemies when attacked and has good base defenses, so can be used as a ranged tank. + Low DP cost and very tanky with high HP, DEF and Block Count + S1: Potentially good single target damage, but far overshadowed by his S2 + S2: turns Tequilla into a mini Silverash hitting up to 3 targets with increased range for high damage. Great uptime and powerful skill multipliers which time fairly well with his ATK scaling trait. = Even though his base ATK stat is very low, when he is allowed to fully charge his ATK stat it is above average for guards - While skills are not active he does not attack nor block, meaning he can't hold a lane on his own and misses out on the non-skill dps that other units have - Skills require a fairly long time to fully charge up to their full potential because of his Trait, as it takes 40s to fully charge both his S2 and his Trait bonus - S1: Due to having to wait for his Triat to charge up after the skill is ready, the skill ends up having poor uptime if you want to use it at full power |
Event Welfare, Charged |
Activity Acquisition
|
CN: 2021-08-03
Global: 2022-01-14
|
[None Available] | |||||||||||||||||||||||||||||
Target: 1
|
Cannot be healed by allies; Attacks deal AoE damage; Recovers {value} HP for every enemy hit during attacks, up to Block countvalue = 50 |
Rapid Slashing
The ATK of next attack increases to 165%, attacking twice consecutively
SP Cost: 2
Initial SP: 0
SP Charge Type
Attacking Enemy
Skill Activation
Auto Trigger
Duration
-
Reap
Attack Interval reduces greatly, ATK +70%. ATK increases by an additional +50% against enemies with less than 50% HP
* This Skill modifies the Attack Interval by -0.5
SP Cost: 40
Initial SP: 30
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
25 Sec
|
Into the Groove
ASPD +3 after defeating an enemy (stacks up to 12 times)
|
+ An Archetype that has an interesting attack range, AOE damage and heals on hit
+ Trait: Heals self when she hits an enemy, up to her block count, and hits ALL enemies in range + Talent: Gains ASPD when she kills enemies which stacks up quite high + A great cornerstone unit and lane holder, especially for her rarity. + S1: Great for consistent DPS, when she hits twice she heals on both hits so it can provide quite a bit of sustainability for lane holding + S2: significantly reduces her Attack interval, increases ATK and gives bonus damage against enemies with less than 50% hp. This is great for clearing out large waves of enemies and scales well with her talent ASPD boost as she kills enemies. - Lower than average base ATK so she can have some trouble dealing with high DEF enemies without buffs - Can't be healed normally |
Self-Heal |
Headhunting
|
CN: 2021-08-03
Global: 2022-01-14
|
[None Available] | |||||||||||||||||||||||||||||
Target: AoE
|
Deals Damage to all targets within range 50% chance to dodge Physical and Arts attacks and is less likely to be targeted by enemies prob = 0.5 |
Anchor Strike
The next attack deals an additional hit equal to 150% of ATK as Arts damage
SP Cost: 2
Initial SP: 0
SP Charge Type
Attacking Enemy
Skill Activation
Auto Trigger
Duration
-
Anchor Point Snap
The effect of this unit's Talent increases to 3 times. Deals 100% of ATK as Arts damage to enemies within Attack Range every second
SP Cost: 30
Initial SP: 10
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
8 Sec
|
Lonesome Protector
Restores 2% HP per second. If there are no allied Operators in the surrounding 8 tiles, restores 4% (+0.5%) HP per second instead
|
+ Very slippery and hard to damage; has reduced aggro, and 50% Physical/ Arts Dodge
+ Regular attacks are ground-based AoE, hitting all targets within her attack range + Talent constantly regenerates her HP (the regen is increased if there are no allies adjacent to her), improving her ability to Operate solo and without support + Can survive well deep behind enemy lines and without support due to her high regen with Talent + S2, and the Dodge from her Trait = Block-0 means she cannot receive melee damage, but also means she can’t Block enemies - Usual archetype weaknesses: Very slow ASPD, which reduces overall DPS (and the charge time for S1, which has the [Attacking Enemy] SP charge type) - Poor damage with or without skills active and has no crowd control to keep enemies in her range for her slow attacks - S1 inflicts hybrid damage, which is typically not very useful, as it is reduced by both DEF and RES - S2 has terrible uptime |
Self-Heal, Physical Attacker With Arts Ability |
Headhunting
|
CN: 2021-06-01
Global: 2021-12-09
|
[None Available] | |||||||||||||||||||||||||||||
Target: 1
|
Does not retreat upon receiving lethal damage, instead swaps to a <Substitute> (Substitute has 0 Block). Swaps back to the original after 20 secondsduration = 20 |
Fervent Trimming
Max HP -50%, ATK +100% and ignore 35% of the target's DEF
SP Cost: 35
Initial SP: 25
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
20 Sec
Rapid Trimming
ATK +90%, ASPD +80 and lose 4% HP every attack
SP Cost: 25
Initial SP: 18
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
22 Sec
|
Bena's Protractor
<Substitute> deals Arts damage and reduces Physical and Arts damage taken by 43% (+3%)
|
+ Trait: Instead of dying when her HP reaches 0, Bena switches to a substitute that doesn't block, and after a short duration switches back to Bena.
+ Both the Substitute and Bena switch in with full HP. Bena only retreats if the substitute dies before switching back to Bena, so she can be difficult to fully kill. + Talent: reduces damage taken by the substitute, making it harder to kill her before switching back to Bena. The Arts damage can be helpful against high DEF enemies that Bena can't hurt + Can be a great bait/ranged damage soak because of the difficulty to fully kill her. + S2 has good DPS and cycle time = swapping between them clears negative status effects but also clears buffs. = S2 will almost always do more damage than S1, even against higher DEF enemies. - Both Skills reduce Bena's HP, and S2 will cause her to switch before the duration ends. Healing support may be required if needing Bena to stay blocking. - skills end when switching to the substitute, and SP cannot be gained when the substitute is deployed. |
DEF Ignore, Physical Attacker With Arts Ability, Event Welfare, Has Module |
Activity Acquisition
Event store purchase from [Preluding Lights] event |
CN: 2021-06-01
Global: 2021-12-09
|
![]() Substitute gains +10% Max HP
|
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Target: 1
|
Can't be healed by other units. Recovers {value} self HP every time this operator attacks an enemy {Value} = 30 (Non-Elite); 50 (Elite 1); 70 (Elite 2). value = 30 E1: value = 50 E2: value = 70 |
Nobukage-ryu - Kaminari Gatana no Zei
Cannot block enemies, ATK +80%, and attacks turn into double strikes
SP Cost: 16
Initial SP: 0
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
12 Sec
Nobukage-ryu - Juumonji Masaru
Immediately loses 50% current HP and gain 1 Shield (disappears when the skill ends), ATK +100%, DEF +120%
SP Cost: 25
Initial SP: 15
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
20 Sec
|
Nobukage-ryu - Hatobu
Increases ASPD based on lost HP (Reaches max boosted ASPD +100 when below 30% HP)
|
+ An Enmity Guard with more defensive oriented skills
+ Higher than average DEF and abilities to boost it much further than average enmity guards + Fast skill cycle means her skills are easier to time (as long as the duration is enough to take out the tough target) + S1: Allows Akafuyu to remain on the front lines to deal damage against enemies that would otherwise kill or disrupt her. A good choice as a DPS option, so long as you don't mind not being able to block. + S2: This can raise her DEF far higher than most enmity guards can reach. Good for dueling faster attacking physical enemies so she can mitigate a lot of their damage - S1: requires enemies to either stand still or for someone else to block for her, limiting her 1v1 or solo lane ability, which this archetype is often used for. - S2: Her DPS will be quite low compared to other enmity guards - no HP regeneration when not attacking can limit her solo abilities |
Self-Heal, Shield |
Headhunting
|
CN: 2021-05-01
Global: 2021-10-21
|
[None Available] | |||||||||||||||||||||||||||||
Target: 1
|
Attacks the heaviest enemy first |
Signal Arrow
Immediately marks an enemy unit (prioritizes heavier [Sarkaz] enemies), making them easier to be targeted by allies and inflicting DEF -30%. Each attack deals 180% ATK as Physical damage
SP Cost: 25
Initial SP: 15
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
20 Sec
Portable Fortcracker Arrows
Slightly increase Attack Interval and fire Dragon Arrows that deal 240% ATK as Physical damage. The arrows explode after a short delay when hitting an enemy, dealing an additional 80% ATK as Physical damage to the target and nearby enemies
Skill activation grants 10 arrows and the skill ends when all arrows are used (Can manually deactivate skill) * This Skill modifies the Attack Interval by 0.3
SP Cost: 40
Initial SP: 25
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
-
|
Fiery Instinct
When attacking Sarkaz enemies, increase ATK to 150% (+5%)
|
+ A Heavyweight sniper that deals bonus damage against Sarkaz openents
+ Very high base attack and damage modifiers + Skills have good uptime + S1: Can help physical heavy DPS to focus down heavy opponents quickly due to lowered DEF. + S2: Deals high burst damage with each shot and a moderate splash AOE around the target. Its great for handling tanky Sarkaz units due to her innate bonus damage against them, making each shot really pack a punch. The skill uses ammo instead of skill duration so the timing of when to activate is less of an issue. - loses her lustre quite a bit when not fighting Sarkaz enemies - S1: Raising the taunt level of heavy opponents can cause issues if it draws fire away from higher priority targets like drones or wraiths.. |
Enemy DEF Debuff, Ammo |
Headhunting
|
CN: 2021-04-15
Global: 2021-09-30
|
[None Available] | |||||||||||||||||||||||||||||
Target: 1
|
Blocks 3 enemies |
Emergency Camouflage
The next attack grants Camouflage and 70 HP recovery per second to a nearby ally unit with less than 50% HP, lasting for 4 seconds (will not use on an ally unit already under the same effect)
Can store 2 charge(s)
SP Cost: 4
Initial SP: 0
SP Charge Type
Per Second
Skill Activation
Auto Trigger
Duration
4 Sec
Group Camouflage
Stops attacking; DEF +55% and Max HP +55%. Self and allies in the surrounding 4 tiles gain Camouflage
SP Cost: 40
Initial SP: 25
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
20 Sec
|
Striped Camouflage
Heavyrain and allies on high ground tiles within the 8 surrounding tiles gain 23% (+3%) Physical Dodge
|
+ A unique Normal Defender with the ability camouflage nearby allies
+ S1: The skill can potentially give frontline vulnerable units a safeguard to heal up incase they get too low. + S2: A very interesting skill that camouflages Heavyrain and all adjacent allies. It's got high potential to be useful against enemies that you're DPS can't normally get near. - S1: The requirement for allies to be under 50% HP makes it risky against tougher enemies that can burst down your squishy DPS before the effect can go off. The healing offered by this skill is mediocre. - S2: Your squishy units could become vulnerable if they are not adjacent to Heavyrain when she camouflages, but are still in range of enemy attacks. . |
Ally Heal Not Medic, Camouflage, Event Welfare, Ally Aggro Down |
Activity Acquisition
From the A Walk In the Dust event. |
CN: 2021-04-15
Global: 2021-09-30
|
[None Available] | |||||||||||||||||||||||||||||
Target: 1
|
Can use traps to assist in combat, but traps cannot be placed on tiles already occupied by an enemy |
Trap Deployment
Passive Effect: When a Welcome Mat is triggered, deals 350% ATK as Physical damage and Stun the target for 1.5 second(s)
Active Effect: Immediately gets 1 Welcome Mat
SP Cost: 12
Initial SP: 0
SP Charge Type
Per Second
Skill Activation
Auto Trigger
Duration
-
Incapacitated Prey
Passive Effect: When a Welcome Mat is triggered, deals 200% ATK as Physical damage and Bind the target for 1.5 second(s); If the target is within range, immediately attack them 3 times, each dealing 180% ATK as Physical damage; Active Effect: Immediately gets 1 Welcome Mat
SP Cost: 12
Initial SP: 0
SP Charge Type
Per Second
Skill Activation
Auto Trigger
Duration
-
|
Welcome Mat
Can deploy up to 10 (+2) Welcome Mats (Can store up to 10); The first enemy that steps on a Welcome Mat will trigger its effect
|
+ A Trapper Specialist that can either Stun or Bind enemies for a short duration
+ Cheap and easy to use traps + Good synergy with other operators that gain bonus damage against Stunned targets + S2: While the Bind duration is short, this can deal a decent burst of quick damage against low DEF enemies. Greatly benefits from any source of ATK buff since it deals multiple Physical hits at once. - Relatively short crowd control duration on skills - S2: Requires target to be in range of Frost to be effective, limiting trap placement. Low base ATK and multiple hits of low damage multiplier means that a lot of her damage will be mitigated by enemy DEF. |
Stun, Bind, Has Summon, Limited |
Headhunting
Limited Operator available on the following banners: |
CN: 2021-03-09
Global: 2021-08-18
|
[None Available] | |||||||||||||||||||||||||||||
Target: 1
|
Blocks 3 enemies |
Flash Shield
Stun all enemies within range and disables their special abilities for 4.5 seconds; Can only be used 4 times every deployment
SP Cost: 15
Initial SP: 15
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
-
Shield Bash
Attacks all blocked enemies once, dealing 200% ATK as Physical damage and Stun them for 7 seconds. ASPD +200 and first Talent's effect increases to 1.5 times
SP Cost: 35
Initial SP: 20
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
7 Sec
|
Shielded Shooting
Prioritize Stun enemies; Increase ATK to 165% (+5%) when attacking Stun enemies
Bunker Defense
When there is a High Ground tile beside or behind this operator, gain 25% chance to Block physical damage
|
+ A DPS oriented Defender with the ability to AOE stun targets
+ Bonus damage on Stunned targets and bonus physical block when there is a high tile behind or to the side of Blitz + long range basic attacks and ability to attack drones + S1: Good AOE stun and silence with a short cooldown. Decent sized AOE and at m3 can be used immediately after deployment. + S2: Long duration Stun on enemies that he has blocked. Huge ASPD and damage increase on the stunned targets can dish out good damage. - S1: limited to 4 uses per deployment |
Stun, Silence, Limited |
Headhunting
Limited Operator available on the following banners: |
CN: 2021-03-09
Global: 2021-08-18
|
[None Available] | |||||||||||||||||||||||||||||
Target: 1
|
Normal attacks deal damage twice |
Incendiary Grenade
Fire an incendiary grenade at the target, creating a burning zone in the 4 adjacent tiles around the target that lasts for 6 seconds. The burning zone deals 70% ATK as Arts damage every second to ground enemies within; Tachanka ignores 200 DEF when attacking enemies within the burning zone
SP Cost: 15
Initial SP: 0
SP Charge Type
Attacking Enemy
Skill Activation
Manual Trigger
Duration
-
Spray and Pray
Attack Interval is reduced significantly. Attack random targets within range, with every attack having 15% chance to increase ATK to 200%
* This Skill modifies the Attack Interval by -0.85
SP Cost: 25
Initial SP: 0
SP Charge Type
Attacking Enemy
Skill Activation
Manual Trigger
Duration
4 Sec
|
Heavy Firepower
Attack Range +2 tile, DEF +15% (+5%), Redeployment Time +20 seconds
|
+ Uniquely long range for a dual-strike guard
+ S1: DEF ignore compliments his dual-strike attacks well since he doesn't have high base ATK. Good sized AOE for the burning zones. + S2: Fires about 20 attacks in 4s. It will potentially deal great damage when buffed or facing very low DEF enemies. = All skills have on-attack charging SP but thanks to his increased range he can charge them easier than other dual-strike guards - S2: No damage multipliers means a lot of his damage will be mitigated by enemy DEF - Longer than normal redeployment time - Long Skill cooldowns and poor uptime |
DEF Ignore, Physical Attacker With Arts Ability, Event Welfare, Has Module |
Activity Acquisition
Obtainable from [Operation Originium Dust] Event Missions |
CN: 2021-03-09
Global: 2021-08-18
|
![]() Skill damage increased by 10%
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Target: 1
|
Has reduced Redeployment Time, but DP Cost is not refunded upon retreating; While deployed, 3 DP are consumed every 3 seconds (automatically retreats without sufficient DP)interval = 3 |
Cautious Retreat
Active Effect: When HP is lower than 20%, stops attacking and blocking enemies; Becomes less likely to be targeted by enemies and restores 15% Max HP every second
Passive Effect: Block +1;
SP Cost: 6
Initial SP: 0
SP Charge Type
Per Second
Skill Activation
Auto Trigger
Duration
5 Sec
Wax and Wane
When skill is activated, ATK +60% and gain one of the following effects at random: Every attack reduces the target's ASPD by -35 (Lasts for 5 seconds and does not stack); ASPD +28; Gain +50% Physical Dodge and Block +1
Unlimited duration, can manually deactivate skill;
SP Cost: 5
Initial SP: 0
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
-
|
Unexpected Strike
After not attacking for 4 seconds, increase the ATK of the next attack to 155% (+5%) and Stun the target for 4 seconds
|
+ A DP Drain Specialist that can provide damage and niche buffs
+ Talent: After not attacking for 4 seconds, the attack will deal additional damage and stun the target. + S1: Heals very quickly and can be used to effectively activate his Talent after its short duration. Fast recharge after activation for repeated use. The extra block can be useful when fighting multiple enemies that don't hit too hard. + S2: A moderate ATK buff with secondary side buffs. The secondary buff can be useful in different situations and be switched by deactivating and reactivating the skill. - S1: The threshold to activate the heal is very low and he can be easily killed before it activates. - S2: The secondary buffs are not particularly powerful for the role of a DPS unit. |
Stun, Self-Heal, Increase Own Block, Enemy ASPD Debuff, Has Module |
Headhunting
|
CN: 2021-02-05
Global: 2021-07-30
|
![]() Redeployment time reduced, when retreated does not refund Deployment Cost, cost 2 DP every 3 seconds when staying on field
|
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Target: AoE
|
Deals AOE Arts damage |
Flame Quenched Dagger
Attack Range +1 tile, ATK +20%, and attack up to 2 targets simultaneously
SP Cost: 50
Initial SP: 10
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
35 Sec
Ring of Hellfire
Stops attacking and targets the ally with the highest HP within range, enveloping them and herself within a ring of fire. Each ring of fire deals 50% ATK as Arts damage every second to all enemies in the surrounding 8 tiles
SP Cost: 70
Initial SP: 30
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
40 Sec
|
Spell Formation
Immediately obtains 35 (+5) SP after the first deployment. When deployed, other Caster allies obtain initial SP +5 (+1)
|
+ A 5* version of Lava with an upgraded Talent and some unique mechanics
+ Talent: After first deployment, immediately gain SP. When deployed, all other Caster operators gain initial SP. Very useful for Purgatory herself, but with her high DP Cost you will usually want to place her down later. + S1: While the raw numbers aren't high, the attack hits 2 targets so the AOE from the two attacks can overlap. The increased range is also very useful as there are not many casters that can reach Sniper range. + S2: When the rings of fire from both Purgatory and the ally overlap the damage over time can be quite high. Good for clearing out a big waves of squishy enemies. - S2: When the rings of fire don't overlap the damage is not very high. This skill also requires Purgatory to be up close to the enemy to take full advantage. |
Has Alter, Event Welfare, Has Module |
Activity Acquisition
Obtainable from [Who Is Real] Event Store |
CN: 2021-02-05
Global: 2021-07-30
|
![]() Deals AOE Arts damage (Attack Range increased)
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Target: 1
|
Restores the HP of allies |
Aqua Loop
Immediately heal a target and grant them a shield that lasts for 5 seconds (Can absorb damage equal to 200% of Tuye's ATK)
SP Cost: 12
Initial SP: 0
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
-
Cardiac Stimulant
ATK +60%, however only heal allies with less than 50% HP. When allies within range fall below 20% HP, immediately heal them for 300% of Tuye's ATK. The skill ends when this effect is triggered 3 times. Unlimited duration
SP Cost: 50
Initial SP: 20
SP Charge Type
Per Second
Skill Activation
Auto Trigger
Duration
-
|
Water Storage
If Tuye does not heal for 4 seconds, increase the heal amount of the next heal to 155% ATK (+5%)
|
+ A medic with powerful bursts of healing or shielding
+ Talent: After not healing for 4s, increases the healing amount of the next heal + S1: A decent shield that can be useful to help squishier operators survive some burst damage like spider explosions. + S2: This can heal for ridiculously high amounts, well over 2k in the right conditions. Its perfect for keeping allies alive when they aren't in danger of getting killed before they trigger the skills HP condition A good pairing with Surtr to give her extra time in S3 form. - S1: can only be used on operators that aren't at max HP so it often can't be used to preempt big damage on allies that aren't directly in the line of fire. |
Event Welfare |
Activity Acquisition
|
CN: 2021-01-19
Global: 2021-07-13
|
[None Available] | |||||||||||||||||||||||||||||
Target: 1
|
Attacks deal Arts damage; When unable to find a target, attacks can be stored up and fired all at once (Up to 3 charges)times = 3 |
Fairytale Guardian
Attack range changes, attack interval is significantly reduced , and each attack deals 50% ATK as Arts damage
* This Skill modifies the Attack Interval by 0.2
SP Cost: 15
Initial SP: 5
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
5 Sec
Dreamland's Cradle
Immediately puts up to 2 enemies within Attack Range to Sleep for 7 seconds. Upon waking up, all enemies in their vicinity are dealt 300% ATK as Arts damage
SP Cost: 30
Initial SP: 10
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
-
|
Sealed Treasure
Stored attacks deal 134% (+4%) damage
|
+ A single target caster that focuses on quick bursts of damage
+ Talent: Can store up to 3 attacks that deal bonus damage that is released all at once when an enemy enters her attack range + Very high ATK for a single target caster + One of the few operators that can inflict Sleep + S1:The duration is short but so is the SP cost. While active, this also decreases the amount of time to store up her attacks. + S2: Great for clearing waves of enemies if you can pile enemies together around the Sleeping targets. - Very slow attack time makes her average DPS rather low |
Sleep |
Headhunting
|
CN: 2021-01-05
Global: 2021-07-06
|
[None Available] | |||||||||||||||||||||||||||||
Target: 1
|
Can use traps to assist in combat, but traps cannot be placed on tiles already occupied by an enemy |
Binding 'Clip'
Passive Effect: When a trap is triggered, deals 350% ATK as Physical damage and Bind the target for 3 second(s)
Active Effect: Immediately gets 1 trap
SP Cost: 12
Initial SP: 0
SP Charge Type
Per Second
Skill Activation
Auto Trigger
Duration
-
Launching 'Clip'
Passive Effect: When a trap is triggered, deals 380% ATK as Physical damage and pushes the target away significantly
Active Effect: Immediately gets 1 trap * The Force Level of the Shift is 2 (Strong)
SP Cost: 12
Initial SP: 0
SP Charge Type
Per Second
Skill Activation
Auto Trigger
Duration
-
|
'Clip' Specialist
Can deploy up to 10 (+2) 'Clip' traps (Can store up to 10); The first enemy that steps on a trap will trigger its effect
|
+ uses traps that deal physical damage and either knockback or snare
+ Her traps are plentiful, cheap to deploy, recharge fairly fast and take no deploy slots. Great if you like more active combat. + S2: The traps can have up to large push force, which can be used to knock enemies into pits from anywhere in the map or stall enemies without being in range of retaliation + S1: Binds enemies, great for stalling strategies since you can place a long path of these and delay big enemies for a long time. = S2: To reach large push strength requires M3 - Low base ATK. Even with the high damage multipliers on her skills her traps don't do very high damage on their own |
Bind, Shift Ability But Not Pusher/Puller, Event Welfare, Has Summon |
Event Reward
Free Operator obtained in the [Mansfield Break] event. |
CN: 2020-12-17
Global: 2021-06-22
|
[None Available] | |||||||||||||||||||||||||||||
Target: 1
|
Significantly reduced Redeployment Time |
Cube of Absurdism
After deployment, stops attacking for 5 seconds, and at the same time puts all surrounding ground enemies to Sleep. When the skill ends, deals 450% ATK as Arts damage to all surrounding ground enemies
SP Cost: 0
Initial SP: 0
SP Charge Type
Passive
Skill Activation
Passive
Duration
-
Shears of Surrealism
After deployment, immediately deals 400% ATK as Arts damage to all enemies within the frontal target tile; For the next 15 seconds, continuously attacks ground units in that target tile with Arts damage
SP Cost: 0
Initial SP: 0
SP Charge Type
Passive
Skill Activation
Passive
Duration
-
|
Misdirection
When skill is active, ATK +18% (+3%), Block becomes 0 and Kafka gains Camouflage
|
+ A very unique Fast-Redeploy unit focused on either sleeping groups of enemies or dealing a burst of Arts damage
+ Talent: reduces her block to 0 and gives her camouflage during skill activation, meaning most enemies wont be able to harm her while skills are active. + S1: Very powerful on deploy Sleep that can stop enemies in their tracks for up to 5s. Useful in high risk CC to give your team a breather to recharge. The Sleep persists even if you immediately retreat her. + S2: Deals a moderate burst of Arts damage and changes her basic attacks to Arts damage for the duration of the skill. With camouflage, she can safely be placed where other Operators cannot. - Extremely limited attack range that can be hard to utilize for many maps if you want to use her as DPS |
Camouflage, Sleep, Physical Attacker With Arts Ability, Has Module |
Headhunting
|
CN: 2020-12-17
Global: 2021-06-22
|
![]() When there are no allied units in the four adjacent tiles, ATK +10%
|
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Target: 1
|
Deals Arts damage |
Ying Xiao - Fleeting Night
ATK +80%, 60% Arts Dodge, and attacks turn into double strikes
SP Cost: 35
Initial SP: 10
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
30 Sec
Ying Xiao - Shadowless
Immediately searches for the lowest HP target in front of this unit and attacks 10 times for 220% ATK as Arts damage (The last hit deals double damage as True damage); Each enemy defeated during these slashes will increase Amiya's ATK by +40% and RES by +20, stacking up to 3 times; Afterwards, Amiya will deal True damage; This skill can only be used once per battle
SP Cost: 20
Initial SP: 0
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
35 Sec
|
Wrathful Cerulean Flame
All allied units on the battlefield gain +7% ATK and DEF, doubled when this unit's skill is active
|
+ Talent buffs ATK and DEF of all allies when deployed. Effect doubles during skill use
+ Attacks deal Arts damage normally and True damage with S2 + Great counter to heavy Arts damage enemies as her skills provide a lot of Arts damage mitigation. + S1: Amiya gains an ATK boost, her attacks hit twice, and she gains 60% Arts Dodge. The Arts Dodge is particularly useful in some CC stages where Arts damage can 1 shot units. Strong dps buffs with good up time. + S2: Similar to Ch'en's S3 in that it causes Amiya to deal 10 hits. However, it also boosts her ATK and RES for up to 3 enemy kills and deals True damage for a moderate duration afterwards. Great effects, especially if you can manage to get 3 kills with it. - S2 can only be used one time per fight so you have to make it count - Fairly squishy against non-Arts damage enemies |
Ally ATK Buff, Ally DEF Buff, Has True Damage Ability, Event Welfare, Has Alter, Free From Story |
Activity Acquisition
Must complete JT8-2 (Episode 8) with an E2 Amiya Caster in the Squad.
|
CN: 2020-11-01
Global: 2021-04-30
|
[None Available] | |||||||||||||||||||||||||||||
Target: 1
|
Has a large healing range, but the healing amount on farther targets is reduced to 80%![]() heal_scale = 0.8 |
Oriented Diagnosis
The next heal is increased to 130% of ATK, and an additional target will be healed (prioritizes units under abnormal status) and granted Status Resistance for 5 seconds
SP Cost: 2
Initial SP: 0
SP Charge Type
Attacking Enemy
Skill Activation
Auto Trigger
Duration
-
Pain Suppression
Attack Interval reduced. The healing effect of this unit's Talent increases to 200%, and each target healed by this unit is granted Status Resistance for 4 second(s)
Unlimited duration * This Skill modifies the Attack Interval by -0.2
SP Cost: 55
Initial SP: 0
SP Charge Type
Per Second
Skill Activation
Auto Trigger
Duration
-
|
Tower of Life
Allied units with Status Resistance within this unit's Attack Range will restore HP per second equal to 7% (+1%) of Whisperain's ATK (Unaffected by this unit's Trait)
|
+ Talent: Grants HP regen to targets in her Attack Range that have the Status Resistance buff (can heal Enmity and summons)
+ Great when paired with operators that have Status Resistance built into their kits since they will activate her Talent. + S1: Heals two targets with increased healing and grants Status Resistance. it's good if you can't wait for S2 to activate. + S2: A good source of Status Resistance as she can grant it on every heal. Infinite duration with good consistent healing. - S2: takes quite a long time to charge, and until activation she is not a very strong healer. - Typical archetypal drawbacks of lower base healing output than ST Medics and relatively high DP Cost |
Status Resistance Buff, HP Regen, Has Module, Has Operator Record |
Headhunting
|
CN: 2020-11-01
Global: 2021-04-30
|
![]() Less likely to be targeted. Grants Status Resistance to self.
|
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Target: AoE
|
Attacks all enemies within range, and deals 150% damage to enemies in the row directly in front of this unit.atk_scale = 1.5 |
Swift Strike γ
ATK +45%; ASPD +45
SP Cost: 35
Initial SP: 15
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
35 Sec
Shadow Nails
Attack Interval increases, ATK +70% and every attack Bind the targets for 1.5 seconds. The damage multiplier of this unit's Talent is doubled
* This Skill modifies the Attack Interval by 0.5
SP Cost: 50
Initial SP: 25
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
25 Sec
|
Sharp Nails
Attacks inflict Bleed to unblocked enemies, dealing 20% (+2%) ATK as Arts damage (unaffected by trait) every second for 3 seconds
|
+ Archetype: Boomstick Sniper that deals AoE mixed Physical and Arts damage to all enemies in Attack Range
+ Talent: Attacks on unblocked enemies apply a DoT effect dealing a percent of ATK as Arts damage per second for 3s + S2: Attacks can Bind enemies for up to 1.5s, which when combined with other crowd control can stall enemies quite well. + The "Aosta" meme - Hard to use even within his own niche due to his small attack range and need for enemies to be unblocked - S2: Poor skill up time - Very high DP cost |
Physical Attacker With Arts Ability, Bind |
Headhunting
|
CN: 2020-10-15
Global: 2021-04-08
|
[None Available] | |||||||||||||||||||||||||||||
Target: 1
|
Can attack enemies from range; When attacking enemies not blocked by self, increase ATK to 120%atk_scale = 1.2 |
Motivational Skills
Talent effect increases to 3 and Melee Operators with less than 3 Block gain half the effect
SP Cost: 30
Initial SP: 0
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
20 Sec
Whip Sword
Talent effect increases to 2, ATK +60%, attack range +1, Block +1 and Attacks multiple targets equal to block number, and hits any targets within attack range
SP Cost: 60
Initial SP: 20
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
25 Sec
|
Rebuke
When deployed, all Melee allies with 3 or more Block gain +8 (+2) ASPD and +14% (+2%) DEF
|
+ Trait: Can attack non-aerial enemies at a distance
+ Talent: buffs the ASPD and DEF of Operators with Block Count of 3 or more + A unique Support Guard that specializes in buffing Defenders and AOE guards + Good with Nian who can increase Operator Block Count. + S2: Able to temporarily act like a ranged AOE Guard and increases Talent effect + Can be placed safely behind multiple melee operators and still reach enemies + S1: Boosts her talent and allows it to affect Operators with less than 3 Block Count at reduced effect. - Very weak base ATK for a Guard - Weak ATK modifiers on skills mean she will have trouble killing enemies with medium or higher DEF - Because of the Talent limitations, she can have trouble pulling her weight outside of teams heavy in AOE Guards and damage-oriented Defenders |
Ally ASPD Buff, Ally DEF Buff, Event Welfare, Has Module |
Activity Acquisition
From the Maria Nearl event.
|
CN: 2020-10-15
Global: 2021-04-08
|
![]() Can attack enemies from range; When attacking enemies not blocked by self, increase ATK to 130%
|
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Target: 1
|
Attacks aerial enemies first |
Precise Shooting
Increases the ATK of next attack to 230%
SP Cost: 3
Initial SP: 0
SP Charge Type
Attacking Enemy
Skill Activation
Auto Trigger
Duration
-
Flexible Camouflage
After deployment, ATK +100% and gain Camouflage
SP Cost: 0
Initial SP: 0
SP Charge Type
Passive
Skill Activation
Passive
Duration
26 Sec
|
Experienced Hunter
Redeployment Time -20 seconds, DP Cost -1
|
+ A unique Sniper with on-deploy stealth and a faster Redeploy Time
+ S2: Strong damage boost with a fairly long stealth duration + Great for assassinating tricky enemy casters and snipers on difficult maps - High base DP cost makes redeploying her over and over very expensive - Her damage isn't quite high enough to deal the most dangerous drones and caster enemies on her own. |
Camouflage |
Headhunting
|
CN: 2020-09-24
Global: 2021-03-25
|
[None Available] | |||||||||||||||||||||||||||||
Target: AoE
|
Normally does not attack, but has greatly increased DEF and RES; When skill is active, attacks deal AoE Arts damage DEF bonus is +200%; RES bonus is +20 (flat) def = 2 |
Wind Whispers
Range expands; Attacks deal 160% ATK as Arts damage
SP Cost: 20
Initial SP: 8
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
20 Sec
Swirling Vortex
Every attack drags the target to Mint moderately, dealing 130% ATK as Arts damage. Deal 300% ATK as Arts damage when the skill ends
* The Force Level of the Shift is 1 (Medium)
SP Cost: 25
Initial SP: 15
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
20 Sec
|
Geologist
When this unit's skill is not active, adjacent allies gain +12% (+2%) DEF; When this unit's skill is active, become less likely to be targeted by enemies
|
+ Archetype: Does not attack normally. Only attacks when Skills are active, dealing AoE Arts damage to all enemies in range. Massively increased DEF (+200%) & RES (+20) when not attacking (Skill is not active)
+ Great crowd control against groups of low weight enemies as she can keep them snared for the full duration of her skill + A counter to enemies that deal heavy ranged physical damage and that you can't cover with a Defender - Her skills have a very limited range surrounding her, making it difficult to find good placement for some maps - It takes significant investment(M3) to reach medium pull strength where she unlocks a lot of her power |
Ally DEF Buff, Shift Ability But Not Pusher/Puller, Event Welfare |
Activity Acquisition
From the Rewinding Breeze event.
|
CN: 2020-09-24
Global: 2021-03-25
|
[None Available] | |||||||||||||||||||||||||||||
Target: 1
|
Restores the HP of allies |
Apocalyptic Scene
Range +2, heals 2 target(s); The ATK of all Medics +30%
SP Cost: 30
Initial SP: 10
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
30 Sec
|
Promotion
Targets healed by this unit gain +3 SP
|
Integrated Strategies |
Integrated Strategies Mode
Can only be obtained in Integrated Strategies mode. |
CN: 2020-08-25
Global: 2021-02-25
|
[None Available] | ||||||||||||||||||||||||||||||
Target: AoE
|
Deals AOE Arts damage |
'All For Me'
ASPD +70, the ATK of all Casters +40%
SP Cost: 40
Initial SP: 20
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
30 Sec
|
'All That I See'
Attacks ignore 20 RES
|
Integrated Strategies |
Integrated Strategies Mode
Can only be obtained in Integrated Strategies mode. |
CN: 2020-08-25
Global: 2021-02-25
|
[None Available] | ||||||||||||||||||||||||||||||
Target: 1
|
Attacks aerial enemies first |
Spiral Arm
Attacks 2 targets simultaneously for 2 times each
SP Cost: 30
Initial SP: 10
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
30 Sec
|
Windfall
Has a 25% chance to increase ATK to 200%
|
Integrated Strategies |
Integrated Strategies Mode
Can only be obtained in Integrated Strategies mode. |
CN: 2020-08-25
Global: 2021-02-25
|
[None Available] | ||||||||||||||||||||||||||||||
Target: 1
|
Blocks 1 enemy |
Drawing Sword
DEF reduces to 0, Max HP +50%, each Attack's ATK increases to 300%
SP Cost: 30
Initial SP: 10
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
30 Sec
|
Invisible Blade
ATK +15%; Obtains 30% Physical Dodge
|
Integrated Strategies |
Integrated Strategies Mode
Can only be obtained in Integrated Strategies mode. |
CN: 2020-08-25
Global: 2021-02-25
|
[None Available] | ||||||||||||||||||||||||||||||
Target: 1
|
Blocks 1 enemy |
Relentless
Increases the ATK of the next attack to 230%, pushes the target towards the attack direction slightly and Slow the target for 1 second
* The Force Level of the Shift is 0 (Weak)
SP Cost: 4
Initial SP: 0
SP Charge Type
Attacking Enemy
Skill Activation
Auto Trigger
Duration
-
Display of Might
Cannot block enemies, ATK +55%, ASPD +55. Each attack Slow the target for 0.3 seconds
SP Cost: 35
Initial SP: 25
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
20 Sec
|
Featherweight
Deals 45% (+5%) more damage to enemies that are not blocked by this unit
|
+ Talent: Increases damage dealt to enemies she is not blocking
+ Very cheap to deploy + S2: sets her Block Count to 0 so she can DPS more safely on the front line. Good single target DPS with a short slow. + S1: Can push enemies with small force - ineffective against high DEF enemies - Poor skill uptime |
Slow, Shift Ability But Not Pusher/Puller, Slow - Sluggish |
Headhunting
|
CN: 2020-08-25
Global: 2021-02-25
|
[None Available] | |||||||||||||||||||||||||||||
Target: 1
|
Deals Arts damage |
Tribal Techniques
ASPD +90
SP Cost: 30
Initial SP: 15
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
30 Sec
Gavial's Protection Plan
Each attack has a 100% chance to randomly trigger one of the following effects: Stun the target for 1.6 second(s), that attack deals 220% damage, or that attack deals AoE damage
* This Skill modifies the Attack Interval by 0
SP Cost: 30
Initial SP: 20
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
30 Sec
|
Arts of the Wild
Range reduces, attacks now deal Physical damage (only to ground enemies), ATK +120% (+20%) when this skill is activated
|
+ Great skill up-time and high damage multipliers on her S2 and Talent
+ S2: Potential to constantly stun slow attacking enemies and reset their attacks = A niche ST Caster that deals heavy physical close-range damage with her Skills - The reduced range on Skill use is extremely limiting - S2 effect is RNG based and can cause problems if you are relying on her for DPS or Stuns |
Stun, Event Welfare, Has Operator Record |
Activity Acquisition
From the Gavial The Great Chief Returns event.
|
CN: 2020-08-25
Global: 2021-02-25
|
[None Available] | |||||||||||||||||||||||||||||
Target: 1
|
Prioritizes attacking the enemy with lowest DEF within range first |
ATK Up γ
ATK +100%
SP Cost: 30
Initial SP: 15
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
30 Sec
Interdictive Sniping Tactics
ATK +240%, but normal attacks no longer attack enemies below 50% HP; Attacks slow enemies hit by -40% for 6 seconds
SP Cost: 30
Initial SP: 15
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
30 Sec
|
Abyssal Intuition
When this unit is in the squad, all [Abyssal Hunters] Operators gain +14 (+2) ASPD
|
+ Trait: Prioritize attacking lowest DEF enemy
+ A very specialized sniper with a large attack range that focuses on weakening enemies for other operators to finish off + S2: Extremely high raw ATK, more than enough to break through almost any DEF and still deal a significant amount of damage. Decent when paired with Provence as she can weaken enemies into the HP range for Provence's skills to activate. The Slow lasts long enough to keep an enemy continuously slowed. + Great skill up time - S2: The inability to attack targets under 50% HP is a huge hindrance as she usually can't kill enemies on her own - Archetype: High DP cost and slow ASPD |
Ally ASPD Buff, Slow, Slow - Move Speed, Has In-Squad Effect, Has Module |
Headhunting
|
CN: 2020-08-11
Global: 2021-01-20
|
![]() The further away the enemy, the higher the damage dealt (up to an increase of 15%)
|
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Target: 1
|
Blocks 2 enemies |
Charge γ
Instantly gains 12 Deployment Points.
SP Cost: 35
Initial SP: 20
SP Charge Type
Per Second
Skill Activation
Auto Trigger
Duration
-
Blazing Wire Stripper
Immediately gains 13 DP; Deals 350% Arts damage to all nearby enemies, and reduces the RES of enemies hit by -20% for 8 seconds
SP Cost: 45
Initial SP: 35
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
-
|
Technical Expertise
When deployed, all 1-star Operators have -75% Redeployment Time; For every 1-star Operator currently deployed, this unit gains +13% (+2%) ATK and DEF
|
+ Talent: When deployed, all 1* operators' Redeployment Time -75%. Additionally, for every 1* deployed, self ATK and DEF increased.
+ S2: Decent AOE burst that lowers enemy RES and can be used shortly after deployment + Some decent synergy with the new 1* Operator Thermal-EX so he can do more on-deploy AOE damage and [Fragile] debuting. - 1* Operators are extremely situational, even with Chiave's Talent they are hard to justify bringing to more difficult maps. - S2 has a fairly long CD after its initial use and it is awkward to save the skill for difficult enemies as its tied to his ability to generate DP for the team |
Physical Attacker With Arts Ability, Enemy RES Debuff |
Headhunting
|
CN: 2020-07-28
Global: 2020-11-26
|
[None Available] | |||||||||||||||||||||||||||||
Target: AoE
|
Normally does not attack, but has greatly increased DEF and RES; When skill is active, attacks deal AoE Arts damage DEF bonus is +200%; RES bonus is +20 (flat) def = 2 |
Growing Sandstorm
Range expands, ATK +60%
SP Cost: 18
Initial SP: 8
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
20 Sec
Guardian Obelisk
Summons an Obelisk upon a melee tile within this unit's Attack Range. When the Obelisk appears, it deals 300% ATK as Arts damage to nearby enemies and Stun them for 3 seconds
* Detailed information on Skill 2 Obelisk can be seen here.
SP Cost: 20
Initial SP: 10
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
20 Sec
|
Shambhala's Sanctuary
When this unit's skill is not active, restores 4% Max HP per second
|
+ Archetype: Does not attack normally. Only attacks when Skills are active, dealing AoE Artsl damage to all enemies in range. Massively increased DEF (+200%) & RES (+20) when not attacking (Skill is not active)
+ Extremely high DEF while a skill is not active allows her to shrug off most ranged physical damage + S2: The Obelisk that she summons has 5000 HP and over 500 DEF at E2, so it can soak a large amount of damage, blocks 3 enemies and doesn't use a deploy slot. + S2: provides some crowd control when her obelisk is summoned, as it stuns nearby enemies - Doesn't attack when Skills aren't active, so she is on the low side for consistent DPS and has a very small attack range |
Stun, Self-Heal, Has Summon |
Headhunting
|
CN: 2020-07-28
Global: 2020-11-26
|
[None Available] | |||||||||||||||||||||||||||||
Target: 1
|
Deals Arts damage Can use Summons in battles |
Protective Camouflage
Increases the ATK of all Buggy Cams by +60% and grants them Camouflage
Unlimited duration
SP Cost: 60
Initial SP: 0
SP Charge Type
Per Second
Skill Activation
Auto Trigger
Duration
-
Panoramic Overload
Immediately obtains 1 Buggy Cam and grants all deployed Buggy Cams increased Detection Range, ATK +130%, DEF +130%, and RES +20
After the skill ends, all Buggy Cams are Stun for 5 seconds
SP Cost: 30
Initial SP: 15
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
20 Sec
|
Camera Squad
Can summon 5 Buggy Cams; Buggy Cams will reveal Invisible enemies within the surrounding 8 tiles
|
+ Talent: Can summon mobile camera drones. Enemies within the nearby 8 tiles lose stealth
+ Drones have very low DP cost to summon and a 1 tile attack range, making them more viable as dps units compared to other summons like Meeboos or Tentacles. + S1: Allows drones to enter Stealth, which can be very useful in assassinating ranged enemies + S2: Gives Drones very high raw stats to duel most low-mid power enemies with ease. Also replenishes 1 drone with each use, so destroyed drones can be replenished, a feature not available to every Summoner. + Stealth detection is rare and her drones allow you to get stealth detection anywhere there's an open melee tile. = Stealth detection is not needed for the vast majority of maps. - Her drones require Deploy slots and DP that could be used for other Operators |
Remove Stealth, Event Welfare, Has Summon, Camouflage, Has Module |
Activity Acquisition
From the Contingency Contract Season #2 -[ Operation Blade] event.
|
CN: 2020-07-28
Global: 2021-02-04
|
![]() The first summoned unit does not consume deployment slots (The last summoned unit on the field does not return a deployment slot when retreated or defeated)
|
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Target: AoE
|
Can launch Ranged Attacks that deal 80% of normal ATKatk_scale = 0.8 |
Shrapnel Burst
The next attack deals 160% ATK as Arts damage to up to 3 enemies within range and Slow them for 1 second(s)
SP Cost: 3
Initial SP: 0
SP Charge Type
Attacking Enemy
Skill Activation
Auto Trigger
Duration
-
Activate Phase Blades
Range expands, and damage type changes to Arts damage; Each attack deals an additional 170% Arts damage to all enemies blocked by friendly Operators in the surrounding 8 tiles (this damage is treated as a melee attack)
SP Cost: 50
Initial SP: 25
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
25 Sec
|
Seek Aid
This unit and allied Operators in the surrounding 8 tiles gain +10 (+2) ASPD
|
+ Trait: Can perform ranged attacks at 80% power
+ Talent: Buffs ASPD of Ayerscarpe and allies in the 8 tiles adjacent to him + S1: Damages multiple targets and inflicts Slow. + S2: Attack range increases and damage becomes Arts. Also, bonus Arts damage is inflicted to enemies being blocked by nearby allies every time Ayerscarpe attacks. + Ayerscarpe is a rare melee Slow source - Getting the bonus damage from S2 requires specific positioning, enemy timing, and a high-block strategy; not viable on all maps, and not common in current meta - Has trouble competing with fellow 5* Ranged Guard Lappland, who also deals Arts damage, has stronger ATK modifiers, and causes Silence instead of Slow |
Ally ASPD Buff, Slow, Physical Attacker With Arts Ability, Slow - Sluggish |
Headhunting
|
CN: 2020-07-09
Global: 2020-10-28
|
[None Available] | |||||||||||||||||||||||||||||
Target: 1
|
Restores the HP of allies |
Max-Dosage Infusion
Range +2 tiles; ATK +80%
SP Cost: 30
Initial SP: 20
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
40 Sec
Compound Drug Shell
Attacks instead fire a Compound Drug Shell (prioritizes enemies); when the shell hits, heals surrounding allies by 150% of this unit's ATK, and deals 200% Arts damage to enemies
SP Cost: 40
Initial SP: 20
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
30 Sec
|
Drug Inhibition Technique
Gains Status Resistance and -50% (+10%) damage taken from environmental effects
|
+ Talent: Gain Status Resistance effect and take less damage from environmental hazards, making Folinic more viable in maps with with them
+ S1: Increased range and ATK, short initial cooldown + S2: Allows Folinic to damage enemies, while also increasing her healing potential + Free Operator with Max Potential obtainable through the event shop = Allows “Medic Only” runs of some stages, quite fun - S1 May require players to choose between utilizing the range extension or the healing boost if they are required at different times - S2 Has low DPS compared to units dedicated to dealing damage - S2 Prioritizes enemies which can result in insufficient healing to Operators who need it |
Status Resistance Buff, Event Welfare |
Activity Acquisition
From the Twilight of Wolumonde event.
|
CN: 2020-07-09
Global: 2020-10-28
|
[None Available] | |||||||||||||||||||||||||||||
Target: AoE
|
Deals AOE Arts damage |
ATK Up γ
ATK +100%
SP Cost: 30
Initial SP: 15
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
30 Sec
Deconstruct and Detonate
Range expands, immediately deals 230% Arts damage to all enemies within range and reduces their RES by -15% for 6 seconds
Can store up to 3 charges
SP Cost: 10
Initial SP: 0
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
-
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Lethal Fragmentation
This unit gains +4% ATK for every enemy in range (stacks up to 6 (+1) times)
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+ Archetype: Attacks Splash to nearby enemies
+ Talent: For every enemy within attack range, gain ATK (stacks up to a limit) + S2: Reducing RES is very useful in some tough fights, and not many units can do it. Good debuff duration. Can hit enemies outside the range of normal AOE casters = His strength is keeping RES debuff up on multiple targets - Other cheaper-to-deploy Operators can provide higher RES reduction. |
Enemy RES Debuff, Has Module |
Headhunting
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CN: 2020-06-18
Global: 2020-09-29
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![]() Deals AOE Arts damage (Attack Range increased)
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Target: 1
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Deals Arts damage |
Enforcement Mode
ATK +90%, and attacks now prioritize enemies with the lowest percentage of remaining HP
Unlimited duration
SP Cost: 70
Initial SP: 0
SP Charge Type
Per Second
Skill Activation
Auto Trigger
Duration
-
Ultimatum
Each attack turns into bursts of 4 attacks that each deal 90% damage, but no longer attack enemies above 50% HP
SP Cost: 50
Initial SP: 28
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
30 Sec
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Enforcer
Increases damage dealt to enemies below 40% HP by 30% (+6%)
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+ Talent: Increased damage when attacking enemies with less than 40% HP.
+ Great Arts damage potential under the right conditions with multi hit attacks + S1: Infinite duration buff with a decent modifier and unique target prioritization that synergizes with her Talent. + S2: high burst potential. = Her niche is finishing off enemies that are already weakened - S2 and Talent: Their conditions can be very limiting, especially for S2. - She needs a team to be built around her to lower enemy HP in order to take advantage of her high damage potential |
Event Welfare |
Event Reward
From the Children of Ursus Event.
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CN: 2020-06-18
Global: 2020-09-29
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[None Available] | |||||||||||||||||||||||||||||