RECENT UPDATES
8/31 - Added Advanced Filter Options, which allows filtering on Special abilities like Silence, Operator buffs, enemy debuffs, etc.
Interactive Operator List
Below is the list of Operators found in Arknights. This list allows a player to Filter, Sort, and View many different options in order to easily view and compare different aspects of Operators in the game.
Filtering Options
- Rarity - Includes Operators of selected rarities. Includes all rarities if none are selected.
- Class/Archetype - Includes Operators of selected Classes and/or Archetypes. Includes all Classes and Archetypes if none are selected.
- Release Status - Includes Operators that are available on the selected Servers. All Operators are listed if none are selected. (Default is Global only)
Advanced Filters
- Status, Buff, Debuff, and Function - Will display Operators that have the specified ability when the filter is selected. (multiple can be selected, results will be inclusive)
- Target - Includes Operators that have the selected number of targets.
- Damage Type - Includes Operators that have the selected Damage Types.
- Position - includes Operators that have the selected Position.
Show (View) Options
- Stats - Shows Operator stats, targets, and damage type.
- Traits - Shows Operator Traits (highest level of Trait is shown)
- Skills - Shows Operator Skill details (highest level of each skill is shown)
- Talents - Shows Operator Talents.
- Evaluation - A summary of pros and cons of the Operator from Botzu.
- Ability Tags - the list of special abilities of that Operator (that can be filtered on in the Advanced Filter section)
Sort Options
Stats shown are at highest promotion and level possible. Maximum Trust and Potential stats can be add/removed with their respective check-boxes.
- Newest - Sorts by CN Release Date
- Operator - Sorts alphabetically by Operator Name
- Rarity - Sorts by Operator rarity
- HP - Sorts by Operator HP
- ATK - Sorts by Operator ATK
- DEF - Sorts by Operator DEF
- DP Cost - Sorts by the Operator Deployment Cost
- RES - Sorts by innate Arts Resistance
- Block - Sorts by Block count
- Redeploy - Sorts by Redeploy time
- ATK Interval - Sorts by the Operator Attack Interval
For a list of Release Dates and how to obtain each Operator and more, check out the links below!
Operators
Filter
Rarity | |||||
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Filter by Class or Archetype

Anti-Air Sniper
Heavyweight Sniper
AoE Sniper
Close Range Sniper
Boomstick (Close Range AoE)
Long-range Sniper

Brawler
Arts Guard
Ranged Guard
AoE Guard
Enmity Guard
Dualstrike Guard
Duelist Guard
Support Guard
Robot Guard

Enmity Defender
Healing Defender
Normal Defender
Arts DPS Defender

Slower
Summoner
Buffer / Debuffer
Aura Supporter

Pusher
Fast-Redeploy
Sacrificial Specialist
Puller
Controller
DP-Drain
Robot Specialist

ST Caster
AoE Caster
Ifrit, The Burninator
Modal Caster
Chain Caster

DP-On-Kill
Skill-DP-Recovery
Utility Vanguard

AoE Medic
ST Medic
Wide-Range Medic
Robot Medic
Release Status | |
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EN | CN |
Advanced Filters
Status
Silence
Slow
Stun
Bind
Remove Stealth
Status Resist Buff
Sleep
Taunt
Invisible
Slow - Sluggish
Slow - Move Speed
Buff
DEF Support
HP Support
RES Support
ASPD Support
ATK Support
DP Cost Down Support
Ally SP Gen
Arts Dmg Taken Down
Phys Dmg Taken Down
Ally Arts Dodge
Ally Phys Dodge
Sanctuary
Debuff
DEF Debuff
Arts Dmg Taken Up
RES Debuff
Phys Dmg Taken Up
ATK Debuff
ASPD Debuff
Fragile
Function
Ally Heal (Not Medic)
Arts Ability (Phys Attacker)
True Damage
Global Heal
DEF Ignore
Self SP Gen
Shift (Not Pull/Pusher)
Self-Heal
Block Count Up
Drone Priority Not Sniper
Target | |||
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1 | 3 | AoE | Multi (Block #) |
Damage Type | ||
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Arts Damage | Healing | Physical Damage |
Position | |
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Melee | Ranged |
Show
Show | ||||||
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Stats | Traits | Skills | Talents | Evaluation | Ability Tags | Obtain Method |
*Ability Tags: See Advanced Filters
Sort
Sort By | |||||
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Newest | Operator | Rarity | HP | ATK | DEF |
DP Cost | Res | Block | Redeploy | ATK Interval |
Operator | Stats | Traits | Skills | Talents | Evaluation | Ability Tags | Obtain Method | Release Date | ||||||||||||||||||||||||||||
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Target: 1
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Attacks aerial enemies first Translation Credit: Jetroyz of the RIHQ Discord, Lauli |
Arrow·Disperse
The next attack deals 230% physical damage. Additionally, deal 180% physical damage to up to 3 enemies around the target
SP Cost: 3
Initial SP: 0
SP Charge Type
Attacking Enemy
Skill Activation
Auto Trigger
Duration
-
Arrow·Pursuit
Immediately fire an arrow that deals 140% damage 5 times. The arrow can repeatedly ricochet to nearby enemies that have not been targeted yet (each ricochet reduces the hit count by 1). Can hold 3 charges
SP Cost: 9
Initial SP: 0
SP Charge Type
Attacking Enemy
Skill Activation
Manual Trigger
Duration
-
Arrow·Storm
ATK +30%, attack range +1 tile, every attack deals 3 hits and attacks 2 targets simultaneously
SP Cost: 30
Initial SP: 15
SP Charge Type
Attacking Enemy
Skill Activation
Manual Trigger
Duration
20 Sec
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Randen Tactics
When deployed, recover 1 [On attack] SP to all 【Sniper】operatives every 2.5 seconds
Iron Bowstring
Immediately gain 1 shield after deployment (can block 1 attack). Recover 9(+2) SP after the shield breaks
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Ally SP Generation, Self SP Generation |
Headhunting
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CN: 2021-01-05
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Target: 1
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Blocks 1 enemy Translation Credits: Jetroyz of the RIHQ Discord, Laulicon#6707 |
Left Uppercut
The next attack deals 230% physical damage and attacks an additional target
SP Cost: 3
Initial SP: 0
SP Charge Type
Attacking Enemy
Skill Activation
Auto Trigger
Duration
-
Sweeping Stance
Can switch between the default state and the following state: DEF -20%, reduce attack range, ATK +80%, Block Count +1, attack multiple enemies equal to Block count and recover 7% Max HP every second
SP Cost: 5
Initial SP: 0
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
-
Earth-Shattering Smash
Increase attack interval (+70%), ATK +100% and increase activation chance of Talent 1 to 75%. Attacks deal 2 hits, hit up to 3 nearby enemies and push them away with medium force
SP Cost: 40
Initial SP: 25
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
30 Sec
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Forceful Fist
When attacking, 20% chance to increase ATK to 165%(+5%) and inflict -15% ATK to the enemy for 3 seconds (cannot stack)
Sturdy Constitution
DEF +10%, Physical Dodge +15%
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Enemy ATK Debuff, Increase Own Block, Self-Heal, Shift Ability But Not Pusher/Puller |
Headhunting
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CN: 2020-12-17
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Target: 1
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Cannot be healed by allies Translation Credits: Jetroyz of the RIHQ Discord and Laulicon#6707 and Eon and Aethervoid #6272 |
DEF Up γ
DEF +100%
SP Cost: 30
Initial SP: 15
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
40 Sec
Rockfall Hammer
The next attack recovers 6% Max HP and deals 270% Physical damage to all nearby ground enemies, with 30% chance to Stun them for 1.2 seconds
SP Cost: 4
Initial SP: 0
SP Charge Type
Getting Hit
Skill Activation
Auto Trigger
Duration
-
Bloodline of Impure Soil
After skill activation, become invulnerable and unable to take action for 10 seconds and inflict -60% movement speed to nearby enemies. After exiting this state, Stun all nearby ground enemies for 5 seconds. For the remainder of the skill duration, reduce attack interval (-30%), ATK +140%, DEF +80% and attack multiple enemies equal to Block count
SP Cost: 25
Initial SP: 15
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
30 Sec
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Boon of Earth
Gain 1 stack of Shield every 9 seconds (can block 1 instance of damage)(stacks up to 3 times, gain 1 stack immediately after deployment). Recover 22%(+2%) of Max HP every time a stack of Shield is consumed
Brotherhood
Reduce damage taken from 【Sarkaz】 enemies by 30%
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Self-Heal, Stun, Slow, Slow - Move Speed |
Headhunting
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CN: 2020-11-01
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Target: 1
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Attacks deal Physical splash damage twice to ground enemies in a small area (2nd hit is an aftershock with lowered ATK) Translation Credit: Jetroyz of the RIHQ Discord, Laulicon#6707 and Aethervoid#6272 |
Expanded Thoughts
The next attack deals an additional hit of Arts damage equal to 180% ATK
SP Cost: 2
Initial SP: 0
SP Charge Type
Attacking Enemy
Skill Activation
Auto Trigger
Duration
-
Nervous Blockade
Increase attack interval (+50%), ATK +55%, increase splash range and every attack causes an additional 2 aftershocks. Targets hit by Rosmontis' attacks or aftershocks will have 20% chance to be Stunned for 1.5 seconds
SP Cost: 30
Initial SP: 20
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
40 Sec
“As You Wish”
Reduce attack interval (-50%), ATK +75%, attack 2 enemies simultaneously, however only target blocked enemies. Immediately after skill activation, deploy 2 tactical equipment on melee grids within attack range (Stun nearby enemies for 3 seconds after deployment and inflict -160 DEF to blocked enemies)
* Stats and Info on Rosmontis' Tactical Equipment summons can be found here
SP Cost: 60
Initial SP: 35
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
30 Sec
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Annihilation Gear
Attacks ignore 175(+15) DEF
Stabilizing Esthesia
When deployed, grant ATK +8% to self and a random deployed 【Caster】 Operator
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DEF Ignore, Ally ATK Buff, Physical Attacker With Arts Ability, Stun, Enemy DEF Debuff |
Headhunting
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CN: 2020-11-01
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Target: 1
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Can heal allies by using the skill Page Translation Credits: Jetroyz of the RIHQ Discord, Laulicon#6707, and ling#6603 |
Surging Brilliance
The next attack deals 260% physical damage and heals a nearby ally for 150% of Blemishine's ATK.
Can hold 3 charges
SP Cost: 4
Initial SP: 0
SP Charge Type
Per Second
Skill Activation
Auto Trigger
Duration
-
Deterring Radiance
ATK +110%. Immediately inflict Sleep (invulnerable+cannot take action) to all ground enemies within the same tile as herself. Additionally, heal all nearby allies for 20% of Blemishine's ATK every second
SP Cost: 12
Initial SP: 0
SP Charge Type
Getting Hit
Skill Activation
Manual Trigger
Duration
10 Sec
Divine Avatar
ATK +110%, DEF +60%. Every attack deals an additional 100% Arts damage and heals a nearby ally besides herself for 100% of Blemishine's ATK
SP Cost: 25
Initial SP: 15
SP Charge Type
Getting Hit
Skill Activation
Manual Trigger
Duration
30 Sec
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Sword and Shield
When deployed, all Operators with [Getting Hit] SP recovery also gain 1 SP when attacking
Mercy
Can attack and will prioritize [Sleeping] enemies. When attacking [Sleeping] enemies, increase ATK to 144%(+4%)
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Ally SP Generation, Sleep, Ally Heal Not Medic, Physical Attacker With Arts Ability |
Headhunting
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CN: 2020-10-15
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Target: 1
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Deals Arts Damage Page Translation Credits: Jetroyz of the RIHQ Discord and arknightslovesu mods |
Laevateinn
The next attack has 310% ATK. If the target is defeated, immediately recover all SP
SP Cost: 2
Initial SP: 0
SP Charge Type
Attacking Enemy
Skill Activation
Auto Trigger
Duration
-
Molten Shadow
ATK +120%, attack range +1 tile, attack target count +1. When attacking only one enemy, further increase ATK to 160%
SP Cost: 18
Initial SP: 12
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
18 Sec
Twilight
Immediately recover all HP. ATK +330%, attack range +2 tiles, attack target count +3, Max HP +5000. Gradually lose HP (HP loss percentage continually increases, capping at 20%/second after 60 seconds). Infinite duration
SP Cost: 5
Initial SP: 0
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
-
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Molten
When attacking, ignore 22(+2) RES
Embers
After receiving fatal damage, continuously prevent HP from falling below 1. Retreat from the battlefield 9(+1) seconds later
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Self SP Generation |
Headhunting
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CN: 2020-09-24
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Target: 1
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Blocks 1 enemy. Can only recover SP when blocking an enemy Page Translation Credits:Jetroyz of the RIHQ Discord, Laulicon#6707, harezora, and elysiumlovesu |
Lightweight Hanging Axe
ATK +25%, DEF +25%
SP Cost: 0
Initial SP: 0
SP Charge Type
Passive
Skill Activation
Passive
Duration
-
Reverberating Chop
Slightly increase attack interval (+0.4 seconds), ATK +180%, blocked enemies are continually stunned for the duration of the skill
SP Cost: 28
Initial SP: 15
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
18 Sec
Iron Will
ATK +230%, DEF +160%, Block count +2, recover 6% Max HP every second.
Operator is stunned for 5 seconds after the skill ends
SP Cost: 45
Initial SP: 25
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
35 Sec
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Reigning Champion
When HP is higher than 50%, attacks deal 117%(+2%) damage; When HP is lower than 50%, gain 【Shelter】 effect (physical and Arts damage taken is reduced by 22%(+2%)) (When stacked, only the strongest effect becomes active)
Enduring Bravery
When blocking enemies, SP recovery speed +0.2 SP/sec
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Self SP Generation, Stun, Increase Own Block, Self-Heal, Shelter |
Headhunting
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CN: 2020-08-25
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Target: 1
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Can launch Ranged Attacks that deal 80% of normal ATK |
ATK Up γ
ATK +100%
SP Cost: 30
Initial SP: 15
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
30 Sec
Protective Spikes
Stops attacking; ATK +60%, DEF +110%; When hit by an enemy's normal attack, launches long-ranged spikes at up to 4 enemies in front (0.6-second cooldown)
SP Cost: 25
Initial SP: 10
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
40 Sec
Supreme Arts
Attack Range expands, ATK +60%, ASPD +25, and ranged attacks no longer deal reduced damage
Upon the second activation of this skill and afterwards, this skill has unlimited duration, and its bonuses are twice the base amount
SP Cost: 15
Initial SP: 0
SP Charge Type
Attacking Enemy
Skill Activation
Manual Trigger
Duration
30 Sec
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Nerve Corrosion
Poisons the targets when attacking, dealing 140 (+15) Arts Damage to them per second, lasting 3 seconds (damage is doubled against Ranged enemies)
Echoes of Ancestral Waves
If this unit hasn't attacked for 2 seconds, restores 4% (+0.5%) of Max HP every second
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+ Trait: Can perform ranged attacks at 80% ATK
+ Talent: Attacks deal Arts damage per second for 3s (Doubled against enemies possessing ranged attacks) + Talent: If Thorns has not actively attacked for 2s, recovers a percentage of Max HP every second. Great self sustain that allows him to regenerate his health between waves + S2: A good defensive DPS option for large waves of fast attacking enemies. + S3: While active, Thorns performs like a ground sniper dealing large amounts of physical damage very quickly and some Arts damage over time + A very solid meta unit that can be brought to almost any map, so long as he has enough time to build up his on-attack SP to activate his skill - S3: Thorns needs to build up his SP through attacking for quite a while before he becomes strong and his range is expanded infinitely |
Physical Attacker With Arts Ability, Self-Heal |
Headhunting
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CN: 2020-08-11
Global: 2021-01-20
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Target: 1
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Deals Arts Damage and Slows the target for a short time |
I'll Do My Best
ATK +80%, ASPD +30
Skill activated automatically
SP Cost: 20
Initial SP: 0
SP Charge Type
Per Second
Skill Activation
Auto Trigger
Duration
30 Sec
Childhood Frolic
ATK +60%, attacks hit up to 3 enemies
Unlimited duration
SP Cost: 80
Initial SP: 0
SP Charge Type
Per Second
Skill Activation
Auto Trigger
Duration
-
Foxfire Haze
Stops attacking; Attack Range expands, the effect of the second Talent is increased by 2 times, and all enemies within range are Slowed (sluggish); Heals all allied units within range for 20% of this unit's ATK each second
SP Cost: 70
Initial SP: 50
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
35 Sec
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Skill Aura - Supporter
When deployed, increases the SP recovery rate of all Supporters by +0.4/second (only the highest effect of this type takes place)
Binding Circle
Enemies in range that are Slowed (sluggish) are inflicted with [Fragile] (affected units take 23% (+3%) more damage, only the highest effect of this type is applied)
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+ Trait: Attacks Slow enemies
+ E1 Talent: Gives additional SP/s for herself and other Supporter operators. (Does not stack with Ptilo and other similar effects) + E2 Talent: Increases damage taken for Slowed enemies in range, making her a great debuffer + S1: Boosts ATK and ASPD, good uptime + S2: Permanent once activated, can attack multiple enemies with increased ATK, great for consistent multi-target Slowing. + S3: Slows all enemies in an expanded range, increases 2nd talent effectiveness (a potentially huge team DPS increase), and heals all allies in range, overall a great skill for strong waves of enemies - S2 has a relatively long charge time, requiring Suzuran to be deployed early, though her Talent helps to speed it up. - S3: Cannot attack while it is active - Overall low personal DPS potential for S1 and S3 (though her primary role is support) |
Slow, Ally SP Generation, Enemy Arts Damage Taken Up, Enemy Physical Damage Taken Up, Ally Heal Not Medic, Fragile, Slow - Sluggish |
Headhunting
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CN: 2020-07-09
Global: 2020-10-28
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Target: 1
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Attacks the heaviest enemy first |
ATK Up γ
ATK +100%
SP Cost: 30
Initial SP: 15
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
30 Sec
Split Shot
ATK +90%, and attacks hit one additional enemy
SP Cost: 65
Initial SP: 45
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
60 Sec
Avalanche Breaker
ATK +25%; Immediately fires harpoons at the 4 heaviest enemies in range, Binding them and attacking them once each second during the duration of this skill
SP Cost: 30
Initial SP: 15
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
8 Sec
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Bone Piercer
When attacking a heavy enemy, ignores 60% of its DEF (enemies with 3 weight or higher count for this effect)
Ideal Student
When this unit is in the squad, all [Ursus Student Self-Government Group] Operators gain +10% ATK (+2%)
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+ Trait; Prioritize attacking highest weight enemy
+ Talent: When attacking heavy enemies (weight >= 3), ignore a percentage of enemy DEF + Talent: All Ursus Student Council Operators on the team gain ATK + S3: Great crowd control on multiple enemies with a decent cooldown + Attack range lets her stay safe far away from the front lines + Pierce DEF allows her to hurt high DEF enemies, and can be especially useful against enemies that have both high DEF and RES. = While most often used for crowd control, her damage is quite good as well and should not be underestimated - Her attack range can make her difficult to position on some maps - Slow attack speed and high DP Cost |
Ally ATK Buff, Bind, DEF Ignore |
Headhunting
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CN: 2020-06-18
Global: 2020-09-29
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Target: Multi (Block #)
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Can attack all blocked enemies [This in-game description is inaccurate. This Operator does not need enemies to be blocked to hit them, they just need to be in range. This Operator hits multiple targets equal to their block number.] Can be deployed on Ranged Grids |
Barrel Burst
The next attack pushes the target towards the attack direction significantly, dealing 150% Physical Damage and stunning for 1.2 seconds
* The Force Level of the Shift is 2 (Strong)
SP Cost: 5
Initial SP: 0
SP Charge Type
Per Second
Skill Activation
Auto Trigger
Duration
-
Hydraulics Mode
Attack Interval increases, ATK +200%, Attack Range extends by +2 and becomes a long-range AoE attack, attacks now push enemies away moderately
Unlimited duration * This Skill modifies the Attack Interval by 2.2 * The Force Level of the Shift is 1 (Medium)
SP Cost: 70
Initial SP: 0
SP Charge Type
Per Second
Skill Activation
Auto Trigger
Duration
-
Liquid Nitrogen Cannon
Immediately fires a compressed liquid nitrogen cannon, dealing 350% Arts Damage in an area and pushing enemies away greatly; For 8 seconds, enemies hit by this ability take True Damage proportional to distance travelled; If the Reserve Water Cannon is located within 4 tiles, it will also activate this ability
* The Force Level of the Shift is 3 (Very Strong) * If adjacent to Weedy, the Force Level of the Water Cannon Shift is 4 (Insanely Strong) * 1200 damage per grid moved
SP Cost: 33
Initial SP: 20
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
-
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Industrial Water Cannon
Can deploy a Reserve Water Cannon that lasts for 20s; the Water Cannon can attack 1 target and push it away slightly
Upgraded Water Cannon
Increases the shift level of the Water Cannon's normal attacks and skills by 1, and Weedy will restore 1 SP per 3 seconds if the Water Cannon is adjacent to her
* Increases Cannon Base Force Level to 1 (Medium) * During S3 activation, if adjacent to Weedy, Force level is increased to S3 Force Level + 1 |
+ Trait: Attacks multiple enemies equal to block count
+ Talents: Can summon a water cannon on an open tile to continuously push enemies back and, if she is adjacent, regenerate Weedy's SP + S2: changes her basic attack into a ranged push that can infinitely knock back multiple enemies depending on their weight and movement speed + S3: Can fire a long range shot from both Weedy and her canon that does a large amount of True damage based on how much an enemy is moved. When both shots hit the same enemy it increases the pushing power to a level that is currently unmatched + Extremely useful in CC maps, as her True damage and pushing power enable some unique strategies, and she keeps most of her effectiveness under CC Contract debuffs - Her skills require a lot of room to move enemies in order to be effective - S2: if an enemy moves too quickly, they will hit her before she can knock them back, and she lacks any defensive abilities |
Stun, Physical Attacker With Arts Ability, Has True Damage Ability, Self SP Generation |
Headhunting
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CN: 2020-05-01
Global: 2020-12-30
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Target: AoE
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Deals AOE Physical Damage |
King of Hearts
Immediately launches a grenade, dealing 350% Physical Damage to all enemies hit and stunning them for 3 seconds
SP Cost: 16
Initial SP: 0
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
-
Jack in the Box
The next attack buries a mine (lasts for 120 seconds) in a deployable tile within this unit's attack range; The mine will detonate when an enemy passes by it, dealing 280% Physical Damage to all nearby enemies and stunning them for 2.2 seconds
* Detailed information on the landmines can be seen here.
SP Cost: 8
Initial SP: 0
SP Charge Type
Per Second
Skill Activation
Auto Trigger
Duration
-
D12
Places bombs on up to 4 enemies within range, prioritizing enemies with the highest HP; after a delay, bombs will detonate, each dealing 310% Physical Damage to nearby enemies and stunning them for 5 seconds
SP Cost: 33
Initial SP: 20
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
-
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Ambush
After remaining deployed for 10 seconds, obtains 60% Physical and Arts Dodge, and is less likely to be targeted by enemies
Insult to Injury
Enemies in range take +21% (+3%) physical Physical Damage when stunned
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+ Trait: Attacks do Physical AoE splash damage
+ Talent: She gains Physical and Arts Dodge and becomes less likely to be attacked 10 seconds after deployment, which allows her to be placed later and still survive + Her abilities focus on stuns, which is one of the strongest forms of crowd control + S2: When there is downtime between waves, she can cover a large area with mines and continuously stun enemies as they approach + S3: Huge AoE burst damage and a long duration stun on multiple enemies. Best used on large mobs of enemies huddled together + Much easier to use than previous AoE snipers as she works well independently - Typically Archetypal drawbacks: Expensive to deploy and slow ASPD |
Enemy Physical Damage Taken Up, Stun |
Headhunting
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CN: 2020-05-01
Global: 2020-12-30
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Target: 1
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Significantly reduced Redeployment Time |
Phantom of the Night
Upon deployment, gains 50% Physical Dodge and a shield that can absorb Physical Damage equal to 80% Max HP for 10 seconds
SP Cost: 0
Initial SP: 0
SP Charge Type
Passive
Skill Activation
Passive
Duration
-
Bloody Opus
Upon deployment, immediately gains 10 charges of a stacking +20% ATK buff (each attack consumes one charge)
SP Cost: 0
Initial SP: 0
SP Charge Type
Passive
Skill Activation
Passive
Duration
-
Night Raid
Upon deployment, immediately deals 300% ATK as Physical damage to all nearby enemies, pushes them back slightly, and randomly inflicts one of the following statuses to all targets hit (slow, bind, or stun) for 4.5 seconds
* The Force Level of the Shift is 0 (Weak)
SP Cost: 0
Initial SP: 0
SP Charge Type
Passive
Skill Activation
Passive
Duration
-
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Phantom in the Mirror
Can summon a stronger clone with the same abilities as Phantom, but has its own redeployment time
Phantom Mastery
Redeployment time of Clones is reduced by 10 seconds
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+ Archetype: Greatly decreased redeployment time
+ Talent: Can summon a clone. The clone has the same skill as Phantom and has a seperate redeployment time. + Great crowd control and assassination Skill options + S3: A very long duration of AOE crowd control when combined with his clone + S2: front-loads his damage so even against hard hitting enemies you can get out a lot of damage before death + His clone can block enemies and serve as a great distraction = Without Potentials he can become very DP expensive after multiple redeploys - His clone cooldown is much longer than Phantom himself, so it can be tricky to coordinate with his clone if you redeploy him quickly |
Slow, Bind, Stun, Shift Ability But Not Pusher/Puller, Slow - Sluggish |
Headhunting
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CN: 2020-04-21
Global: 2020-12-10
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Target: 1
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Obtain 1 DP after this unit defeats an enemy; Refunds the original DP Cost when retreated |
Swift Strike γ
ATK +45%; ASPD +45
SP Cost: 35
Initial SP: 15
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
35 Sec
High-Impact Assault
Increases the ATK of the next attack to 200%, and strikes an additional time
Can store up to 3 charges
SP Cost: 4
Initial SP: 0
SP Charge Type
Per Second
Skill Activation
Auto Trigger
Duration
-
Locked Breech Burst
ATK interval increases, Block +1, ATK and DEF +120%, and attacks hit 3 times in a row
* This Skill modifies the Attack Interval by 0.7
SP Cost: 40
Initial SP: 25
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
20 Sec
|
Precise Reloading
When attacking, has a 28%(+3%) chance to increase ATK to 130% and strike an additional target
Martial Tradition
When this unit is in the squad, all Vanguards gain +8(+2) Initial SP
|
+ Archetype: Gain +1 DP on kills and full DP refund on retreat
+ Talent: Every attack has a chance to "crit" and hit another target + Talent 2: When in team, all Vanguard operators deploy with extra initial SP, enabling some Vanguards to use their skills almost right after deployment + Extremely high DPS that outclasses the DPS of all other Vanguards + Great with buffs as she does multiple hits and has good ATK multipliers. = S3 is typically used for drop-in, skill use, and retreat; S2 if she wants to stay deployed - S3 is powerful but it has poor uptime - Block-1 at base makes it more difficult to capitalize on her multi-attacking Talent |
Increase Own Block |
Headhunting
|
CN: 2020-03-17
Global: 2020-09-10
|
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Target: 1
|
Deals Arts Damage |
"Really Cold Axe"
Increases the ATK of the next attack to 210%, prioritizing enemies that are not blocked, and binds the target for 3 seconds
Can store up to 3 charges
SP Cost: 6
Initial SP: 0
SP Charge Type
Per Second
Skill Activation
Auto Trigger
Duration
-
"Really Hot Knives"
Attack Interval is reduced greatly, and attacks prioritize enemies with the highest DEF
* This Skill modifies the Attack Interval by 0.33
SP Cost: 40
Initial SP: 25
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
40 Sec
"Really Heavy Spear"
Attack Range expands, ATK +210%, attacks now deal Physical damage, prioritize enemies with the lowest defense, and silences targets for 5 seconds
SP Cost: 80
Initial SP: 55
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
60 Sec
|
Thresher
Each attack deals additional Arts damage to the target equal to 44%(+4%) of its DEF
Lone Journey
When there are no other friendly units in the surrounding 4 tiles, ATK +8% and ASPD +8
|
+ Talent 1: deals additional Arts damage to the target based on a percentage of enemy DEF, making her even better at killing high DEF enemies, which is a strength of her Class
+ Dynamic range of prioritization and utility offered by her 3 Skills makes her very adaptable to different situations. + S1: good crowd control that prioritizes unblocked enemies and binds them + S2: Vaporizes high DEF enemies by prioritizing them and decreasing Attack Interval + S3: Good DPS Skill with a unique Caster ability changes damage to Physical, prioritizes low DEF, and disables enemy special abilities = Talent 2: Increases her ATK and ASPD when there are no adjacent allies, a buff that can at times be difficult to activate = Different strengths and utility than Eyjafjalla - S3: has a long cooldown and works counter to her Talent |
Silence |
Headhunting
|
CN: 2020-02-25
Global: 2020-08-26
|
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Target: 1
|
Blocks 3 enemies |
Tin Burning
DEF +70%, ATK +45%, and normal attacks now deal Arts damage
SP Cost: 30
Initial SP: 10
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
30 Sec
Copper Seal
Stops attacking; DEF +130%, Block +1, upon receiving an enemy attack, deals Arts damage to the attacker equal to 90% of Nian's ATK and silences them for 5 seconds
SP Cost: 50
Initial SP: 35
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
35 Sec
Iron Defense
ATK +120%; increases the DEF of nearby Operators by +80%, grants them Block +1, and status resistance (Reduces the duration of stun, cold, and freeze effects by 50%)
SP Cost: 85
Initial SP: 70
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
45 Sec
|
Tectonic Armor
When this unit is in the squad, all Defenders gain +20%(+4%) Max HP
Clairvoyance
When deployed, this unit gains 3 shields (each shield can block 1 instance of damage)
|
+ Talent 1: significant boost to HP of all Defenders
+ Talent 2: Blocks first 3 attacks (no damage), great for soaking special attacks or high-damage phases + DPS/defense/support hybrid enables flexible use + S1 and S2: deal Arts Damage. + S2: disables enemy special abilities and increases her block count + S3: buffs all nearby allies in a large range, increasing their block count, giving them status resistance, and increasing their DEF. Especially good for Defenders and Operators with abilities that hit multiple enemies based on Block count. Useful for helping Operators survive Aak buffs. = Pure DPS and Silence roles are usually more effectively provided by other Operators = Talent 2 shield use can be tricky to optimize when used as a core Defender - Being a Limited Operator makes increasing Potential very difficult - S2: Silence not effective against enemies with very long attack intervals - S3: Increasing Block can be detrimental to some Operators |
Ally HP Buff, Physical Attacker With Arts Ability, Silence, Ally DEF Buff, Status Resistance Buff, Increase Own Block |
Headhunting
|
CN: 2020-01-16
Global: 2020-07-29
|
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Target: 1
|
Continually loses HP over time |
Rapid Fire
ASPD +100
SP Cost: 30
Initial SP: 20
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
30 Sec
Type-γ Stimpack
Attacks an ally within range (prioritizes allies directly in front of this unit) 15 times with 500 ATK, and then increases the Max HP and DEF of self and that unit by +80% for the remaining duration of this skill
SP Cost: 30
Initial SP: 25
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
30 Sec
Durian-Flavored Stimpack
Attacks an ally within range (prioritizes allies directly in front of this unit) 15 times with 500 ATK, and then increases ATK by +50% and ASPD by +50 of self and that unit for the remaining duration of this skill
SP Cost: 35
Initial SP: 30
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
20 Sec
|
Drug Cocktail Administration
Each attack will randomly trigger one of the following effects: Restores own health by 15%, that attack instead deals 150% damage, Slow the enemy for 1.4 second, or stuns the enemy for 1 second
Pharmaceutical Diffusion
Increases healing effects on this unit by 25%(+5%)
|
+ Can function both as DPS and Buffer
+ Talent 2: Increases healing received + S2 and S3: Very strong buffs to both target and self, one defensive, one offensive = Talent 1: strong effects, but effects are random, so we can’t count on getting a particular effect. = Pairs well with Enmity guards (like Hellagur) because they benefit from both the lowered health and the DPS and attack speed - Trait: Constantly decreasing HP means he needs to constantly be attacking or have a healer to survive - S2 and S3: will kill any allies without decent DEF |
Slow, Stun, Ally HP Buff, Ally DEF Buff, Ally ASPD Buff, Ally ATK Buff, Slow - Sluggish |
Headhunting
|
CN: 2020-01-16
Global: 2020-07-29
|
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Target: Multi (Block #)
|
Attacks all blocked enemies [This in-game description is inaccurate. This Operator does not need enemies to be blocked to hit them, they just need to be in range. This Operator hits multiple targets equal to their block number.] |
Power Strike γ
Increases the ATK of next attack to 290%
SP Cost: 2
Initial SP: 0
SP Charge Type
Attacking Enemy
Skill Activation
Auto Trigger
Duration
-
Chainsaw Extension Module
ATK +100%, DEF +35%, and Attack Range increases
Unlimited duration
SP Cost: 70
Initial SP: 0
SP Charge Type
Per Second
Skill Activation
Auto Trigger
Duration
-
Boiling Burst
Upon skill activation, ATK and DEF gradually increase to +80%, and attacks slice all enemies in front of this unit. When this skill ends, this unit loses 25% HP and deals 400% ATK as Physical damage to surrounding enemies
SP Cost: 35
Initial SP: 25
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
10 Sec
|
Emergency Defibrillation
When this unit's HP falls beneath 25%, restores 50% HP (one time only) and prevents HP from falling under 50% for 7(+1) seconds
Harsh Training
Gains status resistance after being deployed for 12(-3) seconds (reduces the duration of stun, cold, and freeze effects by 50%)
|
+ Trait: Attack multiple enemies equal to block number
+ Talent 1: The first time HP falls below 25%, recover 50% HP and prevent HP from falling below 50% for the next few seconds + Talent 2: A short time after deployment, gains [Resistance] effect which reduces stun, snare, and freeze duration by 50% + Very durable and one of the highest DPS Operators in the game + S2: Increased Attack Range allows her to attack enemies from behind Operators or over walls + S3: High burst damage - She can make the game too easy. - Typical Archetype drawbacks of high DP Cost and wanting E2 to shine. |
Status Resistance Buff |
Headhunting
|
CN: 2019-12-24
Global: 2020-06-30
|
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Target: AoE
|
Deals AOE Arts Damage |
ATK Up γ
ATK +100%
SP Cost: 30
Initial SP: 15
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
30 Sec
Lock of Shattered Time
Stuns all enemy units within range, and deals 140% ATK as Arts damage per second to affected targets
SP Cost: 50
Initial SP: 30
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
7 Sec
Key of Chronology
Attack Range increases, attacks turn into ripples that spread outward, ATK +170%, increases the effect of the second talent by 3x, and attacks knock targets back slightly
* The Force Level of the Shift is 0 (Weak)
SP Cost: 110
Initial SP: 80
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
27 Sec
|
Skill Aura - Caster
When deployed, increases the SP recovery rate of all Casters by +0.4/second (only the highest effect of this type takes place)
Subjective Time Dilation
Slows the movement speed of enemies within this unit's attack range by 18%(+3%)
|
+ Talent: When deployed, all ally Caster SP gain increased (does not stack with similar effects)
+ Decreases movement speed of enemies within attack range + S2 and S3: Extremely powerful crowd control + S2: Great synergy with powerful attackers (especially with limited range) as you can hold enemies within their range. + A well rounded AOE caster that can provide both damage and utility. = While the damage on her skills is high when active, she plays more of a crowd control role than DPS - Long Skill cooldowns with low up-times (somewhat mitigated by her SP gain Talent) |
Ally SP Generation, Slow, Stun, Shift Ability But Not Pusher/Puller, Slow - Move Speed |
Headhunting
|
CN: 2019-11-19
Global: 2020-05-27
|
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Target: 1
|
Deals Arts Damage Can use Summons in battles |
High-Efficiency Freezing Module
Passive: Slows enemies within the attack range of this unit and drones every 3 seconds for 1 seconds;
Active: Instead of slowing, binds (stop moving, does not stop attacking) targets for 2.5 seconds and retreats all deployed drones after this effect ends * Detailed information on Skill 1 Drones can be seen here.
SP Cost: 30
Initial SP: 20
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
15 Sec
Laser Mining Module
Passive: Drones may be deployed on melee tiles, dealing single-target Arts damage.
Active: Magallan and her drones gain +150 ASPD, and drones gain AoE attacks. Retreats all drones after this effect ends. * Detailed information on Skill 2 Drones can be seen here.
SP Cost: 38
Initial SP: 25
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
15 Sec
Armed Combat Module
Passive: Drones may be deployed on ranged tiles, dealing AoE physical damage.
Active: Magallan and her drones gain +150% ATK, and increases the AoE of drones’ attacks. Retreats all drones after this effect ends. * Detailed information on Skill 3 Drones can be seen here.
SP Cost: 38
Initial SP: 25
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
15 Sec
|
Support Drone - Soaring Dragon
Can use up to 5 drones that do not block (max 3 deployed at once). Drones’ effect changes based upon Skill.
Optical Refraction Accessories
Drones cannot be targeted by enemy attacks within 22 (+2) seconds of deployment.
|
+ Trait and Talent 1: Can summon Drones with 0 block that gain abilities based on selected Skill
+ Talent 2: Drones cannot be targeted for some time after they are deployed + Great for the CC Event since there are Contracts that lower the number of Operators the team can bring to battle, leaving the extra deploy slots available for Summons. + Choice of S2 or S3 provides both Arts and Physical Damage options + S1 is incredible for slowing the movement of large groups of enemies - Drones require DP to place and count toward the deploy limit - Skill activation can be tricky to master - Requires significant resource investment if you want to bring her as a DPS into endgame |
Slow, Bind, Slow - Sluggish |
Headhunting
|
CN: 2019-10-15
Global: 2020-03-25
|
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Target: 1
|
Can't be healed by other units. Recovers {value} self HP every time he attacks an enemy {Value} = 30 (Non-Elite); 50 (Elite 1); 70 (Elite 2). |
Crescent Moon
The ATK of next attack increases to 175%, attacking twice consecutively
SP Cost: 2
Initial SP: 0
SP Charge Type
Attacking Enemy
Skill Activation
Auto Trigger
Duration
-
Half Moon
ATK +80%, changes attack to twice attack, obtaining 75% Physical Dodge
SP Cost: 25
Initial SP: 15
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
13 Sec
Full Moon
ATK +100%, attack range +2 tiles, can attack up to 3 targets simultaneously
SP Cost: 35
Initial SP: 15
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
15 Sec
|
Waxing Moon
Increases ASPD based on lost HP (Reaches max boosted ASPD +100 when below 30% HP)
Ingenious Strategist
Regenerate 70 (+10) HP per second when this unit is not blocking an enemy.
|
+ Trait: Heal HP on every hit
+ Talent1: Based on HP lost, increase attack speed + Talent2: When not blocking enemies, recovers HP every second + Extremely high HP and ATK + Great for Contingency Contract (CC) as he keeps most of his effectiveness through CC debuffs + A solo character that can be placed on his own and if leveled high enough can 1v1 most enemies with no help + Strong counter to enemies like the Avenger and Rockbreaker as his dodge and high dps allows him to 1v1 them effectively (with some RNG) = Enmity Guard Archetype: Block-1 - High DP cost - Fairly niche outside of CC. When healing and Operator choices are less limited, solo 1v1 Operators are less valuable - Can't be healed directly (passive regen works) |
Self-Heal |
Headhunting
|
CN: 2019-09-10
Global: 2020-04-15
|
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Target: 1
|
High accuracy point-blank shot |
Charged Shot
The next attack deals 220% damage, and increases the chance of triggering this unit’s Talent to 80%
SP Cost: 3
Initial SP: 0
SP Charge Type
Attacking Enemy
Skill Activation
Auto Trigger
Duration
-
Sharp Eye
ATK +130%, and increases the chance to activate the Talent to 50%
SP Cost: 30
Initial SP: 20
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
40 Sec
Final Tactics
Changes attack range to frontal 4 tiles, Attack Interval increases a bit, ATK +180%, increasing Talent triggering chance to 100%
* This Skill modifies the Attack Interval by 0.4
SP Cost: 25
Initial SP: 12
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
25 Sec
|
Sharp Arrow
When attacking, has a 20% chance to increase the current damage of that attack to 160% and reduce the DEF of the target hit by 20% for 5 seconds
Crossfire
When Schwarz and at least one more [Sniper] Operator are on the battlefield, all [Sniper] Operators' ATK +10% (+2%)
|
+ Talent: When attacking, chance to crit for increased damage and decrease enemy DEF for a short duration
+ E2 Talent: When deployed with at least 1 other sniper, all Snipers gain ATK + A good companion to Exusiai as she can kill heavy DEF units that Exusiai can't + High ATK and damage multipliers + Tops the Physical dps charts vs enemies with medium+ DEF + S3: Guaranteed critical burst - High DP cost - Short attack range - S3: Range narrows to a frontal line and slightly Slower ASPD |
Enemy DEF Debuff, Ally ATK Buff |
Headhunting
|
CN: 2019-08-27
Global: 2020-04-29
|
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Target: 1
|
Normal attacks deal damage twice |
Sheathed Strike
Throws the sheath to enemies in the next attack, dealing 320% of ATK Physical damage and Stuns the hit targets for 1.5 seconds
SP Cost: 4
Initial SP: 0
SP Charge Type
Attacking Enemy
Skill Activation
Auto Trigger
Duration
-
Chi Xiao - Unsheath
Deals 500% of ATK Physical damage and 500% of ATK Arts damage to at most 7 enemies in front of this unit
SP Cost: 20
Initial SP: 20
SP Charge Type
Attacking Enemy
Skill Activation
Manual Trigger
Duration
-
Chi Xiao - Shadowless
Looks for the closest enemy around and launches strike 10 times in a row, dealing 320% of ATK Physical damage every time and Stunning the target for 4 seconds by the last strike
SP Cost: 30
Initial SP: 20
SP Charge Type
Attacking Enemy
Skill Activation
Manual Trigger
Duration
-
|
Scolding
Every 4 seconds when deployed, restores 1 Skill Point to all deployed allies that have an ATK Recovery or DEF Recovery skill.
Blade Art
ATK +6% (+1%); DEF +6% (+1%); Physical Dodge +13% (+3%)
|
+ Trait: Regular attacks deal damage twice
+ Talent: When deployed, all Skills with [On Attack] and [When Hit] Charge Type gain 1 SP over time + E2 Talent; +ATK, +DEF, +Physical Dodge + Excellent when paired with other Operators that have [On ATK] or [When Hit] charge skills + S2: Strong burst group assassination + S3: Great multi-target and Boss killing = While her attacks hit twice, they only charge 1 SP per attack, and her ATK stat is lower than other Guards to compensate, putting her at a disadvantage against high DEF enemies = As a Nuker, her best Skills are instant bursts, and she lacks Skills for sustained damage - Expensive Deploy Cost - [On-Attack] charge Skills with moderate SP Costs can be slow to charge |
Ally SP Generation, Stun, Physical Attacker With Arts Ability |
Recruitment & Headhunting
|
CN: 2019-07-09
Global: 2020-02-26
|
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Target: 1
|
Blocks 1 enemy |
Swift Strike γ
ATK +45%; ASPD +45
SP Cost: 35
Initial SP: 15
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
35 Sec
Wave Strike
ATK +170% for 30 seconds after Skadi is deployed
SP Cost: 0
Initial SP: 0
SP Charge Type
Passive
Skill Activation
Passive
Duration
-
Tidal Elegy
ATK, DEF and Max HP +130%
SP Cost: 90
Initial SP: 70
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
50 Sec
|
Abyssal Predator
Increases ATK of "Abyssal Hunters" Operators by 16% (+2%)
Swift Action
Redeployment Time -10 seconds
|
+ S2: Huge on-deploy damage makes her great for boss killing or dueling big enemies
+ S3: turns her into a raid boss for the duration + Very high ATK and HP stats = Duelist Guard: Blocks 1 = Glut of 6* Guards gives Skadi a lot of competition, and makes her somewhat replaceable - S2: High DP cost can limit redeploy potential - low DEF |
Ally ATK Buff |
Recruitment & Headhunting
|
CN: 2019-05-30
Global: 2020-02-05
|
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Target: 1
|
Can launch Ranged Attacks that deal 80% of normal ATK |
Power Strike γ
Increases the ATK of next attack to 290%
SP Cost: 2
Initial SP: 0
SP Charge Type
Attacking Enemy
Skill Activation
Auto Trigger
Duration
-
Rules of Survival
Can switch between the original state and the following state:
Range reduces; DEF +100%; Restores HP by 6% of Max HP per second
SP Cost: 5
Initial SP: 0
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
-
Truesilver Slash
DEF -70%; ATK +200%; Range expands; Attacks at most 6 targets simultaneously (regarded as Melee Attack)
* This Defense modifier is multiplicative, not additive.
SP Cost: 90
Initial SP: 75
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
30 Sec
|
Leader
ATK +12% (+2%); All allies' Redeployment Time -12% (+2%)
Eagle Eyes
Reveals invisible enemies within range
|
+ Trait: Can perform ranged attacks at 80% power
+ Talent: Buffs his own Attack and reduces redeploy time of all Operators + E2 Talent: Reveals Invisible enemies within range + Incredibly strong skills with high damage, range and duration. + Great overall stats + S2: makes him a very strong subtank + S3: Erases everything - Very long cool-down on S3 - Makes the game too easy |
Remove Stealth, Self-Heal |
Recruitment & Headhunting
|
CN: 2019-04-30
Global: 2020-01-16
|
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Target: 1
|
Can heal allies by using the skill |
First Aid
Restores the HP of a nearby ally with less than 50% HP by 180% of Saria's ATK in the next attack
Can store 3 charge(s)
SP Cost: 4
Initial SP: 0
SP Charge Type
Per Second
Skill Activation
Auto Trigger
Duration
-
Medicine Dispensing
Restores the HP of all allies within a certain range by 140% of Saria's ATK
SP Cost: 7
Initial SP: 0
SP Charge Type
Per Second
Skill Activation
Auto Trigger
Duration
-
Calcification
Restores the HP of all nearby allies by 35% of Saria's ATK each second.
The Arts damage taken by nearby enemies +55% and their Movement Speed -60%
SP Cost: 80
Initial SP: 70
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
30 Sec
|
Rhine Charged Suit
For every 20 seconds Saria is deployed, ATK +6% (+1%) and DEF +5% (+1%), stacking up to 5 times
Refreshment
When Saria restores an ally's HP, she also restores 1 extra Skill Point to them
|
+ Trait: Heals allies with her Skills
+ E2 Talent: Grants +1 SP to Operators she heals (HP must be restored) + S2: Extremely good AoE healing that can replace a medic + Great stats all around that, with her Talent, further increase as she is on the field + S3 provides good slowing and a strong Arts damage boost along with the healing - No DEF boosting Skills means she has a hard time surviving the strongest Physical Damage enemies - Does not restore SP if she heals an ally already at full health |
Ally Heal Not Medic, Ally SP Generation, Slow, Enemy Arts Damage Taken Up, Slow - Move Speed |
Recruitment & Headhunting
|
CN: 2019-04-30
Global: 2020-01-16
|
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Target: 1
|
Blocks 3 enemies |
Warpath
DEF +80%; ATK +40%
SP Cost: 40
Initial SP: 20
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
30 Sec
Thorns
DEF +30%
Deals 100% of ATK Physical damage to enemies that attack Hoshiguma
SP Cost: 0
Initial SP: 0
SP Charge Type
Passive
Skill Activation
Passive
Duration
-
Saw of Strength
ATK +140%; DEF +90%; Cuts all targets in the frontal grid with the shield
SP Cost: 50
Initial SP: 30
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
25 Sec
|
Tactical Armor
28% (+3%) chance to resist Physical and Arts damage
Special Operation Strategy
Increases DEF of all Defenders by 8%
|
+ DPS Defender
+ Talent: Chance to resist Physical and Arts damage + E2 Talent: Buffs the DEF of all other Defenders + Great DPS and DEF option with S3 that doesn't have the penalties like other DPS Defenders + Very high HP makes her a nice meatball tank - As long as Liskarm can survive, she usually provides more utility as a DPS Defender than Hoshi |
Ally DEF Buff |
Recruitment & Headhunting
|
CN: 2019-04-30
Global: 2020-01-16
|
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Target: 3
|
Restores the HP of 3 allies simultaneously |
Healing Up γ
ATK +90%
SP Cost: 30
Initial SP: 20
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
30 Sec
Arts Shield
The next heal generates a shield on all affected target for 5 seconds
The shields can absorb damage equal to 90% of Nightingale's ATK Arts damage and the targets' RES +20; Can store 3 charge(s)
SP Cost: 8
Initial SP: 0
SP Charge Type
Per Second
Skill Activation
Auto Trigger
Duration
-
Sanctuary
Range expands; ATK +80%; RES of allies within range +150% and grants them 25% Arts Dodge
SP Cost: 120
Initial SP: 115
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
60 Sec
|
White Fiend's Protection
RES of allies within range +17 (+2)
Fleeting Phantom
Can summon a Phantom. Phantoms cannot attack or block enemies, but have 75 RES and 30% Physical Dodge and enemies are more likely to attack it. Phantoms loses 3% Max HP per second
* Detailed information on Phantoms can be seen here. |
+ Trait: Heal up to 3 friendly units at once
+ Talent: Passively increases RES for allies within range + Talent: Can summon phantoms that can be placed on open tiles to draw enemy attacks. These ignore deploy limit + The best choice against Arts Damage and Caster enemies by a lot + Her S3 has a very large AOE + She will make some very difficult future stages much much easier - If there is no Arts Damage, Ptilopsis (and sometimes Perfumer) can provide better utility |
Ally RES Buff, Taunt, Ally Arts Dodge |
Recruitment & Headhunting
|
CN: 2019-04-30
Global: 2020-01-16
|
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Target: 1
|
Restores the HP of allies |
Creed
ATK +80%; ASPD +20
SP Cost: 40
Initial SP: 20
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
20 Sec
Auto Protect
The next heal generates a shield on its target for 3 seconds
The shield can absorb damage (absorbs all types of damage: Arts, Physical, and True) equal to 50% of Shining's ATK and the target's DEF +50%; Can store 3 charge(s)
SP Cost: 5
Initial SP: 0
SP Charge Type
Per Second
Skill Activation
Auto Trigger
Duration
-
Creed Field
ATK +50%
All allies within range DEF +100%
SP Cost: 120
Initial SP: 115
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
60 Sec
|
Black Fiend's Protection
DEF of allies within range +65 (+5)
Code of Law
ASPD +13 (+3)
|
+ Talent: Passively increases the DEF of allies within range
+ S3: Operators can tank Physical Damage with ease (outside a certain future event) + Enables Healing Defenders (which usually don't have large/any Defense boosts) to survive harder hitting enemies + Prevents your Defenders from getting 1-shot by some bosses if you are under-leveled - As the team gets stronger and survivability becomes less of an issue, the other utility/support based healers become more appealing. - DEF buffs don't help against Arts Damage. |
Ally DEF Buff |
Recruitment & Headhunting
|
CN: 2019-04-30
Global: 2020-01-16
|
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Target: 1
|
Deals Arts Damage and Slows the target for a short time |
Arcane Staff - Quick Charge Mode
ATK +110%
Automatically activated
SP Cost: 10
Initial SP: 0
SP Charge Type
Attacking Enemy
Skill Activation
Auto Trigger
Duration
35 Sec
Arcane Staff - Particle Mode
Attack Interval reduces dramatically, but the Arts damage dealt by every attack is only 45% of ATK
Cannot use Normal Attack when the skill is not activated * This Skill modifies the Attack Interval by multiplying it by 0.15. This gives a new Attack Interval of .285, or 3.5 Attacks Per Second. This was verified by the analysis described in this video.
SP Cost: 15
Initial SP: 10
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
30 Sec
Arcane Staff - Anti-Gravity Mode
All enemies' weight reduces by one level; Range expands; ATK +150%; Can attack 5 enemies
Cannot use Normal Attack when the skill is not activated
SP Cost: 25
Initial SP: 10
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
25 Sec
|
Accelerator Field
All allies' ASPD +8 (+1)
Part-time Job
Restores the HP of all allies by 25 (+5) per second when the skill is not activated
|
+ Trait: Attacks slow enemies
+ S3: great AoE damage that rivals most AoE Casters. Allows Shift Specialists to yeet heavy enemies and send medium weight enemies flying + S2: very reliable against slow moving big enemies + Good Duration and great cooldown on Skills means they can be used very often + Great for Challenge Operations that restrict Caster or Medic Classes - Can't attack while S2 or S3 aren't active - Fairly weak until you E2 her and level her Skills |
Slow, Ally ASPD Buff, Ally Heal Not Medic, Global Heal, Slow - Sluggish |
Headhunting
|
CN: 2019-04-30
Global: 2020-01-16
|
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Target: 1
|
Deals Arts Damage |
Duetto
ASPD +60
Starting from the second use of the skill, ATK +60%
SP Cost: 35
Initial SP: 25
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
25 Sec
Ignition
Deals 370% of ATK Arts damage in the next attack; Deals half damage to enemies around the target and their (main target only) RES -25% for 6 seconds
Can store 3 charge(s)
SP Cost: 5
Initial SP: 0
SP Charge Type
Per Second
Skill Activation
Auto Trigger
Duration
-
Volcano
ATK +130%; Range increases; Attack Interval reduces significantly; Attack becomes randomly shooting lava that can hit at most 6 enemies within range
* This Skill modifies the Attack Interval by -1.1
SP Cost: 80
Initial SP: 55
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
15 Sec
|
Pyrobreath
All [Caster] Operators' ATK +16% (+2%) when Eyjafjalla is deployed
Wild Fire
Immediately obtains a large random number of Skill Points after deployment (10-20)
|
+ E2 Talent: Gains 7-16 SP on deploy
+ S3: Will blow up anything short of the very strongest enemies with 1 use + S2: great consistent damage option + AoE Caster damage at a lower ST Caster Deployment Cost - S3: short Duration and long cooldown can leave the team flat if she is the main source of damage |
Ally ATK Buff, Enemy RES Debuff |
Headhunting
|
CN: 2019-04-30
Global: 2020-01-16
|
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Target: AoE
|
Deals AOE Arts Damage in a long line |
Fanaticism
ATK +20%; ASPD +80
SP Cost: 40
Initial SP: 20
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
20 Sec
Pyroclasm
Deals 250% of ATK Arts damage in the next attack;Targets' DEF -300 for 3 seconds; Causes them to take Burn damage
Can store 3 charge(s)
SP Cost: 7
Initial SP: 0
SP Charge Type
Per Second
Skill Activation
Auto Trigger
Duration
-
Scorched Earth
Deals 140% of ATK Arts damage per second to ground enemies within range and reduces targets' RES by -20
This unit loses 2% of Max HP per second
SP Cost: 28
Initial SP: 0
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
20 Sec
|
Spiritual Dissolution
RES of enemies within range -44% (+4%)
Rhine Loop
Restores 2 extra Skill Points every 5.5 seconds (-0.5)
|
+ Trait: Attacks hit all enemies in attack range
+ E2 Talent: Recover additional SP over time + Talent: All enemies within attack range have reduced Arts Resistance + Huge AoE damage that cuts through a lot of enemy RES + S2 and S3 both provide huge damage and debuff utility (DEF and RES, respectively) = Unique AoE attack Range allows her to hit enemies further away than any other Caster, but can limit her effectiveness on many maps. - High Deploy Cost, slow Attack Interval - S3 doesn't hit aerial enemies, and causes her to take a lot of damage |
Enemy RES Debuff, Enemy DEF Debuff, Self SP Generation |
Recruitment & Headhunting
|
CN: 2019-04-30
Global: 2020-01-16
|
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Target: 1
|
Blocks 2 enemies |
Charge γ
Instantly gains 12 Deployment Points.
SP Cost: 35
Initial SP: 20
SP Charge Type
Per Second
Skill Activation
Auto Trigger
Duration
-
Aerial Hammer
Deals 340% of ATK Physical damage to all nearby enemies in the next attack; Gains 3 DP
Can store 3 charge(s)
SP Cost: 10
Initial SP: 10
SP Charge Type
Per Second
Skill Activation
Auto Trigger
Duration
-
Skull Breaker
Attack Interval increases; Increases ATK to 380% when attacking; Has a 40% chance to Stun the targets for 1.5 seconds
* This Skill modifies the Attack Interval by 1
SP Cost: 30
Initial SP: 25
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
25 Sec
|
King of Beasts
All Vanguard Operators' ATK and DEF +10% (+2%)
Crushing
Obtains 1 Skill Point when an enemy in the four surrounding grids is killed
|
+ E2 Talent: Recover 1 SP when enemies die adjacent
+ Great stats all around + Strong AOE physical damage with S2 + Talent: Buffs all Vanguards = S3 provides stun and very high single target damage (but no DP recovery) - DP cost too high to place first in some missions without Texas and/or Zima |
Ally ATK Buff, Ally DEF Buff, Stun, Self SP Generation |
Recruitment & Headhunting
|
CN: 2019-04-30
Global: 2020-01-16
|
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Target: 1
|
Attacks aerial enemies first |
Charging Mode
Shoots 3 times in a row in the next attack, dealing 145% of ATK damage with every shot
SP Cost: 4
Initial SP: 0
SP Charge Type
Attacking Enemy
Skill Activation
Auto Trigger
Duration
-
Shooting Mode
Shoots 4 times in a row, dealing 125% of ATK damage with every shot
SP Cost: 35
Initial SP: 25
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
15 Sec
Overloading Mode
Shoots 5 times in a row; Slight Attack Interval reduction; Deals 110% of ATK damage with every shot
Automatically activated * This Skill modifies the Attack Interval by -0.11. There is currently a bug that causes the modifier to be applied twice, for a total Attack Interval modification of -0.22
SP Cost: 30
Initial SP: 20
SP Charge Type
Per Second
Skill Activation
Auto Trigger
Duration
15 Sec
|
Fast Cartridge
ASPD +15 (+3)
Angel's Blessings
ATK +8% (+2%); Max HP +13% (+3%); The same buff is given to a random ally when Exusiai is deployed
|
+ Trait: prioritizes attacking air units
+ Shreds low DEF enemies like tissue paper + Great base stats with extremely high DPS potential + When buffed she can confidently be the main DPS into endgame + E2 Talent: buffs random ally with ATK and HP on deploy, great for fast starts - Without buffs her DMG drops to almost nothing vs enemies with 600+ DEF, which have become fairly standard in new content |
Ally ATK Buff, Ally HP Buff |
Recruitment & Headhunting
|
CN: 2019-04-30
Global: 2020-01-16
|
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Target: 1
|
Restores the HP of allies Translation Credits: Jetroyz of the RIHQ Discord, Lauli |
Aqua Loop
Immediately heal a target and grant them a shield that lasts for 5 seconds. The shield can absorb damage equal to 200% of Tuye's ATK
SP Cost: 12
Initial SP: 0
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
-
Cardiac Stimulant
ATK +60%, however only heal allies with less than 1/2 HP. When allies within range fall below 20% HP, immediately heal them for 300% ATK. The skill ends when this effect has been activated 3 times. Infinite duration
SP Cost: 50
Initial SP: 20
SP Charge Type
Per Second
Skill Activation
Auto Trigger
Duration
-
|
Water Storage
When not healing for 4 seconds, increase the heal amount of the next heal to 155%(+5%)
|
Activity Acquisition
|
CN: 2021-01-19
|
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Target: 1
|
Attacks deal Arts damage. When there are no targets, can store the attacking energy and fire it off in a burst (can store up to 3 times). Translation Credit: Jetroyz of the RIHQ Discord, Laulicon#6707, pumpkin#5585 |
Fairy Tale Protector
Change attack range, greatly reduce attack interval (reduced to 20%), every attack deals 50% Arts damage
SP Cost: 15
Initial SP: 5
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
5 Sec
Dreamland Cradle
Immediately inflict Sleep to up to 2 enemies within attack range for 7 seconds. When the enemies wake up, deal 300% Arts damage to all enemies within close range of them
SP Cost: 30
Initial SP: 10
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
-
|
Sealed Treasure
Increase ATK of stored attack energy to 134%(+4%)
|
Sleep |
Headhunting
|
CN: 2021-01-05
|
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Target: 1
|
Can use traps in battle. Traps cannot be placed on tiles with enemies present. Translation Credit: Jetroyz of the RIHQ Discord, Laulicon#6707, pumpkin#5585 |
Binding “Clip” Charges
Passive effect: When triggered, deal 350% physical damage to the target and bind them for 3 seconds; Active effect: Immediately gain 1 trap
SP Cost: 12
Initial SP: 0
SP Charge Type
Per Second
Skill Activation
Auto Trigger
Duration
-
Launcher “Clip” Charges
Passive effect: When triggered, deal 380% physical damage to the target and push them away with large force; Active effect: Immediately gain 1 trap
SP Cost: 12
Initial SP: 0
SP Charge Type
Per Second
Skill Activation
Auto Trigger
Duration
-
|
"Clip" Charge Specialist
Can use 10(+2) "Clip" Charge traps (can hold up to 10). The first enemy to step on each trap will trigger it
Trap stats can be found on this page |
Bind, Shift Ability But Not Pusher/Puller |
Event Reward
Free Operator obtained in the [Mansfield Break] event. |
CN: 2020-12-17
|
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Target: 1
|
Significantly reduced Redeployment Time Translation Credit: Jetroyz of the RIHQ Discord, Laulicon#6707, Aethervoid #6272 |
Strange Cube
For 5 seconds after deployment, stop attacking enemies and immediately inflict Sleep (invulnerable+cannot take action) to all nearby ground enemies. When the skill ends, deal 450% Arts damage to all nearby ground enemies
SP Cost: 0
Initial SP: 0
SP Charge Type
Passive
Skill Activation
Passive
Duration
-
Bizarre Scissors
After deployment, immediately deal 400% Arts damage to all enemies in the target tile. Thereafter, deal single target Arts attacks to enemies in the target tile for 15 seconds
SP Cost: 0
Initial SP: 0
SP Charge Type
Passive
Skill Activation
Passive
Duration
-
|
Misdirection
When skill is active, ATK +18%(+3%), reduce Block count to 0 and gain [Camouflage] effect
|
Invisible, Sleep, Physical Attacker With Arts Ability |
Headhunting
|
CN: 2020-12-17
|
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Target: 1
|
Deals Arts Damage Translation Credits: Jetroyz of the RIHQ Discord and Aethervoid #6272, and Eon |
Shadow Firmament·Fleeting Night
ATK +80%, attacks deal 2 hits. Gain 60% Arts Evade
SP Cost: 35
Initial SP: 10
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
30 Sec
Shadow Firmament·Shadow Assault
Immediately seek enemies with the lowest HP ahead and carry out 10 Arts slashes, each hit dealing 220% Arts damage (the last hit deals doubled True damage). For every enemy killed during the skill, gain +40% ATK and +20 RES (up to 3 stacks), and the damage type changes to True damage for the remainder of the skill duration. Can only use once in the same battle
SP Cost: 20
Initial SP: 0
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
35 Sec
|
Azure Fury
When deployed, all allied units gain +7% ATK and DEF. Effect is doubled when skill is active
|
Ally ATK Buff, Ally DEF Buff, Has True Damage Ability |
Activity Acquisition
Must complete JT8-2 (Episode 8) with an E2 Amiya Caster in the Squad.
|
CN: 2020-11-01
|
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Target: 1
|
Larger Healing Range. However, healing power will be reduced by 70% for distant targets.
Translation Credit: Jetroyz of the RIHQ Discord, Laulicon#6707, Elysiumlovesu and Aethervoid#6272 |
Directed Diagnosis
The next heal will recover HP equal to 130% ATK, heal an additional target (prioritize units under abnormal status) and grant them Status Resistance (reduce duration of Stun, Cold and Freeze by 50%) for 5 seconds
SP Cost: 2
Initial SP: 0
SP Charge Type
Attacking Enemy
Skill Activation
Auto Trigger
Duration
-
Pain Suppression
Reduce attack interval (-20%), increase the recovery effect of Whisperain's talent to 200% and every attack grants Status Resistance (reduce duration of Stun, Cold and Freeze by 50%) to the target for 4 seconds
Infinite Duration
SP Cost: 55
Initial SP: 0
SP Charge Type
Per Second
Skill Activation
Auto Trigger
Duration
-
|
Tower of Life
Allied units within range with Status Resistance effect recover HP equal to 7%(+1%) of Whisperain's ATK every second (unaffected by trait)
|
Status Resistance Buff |
Headhunting
|
CN: 2020-11-01
|
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Target: AoE
|
Attacks all enemies within range, and deals 150% damage to enemies in the row directly in front of this unit. Translation Credits: Jetroyz of the RIHQ Discord, Laulicon#6707, ling#6603, and arknightslovesu mods |
Swift Strike γ
ATK +45%; ASPD +45
SP Cost: 35
Initial SP: 15
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
35 Sec
Shadow Nails
Increase attack interval (+50%) and ATK +70%. Every attack binds the target for 1.5 seconds and the damage multiplier of Aosta's talent is doubled
SP Cost: 50
Initial SP: 25
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
25 Sec
|
Sharp Nails
Attacks inflict bleed to unblocked enemies, dealing 20%(+2%) Arts damage (unaffected by trait) every second for 3 seconds
|
Physical Attacker With Arts Ability, Bind |
Headhunting
|
CN: 2020-10-15
|
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Target: 1
|
Can attack enemies from range Translation Credits: Jetroyz of the RIHQ Discord, Laulicon#6707, and pumpkin#5585 |
Motivational Skills
Talent effect increased to 3x and melee operators with less than 3 Block count gain half the effect
SP Cost: 30
Initial SP: 0
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
20 Sec
Whip Sword
Talent effect increased to 2x. ATK +60%, attack range +1 tile, Block count +1 and attack multiple enemies equal to Block count
SP Cost: 60
Initial SP: 20
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
25 Sec
|
Rebuke
When deployed, melee Operators with 3 or more Block count gain +8(+2) ASPD and +14%(+2%) DEF
|
Ally ASPD Buff, Ally DEF Buff |
Activity Acquisition
From the Maria Nearl event.
|
CN: 2020-10-15
|
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Target: 1
|
Attacks aerial enemies first Page Translation Credits: Jetroyz of the RIHQ Discord and arknightslovesu mods |
Precise Shooting
The next attack deals 230% damage
SP Cost: 3
Initial SP: 0
SP Charge Type
Attacking Enemy
Skill Activation
Auto Trigger
Duration
-
Flexible Camouflage
After deployment, ATK +100% and gain Camouflage effect (when not blocking enemies, will not be targeted by ranged enemies, but will still be affected by splash damage)
SP Cost: 0
Initial SP: 0
SP Charge Type
Passive
Skill Activation
Passive
Duration
26 Sec
|
Experienced Hunter
Self redeploy time -20 seconds, deployment cost -1
|
Invisible |
Headhunting
|
CN: 2020-09-24
|
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Target: AoE
|
Does not attack normally. When Skill is active, deals AoE Arts damage to all enemies in range. When Skill is not active, has greatly increased DEF and RES but does not attack. * Page Translation Credits: Jetroyz of the RIHQ Discord and arknightslovesu mods |
Wind Whispers
Increase attack range, attacks deal 160% Arts damage
SP Cost: 20
Initial SP: 8
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
20 Sec
Swirling Vortex
Every attack pulls the targets towards self with medium force and deals 130% Arts damage. When the skill ends, deal 300% Arts damage to all enemies within attack range.
SP Cost: 25
Initial SP: 15
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
20 Sec
|
Geologist
When skill is not active, allies within the adjacent 4 tiles gain DEF +12%(+2%). When skill is active, become less likely to be targeted by enemies
|
Ally DEF Buff, Shift Ability But Not Pusher/Puller |
Activity Acquisition
From the Rewinding Breeze event.
|
CN: 2020-09-24
|
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Target: 1
|
Blocks 1 enemy Translation Credits: Jetroyz of the RIHQ Discord, Laulicon#6707, and elysiumlovesu |
Indefatigable
The next attack has 230% ATK, push the target away with small force and Slow them for 1 second
SP Cost: 4
Initial SP: 0
SP Charge Type
Attacking Enemy
Skill Activation
Auto Trigger
Duration
-
Sharp Edge
Reduce Block count to 0, ATK +55%, ASPD +55, every attack Slows the target for 0.3 seconds
SP Cost: 35
Initial SP: 25
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
20 Sec
|
Light and Traceless
Increase damage dealt to enemies not blocked by self by 45%(+5%)
|
Slow, Shift Ability But Not Pusher/Puller, Slow - Sluggish |
Headhunting
|
CN: 2020-08-25
|
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Target: 1
|
Deals Arts Damage Translation Credit:Jetroyz of the RIHQ Discord, Laulicon#6707, and Aethervoid #6272 |
Tribal Arts
ASPD +90
SP Cost: 30
Initial SP: 15
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
30 Sec
Gavial Protection Plan
Every attack has 100% chance to activate one of the following effects: The target is Stunned for 1.6 seconds; The current attack deals 220% damage; The current attack deals splash damage
SP Cost: 30
Initial SP: 20
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
30 Sec
|
Wilderness Magic
When skill is active, reduce attack range, attacks change to Physical damage (only attack enemies on the ground) and ATK +120%(+20%)
|
Stun |
Activity Acquisition
From the Gavial The Great Chief Returns event.
|
CN: 2020-08-25
|
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Target: 1
|
Prioritizes attacking the enemy with lowest DEF within range first |
ATK Up γ
ATK +100%
SP Cost: 30
Initial SP: 15
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
30 Sec
Interdictive Sniping Tactics
ATK +240%, but normal attacks no longer target enemies below 50% HP; Attacks slow enemies hit by -40% for 6 seconds
SP Cost: 30
Initial SP: 15
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
30 Sec
|
Abyssal Intuition
When this unit is in the squad, all [Abyssal Hunters] Operators gain +14 (+2) ASPD
|
+ Trait: Prioritize attacking lowest DEF enemy
+ A very specialized sniper with a large attack range that focuses on weakening enemies for other operators to finish off + S2: Extremely high raw ATK, more than enough to break through almost any DEF and still deal a significant amount of damage. Decent when paired with Provence as she can weaken enemies into the HP range for Provence's skills to activate. The Slow lasts long enough to keep an enemy continuously slowed. + Great skill up time - S2: The inability to attack targets under 50% HP is a huge hindrance as she usually can't kill enemies on her own - Archetype: High DP cost and slow ASPD |
Ally ASPD Buff, Slow, Slow - Move Speed |
Headhunting
|
CN: 2020-08-11
Global: 2021-01-20
|
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Target: 1
|
Blocks 2 enemies |
Charge γ
Instantly gains 12 Deployment Points.
SP Cost: 35
Initial SP: 20
SP Charge Type
Per Second
Skill Activation
Auto Trigger
Duration
-
Blazing Wire Stripper
Immediately gains 13 DP; Deals 350% Arts damage to all nearby enemies, and reduces the RES of enemies hit by -20% for 8 seconds
SP Cost: 45
Initial SP: 35
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
-
|
Technical Expertise
When deployed, all 1-star Operators have -75% Redeployment Time; For every 1-star Operator currently deployed, this unit gains +13% (+2%) ATK and DEF
|
+ Talent: When deployed, all 1* operators' Redeployment Time -75%. Additionally, for every 1* deployed, self ATK and DEF increased.
+ S2: Decent AOE burst that lowers enemy RES and can be used shortly after deployment + Some decent synergy with the new 1* Operator Thermal-EX so he can do more on-deploy AOE damage and [Fragile] debuting. - 1* Operators are extremely situational, even with Chiave's Talent they are hard to justify bringing to more difficult maps. - S2 has a fairly long CD after its initial use and it is awkward to save the skill for difficult enemies as its tied to his ability to generate DP for the team |
Physical Attacker With Arts Ability, Enemy RES Debuff |
Headhunting
|
CN: 2020-07-28
Global: 2020-11-26
|
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Target: AoE
|
Normally does not attack, but has greatly increased DEF and RES; When skill is active, attacks deal AoE Arts Damage |
Growing Sandstorm
Range expands, ATK +60%
SP Cost: 18
Initial SP: 8
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
20 Sec
Guardian Obelisk
Summons an Obelisk upon a melee tile within this unit's attack range; When the Obelisk appears, it deals 300% Arts Damage to nearby enemies and stuns them for 3 second(s)
* Detailed information on Skill 2 Obelisk can be seen here.
SP Cost: 20
Initial SP: 10
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
20 Sec
|
Shambhala's Sanctuary
When this unit's skill is not active, restores 4% Max HP per second
|
+ Archetype: Does not attack normally. Only attacks when Skills are active, dealing AoE Artsl damage to all enemies in range. Massively increased DEF (+200%) & RES (+20) when not attacking (Skill is not active)
+ Extremely high DEF while a skill is not active allows her to shrug off most ranged physical damage + S2: The Obelisk that she summons has 5000 HP and over 500 DEF at E2, so it can soak a large amount of damage, blocks 3 enemies and doesn't use a deploy slot. + S2: provides some crowd control when her obelisk is summoned, as it stuns nearby enemies - Doesn't attack when Skills aren't active, so she is on the low side for consistent DPS and has a very small attack range |
Stun, Self-Heal |
Headhunting
|
CN: 2020-07-28
Global: 2020-11-26
|
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Target: 1
|
Deals Arts Damage. Can use Summons in battles * Translation Credits: Jetroyz of the RIHQ Discord |
Camouflage
All camera drones gain ATK +60% and Camouflage effect (When not blocking enemies, will not be targeted by ranged enemies, but will still be affected by splash damage)
unlimited duration
SP Cost: 60
Initial SP: 0
SP Charge Type
Per Second
Skill Activation
Auto Trigger
Duration
-
Overloaded Panoramic Photography
Immediately obtain 1 camera drone. All camera drones gain increased scouting range, ATK +130%, DEF +130%, RES +20.
All camera drones are stunned for 5 seconds after the skill ends
SP Cost: 30
Initial SP: 15
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
20 Sec
|
Photography Squad
Can summon 5 mobile camera drones. Enemies within the nearby 8 tiles of a camera drone lose stealth status
* Detailed information on the drones can be seen here |
+ Talent: Can summon mobile camera drones. Enemies within the nearby 8 tiles lose stealth
+ Drones have very low DP cost to summon and a 1 tile attack range, making them more viable as dps units compared to other summons like Meeboos or Tentacles. + S1: Allows drones to enter Stealth, which can be very useful in assassinating ranged enemies + S2: Gives Drones very high raw stats to duel most low-mid power enemies with ease. Also replenishes 1 drone with each use, so destroyed drones can be replenished, a feature not available to every Summoner. + Stealth detection is rare and her drones allow you to get stealth detection anywhere there's an open melee tile. = Stealth detection is not needed for the vast majority of maps. - Her drones require Deploy slots and DP that could be used for other Operators |
Remove Stealth |
Activity Acquisition
From the Contingency Contract Season #2 -[ Operation Blade] event.
|
CN: 2020-07-28
|
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Target: AoE
|
Can launch Ranged Attacks that deal 80% of normal ATK |
Shrapnel Burst
The next attack deals 160% Arts Damage to up to 3 enemies within range and Snares them for 1 seconds
SP Cost: 3
Initial SP: 0
SP Charge Type
Attacking Enemy
Skill Activation
Auto Trigger
Duration
-
Activate Phase Blades
Range expands, and damage type changes to Arts Damage; Each attack deals an additional 170% Arts damage to all enemies blocked by friendly Operators in the surrounding 8 tiles (this damage is treated as a melee attack)
SP Cost: 50
Initial SP: 25
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
25 Sec
|
Seek Aid
This unit and allied Operators in the surrounding 8 tiles gain +10 (+2) ASPD
|
+ Trait: Can perform ranged attacks at 80% power
+ Talent: Buffs ASPD of Ayerscarpe and allies in the 8 tiles adjacent to him + S1: Damages multiple targets and inflicts Slow. + S2: Attack range increases and damage becomes Arts. Also, bonus Arts damage is inflicted to enemies being blocked by nearby allies every time Ayerscarpe attacks. + Ayerscarpe is a rare melee Slow source - Getting the bonus damage from S2 requires specific positioning, enemy timing, and a high-block strategy; not viable on all maps, and not common in current meta - Has trouble competing with fellow 5* Ranged Guard Lappland, who also deals Arts damage, has stronger ATK modifiers, and causes Silence instead of Slow |
Ally ASPD Buff, Slow, Physical Attacker With Arts Ability, Slow - Sluggish |
Headhunting
|
CN: 2020-07-09
Global: 2020-10-28
|
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Target: 1
|
Restores the HP of allies |
Max-Dosage Infusion
Attack Range extends by +2 tiles, ATK +80%
SP Cost: 30
Initial SP: 20
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
40 Sec
Compound Drug Shell
Attacks instead fire a Compound Drug Shell (prioritizes enemies); when the shell hits, heals surrounding allies by 150% of this unit's ATK, and deals 200% Arts Damage to enemies
SP Cost: 40
Initial SP: 20
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
30 Sec
|
Drug Inhibition Technique
Status Resistance (reduces the duration of stun, cold, and freeze effects by 50%), -50% (+10%) damage taken from environmental effects
|
+ Talent: Gain Status Resistance effect and take less damage from environmental hazards, making Folinic more viable in maps with with them
+ S1: Increased range and ATK, short initial cooldown + S2: Allows Folinic to damage enemies, while also increasing her healing potential + Free Operator with Max Potential obtainable through the event shop = Allows “Medic Only” runs of some stages, quite fun - S1 May require players to choose between utilizing the range extension or the healing boost if they are required at different times - S2 Has low DPS compared to units dedicated to dealing damage - S2 Prioritizes enemies which can result in insufficient healing to Operators who need it |
Status Resistance Buff |
Activity Acquisition
From the Twilight of Wolumonde event.
|
CN: 2020-07-09
Global: 2020-10-28
|
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Target: AoE
|
Deals AOE Arts Damage |
ATK Up γ
ATK +100%
SP Cost: 30
Initial SP: 15
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
30 Sec
Deconstruct and Detonate
Range expands, immediately deals 230% Arts Damage to all enemies within range and reduces their RES by -15% for 6 seconds
Can store up to 3 charges
SP Cost: 10
Initial SP: 0
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
-
|
Lethal Fragmentation
This unit gains +4% ATK for every enemy in range (stacks up to 6 (+1) times)
|
+ Archetype: Attacks Splash to nearby enemies
+ Talent: For every enemy within attack range, gain ATK (stacks up to a limit) + S2: Reducing RES is very useful in some tough fights, and not many units can do it. Good debuff duration. Can hit enemies outside the range of normal AOE casters = His strength is keeping RES debuff up on multiple targets - Other cheaper-to-deploy Operators can provide higher RES reduction. |
Enemy RES Debuff |
Headhunting
|
CN: 2020-06-18
Global: 2020-09-29
|
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Target: 1
|
Deals Arts Damage |
Enforcement Mode
ATK +90%, and attacks now prioritize enemies with the lowest percentage of remaining HP
Unlimited duration
SP Cost: 70
Initial SP: 0
SP Charge Type
Per Second
Skill Activation
Auto Trigger
Duration
-
Ultimatum
Each attack turns into bursts of 4 attacks that each deal 90% damage, but no longer target enemies above 50% HP
SP Cost: 50
Initial SP: 28
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
30 Sec
|
Enforcer
Increases damage dealt to enemies below 40% HP by 30% (+6%)
|
+ Talent: Increased damage when attacking enemies with less than 40% HP.
+ Great Arts damage potential under the right conditions with multi hit attacks + S1: Infinite duration buff with a decent modifier and unique target prioritization that synergizes with her Talent. + S2: high burst potential. = Her niche is finishing off enemies that are already weakened - S2 and Talent: Their conditions can be very limiting, especially for S2. - She needs a team to be built around her to lower enemy HP in order to take advantage of her high damage potential |
Event Reward
From the Children of Ursus Event.
|
CN: 2020-06-18
Global: 2020-09-29
|
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Target: 1
|
Deals Arts Damage |
Without a Trace
Grants 35% Physical and Arts Dodge to allies in this unit's attack range, and nullifies the Invisibility status of enemies
SP Cost: 50
Initial SP: 25
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
35 Sec
Forest's Embrace
Stops attacking; HP Ratio required to activate this unit's Talent is increased to 60%, and the Shelter effect is increased by 2.3 times; Heals all allies within attack range for 12% of this unit's ATK per second
SP Cost: 48
Initial SP: 23
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
20 Sec
|
Blessing
When the HP of allies within this unit's ATK Range is under 40%, they will gain the [Shelter] effect (reduces the Physical and Arts damage they take by 20% (+2%), only the highest effect of this type is applied)
|
+ Talent: When allies within attack range have less than 40% HP, apply Sanctuary effect which reduces Physical and Arts damage taken (only the strongest effect applies)
+ A Defense-focused Supporter that focuses on reducing incoming damage + S1: Provides a good amount of Arts and Physical Dodge for nearby allies, and is one of the few abilities in the game that removes Invisibility (stealth) + S2: Able to provide some healing while improving her protective abilities - Her Talent conditions can be hard to work around in normal play - Poor skill uptimes - Typically not as effective at mitigating damage as "DEF % up" or RES % up" buffing Operators |
Ally Reduce Physical Damage Taken, Ally Reduce Arts Damage Taken, Remove Stealth, Ally Arts Dodge, Ally Physical Dodge, Ally Heal Not Medic, Shelter |
Headhunting
|
CN: 2020-06-02
Global: 2020-11-11
|
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Target: 1
|
Normal attacks deal Arts Damage while the skill is active |
Resilient Mode
Dodges the next instance of Arts damage, and reduces Arts damage taken by -30% during the skill duration
SP Cost: 20
Initial SP: 0
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
20 Sec
Thermal Power Mode
Attack Interval increases, ATK +90%, DEF +60%, Attack Range expands significantly, and normal attacks now deal AoE damage
* This Skill modifies the Attack Interval by 0.4
SP Cost: 50
Initial SP: 30
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
50 Sec
|
Moist Skin
RES +10, restores 3 SP when hit by an enemy's normal Arts attack
|
+ Trait: Attacks deal Arts damage when a Skill is active
+ Talent: Increased RES. When attacked by an Arts normal attack, recover SP to self + A good counter to Arts damage enemies as she has some of the highest base RES and best mitigation Skills for a Defender in the game. When paired with Nightingale can hit the RES cap of 95% Arts damage reduction. + Great skill uptime, especially when fighting Arts damage enemies + S2: A solid source of Arts damage with a huge AoE range - Many of her benefits are negated when not facing Arts damage - While her DEF is not bad, a full DEF focused Defender will be more survivable for most maps |
Physical Attacker With Arts Ability, Self SP Generation |
Headhunting
|
CN: 2020-06-02
Global: 2020-11-11
|
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Target: 1
|
Cannot block enemies during the skill duration |
Support γ
Stops attacking and recovers 18 DP over the skill duration
SP Cost: 26
Initial SP: 15
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
8 Sec
Monitor
Stops attacking and recovers 20 DP over the skill duration; While this skill is active, Locks up to 4 nearby enemies.
Locked enemies have -60% Movement Speed, -35% DEF, and lose Invisibility
SP Cost: 30
Initial SP: 16
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
15 Sec
|
Sniper Support
When deployed, all [Sniper] Operators have -2 DP Cost and gain +23 (+3) ASPD when Elysium's skill is active
|
+ Talent: Lowers Sniper deployment cost and increases their ASPD
+ Great for team compositions that use multiple Sniper operators + Good when combined with Myrtle to really speed up deployment + S2: Slows enemies significantly, reduces their DEF and removes stealth. A great counter to Wraith enemy types - Can be expensive to deploy first compared to myrtle without increased potential. |
Ally ASPD Buff, Slow, Enemy DEF Debuff, Remove Stealth, Ally DP Cost Reduction, Slow - Move Speed |
Headhunting
|
CN: 2020-05-01
Global: 2020-12-30
|
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Target: 1
|
Deals Arts Damage |
Malediction
ATK +60%, increases the damage amplification effect of this unit's Talent to 1.8 times
Unlimited duration
SP Cost: 70
Initial SP: 0
SP Charge Type
Per Second
Skill Activation
Auto Trigger
Duration
-
Cursed Doll
Obtains 1 Curse Doll (can store up to 1)
Reduces the ATK and DEF of enemies around the Curse Doll by -50%, lasts for a maximum of 15 seconds * Detailed information on Curse Doll can be seen here.
SP Cost: 30
Initial SP: 10
SP Charge Type
Per Second
Skill Activation
Auto Trigger
Duration
-
|
Omen of Defeat
Enemies in range with less than 40% HP are inflicted with [Fragile] (affected units take 33% (+3%) more damage, only the highest effect of this type is applied)
|
+ Talent: When enemies within attack range have less than 40% HP, apply Fragile effect (damage taken increases)
+ S2: AOE Def and ATK break skill with great uptime, good against stronger enemies. She can place the doll on any open grid on the map + Her Talent that provides the Fragile effect is a great damage boost so long as she can survive. + High RES and HP is good for tanking caster enemies. - S2: Her DPS is very low |
Enemy Arts Damage Taken Up, Enemy Physical Damage Taken Up, Enemy DEF Debuff, Enemy ATK Debuff, Fragile |
Headhunting
|
CN: 2020-04-21
Global: 2020-12-10
|
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Target: 1
|
Deals Arts Damage |
Regeneration γ
Restores HP by 70% of Max HP
SP Cost: 20
Initial SP: 12
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
-
Restorative Surge
Attack Range decreases, ATK +110%, restores 8% Max HP each second
SP Cost: 30
Initial SP: 10
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
30 Sec
|
Mercenary's Tenacity
After defeating 5 (-2)enemies, this unit gains +15 ASPD and status resistance (reduces the duration of stun, cold, and freeze effects by 50%)
|
+ Archetype: Attacks do Arts damage
+ After killing enough enemies, ASPD increases and gains Status Resistance effect + A tanky Arts Guard with very high HP recovery and regen + Higher than average max HP for an Arts Guard + S2: Decent skill uptime with a high ATK boost = Archetype: Block-1 = Better at dueling high Arts damage enemies because of her high RES and HP regen - Typically enemies that do high Arts damage also have high RES, which lowers her DPS - There are usually better options for her role (such as Enmity Guards) to 1v1 powerful enemies |
Status Resistance Buff, Self-Heal |
Activity Acquisition
From the Darknights' Memoir event.
|
CN: 2020-04-21
Global: 2020-12-10
|
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Target: AoE
|
Deals AOE Physical Damage |
ATK Up γ
ATK +100%
SP Cost: 30
Initial SP: 15
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
30 Sec
Delayed Concussive Parts
Attacks turn into a delayed detonation grenade that deals 240% ATK as physical damage, and decreases the ASPD of enemies hit by -20 for 240% seconds
SP Cost: 40
Initial SP: 20
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
30 Sec
|
Vulnerability Deconstruction
Increases physical damage taken by all blocked enemies by 16% (+2%)
|
+ Archetype: AOE Splash attacks, long attack range
+ Talent: When deployed, blocked enemies receive increased Physical Damage from ALL Operators + Extremely high potential damage when buffed + Good duration Skills with decent SP costs = Good synergy with teams that block large groups of enemies - Unlike other AoE Snipers, he has no abilities that increase the area size of this splash attacks. - S2: Can be difficult to achieve its full potential, as it can miss fast moving enemies or get wasted on an enemy that dies before it can explode |
Enemy Physical Damage Taken Up, Enemy ASPD Debuff |
Headhunting
|
CN: 2020-03-17
Global: 2020-09-10
|
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Target: 1
|
Normal attacks deal damage twice |
Plumage Pins
Increases the ATK of the next attack to180%, and deals 180% ATK as Arts damage to an additional target within range.
SP Cost: 2
Initial SP: 0
SP Charge Type
Attacking Enemy
Skill Activation
Auto Trigger
Duration
-
Blade Swap
Deals 200% ATK as Arts damage to up to 6targets within range, and stuns them for 1.8 seconds
Can store up to 3 charges
SP Cost: 7
Initial SP: 5
SP Charge Type
Attacking Enemy
Skill Activation
Manual Trigger
Duration
-
|
Soul Drinker
ASPD +6 after defeating an enemy (stacks up to 6 (+1) times)
|
+ Trait: Regular attacks deal damage twice
+ Talent: Increase ASPD every killing blow, up to cap. + S2: Great crowd-control: low SP cost and ability to store charges allows her to rapidly launch AOE stuns + Mixed damage types with Physical damage on basic attacks and Arts on skills. + Fast ASPD and low SP cost skills = While often compared to Ch'en, Bibeak's strength is more in AOE crowd-control than damage - S2: Fairly weak nuking power for an AOE burst skill - Typical Archetypal drawbacks of low base ATK and relatively high DP costs |
Physical Attacker With Arts Ability, Stun |
Event Reward
|
CN: 2020-03-17
Global: 2020-09-10
|
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Target: 1
|
Attacks deal Arts damage and jump to 3 other enemies. Each jump deals 25% less damage and inflicts a brief Slow. Maximum jump targets increases to 4 at E2 Promotion. |
ATK Up γ
ATK +100%
SP Cost: 30
Initial SP: 15
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
30 Sec
Thunderclap
ATK +150%, and attacks no longer deal reduced damage on subsequent targets
SP Cost: 80
Initial SP: 50
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
35 Sec
|
Unobstructed Flow
Increases ATK by 23% (+3%) when attacking unblocked enemies
|
+ Trait: Arts damage that bounces to multiple enemies and slows them. Damage is reduced with each bounce
+ Talent: Increases damage against unblocked enemies + S2: ATK increases, damage no longer reduced for bounces. Great DPS if bounces can be utilized + A good slowing and damage option for no-block strategies and teamed up with other slowing and crowd-control Operators = She is a middle ground between an AoE and ST Caster. She is only better than an AoE Caster when enemies are too far apart for the AoE splash, and is only better than an ST Caster when multiple enemies are close enough for the bounce. = Attack Interval is faster than an AoE Caster but slower than an ST Caster - High DP cost - Low base ATK - Bounce range is only 1 grid and cannot bounce to previously hit targets |
Slow, Slow - Sluggish |
Headhunting
|
CN: 2020-02-25
Global: 2020-08-26
|
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Target: 1
|
Can heal allies by using the skill |
Treatment Countermeasure
The next attack instead heals an allied unit within range equal to 170% of ATK
SP Cost: 4
Initial SP: 4
SP Charge Type
Getting Hit
Skill Activation
Auto Trigger
Duration
-
Medical Mode Countermeasure
ATK and DEF+80%, stops attacking to focus on healing allied units within range, and restores 1 skill point to each healed target.
* This Skill modifies the Attack Interval by 1.3
SP Cost: 20
Initial SP: 18
SP Charge Type
Getting Hit
Skill Activation
Manual Trigger
Duration
30 Sec
|
Gatekeeper
DEF +8%(+2%), if the tile behind this unit is an elevated tile, the unit on the elevated tile receives +85% healing(+10%)
|
+ Trait: Skills heal allies. Healing Defenders can cover multiple roles, especially useful for CC and some Challenge Modes.
+ Talent 1 and 2: Increase DEF, typically a weakness for Healing Defenders + Talent 2: Increases healing received + S2: a Skill that increases DEF, something most Healing Defenders lack. Healed allies gain 1 SP = SP charges when “getting hit” which means they will charge faster when blocking many fast hitting enemies, but slower when blocking slower hitting enemies, and not at all when not being hit. - Since he needs to be getting hit to charge his Skills, he cannot heal if he’s not blocking, limiting his options for use as a healer - Generally, worse healer than same-rarity-or-higher Healing Defenders, and worse damage mitigation than same-rarity-or-higher Normal Defenders |
Ally SP Generation, Ally Heal Not Medic |
Headhunting
|
CN: 2020-01-16
Global: 2020-07-29
|
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Target: 1
|
Can Shift enemies by using skills Can be deployed on Ranged Grids |
Barbed Clawhook
The next attack drags the target towards Snowsant significantly, deals 170% ATK as physical damage to the target, and slows it for 1.6 seconds
* The Force Level of the Shift is 2 (Strong)
SP Cost: 5
Initial SP: 0
SP Charge Type
Per Second
Skill Activation
Auto Trigger
Duration
-
Telescoping Electric Net
Launches a net forward, dragging all enemies caught within it towards Snowsant significantly, deals 200% ATK as Arts Damage, and slows targets for 3.5 seconds
* The Force Level of the Shift is 2 (Strong)
SP Cost: 17
Initial SP: 10
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
-
|
Bug Catcher
When dragging an "Infected Creature," the strength of the shift increases by 1 degree, and silences the target for 8 (+4) seconds
|
+ Trait: Can pull enemies using Skills, and can be deployed on Ranged or Melee grids
+ Talent: Silences [Infected Lifeforms] (like exploding spiders!) and at E2, increases her Pull strength against them. + S1 and S2: Applies Slow to targets + Free event Operator is easy to max Potential = S2: True AoE that pulls ALL enemies (Cliffheart can pull maximum 3, and Rope 2), but enemies must be close together, making it difficult to catch multiple enemies - At maximum development, Cliffheart skills have lower SP cost - Pull Specialists are not commonly needed, and her usefulness decreases dramatically outside of her niche |
Silence, Slow, Physical Attacker With Arts Ability, Slow - Sluggish |
Event Reward
|
CN: 2020-01-09
Global: 2020-07-29
|
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Target: 1
|
Attacks aerial enemies first |
Flying Feathers
The next attack shoots 2 times, each shot dealing 140% ATK as physical damage
Can store up to 3 charges
SP Cost: 4
Initial SP: 0
SP Charge Type
Per Second
Skill Activation
Auto Trigger
Duration
-
Counterflow
ATK +40%, attacks 3 times consecutively
SP Cost: 30
Initial SP: 15
SP Charge Type
Attacking Enemy
Skill Activation
Manual Trigger
Duration
20 Sec
|
Tailwind
ASPD +6, 15% chance to increase ATK to 150% when attacking
|
+ Trait: Prioritize attacking air units
+ Talent: Attack speed +6. At E2: When attacking, 15% chance to crit for high 150% damage + S1: Strong front-loaded burst damage especially when charged + S2: Very high active DPS = Higher ATK modifiers and crit allow her to damage high DEF enemies when Exusiai can't, but Exusiai will still out-dps her against mid and lower DEF enemies = DPS can vary wildly because of her crit Talent, which gives a significant damage boost but at a very low chance - S2: SP Cost with charge [on-attack] is high compared to duration, giving it low up-time. |
Headhunting
|
CN: 2019-12-24
Global: 2020-06-30
|
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Target: Multi (Block #)
|
Attacks all blocked enemies [This in-game description is inaccurate. This Operator does not need enemies to be blocked to hit them, they just need to be in range. This Operator hits multiple targets equal to their block number.] |
Galvanize
ATK +80%, normal attacks deal Arts damage
SP Cost: 50
Initial SP: 20
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
30 Sec
High-Voltage Current
Attack Interval increases, Attack Range increases, ATK +190%, normal attacks deal Arts damage and slow targets for 1 seconds
This unit is stunned for 5 seconds after this skill ends * This Skill modifies the Attack Interval by multiplying it by 1.65
SP Cost: 35
Initial SP: 20
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
25 Sec
|
Drill Strengthening
Increases ATK and DEF by 14% (+2%) when blocking 2 or more enemies
|
+ Trait: Attack multiple enemies equal to Block count
+ Talent: When blocking 2 or more enemies, ATK and DEF increase + S2: Deals extremely large amounts of multi-target Arts damage for a Melee unit and the manual activation allows it to be saved until needed. The extended range can provide some crowd control and allow for protection. - Very easily killed when blocking compared to Blaze and Specter due to his lack of strong defensive abilities - S2: Needs to be timed since the self-stun causes hm to stop blocking. |
Physical Attacker With Arts Ability, Slow, Slow - Sluggish |
Headhunting
|
CN: 2019-12-10
Global: 2020-07-15
|
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Target: 1
|
Obtain 1 DP after this unit defeats an enemy; Refunds the original DP Cost when retreated |
Swift Strike γ
ATK +45%; ASPD +45
SP Cost: 35
Initial SP: 15
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
35 Sec
Soul Spark
ATK +80%, each attack deals an additional 35% ATK as Arts damage, and restores +1 DP when defeating an enemy.
SP Cost: 35
Initial SP: 20
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
30 Sec
|
Blighted Blood
RES +20
|
+ Trait: Obtain 1 DP after this unit defeats an enemy. Refunds the original DP Cost when retreated
+ Talent: High innate RES, making her one of the highest RES melee DPS units + S2: Provides both Physical and Arts damage, though the Arts damage portion is not very high = Vigna has higher max ATK values because of Skills, and higher potential DPS because of crit Talent, but Reed has higher consistent DPS. = S2: When paired with Zima S2, has the potential to reach 3 DP gained per kill. - Typical Archetypal drawbacks of easy leakage with block-1 and needed killing blows to generate DP. |
Physical Attacker With Arts Ability |
Headhunting
|
CN: 2019-12-10
Global: 2020-07-15
|
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Target: 1
|
Blocks 3 enemies |
DEF Up γ
DEF +100%
SP Cost: 30
Initial SP: 15
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
40 Sec
Intensified Defense
Stops attacking; DEF +120%, increases the DEF of allies in the adjacent 4 tiles by +30%, and increases the likelihood of being targeted by enemy attacks
SP Cost: 50
Initial SP: 20
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
40 Sec
|
Interlocked Shield
DEF +70 (+20); If a Vanguard or Guard is deployed behind Bison, that Vanguard or Guard gains the same effect.
|
+ Talent: Increases own DEF and the DEF of any Guard or Vanguard deployed in the grid behind him
+ Extremely durable Defender that rivals the DEF of Cuora + Great when paired with frontline Guards like Astesia to give them a DEF boost (face him away for the buff) + One of the few Operators with a "Taunt" Skill = Considered a sidegrade to Cuora = The usefulness of "Taunt" is very niche - High Deployment Cost - Talent and S2 buffs have restrictive deployment requirements. - Much more expensive to develop than Cuora who is just as durable, if not more. |
Ally DEF Buff, Taunt |
Event Reward
From the Code of Brawl Event.
|
CN: 2019-11-19
Global: 2020-05-27
|
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Target: 1
|
Significantly reduced Redeployment Time |
One-inch Punch
After deployment, ATK +70%, and the ATK of the target attacked by Waai Fu -40% for 3 seconds
SP Cost: 0
Initial SP: 0
SP Charge Type
Passive
Skill Activation
Passive
Duration
10 Sec
Seven-styles Kick
After deployment, immediately deals 290% ATK as physical damage to surrounding enemies and silences their special abilities for 8 seconds
SP Cost: 0
Initial SP: 0
SP Charge Type
Passive
Skill Activation
Passive
Duration
-
|
Red Browed Wing Chun
When attacking, has a 20% chance to increase ATK to 160% (+10%) and slightly knock the target back
* The Force Level of the Shift is -1 (Very Weak) |
+ Trait: Greatly reduced redeployment time
+ Talent: Each attack has a chance to increase ATK and knock the target back with very small force + Passive knockback chance + S1: Good at assassinating squishy targets or weakening stronger targets 1v1 + S2: Long duration AoE silence and moderate AOE dmg, great for mobs of those exploding spiders - Her Archetype competition, Projekt Red, has a stun that is more useful in a wider variety of situations |
Enemy ATK Debuff, Silence, Shift Ability But Not Pusher/Puller |
Headhunting
|
CN: 2019-11-19
Global: 2020-05-27
|
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Target: 1
|
Has a large healing range, but the healing amount on farther targets is reduced to 70%![]() |
Concentrated Hydrotherapy
Increases next healing's amount to 200% of ATK. The amount will not be reduced by trait effects
Can charge for 3 times
SP Cost: 8
Initial SP: 0
SP Charge Type
Per Second
Skill Activation
Auto Trigger
Duration
-
Water Blessing
ATK +60%, each attack heals 1 additional target, and while this effect is active, increases the status resistance of allies within range. (The duration of stun, cold, and freeze effects are reduced by 50%)
SP Cost: 80
Initial SP: 40
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
40 Sec
|
Lake Walker
ATK +6% (+1%), when there is water terrain on the battlefield, the effect becomes ATK +24% (+6%)
|
+ Trait: Larger Healing Range, ATK reduced to 70% when healing distant targets
+ Talent: Increased ATK, with much larger increase when the stage has water grids + A decent source of the rare [Resist] effect, which becomes a little more useful in Chapter 6 + S2: Decent duration if leveled - Outside of the Summer Event, water grids are non-existent. - [Resist] effect has a pretty niche use, so it is difficult to justify heavy investment - High DP Cost and Low ATK compared to typical ST Medics |
Status Resistance Buff |
Event Reward
From the Heart of Surging Flame Event.
|
CN: 2019-08-27
Global: 2020-04-29
|
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Target: 1
|
Blocks 1 enemy |
Blood Pact
The next attack’s power is increased to 220%, and restores HP by 8%
SP Cost: 3
Initial SP: 0
SP Charge Type
Attacking Enemy
Skill Activation
Auto Trigger
Duration
-
Blade Demon
ATK +70%, ASPD +45
Unlimited duration
SP Cost: 40
Initial SP: 0
SP Charge Type
Attacking Enemy
Skill Activation
Auto Trigger
Duration
-
|
Bloody Slaughter
Increases Max HP by 50 (+10%) after defeating an enemy, stacking up to 30 times.
|
+ Talent: Stacks increasing HP for every enemy he kills
+ Huge HP and ATK stats + S1: decent damage and self-sustain + S2: Significant DPS boost once it activates = Duelist Guard: Block-1 - Trait: Single Target, block 1, and requiring the killing blow make this slow to charge. - S2: long charge time means it won't have time to make a significant difference on many maps - Very low DEF - Players with Melantha already developed may be better served waiting to acquire a more widely applicable front-line DPS |
Self-Heal |
Event Reward
From the Operational Intelligence Event.
|
CN: 2019-10-15
Global: 2020-03-25
|
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Target: 3
|
Restores the HP of 3 allies simultaneously |
Cluster Therapy
ATK +140%,targets healed -1
SP Cost: 30
Initial SP: 20
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
35 Sec
Widespread Therapy
ATK +250%, switch attack mode to firing a healing round to a friendly unit in range, healing the target and friendly units on the surrounding 8 tiles (healing amount is halved to surrounding units)
SP Cost: 80
Initial SP: 60
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
45 Sec
|
Medic Squad Protection
When this unit's skill is active, all Medic and Supporter Operators gain status resistance (reduces the duration of stun, cold, and freeze effects by 50%)
|
+ Trait: normal heals hit up to 3 friendly units at once
+ Talent: When Skill is active, grant [Resistance] effect to all Medics and (at E2) Supporters (reduce duration of stun, chill, freeze by 50%) + Very high potential healing output with both S1 and S2 = S2: splash healing provides unique range and AoE Healing output potential = S1: reduces the number targets, but increases the power. = Purchasable with Shop Vouchers, but fairly expensive in terms of Sanity. Not currently available in gacha or recruitment. - Other AoE Medics provide better utility (SP generation, passive healing, RES) making them generally more appealing. |
Status Resistance Buff |
Voucher Exchange
|
CN: 2019-11-01
Global: 2020-05-20
|
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Target: AoE
|
Attacks all enemies within range, and deals 150% damage to enemies in the row directly in front of this unit. |
Muzzle’s Elegy
ATK +70%, attacks apply this unit's Trait effect to all enemies within range.
SP Cost: 45
Initial SP: 25
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
35 Sec
Final Journey
Normal attacks strike twice, and the attack interval is significantly shortened
* This Skill modifies the Attack Interval by -0.9
SP Cost: 70
Initial SP: 35
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
20 Sec
|
Final Modification
Attacks ignore 175 (+15) DEF
|
+ Talent: Attacks ignore set amount of DEF
+ Trait: True AoE physical damage to all enemies in range. Different from other AoE Snipers that do splash. + Trait: Deal 150% dmg to enemies in nearest row. + Niche, but not as reliant on buffers or gimmicks thanks to S1, which allows him to hit for 2k+ DMG per attack unbuffed + Especially with buffs S2 hits like a truck because of his great ATK multipliers + Very durable with high DEF and HP for a sniper - Very high DP Cost - Short range and Slow attack speed |
DEF Ignore |
Headhunting
|
CN: 2019-10-15
Global: 2020-03-25
|
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Target: 1
|
Deals Arts Damage |
Astral Protection
ATK+50%, DEF+80%
SP Cost: 30
Initial SP: 10
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
30 Sec
Astral Sword
ATK +80%, DEF +80%, Blocked enemies +1, Attacks multiple targets equal to block number, and hits any targets within attack range
SP Cost: 20
Initial SP: 10
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
15 Sec
|
Celestial Globe
For every 20 seconds Astesia stays on the battlefield, ASPD +5, stacking up to 5 times
|
+ Attacks deal Arts Damage
+ Every 20 seconds after deployment, Attack speed +5, stacks up to 5 times + High DEF and Arts damage makes her perfect for placing on the front lines + Strong counter to Tanks as she takes relatively little damage from them while s2 is active and hits them very hard + Low CD skill that gives great stat buffs, extra block and multi-target damage + Has innate RES = Arts Guard Archetype: Block-1, higher DP Cost, lower base ATK and ATK Skill Modifier - Relatively low HP for a frontliner |
Increase Own Block |
Headhunting
|
CN: 2019-09-10
Global: 2020-04-15
|
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Target: 1
|
Deals Arts Damage and Slows the target for a short time |
Binary Reload
ATK +50%,each attack hits extra target
SP Cost: 35
Initial SP: 20
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
25 Sec
Counter EMP
Releases a shockwave in an area around this unit. All hit enemies receive Arts Damage equal to ATK 400% and are Bound for 6 seconds. If the target is a Drone, it will receive double damage (does not stack with Talent) and be Stunned
SP Cost: 30
Initial SP: 20
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
-
|
Countermeasure Device
Attacks [Drone] units first, and ATK +55% (+5%) when attacking [Drone] units
|
+ Trait: Attacks do Arts damage and slow enemies
+ Talent: Prioritizes drones, Increased ATK when attacking drones + A Supporter + Sniper hybrid Operator that is perfect for eliminating high-DEF drones + S2: Incredibly strong AoE Arts burst damage that binds enemies (stuns drones) for a long duration + Great when paired up with Schwarz, Ifrit, or other limited-range attackers, as she can bind enemies in their attack ranges = Supporter offers different attack range than an anti-air Sniper - Has a tougher time against high RES drones - Slower attack speed and ATK than equal rarity Anti-Air Snipers - Low damage against non-drone enemies |
Slow, Bind, Stun, Drone Priority Not Sniper, Slow - Sluggish |
Headhunting
|
CN: 2019-08-27
Global: 2020-04-29
|
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Target: 1
|
Can attack enemies from range |
Command and Dispatch
The effect range of Talent expands significantly and the Talent is 2 times as effective
SP Cost: 40
Initial SP: 20
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
35 Sec
Cooperative Combat
ATK +80%; The Talent is 3 times as effective
SP Cost: 45
Initial SP: 20
SP Charge Type
Attacking Enemy
Skill Activation
Manual Trigger
Duration
30 Sec
|
Melee Combat Guidance
ATK of Melee allies in the 8 surrounding grids +12% (+2%) when Swire is deployed
|
+ Trait: Can attack non-aerial enemies at a distance
+ Talent: Melee Operators in the surrounding 8 tiles gain an ATK buff + High DEF + S2: good DPS with S2 active - S2: Very high SP Cost with on-attack charge means low up-time - Talent: Only buffs melee and is difficult to utilize on some maps due to limited melee tiles - Without significant investment her Skills have a very short duration |
Ally ATK Buff |
Recruitment & Headhunting
|
CN: 2019-07-09
Global: 2020-02-26
|
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Target: 1
|
Obtain 1 DP after this unit defeats an enemy; Refunds the original DP Cost when retreated |
DEF Up γ
DEF +100%
SP Cost: 30
Initial SP: 15
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
40 Sec
Press the Attack!
Range shortens; ATK & DEF +80%; Block +1; Attacks multiple targets equal to block number, and hits any targets within attack range
SP Cost: 70
Initial SP: 50
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
30 Sec
|
Mounted Police
All [Vanguard] Operators obtain 25% (+5%) Physical Dodge when Grani is deployed
|
+ Trait: Gain +1 DP on kill
+ Trait: Full DP refund on retreat + When deployed all Vanguard operators gain 20% physical evasion + Extremely easy to max Potential, lowering her DP cost + Considered a defensive alternative to Vigna + Multi attack on s2 is unique for a Vanguard - Defensive focus does not synergize well with her Dp-On-Kill mechanic. - Can leak easily when her S2 is down because of 1-block base and weak killing power. |
Ally Physical Dodge, Increase Own Block |
Event Reward
From the Grani and the Knights' Treasure event.
|
CN: 2019-05-30
Global: 2020-02-05
|
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Target: 1
|
Deals Arts Damage |
Drain Soul
Each attack restores the HP of at most 2 allies by 100% of Nightmare's ATK
SP Cost: 80
Initial SP: 50
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
60 Sec
Night Phantom
Applies the Nightmare effect to up to 5 enemies within range:
Decreases the Movement Speed of affected enemies by -60% for 10 seconds, and makes them suffer True damage proportional to the distance they move during this effect * 1200 damage per grid moved
SP Cost: 20
Initial SP: 0
SP Charge Type
Per Second
Skill Activation
Auto Trigger
Duration
-
|
Dual Personality
Obtains 45% (+5%) Physical and Arts Dodge when equipped with skill 1; Obtains 18% (+3%) ATK when equipped with skill 2
|
+ Talent: When equipped with Skill 1, gains Physical and Arts Dodge.
+ Talent: When equipped with Skill 2, gains ATK + Can be very effective in a Slow stacking team = A very niche Caster that acts as an attacking pseudo-Medic with S1, or a higher damage but very RNG Slower Supporter with S2 - More expensive to deploy than Supporters - Requires high Skill levels, which is hard to justify for such a niche Operator - The heal and Dodge are interesting, but in the current meta, a ranged Caster tank isn't required |
Ally Heal Not Medic, Has True Damage Ability |
Recruitment & Headhunting
|
CN: 2019-05-30
Global: 2020-02-05
|
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Target: Multi (Block #)
|
Attacks all blocked enemies [This in-game description is inaccurate. This Operator does not need enemies to be blocked to hit them, they just need to be in range. This Operator hits multiple targets equal to their block number.] |
Power Strike β
Increases the ATK of next attack to 230%
SP Cost: 3
Initial SP: 0
SP Charge Type
Attacking Enemy
Skill Activation
Auto Trigger
Duration
-
Precise Blast
Deals 400% of ATK Physical damage to at most 5 enemies within three grids ahead
SP Cost: 17
Initial SP: 0
SP Charge Type
Attacking Enemy
Skill Activation
Manual Trigger
Duration
-
|
Valley
ATK and DEF +10% when there are more than two ranged grids in the four surrounding grids
* There is a mistake in current in-game description. Valley's buffs are activated by 2 or more adjacent ranged grids |
+ Trait: Attacks multiple enemies equal to block count
+ Talent: Increases ATK and DEF when adjacent to 2 or more raised grids + Decent multi-target killing with either S1 or S2 = Very average Stats - S1: has a 4 Star power grade - S2: has a long cool-down for an on-attack Skill - Doesn't stand-out at either DPSing or blocking. |
Anniversary Reward
|
CN: 2019-04-30
Global: 2020-01-16
|
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Target: Multi (Block #)
|
Can attack all blocked enemies [This in-game description is inaccurate. This Operator does not need enemies to be blocked to hit them, they just need to be in range. This Operator hits multiple targets equal to their block number.] Can be deployed on Ranged Grids |
Raging Iron Fist
The next attack pushes enemies towards the attack direction significantly and their Movement Speed -30% for 5seconds
* The Force Level of the Shift is 2 (Strong)
SP Cost: 5
Initial SP: 0
SP Charge Type
Per Second
Skill Activation
Auto Trigger
Duration
-
Destructive Fist
Rushes forward immediately and targets the closest enemy in the frontal line; Knocks back all nearby enemies greatly, dealing 250% of ATK Physical damage and the targets' Movement Speed -30% for 5 seconds
* The Force Level of the Shift is 3 (Very Strong)
SP Cost: 15
Initial SP: 0
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
-
|
Kung Fu
Obtains 43% (+3%) Physical Dodge
|
+ Talent: Passive Physical Dodge
+ Trait: Attacks multiple enemies equal to block count + Trait: Can be placed on melee or ranged grids + Skills do what Shaw does and more + Can reach huge push force that can move even large enemies + Great when paired with Angelina - Much less viable when there are no holes or hazards on the map |
Slow, Slow - Move Speed |
Recruitment & Headhunting
|
CN: 2019-04-30
Global: 2020-01-16
|
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Target: AoE
|
Deals Damage to all targets within range 50% chance to dodge Physical and Arts attacks and is less likely to be targeted by enemies |
Scorpion Venom
The Movement Speed of targets hit -50% for 5 seconds
SP Cost: 0
Initial SP: 0
SP Charge Type
Passive
Skill Activation
Passive
Duration
-
Toxic Overload
Attack Animation and Attack Interval increase; ATK +90%; Stuns the hit targets for 1 seconds
* This Skill modifies the Attack Interval by 1.7
SP Cost: 20
Initial SP: 10
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
40 Sec
|
Hidden Killer - Medium
Stays [Invisible] normally (cannot be targeted by ranged units); The first attack made from the Invisible state gains +54% (+4%) ATK and removes Invisible. Regains Invisible state after not attacking for 5 seconds.
|
+ Trait: Attacks all enemies in range, less likely to be targeted, 50% Arts and Physical dodge
+ Talent: Goes Invisible after some time of not attacking. Cannot be targeted or damaged while Invisible. Loses Invisibility and gains ATK buff on first hit. + S1: Great Slow + Great for tanking enemy Caster Arts damage, especially when paired with Nightingale = 0 Block means she cannot take melee damage, but it limits her use if a blocking body is needed - Very slow attack speed |
Slow, Stun, Invisible, Slow - Move Speed |
Recruitment & Headhunting
|
CN: 2019-04-30
Global: 2020-01-16
|
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Target: 1
|
Does not attack but continuously restores the HP of all allies within range (the HP restored per second is equal to 10% of Sora's ATK) |
Hymn of Respite
Attack Range expands, all enemies within range are put to Sleep(affected enemies are Stunned and Invulnerable), and the healing effect of this unit's Trait is increased to 100%
SP Cost: 60
Initial SP: 45
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
7 Sec
Hymn of Battle
The ATK of all allies within range is increased by 100% of Sora's ATK
SP Cost: 45
Initial SP: 25
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
30 Sec
|
Encore
Has a 50% chance to immediately restore Skill Point by 50% of Max Skill Points when the skill ends
|
+ Trait: Heals allies in range for 10% of her ATK per second
+ Talent: 50% chance to restore SP after a Skill ends + Great AoE ATK buffer, especially for Operators with low base ATK or high multiplicative ATK modifiers + Very low Deployment Cost. - Can't attack, so completely relies on teammates to affect the field - Her Range limits her deploy options on some maps |
Ally Heal Not Medic, Sleep, Ally ATK Buff |
Headhunting
|
CN: 2019-04-30
Global: 2020-01-16
|
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Target: 1
|
Deals Arts Damage and Slows the target for a short time |
Concentration
Very Significant Attack Interval reduction
* This Skill modifies the Attack Interval by -1.1
SP Cost: 40
Initial SP: 20
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
30 Sec
Literature Storm
ATK +75%; Range expands; Attacks 2 extra targets
SP Cost: 50
Initial SP: 30
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
25 Sec
|
Explorer
DEF -35%; ASPD +21 (+3)
|
+ Trait: Attacks slow enemies
+ Much cheaper to deploy than an AoE Caster + Larger range than most AoE casters, hitting all around and not just straight ahead + S2: Good AoE and Duration - DPS is much lower than your average AoE Caster - Overshadowed by Angelina who does significantly more damage - Very low DEF means she will die quickly if targeted/damaged |
Slow, Slow - Sluggish |
Recruitment & Headhunting
|
CN: 2019-04-30
Global: 2020-01-16
|
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Target: 1
|
Deals Arts Damage |
Echolocation
Simultaneously attacks 2 targets; ASPD of all enemies in range -60
* This Skill modifies the ASPD by -60
SP Cost: 40
Initial SP: 25
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
20 Sec
Natural Deterrent
For all enemies within range, DEF -60% and RES -30%
SP Cost: 40
Initial SP: 20
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
25 Sec
|
Weakening
Enemies in range with less than 40% HP are inflicted with [Fragile] (affected units take 33% (+3%) more damage, only the highest effect of this type is applied)
The Bell Tolls Twice
Attacks 2 enemies simultaneously
|
+ Talent: Boosts damage against enemies under 40% HP
+ Talent 2 and S1: Attacks 2 targets at once + S2: Huge DEF and RES debuff + Cheap to deploy + High HP and RES means she can frontline vs enemy casters - Low ATK - S2 debuffs aren't effective against low DEF or RES targets. |
Enemy Arts Damage Taken Up, Enemy Physical Damage Taken Up, Enemy ASPD Debuff, Enemy DEF Debuff, Enemy RES Debuff, Fragile |
Recruitment & Headhunting
|
CN: 2019-04-30
Global: 2020-01-16
|
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Target: 1
|
Can Shift enemies by using skills Can be deployed on Ranged Grids |
Chain Hook
Drags the target to Cliffheart significantly in the next attack, dealing 180% of ATK Arts damage to it
* The Force Level of the Shift is 2 (Strong)
SP Cost: 4
Initial SP: 0
SP Charge Type
Per Second
Skill Activation
Auto Trigger
Duration
-
Binding Chains
Immediately drags up to 3 targets in a large frontal area towards this unit significantly, dealing 200% True Damage and stunning for 3 seconds
* The Force Level of the Shift is 2 (Strong)
SP Cost: 15
Initial SP: 10
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
-
|
Karlan Hunter
ATK and DEF +14% (+2%) when Cliffheart is not blocking any enemies
|
+ Trait: Can be deployed on Melee or Ranged grids
+ Talent: When not blocking, +ATK and +DEF + S2: incredibly strong when leveled up, especially in annihilation mode + S1: lower cool-down makes it a better version of Rope's Skill + Half utility and half DPS with strong damage and short cool-down stuns - Pull Specialists are very situational when there are no pits and her viability plummets without them - Less deployment opportunities for Pull Operators than Push Operators |
Physical Attacker With Arts Ability, Stun, Has True Damage Ability |
Recruitment & Headhunting
|
CN: 2019-04-30
Global: 2020-01-16
|
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Target: 1
|
Prioritizes attacking the enemy with lowest DEF within range first |
Camouflage
ATK +70%; Turns into Invisible state (Will not become the target of ranged enemies)
SP Cost: 20
Initial SP: 0
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
50 Sec
Tactical Transceiver
Randomly drops 3 bombs within range (especially to enemy's position); Every bomb deals 300% of ATK Physical damage to all nearby enemies
SP Cost: 50
Initial SP: 30
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
-
|
Assassin
ATK increases to 145% (+5%) when attacking ranged enemies
|
+ Extra large attack range
+ Trait: Prioritize attacking lowest DEF unit + Talent: ATK boost vs ranged enemies + Rare Sniper defensive Skill: Invisible = not targetable and doesn't take damage + Great group and boss killing with S2 - High DP Cost - S2 can be inconsistent and has a long cooldown - Slow Attack Speed |
Invisible |
Recruitment & Headhunting
|
CN: 2019-04-30
Global: 2020-01-16
|
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Target: 1
|
High accuracy point-blank shot |
Wolf's Eye
ATK +25% every time the HP of the target falls by 20%
SP Cost: 0
Initial SP: 0
SP Charge Type
Passive
Skill Activation
Passive
Duration
-
Prey Seeker
ATK +220%, but Normal Attack will not target enemies with over 80% HP
SP Cost: 30
Initial SP: 0
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
35 Sec
|
Hunter's Arrow
Has a 20% chance to increase the ATK of the current attack to 190% (+10%) when attacking and the chance increases to 50% when an enemy is in the frontal grid
|
+ With ATK modifiers from Skills and crit Talent she can output crazy damage under the right conditions
+ Excellent physical damage option against beefier opponents - The conditions on her skills can be limiting - Limited ability to deal with flying units - High DP Cost - Short Range and slightly slower Attack Speed |
Recruitment & Headhunting
|
CN: 2019-04-30
Global: 2020-01-16
|
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Target: 1
|
Cannot be healed by allies |
Guardian Mode
Block +1; DEF +120%; Restores HP by 5% of Max HP per second in addition
SP Cost: 50
Initial SP: 40
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
30 Sec
Combat Mode
Block -1; Attack Interval slightly increases; ATK +150%; Restores HP by 10% of Max HP when attacking and attacks multiple targets equal to block number, hitting any targets within attack range
* This Skill modifies the Attack Interval by 0.4
SP Cost: 50
Initial SP: 40
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
30 Sec
|
Self-Defense
Restores HP by 5% (+1%) of Max HP per second and obtains 30% (+5%) Physical Melee Dodge when the skill is activated
|
+ Very very high damage potential
+ Very high HP + Skills: A strong defensive (S1) and offensive option (S2) that scale well with development and Regen HP + Talent: Passive HP Regen and Physical Dodge while Skills are active = Extremely rare, recruitment only Operator - Can't be healed directly, though passive regen works (e.g. Perfumer's Talent) - Very high Deployment Cost - Relatively low DEF for a Defender, which can cause problems in tough content. |
Self-Heal, Increase Own Block |
Recruitment
|
CN: 2019-04-30
Global: 2020-01-16
|
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Target: 1
|
Blocks 3 enemies |
Auto Defense
DEF +70%; Talent effect set to 200% of current value
Automatically activated
SP Cost: 20
Initial SP: 12
SP Charge Type
Per Second
Skill Activation
Auto Trigger
Duration
30 Sec
Magnetic Hammer
Bumps nearby enemies away greatly, Stunning them for 4 seconds and dealing 480% of ATK Physical damage to them
* The Force Level of the Shift is 3 (Very Strong)
SP Cost: 17
Initial SP: 0
SP Charge Type
Getting Hit
Skill Activation
Manual Trigger
Duration
-
|
Miracle Field
Has a 23% (+3%) chance to resist Physical and Arts Damage. The allies in the four surrounding grids obtain half of the effect
|
+ Talent: Physical and Arts Resist with half applied to adjacent allies
+ Very durable DEF and HP with a strong DEF S1 option + Extremely useful S2 that can replace the need for Specialists on some maps - S2 knocks enemies away from Croissant in all directions so enemies can be thrown in unintended directions if they aren't grouped together in front of her. - S1 is automatic so it is not guaranteed to be active when you need it most, though it does have good up-time. |
Ally Arts Dodge, Ally Physical Dodge, Stun, Shift Ability But Not Pusher/Puller |
Recruitment & Headhunting
|
CN: 2019-04-30
Global: 2020-01-16
|
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Target: 1
|
Blocks 3 enemies |
Charged Defense
Blocks the next source of damage; DEF +100% for 8 seconds
Automatically activated
SP Cost: 18
Initial SP: 0
SP Charge Type
Getting Hit
Skill Activation
Auto Trigger
Duration
-
Counter Arc
Attack Interval increases; ATK +200%; Deals Arts damage to at most 4 enemies when attacking and has a 25% chance to Stun the hit targets for 1 seconds
Liskarm is Stunned for 5 seconds after the skill duration * This Skill modifies the Attack Interval by multiplying it by 1.7
SP Cost: 34
Initial SP: 0
SP Charge Type
Getting Hit
Skill Activation
Manual Trigger
Duration
20 Sec
|
Tactical Defense
Restores 1 Skill Point to this Operator and a random ally in the surrounding grids when attacked
Thunder Resistance
RES +13 (+3)
|
+ DPS Defender
+ Performs ranged attacks that can hit aerial enemies + E2 Talent: Passive Arts Resistance + Talent: When attacked, grants +1 SP to self and random adjacent ally + S2: Strong Arts damage and stun + S1: Good DEF Skill - S2: Self-stun can troll you - S1: Automatic activation means it is not completely reliable - Not as durable as the other 5 and 6* DEF Defenders |
Ally SP Generation, Physical Attacker With Arts Ability, Stun |
Recruitment & Headhunting
|
CN: 2019-04-30
Global: 2020-01-16
|
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Target: 1
|
Significantly reduced Redeployment Time |
Execution Mode
After deployment, ATK +80%, and gain 50% Physical and Arts Dodge
SP Cost: 0
Initial SP: 0
SP Charge Type
Passive
Skill Activation
Passive
Duration
10 Sec
Wolfpack
Immediately deals 250% of ATK Physical damage to all nearby enemies after deployed and Stuns the hit targets for 3 seconds
SP Cost: 0
Initial SP: 0
SP Charge Type
Passive
Skill Activation
Passive
Duration
-
|
Chill
Deals at least 33% (+3%) of ATK damage every attack
|
+ Greatly decreased re-deploy time
+ Talent: Increased minimum damage, giving her decent damage against high DEF enemies + S1: Great for assassinating lone squishy enemies + S2: Great at disrupting enemy flow and special abilities - Very squishy vs Arts damage if not leveled - Compared to Gravel, is much more expensive to re-deploy multiple times if you don't have at least Potential 4 |
Stun |
Recruitment & Headhunting
|
CN: 2019-04-30
Global: 2020-01-16
|
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Target: 1
|
Can heal allies by using the skill |
First Aid
Restores the HP of a nearby ally with less than 50% HP by 180% of Nearl's ATK in the next attack
Can store 3 charge(s)
SP Cost: 4
Initial SP: 0
SP Charge Type
Per Second
Skill Activation
Auto Trigger
Duration
-
First Aid Mode
ATK +80%; Stops attacking and focuses on healing surrounding allies
* This Skill modifies the Attack Interval by multiplying it by 2.3
SP Cost: 40
Initial SP: 30
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
40 Sec
|
Healing Boost
Increases the healing effect received by all allies in battlefield by 12% (+2%) when deployed
|
+ Trait: Can heal allies with her Skills
+ Talent: Boosts healing taken by herself, and at E2 all allies + Similar to Gummy but with stronger healing Skills, but less HP - Saria is a pure upgrade - Low HP and no DEF boost Skill means she can get 1-shot by some endgame Challenge bosses |
Ally Heal Not Medic |
Recruitment & Headhunting
|
CN: 2019-04-30
Global: 2020-01-16
|
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Target: 1
|
Restores the HP of allies |
Emergency Triage
The next heal restores an additional 25% of its target's Max HP
Only available when the target's HP is lower than 50%; Can store 4 charge(s)
SP Cost: 4
Initial SP: 0
SP Charge Type
Attacking Enemy
Skill Activation
Auto Trigger
Duration
-
Unstable Plasma
Warfarin and a random ally within range obtain the following status:
ATK +90%; Loses 3% of Max HP per second, lasting for 15 seconds
SP Cost: 60
Initial SP: 50
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
-
|
Blood Sample Recycle
Restores 2 Skill Points to this Operator and a random ally within range when an enemy within range is killed
|
+ Talent: When an enemy dies within attack range, recover SP to self and one random ally within attack range. SP recharging characters are rare and very useful
+ S1: Great burst healing + S2: One of two big ATK buffers in the game, enables OP characters to become even more OP - Requires careful placement to maximize Talent and S2 |
Ally SP Generation, Ally ATK Buff |
Recruitment & Headhunting
|
CN: 2019-04-30
Global: 2020-01-16
|
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Target: 1
|
Restores the HP of allies |
Healing Up γ
ATK +90%
SP Cost: 30
Initial SP: 20
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
30 Sec
Medical Drone
Obtains a Medical Drone
Can store at most 1 drone; The drone heals its surrounding allies when entering the battlefield and self-destructs after 10 seconds * Detailed information on Medic Drones can be seen here.
SP Cost: 18
Initial SP: 0
SP Charge Type
Per Second
Skill Activation
Auto Trigger
Duration
-
|
Booster Injection
All [Medic] Operators' ASPD +14 (+2) when Silence is deployed
|
+ Talent: Small Atk speed boost to all Medic Operators while she is deployed
+ S2: Healing drones have the unique ability to provide AoE healing anywhere on the map with an open tile, don't count toward the deploy limit, and have a short cooldown - Drones cost DP to place and have a short duration. |
Ally ASPD Buff |
Recruitment & Headhunting
|
CN: 2019-04-30
Global: 2020-01-16
|
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Target: 1
|
Deals Arts Damage Can use Summons in battles |
Bionic Device
All Robotters gain 35% Physical and Arts Dodge
Allies on Robotters' four adjacent tiles also gain the same buff
SP Cost: 0
Initial SP: 0
SP Charge Type
Passive
Skill Activation
Passive
Duration
-
Detonate and Recycle
Detonates all deployed Robotters immediately, dealing 600% of Mayer's ATK Arts damage to nearby enemies and Stunning all hit targets for 2 seconds
The exploded Robotters will be recycled
SP Cost: 30
Initial SP: 0
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
-
|
Robotter
Can summon 5 Robotters; ASPD of enemies against Robotters -25
|
+ Trait and Talent: Can summon Robotters (Meeboos) that lower enemy attack speed when attacked
+ Robotters are very cheap to deploy. + S1: Makes Robotters quite tanky. Nice dodge buff for adjacent allies at higher Skill levels that stacks with other dodge buffs. + S2: Can dish out a ton of damage if you use multiple Robotters - Robotters count toward the deploy limit - Requires significant resources to get to the point where she is useful endgame |
Enemy ASPD Debuff, Ally Arts Dodge, Ally Physical Dodge, Stun |
Recruitment & Headhunting
|
CN: 2019-04-30
Global: 2020-01-16
|
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Target: AoE
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Deals AOE Arts Damage |
ATK Up γ
ATK +100%
SP Cost: 30
Initial SP: 15
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
30 Sec
Fire of Heaven
Attack Interval increases; Attack changes into summoning meteorites from the sky; Meteorites take a while to fall down, dealing 240% of ATK Arts damage to enemies in a large range and stunning all hit targets for 1 seconds
* This Skill modifies the Attack Interval by multiplying it by 1.7
SP Cost: 25
Initial SP: 0
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
40 Sec
|
Arts Sniper
Increases the Arts Damage taken by all blocked enemies by 18% (+3%) when deployed
|
+ Trait: Attacks Splash to nearby enemies
+ Talent: Increases Arts damage taken by blocked enemies + S2: Stun offers AoE Crowd Control + Good up-time on Skills - S2: trades damage for the stun (does less DPS than S1) - Gitano S2 provides greater DPS potential in some situations. |
Enemy Arts Damage Taken Up, Stun |
Headhunting
|
CN: 2019-04-30
Global: 2020-01-16
|
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Target: 1
|
Deals Arts Damage |
Tactical Chant γ
ASPD +90
SP Cost: 30
Initial SP: 15
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
30 Sec
Spirit Burst
Fires 8 times with 60% ATK when attacking and attacks random targets within range
Automatically activated; Amiya is Stunned for 10 seconds after the skill duration
SP Cost: 100
Initial SP: 0
SP Charge Type
Per Second
Skill Activation
Auto Trigger
Duration
25 Sec
Chimera
ATK +230%, Max HP +100%, Range expands, damage type changes to True; After the skill ends, Amiya will automatically be retreated
SP Cost: 120
Initial SP: 0
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
30 Sec
|
???
Restores 3 (+1) extra Skill Points when attacking an enemy and 10 (+2) extra Skill Points when killing an enemy
|
+ E2 Talent: Gain SP when you attack an enemy and when you kill an enemy
+ S1: has very consistent uptime and good DPS if you E2 Amiya + S2: damage is very strong when paired with ATK buffs + S3: very strong boss killing Skill + Free Operator with Potential guaranteed through story - S2 is unreliable with its auto activation and will be very slow to charge without E2 - S3 will forcibly retreat Amiya, making it only usable once on most maps |
Has True Damage Ability, Self SP Generation |
Main Story
|
CN: 2019-04-30
Global: 2020-01-16
|
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Target: AoE
|
Deals AOE Physical Damage |
Buckshot
Attack AoE expands for the next attack, dealing 215% of ATK Physical damage
SP Cost: 3
Initial SP: 0
SP Charge Type
Attacking Enemy
Skill Activation
Auto Trigger
Duration
-
High-Explosive Shell
Immediately launches a firebomb, dealing 300% of ATK Physical damage to all hit targets within range and their DEF -330 for 10 seconds
SP Cost: 20
Initial SP: 0
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
-
|
Blast Attachment Refit
Has a 30% chance to increase the ATK of the current attack by 60% when using Normal Attacks and skills
|
+ AOE splash attack, Long range
+ chance to crit for increased DMG + Great for clearing out mobs of enemies + With buffs can even clear out mobs of high DEF enemies - High DP cost - Slow Attack Speed |
Enemy DEF Debuff |
Recruitment & Headhunting
|
CN: 2019-04-30
Global: 2020-01-16
|
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Target: 1
|
Attacks aerial enemies first |
ATK Up γ
ATK +100%
SP Cost: 30
Initial SP: 15
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
30 Sec
Pegasian Sight
ASPD reduces slightly, but ATK +100%; Range expands
Infinite duration * This Skill modifies the ASPD by -20
SP Cost: 50
Initial SP: 0
SP Charge Type
Per Second
Skill Activation
Auto Trigger
Duration
-
|
All-Out Attack
The longer the interval from the last attack is, the higher the ATK of the next attack will be (The longest interval is 2.5 seconds and the corresponding ATK increases to 190% (+10%) )
|
+ Trait: Prioritize attacking air units
+ Once her S2 is activated she does great damage versus everything but the highest DEF enemies + Increased range with S2 allows her to attack targets other standard Snipers can't + Talent: Large ATK buff as time between attacks increases (up to 2.5s) - Long activation time on S2, during which she is significantly weaker than other Snipers |
Recruitment & Headhunting
|
CN: 2019-04-30
Global: 2020-01-16
|
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Target: 1
|
Attacks aerial enemies first |
Twinshot - Auto
The next attack hits 1 additional target for 200% of ATK Physical damage
SP Cost: 2
Initial SP: 0
SP Charge Type
Attacking Enemy
Skill Activation
Auto Trigger
Duration
-
Venom Spray
ATK +50%, each attack strikes its primary target an additional 1 time,and also hits up to 2 additional targets.
SP Cost: 40
Initial SP: 25
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
30 Sec
|
Neurotoxin
Poisons the targets when attacking, dealing 85 (+10) Arts Damage to them per second, lasting 3 seconds
|
+ Trait: Prioritizes attacking air units
+ Excellent DPS when you max out her S1 + Talent: Passive Arts damage can make her viable vs the enemies with 1k+ DEF + Great option for killing groups with S2 - Very squishy and needs to be placed in protected positions on certain maps |
Physical Attacker With Arts Ability |
Recruitment & Headhunting
|
CN: 2019-04-30
Global: 2020-01-16
|
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Target: Multi (Block #)
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Attacks all blocked enemies [This in-game description is inaccurate. This Operator does not need enemies to be blocked to hit them, they just need to be in range. This Operator hits multiple targets equal to their block number.] |
ATK Up γ
ATK +100%
SP Cost: 30
Initial SP: 15
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
30 Sec
Bone Fracture
During the skill duration, Specter's HP will not drop below 1; ATK +160%
Specter is Stunned for 10 seconds after skill duration
SP Cost: 40
Initial SP: 35
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
15 Sec
|
Stamina Up
Max HP +12% (+2%); Restores HP by 2.5% (+0.5%) of Max HP per second
|
+ Trait: Attack multiple enemies equal to block count
+ Talents: Increase Max HP +10% and recover HP every second + Extremely high damage potential + S2: Great Survivability with period of "unable to be killed" - S2: applies self-stun after Duration, where she cannot attack or block - High DP Cost |
Self-Heal |
Recruitment & Headhunting
|
CN: 2019-04-30
Global: 2020-01-16
|
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Target: 1
|
Can launch Ranged Attacks that deal 80% of normal ATK |
Sundial
ATK +70%; 40% chance to resist Physical damage
Infinite duration
SP Cost: 30
Initial SP: 0
SP Charge Type
Attacking Enemy
Skill Activation
Auto Trigger
Duration
-
Wolf Spirit
ATK +120%; Damage dealt turns into Arts Damage; Attacks 1 extra target; The damage reduction of Ranged Attacks is removed
Automatically activated
SP Cost: 17
Initial SP: 0
SP Charge Type
Attacking Enemy
Skill Activation
Auto Trigger
Duration
20 Sec
|
Spiritual Destruction
Disables the target's special ability when attacking, lasting 6 (+1) seconds
|
+ Talent: Attacks disable the target's special abilities. very useful against exploding enemies and stun attacks.
+ Trait: Can perform ranged attacks at 80% power + S2: A very strong source of melee Arts Damage + S1: Can become fairly tanky - S2 can be very unreliable since it has a fairly long cooldown and auto activates |
Silence, Physical Attacker With Arts Ability |
Headhunting
|
CN: 2019-04-30
Global: 2020-01-16
|
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Target: 1
|
Blocks 1 enemy |
Armorcrusher
The ATK of the next hit +140% and ignores 60% of the target's DEF
SP Cost: 4
Initial SP: 0
SP Charge Type
Attacking Enemy
Skill Activation
Auto Trigger
Duration
-
Sundered Soul
ATK +120%; Damage dealt turns into Arts Damage; Restores HP by 25% of damage dealt when attacking
SP Cost: 50
Initial SP: 25
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
25 Sec
|
Quick Fists
Has a 33% (+3%) chance to Dodge the enemy's Physical Melee Attack. ATK +100% in the next attack if the Dodge is successful
|
+ Talent: Passive Physical Dodge. Increased ATK for first attack after a successful Dodge.
+ Very low DP Cost + S1 and S2: Great against high DEF enemies + S2: Good sub tank option with Dodge and the HP restore = Extremely rare, recruitment only Operator = Block-1 Brawler Guard Archetype - S2 has a long cooldown |
Physical Attacker With Arts Ability, DEF Ignore, Self-Heal |
Recruitment
|
CN: 2019-04-30
Global: 2020-01-16
|
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Target: 1
|
Blocks 1 enemy |
Swift Strike γ
ATK +45%; ASPD +45
SP Cost: 35
Initial SP: 15
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
35 Sec
Vorpal Edge
DEF reduces to 0; ATK +100%; The chance of Talent ignoring the target's DEF is increased to 2.5 times
SP Cost: 20
Initial SP: 10
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
30 Sec
|
Thermite Blade
Has a 20% chance to ignore the target's Defense when attacking
|
+ Talent: Chance to ignore DEF on attack
+ Good option vs the very heavy armored enemies with 2k+ DEF + S2: makes her DEF ignore very consistent = Duelist Guard: Block-1 - The big tanks tend to have high physical damage, making your Medics work overtime to keep her alive (especially during S2) - Most of the time it will be easier to use Arts damage against high-DEF |
DEF Ignore |
Headhunting
|
CN: 2019-04-30
Global: 2020-01-16
|
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Target: 1
|
Blocks 2 enemies |
Charge γ
Instantly gains 12 Deployment Points.
SP Cost: 35
Initial SP: 20
SP Charge Type
Per Second
Skill Activation
Auto Trigger
Duration
-
Sword Rain
Immediately gains 12 DP; Deals 170% of ATK Arts damage to all nearby enemies twice and Stuns the hit targets for 3 seconds
SP Cost: 40
Initial SP: 30
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
-
|
Tactical Delivery
Gains 2 extra DP when Texas is in the squad
|
+ Very good damage output
+ Good source of early DP makes her great for maps with fast start requirements + AOE Arts damage and crowd control with her S2 is very useful + Talent Increases your DP by 2 at the start of battle - Dies fairly easily vs stronger enemies |
Physical Attacker With Arts Ability, Stun |
Recruitment & Headhunting
|
CN: 2019-04-30
Global: 2020-01-16
|
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Target: 1
|
Blocks 2 enemies |
Charge γ
Instantly gains 12 Deployment Points.
SP Cost: 35
Initial SP: 20
SP Charge Type
Per Second
Skill Activation
Auto Trigger
Duration
-
Ursus's Roar
Gradually gains 12 DP over the skill duration
All Vanguard Operators' ATK and DEF +60%; Gains 1 extra DP when killing an enemy
SP Cost: 35
Initial SP: 20
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
10 Sec
|
Spearheader
All [Vanguard] Operators' DP Cost -1 when Zima is in the squad
|
+ Buffs other Vanguards with S2 to increase ATK and DEF and give them +1 DP on kill
+ Tanky Vanguard. Can double as a light tank + E2 Talent: reduces the DP cost of all Vanguards on the team by 1 - While her S2 buff is strong, it has a short duration with a long CD - Not very fast at killing mobs when buff is down |
Ally DEF Buff, Ally ATK Buff, Ally DP Cost Reduction |
Recruitment & Headhunting
|
CN: 2019-04-30
Global: 2020-01-16
|
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Target: 3
|
Restores the HP of 3 allies simultaneously |
Healing Up γ
ATK +90%
SP Cost: 30
Initial SP: 20
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
30 Sec
Enkephalin
Range expands; reduces Attack Interval greatly
* This Skill modifies the Attack Interval by -2.1
SP Cost: 100
Initial SP: 85
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
40 Sec
|
Skill Aura
When deployed, increases the SP recovery of all allies by 0.3/sec (only the highest effect of this type will be applied)
|
+ Talent: When deployed, increases SP gain for Skills with SP/s Charge Type.
+ Trait: Heal up to 3 friendly units at once + S2: provides potent rapid healing (with extended range) + The default AOE Medic choice when not fighting caster enemies - S2: has a long cooldown. |
Ally SP Generation |
Recruitment & Headhunting
|
CN: 2019-04-30
Global: 2020-01-16
|
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Target: 1
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Can select a tactical point within attack range to summon reinforcements. Increase self ATK by 150% when attacking enemies blocked by reinforcements. Translation Credit: Jetroyz of the RIHQ Discord, Laulicon#6707 |
Pinpoint Command
Immediately obtain 8 DP and refresh reinforcement unit (if already summoned, recover all of its HP)
SP Cost: 30
Initial SP: 15
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
-
“Everyone Together!”
Immediately summon temporary Metal Crab reinforcement units in all melee tiles adjacent to the tactical point (excluding the tactical point itself). While the skill is active, gradually obtain 12 DP and all Metal Crabs gain +70% DEF
SP Cost: 40
Initial SP: 20
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
15 Sec
|
Professional Breeder
Can summon a Metal Crab at the tactical point. The Metal Crab will automatically respawn 15 seconds after being defeated
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Headhunting
|
CN: 2021-01-05
|
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Target: AoE
|
Attacks all enemies within range, and deals 150% damage to enemies in the row directly in front of this unit. Translation Credit: Jetroyz of the RIHQ Discord, Laulicon#6707, Talon#1815 |
RMA Spike
Immediately carry out an attack with 200% ATK which ignores 250 of the enemies' DEF.
Can hold 3 charges
SP Cost: 9
Initial SP: 0
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
-
Electrical Overload
ATK +60% and reduce attack range. Every usage of the skill increases the ATK gain by an additional +20% (up to +60%)
SP Cost: 30
Initial SP: 0
SP Charge Type
Per Second
Skill Activation
Auto Trigger
Duration
20 Sec
|
Portable Energy Source
For 60 seconds after deployment, self SP recovery speed +0.5(+0.05) SP/sec
|
Self SP Generation, DEF Ignore |
Headhunting
|
CN: 2020-12-17
|
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Target: 1
|
Blocks 3 enemies Translation Credits: Jetroyz of the RIHQ Discord, Laulicon#6707, and pumpkin#5585, and Eon |
DEF Up β
DEF +80%
SP Cost: 35
Initial SP: 10
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
35 Sec
“Beaten Up”
Stops attacking enemies. DEF +120% and Bubble becomes a higher priority target for enemies. When attacked, deal physical damage equal to 50% of Bubble's DEF to the target
SP Cost: 45
Initial SP: 0
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
25 Sec
|
Spiked Shield
When attacked, reduce the ATK of the attacker by 8% for 5 seconds
|
Enemy ATK Debuff, Taunt |
Headhunting
|
CN: 2020-10-15
|
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Target: 1
|
Can launch Ranged Attacks that deal 80% of normal ATK Page Translation Credits: Jetroyz of the RIHQ Discord and arknightslovesu mods |
Small Joke
Reduce Block count to 0. Every attack deals 2 hits, with each hit dealing 150% physical damage
SP Cost: 25
Initial SP: 15
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
15 Sec
Deadly Prank
Increase attack range, ranged attacks no longer reduce ATK. Every attack deals 160% Arts damage and attacks an additional target
SP Cost: 30
Initial SP: 15
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
20 Sec
|
Structural Decomposition
Prioritize attacking drones, ATK +43%(+3%) when attacking drones
|
Drone Priority Not Sniper |
Headhunting
|
CN: 2020-09-24
|
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Target: 1
|
High accuracy point-blank shot Translation Credit:Jetroyz of the RIHQ Discord, Laulicon#6707, and harezora |
Fancy Burst-firing
ASPD +70
SP Cost: 35
Initial SP: 20
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
20 Sec
Trigger Moment
ATK +40%, attacks deal 2 hits
SP Cost: 50
Initial SP: 35
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
25 Sec
|
Slide Shooting Technique
Every attack will deal damage equal to at least 25% ATK (increased to 34% ATK if the enemy is in the 2 tiles ahead of self)
|
Headhunting
|
CN: 2020-08-25
|
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Target: 1
|
Has reduced Redeployment Time, but DP Cost is not refunded upon retreating; While deployed, 3 DP are consumed every 3 seconds (automatically retreats without sufficient DP) |
Shell Splitter
ATK +70%, attacks Silence the target for 2 second(s)
Unlimited duration
SP Cost: 4
Initial SP: 0
SP Charge Type
Per Second
Skill Activation
Auto Trigger
Duration
-
Sashimi Platter
ATK +60%, each attack heals a nearby friendly unit's HP equal to 50% of the damage dealt
Unlimited duration
SP Cost: 8
Initial SP: 0
SP Charge Type
Per Second
Skill Activation
Auto Trigger
Duration
-
|
Anatomy Master
Increases ATK to 150% (+5%) when attacking [Infected Creatures]
|
+ Trait: Decreased Redeployment time
+ Talent: Increases ATK when attacking infected lifeforms + Very useful in the integrated strategies mode due to the ability to solo early rounds. + S2: Deals significant damage and rapidly heals himself and nearby allies when attacking low to medium DEF enemies. Great for certain bosses and high damage enemies who have low DEF as he can out-sustain their damage + S1: A great counter to exploding spiders as he will deal a large amount damage to them and silence on every hit - Very difficult to use on maps with decreased DP regen - His healing is based on damage done, so when facing high DEF enemies his healing amount drops significantly. - Trait: No DP refund on retreat, uses 3 DP every 3 seconds while deployed, and will forcibly retreat when DP is not sufficient to keep him deployed |
Silence, Ally Heal Not Medic |
Headhunting
|
CN: 2020-08-11
Global: 2021-01-20
|
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Target: 1
|
Controls a Drone to deal Arts damage to an enemy; When the Drone continuously attacks the same enemy, its damage will increase (up to 110% of the operator's ATK) |
ATK Up β
ATK +80%
SP Cost: 35
Initial SP: 10
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
25 Sec
Synchronized Attack
Range expands, ATK +70%; releases Drone to attack enemies, and grants self and Drone a 27% chance to stun enemies for 1 seconds; the Drone locks onto an enemy until it is defeated or until the skill is over, then returns to the Operator.
SP Cost: 45
Initial SP: 20
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
30 Sec
|
Coordinated
Click and her Drones gain +12 ASPD
|
+ Trait: Controls a Drone Unit that also attacks enemies; Drone Unit’s damage ramps up as it attacks the same target and resets when attacking a new target
+ Talent: Increases ASPD for Click and Drone Unit
+ S2: Increases ATK and attack range, and gives Click and Drone Unit a chance to Stun. Also, Drone “locks on” to the enemy and follows it out of Click’s range, until the enemy dies or the duration ends. Good against a tough enemy, to slow it and its attack, and continue to dps it even when it moves out of range + Good addition to a crowd-control/stall team - Low base ATK that requires the Drone ATK ramp-up to be competitive |
Stun |
Headhunting
|
CN: 2020-07-09
Global: 2020-10-28
|
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Target: 1
|
Deals Arts Damage and Slows the target for a short time |
Aromatherapy
ATK +60%, now heals allied units instead of attacking
SP Cost: 25
Initial SP: 10
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
25 Sec
Spread Spores
Throws a vial that, upon shattering, releases of cloud of spores for 6 seconds
All enemies within the spore cloud are Slowed (sluggish) and Silenced, and receive 80% Arts Damage every second
SP Cost: 23
Initial SP: 10
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
-
|
Gardener
When deployed, all Supporter Operators gain +11% (+2%)ATK
|
+ Trait: Attacks slow enemies
+ Talent: When deployed, all Supporter Operators gain ATK + S1: Changes her into a strong healer + S2: AOE Silence and damage-over-time with a decent duration, as long as enemies can be kept in the AOE - Medics and Healing Defenders typically provide more reliable healing, and situations that ban both of those classes is very rare. - S2: Keeping enemies inside the small AOE can be difficult. |
Slow, Ally Heal Not Medic, Silence, Slow - Sluggish |
Headhunting
|
CN: 2020-06-18
Global: 2020-09-29
|
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Target: 1
|
Blocks 1 enemy Translation Credit: Jetroyz of the RIHQ Discord, Laulicon#6707, Eon |
Have a Punch!
The next attack deals 250% damage
SP Cost: 3
Initial SP: 0
SP Charge Type
Attacking Enemy
Skill Activation
Auto Trigger
Duration
-
Full Concentration!
Stops attacking enemies and gain an additional 70% Physical Evade. Whenever an Evade succeeds, immediately counterattack an enemy, dealing 160% physical damage to them (minimum activation interval is at least 50% of Jackie's attack interval)
SP Cost: 30
Initial SP: 15
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
18 Sec
|
Extreme Evasion
Gain 33%(+3%) Physical Evade. After a successful Evade, gain +12 ASPD for 5 seconds (cannot stack)
|
Headhunting
|
CN: 2020-11-01
|
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Target: 1
|
Normal attacks deal damage twice |
Redshift
Immediately attacks random enemies within range 4 times with throwing knives, each knife dealing 340% of ATK as physical damage.
SP Cost: 11
Initial SP: 5
SP Charge Type
Attacking Enemy
Skill Activation
Manual Trigger
Duration
-
Crimson Crescent
Deals 450% Physical damage to up to 6 nearby enemies
Damage is doubled against aerial enemies
SP Cost: 12
Initial SP: 5
SP Charge Type
Attacking Enemy
Skill Activation
Manual Trigger
Duration
-
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Photoetched Marks
Normal attacks have a 23% (+3%) chance to restore 1 additional SP
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+ Archetype: Regular attacks deal damage twice
+ Talent: Normal attacks have a chance to recover 1 additional SP + S2: Very high AOE damage on drones + Good SP cost on Skills for a burst damage Guard - Specializes in clearing groups of flying enemies with Skills, but needs to attack ground units to charge the Skills. - Low DEF and no damage mitigation can be a problem since she needs to be on the front line to attack to charge her Skills |
Self SP Generation |
Headhunting
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CN: 2020-04-21
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Target: 1
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Blocks 1 enemy
* Translation Credits: Jetroyz of the RIHQ Discord |
Offensive Conviction
Increase the Attack power of the next attack to 200% (5% chance to change it to 800%)
Can hold 3 charges.
SP Cost: 4
Initial SP: 0
SP Charge Type
Per Second
Skill Activation
Auto Trigger
Duration
-
Genesis
Immediately deal 350% Arts damage to all nearby enemies and silence them for 5 seconds.
There is a 50% chance of the skill failing, which causes all nearby allies to be stunned for 5 seconds instead.
SP Cost: 12
Initial SP: 5
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
-
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Safe Landing
Deploy cost -4, Redeploy time -15s, however stun self for 10 seconds upon deployment.
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+ Very cheap to Deploy with decent stats and high attack modifiers
= S1: Very high damage burst, but at an extremely low proc rate. Damage is mediocre without lucky procs. = Talent: Reduced Deployment Cost and Re-deployment time, but Self-stun for 10 seconds on deployment. = Duelist Guard Archetype = More for memes/fun Operator than practical in combat, as she is too RNG reliant to be useful - S2: 50% chance to stun every nearby ally for a long duration. It is very troll. |
Physical Attacker With Arts Ability, Silence |
Code Redemption
Code Redemption for April Fools'.
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CN: 2020-04-01
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Target: 1
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Can't be healed by other units. Recovers {value} self HP every time he attacks an enemy {Value} = 30 (Non-Elite); 50 (Elite 1); 70 (Elite 2). |
Space Out
Stops attacking, Block becomes 0, DEF +200%, and restores 10% Max HP every second.
SP Cost: 15
Initial SP: 10
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
8 Sec
Descending Strike - Earth Splitter
Loses 50% current HP immediately when deployed, and for 16 seconds after deployment: ATK +110%, and attacks instead deal Arts damage
SP Cost: 0
Initial SP: 0
SP Charge Type
Passive
Skill Activation
Passive
Duration
-
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Serious Mode
Increases ASPD based on lost HP (Reaches max boosted ASPD +100 when below 30% HP)
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+ Trait: Gains HP with every attack
+ Talent: increase ASPD based on % of HP lost + Powerful 4* Enmity Guard and one of the best 1v1 operators in the game, able to do Arts DPS rivaling a 6* + S2: one of the strongest on-deploy skills in the game = She doesn't passively heal when not blocking enemies, unlike hellagur, so damage she takes sticks around longer = S2: By losing 50% HP on deploy she can potentially get overwhelmed immediately if placed on top of a hard hitting enemy. - S2: Compared to other Operators with on-deploy Skills, she has a long re-deploy time and a high DP Cost - Trait: Can't be healed directly (passive regeneration abilities work) |
Physical Attacker With Arts Ability, Self-Heal |
Headhunting
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CN: 2020-03-17
Global: 2020-09-10
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Target: 1
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Has a larger healing range, although the amount healed is reduced for farther targets to 70%. Credits for available translations to YdaMada#4180, Monika#7593, and Hakurai#1379! ![]() |
Healing Wave
After skill activation, immediately heals all operators within healing range. Restores HP by 350% of Purestream's ATK.
SP Cost: 20
Initial SP: 10
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
-
Surging Spring
Attack Interval drastically decreased, and heals a random operator within healing range every time, restoring HP by 50% of Purestream's ATK.
* This Skill modifies the Attack Interval by multiplying it by 0.12
SP Cost: 60
Initial SP: 30
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
25 Sec
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Rapid Healing
After healing a target, grants Status Resistance for 4 Seconds (reduces the duration of enemy Stun, Cold, Freeze by 50%)
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+ Talent: Heals grant the target Status Resistance
+ S1: Strong manually triggered burst heal + Great source of Status Resistance for allies, as it is not tied to a Skill or have other restriction = S2: has a very high healing amount during its duration, but the RNG can make it unreliable if many Operators are in range = Archetype: Larger Healing Area, but healing reduced to 70% when healing distant targets - Her Status Resistance buff has a rather short duration, so it can drop off easily, especially at lower promotion levels. - Currently impossible to raise her Potential because she cannot be summoned normally. - Typical archetypal drawbacks of lower base healing output than ST Medics and relatively high DP Cost |
Status Resistance Buff |
Limited Time Package
Purchasable in Limited-Time Pack during the Living With All Event.
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CN: 2020-03-02
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Target: 1
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Prioritizes attacking the enemy with lowest DEF within range first |
Snaring Shell
Attack range increases +1 tiles, and attacks slow targets for 1.2 seconds
SP Cost: 25
Initial SP: 10
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
36 Sec
Radar Sweep
ATK +100%, Attack Range becomes global, but Attack Interval increases a bit, and attack wind-up takes longer when attacking an enemy outside of this unit's original range.
* This Skill modifies the Attack Interval by 0.9
SP Cost: 25
Initial SP: 10
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
40 Sec
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Precise Strike
When attack an enemy outside this unit's normal attack range, there is a 28% (+3%) chance to stun it for 2 seconds
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+ Trait: Prioritizes lowest DEF enemy first
+ E2 Talent: Chance to stun the target for 2s when attacking targets outside of her default attack range (default range is extended by Skills) + High base ATK + S2: A high ATK modifier and the unique ability to attack enemies at any spot on the map. + S1: long range slows = Best used to take out low DEF threats or chipping at some boss enemies before they reach the front-line - Very slow Attack Speed prevents her from having high DPS despite high ATK - S2: Attack speed becomes even slower against enemies outside of default range |
Stun, Slow, Slow - Sluggish |
Headhunting
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CN: 2019-12-24
Global: 2020-06-30
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Target: 1
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Attacks aerial enemies first |
Paralyzing Shell
Increases the ATK of next attack to 200%, and slows the target for 2.5 seconds
SP Cost: 3
Initial SP: 0
SP Charge Type
Attacking Enemy
Skill Activation
Auto Trigger
Duration
-
Binding Shock
Attack interval increases by a bit, ATK +120%, attacks slow targets for 1 seconds and have a 30% chance to stun for 1.2 seconds
* This Skill modifies the Attack Interval by multiplying it by 1.5
SP Cost: 20
Initial SP: 0
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
30 Sec
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Victorian Agent
ATK +8% (+1%), ASPD +8 (+1)
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+ Trait: Prioritizes aerial enemies
+ Talent: increases own ATK and attack speed + Skills provide strong Slows, and S2 an RNG Stun - Very low DEF |
Slow, Stun, Slow - Sluggish |
Headhunting
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CN: 2019-11-19
Global: 2020-05-27
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Target: AoE
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Deals Damage to all targets within range 50% chance to dodge Physical and Arts attacks and is less likely to be targeted by enemies |
Fancy Maneuvers
Hitting the target with normal attack deals extra 100 Arts Damage for 4 seconds
SP Cost: 0
Initial SP: 0
SP Charge Type
Passive
Skill Activation
Passive
Duration
-
Suspended Cross
ATK +70%, increasing the chance to trigger Talent to 3 times
SP Cost: 25
Initial SP: 0
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
30 Sec
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Entwined
When attacking, has a 25% chance to bind the target for 3 seconds
* Bind effect: enemy cannot move but can still attack |
+ Trait: Attack all enemies in range, less likely to be targeted, 50% Arts and Physical Dodge
+ Talent: Attacks have a 25% chance to Freeze the enemy (cannot move but can still attack) + Great crowd control with a high chance to Freeze enemies during S2 activation + Great for CC event as he can stall enemies for long periods of time = A slightly worse version of Manticore = Purchasable with Shop Vouchers at a reasonable price in terms of Sanity - His Freeze chance is very unreliable and RNG dependent outside of high Skill Level S2 activation. |
Bind, Physical Attacker With Arts Ability |
Voucher Exchange
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CN: 2019-11-01
Global: 2020-05-20
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Target: 1
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Normal attacks deal Arts Damage while the skill is active |
ATK Up β
ATK +80%
SP Cost: 35
Initial SP: 10
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
25 Sec
Shielded Counterattack
ATK +80%, Attacks multiple targets equal to block number, and hits any targets within attack range
SP Cost: 25
Initial SP: 12
SP Charge Type
Getting Hit
Skill Activation
Manual Trigger
Duration
30 Sec
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Sword and Shield
ATK +7%, DEF +7%
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+ Trait: When Skills are active, attacks do Arts damage
+ 15 base RES + A DPS Defender (rare) with high base ATK + Very easy to obtain and max potential from purchase with Friend Credits - For a Defender, has extremely low DEF, high Deployment Cost, and long Attack Interval - No team utility other than DPS |
Physical Attacker With Arts Ability |
Credit Store
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CN: 2019-10-01
Global: 2020-05-20
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Target: 1
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Attacks aerial enemies first |
ATK Up β
ATK +80%
SP Cost: 35
Initial SP: 10
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
25 Sec
Double Shot
ATK +45%,each attack hits 1 additional target.
SP Cost: 20
Initial SP: 10
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
20 Sec
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Hunter's Wisdom
Improves own Skill Point recovery rate by +0.3/second
* Increase SP Recovery Speed by 0.3 SP per second |
+ Trait: Prioritizes attacking air units
+ Talent: increases self SP recovery + Great up-time on her S2 + In multi-target situations, beats the DPS of the other ST Snipers of equal or lower rarity by a lot + Good for clearing out weaker groups - Struggles against medium+ DEF enemies - Lower than average HP |
Self SP Generation |
Headhunting
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CN: 2019-10-15
Global: 2020-03-25
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Target: 1
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Cannot block enemies during the skill duration |
Support β
Stops attacking and recovers 14 DP over the skill duration
SP Cost: 22
Initial SP: 13
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
8 Sec
Healing Wings
Stops attacking and recovers 16 DP over the skill duration, healing a nearby friendly unit's HP equal to 50% of Myrtle's ATK every second
SP Cost: 24
Initial SP: 10
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
16 Sec
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Glistening
All [Vanguard] Operators recover 28 (+3) HP per second while Myrtle is deployed
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+ When deployed, Vanguard operators recover 25 HP/sec
+ One of the best DP generators in the game + Her Archetype is almost necessary to challenge the more difficult -75% cost recovery maps + Strong healing both passive and with s2 = Reduce block count to 0 when using skills - Doesn't attack when using Skills. - Not great at holding back enemies. |
Ally Heal Not Medic |
Headhunting
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CN: 2019-09-10
Global: 2020-04-15
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Target: 1
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Restores the HP of allies |
Healing Up β
ATK +70%
SP Cost: 30
Initial SP: 10
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
25 Sec
Deep Healing
ATK +100%, ASPD +100
Can be used up to twice in one battle
SP Cost: 15
Initial SP: 0
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
30 Sec
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Minimally Invasive Surgery
Increases healing effects by 23% (+3%) on all Operators with DP Cost no more than 10 when Sussurro is in the squad
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+ Talent: Increased healing received for Operators with 10 or less DP cost
+ S2: Extremely powerful ST healing - S2: can only be used twice, a disadvantage for longer stages - Squishier than her equal rarity counterparts. |
Headhunting
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CN: 2019-08-27
Global: 2020-04-29
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Target: AoE
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Deals AOE Arts Damage |
Tactical Chant β
ASPD +75
SP Cost: 35
Initial SP: 10
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
25 Sec
Electrostatic Discharge
ASPD +80; The duration of the talent's Slow increases to 2 times
SP Cost: 60
Initial SP: 0
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
30 Sec
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Electrostatic Field
Reduces the target's movement speed for 0.6 seconds when attacking
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+ Talent: Attacks slow enemies
+ Trait: Attacks splash to nearby enemies + A mix of AoE caster and Slower, with decent damage and a consistent Slow - He has the Range of an AoE Caster, which is pretty short, so you aren't likely to Slow much before enemies get past him - At E1 his slow is weaker than a Slower Supporter, but it is hard to justify promoting him to E2 since his damage is so low. - Slower Supporter alternatives provide AoE or multi-target Slow and Arts damage at a much cheaper deploy cost. |
Slow, Slow - Sluggish |
Recruitment & Headhunting
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CN: 2019-07-09
Global: 2020-02-26
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Target: 1
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Blocks 1 enemy |
Flexibility
60% chance to dodge Physical attacks
SP Cost: 0
Initial SP: 0
SP Charge Type
Passive
Skill Activation
Passive
Duration
-
Soaring Fists
Significant Attack Interval reduction
* This Skill modifies the Attack Interval by multiplying it by 0.40
SP Cost: 20
Initial SP: 0
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
10 Sec
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Boxer's Concentration
Each consecutive attack on the same target increases ATK by 6% (+1%), stacking up to 5 times. Stacks will be lost upon switching targets.
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+ Talent: Multiple attacks on the same target increase ATK
+ Very cheap to deploy Guard that can pack a big punch + Extremely powerful when paired with ATK buffers, can melt bosses in seconds + Fast attack speed, Oraoraoraoraa! = Brawler Guard Archetype: Block-1 - Without significant investment she will do low damage due to her low base ATK, especially against enemies with DEF - To take maximum advantage of her potential damage needs a lot of support |
Recruitment & Headhunting
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CN: 2019-05-30
Global: 2020-02-05
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Target: Multi (Block #)
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Can attack all blocked enemies [This in-game description is inaccurate. This Operator does not need enemies to be blocked to hit them, they just need to be in range. This Operator hits multiple targets equal to their block number.] Can be deployed on Ranged Grids |
Steam Pump
Pushes the target towards the attack direction greatly in the next attack, dealing 150% of ATK Physical damage
* The Force Level of the Shift is 2 (Strong)
SP Cost: 5
Initial SP: 0
SP Charge Type
Per Second
Skill Activation
Auto Trigger
Duration
-
High-Pressure Water Cannon
Immediately pushes all enemies in the two frontal grids towards the attack direction significantly, dealing 300% of ATK Physical damage to them
* The Force Level of the Shift is 2 (Strong)
SP Cost: 17
Initial SP: 0
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
-
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Fireproof Suit
RES +15
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+ Trait: Attacks multiple enemies equal to block number
+ Trait: Can be deployed on Ranged or Melee grids + E2 Talent: Passive RES + Can reach Strong push force on S1 making her effective in pushing anything but large enemies + Fairly durable when leveled + A good counterpart to FEater and a superior tank against Arts damage - Can't reach Very Strong force level, so has a lower maximum pushing weight than FEater |
Recruitment & Headhunting
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CN: 2019-04-30
Global: 2020-01-16
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Target: 1
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Deals Arts Damage and Slows the target for a short time |
ATK Up β
ATK +80%
SP Cost: 35
Initial SP: 10
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
25 Sec
Quicksand Conversion
Stops attacking; Enemies within range are Slowed every 1.4 seconds
SP Cost: 40
Initial SP: 15
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
25 Sec
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Geological Survey
Extends Slow duration moderately
* Extends Slow duration by 0.13 |
+ Trait: Attacks slow enemies
+ S2: AoE slow effect to all enemies in her Range for a good duration - S1: +ATK% is suboptimal because she has low ATK to begin with - S2: She doesn't attack - low base stats |
Slow, Slow - Sluggish |
Recruitment & Headhunting
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CN: 2019-04-30
Global: 2020-01-16
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Target: 1
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Deals Arts Damage Can use Summons in battles |
Shadow Tentacle
All Tentacles' ATK and DEF +60%; Restores 70 HP per second
SP Cost: 30
Initial SP: 0
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
30 Sec
Visual Trap
Range expands; Allies within range obtain 50% Physical Dodge
SP Cost: 80
Initial SP: 60
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
55 Sec
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Tentacle Summoner
Can summon 4 Tentacles to help in combat
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+ Talent: Can summon 4 tentacles that scale with Operator level to assist in battle
+ S1: Tentacles can become very durable at high Operator Levels + S2: Huge 50% Dodge buff with long duration, and stacks multiplicatively with other Dodge buffs - Very squishy, especially before max Trust - Tentacles count toward the Deploy Limit, which could be used for other Operators - Cannot retreat and redeploy her Summons, unlike higher rarity Summoners. |
Ally Physical Dodge |
Headhunting
|
CN: 2019-04-30
Global: 2020-01-16
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Target: 1
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Can heal allies by using the skill |
Provisions
Restores the HP of a nearby ally by 160% of Gummy's ATK in the next attack
Can store 3 charge(s)
SP Cost: 4
Initial SP: 0
SP Charge Type
Per Second
Skill Activation
Auto Trigger
Duration
-
Cooking
Starts cooking and stops attacking for 10 seconds; DEF +80%
Focuses on healing nearby allies after finishing cooking; ATK +80% * This Skill modifies the Attack Interval by multiplying it by 2.3
SP Cost: 30
Initial SP: 20
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
30 Sec
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Frying Pan Specialist
When attacking, has a 18% (+3%) chance to increase the current damage of that attack to 200% and Stun the target for 1 second
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+ Higher HP than her 5* equivalent Nearl. Can help her to survive some 1-shot type abilities
+ Relatively cheap and easy to raise and max potential. Comes with .99 starter pack. + Basic Attack has a chance to stun + S2: Has a +DEF component, rare for Healing Defenders - Low Base DEF - S2: Phased Skill that must be timed correctly |
Ally Heal Not Medic, Stun |
Recruitment & Headhunting
|
CN: 2019-04-30
Global: 2020-01-16
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Target: 1
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Blocks 3 enemies |
DEF Up β
DEF +80%
SP Cost: 35
Initial SP: 10
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
35 Sec
Shell Defense
Stops attacking; Block +1; DEF +130%; Restores HP by 3% of Max HP per second
SP Cost: 40
Initial SP: 0
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
30 Sec
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Defense Specialist
DEF +12%
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+ Extremely durable 4* with the highest DEF potential in the game
+ Viable through all content + 4 Block while skill is active - Very low ATK and dps - S2: Doesn't attack during the duration |
Self-Heal, Increase Own Block |
Recruitment & Headhunting
|
CN: 2019-04-30
Global: 2020-01-16
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Target: 1
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Blocks 3 enemies |
Stamina Enhancement
Max HP +70%; Restores HP by 40 per second
SP Cost: 35
Initial SP: 10
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
30 Sec
Cold Resistance
Max HP +50%; DEF +30%; RES +100%
SP Cost: 32
Initial SP: 10
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
30 Sec
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Snowfield Guard
RES +15
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+ Talent: Passive Arts Resistance
+ Huge HP and Arts Resist make him a great Arts Damage tank + He's a middle ground between the Healing and DEF Defenders - Too niche to warrant heavy investment - Lacks strong physical damage mitigation, so DEF Defenders are more durable - Healing Defenders can usually handle Arts damage while providing more utility |
Self-Heal |
Recruitment & Headhunting
|
CN: 2019-04-30
Global: 2020-01-16
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Target: 3
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Restores the HP of 3 allies simultaneously |
Healing Up β
ATK +70%
SP Cost: 30
Initial SP: 10
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
25 Sec
Fine Blending
ASPD -50; ATK +250%
* This Skill modifies the ASPD by -50
SP Cost: 60
Initial SP: 20
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
30 Sec
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Lavender
Restores the HP of all allies by 5.5% (+0.5%) of Perfumer's ATK per second
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+ Trait: Heal up to 3 friendly units at once
+ Talent: When deployed, gives passive HP regen to all deployed Operators (amount based on percentage of ATK) + A strong 4* Operator that is viable even in end-game + S2 can heal an enormous amount of HP and increases regen considerably + Passive regen is a good counter to the poison mist condition on some stages and can heal characters that normally can't be healed directly + High HP and decent DEF for a Medic - The Attack Interval increase of S2 could be a problem vs enemies with fast attack speed. |
Global Heal |
Recruitment & Headhunting
|
CN: 2019-04-30
Global: 2020-01-16
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Target: 1
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Restores the HP of allies |
Vitality Restoration
Buffs the target ally in the next healing, restoring HP by 35% of Gavial's ATK (by 70% of Gavial's ATK when the target's HP is lower than 50%) per second, lasting 5 seconds
Can store 3 charge(s)
SP Cost: 8
Initial SP: 0
SP Charge Type
Per Second
Skill Activation
Auto Trigger
Duration
-
Vitality Restoration - Wide Range
Buffs all allies within range immediately, restoring HP by 30% of Gavial's ATK (by 80% of Gavial's ATK when the target's HP is lower than 50%) per second, lasting 10 seconds
SP Cost: 60
Initial SP: 50
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
-
|
Battlefield Medic
After deployed, all [Medic] Operators' ATK +12% (+2%) and DEF +120 (+20), lasting 17 (+2) seconds
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+ Talent: Buffs other medics ATK(small) and DEF(huge) after deploy for 17s
+ Skills have healing-over-time effects that can be decent if leveled. + S2 is a mini AoE heal + Can be purchased from the friend credit store + A decent replacement for Hibiscus or Ansel - Her healing-over-time only becomes good when the target has less than 50% HP and the Skill is at a high level, otherwise it is pretty weak - Her Skill cooldowns, especially on S2, are not good |
Ally ATK Buff, Ally DEF Buff |
Credit Store
|
CN: 2019-04-30
Global: 2020-01-16
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