Treats foe's Def/Res as if reduced by 50% during combat. Restores HP = half of damage dealt.
No Staff
- Non-inheritable by Staff-wielding units.
Units with Skill
Unlocks at 5 ★
Skillsets that use skill
Jewel of the Grimleal (Arena Support)
Expiration | A | Dragonskin II | |
---|---|---|---|
Rally Atk/Spd+ Alternate: Positional Assist |
B | Atk Feint 3 Alternate: Mystic Boost 3 |
|
Aether Alternate: Bonfire |
C | Spd/Res Rein 3 Alternate: Guidance 3 |
|
SP | 2520 | S | Def Feint 3 Alternate: Mystic Boost 3 |
Special Sacean (Special Fighter)
Blárowl+ (+Spd) Alternate: Blue Gift+ (+Spd) |
A | Close Counter Alternate: Atk/Spd Bond 3 |
|
---|---|---|---|
Swap Alternate: Pivot |
B | Special Fighter 3 | |
Aether Alternate: Luna |
C | Armor March 3 | |
SP | 2025 | S | Quick Riposte 3 |
Just Here to Aether (Special Spiral Tank)
Berserk Armads (+Eff) | A | Distant Counter Alternate: Fierce Breath |
|
---|---|---|---|
Ardent Sacrifice | B | Special Spiral 3 | |
Aether | C | A/R Far Save 3 Alternate: Joint Drive Atk |
|
SP | 2085 | S | Quick Riposte 3 Alternate: Quickened Pulse |
Gold, Frankincense, and...
Great Flame (+Eff) | A | Distant Ward | |
---|---|---|---|
Reposition | B | Quick Riposte 3 | |
Aether Alternate: Bonfire |
C | Joint Drive Atk Alternate: Res Smoke 3 |
|
SP | 2635 | S | Mirror Stance 2 Alternate: Atk Smoke 3 |
Cold Blooded Myrrh-der
Great Flame (+Eff) | A | Distant Counter Alternate: Sturdy Stance (2 or 3) |
|
---|---|---|---|
Reposition | B | Quick Riposte 3 Alternate: Chill Atk/Res 2 |
|
Aether Alternate: Bonfire |
C | Pulse Smoke 3 Alternate: Atk Smoke 3 |
|
SP | 2025 | S | Quick Riposte 3 |
Underneath the Mistletoe (Defensive Tank)
Slaying Lance+ (+Def) Alternate: Harmonic Lance+ (+Spd) |
A | Distant Counter Alternate: Atk/Spd Bond 3 |
|
---|---|---|---|
Pivot | B | Special Fighter 3 | |
Aether Alternate: Bonfire |
C | Atk Smoke 3 Alternate: Armor March 3 |
|
SP | 2145 | S | Quick Riposte 3 |
Guess I’ll Die (Special Fighter Offensive)
Slaying Lance+ (+Spd) Alternate: Harmonic Lance+ (+Spd) |
A | Atk/Spd Solo 3 Alternate: Brazen Atk/Spd 3 |
|
---|---|---|---|
Pivot | B | Special Fighter 3 | |
Aether Alternate: Bonfire |
C | Even Spd Wave 3 Alternate: Armor March 3 |
|
SP | 2055 | S | Armored Boots |
Over $420k in Pedestrian Accidents (Aether Raids Offense / Spiral Tank)
Urvan (+Eff) | A | Distant Counter | |
---|---|---|---|
Positional Assist | B | Special Spiral 3 | |
Aether | C | Joint Drive Atk Alternate: Def Smoke 3 |
|
SP | 2060 | S | Atk/Def Solo 3 Alternate: Quick Riposte 3 |
The Ironwilled Spandex (Defensive Tank)
Slaying Axe+ (+Def) | A | Steady Breath Alternate: Steady Stance 3 |
|
---|---|---|---|
Reposition | B | Quick Riposte 3 Alternate: Renewal 3 |
|
Aether Alternate: Sol |
C | Infantry Pulse 3 Alternate: Panic Ploy 3 |
|
SP | 1935 | S | Close Def 3 Alternate: Defense +3 |
Bridezilla (Melee Specialist)
Slaying Lance+ (+Spd) Alternate: Slaying Spear+ (+Eff) |
A | Steady Breath Alternate: Steady Stance 4 |
|
---|---|---|---|
Reposition Alternate: Smite |
B | Quick Riposte 3 Alternate: Lancebreaker 3 |
|
Aether Alternate: Luna |
C | Panic Ploy 3 Alternate: Infantry Pulse 3 |
|
SP | 2055 | S | Close Def 3 |
Resilient Rabbit (Defensive)
Slaying Axe+ (+Def) | A | Steady Breath Alternate: Warding Breath |
|
---|---|---|---|
Reposition Alternate: Rally Def/Res |
B | Quick Riposte 3 Alternate: Guard 3 |
|
Aether | C | Res Tactic 3 Alternate: Spur Def/Res 2 |
|
SP | 2055 | S | Close Def 3 |
Fate of a Knight’s Honor (Physical Tank)
Dark Mystletainn (+Eff) | A | Sturdy Stance (2 or 3) Alternate: Atk/Def Solo 3 |
|
---|---|---|---|
Positional Assist | B | Lull Atk/Def 3 | |
Aether Alternate: Sol |
C | Atk Smoke 3 Alternate: Hone Cavalry |
|
SP | 1770 | S | Quick Riposte 3 Alternate: Mystic Boost 3 |
To Protect Her Kingdom (Arena)
Sieglinde (+Eff) | A | R Duel Infantry 3 Alternate: Distant Counter |
|
---|---|---|---|
Rally Assist | B | Null Follow-Up 3 Alternate: Def/Res Ruse 3 |
|
Aether Alternate: Ruptured Sky |
C | Joint Drive Atk Alternate: Joint Hone Spd |
|
SP | 2860 | S | Drive Atk 2 Alternate: Spd Tactic 3 |
Anti-Ranged
Hauteclere (+Def) | A | Distant Counter | |
---|---|---|---|
Reposition | B | Quick Riposte 3 Alternate: Quick Riposte 2 |
|
Aether | C | Threaten Def 3 | |
SP | 2485 | S | Deflect Missile 3 |
Steady Flame (Defensive Tank)
Lightning Breath+ (+Def) | A | Steady Breath Alternate: Fury 3 |
|
---|---|---|---|
Reposition | B | Guard 3 | |
Aether Alternate: Bonfire |
C | Panic Ploy 3 Alternate: Threaten Res 3 |
|
SP | 1995 | S | Quick Riposte 3 |
Ranged Tank (Distant Counter)
Crimson Axe (+Eff) | A | Distant Counter | |
---|---|---|---|
Pivot | B | Vengeful Fighter 3 | |
Aether | C | Atk Smoke 3 Alternate: Pulse Smoke 3 |
|
SP | 2545 | S | Fierce Stance 3 Alternate: Close Def 3 |
More Like Hinata's Claymore (Physical Tank)
Hinata's Katana (+Def) Alternate: Slaying Edge+ (+Def) |
A | Steady Breath Alternate: Steady Stance (3 or 4) |
|
---|---|---|---|
Reposition Alternate: Rally Def/Res |
B | Guard 3 Alternate: Quick Riposte 3 |
|
Aether Alternate: Ignis |
C | Infantry Pulse 3 Alternate: Panic Ploy 3 |
|
SP | 1995 | S | Quick Riposte 3 Alternate: Atk/Def Bond 3 |
Captain's Super Shield (Melee-Focused Enemy Phase)
Arthur's Axe (+Eff) | A | Steady Breath Alternate: Warding Breath |
|
---|---|---|---|
Reposition Alternate: Swap |
B | Guard 3 Alternate: Quick Riposte 3 |
|
Aether Alternate: Bonfire |
C | Atk Smoke 3 Alternate: Time's Pulse 3 |
|
SP | 1770 | S | Quick Riposte 3 Alternate: Close Def 3 |
Ol' Reliable (Breath Build)
Purifying Breath (+Eff) | A | Fierce Breath Alternate: Steady Breath |
|
---|---|---|---|
Positional Assist | B | Dragon's Ire 3 Alternate: Quick Riposte 3 |
|
Aether Alternate: Sol |
C | Pulse Smoke 3 Alternate: Atk Smoke 3 |
|
SP | 2130 | S | Mirror Stance 2 Alternate: Sturdy Stance 2 |
Outstanding in His Field (Breath Build)
Slaying Lance+ (+Spd) Alternate: Gilt Fork+ (+Spd) |
A | Steady Breath Alternate: Warding Breath |
|
---|---|---|---|
Reposition | B | Special Spiral 3 Alternate: Wrath 3 |
|
Aether Alternate: Bonfire |
C | Atk Smoke 3 Alternate: Time's Pulse 3 |
|
SP | 2055 | S | Quick Riposte 3 Alternate: Mirror Stance 2 |
Now, it's my turn! (Defensive)
Slaying Edge+ (+Spd) Alternate: Hana's Katana (+Atk) |
A | Steady Breath Alternate: Fury 3 |
|
---|---|---|---|
Reposition | B | Guard 3 Alternate: Renewal 3 |
|
Aether Alternate: Draconic Aura |
C | Threaten Def 3 | |
SP | 1935 | S | Close Def 3 Alternate: Speed +3 |
How Adorable! (Mixed Phase Cherche's Axe)
Cherche's Axe (+Def) | A | Death Blow 4 Alternate: Atk/Def Bond 3 |
|
---|---|---|---|
Reposition | B | Quick Riposte 3 | |
Aether Alternate: Bonfire |
C | Odd Atk Wave 3 Alternate: Panic Ploy 3 |
|
SP | 2350 | S | Heavy Blade 3 |
High Flying Slayer (Slaying Axe)
Slaying Axe+ (+Spd) Alternate: Slaying Axe+ (+Def) |
A | Atk/Def Bond 3 Alternate: Fury 3 |
|
---|---|---|---|
Reposition | B | Quick Riposte 3 | |
Aether Alternate: Bonfire |
C | Panic Ploy 3 Alternate: Goad Fliers |
|
SP | 2055 | S | Heavy Blade 3 |
Hammer Time (Anti Armor)
Slaying Hammer+ (+Spd) | A | Death Blow 4 Alternate: Fury 3 |
|
---|---|---|---|
Reposition | B | Quick Riposte 3 Alternate: Vantage 3 |
|
Aether Alternate: Bonfire |
C | Odd Atk Wave 3 Alternate: Even Spd Wave 3 |
|
SP | 2145 | S | Close Def 3 |
Cut from the Same Cornfield (Lightning Breath)
Lightning Breath+ (+Spd) | A | Fierce Breath Alternate: Bonus Doubler 3 |
|
---|---|---|---|
Positional Assist | B | Lull Spd/Res 3 Alternate: Wrath 3 |
|
Aether Alternate: Bonfire |
C | Time's Pulse 3 Alternate: Atk Smoke 3 |
|
SP | 2130 | S | Quick Riposte 3 Alternate: Swift Stance 2 |
Aether
Overview
A special famous for being the signature move of Ike, Aether is one of the strongest specials available in Fire Emblem Heroes and is capable of turning the tides of battle given the right circumstances. Aether does not have inheritance restrictions, and can be given to all units save for staff-users. Its high impact effects are gated behind a long cooldown time of five turns, which nearly guarantees that the opponent will have charged their special before you do, perhaps even multiple times if they wield a Brave, Killer or Slaying weapon. Even with help, most duels do not last long enough to charge and use Aether. Instead, it can encourage a different playstyle: charge it on the first opponent, and unleash it on the second. Aether combines the functions of both Sol and Luna, with the added advantage of healing more health than Sol, as Luna boosts the damage dealt. Being worth 500sp, Aether is commonly seen on Arena sets to maximise score.
Synergy
Aether's long charge time means it will rarely activate without skills designed to accelerate special charge time. Most commonly, Breath skills are seen in combination with Aether. A Killing/Slaying weapon combined with Steady Breath and Quick Riposte will guarantee an Aether on the unit's second attack. Aside from builds designed to maximise Arena score, Aether is most commonly seen on tanks with high Defense and/or Resistance who can use it to sustain over a long period of time. Like other healing specials, Aether is a great choice for longer modes where it can keep a unit healthy over a long period of time. Aether is great with high-attack units, but has poor synergy with Wrath since the damage boost will be activated less frequently. Healing from skills such as Renewal can help a unit last till the special is ready. Triangle Adept is a good skill to use alongside Aether: It can let a unit charge their special safely on a foe with disadvantage, to unleash on a neutral-color foe.
Weaknesses
The biggest weakness to Aether is its long charge time. It is possible to reduce this charge period, however all of the methods used for Aether can be used to charge faster specials even more quickly. A unit attempting to charge Aether may have to suffer two specials from the opponent before they can get a chance to unleash their own special. Thus the easiest way to defeat a user of Aether is to maximize on a special such as Bonfire or Iceberg, with a faster charge time while boasting high power.